CN106023304A - Suit personalized customization and three-dimensional virtual display method based on Unity3D - Google Patents
Suit personalized customization and three-dimensional virtual display method based on Unity3D Download PDFInfo
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- CN106023304A CN106023304A CN201610300600.9A CN201610300600A CN106023304A CN 106023304 A CN106023304 A CN 106023304A CN 201610300600 A CN201610300600 A CN 201610300600A CN 106023304 A CN106023304 A CN 106023304A
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- G—PHYSICS
- G06—COMPUTING; CALCULATING OR COUNTING
- G06T—IMAGE DATA PROCESSING OR GENERATION, IN GENERAL
- G06T17/00—Three dimensional [3D] modelling, e.g. data description of 3D objects
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- G—PHYSICS
- G06—COMPUTING; CALCULATING OR COUNTING
- G06F—ELECTRIC DIGITAL DATA PROCESSING
- G06F3/00—Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
- G06F3/01—Input arrangements or combined input and output arrangements for interaction between user and computer
- G06F3/048—Interaction techniques based on graphical user interfaces [GUI]
- G06F3/0481—Interaction techniques based on graphical user interfaces [GUI] based on specific properties of the displayed interaction object or a metaphor-based environment, e.g. interaction with desktop elements like windows or icons, or assisted by a cursor's changing behaviour or appearance
- G06F3/0482—Interaction with lists of selectable items, e.g. menus
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- G—PHYSICS
- G06—COMPUTING; CALCULATING OR COUNTING
- G06F—ELECTRIC DIGITAL DATA PROCESSING
- G06F3/00—Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
- G06F3/01—Input arrangements or combined input and output arrangements for interaction between user and computer
- G06F3/048—Interaction techniques based on graphical user interfaces [GUI]
- G06F3/0487—Interaction techniques based on graphical user interfaces [GUI] using specific features provided by the input device, e.g. functions controlled by the rotation of a mouse with dual sensing arrangements, or of the nature of the input device, e.g. tap gestures based on pressure sensed by a digitiser
Abstract
The invention discloses a suit personalized customization and three-dimensional virtual display method based on Unity3D. First of all, customized modeling is performed on a suit; afterwards, an obtained suit model is loaded to a Unity3D scene for user interaction; and finally, personalized design and three-dimensional virtual display are performed on suit fabrics and accessories. According to the invention, each part of the suit is modeled by use of 3Ds MAX, through combination of the Unity 3D, such functions as suit style selection, fabric selection, selection of buckles and other accessories, rotation, zoom and the like can be realized, a user can customize a suit style, fabrics and other part information in an interactive manner, can watch in real time a virtual display effect of a designed suit and can experience real textures and quality of fabrics, the demands of the user for automatic participation in customization and diversified display of a clothes effect are satisfied, and the problems of a single effect and lack of sense of reality by use of a conventional clothes display method are solved.
Description
Technical field
The invention belongs to clothing three-dimensional display technique field, be specifically related to a kind of based on Unity3D
Western-style clothes personalized customization and three-dimensional methods of exhibiting.
Background technology
Along with industry 4.0 and the arriving of the Internet+industry tide, garment virtual display will be widely used in
Clothing ecommerce and Web-based Custom-tailor field.Along with people's living standard improves constantly, to clothing
Individual demand is increasingly stronger, and user is desirable to see different garment fabric before custom made clothing completes
The whole structure of clothing, more highlights clothing personalized customization and fabric virtual display in garment virtual exhibition
The important function shown, its display form is the most various, and virtual display effect is the most true to nature to be directly affected
Final selection to client.Existing system is to show that model wears different garment or image procossing is soft mostly
The garment consumption sheet drawn in part, bandwagon effect is single, lacks sense of reality.How to realize dress-goods
Production customize and interactively three-dimensional is shown, the key becoming in garment virtual display research is asked
One of topic.
Web3D technology is applied to the object that online browsing three dimensional form shows at present, and carries out it
Interactive operation, to experience marvellous impression on the spot in person.Apply wide main flow virtual display skill at present
Art has: VRML (Virtual Reality Modeling Language) technology, Cult3D technology,
JAVA technology, Quest3D technology, Unity3D technology.Merchandise display technology based on Unity3D,
Domestic had many achievements in research, but grinds western-style clothes personalized customization field based on Unity3D
Study carefully and have no report, how to utilize Unity3D technology carry out western-style clothes personalized customization and three-dimensional and show be
Need the technical barrier of solution badly.
