CN106228581A - By GPU, pixel format is converted to by ARGB the method and system of NV12 - Google Patents

By GPU, pixel format is converted to by ARGB the method and system of NV12 Download PDF

Info

Publication number
CN106228581A
CN106228581A CN201610618731.1A CN201610618731A CN106228581A CN 106228581 A CN106228581 A CN 106228581A CN 201610618731 A CN201610618731 A CN 201610618731A CN 106228581 A CN106228581 A CN 106228581A
Authority
CN
China
Prior art keywords
argb
pixel format
texture
plane
gpu
Prior art date
Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
Granted
Application number
CN201610618731.1A
Other languages
Chinese (zh)
Other versions
CN106228581B (en
Inventor
杨亮
Current Assignee (The listed assignees may be inaccurate. Google has not performed a legal analysis and makes no representation or warranty as to the accuracy of the list.)
Shenzhen chirui Video Technology Co.,Ltd.
Original Assignee
Wuhan Douyu Network Technology Co Ltd
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed by Wuhan Douyu Network Technology Co Ltd filed Critical Wuhan Douyu Network Technology Co Ltd
Priority to CN201610618731.1A priority Critical patent/CN106228581B/en
Publication of CN106228581A publication Critical patent/CN106228581A/en
Application granted granted Critical
Publication of CN106228581B publication Critical patent/CN106228581B/en
Active legal-status Critical Current
Anticipated expiration legal-status Critical

Links

Classifications

    • HELECTRICITY
    • H04ELECTRIC COMMUNICATION TECHNIQUE
    • H04NPICTORIAL COMMUNICATION, e.g. TELEVISION
    • H04N19/00Methods or arrangements for coding, decoding, compressing or decompressing digital video signals
    • H04N19/10Methods or arrangements for coding, decoding, compressing or decompressing digital video signals using adaptive coding
    • H04N19/169Methods or arrangements for coding, decoding, compressing or decompressing digital video signals using adaptive coding characterised by the coding unit, i.e. the structural portion or semantic portion of the video signal being the object or the subject of the adaptive coding
    • H04N19/186Methods or arrangements for coding, decoding, compressing or decompressing digital video signals using adaptive coding characterised by the coding unit, i.e. the structural portion or semantic portion of the video signal being the object or the subject of the adaptive coding the unit being a colour or a chrominance component

Landscapes

  • Engineering & Computer Science (AREA)
  • Multimedia (AREA)
  • Signal Processing (AREA)
  • Image Generation (AREA)
  • Controls And Circuits For Display Device (AREA)

Abstract

The invention discloses a kind of method and system that by GPU, pixel format is converted to by ARGB NV12, relate to pixel format conversion field.Steps of the method are: in the 2 d texture interface of graphical programming interface, create Y plane storing texture and the UV plane storing texture of 1 16 pixel format of 18 pixel format;The ARGB storing texture needing conversion is inputted to GPU, GPU passes through HLSL language, after in ARGB storing texture, the pixel format of image is converted to NV12 by ARGB, by the Y plane assignment of the image of NV12 pixel format to described Y plane storing texture, by the UV plane assignment of the image of NV12 pixel format to described UV plane storing texture.The present invention can shorten the calculating process of pixel format conversion, improves conversion efficiency.

