CN106178496B - Game control method and system based on motion sensing and sound operation - Google Patents
Game control method and system based on motion sensing and sound operation Download PDFInfo
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- CN106178496B CN106178496B CN201610652724.3A CN201610652724A CN106178496B CN 106178496 B CN106178496 B CN 106178496B CN 201610652724 A CN201610652724 A CN 201610652724A CN 106178496 B CN106178496 B CN 106178496B
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/20—Input arrangements for video game devices
- A63F13/23—Input arrangements for video game devices for interfacing with the game device, e.g. specific interfaces between game controller and console
- A63F13/235—Input arrangements for video game devices for interfacing with the game device, e.g. specific interfaces between game controller and console using a wireless connection, e.g. infrared or piconet
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/20—Input arrangements for video game devices
- A63F13/21—Input arrangements for video game devices characterised by their sensors, purposes or types
- A63F13/212—Input arrangements for video game devices characterised by their sensors, purposes or types using sensors worn by the player, e.g. for measuring heart beat or leg activity
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/40—Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment
- A63F13/42—Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment by mapping the input signals into game commands, e.g. mapping the displacement of a stylus on a touch screen to the steering angle of a virtual vehicle
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/40—Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment
- A63F13/42—Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment by mapping the input signals into game commands, e.g. mapping the displacement of a stylus on a touch screen to the steering angle of a virtual vehicle
- A63F13/424—Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment by mapping the input signals into game commands, e.g. mapping the displacement of a stylus on a touch screen to the steering angle of a virtual vehicle involving acoustic input signals, e.g. by using the results of pitch or rhythm extraction or voice recognition
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/55—Controlling game characters or game objects based on the game progress
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/80—Special adaptations for executing a specific game genre or game mode
- A63F13/822—Strategy games; Role-playing games
-
- H—ELECTRICITY
- H04—ELECTRIC COMMUNICATION TECHNIQUE
- H04N—PICTORIAL COMMUNICATION, e.g. TELEVISION
- H04N21/00—Selective content distribution, e.g. interactive television or video on demand [VOD]
- H04N21/40—Client devices specifically adapted for the reception of or interaction with content, e.g. set-top-box [STB]; Operations thereof
- H04N21/47—End-user applications
- H04N21/478—Supplemental services, e.g. displaying phone caller identification, shopping application
- H04N21/4781—Games
Abstract
The invention discloses a game control method based on motion sensing and voice operation, which comprises the following steps: game matching, game comparison and game control; the invention also discloses a game control system based on motion sensing and sound operation, which comprises a bracelet terminal, a voice terminal and a fixed terminal, wherein the bracelet terminal is worn on the hand of a game player and comprises a first Bluetooth sending module, a gesture monitoring unit and a gesture processing module, and the fixed terminal comprises a data processing module, a Bluetooth receiving module, a USB communication interface, a game control module and a data storage module which are mutually connected with the data processing module. According to the invention, the body sensing control information and the voice control information of the game player are wirelessly transmitted through the Bluetooth communication connection among the bracelet terminal, the voice terminal and the fixed terminal, so that the distance limitation of the traditional game is eliminated, the complexity of the game operation is simplified, the intellectualization and the reliability are high, and the game system has good economic value and market prospect.
Description
Technical Field
The invention belongs to the field of online game development, and particularly relates to a game control method and system based on somatosensory and voice operation.
Background
An Android operating system is generally carried on the mainstream smart television equipment at present, but most smart televisions still adopt a remote controller for key operation at present, touch equipment cannot be reached in user experience, and users are very inconvenient or can obviously increase the complexity of operation when operating some application programs, particularly game applications; with the continuous development of voice technology and motion sensing technology, voice input and motion sensing input devices almost become standard configurations of smart televisions. If the game can be combined with the operation mode of voice and body feeling, on a television platform, the complexity of operation is greatly simplified, and simultaneously the familiarity and the playability of the game are greatly improved.
Disclosure of Invention
The invention aims to overcome the problems in the prior art, and provides a game control method and system based on motion sensing and voice operation, which greatly simplifies the complexity of operation.
