CN105999703A - A virtual reality scene extension method - Google Patents

A virtual reality scene extension method Download PDF

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Publication number
CN105999703A
CN105999703A CN201610300791.9A CN201610300791A CN105999703A CN 105999703 A CN105999703 A CN 105999703A CN 201610300791 A CN201610300791 A CN 201610300791A CN 105999703 A CN105999703 A CN 105999703A
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CN
China
Prior art keywords
border
virtual reality
viewpoint
boundary
reality scenario
Prior art date
Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
Pending
Application number
CN201610300791.9A
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Chinese (zh)
Inventor
吴俊毅
申韵利
Current Assignee (The listed assignees may be inaccurate. Google has not performed a legal analysis and makes no representation or warranty as to the accuracy of the list.)
Shenzhen Qijing Information Technology Co Ltd
Original Assignee
Shenzhen Qijing Information Technology Co Ltd
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed by Shenzhen Qijing Information Technology Co Ltd filed Critical Shenzhen Qijing Information Technology Co Ltd
Priority to CN201610300791.9A priority Critical patent/CN105999703A/en
Publication of CN105999703A publication Critical patent/CN105999703A/en
Pending legal-status Critical Current

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Classifications

    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/50Controlling the output signals based on the game progress
    • A63F13/53Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game

Landscapes

  • Engineering & Computer Science (AREA)
  • Multimedia (AREA)
  • Physics & Mathematics (AREA)
  • Optics & Photonics (AREA)
  • Processing Or Creating Images (AREA)

Abstract

The invention provides a virtual reality scene extension method. The method comprises the steps of firstly acquiring horizontal plane boundary parameters of a virtual reality scene; defining boundaries of the horizontal plane boundary parameters; judging the position and the motion direction of a viewpoint in the virtual reality scene; placing the viewpoint into the boundary of the horizontal plane boundary parameters which is opposite the motion direction of the viewpoint according to the position and the motion direction of the viewpoint in the virtual reality scene. The method can extend limited virtual reality scenes into limitless virtual reality scene.

Description

Virtual reality scenario expanding method
Technical field
The present invention relates to a kind of scene expanding method, especially a kind of virtual reality scenario expanding method.
Background technology
People are when carrying out electronic game, and the scene in game all has border, when game experiencing is to border Time, i.e. can not be especially with the rise of virtual reality technology, virtual existing again toward the direction motion outside border Real technology brings, with its superpower feeling of immersion, the impression that people are joyful, and encounters border in virtual reality scenario After can not continue to move to outside border, the experience to reality-virtualizing game is a defect and flaw.
Summary of the invention
In view of above-mentioned condition, it is necessary to provide a kind of method that can expand scene, a kind of virtual existing Real field scape expanding method.
A kind of virtual reality scenario expanding method, it includes step:
S1, the horizontal plane boundary parameter of acquisition virtual reality scenario,
S2, define the border of described horizontal plane boundary parameter,
S3, judge viewpoint position in described virtual reality scenario and the direction of motion,
S4, according to viewpoint position in virtual reality scenario and the direction of motion, viewpoint is inserted and viewpoint motion The border of described horizontal plane boundary parameter in opposite direction.
The horizontal plane of virtual reality scenario is regular rectangular shape, or is irregularly shaped.
The border of the horizontal plane of virtual reality scenario has 4, the respectively first border, the second boundary, the 3rd Border and the 4th border, the first border vertically connects the second boundary, and the second boundary vertically connects the 3rd border, 3rd border vertically connects the 4th border, and the 4th border vertically connects the first border.
Viewpoint is when the first Boundary motion and arrival the first border, and viewpoint inserts the 3rd position, border again.
Viewpoint is when the second boundary motion and arrival the second boundary, and viewpoint inserts the 4th position, border again.
Viewpoint is when the 3rd Boundary motion and arrival three border, and viewpoint inserts the first position, border again.
Viewpoint is when the 4th Boundary motion and arrival four border, and viewpoint inserts the second boundary position again.
Said method is by identifying that viewpoint, in boundary condition parameter, is inserted rightabout initial by viewpoint again Point, so that limited virtual reality scenario produces the effect of unlimited virtual reality scenario..
Accompanying drawing explanation
Fig. 1 is scene horizontal plane schematic diagram of the present invention;
Fig. 2 is scene horizontal plane viewpoint schematic diagram of the present invention.
Detailed description of the invention
Below in conjunction with drawings and Examples, the present invention is described in further detail.
Refer to Fig. 1, Fig. 2, a kind of virtual reality scenario expanding method, it includes step:
S1, the horizontal plane boundary parameter of acquisition virtual reality scenario, obtain field based on horizontal plane rectangular coordinate system The concrete data in border of scape horizontal plane.
S2, define the border of described horizontal plane boundary parameter, herein by the boundary definition of horizontal plane be L1, L2, L3, L4,
S3, viewpoint are the positions of " visual human " in virtual reality scenario, it is judged that viewpoint is described virtual existing Position in real field scape and the direction of motion, record two adjacent time, horizontal coordinate that viewpoint moves, as at t0 Time, its coordinate is (x0, y0), and when t1, its coordinate is (x1, y1), the most i.e. judges viewpoint The direction of motion.
S4, according to viewpoint position in virtual reality scenario and the direction of motion, viewpoint is inserted and viewpoint motion The border of described horizontal plane boundary parameter in opposite direction, after the direction of viewpoint determines, and at rectangular coordinate When in system, the x coordinate of viewpoint or the x coordinate on any one with four edges circle border of y-coordinate or y-coordinate overlap, I.e. may determine that the border residing for viewpoint.
The horizontal plane of virtual reality scenario is regular rectangular shape, and the horizontal plane of virtual reality scenario can also be for not advise Then shape.
The border of the horizontal plane of virtual reality scenario has 4, the respectively first border, the second boundary, the 3rd Border and the 4th border, the first border vertically connects the second boundary, and the second boundary vertically connects the 3rd border, 3rd border vertically connects the 4th border, and the 4th border vertically connects the first border.
Viewpoint is when the first Boundary motion and arrival the first border, and viewpoint inserts the 3rd position, border again.
Viewpoint is when the second boundary motion and arrival the second boundary, and viewpoint inserts the 4th position, border again.
Viewpoint is when the 3rd Boundary motion and arrival three border, and viewpoint inserts the first position, border again.
Viewpoint is when the 4th Boundary motion and arrival four border, and it is in place that viewpoint inserts the second boundary institute again Put.
The above, be only present pre-ferred embodiments, and the present invention not makees any pro forma limit System, although the present invention is disclosed above with preferred embodiment, but is not limited to the present invention, any ripe Know professional and technical personnel, in the range of without departing from technical solution of the present invention, when available the disclosure above Technology contents is made a little change or is modified to the Equivalent embodiments of equivalent variations, as long as being without departing from the present invention Technical scheme content, any simple modification above example made according to the technical spirit of the present invention, etc. With change and modification, all still fall within the range of technical solution of the present invention.

