CN106296348A - The indoor scene analog systems realized based on virtual reality method and method - Google Patents
The indoor scene analog systems realized based on virtual reality method and method Download PDFInfo
- Publication number
- CN106296348A CN106296348A CN201610628380.2A CN201610628380A CN106296348A CN 106296348 A CN106296348 A CN 106296348A CN 201610628380 A CN201610628380 A CN 201610628380A CN 106296348 A CN106296348 A CN 106296348A
- Authority
- CN
- China
- Prior art keywords
- virtual reality
- helmet
- video camera
- reflective spot
- virtual
- Prior art date
- Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
- Pending
Links
Classifications
-
- G—PHYSICS
- G06—COMPUTING; CALCULATING OR COUNTING
- G06Q—INFORMATION AND COMMUNICATION TECHNOLOGY [ICT] SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL OR SUPERVISORY PURPOSES; SYSTEMS OR METHODS SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL OR SUPERVISORY PURPOSES, NOT OTHERWISE PROVIDED FOR
- G06Q30/00—Commerce
- G06Q30/06—Buying, selling or leasing transactions
- G06Q30/0601—Electronic shopping [e-shopping]
- G06Q30/0641—Shopping interfaces
- G06Q30/0643—Graphical representation of items or shoppers
-
- G—PHYSICS
- G06—COMPUTING; CALCULATING OR COUNTING
- G06Q—INFORMATION AND COMMUNICATION TECHNOLOGY [ICT] SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL OR SUPERVISORY PURPOSES; SYSTEMS OR METHODS SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL OR SUPERVISORY PURPOSES, NOT OTHERWISE PROVIDED FOR
- G06Q50/00—Systems or methods specially adapted for specific business sectors, e.g. utilities or tourism
- G06Q50/10—Services
- G06Q50/16—Real estate
Abstract
The invention discloses a kind of indoor scene analog systems realized based on virtual reality method and method thereof, build module including helmet, reflective spot Marker, video camera and virtual scene based on Unity or UE4;Described helmet includes that processor and screen display, described processor are connected with screen display, and described screen display is identified for projecting, by screen display, the virtual reality scenario being made up of 3D model facing to the eyes of user, described helmet in the eyes of user;Described reflective spot Marker is arranged on described helmet;Described video camera for catching the reflective spot Marker on helmet, for catch user position and towards, and keep real-time tracing;The risk increasing house-purchase of the prior art and defect to the satisfaction in house from now on is avoided in conjunction with its method.
Description
Technical field
The present invention relates to the technical field of a kind of indoor Virtual Space analog systems, be specifically related to a kind of based on virtual reality
The indoor scene analog systems of method realization and method thereof, especially relate to virtual scene show house based on virtual reality method
Display systems and method thereof.
Background technology
China in the past few decades in quickly grow, particularly urban construction speed hits new peak repeatly.Along with urbanization
Process, population in all parts of the country shifts to several big cities in a large number, and building construction one is directly subordinate to popular industry.But traditional premises
Industry has various limitation and progressive space.Wherein one is exactly that the show house in real estate's sales chain is shown.Traditional house property
Enterprise only could sell to potential customers after show house completes finishing in effectively beginning.The finishing of show house was both
Time-consuming expensive again.Substantially increase up-front investment, and postpone sale.After selling period, leave over the process of show house also
It it is directly a problem.Show house variability is poor, has once fitted up and has almost been difficult to change.
In tradition Model of Buying House, what show house was house purchaser to oneself following residence considers index the most intuitively.But mirror
Under the house property situation that supply falls short of demand of domestic a lot of cities, if it is desired to the first chance accounting for purchase house, a lot of house purchasers are at show house
It is accomplished by the case of not building up making purchase decision.Increase risk and the asking the satisfaction in house from now on of house-purchase
Topic.
Therefore it provides a kind of simulation indoor scene based on virtual reality mode that can solve the problems referred to above and real estate
Show house method is the most necessary.