Description

By GPU, pixel format is converted to by ARGB the method and system of NV12
Technical field
The present invention relates to pixel format conversion field, be specifically related to a kind of by GPU (Graphics Processing Unit, graphic process unit) pixel format is converted to by ARGB the method and system of NV12.
Background technology
When carrying out H.264 (compression of digital video form) coding, need the pixel of rgb format is converted to yuv format Pixel.First RGB and YUV is made explanations respectively:
Rgb color pattern (Red, Green, Blue, red, green, blue three-color pattern) is a kind of color mark of industrial quarters Standard, is by obtaining red (R), green (G), the change of blue (B) three Color Channels and their superpositions each other not Same color, RGB is i.e. the color representing three passages of red, green, blue, and this standard almost includes human eyesight institute can perception All colours, be to use at present one of the widest color system.
YUV (colour coding method) form is divided into three components, and " Y " represents lightness (Luminance or Luma), the most just It it is gray value;That " U " and " V " represents is then colourity (Chrominance or Chroma), and effect is to describe colors of image and satisfy And degree, for the color of specified pixel.Yuv format is mainly used in television system and analog video field, and it is by monochrome information (Y) separate with color information (UV), do not have UV information equally can show complete image, only black and white, such Design solves the compatibling problem of color television receiver and black-and-white television well.Further, YUV requires three solely unlike RGB Vertical video signal transmits simultaneously, so the frequency range taken by yuv format transmission data is few.
The mode that the storage format of YUV code stream is sampled with it is closely related, and the sample mode of main flow has three kinds, YUV4:4: 4, YUV4:2:2, YUV4:2:0.Yuv format has two big classes: planar planar format and packed pack form.For planar Yuv format, the Y of the first all pixels of Coutinuous store, and then store the U of all pixels, be followed by all pixels V.For the yuv format of packed, the Y of each pixel, U, V are continuous stored interleaved.
The pixel of rgb format is converted to the pixel of yuv format when H.264 encoding, needs to utilize related algorithm to exist Perform on the CPU of computer.Owing to CPU is the working centre of computer, while therefore CPU carries out pixel format conversion, must So can carry out other work;That is the data transfer bandwidth of pixel format conversion is difficult to reach maximum on CPU, Jin Eryan Grow the calculating process of pixel format conversion, reduce the conversion efficiency of pixel format conversion.
Summary of the invention
For defect present in prior art, present invention solves the technical problem that into: by the pixel compartments of image on GPU Formula is converted to NV12 by ARGB, and the present invention can shorten the calculating process of pixel format conversion, improves conversion efficiency.
For reaching object above, method pixel format being converted to NV12 by ARGB by GPU that the present invention provides, should The image of the NV12 pixel format in method includes 2 planes: brightness Y plane and color UV plane, the method includes following step Rapid:
The Y plane storing texture of 18 pixel format and 1 is created in the 2 d texture interface of graphical programming interface The UV plane storing texture of 16 pixel formats;
The ARGB storing texture input needing conversion is passed through HLSL language to GPU, GPU, will ARGB storing texture be schemed After the pixel format of picture is converted to NV12 by ARGB, the Y plane assignment of the image of NV12 pixel format to described Y plane is stored Texture, by the UV plane assignment of the image of NV12 pixel format to described UV plane storing texture.
The system that by GPU, pixel format is converted to by ARGB NV12 realizing said method that the present invention provides, bag Include storing texture creation module and the pixel format conversion module being positioned on GPU;
Storing texture creation module is used for: create 18 pixel format in the 2 d texture interface of graphical programming interface Y plane storing texture and the UV plane storing texture of 1 16 pixel format;Y plane by the image of NV12 pixel format Assignment is to described Y plane storing texture, by the UV plane assignment of the image of NV12 pixel format to described UV plane storing texture;
Pixel format conversion module is used for: by HLSL language, it would be desirable to the image in the ARGB storing texture of conversion Pixel format is converted to NV12 by ARGB.
Compared with prior art, it is an advantage of the current invention that:
The present invention also is provided without in prior art carrying out pixel format conversion method by CPU, but according to HLSL language (High Level Shader Language, high-order Shader Language) combines the transfer algorithm of independent research, will figure on GPU The pixel format of picture is converted to what NV12 assignment to the 2 d texture interface advancing with graphical programming interface created by ARGB In the texture of NV12 pixel format image.Therefore, the present invention can reduce the bandwidth carried out data transmission between CPU and GPU, enters And data transfer bandwidth when increasing pixel format conversion, i.e. shorten the calculating process of pixel format conversion, improve conversion Efficiency.
Accompanying drawing explanation
