CN105978823A - Data transmission method and device for game system - Google Patents
Data transmission method and device for game system Download PDFInfo
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- CN105978823A CN105978823A CN201610542669.2A CN201610542669A CN105978823A CN 105978823 A CN105978823 A CN 105978823A CN 201610542669 A CN201610542669 A CN 201610542669A CN 105978823 A CN105978823 A CN 105978823A
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- H—ELECTRICITY
- H04—ELECTRIC COMMUNICATION TECHNIQUE
- H04L—TRANSMISSION OF DIGITAL INFORMATION, e.g. TELEGRAPHIC COMMUNICATION
- H04L67/00—Network arrangements or protocols for supporting network services or applications
- H04L67/01—Protocols
- H04L67/08—Protocols specially adapted for terminal emulation, e.g. Telnet
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- H—ELECTRICITY
- H04—ELECTRIC COMMUNICATION TECHNIQUE
- H04L—TRANSMISSION OF DIGITAL INFORMATION, e.g. TELEGRAPHIC COMMUNICATION
- H04L47/00—Traffic control in data switching networks
- H04L47/50—Queue scheduling
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- H—ELECTRICITY
- H04—ELECTRIC COMMUNICATION TECHNIQUE
- H04L—TRANSMISSION OF DIGITAL INFORMATION, e.g. TELEGRAPHIC COMMUNICATION
- H04L47/00—Traffic control in data switching networks
- H04L47/70—Admission control; Resource allocation
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- H—ELECTRICITY
- H04—ELECTRIC COMMUNICATION TECHNIQUE
- H04L—TRANSMISSION OF DIGITAL INFORMATION, e.g. TELEGRAPHIC COMMUNICATION
- H04L67/00—Network arrangements or protocols for supporting network services or applications
- H04L67/01—Protocols
- H04L67/131—Protocols for games, networked simulations or virtual reality
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- H—ELECTRICITY
- H04—ELECTRIC COMMUNICATION TECHNIQUE
- H04L—TRANSMISSION OF DIGITAL INFORMATION, e.g. TELEGRAPHIC COMMUNICATION
- H04L67/00—Network arrangements or protocols for supporting network services or applications
- H04L67/50—Network services
- H04L67/51—Discovery or management thereof, e.g. service location protocol [SLP] or web services
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- H—ELECTRICITY
- H04—ELECTRIC COMMUNICATION TECHNIQUE
- H04L—TRANSMISSION OF DIGITAL INFORMATION, e.g. TELEGRAPHIC COMMUNICATION
- H04L67/00—Network arrangements or protocols for supporting network services or applications
- H04L67/50—Network services
- H04L67/60—Scheduling or organising the servicing of application requests, e.g. requests for application data transmissions using the analysis and optimisation of the required network resources
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- Engineering & Computer Science (AREA)
- Computer Networks & Wireless Communication (AREA)
- Signal Processing (AREA)
- Information Transfer Between Computers (AREA)
- Data Exchanges In Wide-Area Networks (AREA)
Abstract
The embodiment of the invention provides a data transmission method and device for a game system. The method comprises the steps of establishing a multiplexing interface, wherein the multiplexing interface is used for establishing a communication link with the access routing layer server of the game system, and the multiplexing interface allows virtual terminals to log in; the multiple login virtual terminals are bound with one communication link when the virtual terminals log in the multiplexing interface, and data transmission between the virtual terminals bound with the communication link and the access routing layer server is realized through the communication link. According to the scheme, the link throughput can be improved, and the resource overhead can be reduced.
Description
Technical field
The present invention relates to technical field of data processing, particularly to a kind of data transmission method for games system and dress
Put.