Summary of the invention
The technical problem to be solved is to provide a kind of indoor scene mould realized based on virtual reality method
Intend system and method, it is to avoid the risk increasing house-purchase of the prior art and from now on defect to the satisfaction in house.
For solving above-mentioned technical problem, the technical solution of the present invention is:
A kind of based on virtual reality method realize indoor scene analog systems, including helmet, reflective spot Marker,
Video camera and virtual scene based on Unity or UE4 build module;
Described helmet includes that processor and screen display, described processor are connected with screen display, and described screen display is facing to making
The eyes of user, described helmet is for projecting the virtual reality scenario being made up of 3D model to user by screen display
Eyes are identified;
Described reflective spot Marker is arranged on described helmet;
Described video camera is for catching the reflective spot Marker on helmet, for catching position and the court of user
To, and keep real-time tracing;
Described virtual scene based on Unity or UE4 builds module and location information receiving module is embedded in described process
In device, be used for building virtual reality scenario, described virtual reality scenario based on 3D Model Construction, and by UE4_3D engine or
Unity3D engine completes to render.
The method of the described indoor scene analog systems realized based on virtual reality method, specific as follows:
First start the image of the cameras capture reflective spot Marker to helmet, then sent out by hub HUB
Delivering in described intelligent terminal, described intelligent terminal just calculates seizure target, i.e. reflective spot by triangle polyester fibre algorithm
Marker is in the locus of that time point, and passes through coordinate output module real-time Transmission target location to helmet
Processor in;
Then location information receiving module follows the trail of the data raising rate of information throughput by compression, and processor just starts base
Virtual scene in Unity or UE4 builds module real-time decoding and integrates the coordinate information received to build virtual reality field
Scape, and the equal proportion completed in virtual scene moves imitation;
Described helmet is starting virtual scene based on Unity or UE4 structure module real-time decoding and is integrating reception
To coordinate information build virtual reality scenario, by being presented to use in the face of the screen display of user eyes with the first visual angle
Person.
When the picture of virtual field reality scene cannot keep enough frame per second, processor can also be distorted by asynchronous time
Algorithm and startup gyroscope gather data and carry out the possible rotation and position of user head after predictive display screen refreshes, according to this
The data of prediction render intermediate frame and make up.
By dummy model, actual indoor scene is simulated.Optical tracking video camera or photosensitive camera are by target
On, the namely supervision of the reflective spot Marker of helmet and tracking, reach motion capture based on principle of computer vision.Light
Learn tracking video camera or photosensitive camera may determine that it according to the image parameter of the reflective spot Marker captured in the same time
Locus.By being continuously shot, the movement locus of reflective spot Marker can be obtained from image sequence, including distance.
Accompanying drawing explanation
Fig. 1 is the overall structure schematic diagram of the described indoor scene analog systems realized based on virtual reality method.
Fig. 2 is the structural representation of helmet.
Detailed description of the invention
In order to make the purpose of the present invention, technical scheme and advantage clearer, below in conjunction with drawings and Examples, right
The present invention is further elaborated.Should be appreciated that specific embodiment described herein only in order to explain the present invention, and
It is not used in the restriction present invention.
As depicted in figs. 1 and 2, the indoor scene analog systems realized based on virtual reality method, including helmet, instead
Luminous point 5, video camera and virtual scene based on Unity or UE4 build module;
Described helmet 1 includes processor 12 and screen display 14, and described processor is connected with screen display 14, described screen display 14
Facing to the eyes of user, described helmet 1 for projecting the virtual reality field being made up of 3D model by screen display 14
Scape is identified in the eyes of user;
Described reflective spot Marker is arranged on described helmet 1;
Described video camera 4 for catching the reflective spot Marker on helmet 1, for catch user position and
Towards, and keep real-time tracing;
Described virtual scene based on Unity or UE4 builds module and location information receiving module is embedded in described process
In device, be used for building virtual reality scenario, described virtual reality scenario based on 3D Model Construction, and by UE4_3D engine or
Unity3D engine completes to render.Virtual reality scenario can be shown to user by typing helmet in advance.During use, in conjunction with taking the photograph
User is visually placed oneself in the midst of the starting point in virtual scene by the real-time tracing of user coordinate by camera.Open from starting point
Beginning, each position of user and visual angle are moved and can be captured by video camera, and directly change the screen of helmet
Picture in Xian is for simulating user truly moving in virtual scene.
