CN106110655A - One drawing generating method randomly and client, service end and system - Google Patents

One drawing generating method randomly and client, service end and system Download PDF

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Publication number
CN106110655A
CN106110655A CN201610471685.7A CN201610471685A CN106110655A CN 106110655 A CN106110655 A CN 106110655A CN 201610471685 A CN201610471685 A CN 201610471685A CN 106110655 A CN106110655 A CN 106110655A
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China
Prior art keywords
map
random
client
width
game
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CN201610471685.7A
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Chinese (zh)
Inventor
徐波
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Guangzhou Duoyi Network Co Ltd
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Guangzhou Duoyi Network Co Ltd
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Priority to CN201610471685.7A priority Critical patent/CN106110655A/en
Publication of CN106110655A publication Critical patent/CN106110655A/en
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    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/50Controlling the output signals based on the game progress
    • A63F13/52Controlling the output signals based on the game progress involving aspects of the displayed game scene
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/50Controlling the output signals based on the game progress
    • A63F13/53Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game
    • A63F13/537Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game using indicators, e.g. showing the condition of a game character on screen
    • A63F13/5378Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game using indicators, e.g. showing the condition of a game character on screen for displaying an additional top view, e.g. radar screens or maps
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/60Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor

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  • Engineering & Computer Science (AREA)
  • Multimedia (AREA)
  • Radar, Positioning & Navigation (AREA)
  • Physics & Mathematics (AREA)
  • Optics & Photonics (AREA)
  • Management, Administration, Business Operations System, And Electronic Commerce (AREA)

Abstract

The present invention relates to one map generalization method randomly, comprise the following steps: game client sends Random map and generates request to game services end;Game client receives the map length and width from game services end and random seed;Game client generates the two-dimensional data matrix in identical labyrinth with game services end simultaneously according to this map length and width with random seed.Compared to prior art, by being transmitted seed parameter by service end in the present invention, generated the mode of identical Random map by service end and client both sides more simultaneously and can reduce the data volume of transmission, be greatly shortened the transmission time.For the map after generating, it is spliced into the natural visualized map of effect by resource stitching algorithm.Present invention also offers for realizing the client of said method, service end map generation system and client map splicing system.