Summary of the invention
It is an object of the invention to provide a kind of western-style clothes personalized customization based on Unity3D and three-dimensional exhibition
Show method, solve the problem that traditional dress methods of exhibiting effect is single, lack sense of reality.
The technical solution adopted in the present invention is, a kind of western-style clothes personalized customization based on Unity3D and three
Dimension virtual display method, specifically implements according to following steps:
Step 1: western-style clothes is carried out personalized modeling;
Step 2: step 1 gained western-style clothes model is loaded in Unity3D scene, carries out user mutual;
Step 3: the personalized designs of western-style clothes bra materials and three-dimensional are shown.
Inventive feature also resides in,
In step 1, the process of western-style clothes personalization modeling is:
Step 1.1: use polygon modeling method to carry out the personalized designs of western-style clothes style plane graph,
The front view of western-style clothes, left view and rearview;
Step 1.2: using step 1.1 gained picture as in cultural introduction 3D MAX;
Step 1.3: set up a plane in master view window, be converted into and can edit polygon, it is set
For transparent, VERTEX is with front view in background as reference in entrance, and plane summit is adjusted so as to western-style clothes
The profile of identity front view, subsequently enters BORDER and is just obtaining western-style clothes with reference to left view extrusion thickness
The profile of the side of body, adjusts the type body of western-style clothes identity, preserves according to three views of western-style clothes;
Step 1.4: according to step 1.1~1.3 method make sleeve, collar, upper pocket, lower pocket,
Handkerchief, presbyopia, front left front are buckled, the model of cuff button, sewing thread, and the model of all parts is named preservation;
Step 1.5: step 1.3 and step 1.4 gained model are carried out shell adding, choosing outside amount is 0mm,
Internal amount is 0.4~0.6mm;
Step 1.6: process the edge of each parts successively: entrance EDGE, by marginal portion chamfering, is falling
Inputting numerical value in angle, arrange chamfering, chamfering is after the face that will select stretches along normal direction, then hangs down in edge
Directly zoom in and out in the direction of normal, make mesh object produce chamfering, adjust each point edge treated is round and smooth,
Click on the additional option in selecting, the summit welding of two model junctions is linked up, it is achieved sleeve
Splicing with western-style clothes identity is integrated;
Step 1.7: utilize the method for step 1.6 successively by collar, upper pocket, lower pocket, handkerchief, flower
Eye, front left front button, cuff button, sewing thread model splicing to western-style clothes just with, obtain western-style clothes block mold, right
The UVW of each parts of model launches, and selects tessellated pinup picture each to western-style clothes with reference to figure as UVW
The UVW of parts is adjusted until reaching clean mark true to nature, saves as FBX file.
The detailed process of step 2 is:
Step 2.1: scene construction;
Step 2.2: script formulation.
The detailed process of step 2.1 scene construction is: imported to by the FBX file of step 1 gained
In the Asset of Unity3D, the file of western-style clothes FBX form is packaged as Asset Bundle form, and
And by each parts in bra materials data texturing and western-style clothes model, i.e. western-style clothes identity, sleeve, collar,
Upper pocket, lower pocket, handkerchief, presbyopia, front left front are buckled, the characteristic attribute of cuff button, sewing thread is stored in
Data base also sets up the direct correlation with model, will the title of each parts of western-style clothes and model name and numbering
Input database;Light and video camera in regulation scene, make model clearly show that simultaneously.
The detailed process of step 2.2 script formulation is:
Western-style clothes style personalized designs menu is generated by being stored in model component attribute information in data base,
To in personalized designs menu button bind click event, it is achieved western-style clothes model scaling, rotation and on
Lower locomotive function;Wherein, rotate employing quaternary number and rotate expression.
In step 3, the personalized designs of western-style clothes bra materials includes:
Step 3.1.1: by the length of western-style clothes bra materials picture and loose be all processed as 2 n times power, and protect
Deposit;
Step 3.1.2: the bra materials attribute information after step 3.1.1 being processed is stored in data base;
Step 3.1.3: selected the component names of western-style clothes by interface, by the Find order of western-style clothes object
Find the western-style clothes parts wanted, and by button click event, bra materials is shown, can select
The outward appearance of western-style clothes is designed by arbitrary bra materials, passes through scaling, rotation that step 2.2 realizes simultaneously
And move up and down functional realiey interactive operation.