Described helmet 1 is virtual reality helmet.
Described helmet 1 also includes gyroscope and the wifi module that same processor is connected, and described wifi module can
Substituted by bluetooth module.
Described video camera 4 is connected with intelligent terminal by hub HUB, and described intelligent terminal includes that coordinate exports mould
Block, described video camera just constitutes dynamic tracing part, and the quantity of described video camera is more than six, described more than six take the photograph
Camera arranges around show venue, and described camera pedestal is located on support, and the overlapping region of the camera perspective of video camera is with regard to structure
Having become dynamically can capture region, additionally the arranging position at least three video cameras unified time to be ensured and can catch of video camera
Reflective spot Marker on helmet.
Described video camera 4 is optical tracking video camera or photosensitive camera.
Described intelligent terminal is with wifi module or the PDA of bluetooth module, PC or mobile terminal.
Described screen display 14 is high definition screen display.
It is provided with remote controller 2 to described user.
Described reflective spot Marker includes main reflective spot 11 and auxiliary reflective spot 13, and described main reflective spot 11 is arranged on described
Screen display top, and assist reflective spot 13 to be arranged on the length-adjustable headband that main reflective spot is other.
By dummy model, actual indoor scene is simulated.Optical tracking video camera or photosensitive camera are by target
On, the namely supervision of the reflective spot Marker of helmet and tracking, reach motion capture based on principle of computer vision.Light
Learn tracking video camera or photosensitive camera may determine that it according to the image parameter of the reflective spot Marker captured in the same time
Locus.By being continuously shot, the movement locus of reflective spot Marker can be obtained from image sequence, including distance.
The method of the described indoor scene analog systems realized based on virtual reality method, specific as follows:
First start the image of the cameras capture reflective spot Marker to helmet, then sent out by hub HUB
Delivering in described intelligent terminal, described intelligent terminal just calculates seizure target, i.e. reflective spot by triangle polyester fibre algorithm
Marker is in the locus of that time point, and passes through coordinate output module real-time Transmission target location to helmet
Processor in;
This indoor scene realized by virtual reality technology is simulated, and its helmet receives mould equipped with location information
Block.Then location information receiving module is followed the trail of data by compression and is improved the rate of information throughput, and processor just start based on
The coordinate information that the virtual scene of Unity or UE4 builds module real-time decoding and integration receives to build virtual reality scenario,
And the equal proportion completed in virtual scene moves imitation, for location information set out side pressure contracting and receiving terminal decode, significantly
The delay of the information that dips transmission, as little as 4 milliseconds;
Described helmet is starting virtual scene based on Unity or UE4 structure module real-time decoding and is integrating reception
To coordinate information build virtual reality scenario, by being presented to use in the face of the screen display of user eyes with the first visual angle
Person.
When the picture of virtual field reality scene cannot keep enough frame per second, processor can also be distorted by asynchronous time
Algorithm and startup gyroscope gather data and carry out the possible rotation and position of user head after predictive display screen refreshes, according to this
The data of prediction render intermediate frame and make up, thus maintain higher picture refreshing rate.
In described virtual scene based on UE4 structure module, UE4_3D engine have employed to render to add for virtual scene and calculates quickly
Method is to reduce delay.