Description

One drawing generating method randomly and client, service end and system
Technical field
The present invention relates to field of play, particularly one map generalization method randomly;The invention still further relates to for realizing The client of the method, service end and system.
Background technology
During game making, it is required for the map that different setting work is different.And for mazy map, make Performance with fixing map is good, it is possible to the scene that specific design is different, and calls different maps by situation.But, often When making a map, substantial amounts of manpower financial capacity's material resources can be expended, increase development cost.And, fixed map is come Saying, if the amount made is too much, it takes up room excessive, can affect the operation of game.
Therefore, for the problems referred to above, prior art generally uses random mode map.Described random mode map, refers to pass through Random fashion, automatically generates a width map.Referring to Fig. 1, it is the schematic diagram of existing labyrinth type map.Existing labyrinth type Its map representation form of map is single, and the simplest rectangle splices, i.e. labyrinth body of wall (border) is plane.
It addition, map generating mode of the prior art is: first generate a secondary map in service end, retransmit to client In.So, if if map is excessive, the overlong time of transmission can be caused, affect the experience of game player.If it addition, for hands For trip, the data of transmission are excessive, the defect such as mobile phone flow can be caused excessive.
Summary of the invention
The invention reside in and overcome the shortcoming of prior art with not enough, it is provided that one map generalization method randomly, client, Service end and system.
The present invention is to be realized by following technical scheme: one map generalization method randomly, comprises the following steps:
Game client sends Random map and generates request to game services end;
Game client receives the map length and width from game services end and random seed;
Game client generates the two of identical labyrinth according to this map length and width with random seed with game services end simultaneously Dimension data matrix.
Compared to prior art, by being transmitted seed parameter by service end in the present invention, the most again by service end and client End both sides generate identical Random map simultaneously.Therefore, it can reduce the data volume of transmission, make transmission speed greatly speed up.With Time, for the Random map after generating, then carry out the splicing of map resource, such that it is able to it is random to form various informative visualization Map.
As a further improvement on the present invention, described client length and width according to the map and random seed generate identical with In the step of machine labyrinth matrix, further comprise the steps of: according to this random seed, generate random number series.
As a further improvement on the present invention, further comprise the steps of: client and carry out the splicing of map resource, form visualization Map.
As a further improvement on the present invention, described in carry out the splicing of map resource, formed in the step of visualized map, Specifically include step:
According to the consecutive points situation of point each in matrix, calculate map resource to be filled;
Corresponding map resource is filled to described data matrix, forms visualized map.
Present invention also offers a kind of client, including
Request sending module, is used for sending Random map and generates request to game services end;
Receiver module, for receiving the map length and width from game services end and random seed;
Generation module, for generating the two-dimensional data matrix in identical labyrinth according to this map length and width with random seed.
As a further improvement on the present invention, described generation module also including, a random number series generates submodule, uses According to this random seed, generate random number series.
As a further improvement on the present invention, also include a map concatenation module, for carrying out the splicing of map resource, Form visualized map.
As a further improvement on the present invention, described map concatenation module includes:
Calculating sub module, for the consecutive points situation according to point each in matrix, calculates map resource to be filled;
Fill submodule, for being filled to described data matrix by corresponding map resource, form visualized map.
Present invention also offers one map generalization method randomly, comprise the following steps:
The Random map that game services end receives from game client generates request;
Game services end sends map length and width and random seed to game client;
Game services end generates the two of identical labyrinth according to this map length and width with random seed with game client simultaneously Dimension data matrix.
As a further improvement on the present invention, described service end length and width according to the map and random seed generate identical with In the step of machine labyrinth matrix, further comprise the steps of: according to this random seed, generate random number series.
As a further improvement on the present invention, described in carry out the splicing of map resource, formed in the step of visualized map, Specifically include step:
According to the consecutive points situation of point each in matrix, calculate map resource to be filled;
Corresponding map resource is filled to described data matrix, forms visualized map.
Present invention also offers a kind of service end, it includes
Request receiver module, generates request for receiving the Random map from game client;
Sending module, is used for sending map length and width and random seed to game client;
Generation module, for generating the two-dimensional data matrix in identical labyrinth according to this map length and width with random seed.
As a further improvement on the present invention, described generation module also including, a random number series generates submodule, uses According to this random seed, generate random number series.
Present invention also offers one map generalization system randomly, it is characterised in that: include client and service end;
Described client includes:
Request sending module, is used for sending Random map and generates request to game services end;
Receiver module, for receiving the map length and width from game services end and random seed;
Generation module, for generating the two-dimensional data matrix in identical labyrinth according to this map length and width with random seed;
Described service end includes:
Request receiver module, generates request for receiving the Random map from game client;
Sending module, is used for sending map length and width and random seed to game client;
Generation module, for generating the two-dimensional data matrix in identical labyrinth according to this map length and width with random seed.
