CN106110655A - One drawing generating method randomly and client, service end and system - Google Patents
One drawing generating method randomly and client, service end and system Download PDFInfo
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- CN106110655A CN106110655A CN201610471685.7A CN201610471685A CN106110655A CN 106110655 A CN106110655 A CN 106110655A CN 201610471685 A CN201610471685 A CN 201610471685A CN 106110655 A CN106110655 A CN 106110655A
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/50—Controlling the output signals based on the game progress
- A63F13/52—Controlling the output signals based on the game progress involving aspects of the displayed game scene
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/50—Controlling the output signals based on the game progress
- A63F13/53—Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game
- A63F13/537—Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game using indicators, e.g. showing the condition of a game character on screen
- A63F13/5378—Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game using indicators, e.g. showing the condition of a game character on screen for displaying an additional top view, e.g. radar screens or maps
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/60—Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor
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- Engineering & Computer Science (AREA)
- Multimedia (AREA)
- Radar, Positioning & Navigation (AREA)
- Physics & Mathematics (AREA)
- Optics & Photonics (AREA)
- Management, Administration, Business Operations System, And Electronic Commerce (AREA)
Abstract
The present invention relates to one map generalization method randomly, comprise the following steps: game client sends Random map and generates request to game services end;Game client receives the map length and width from game services end and random seed;Game client generates the two-dimensional data matrix in identical labyrinth with game services end simultaneously according to this map length and width with random seed.Compared to prior art, by being transmitted seed parameter by service end in the present invention, generated the mode of identical Random map by service end and client both sides more simultaneously and can reduce the data volume of transmission, be greatly shortened the transmission time.For the map after generating, it is spliced into the natural visualized map of effect by resource stitching algorithm.Present invention also offers for realizing the client of said method, service end map generation system and client map splicing system.
Description
Technical field
The present invention relates to field of play, particularly one map generalization method randomly;The invention still further relates to for realizing
The client of the method, service end and system.
Background technology
During game making, it is required for the map that different setting work is different.And for mazy map, make
Performance with fixing map is good, it is possible to the scene that specific design is different, and calls different maps by situation.But, often
When making a map, substantial amounts of manpower financial capacity's material resources can be expended, increase development cost.And, fixed map is come
Saying, if the amount made is too much, it takes up room excessive, can affect the operation of game.
Therefore, for the problems referred to above, prior art generally uses random mode map.Described random mode map, refers to pass through
Random fashion, automatically generates a width map.Referring to Fig. 1, it is the schematic diagram of existing labyrinth type map.Existing labyrinth type
Its map representation form of map is single, and the simplest rectangle splices, i.e. labyrinth body of wall (border) is plane.
It addition, map generating mode of the prior art is: first generate a secondary map in service end, retransmit to client
In.So, if if map is excessive, the overlong time of transmission can be caused, affect the experience of game player.If it addition, for hands
For trip, the data of transmission are excessive, the defect such as mobile phone flow can be caused excessive.
Summary of the invention
The invention reside in and overcome the shortcoming of prior art with not enough, it is provided that one map generalization method randomly, client,
Service end and system.
The present invention is to be realized by following technical scheme: one map generalization method randomly, comprises the following steps:
Game client sends Random map and generates request to game services end;
Game client receives the map length and width from game services end and random seed;
Game client generates the two of identical labyrinth according to this map length and width with random seed with game services end simultaneously
Dimension data matrix.
Compared to prior art, by being transmitted seed parameter by service end in the present invention, the most again by service end and client
End both sides generate identical Random map simultaneously.Therefore, it can reduce the data volume of transmission, make transmission speed greatly speed up.With
Time, for the Random map after generating, then carry out the splicing of map resource, such that it is able to it is random to form various informative visualization
Map.
As a further improvement on the present invention, described client length and width according to the map and random seed generate identical with
In the step of machine labyrinth matrix, further comprise the steps of: according to this random seed, generate random number series.
As a further improvement on the present invention, further comprise the steps of: client and carry out the splicing of map resource, form visualization
Map.
As a further improvement on the present invention, described in carry out the splicing of map resource, formed in the step of visualized map,
Specifically include step:
According to the consecutive points situation of point each in matrix, calculate map resource to be filled;
Corresponding map resource is filled to described data matrix, forms visualized map.