The reflective spot Marker that additionally video camera is caught uses Precision Spheres with 3M 7610
Reflective Tape and M4 Threads, its characteristic is that its optical properties is very different with natural environment.Light
Inject, from all angles, the reflective amount that reflective spot (Marker) obtains and be attained by more than luminance factor 700x.High brightness coefficient is just
Calibrating the position of reflective spot at the beginning in camera and keeping persistently following the tracks of.
The indoor scene realized by virtual reality technology is simulated, and itself Unity or UE4 virtual scene includes 3D model construction
And Unity or UE4 engine effects renders.Render be greatly improved by 3D model being carried out particle effect, shade and illumination
The verity of model.
With the above-mentioned desirable embodiment according to the present invention for enlightenment, by above-mentioned description, relevant staff is complete
Entirely can carry out various change and amendment in the range of without departing from this invention technological thought.The technology of this invention
The content that property scope is not limited in description, it is necessary to determine its technical scope according to right.
Claims (10)
1. the indoor scene analog systems realized based on virtual reality method, it is characterised in that include helmet, reflective
Point Marker, video camera and virtual scene based on Unity or UE4 build module;
Described helmet includes that processor and screen display, described processor are connected with screen display, and described screen display is facing to user
Eyes, described helmet for projecting the virtual reality scenario that is made up of the 3D model eyes to user by screen display
In be identified;
Described reflective spot Marker is arranged on described helmet;
Described video camera for catching the reflective spot Marker on helmet, for catch user position and towards,
And keep real-time tracing;
Described virtual scene based on Unity or UE4 builds module and location information receiving module is embedded in described processor,
Being used for building virtual reality scenario, described virtual reality scenario is based on 3D Model Construction, and by UE4_3D engine or Unity3D
Engine completes to render.Described helmet is virtual reality helmet.
The indoor scene analog systems realized based on virtual reality method the most according to claim 1, it is characterised in that institute
Stating gyroscope and wifi module that helmet also includes that same processor is connected, described wifi module can be by bluetooth module institute
Substitute.
The indoor scene analog systems realized based on virtual reality method the most according to claim 1, it is characterised in that institute
Stating video camera to be connected with intelligent terminal by hub HUB, described intelligent terminal includes coordinate output module, described video camera
Just constituting dynamic tracing part, the quantity of described video camera is more than six, and the video camera of described more than six is around showing
Place arranges, and described camera pedestal is located on support, and the overlapping region of the camera perspective of video camera just constitutes and dynamically can catch
Catch region, additionally position at least three video cameras unified time to be ensured are set can the capturing on helmet of video camera
Reflective spot Marker.
The indoor scene analog systems realized based on virtual reality method the most according to claim 1, it is characterised in that institute
Stating video camera is optical tracking video camera or photosensitive camera.
The indoor scene analog systems realized based on virtual reality method the most according to claim 1, it is characterised in that institute
State intelligent terminal for wifi module or the PDA of bluetooth module, PC or mobile terminal.
The indoor scene analog systems realized based on virtual reality method the most according to claim 1, it is characterised in that institute
State intelligent terminal for wifi module or the PDA of bluetooth module, PC or mobile terminal.
The indoor scene analog systems realized based on virtual reality method the most according to claim 1, it is characterised in that give
Described user is provided with remote controller, and the reflective spot Marker that described video camera is caught uses Precision
Spheres with 3M 7610Reflective Tape and M4 Threads。
The indoor scene analog systems realized based on virtual reality method the most according to claim 1, it is characterised in that institute
Stating reflective spot Marker and include main reflective spot and auxiliary reflective spot, described main reflective spot is arranged on described screen display top, and assists
Reflective spot is arranged on the length-adjustable headband that main reflective spot is other.