In order to achieve the technical purpose and achieve the technical effect, the invention is realized by the following technical scheme:
a game control method based on motion sensing and sound operation, the method comprising the steps of:
step S1: starting a game for the first time, collecting gesture action commands and voice commands of a game player, matching the collected gesture action commands and voice commands with actions of game characters in a television game, and storing matched data into equipment worn by the game player;
step S2: when the game is started for the first time and the matching is completed, starting game operation, collecting the gesture action command and the voice command of the game player again by the equipment worn by the game player, and comparing the collected gesture action command and the collected voice command with the matching data in the equipment worn by the game player;
step S3: during comparison, if the sending time of the gesture action command is before the voice command and the difference time exceeds three seconds, the game role in the television game preferentially performs the action matched with the gesture action command and then performs the action matched with the voice command, if the sending time of the voice command is before the gesture action command and the difference time exceeds three seconds, the game role in the television game preferentially performs the action matched with the voice command and then performs the action matched with the gesture action command, and if the difference between the sending time of the gesture action command and the sending time of the voice command does not exceed three seconds, the game role in the television game preferentially performs the action matched with the gesture action command and then performs the action matched with the voice command;
the gesture action command comprises a gesture action track of a game player and a gesture action track network, the gesture action track network is composed of eight track lines extending from the same point, the adjacent included angles of the track lines are both 45 degrees, and the gesture action track is composed of any two track lines.
Further, the matched actions comprise up, down, left and right, joy, anger, sadness, jumping, crawling and squatting of the game role.
The invention also provides a game control system based on motion sensing and voice operation, which comprises a bracelet terminal, a voice terminal and a fixed terminal;
the bracelet terminal is worn on a hand of a game player and comprises a first Bluetooth sending module, a gesture monitoring unit and a gesture processing module;
the gesture monitoring unit is used for monitoring a gesture action track of a game player, forming a gesture action simulation signal and then sending the gesture action simulation signal to the gesture processing module;
the gesture processing module is used for receiving and processing gesture motion simulation signals from the gesture monitoring unit, then forming gesture motion control signals and sending the gesture motion control signals to the first Bluetooth sending module;
the first Bluetooth sending module is used for receiving the gesture action control signal from the gesture processing module and transmitting the gesture action control signal to the fixed terminal;
the voice terminal comprises a second Bluetooth sending module, a voice monitoring unit and a voice processing module;
the voice monitoring unit is used for monitoring a voice instruction of a game player, forming a voice analog signal and then sending the voice analog signal to the voice processing module;
the voice processing module is used for receiving and processing the voice analog signal from the voice monitoring unit, then forming a voice control signal and sending the voice control signal to the second Bluetooth sending module;
the second Bluetooth sending module is used for receiving the voice control signal from the voice processing module and transmitting the voice control signal to the fixed terminal;
the fixed terminal comprises a data processing module, a Bluetooth receiving module, a USB communication interface, a game control module and a data storage module, wherein the Bluetooth receiving module, the USB communication interface, the game control module and the data storage module are mutually connected with the data processing module;
the Bluetooth receiving module is used for receiving a gesture action control signal from the bracelet terminal and a voice control signal from the voice terminal and transmitting the gesture action control signal and the voice control signal to the data processing module;
the data processing module is used for receiving and processing the gesture action control signal and the voice control signal from the Bluetooth receiving module, then forming a gesture game control signal and a voice game control signal and sending the gesture game control signal and the voice game control signal to the game control module;
the game control module is used for receiving gesture game control signals and voice game control signals from the data processing module, and is in bidirectional communication connection with the television through the USB communication interface to control game roles in the television to perform matched actions;
the data storage module is used for storing game role action data matched with the gesture game control signal and the voice game control signal after the game is started for the first time, and the data processing module is used for calling real-time data.
Further, bracelet terminal, pronunciation terminal all include the USB interface that charges.
The invention has the beneficial effects that:
according to the invention, the body sensing control information and the voice control information of the game player are wirelessly transmitted through the Bluetooth communication connection among the bracelet terminal, the voice terminal and the fixed terminal, so that the distance limitation of the traditional game is eliminated, the complexity of the game operation is simplified, the intellectualization and the reliability are high, and the game system has good economic value and market prospect.
Drawings
The accompanying drawings, which are included to provide a further understanding of the invention and are incorporated in and constitute a part of this application, illustrate embodiment(s) of the invention and together with the description serve to explain the invention without limiting the invention. In the drawings:
FIG. 1 is a block diagram of the system architecture of the present invention.
Detailed Description
The present invention will be described in detail below with reference to the accompanying drawings in conjunction with embodiments.