Fig. 1 is the flow chart of the method that pixel format is converted to by ARGB NV12 by GPU in the embodiment of the present invention.
Detailed description of the invention
Below in conjunction with drawings and Examples, the present invention is described in further detail.
First ARGB pixel format and NV12 pixel format are made explanations respectively explanation:
ARGB (Alpha, Red, Green, Blue) pixel format, is the one in RGB color format, uses 32 and carrys out table Showing a pixel, RGB component respectively spends 8, and remaining 8 are used as Alpha (transparency);The row of each component of ARGB in internal memory Row order is: B0, G0, R0, A0, B1, G1, R1, A1, B2, G2, R2, A2.
NV12 pixel format, belongs to YUV420 form, and pattern is two-plane (double layer planar), i.e. NV12 pixel format Image include two plane: Y (brightness) planes and UV (color) plane, UV plane (CbCr) is stored interleaved.The most fixed The picture traverse of justice one width NV12 pixel format is d, and height is h, then the width of the Y plane of this image and the byte of one-row pixels Number is d, height is h;The width of the UV plane of this image is d/2, the byte number of one-row pixels is d, height is h/2.
On this basis, shown in Figure 1, pixel format is converted to by ARGB by GPU in the embodiment of the present invention The method of NV12, comprises the following steps:
S1: create ARGB storing texture (i.e. ARGB pixel format image in the 2 d texture interface of graphical programming interface Storing texture).
S2: create the Y plane storing texture of 18 pixel format in the 2 d texture interface of graphical programming interface (i.e. The storing texture of the UV plane of NV12 pixel format image) and UV plane storing texture (the i.e. NV12 picture of 1 16 pixel format The storing texture of the UV plane of element format-pattern).
Graphical programming interface in S1 and S2 all uses the Direct3D 11 that Microsoft provides, the two of Direct3D 11 Dimension texture interface is ID3D11Texture2D;On this basis:
The form of the ARGB storing texture that ID3D11Texture2D creates is DXGI_FORMAT_B8G8R8A8_UNORM.
The form of the Y plane storing texture that ID3D11Texture2D creates is: DXGI_FORMAT_A8_UNORM.
The form of the UV plane storing texture that ID3D11Texture2D creates is: DXGI_FORMAT_R8G8_UNORM, its Middle least-significant byte components R 8 represents the U component in UV plane, and most-significant byte component G8 represents the V component in UV plane.
S3: (i.e. as turning after the ARGB storing texture in the image assignment of the ARGB pixel format that needs are changed to S1 The input source image changed);By ARGB storing texture input to GPU.GPU passes through HLSL language, by image in ARGB storing texture Pixel format be converted to NV12 by ARGB after, by the Y plane assignment of the image of NV12 pixel format to S2 Y plane store Texture, by the UV plane storing texture in the UV plane assignment of the image of NV12 pixel format to S2.
In S3, GPU passes through HLSL language, and by ARGB, the pixel format of image in ARGB storing texture is converted to NV12's Transfer algorithm is:
Y=0.257 R+0.504 G+0.098 B+16/255;
U=-0.148 R 0.291 G+0.439 B+0.5;
V=0.439 R 0.368 G 0.071 B+0.5;
Y, U during wherein Y, U and V represent the image of NV12 pixel format respectively and V component, R, G and B represent ARGB respectively R, G in the image of pixel format and B component.
The embodiment of the present invention utilizes HLSL language to carry out image conversion, and HLSL language works alone on windows platform, Can only be for the Direct3D of Microsoft, it is a kind of language being programmed for video card, is finally performed by video card.Cause This, HLSL language is the core of the present invention, and ARGB pixel format conversion that will be traditional is that NV12 pixel format is by HLSL language Speech realizes, and performs in GPU.
In the embodiment of the present invention realize said method by GPU by pixel format by what ARGB was converted to NV12 be System, including storing texture creation module and the pixel format conversion module being positioned on GPU.
Storing texture creation module is used for:
(1) in the 2 d texture interface (ID3D11Texture2D) of graphical programming interface (Direct3D 11), create 1 The UV plane of individual ARGB storing texture, the Y plane storing texture of 18 pixel format and 1 16 pixel format stores stricture of vagina Reason;
(2) the image assignment of the ARGB pixel format of conversion will be needed to ARGB storing texture;
(3) by the Y plane assignment of the image of NV12 pixel format to described Y plane storing texture, by NV12 pixel format The UV plane assignment of image to described UV plane storing texture.
Pixel format conversion module is used for: by HLSL language, it would be desirable to the image in the ARGB storing texture of conversion Pixel format is converted to NV12 by ARGB;Transfer algorithm is:
Y=0.257 R+0.504 G+0.098 B+16/255;
U=-0.148 R 0.291 G+0.439 B+0.5;
V=0.439 R 0.368 G 0.071 B+0.5;
Y, U during wherein Y, U and V represent the image of NV12 pixel format respectively and V component, R, G and B represent ARGB respectively R, G in the image of pixel format and B component.
The present invention is not limited to above-mentioned embodiment, for those skilled in the art, without departing from On the premise of the principle of the invention, it is also possible to make some improvements and modifications, these improvements and modifications are also considered as the protection of the present invention Within the scope of.The content not being described in detail in this specification belongs to prior art known to professional and technical personnel in the field.