Present invention also offers a kind of client, including
Request sending module, is used for sending Random map and generates request to game services end;
Receiver module, for receiving the map length and width from game services end and random seed;
Generation module, for generating the two-dimensional data matrix in identical labyrinth according to this map length and width with random seed.
As a further improvement on the present invention, described generation module also including, a random number series generates submodule, uses
According to this random seed, generate random number series.
As a further improvement on the present invention, also include a map concatenation module, for carrying out the splicing of map resource,
Form visualized map.
As a further improvement on the present invention, described map concatenation module includes:
Calculating sub module, for the consecutive points situation according to point each in matrix, calculates map resource to be filled;
Fill submodule, for being filled to described data matrix by corresponding map resource, form visualized map.
Present invention also offers one map generalization method randomly, comprise the following steps:
The Random map that game services end receives from game client generates request;
Game services end sends map length and width and random seed to game client;
Game services end generates the two of identical labyrinth according to this map length and width with random seed with game client simultaneously
Dimension data matrix.
As a further improvement on the present invention, described service end length and width according to the map and random seed generate identical with
In the step of machine labyrinth matrix, further comprise the steps of: according to this random seed, generate random number series.
As a further improvement on the present invention, described in carry out the splicing of map resource, formed in the step of visualized map,
Specifically include step:
According to the consecutive points situation of point each in matrix, calculate map resource to be filled;
Corresponding map resource is filled to described data matrix, forms visualized map.
Present invention also offers a kind of service end, it includes
Request receiver module, generates request for receiving the Random map from game client;
Sending module, is used for sending map length and width and random seed to game client;
Generation module, for generating the two-dimensional data matrix in identical labyrinth according to this map length and width with random seed.
As a further improvement on the present invention, described generation module also including, a random number series generates submodule, uses
According to this random seed, generate random number series.
Present invention also offers one map generalization system randomly, it is characterised in that: include client and service end;
Described client includes:
Request sending module, is used for sending Random map and generates request to game services end;
Receiver module, for receiving the map length and width from game services end and random seed;
Generation module, for generating the two-dimensional data matrix in identical labyrinth according to this map length and width with random seed;
Described service end includes:
Request receiver module, generates request for receiving the Random map from game client;
Sending module, is used for sending map length and width and random seed to game client;
Generation module, for generating the two-dimensional data matrix in identical labyrinth according to this map length and width with random seed.
As a further improvement on the present invention, described client also includes a map concatenation module, be used for carrying out ground
The splicing of image resource, forms visualized map;Map concatenation module in this client includes:
Calculating sub module, for the consecutive points situation according to point each in matrix, calculates map resource to be filled;
Fill submodule, for being filled to described data matrix by corresponding map resource, form visualized map.
Compared to prior art, by being transmitted seed parameter by service end in the present invention, the most again by service end and client
End both sides generate identical Random map simultaneously.Therefore, it can reduce the data volume of transmission, make transmission speed greatly speed up.With
Time, for the Random map after generating, then carry out the splicing of map resource, such that it is able to it is random to form various informative visualization
Map.
In order to be more fully understood that and implement, describe the present invention below in conjunction with the accompanying drawings in detail.
Accompanying drawing explanation
Fig. 1 is the schematic diagram in labyrinth of the prior art.
Fig. 2 is the flow chart of steps of the drawing generating method randomly of embodiment 1.
Fig. 3 is the connection block diagram of the client of embodiment 1.
Fig. 4 is the flow chart of steps of the drawing generating method randomly of embodiment 2.
Fig. 5 is the connection block diagram of the service end of embodiment 2.
Fig. 6 is the connection block diagram of the Random map generation system of the present invention.
Fig. 7 is the schematic diagram of the map basic model of the present invention.
Fig. 8 is the schematic shapes of the pel of the present invention.
Fig. 9 is the splicing schematic diagram on a summit of the present invention.
Figure 10 is schematic diagram during two summit splicings of the present invention.
Figure 11 is the schematic diagram after the map of the present invention has spliced.
Detailed description of the invention
The present invention is to solve and when labyrinth of the prior art generates, need to expend the longer transmission time, and generate
The problem that labyrinth form is single, it is provided that a kind of method that can quickly generate labyrinth, and the application client of the method, clothes
Business end and system.Concrete, illustrated by below example.