As shown in fig. 1, a game control method based on motion sensing and voice operation includes the following steps:
step S1: starting a game for the first time, collecting gesture action commands and voice commands of a game player, matching the collected gesture action commands and voice commands with actions of game characters in a television game, and storing matched data into equipment worn by the game player;
step S2: when the game is started for the first time and the matching is completed, starting game operation, collecting the gesture action command and the voice command of the game player again by the equipment worn by the game player, and comparing the collected gesture action command and the collected voice command with the matching data in the equipment worn by the game player;
step S3: during comparison, if the sending time of the gesture action command is before the voice command and the difference time exceeds three seconds, the game role in the television game preferentially performs the action matched with the gesture action command and then performs the action matched with the voice command, if the sending time of the voice command is before the gesture action command and the difference time exceeds three seconds, the game role in the television game preferentially performs the action matched with the voice command and then performs the action matched with the gesture action command, and if the difference between the sending time of the gesture action command and the sending time of the voice command does not exceed three seconds, the game role in the television game preferentially performs the action matched with the gesture action command and then performs the action matched with the voice command;
the gesture action command comprises a gesture action track of a game player and a gesture action track network, the gesture action track network is composed of eight track lines extending from the same point, the adjacent included angles of the track lines are both 45 degrees, and the gesture action track is composed of any two track lines.
The matched actions comprise up, down, left and right, joy, anger, sadness, jumping, crawling and squatting of the game role.
The invention also provides a game control system based on motion sensing and voice operation, which comprises a bracelet terminal, a voice terminal and a fixed terminal;
the bracelet terminal is worn on a hand of a game player and comprises a first Bluetooth sending module, a gesture monitoring unit and a gesture processing module;
the gesture monitoring unit is used for monitoring a gesture action track of a game player, forming a gesture action simulation signal and then sending the gesture action simulation signal to the gesture processing module;
the gesture processing module is used for receiving and processing the gesture action simulation signals from the gesture monitoring unit, then forming gesture action control signals and sending the gesture action control signals to the first Bluetooth sending module;
the first Bluetooth sending module is used for receiving the gesture action control signal from the gesture processing module and transmitting the gesture action control signal to the fixed terminal;
the voice terminal comprises a second Bluetooth sending module, a voice monitoring unit and a voice processing module;
the voice monitoring unit is used for monitoring a voice instruction of a game player, forming a voice analog signal and then sending the voice analog signal to the voice processing module;
the voice processing module is used for receiving and processing the voice analog signal from the voice monitoring unit, then forming a voice control signal and sending the voice control signal to the second Bluetooth sending module;
the second Bluetooth sending module is used for receiving the voice control signal from the voice processing module and transmitting the voice control signal to the fixed terminal;
the fixed terminal comprises a data processing module, a Bluetooth receiving module, a USB communication interface, a game control module and a data storage module, wherein the Bluetooth receiving module, the USB communication interface, the game control module and the data storage module are mutually connected with the data processing module;
the Bluetooth receiving module is used for receiving a gesture action control signal from the bracelet terminal and a voice control signal from the voice terminal and transmitting the gesture action control signal and the voice control signal to the data processing module;
the data processing module is used for receiving and processing the gesture action control signal and the voice control signal from the Bluetooth receiving module, then forming a gesture game control signal and a voice game control signal and sending the gesture game control signal and the voice game control signal to the game control module;
the game control module is used for receiving gesture game control signals and voice game control signals from the data processing module, and is in bidirectional communication connection with the television through the USB communication interface to control game roles in the television to perform matched actions;
the data storage module is used for storing game role action data matched with the gesture game control signal and the voice game control signal after the game is started for the first time, and the data processing module is used for calling real-time data.
Wherein, bracelet terminal, pronunciation terminal all include the USB interface that charges.
According to the invention, the body sensing control information and the voice control information of the game player are wirelessly transmitted through the Bluetooth communication connection among the bracelet terminal, the voice terminal and the fixed terminal, so that the distance limitation of the traditional game is eliminated, the complexity of the game operation is simplified, the intellectualization and the reliability are high, and the game system has good economic value and market prospect.
The foregoing shows and describes the general principles, essential features, and advantages of the invention. It will be understood by those skilled in the art that the present invention is not limited to the embodiments described above, which are described in the specification and illustrated only to illustrate the principle of the present invention, but that various changes and modifications may be made therein without departing from the spirit and scope of the present invention, which fall within the scope of the invention as claimed.