In step 3, western-style clothes three-dimensional shows that process is: select to meet by western-style clothes component attribute information
The western-style clothes model of condition and being loaded in scene, then partial model each to western-style clothes carries out the choosing of bra materials
Select, finally by interactive operation, western-style clothes rotated, mobile, scaling, can watch in real time western-style clothes style and
The western-style clothes 3-D effect of bra materials personalized customization.
The invention has the beneficial effects as follows, utilize 3Ds MAX that each parts of western-style clothes are modeled respectively,
And combine Unity3D can realize western-style clothes select money, fabric to select, clasp and the selection of other adnexaes, rotation
Turn and the function such as scaling, make user can interactive customization western-style clothes style, fabric and miscellaneous part information,
And the virtual display effect of the designed western-style clothes of viewing in real time, experience Realistic Texture and the texture of fabric, full
Foot client's autonomy participates in customization and the diversified demand showing clothing effect, solves traditional dress and shows
The problem that method effect is single, lack sense of reality.
Accompanying drawing explanation
Fig. 1 is that present invention western-style clothes based on Unity3D personalized customization is built in three-dimensional methods of exhibiting
The flow chart of mould;
Fig. 2 is that present invention western-style clothes based on Unity3D personalized customization is used in three-dimensional methods of exhibiting
Family interaction flow.
Detailed description of the invention
The present invention is described in detail with detailed description of the invention below in conjunction with the accompanying drawings.
The present invention provides a kind of western-style clothes personalized customization based on Unity3D and three-dimensional methods of exhibiting,
Specifically implement according to following steps:
Step 1: western-style clothes is carried out personalized modeling, its flow process as it is shown in figure 1, concrete operation step such as
Under:
Step 1.1: use polygon modeling method to carry out the personalized modeling of western-style clothes style, create three
Plane, long 628mm, wide 444mm;The doing with reference to figure of front view, left view and backsight for western-style clothes
Prepare;
Step 1.2: using the plane of western-style clothes style plane graph steps for importing 1.1 gained that designs as background
Import in 3D MAX;Obtain the front view of western-style clothes, left view and rearview.
Step 1.3: first model western-style clothes identity, sets up one in master view window with reference to western-style clothes front view
Individual plane, is converted into and can edit polygon, is set to it transparent conveniently see with reference to figure, enters VERTEX
Plane summit is adjusted so as to the profile of western-style clothes identity front view, subsequently enters BORDER and with reference to left
View extrusion thickness obtains the profile of the side of western-style clothes identity, is just adjusting western-style clothes according to three views of western-style clothes
The type body of body, preserves;
Step 1.4: according to step 1.1~1.3 method make sleeve, collar, upper pocket, lower pocket,
Handkerchief, presbyopia, front left front are buckled, the model of cuff button, sewing thread, and the model of all parts is named preservation
Export as FBX form stand-by;
Step 1.5: step 1.3 and step 1.4 gained model are carried out shell adding, choosing outside amount is 0mm,
Internal amount is 0.4~0.6mm;
Step 1.6: process the edge of each parts successively: entrance EDGE, by marginal portion chamfering, is falling
Inputting numerical value in angle, arrange chamfering, chamfering is after the face that will select stretches along normal direction, then hangs down in edge
Directly zoom in and out in the direction of normal, make mesh object produce chamfering, adjust each point edge treated is round and smooth,
The splicing using additional method to complete ten positions is integrated;Western-style clothes identity and the splicing of sleeve model, have
Gymnastics is made as follows: the western-style clothes identity model of steps for importing 1.4 derivation and sleeve model, is adjusted to suitable position
Put selection and then select additional by western-style clothes model with sleeve model splicing, the summit of two model junctions
Link up with welding, this completes the splicing of western-style clothes identity and sleeve.
Step 1.7: successively collar, upper pocket, lower pocket, handkerchief, presbyopia, front left front are buckled, sleeve
Button, sewing thread model import to carry out in the model view that step 1.6 has been spliced concatenation, and to mould
Type connects relevant point integrate, obtain western-style clothes model, by western-style clothes model according to the name of parts before splicing
Claim to carry out separating and naming preservation, the UVW of each parts of model is launched, selects tessellated pinup picture
It is adjusted with reference to the UVW of figure parts each to western-style clothes as UVW until reaching that clean mark is true to nature is
Only;Western-style clothes model is derived, saves as FBX file, stand-by.