Claims (7)

1. a virtual reality scenario expanding method, it is characterised in that: include step:
S1, the horizontal plane boundary parameter of acquisition virtual reality scenario,
S2, define the border of described horizontal plane boundary parameter,
S3, judge viewpoint position in described virtual reality scenario and the direction of motion,
S4, according to described viewpoint position in described virtual reality scenario and the direction of motion described viewpoint inserted with The border of the described horizontal plane boundary parameter that the described viewpoint direction of motion is contrary.
2. virtual reality scenario expanding method as claimed in claim 1, it is characterised in that: described virtual reality field The horizontal plane of scape is regular rectangular shape, or is irregularly shaped.
3. virtual reality scenario expanding method as claimed in claim 1, it is characterised in that: described virtual reality field The border of the horizontal plane of scape has 4, the respectively first border, the second boundary, the 3rd border and the 4th limit Boundary, described first border vertically connects described the second boundary, and described the second boundary vertically connects the described 3rd Border, described 3rd border vertically connects described 4th border, and described 4th border vertically connects described One border.
4. the virtual reality scenario expanding method as described in claim 1 or 3, it is characterised in that: when described viewpoint To described first Boundary motion and when arriving described first border, described viewpoint inserts described 3rd limit again Position, boundary.
5. the virtual reality scenario expanding method as described in claim 1 or 3, it is characterised in that: when described viewpoint When moving to described the second boundary and arrive described the second boundary, described viewpoint inserts described 4th limit again Position, boundary.
6. the virtual reality scenario expanding method as described in claim 1 or 3, it is characterised in that: when described viewpoint To described 3rd Boundary motion and when arriving described three border, described viewpoint inserts described again One position, border.
7. the virtual reality scenario expanding method as described in claim 1 or 3, it is characterised in that: when described viewpoint To described 4th Boundary motion and when arriving described four border, described viewpoint inserts described second limit again Position, boundary.
CN201610300791.9A 2016-05-08 2016-05-08 A virtual reality scene extension method Pending CN105999703A (en)

Priority Applications (1)

Application Number Priority Date Filing Date Title
CN201610300791.9A CN105999703A (en) 2016-05-08 2016-05-08 A virtual reality scene extension method

Applications Claiming Priority (1)

Application Number Priority Date Filing Date Title
CN201610300791.9A CN105999703A (en) 2016-05-08 2016-05-08 A virtual reality scene extension method

Publications (1)

Publication Number Publication Date
CN105999703A true CN105999703A (en) 2016-10-12

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Family Applications (1)

Application Number Title Priority Date Filing Date
CN201610300791.9A Pending CN105999703A (en) 2016-05-08 2016-05-08 A virtual reality scene extension method

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CN (1) CN105999703A (en)

Cited By (2)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
WO2019205838A1 (en) * 2018-04-27 2019-10-31 腾讯科技(深圳)有限公司 Method, terminal, and computer apparatus for displaying distance information in virtual scene
US10832477B2 (en) 2017-11-30 2020-11-10 International Business Machines Corporation Modifying virtual reality boundaries based on usage

Cited By (3)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
US10832477B2 (en) 2017-11-30 2020-11-10 International Business Machines Corporation Modifying virtual reality boundaries based on usage
WO2019205838A1 (en) * 2018-04-27 2019-10-31 腾讯科技(深圳)有限公司 Method, terminal, and computer apparatus for displaying distance information in virtual scene
US11224810B2 (en) 2018-04-27 2022-01-18 Tencent Technology (Shenzhen) Company Limited Method and terminal for displaying distance information in virtual scene

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Application publication date: 20161012