Embodiment 1
Refer to Fig. 2, its be the present invention labyrinth generate method flow chart of steps.The invention provides one randomly
Map generalization method, comprises the following steps:
S11: game client sends Random map and generates request to game services end.
S12: game client receives the map length and width from game services end and random seed.
S13: game client generates identical labyrinth according to this map length and width with random seed with game services end simultaneously
Two-dimensional data matrix.
In this step S13, also include step S131: according to this random seed, generate random number series.Then further according to this
Random number series carries out Random map generation.Concrete, in this step, the formula of more newly-generated seed is: R=((R+K) * M)
N
Wherein, " & " is computer AND operation symbol, and K, M, N are three and control constant, and constant value can be made by oneself.
Such as, Ke Yishe: R=2016K=123456M=10123N=0x7FFFFFFF
Seed R after then updating for the first time is: R=((2016+123456) * 10123) &0x7FFFFFFF.Here symbol
Number " & " is the expression symbol of AND operation in discrete mathematics.
No matter therefore on which platform equipment, fixing random number sequence can be generated, as shown in table 1 below:
Table 1
Number of times | Seed |
0th time | 2016 |
1st time | 1270153056 |
2nd time | 2024530400 |
…… | …… |
S14: client carries out the splicing of map resource, forms visualized map.
In this step S14, also specifically include step:
S141: according to the consecutive points situation of point each in matrix, calculate map resource to be filled.
S142: corresponding map resource is filled to described data matrix, forms visualized map.
In this step, owing to above according to random number series, the width of map and high parameter, the map of generation is a two dimension
Matrix data, and how to make it carry out visual presenting, then need to add visual pel in this matrix.And by
The mode of simple rectangle splicing is simply used so that this map view is the most single in prior art.Therefore, in this technology
In, different map resources is filled with, various informative Random map.
Referring to Fig. 3, it is the connection block diagram of client of the present invention.Correspondingly, present invention also offers a kind of client
End, including: request sending module 11, receiver module 12, generation module 13 and map concatenation module 14.
Described request sending module 11, is used for sending Random map and generates request to game services end;
Described receiver module 12, for receiving the map length and width from game services end and random seed;
Described generation module 13, for generating the 2-D data in identical labyrinth according to this map length and width with random seed
Matrix.
Further, described generation module 13 also including, a random number series generates submodule, for according to being somebody's turn to do with machine
Son, generates random number series.The more new formula of described random number series is: R=((R+K) * M).Wherein, " & " is computer
AND operation accords with, and K, M, N are three and control constant, and constant value can be made by oneself.
Described map concatenation module 14, for carrying out the splicing of map resource, forms visualized map.
Further, described map concatenation module includes: calculating sub module and filling submodule.
Described calculating sub module, for the consecutive points situation according to point each in matrix, calculates map money to be filled
Source;
Described filling submodule, for being filled to described data matrix by corresponding map resource, is formed visually
Figure.
Compared to prior art, by being transmitted seed parameter by service end in the present invention, the most again by service end and client
End both sides generate identical Random map simultaneously.Therefore, it can reduce the data volume of transmission, make transmission speed greatly speed up.With
Time, for the Random map after generating, then carry out the splicing of map resource, such that it is able to it is random to form various informative visualization
Map.
Embodiment 2
Referring to Fig. 4, it is the flow chart of steps of drawing generating method randomly of the present embodiment 2.Present invention also offers
One map generalization method randomly, comprises the following steps:
The Random map that S21: game services end receives from game client generates request;
S22: game services end sends map length and width and random seed to game client;
S23: game services end generates identical labyrinth according to this map length and width with random seed with game client simultaneously
Two-dimensional data matrix.
In this step, also include step S231: according to this random seed, generate random number series.Described random number series
More new formula be: R=((R+K) * M).Wherein, " & " is computer AND operation symbol, and K, M, N are three and control constant, often
Value can be made by oneself.
Refer to Fig. 5, its be embodiment 2 service end module connect block diagram.Present invention also offers a kind of service end,
It includes asking receiver module 21, request receiver module 22, generation module 23 and map concatenation module 24.
Described request receiver module 21, generates request for receiving the Random map from game client;
Described sending module 22, is used for sending map length and width and random seed to game client;
Described generation module 23, for generating the 2-D data in identical labyrinth according to this map length and width with random seed
Matrix.