As a further improvement on the present invention, described client also includes a map concatenation module, be used for carrying out ground The splicing of image resource, forms visualized map;Map concatenation module in this client includes:
Calculating sub module, for the consecutive points situation according to point each in matrix, calculates map resource to be filled;
Fill submodule, for being filled to described data matrix by corresponding map resource, form visualized map.
Compared to prior art, by being transmitted seed parameter by service end in the present invention, the most again by service end and client End both sides generate identical Random map simultaneously.Therefore, it can reduce the data volume of transmission, make transmission speed greatly speed up.With Time, for the Random map after generating, then carry out the splicing of map resource, such that it is able to it is random to form various informative visualization Map.
In order to be more fully understood that and implement, describe the present invention below in conjunction with the accompanying drawings in detail.
Accompanying drawing explanation
Fig. 1 is the schematic diagram in labyrinth of the prior art.
Fig. 2 is the flow chart of steps of the drawing generating method randomly of embodiment 1.
Fig. 3 is the connection block diagram of the client of embodiment 1.
Fig. 4 is the flow chart of steps of the drawing generating method randomly of embodiment 2.
Fig. 5 is the connection block diagram of the service end of embodiment 2.
Fig. 6 is the connection block diagram of the Random map generation system of the present invention.
Fig. 7 is the schematic diagram of the map basic model of the present invention.
Fig. 8 is the schematic shapes of the pel of the present invention.
Fig. 9 is the splicing schematic diagram on a summit of the present invention.
Figure 10 is schematic diagram during two summit splicings of the present invention.
Figure 11 is the schematic diagram after the map of the present invention has spliced.
Detailed description of the invention
The present invention is to solve and when labyrinth of the prior art generates, need to expend the longer transmission time, and generate The problem that labyrinth form is single, it is provided that a kind of method that can quickly generate labyrinth, and the application client of the method, clothes Business end and system.Concrete, illustrated by below example.
Embodiment 1
Refer to Fig. 2, its be the present invention labyrinth generate method flow chart of steps.The invention provides one randomly Map generalization method, comprises the following steps:
S11: game client sends Random map and generates request to game services end.
S12: game client receives the map length and width from game services end and random seed.
S13: game client generates identical labyrinth according to this map length and width with random seed with game services end simultaneously Two-dimensional data matrix.
In this step S13, also include step S131: according to this random seed, generate random number series.Then further according to this Random number series carries out Random map generation.Concrete, in this step, the formula of more newly-generated seed is: R=((R+K) * M) N
Wherein, " & " is computer AND operation symbol, and K, M, N are three and control constant, and constant value can be made by oneself.
Such as, Ke Yishe: R=2016K=123456M=10123N=0x7FFFFFFF
Seed R after then updating for the first time is: R=((2016+123456) * 10123) &0x7FFFFFFF.Here symbol Number " & " is the expression symbol of AND operation in discrete mathematics.
No matter therefore on which platform equipment, fixing random number sequence can be generated, as shown in table 1 below:
Table 1
Number of times Seed
0th time 2016
1st time 1270153056
2nd time 2024530400
…… ……
S14: client carries out the splicing of map resource, forms visualized map.
In this step S14, also specifically include step:
S141: according to the consecutive points situation of point each in matrix, calculate map resource to be filled.
S142: corresponding map resource is filled to described data matrix, forms visualized map.
In this step, owing to above according to random number series, the width of map and high parameter, the map of generation is a two dimension Matrix data, and how to make it carry out visual presenting, then need to add visual pel in this matrix.And by The mode of simple rectangle splicing is simply used so that this map view is the most single in prior art.Therefore, in this technology In, different map resources is filled with, various informative Random map.
Referring to Fig. 3, it is the connection block diagram of client of the present invention.Correspondingly, present invention also offers a kind of client End, including: request sending module 11, receiver module 12, generation module 13 and map concatenation module 14.
Described request sending module 11, is used for sending Random map and generates request to game services end;
Described receiver module 12, for receiving the map length and width from game services end and random seed;
Described generation module 13, for generating the 2-D data in identical labyrinth according to this map length and width with random seed Matrix.
Further, described generation module 13 also including, a random number series generates submodule, for according to being somebody's turn to do with machine Son, generates random number series.The more new formula of described random number series is: R=((R+K) * M).Wherein, " & " is computer AND operation accords with, and K, M, N are three and control constant, and constant value can be made by oneself.
Described map concatenation module 14, for carrying out the splicing of map resource, forms visualized map.
Further, described map concatenation module includes: calculating sub module and filling submodule.
Described calculating sub module, for the consecutive points situation according to point each in matrix, calculates map money to be filled Source;
Described filling submodule, for being filled to described data matrix by corresponding map resource, is formed visually Figure.
Compared to prior art, by being transmitted seed parameter by service end in the present invention, the most again by service end and client End both sides generate identical Random map simultaneously.Therefore, it can reduce the data volume of transmission, make transmission speed greatly speed up.With Time, for the Random map after generating, then carry out the splicing of map resource, such that it is able to it is random to form various informative visualization Map.
Embodiment 2
Referring to Fig. 4, it is the flow chart of steps of drawing generating method randomly of the present embodiment 2.Present invention also offers One map generalization method randomly, comprises the following steps:
The Random map that S21: game services end receives from game client generates request;
S22: game services end sends map length and width and random seed to game client;
S23: game services end generates identical labyrinth according to this map length and width with random seed with game client simultaneously Two-dimensional data matrix.
In this step, also include step S231: according to this random seed, generate random number series.Described random number series More new formula be: R=((R+K) * M).Wherein, " & " is computer AND operation symbol, and K, M, N are three and control constant, often Value can be made by oneself.