Background technology
Conventional terminal with the on-link mode (OLM) of backstage games system is: every station terminal is set up a Socket with backstage and linked,
Line states is maintained until terminal exits or shuts down, it is achieved the Business Processing such as ticketing, prize by heartbeat mechanism.Such as figure
Shown in 1, national listed terminal quantity is the link number of Socket, and backstage Access Layer server needs distribution foot
Enough resources process all of Socket request.The problem that this mechanism is brought is: first, every station terminal and backstage
Set up Socket link, and maintain line states, to the server hardware configuration requirement of backstage games system relatively
Height, causes the biggest resource overhead to backstage games system;Secondly, at business offpeak period, terminal is in idle shape
State, Socket link flow is little, and throughput is relatively low, and resource utilization ratio is the highest.
Along with the fast development of the Internet and popularizing of smart mobile phone, the Internet stake, phone stake, self-service end comprehensively
The novel sports lottery ticket stake channels such as end stake, mobile phone stake are increasingly favored by numerous lottery fans.With tradition canal
The most controlled difference of road terminal quantity, the novel game channel such as the Internet uses virtual terminal to be traded, number of links
Determined by called side, if still using the on-link mode (OLM) of traditional channel, pressure that games system faces and system resource
Expense will be all huge.Therefore, novel stake channel to the performance of games system, safe and stable etc. propose
Higher requirement.
Summary of the invention
Embodiments provide a kind of data transmission method for games system, to solve chain of the prior art
The mode of connecing can not meet performance that games system proposes by novel stake channel, the technical problem of the requirement such as safe and stable.
The method includes: set up multiplex interface, and described multiplex interface takes for the access routing layer with games system
Communication linkage set up by business device, and described multiplex interface allows virtual terminal to log in;Described many there being virtual terminal to log in
During the multiplex interface of road, the virtual terminal of multiple logins is tied on a communication linkage, by communication linkage realize with
Data transmission between virtual terminal and the described access routing layer server of this communication linkage binding.
In one embodiment, in described multiplex interface, one is set up respectively for the virtual terminal of each login self
The individual thread for carrying out data transmission, realizes the virtual terminal and described bound with this communication linkage by communication linkage
Access the data transmission between routing layer server, including: receive the solicited message that virtual terminal is write by thread;
In the solicited message write message transmit queue that virtual terminal is write;In real time message is sent by communication linkage
The solicited message of the virtual terminal bound with this communication linkage in queue is sent to described access routing layer server;Pass through
Communication linkage receives the response of the virtual terminal that described access routing layer server is sent to bind with this communication linkage and disappears
Breath;The response message of reception is assigned in the reception message queue corresponding with the terminal number in response message, wherein,
In described multiplex interface, a reception message queue set up respectively by the virtual terminal for each login;Trigger virtual end
End is subordinated to receiving of self and obtains the response message belonging to self in message queue.
In one embodiment, when each virtual terminal is by thread write request information, solicited message is locked.
In one embodiment, described multiplex interface and the access routing layer server of games system are set up a plurality of logical
Letter link.
The embodiment of the present invention additionally provides a kind of data transmission device for games system, of the prior art to solve
On-link mode (OLM) can not meet performance that games system proposes by novel stake channel, the technology of the requirement such as safe and stable is asked
Topic.This device includes: set up module, is used for setting up multiplex interface, and described multiplex interface is used for and game
The access routing layer server of system sets up communication linkage, and described multiplex interface allows virtual terminal to log in;Data
Transport module, for when there being virtual terminal to log in described multiplex interface, binds the virtual terminal of multiple logins
On a communication linkage, the virtual terminal and the described access that are realized with the binding of this communication linkage by communication linkage are route
Data transmission between stratum server.