The method of the indoor scene analog systems realized based on virtual reality method the most according to claim 1, its feature
It is, specific as follows:
First start the image of the cameras capture reflective spot Marker to helmet, then be sent to by hub HUB
In described intelligent terminal, described intelligent terminal just calculates seizure target by triangle polyester fibre algorithm, i.e. reflective spot Marker exists
The locus of that time point, and by the processor of coordinate output module real-time Transmission target location to helmet
In;
Then location information receiving module is followed the trail of data by compression and is improved the rate of information throughput, and processor just start based on
The coordinate information that the virtual scene of Unity or UE4 builds module real-time decoding and integration receives to build virtual reality scenario,
And the equal proportion completed in virtual scene moves imitation;
Described helmet receives at startup virtual scene based on Unity or UE4 structure module real-time decoding integration
Coordinate information builds virtual reality scenario, by being presented to user in the face of the screen display of user eyes with the first visual angle.
When the picture of virtual field reality scene cannot keep enough frame per second, processor can also pass through asynchronous time warping algorithm
Carry out the possible rotation and position of user head after predictive display screen refreshes with starting gyroscope collection data, predict according to this
Data render intermediate frame and make up.
The method of the indoor scene analog systems realized based on virtual reality method the most according to claim 9, its feature
Be described virtual scene based on UE4 build UE4_3D engine in module have employed for virtual scene render accelerating algorithm with
Reduce and postpone.
Priority Applications (1)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
CN201610628380.2A CN106296348A (en) | 2016-08-03 | 2016-08-03 | The indoor scene analog systems realized based on virtual reality method and method |
Applications Claiming Priority (1)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
CN201610628380.2A CN106296348A (en) | 2016-08-03 | 2016-08-03 | The indoor scene analog systems realized based on virtual reality method and method |
Publications (1)
Publication Number | Publication Date |
---|---|
CN106296348A true CN106296348A (en) | 2017-01-04 |
Family
ID=57664506
Family Applications (1)
Application Number | Title | Priority Date | Filing Date |
---|---|---|---|
CN201610628380.2A Pending CN106296348A (en) | 2016-08-03 | 2016-08-03 | The indoor scene analog systems realized based on virtual reality method and method |
Country Status (1)
Country | Link |
---|---|
CN (1) | CN106296348A (en) |
Cited By (14)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
CN106254344A (en) * | 2016-08-02 | 2016-12-21 | 天津奇幻岛科技有限公司 | A kind of method expanding HTC vive architecture scope |
CN106951882A (en) * | 2017-03-31 | 2017-07-14 | 广州帕克西软件开发有限公司 | The identification method for tracing and device of a kind of shape of face |
CN107274472A (en) * | 2017-06-16 | 2017-10-20 | 福州瑞芯微电子股份有限公司 | A kind of method and apparatus of raising VR play frame rate |
CN107507280A (en) * | 2017-07-20 | 2017-12-22 | 广州励丰文化科技股份有限公司 | Show the switching method and system of the VR patterns and AR patterns of equipment based on MR heads |
CN107632704A (en) * | 2017-09-01 | 2018-01-26 | 广州励丰文化科技股份有限公司 | A kind of mixed reality audio control method and service equipment based on optical alignment |
CN107632703A (en) * | 2017-09-01 | 2018-01-26 | 广州励丰文化科技股份有限公司 | Mixed reality audio control method and service equipment based on binocular camera |
CN107704078A (en) * | 2017-09-11 | 2018-02-16 | 广州慧玥文化传播有限公司 | The method and system of MR patterns are realized based on optical alignment |