Step 2: be loaded in Unity3D scene by step 1 gained western-style clothes model, carries out user alternately,
Its flow process is as in figure 2 it is shown, concrete operation step is as follows:
Step 2.1: scene construction: the FBX file of step 1 gained is imported to the Asset of Unity3D
In, the file of western-style clothes FBX form is packaged as Asset Bundle form, and by bra materials texture
Each parts in data and western-style clothes model, i.e. western-style clothes identity, sleeve, collar, upper pocket, lower pocket,
Handkerchief, presbyopia, front left front are buckled, the characteristic attribute of cuff button, sewing thread is stored in data base and set up and mould
The direct correlation of type;Mainly by by the title of each for western-style clothes parts and model name and numbering input database,
Light and video camera in regulation scene, make model clearly show that simultaneously.
Step 2.2: script formulation: generate western-style clothes by being stored in model component attribute information in data base
Style personalized designs menu, it is achieved western-style clothes model scaling, rotate and move up and down function, specifically
By binding what click event realized to the button in personalized designs menu;Wherein, employing quaternary is rotated
Number rotates and represents.
Step 3: the personalized designs of western-style clothes bra materials and three-dimensional are shown:
The personalized designs of western-style clothes bra materials includes:
Step 3.1.1: by the length of western-style clothes bra materials picture and loose be all processed as 2 n times power, and protect
Deposit;Such as, western-style clothes identity, sleeve, collar, upper pocket, lower pocket, the length of handkerchief fabric picture and
Wide be all processed as 2 11 power, the length of button fabric picture and loose be all processed as 26 power, this
Operation purpose be in order to when to modelling outward appearance by clear for bra materials realistic representation.Bra materials is
It is stored in data base with binary form, the information of bra materials is read out, then by tiling
Bra materials is processed as the size of corresponding setting by mode.
Step 3.1.2: the bra materials attribute information after step 3.1.1 being processed is stored in data base;
Step 3.1.3: selected the component names of western-style clothes by interface, by the Find order of western-style clothes object
Find the western-style clothes parts wanted, and by button click event, bra materials is shown, can select
The outward appearance of western-style clothes is designed by arbitrary bra materials, passes through scaling, rotation that step 2.2 realizes simultaneously
And move up and down functional realiey interactive operation.
Western-style clothes three-dimensional shows that process is: select qualified western-style clothes by western-style clothes component attribute information
Model and being loaded in scene, then partial model each to western-style clothes carries out the selection of bra materials, finally leads to
Cross interactive operation to be rotated by western-style clothes, move, scale, western-style clothes style and bra materials individual character can be watched in real time
Change the western-style clothes 3-D effect of customization.
Embodiment
Step 1: western-style clothes is carried out personalized modeling: the process of western-style clothes personalization modeling is for by western-style clothes model
Be divided into ten parts to model, be respectively as follows: western-style clothes identity, sleeve, collar, upper pocket, lower pocket,
Handkerchief, presbyopia, front left front are buckled, cuff button, sewing thread, are integrated into western-style clothes model after they being modeled respectively:
Step 1.1: use polygon modeling method to carry out the personalized designs of western-style clothes style plane graph,
The front view of western-style clothes, left view and rearview, using the front view of western-style clothes, left view, rearview as the back of the body
Scape imports in 3D MAX as reference, adjusts in each view, builds a plane, and long 628, wide
444, it is converted into and can edit polygon, it is set to transparent, in order to see following each view background,
First draw suitable western-style clothes identity type body.
Step 1.2: enter EDGE, selects CUT, and adjusts the position of each point.Need when wiring
It is noted that avoid the generation of triangular facet as far as possible, because triangular facet easily makes model surface rough.Then mirror
As association, obtain symmetrical identity model.
Step 1.3: use TARGET WELD to come and point, it should be noted that avoid the occurrence of triangle as far as possible
Face.The line arranged to model is the most, and the face of model self will accordingly increase, and causes whole system to provide
Source is excessive.Enter the position adjusting each point in the smooth pattern that PLOY carries, select limit around to carry out
CHAMFER, and arrange point, continue to adjust identity various point locations, until satisfied.
Step 1.4: use step 1.1~1.3 method make sleeve, collar, upper pocket, lower pocket,
Handkerchief, presbyopia, front left front are buckled, the model of cuff button, sewing thread, and the model of all parts is named preservation;
The principle of modelling process, does not has any part to be separate from, is all interrelated, is doing certain
Interting of other part must be expected the when of one local.