Claims (8)

1. the method by GPU, pixel format being converted to NV12 by ARGB, the figure of the NV12 pixel format in the method As including 2 planes: brightness Y plane and color UV plane, it is characterised in that the method comprises the following steps:
The Y plane storing texture of 18 pixel format and 1 16 are created in the 2 d texture interface of graphical programming interface The UV plane storing texture of pixel format;
The ARGB storing texture input needing conversion is passed through HLSL language to GPU, GPU, by image in ARGB storing texture After pixel format is converted to NV12 by ARGB, the Y plane assignment of the image of NV12 pixel format to described Y plane is stored stricture of vagina Reason, by the UV plane assignment of the image of NV12 pixel format to described UV plane storing texture.
2. the method by GPU, pixel format being converted to NV12 by ARGB as claimed in claim 1, it is characterised in that: institute State GPU by HLSL language, by when in ARGB storing texture, the pixel format of image is converted to NV12 by ARGB, the conversion of employing Algorithm is:
Y=0.257 R+0.504 G+0.098 B+16/255;
U=-0.148 R 0.291 G+0.439 B+0.5;
V=0.439 R 0.368 G 0.071 B+0.5;
Y, U during wherein Y, U and V represent the image of NV12 pixel format respectively and V component, R, G and B represent ARGB pixel respectively R, G in the image of form and B component.
3. the method by GPU, pixel format being converted to NV12 by ARGB as claimed in claim 1, it is characterised in that: institute Stating the idiographic flow inputted by the ARGB storing texture needing conversion to GPU is: at the 2 d texture interface of graphical programming interface 1 ARGB storing texture of middle establishment, it would be desirable to after the image assignment of the ARGB pixel format of conversion to ARGB storing texture;Will ARGB storing texture inputs to GPU.
4. the method by ARGB, pixel format being converted to NV12 by GPU as described in any one of claims 1 to 3, it is special Levy and be: the 2 d texture interface of described graphical programming interface employing Direct3D11, Direct3D 11 is ID3D11Texture2D。
5. one kind realize method described in any one of Claims 1-4 by GPU, pixel format is converted to NV12's by ARGB System, it is characterised in that this system includes storing texture creation module and the pixel format conversion module being positioned on GPU;
Storing texture creation module is used for: create the Y of 18 pixel format in the 2 d texture interface of graphical programming interface The UV plane storing texture of plane storing texture and 1 16 pixel format;Y plane assignment by the image of NV12 pixel format To described Y plane storing texture, by the UV plane assignment of the image of NV12 pixel format to described UV plane storing texture;
Pixel format conversion module is used for: by HLSL language, it would be desirable to the pixel of the image in the ARGB storing texture of conversion Form is converted to NV12 by ARGB.
6. the system that by GPU, pixel format is converted to by ARGB NV12 as claimed in claim 5, it is characterised in that: institute State pixel format conversion module and the pixel format of the image in the ARGB storing texture needing conversion is converted to NV12 by ARGB Time, the transfer algorithm of employing is:
Y=0.257 R+0.504 G+0.098 B+16/255;
U=-0.148 R 0.291 G+0.439 B+0.5;
V=0.439 R 0.368 G 0.071 B+0.5;
Y, U during wherein Y, U and V represent the image of NV12 pixel format respectively and V component, R, G and B represent ARGB pixel respectively R, G in the image of form and B component.
7. the system that by GPU, pixel format is converted to by ARGB NV12 as claimed in claim 5, it is characterised in that institute State storing texture creation module to be additionally operable to: in the 2 d texture interface of graphical programming interface, create 1 ARGB storing texture, will Need the image assignment of ARGB pixel format of conversion to ARGB storing texture.
8. the system that pixel format is converted to by ARGB NV12 by GPU as described in any one of claim 5 to 7, it is special Levy and be: the graphical programming interface that described storing texture creation module uses uses Direct3D 11, the two of Direct3D 11 Dimension texture interface is ID3D11Texture2D.
CN201610618731.1A 2016-08-01 2016-08-01 Pixel format is converted to the method and system of NV12 by GPU by ARGB Active CN106228581B (en)