Claims (4)
1. A game control method based on motion sensing and voice operation is characterized by comprising the following steps:
step S1: starting a game for the first time, collecting gesture action commands and voice commands of a game player, matching the collected gesture action commands and voice commands with actions of game characters in a television game, and storing matched data into equipment worn by the game player;
step S2: when the game is started for the first time and the matching is completed, starting game operation, collecting the gesture action command and the voice command of the game player again by the equipment worn by the game player, and comparing the collected gesture action command and the collected voice command with the matching data in the equipment worn by the game player;
step S3: during comparison, if the sending time of the gesture action command is before the voice command and the difference time exceeds three seconds, the game role in the television game preferentially performs the action matched with the gesture action command and then performs the action matched with the voice command, if the sending time of the voice command is before the gesture action command and the difference time exceeds three seconds, the game role in the television game preferentially performs the action matched with the voice command and then performs the action matched with the gesture action command, and if the difference between the sending time of the gesture action command and the sending time of the voice command does not exceed three seconds, the game role in the television game preferentially performs the action matched with the gesture action command and then performs the action matched with the voice command;
the gesture action command comprises a gesture action track of a game player and a gesture action track network, the gesture action track network is composed of eight track lines extending from the same point, the adjacent included angles of the track lines are both 45 degrees, and the gesture action track is composed of any two track lines.
2. A game control method based on motion sensing and voice operation according to claim 1, characterized in that: the matched actions comprise up, down, left and right, joy, anger, sadness, jumping, crawling and squatting of the game role.
3. A motion-sensing and voice-operated game control system according to claim 1, wherein: the mobile phone comprises a bracelet terminal, a voice terminal and a fixed terminal;
the bracelet terminal is worn on a hand of a game player and comprises a first Bluetooth sending module, a gesture monitoring unit and a gesture processing module;
the gesture monitoring unit is used for monitoring a gesture action track of a game player, forming a gesture action simulation signal and then sending the gesture action simulation signal to the gesture processing module;
the gesture processing module is used for receiving and processing gesture motion simulation signals from the gesture monitoring unit, then forming gesture motion control signals and sending the gesture motion control signals to the first Bluetooth sending module;
the first Bluetooth sending module is used for receiving the gesture action control signal from the gesture processing module and transmitting the gesture action control signal to the fixed terminal;
the voice terminal comprises a second Bluetooth sending module, a voice monitoring unit and a voice processing module;
the voice monitoring unit is used for monitoring a voice instruction of a game player, forming a voice analog signal and then sending the voice analog signal to the voice processing module;
the voice processing module is used for receiving and processing the voice analog signal from the voice monitoring unit, then forming a voice control signal and sending the voice control signal to the second Bluetooth sending module;
the second Bluetooth sending module is used for receiving the voice control signal from the voice processing module and transmitting the voice control signal to the fixed terminal;
the fixed terminal comprises a data processing module, a Bluetooth receiving module, a USB communication interface, a game control module and a data storage module, wherein the Bluetooth receiving module, the USB communication interface, the game control module and the data storage module are mutually connected with the data processing module;
the Bluetooth receiving module is used for receiving a gesture action control signal from the bracelet terminal and a voice control signal from the voice terminal and transmitting the gesture action control signal and the voice control signal to the data processing module;
the data processing module is used for receiving and processing the gesture action control signal and the voice control signal from the Bluetooth receiving module, then forming a gesture game control signal and a voice game control signal and sending the gesture game control signal and the voice game control signal to the game control module;
the game control module is used for receiving gesture game control signals and voice game control signals from the data processing module, and is in bidirectional communication connection with the television through the USB communication interface to control game roles in the television to perform matched actions;
the data storage module is used for storing game role action data matched with the gesture game control signal and the voice game control signal after the game is started for the first time, and the data processing module is used for calling real-time data.
4. A motion-sensing and voice-operated game control system according to claim 3, wherein: bracelet terminal, pronunciation terminal all include the USB interface that charges.
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CN106604216A (en) * | 2016-12-31 | 2017-04-26 | 广州博冠光电技术有限公司 | Transmission control method of bidirectional voice and operation control data and system thereof |
CN108939545B (en) * | 2018-06-20 | 2021-12-07 | 珠海金山网络游戏科技有限公司 | Motion sensing game method and system for simulating blind person based on surround sound |
CN109589603B (en) * | 2018-11-30 | 2022-09-13 | 广州要玩娱乐网络技术股份有限公司 | Game operation control method, device, medium and computer equipment |
CN110917615A (en) * | 2019-11-27 | 2020-03-27 | 苏州思酷数字科技有限公司 | Terminal game system based on entity instruction transmission and working method thereof |
CN112121406A (en) * | 2020-09-22 | 2020-12-25 | 北京完美赤金科技有限公司 | Object control method and device, storage medium and electronic device |
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CN104606882A (en) * | 2014-12-31 | 2015-05-13 | 南宁九金娃娃动漫有限公司 | Motion sensing game interaction method and system |
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CN103914141A (en) * | 2013-01-07 | 2014-07-09 | 索尼公司 | Eye tracking user interface |
CN103093196A (en) * | 2013-01-14 | 2013-05-08 | 大连理工大学 | Character interactive input and recognition method based on gestures |
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