Refer to Fig. 5, its be embodiment 2 service end module connect block diagram.Present invention also offers a kind of service end, It includes asking receiver module 21, request receiver module 22, generation module 23 and map concatenation module 24.
Described request receiver module 21, generates request for receiving the Random map from game client;
Described sending module 22, is used for sending map length and width and random seed to game client;
Described generation module 23, for generating the 2-D data in identical labyrinth according to this map length and width with random seed Matrix.
Further, described generation module also including, a random number series generates submodule, be used for according to this random seed, Generate random number series.The more new formula of described random number series is: wherein, " " is computer "AND" fortune to R=((R+K) * M) Operator, K, M, N are three control constants, and constant value can be made by oneself.
Compared to prior art, by being transmitted seed parameter by service end in the present invention, the most again by service end and client End both sides generate identical Random map simultaneously.Therefore, it can reduce the data volume of transmission, make transmission speed greatly speed up.With Time, for the Random map after generating, then carry out the splicing of map resource, such that it is able to it is random to form various informative visualization Map.
Embodiment 3
Refer to Fig. 6, its be the present invention Random map generate system connection block diagram.It addition, present invention also offers One map generalization system randomly, it is characterised in that: include client and service end.
Described client 1, including: request sending module 11, receiver module 12, generation module 13 and map concatenation module 14。
Described request sending module 11, is used for sending Random map and generates request to game services end;
Described receiver module 12, for receiving the map length and width from game services end and random seed;
Described generation module 13, for generating the 2-D data in identical labyrinth according to this map length and width with random seed Matrix.
Further, described generation module also including, a random number series generates submodule, be used for according to this random seed, Generate random number series.The more new formula of described random number series is: R=((R+K) * M).Wherein, " & " is computer "AND" fortune Operator, K, M, N are three control constants, and constant value can be made by oneself.
Described map concatenation module 14, for carrying out the splicing of map resource, forms visualized map.
Further, described map concatenation module includes: calculating sub module and filling submodule.
Described calculating sub module, for the consecutive points situation according to point each in matrix, calculates map money to be filled Source;
Described filling submodule, for being filled to described data matrix by corresponding map resource, is formed visually Figure.
Described service end 2, it includes asking receiver module 21, request receiver module 22 and generation module 23.
Described request receiver module 21, generates request for receiving the Random map from game client;
Described sending module 22, is used for sending map length and width and random seed to game client;
Described generation module 23, for generating the 2-D data in identical labyrinth according to this map length and width with random seed Matrix.
Further, described generation module also including, a random number series generates submodule, be used for according to this random seed, Generate random number series.The more new formula of described random number series is: R=((R+K) * M).Wherein, " & " is computer "AND" fortune Operator, K, M, N are three control constants, and constant value can be made by oneself.
Below by way of a concrete example, introduce how the present invention carries out the splicing of map resource.
First, the basic model of map is generated according to random number series, map width and high parameter.Referring to Fig. 7, it is this The schematic diagram of the map basic model of invention.The present invention is connected by map grid according to random number series generated map basic model Formed.Described map is made up of grid frame, and the region that in grid, netting twine surrounds is referred to as map grid A.And described map In grid, netting twine intersection point is referred to as map summit B.
Carry out the filling of map resource again.The map of the present invention is by the fritter resource splicing of many different adjacency state Becoming, each fritter resource is a pel.Referring to Fig. 8, it is the schematic diagram of pel of the present invention.Each pel Type correspondence one adjacency state, each primitive types has a numbering correspondence.Each primitive types can have multiple figure Unit's style, they have identical adjacency state.Here, refer to 16 pels, and can continue according to concrete development situation The quantity of continuous extension pel and type.
Such as, in four map grid A of some summit B, corresponding pel is filled.And this summit B determines The type of filled pel.Referring to Fig. 9, it is the schematic diagram of summit splicing of the present invention.Such as: if this summit B Result of calculation when being passage, then can be spliced by pel 1, pel 2, pel 4 and pel 8.
Referring to Figure 10, it is the schematic diagram that second summit is spliced by the present invention.If proceeding next summit Splicing, then need to change the type of four map grid on its summit.Such as: if the result of calculation on second summit be also for During passage, then need to be spliced by four pels forming passage on this summit, then can be by pel 2, pel 8, pel 3 Splice with pel 12.And the pel around original summit, affected by second summit, need the pel more renewed to enter Row splicing.
Referring to Figure 11, it is the schematic diagram after the map of the present invention has spliced.Carried out by above-mentioned joining method After splicing, define complete map.And the labyrinth channel on this map, there is the more abundant form of expression, not only with As tradition, the simply shape of a rectangular grid.
Compared to prior art, by being transmitted seed parameter by service end in the present invention, the most again by service end and client End both sides generate identical Random map simultaneously.Therefore, it can reduce the data volume of transmission, make transmission speed greatly speed up.With Time, for the Random map after generating, then carry out the splicing of map resource, such that it is able to it is random to form various informative visualization Map.
The invention is not limited in above-mentioned embodiment, if various changes or deformation to the present invention are without departing from the present invention Spirit and scope, if these are changed and within the scope of deformation belongs to claim and the equivalent technologies of the present invention, then this Bright being also intended to comprises these changes and deformation.