CN108919940A (en) * | 2018-05-15 | 2018-11-30 | 青岛大学 | A kind of Virtual Campus Cruise System based on HTC VIVE |
CN109240496A (en) * | 2018-08-24 | 2019-01-18 | 中国传媒大学 | A kind of acousto-optic interactive system based on virtual reality |
CN109508319A (en) * | 2018-11-09 | 2019-03-22 | 武汉兴联云立方科技有限公司 | A kind of cross-platform resource management system of 3D and method |
CN109529318A (en) * | 2018-11-07 | 2019-03-29 | 艾葵斯(北京)科技有限公司 | Virtual vision system |
CN110489184A (en) * | 2018-05-14 | 2019-11-22 | 北京凌宇智控科技有限公司 | A kind of virtual reality scenario implementation method and its system based on UE4 engine |
CN111652980A (en) * | 2020-06-02 | 2020-09-11 | 西南石油大学 | Complex virtual reality simulation system based on particle system |
CN112070901A (en) * | 2020-07-21 | 2020-12-11 | 马小淞 | AR scene construction method and device for garden, storage medium and terminal |
Citations (4)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
CN101504583A (en) * | 2008-12-22 | 2009-08-12 | 杨贻方 | 3D visible house viewing system |
CN104765456A (en) * | 2015-04-08 | 2015-07-08 | 成都爱瑞斯文化传播有限责任公司 | Virtual space system and building method thereof |
CN105445937A (en) * | 2015-12-27 | 2016-03-30 | 深圳游视虚拟现实技术有限公司 | Mark point-based multi-target real-time positioning and tracking device, method and system |
TWI540534B (en) * | 2015-02-26 | 2016-07-01 | 宅妝股份有限公司 | Control system and method for virtual navigation |
-
2016
- 2016-08-03 CN CN201610628380.2A patent/CN106296348A/en active Pending
Patent Citations (4)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
CN101504583A (en) * | 2008-12-22 | 2009-08-12 | 杨贻方 | 3D visible house viewing system |
TWI540534B (en) * | 2015-02-26 | 2016-07-01 | 宅妝股份有限公司 | Control system and method for virtual navigation |
CN104765456A (en) * | 2015-04-08 | 2015-07-08 | 成都爱瑞斯文化传播有限责任公司 | Virtual space system and building method thereof |
CN105445937A (en) * | 2015-12-27 | 2016-03-30 | 深圳游视虚拟现实技术有限公司 | Mark point-based multi-target real-time positioning and tracking device, method and system |
Cited By (21)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
CN106254344A (en) * | 2016-08-02 | 2016-12-21 | 天津奇幻岛科技有限公司 | A kind of method expanding HTC vive architecture scope |
CN106254344B (en) * | 2016-08-02 | 2019-07-12 | 天津奇幻岛科技有限公司 | A method of expanding HTC vive base station location range |
CN106951882A (en) * | 2017-03-31 | 2017-07-14 | 广州帕克西软件开发有限公司 | The identification method for tracing and device of a kind of shape of face |
CN106951882B (en) * | 2017-03-31 | 2021-03-23 | 广州帕克西软件开发有限公司 | Face shape recognition and tracking method and device |
CN107274472A (en) * | 2017-06-16 | 2017-10-20 | 福州瑞芯微电子股份有限公司 | A kind of method and apparatus of raising VR play frame rate |
CN107507280A (en) * | 2017-07-20 | 2017-12-22 | 广州励丰文化科技股份有限公司 | Show the switching method and system of the VR patterns and AR patterns of equipment based on MR heads |
CN107632704A (en) * | 2017-09-01 | 2018-01-26 | 广州励丰文化科技股份有限公司 | A kind of mixed reality audio control method and service equipment based on optical alignment |
CN107632703A (en) * | 2017-09-01 | 2018-01-26 | 广州励丰文化科技股份有限公司 | Mixed reality audio control method and service equipment based on binocular camera |
CN107632704B (en) * | 2017-09-01 | 2020-05-15 | 广州励丰文化科技股份有限公司 | Mixed reality audio control method based on optical positioning and service equipment |
CN107704078A (en) * | 2017-09-11 | 2018-02-16 | 广州慧玥文化传播有限公司 | The method and system of MR patterns are realized based on optical alignment |
CN110489184B (en) * | 2018-05-14 | 2023-07-25 | 北京凌宇智控科技有限公司 | Virtual reality scene implementation method and system based on UE4 engine |
CN110489184A (en) * | 2018-05-14 | 2019-11-22 | 北京凌宇智控科技有限公司 | A kind of virtual reality scenario implementation method and its system based on UE4 engine |