Step 1.5: after the model of all parts is built up, because the western-style clothes of reality has thickness,
So needing to add a thickness to all parts, generally using the method for shell adding to increase thickness, taking outside shell
Portion's amount is 0mm, and internal amount is 0.4mm.
Step 1.6: process the edge of identity part, entrance EDGE, by marginal portion chamfering, adjusts each
Point is round and smooth by edge treated.Processing the edge of each parts successively, the splicing finally completing each position is integrated
After, also to integrate model connects relevant point, block mold is carried out Mesh Smoothing, thus
Ensure that real western-style clothes can more be pressed close to by model.In order to make western-style clothes show, process is the most true to nature, in addition it is also necessary to
Stick suitable texture for it according to the actual requirements, thus need in 3Ds MAX each portion to model
The UVW of part launches, and selects tessellated pinup picture as UVW with reference to the UVW of figure parts each to western-style clothes
It is adjusted until reaching clean mark true to nature.Finally western-style clothes model is exported as FBX file,
Modeling procedure is as shown in Figure 1.
Step 2: step 1 gained western-style clothes model is loaded in Unity3D scene, carries out user mutual:
Step 2.1: scene construction: need western-style clothes FBX file step 1 built up to import Unity3D
Asset in, the file of western-style clothes FBX form is packaged as Asset Bundle form, and face is auxiliary
Material data texturing and each parts such as collar module of western-style clothes model, the characteristic attribute such as sleeve module stores
Data base and set up and the direct correlation of model.Main purpose is to be loaded into by western-style clothes model by program
In Unity3D scene, specific bit is put, and provides basis for realizing integration of user interaction functionality.Simultaneously in regulation scene
Light, video camera, clearly show that out by model.
Step 2.2: script formulation: generate western-style clothes by being stored in model component attribute information in data base
Style personalized designs menu, it is achieved western-style clothes model scaling, rotate and move up and down function, it is achieved use
Family is mutual.
The personalized designs of step 3 western-style clothes bra materials and three-dimensional are shown:
Western-style clothes bra materials personalized designs: first by the length of western-style clothes bra materials picture with loose be all processed as 2
N times power, and preserve.Ensure texture and the actual western-style clothes bra materials texture similarity of bra materials relatively greatly,
More true to nature, here the fabric of western-style clothes is processed as 11 power of 2, adjuvant such as button is processed as the 6 of 2
Power.Secondly, the attribute information of bra materials is stored in data base.By the personalization generated in step 2
Design interface (GUI) realizes interactive operation, chooses the either component title of western-style clothes in interface menu, than
It is collar such as choose, then can choose any a fabric is that collar outward appearance carries out personalized designs,
And watch design effect in time.So continue, the parts of all for western-style clothes fractionations can be filled fabric, Qianmen
The design of flap clasp, cuff and sewing thread in like manner, finally realizes the personalized designs of western-style clothes.
Three-dimensional shows process: first passes through western-style clothes component attribute information and finds out qualified western-style clothes mould
Type and being loaded in scene, then will select bra materials for each partial model of western-style clothes, i.e. in step 1
Ten parts divided carry out personalized designs, specifically include to identity, sleeve, collar, upper pocket,
Lower pocket, handkerchief carry out fabric personalized designs, presbyopia and the collocation of sewing thread color, front left front button and
The button collocation of cuff button;Western-style clothes is rotated by the interactive function realized finally by step 2, mobile, scaling,
Viewing western-style clothes style and the western-style clothes 3-D effect of bra materials personalized customization in real time.
Claims (7)
1. western-style clothes personalized customization based on Unity3D and three-dimensional methods of exhibiting, it is characterised in that
Specifically implement according to following steps:
Step 1: western-style clothes is carried out personalized modeling;
Step 2: step 1 gained western-style clothes model is loaded in Unity3D scene, carries out user mutual;
Step 3: the personalized designs of western-style clothes bra materials and three-dimensional are shown.