Claims (14)

1. a map generalization method randomly, comprises the following steps:
Game client sends Random map and generates request to game services end;
Game client receives the map length and width from game services end and random seed;
Game client generates the two-dimemsional number in identical labyrinth with game services end simultaneously according to this map length and width with random seed According to matrix.
Map generalization method the most randomly, it is characterised in that: described client length and width according to the map With in the step that random seed generates identical random labyrinth matrix, further comprise the steps of: according to this random seed, generate random number Row.
Map generalization method the most randomly, it is characterised in that: further comprise the steps of: client and carry out ground The splicing of image resource, forms visualized map.
Map generalization method the most randomly, it is characterised in that carry out the splicing of map resource described in:, Formed in the step of visualized map, specifically include step:
According to the consecutive points situation of point each in matrix, calculate map resource to be filled;
Corresponding map resource is filled to described data matrix, forms visualized map.
5. a client, it is characterised in that: include
Request sending module, is used for sending Random map and generates request to game services end;
Receiver module, for receiving the map length and width from game services end and random seed;
Generation module, for generating the two-dimensional data matrix in identical labyrinth according to this map length and width with random seed.
Client the most according to claim 5, it is characterised in that: described generation module also including, a random number series generates Submodule, for according to this random seed, generates random number series.
Client the most according to claim 5, it is characterised in that: also include a map concatenation module, be used for carrying out map The splicing of resource, forms visualized map.
Client the most according to claim 7, it is characterised in that: described map concatenation module includes:
Calculating sub module, for the consecutive points situation according to point each in matrix, calculates map resource to be filled;
Fill submodule, for being filled to described data matrix by corresponding map resource, form visualized map.
9. a map generalization method randomly, comprises the following steps:
The Random map that game services end receives from game client generates request;
Game services end sends map length and width and random seed to game client;
Game services end generates the two-dimemsional number in identical labyrinth with game client simultaneously according to this map length and width with random seed According to matrix.
Map generalization method the most randomly, it is characterised in that: described service end length according to the map, In the wide step generating identical random labyrinth matrix with random seed, further comprise the steps of: according to this random seed, generate random Ordered series of numbers.
11. 1 kinds of service ends, it is characterised in that: include
Request receiver module, generates request for receiving the Random map from game client;
Sending module, is used for sending map length and width and random seed to game client;
Generation module, for generating the two-dimensional data matrix in identical labyrinth according to this map length and width with random seed.
12. according to service end described in claim 11, it is characterised in that: described generation module also including, a random number series is raw Become submodule, for according to this random seed, generate random number series.
13. 1 kinds of map generalization systems randomly, it is characterised in that: include client and service end;
Described client includes:
Request sending module, is used for sending Random map and generates request to game services end;
Receiver module, for receiving the map length and width from game services end and random seed;
Generation module, for generating the two-dimensional data matrix in identical labyrinth according to this map length and width with random seed;
Described service end includes:
Request receiver module, generates request for receiving the Random map from game client;
Sending module, is used for sending map length and width and random seed to game client;
Generation module, for generating the two-dimensional data matrix in identical labyrinth according to this map length and width with random seed.
14. generate system according to Random map described in claim 13, it is characterised in that: described client also includes a ground Figure concatenation module, for carrying out the splicing of map resource, forms visualized map;Map concatenation module bag in this client Include:
Calculating sub module, for the consecutive points situation according to point each in matrix, calculates map resource to be filled;
Fill submodule, for being filled to described data matrix by corresponding map resource, form visualized map.
CN201610471685.7A 2016-06-22 2016-06-22 One drawing generating method randomly and client, service end and system Pending CN106110655A (en)