Priority Applications (1)

Application Number Priority Date Filing Date Title
CN201610618731.1A CN106228581B (en) 2016-08-01 2016-08-01 Pixel format is converted to the method and system of NV12 by GPU by ARGB

Applications Claiming Priority (1)

Application Number Priority Date Filing Date Title
CN201610618731.1A CN106228581B (en) 2016-08-01 2016-08-01 Pixel format is converted to the method and system of NV12 by GPU by ARGB

Publications (2)

Publication Number Publication Date
CN106228581A true CN106228581A (en) 2016-12-14
CN106228581B CN106228581B (en) 2019-06-21

Family

ID=57536328

Family Applications (1)

Application Number Title Priority Date Filing Date
CN201610618731.1A Active CN106228581B (en) 2016-08-01 2016-08-01 Pixel format is converted to the method and system of NV12 by GPU by ARGB

Country Status (1)

Country Link
CN (1) CN106228581B (en)

Cited By (11)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
CN107341835A (en) * 2017-07-07 2017-11-10 武汉斗鱼网络科技有限公司 Image processing method, device, electronic equipment and computer-readable recording medium
CN108322722A (en) * 2018-01-24 2018-07-24 阿里巴巴集团控股有限公司 Image processing method, device based on augmented reality and electronic equipment
CN108711191A (en) * 2018-05-29 2018-10-26 北京奇艺世纪科技有限公司 A kind of method for processing video frequency and VR equipment
CN108781218A (en) * 2017-11-07 2018-11-09 深圳市大疆创新科技有限公司 Data processing method, data sending terminal, receiving terminal and communication system
CN108958718A (en) * 2018-06-29 2018-12-07 武汉斗鱼网络科技有限公司 A kind of texture image binding method, device and readable storage medium storing program for executing
CN109035348A (en) * 2017-06-09 2018-12-18 武汉斗鱼网络科技有限公司 Conversion method, storage medium, electronic equipment and the system of I420 format texture image
CN109035130A (en) * 2017-06-09 2018-12-18 武汉斗鱼网络科技有限公司 Conversion method, storage medium, electronic equipment and the system of NV12 texture image
CN109905670A (en) * 2019-03-02 2019-06-18 成都成溪商务信息咨询有限公司 A kind of multi-stage platform monitoring system
CN112489180A (en) * 2020-10-30 2021-03-12 完美世界(北京)软件科技发展有限公司 Data processing method, system, electronic device and computer readable medium
CN114078078A (en) * 2020-08-21 2022-02-22 北京小米移动软件有限公司 Image format conversion method, device and storage medium
CN114445264A (en) * 2022-01-25 2022-05-06 上海秉匠信息科技有限公司 Texture compression method and device, electronic equipment and computer readable storage medium