Further, described generation module also including, a random number series generates submodule, be used for according to this random seed,
Generate random number series.The more new formula of described random number series is: wherein, " " is computer "AND" fortune to R=((R+K) * M)
Operator, K, M, N are three control constants, and constant value can be made by oneself.
Compared to prior art, by being transmitted seed parameter by service end in the present invention, the most again by service end and client
End both sides generate identical Random map simultaneously.Therefore, it can reduce the data volume of transmission, make transmission speed greatly speed up.With
Time, for the Random map after generating, then carry out the splicing of map resource, such that it is able to it is random to form various informative visualization
Map.
Embodiment 3
Refer to Fig. 6, its be the present invention Random map generate system connection block diagram.It addition, present invention also offers
One map generalization system randomly, it is characterised in that: include client and service end.
Described client 1, including: request sending module 11, receiver module 12, generation module 13 and map concatenation module
14。
Described request sending module 11, is used for sending Random map and generates request to game services end;
Described receiver module 12, for receiving the map length and width from game services end and random seed;
Described generation module 13, for generating the 2-D data in identical labyrinth according to this map length and width with random seed
Matrix.
Further, described generation module also including, a random number series generates submodule, be used for according to this random seed,
Generate random number series.The more new formula of described random number series is: R=((R+K) * M).Wherein, " & " is computer "AND" fortune
Operator, K, M, N are three control constants, and constant value can be made by oneself.
Described map concatenation module 14, for carrying out the splicing of map resource, forms visualized map.
Further, described map concatenation module includes: calculating sub module and filling submodule.
Described calculating sub module, for the consecutive points situation according to point each in matrix, calculates map money to be filled
Source;
Described filling submodule, for being filled to described data matrix by corresponding map resource, is formed visually
Figure.
Described service end 2, it includes asking receiver module 21, request receiver module 22 and generation module 23.
Described request receiver module 21, generates request for receiving the Random map from game client;
Described sending module 22, is used for sending map length and width and random seed to game client;
Described generation module 23, for generating the 2-D data in identical labyrinth according to this map length and width with random seed
Matrix.
Further, described generation module also including, a random number series generates submodule, be used for according to this random seed,
Generate random number series.The more new formula of described random number series is: R=((R+K) * M).Wherein, " & " is computer "AND" fortune
Operator, K, M, N are three control constants, and constant value can be made by oneself.
Below by way of a concrete example, introduce how the present invention carries out the splicing of map resource.
First, the basic model of map is generated according to random number series, map width and high parameter.Referring to Fig. 7, it is this
The schematic diagram of the map basic model of invention.The present invention is connected by map grid according to random number series generated map basic model
Formed.Described map is made up of grid frame, and the region that in grid, netting twine surrounds is referred to as map grid A.And described map
In grid, netting twine intersection point is referred to as map summit B.
Carry out the filling of map resource again.The map of the present invention is by the fritter resource splicing of many different adjacency state
Becoming, each fritter resource is a pel.Referring to Fig. 8, it is the schematic diagram of pel of the present invention.Each pel
Type correspondence one adjacency state, each primitive types has a numbering correspondence.Each primitive types can have multiple figure
Unit's style, they have identical adjacency state.Here, refer to 16 pels, and can continue according to concrete development situation
The quantity of continuous extension pel and type.
Such as, in four map grid A of some summit B, corresponding pel is filled.And this summit B determines
The type of filled pel.Referring to Fig. 9, it is the schematic diagram of summit splicing of the present invention.Such as: if this summit B
Result of calculation when being passage, then can be spliced by pel 1, pel 2, pel 4 and pel 8.
Referring to Figure 10, it is the schematic diagram that second summit is spliced by the present invention.If proceeding next summit
Splicing, then need to change the type of four map grid on its summit.Such as: if the result of calculation on second summit be also for
During passage, then need to be spliced by four pels forming passage on this summit, then can be by pel 2, pel 8, pel 3
Splice with pel 12.And the pel around original summit, affected by second summit, need the pel more renewed to enter
Row splicing.
Referring to Figure 11, it is the schematic diagram after the map of the present invention has spliced.Carried out by above-mentioned joining method
After splicing, define complete map.And the labyrinth channel on this map, there is the more abundant form of expression, not only with
As tradition, the simply shape of a rectangular grid.