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CN107485855A (en) * 2017-09-01 2017-12-19 北京乐动卓越科技有限公司 A kind of storage method and storage device of super large map scenario resources
CN107684721A (en) * 2017-09-01 2018-02-13 北京乐动卓越科技有限公司 A kind of Method of Creation Process and editor system of super large map scene
CN109045696A (en) * 2018-07-24 2018-12-21 合肥爱玩动漫有限公司 A kind of closed map Research on Automatic Filling
CN109064554A (en) * 2018-07-12 2018-12-21 网易(杭州)网络有限公司 Generation method, device, storage medium and the electronic device at map edge
CN109675313A (en) * 2018-12-24 2019-04-26 网易(杭州)网络有限公司 The generation method and device of random game map, electronic equipment, storage medium
CN109718550A (en) * 2018-12-29 2019-05-07 福建天晴在线互动科技有限公司 The method for drafting and terminal of more object block spliceosomes in a kind of map
CN111340704A (en) * 2020-02-25 2020-06-26 网易(杭州)网络有限公司 Map generation method, map generation device, storage medium and electronic device
CN111603769A (en) * 2020-06-28 2020-09-01 上海完美时空软件有限公司 Game content generation method and device, storage medium and computer equipment
CN111608867A (en) * 2020-05-26 2020-09-01 深圳益风新能源工程技术有限公司 Method and device for improving wind power generation power based on labyrinth matrix algorithm
CN110478900B (en) * 2019-08-16 2020-09-01 腾讯科技(深圳)有限公司 Map area generation method, device, equipment and storage medium in virtual environment
CN112827177A (en) * 2021-02-28 2021-05-25 腾讯科技(深圳)有限公司 Method, device, equipment and storage medium for generating surface vegetation in virtual environment
CN113181655A (en) * 2021-04-07 2021-07-30 腾讯科技(深圳)有限公司 Terrain construction method, terrain construction device, electronic equipment and storage medium
CN113332722A (en) * 2021-06-04 2021-09-03 网易(杭州)网络有限公司 Map generation method, device, terminal and storage medium

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Application publication date: 20161116