Western-style clothes personalized customization based on Unity3D the most according to claim 1 and three-dimensional exhibition
Showing method, it is characterised in that in step 1, the process of western-style clothes personalization modeling is:
Step 1.1: use polygon modeling method to carry out the personalized designs of western-style clothes style plane graph,
The front view of western-style clothes, left view and rearview;
Step 1.2: using step 1.1 gained picture as in cultural introduction 3D MAX;
Step 1.3: set up a plane in master view window, be converted into and can edit polygon, it is set
For transparent, VERTEX is with front view in background as reference in entrance, and plane summit is adjusted so as to western-style clothes
The profile of identity front view, subsequently enters BORDER and is just obtaining western-style clothes with reference to left view extrusion thickness
The profile of the side of body, adjusts the type body of western-style clothes identity, preserves according to three views of western-style clothes;
Step 1.4: according to step 1.1~1.3 method make sleeve, collar, upper pocket, lower pocket,
Handkerchief, presbyopia, front left front are buckled, the model of cuff button, sewing thread, and the model of all parts is named preservation;
Step 1.5: step 1.3 and step 1.4 gained model are carried out shell adding, choosing outside amount is 0mm,
Internal amount is 0.4~0.6mm;
Step 1.6: process the edge of each parts successively: entrance EDGE, by marginal portion chamfering, is falling
Inputting numerical value in angle, arrange chamfering, chamfering is after the face that will select stretches along normal direction, then hangs down in edge
Directly zoom in and out in the direction of normal, make mesh object produce chamfering, adjust each point edge treated is round and smooth,
Click on the additional option in selecting, the summit welding of two model junctions is linked up, it is achieved sleeve
Splicing with western-style clothes identity is integrated;
Step 1.7: utilize the method for step 1.6 successively by collar, upper pocket, lower pocket, handkerchief, flower
Eye, front left front button, cuff button, sewing thread model splicing to western-style clothes just with, obtain western-style clothes block mold, protect
Save as FBX file.
Western-style clothes personalized customization based on Unity3D the most according to claim 1 and three-dimensional exhibition
Show method, it is characterised in that the detailed process of step 2 is:
Step 2.1: scene construction;
Step 2.2: script formulation.
Western-style clothes personalized customization based on Unity3D the most according to claim 3 and three-dimensional exhibition
Show method, it is characterised in that the detailed process of step 2.1 scene construction is:
The FBX file of step 1 gained is imported in the Asset of Unity3D, by western-style clothes FBX lattice
The file of formula is packaged as Asset Bundle form, and bra materials data texturing is each with western-style clothes model
Individual parts, i.e. western-style clothes identity, sleeve, collar, upper pocket, lower pocket, handkerchief, presbyopia, Qianmen
Flap button, cuff button, the characteristic attribute of sewing thread are stored in data base and set up the direct correlation with model, i.e.
By the title of each for western-style clothes parts and model name and numbering input database;Simultaneously regulation scene in light and
Video camera, makes model clearly show that.
Western-style clothes personalized customization based on Unity3D the most according to claim 3 and three-dimensional exhibition
Show method, it is characterised in that the detailed process of step 2.2 script formulation is:
Western-style clothes style personalized designs menu is generated by being stored in model component attribute information in data base,
To in personalized designs menu button bind click event, it is achieved western-style clothes model scaling, rotation and on
Lower locomotive function;Wherein, rotate employing quaternary number and rotate expression.
Western-style clothes personalized customization based on Unity3D the most according to claim 1 and three-dimensional exhibition
Showing method, it is characterised in that in step 3, the personalized designs of western-style clothes bra materials includes:
Step 3.1.1: by the length of western-style clothes bra materials picture and loose be all processed as 2 n times power, and protect
Deposit;
Step 3.1.2: the bra materials attribute information after step 3.1.1 being processed is stored in data base;
Step 3.1.3: selected the component names of western-style clothes by interface, by the Find order of western-style clothes object
Find the western-style clothes parts wanted, and by button click event, bra materials is shown, can select
The outward appearance of western-style clothes is designed by arbitrary bra materials, passes through scaling, rotation that step 2.2 realizes simultaneously
And move up and down functional realiey interactive operation.
Western-style clothes personalized customization based on Unity3D the most according to claim 1 and three-dimensional exhibition
Showing method, it is characterised in that in step 3, western-style clothes three-dimensional shows that process is:
Select qualified western-style clothes model by western-style clothes component attribute information and be loaded in scene, so
Partial model each to western-style clothes carries out the selection of bra materials afterwards, is rotated by western-style clothes finally by interactive operation, moves
Dynamic, scaling, can watch the western-style clothes 3-D effect of western-style clothes style and bra materials personalized customization in real time.
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