Compared to prior art, by being transmitted seed parameter by service end in the present invention, the most again by service end and client
End both sides generate identical Random map simultaneously.Therefore, it can reduce the data volume of transmission, make transmission speed greatly speed up.With
Time, for the Random map after generating, then carry out the splicing of map resource, such that it is able to it is random to form various informative visualization
Map.
The invention is not limited in above-mentioned embodiment, if various changes or deformation to the present invention are without departing from the present invention
Spirit and scope, if these are changed and within the scope of deformation belongs to claim and the equivalent technologies of the present invention, then this
Bright being also intended to comprises these changes and deformation.
Claims (14)
1. a map generalization method randomly, comprises the following steps:
Game client sends Random map and generates request to game services end;
Game client receives the map length and width from game services end and random seed;
Game client generates the two-dimemsional number in identical labyrinth with game services end simultaneously according to this map length and width with random seed
According to matrix.
Map generalization method the most randomly, it is characterised in that: described client length and width according to the map
With in the step that random seed generates identical random labyrinth matrix, further comprise the steps of: according to this random seed, generate random number
Row.
Map generalization method the most randomly, it is characterised in that: further comprise the steps of: client and carry out ground
The splicing of image resource, forms visualized map.
Map generalization method the most randomly, it is characterised in that carry out the splicing of map resource described in:,
Formed in the step of visualized map, specifically include step:
According to the consecutive points situation of point each in matrix, calculate map resource to be filled;
Corresponding map resource is filled to described data matrix, forms visualized map.
5. a client, it is characterised in that: include
Request sending module, is used for sending Random map and generates request to game services end;
Receiver module, for receiving the map length and width from game services end and random seed;
Generation module, for generating the two-dimensional data matrix in identical labyrinth according to this map length and width with random seed.
Client the most according to claim 5, it is characterised in that: described generation module also including, a random number series generates
Submodule, for according to this random seed, generates random number series.
Client the most according to claim 5, it is characterised in that: also include a map concatenation module, be used for carrying out map
The splicing of resource, forms visualized map.
Client the most according to claim 7, it is characterised in that: described map concatenation module includes:
Calculating sub module, for the consecutive points situation according to point each in matrix, calculates map resource to be filled;
Fill submodule, for being filled to described data matrix by corresponding map resource, form visualized map.
9. a map generalization method randomly, comprises the following steps:
The Random map that game services end receives from game client generates request;
Game services end sends map length and width and random seed to game client;
Game services end generates the two-dimemsional number in identical labyrinth with game client simultaneously according to this map length and width with random seed
According to matrix.
Map generalization method the most randomly, it is characterised in that: described service end length according to the map,
In the wide step generating identical random labyrinth matrix with random seed, further comprise the steps of: according to this random seed, generate random
Ordered series of numbers.
11. 1 kinds of service ends, it is characterised in that: include
Request receiver module, generates request for receiving the Random map from game client;
Sending module, is used for sending map length and width and random seed to game client;
Generation module, for generating the two-dimensional data matrix in identical labyrinth according to this map length and width with random seed.
12. according to service end described in claim 11, it is characterised in that: described generation module also including, a random number series is raw
Become submodule, for according to this random seed, generate random number series.
13. 1 kinds of map generalization systems randomly, it is characterised in that: include client and service end;
Described client includes:
Request sending module, is used for sending Random map and generates request to game services end;
Receiver module, for receiving the map length and width from game services end and random seed;
Generation module, for generating the two-dimensional data matrix in identical labyrinth according to this map length and width with random seed;
Described service end includes:
Request receiver module, generates request for receiving the Random map from game client;
Sending module, is used for sending map length and width and random seed to game client;
Generation module, for generating the two-dimensional data matrix in identical labyrinth according to this map length and width with random seed.
14. generate system according to Random map described in claim 13, it is characterised in that: described client also includes a ground
Figure concatenation module, for carrying out the splicing of map resource, forms visualized map;Map concatenation module bag in this client
Include:
Calculating sub module, for the consecutive points situation according to point each in matrix, calculates map resource to be filled;
Fill submodule, for being filled to described data matrix by corresponding map resource, form visualized map.
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