CN108919940A (en) * | 2018-05-15 | 2018-11-30 | 青岛大学 | A kind of Virtual Campus Cruise System based on HTC VIVE |
CN109240496A (en) * | 2018-08-24 | 2019-01-18 | 中国传媒大学 | A kind of acousto-optic interactive system based on virtual reality |
CN109240496B (en) * | 2018-08-24 | 2021-07-16 | 中国传媒大学 | Acousto-optic interaction system based on virtual reality |
CN109529318A (en) * | 2018-11-07 | 2019-03-29 | 艾葵斯(北京)科技有限公司 | Virtual vision system |
CN109508319B (en) * | 2018-11-09 | 2021-04-27 | 武汉兴联云立方科技有限公司 | 3D cross-platform resource management system and method |
CN109508319A (en) * | 2018-11-09 | 2019-03-22 | 武汉兴联云立方科技有限公司 | A kind of cross-platform resource management system of 3D and method |
CN111652980B (en) * | 2020-06-02 | 2021-06-25 | 西南石油大学 | Complex virtual reality simulation system based on particle system |
CN111652980A (en) * | 2020-06-02 | 2020-09-11 | 西南石油大学 | Complex virtual reality simulation system based on particle system |
CN112070901A (en) * | 2020-07-21 | 2020-12-11 | 马小淞 | AR scene construction method and device for garden, storage medium and terminal |
Similar Documents
Publication | Publication Date | Title |
---|---|---|
CN106296348A (en) | The indoor scene analog systems realized based on virtual reality method and method | |
JP6431233B1 (en) | Video distribution system that distributes video including messages from viewing users | |
CN102540464B (en) | Head-mounted display device which provides surround video | |
US9122053B2 (en) | Realistic occlusion for a head mounted augmented reality display | |
WO2018171041A1 (en) | Moving intelligent projection system and method therefor | |
CN106162203B (en) | Panoramic video playback method, player and wear-type virtual reality device | |
CN101539804A (en) | Real time human-machine interaction method and system based on augmented virtual reality and anomalous screen | |
CN107065409A (en) | Trend projection arrangement and its method of work | |
WO2013155217A1 (en) | Realistic occlusion for a head mounted augmented reality display | |
CN107027015A (en) | 3D trends optical projection system based on augmented reality and the projecting method for the system | |
US10977852B2 (en) | VR playing method, VR playing device, and VR playing system | |
CN106210856B (en) | The method and system of 3D panoramic video are watched on internet video live broadcasting platform | |
CN207212211U (en) | A kind of interactive intelligent window | |
CN206575538U (en) | A kind of intelligent projection display system of trend | |
CN1204532C (en) | Method and apparatus for rendering images with refractions | |
CN109255841A (en) | AR image presentation method, device, terminal and storage medium | |
CN114125310B (en) | Photographing method, terminal device and cloud server | |
Cubitt | Making space | |
CN208506731U (en) | Image display systems | |
CN106237588B (en) | Multifunctional body-building system based on quadratic surface shadow casting technique | |
CN109240499B (en) | Virtual camera simulation interaction control system and method, and information data processing terminal | |
Takatori et al. | Large-scale projection-based immersive display: The design and implementation of largespace | |
CN110458929A (en) | A kind of interiors rendering method and system based on Three.js | |
WO2019241712A1 (en) | Augmented reality wall with combined viewer and camera tracking | |
US20230401791A1 (en) | Landmark data collection method and landmark building modeling method |
Legal Events
Date | Code | Title | Description |
---|---|---|---|
C06 | Publication | ||
PB01 | Publication | ||
C10 | Entry into substantive examination | ||
SE01 | Entry into force of request for substantive examination | ||
RJ01 | Rejection of invention patent application after publication |
Application publication date: 20170104 |
|
RJ01 | Rejection of invention patent application after publication |