Citations (9)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
CN1315804A (en) * 2000-03-28 2001-10-03 全视技术有限公司 Method and apparatus for colour picture digital processing and compressing
CN101056416A (en) * 2006-04-12 2007-10-17 智易科技股份有限公司 Image color space transforming method
CN101055641A (en) * 2006-04-14 2007-10-17 腾讯科技(深圳)有限公司 A method and system for realizing the high dynamic illumination range
CN101924867A (en) * 2010-09-07 2010-12-22 福建新大陆通信科技股份有限公司 Picture alpha-aliasing implementation method for set-top box under 16-bit display mode
CN102118624A (en) * 2011-03-08 2011-07-06 天脉聚源(北京)传媒科技有限公司 Method for converting an image from an RGB color space to a YUV color space
CN102547058A (en) * 2011-12-31 2012-07-04 福建星网视易信息系统有限公司 JPEG (Joint Photographic Experts Group) image processing method and system
CN103607581A (en) * 2013-08-01 2014-02-26 广东本致数码科技有限公司 Video monitoring image display method based on three-dimensional images
CN103810671A (en) * 2012-11-15 2014-05-21 腾讯科技(深圳)有限公司 Method and system for color stretching of RGB mode images
CN105446688A (en) * 2015-12-15 2016-03-30 武汉斗鱼网络科技有限公司 Method and device for displaying R5G6B5 format texture image in WIN7 system by Direct3D11

Patent Citations (9)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
CN1315804A (en) * 2000-03-28 2001-10-03 全视技术有限公司 Method and apparatus for colour picture digital processing and compressing
CN101056416A (en) * 2006-04-12 2007-10-17 智易科技股份有限公司 Image color space transforming method
CN101055641A (en) * 2006-04-14 2007-10-17 腾讯科技(深圳)有限公司 A method and system for realizing the high dynamic illumination range
CN101924867A (en) * 2010-09-07 2010-12-22 福建新大陆通信科技股份有限公司 Picture alpha-aliasing implementation method for set-top box under 16-bit display mode
CN102118624A (en) * 2011-03-08 2011-07-06 天脉聚源(北京)传媒科技有限公司 Method for converting an image from an RGB color space to a YUV color space
CN102547058A (en) * 2011-12-31 2012-07-04 福建星网视易信息系统有限公司 JPEG (Joint Photographic Experts Group) image processing method and system
CN103810671A (en) * 2012-11-15 2014-05-21 腾讯科技(深圳)有限公司 Method and system for color stretching of RGB mode images
CN103607581A (en) * 2013-08-01 2014-02-26 广东本致数码科技有限公司 Video monitoring image display method based on three-dimensional images
CN105446688A (en) * 2015-12-15 2016-03-30 武汉斗鱼网络科技有限公司 Method and device for displaying R5G6B5 format texture image in WIN7 system by Direct3D11

Non-Patent Citations (1)

* Cited by examiner, † Cited by third party
Title
金釗立: "YUV 转 RGB公式中,YUV 的取值范围都是0到255吗?-金釗立的回答-知乎", 《HTTPS://WWW.ZHIHU.COM/QUESTION/20656646/ANSWER/15779858》 *

Cited By (15)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
CN109035348A (en) * 2017-06-09 2018-12-18 武汉斗鱼网络科技有限公司 Conversion method, storage medium, electronic equipment and the system of I420 format texture image
CN109035130A (en) * 2017-06-09 2018-12-18 武汉斗鱼网络科技有限公司 Conversion method, storage medium, electronic equipment and the system of NV12 texture image
CN107341835A (en) * 2017-07-07 2017-11-10 武汉斗鱼网络科技有限公司 Image processing method, device, electronic equipment and computer-readable recording medium
CN107341835B (en) * 2017-07-07 2018-08-03 武汉斗鱼网络科技有限公司 Image processing method, device, electronic equipment and computer readable storage medium
CN108781218A (en) * 2017-11-07 2018-11-09 深圳市大疆创新科技有限公司 Data processing method, data sending terminal, receiving terminal and communication system
WO2019144744A1 (en) * 2018-01-24 2019-08-01 阿里巴巴集团控股有限公司 Augmented reality-based image processing method and apparatus, and electronic device
CN108322722A (en) * 2018-01-24 2018-07-24 阿里巴巴集团控股有限公司 Image processing method, device based on augmented reality and electronic equipment
CN108711191A (en) * 2018-05-29 2018-10-26 北京奇艺世纪科技有限公司 A kind of method for processing video frequency and VR equipment
CN108958718A (en) * 2018-06-29 2018-12-07 武汉斗鱼网络科技有限公司 A kind of texture image binding method, device and readable storage medium storing program for executing
CN108958718B (en) * 2018-06-29 2021-11-26 武汉斗鱼网络科技有限公司 Texture image binding method and device and readable storage medium
CN109905670A (en) * 2019-03-02 2019-06-18 成都成溪商务信息咨询有限公司 A kind of multi-stage platform monitoring system
CN109905670B (en) * 2019-03-02 2020-11-24 湛江广通科技有限公司 Multistage platform monitoring system
CN114078078A (en) * 2020-08-21 2022-02-22 北京小米移动软件有限公司 Image format conversion method, device and storage medium
CN112489180A (en) * 2020-10-30 2021-03-12 完美世界(北京)软件科技发展有限公司 Data processing method, system, electronic device and computer readable medium
CN114445264A (en) * 2022-01-25 2022-05-06 上海秉匠信息科技有限公司 Texture compression method and device, electronic equipment and computer readable storage medium

Also Published As

Publication number Publication date
CN106228581B (en) 2019-06-21

Similar Documents

Publication Publication Date Title
CN106228581B (en) Pixel format is converted to the method and system of NV12 by GPU by ARGB
US20230206812A1 (en) System and method for a six-primary wide gamut color system
US11410593B2 (en) System and method for a multi-primary wide gamut color system
US11403987B2 (en) System and method for a multi-primary wide gamut color system
EP2887636A2 (en) Method of mapping source colors from a source color gamut into a target color gamut
US11587491B1 (en) System and method for a multi-primary wide gamut color system
US11501419B1 (en) System and method for displaying super saturated color
CN106464923A (en) Method and device for signaling in a bitstream a picture/video format of an LDR picture and a picture/video format of a decoded HDR picture obtained from said LDR picture and an illumination picture
CN108230407A (en) A kind for the treatment of method and apparatus of image
CN103731608B (en) Character superimposition display method capable of supporting multiple colors and automatic color inverting
CN107341835B (en) Image processing method, device, electronic equipment and computer readable storage medium
US20240054624A1 (en) System and method for displaying super saturated color
CN106303485B (en) The method of the more primary colors expanded color gamuts of compatible transmission
CA2014631A1 (en) Color information storage and processing system
CN112309312A (en) Image display method and device, receiving card, sending card and LED display system
CN109963066A (en) A kind of image obtains analytic method and system
CN109035348A (en) Conversion method, storage medium, electronic equipment and the system of I420 format texture image
TW200813925A (en) Storage structure for overdrive image data and the method thereof
US20220343822A1 (en) System and method for a multi-primary wide gamut color system
CN109035130A (en) Conversion method, storage medium, electronic equipment and the system of NV12 texture image
WO2024091878A1 (en) System and method for a multi-primary wide gamut color system
KR20230097030A (en) Systems and methods for multi-primary wide gamut color systems
CN103916650B (en) A kind of image processing method for saving memory space
CN103546731B (en) A kind of method Bitmap being changed into the file of yuv format
CN115938285A (en) LED display screen correction coefficient coding and decoding method

Legal Events

Date Code Title Description
C06 Publication
PB01 Publication
SE01 Entry into force of request for substantive examination
SE01 Entry into force of request for substantive examination
GR01 Patent grant
GR01 Patent grant
TR01 Transfer of patent right
TR01 Transfer of patent right

Effective date of registration: 20240605

Address after: 518102, Zone 1, Building B, Famous Procurement Center, Fishery Community, Xixiang Street, Bao'an District, Shenzhen City, Guangdong Province 623626

Patentee after: Shenzhen chirui Video Technology Co.,Ltd.

Country or region after: China

Address before: 430000 East Lake Development Zone, Wuhan City, Hubei Province, No. 1 Software Park East Road 4.1 Phase B1 Building 11 Building

Patentee before: WUHAN DOUYU NETWORK TECHNOLOGY Co.,Ltd.

Country or region before: China