In one embodiment, described data transmission module, including: send request reception unit, be used for receiving virtual
The solicited message that terminal is write by thread, wherein, is the virtual end of each login self in described multiplex interface
End sets up one respectively for the thread carried out data transmission;Writing unit, for the request letter write by virtual terminal
In breath write message transmit queue;Data transmission unit, for by communication linkage in real time by message transmit queue with
The solicited message of the virtual terminal of this communication linkage binding is sent to described access routing layer server;Response message sink
Unit, virtual for receive that described access routing layer server is sent to bind with this communication linkage by communication linkage
The response message of terminal;Message allocation unit, for being assigned to the response message of reception and the terminal in response message
In number corresponding reception message queue, wherein, in described multiplex interface, virtual terminal for each login is built respectively
Vertical one receives message queue;Trigger element, is subordinated to for triggering virtual terminal in the reception message queue of self obtain
Take the response message belonging to self.
In one embodiment, when each virtual terminal sends request by thread write, transmission request is locked.
In one embodiment, described multiplex interface and the access routing layer server of games system are set up a plurality of logical
Letter link.
In embodiments of the present invention, by setting up multiplex interface, multiplex interface for the connecing of games system
Enter to route stratum server and set up communication linkage, when have virtual terminal (such as, the Internet stake, phone stake, self-service
The terminal of the stake channel such as terminal stake, mobile phone stake) when logging in described multiplex interface, by the void of multiple logins
Intend on terminal binding to communication linkage, realize the virtual terminal with the binding of this communication linkage by communication linkage and connect
Enter the data transmission routeing between stratum server, i.e. can realize one communication linkage of multiple virtual terminal multiplexings and access
Routing layer server carries out data transmission.Compared with on-link mode (OLM) of the prior art, when terminal quantity sharply increases,
Less number of links can be utilized to complete great amount of terminals and the data transmission accessed between routing layer server, significantly drop
Low link number, reduces the hardware configuration requirement to backstage gaming system server, reduces the resource of backstage games system
Expense, is conducive to improving the process performance of backstage games system;Due to one communication linkage of multiple terminal multiplexings, improve
The throughput of link, is favorably improved the security performance of games system.
Accompanying drawing explanation
Accompanying drawing described herein is used for providing a further understanding of the present invention, constitutes the part of the application, not
Constitute limitation of the invention.In the accompanying drawings:
Fig. 1 is the schematic diagram of a kind of conventional terminal of the prior art and the connected mode of backstage games system;
Fig. 2 is the flow chart of a kind of data transmission method for games system that the embodiment of the present invention provides;
Fig. 3 is that the one novel stake channel that the embodiment of the present invention provides sets up chain by MPX API with background system
The schematic diagram on road;
Fig. 4 is a kind of schematic diagram carried out data transmission by MPX API that the embodiment of the present invention provides;
Fig. 5 is the schematic diagram of the using method of a kind of MPX API that the embodiment of the present invention provides;
Fig. 6 is the structured flowchart of a kind of data transmission device for games system that the embodiment of the present invention provides.
Detailed description of the invention
For making the object, technical solutions and advantages of the present invention clearer, below in conjunction with embodiment and accompanying drawing,
The present invention is described in further details.Here, the exemplary embodiment of the present invention and explanation thereof are used for explaining this
Bright, but not as a limitation of the invention.
In embodiments of the present invention, it is provided that a kind of data transmission method for games system, as in figure 2 it is shown, be somebody's turn to do
Method includes:
Step 201: set up multiplex interface, described multiplex interface is for the access routing layer with games system
Server sets up communication linkage, and described multiplex interface allows virtual terminal to log in;
Step 202: when there being virtual terminal to log in described multiplex interface, binds the virtual terminal of multiple logins
On a communication linkage, the virtual terminal and the described access that are realized with the binding of this communication linkage by communication linkage are route
Data transmission between stratum server.
Flow process as shown in Figure 2 understands, in embodiments of the present invention, by setting up multiplex interface, and multiplexing
The access routing layer server of interface and games system sets up communication linkage, and when there being virtual terminal, (such as, the Internet is thrown
The terminal of the stake channel such as note, phone stake, self-aided terminal stake, mobile phone stake) log in described multiplex interface
Time, the virtual terminal of multiple logins is tied on a communication linkage, is realized and this communication linkage by communication linkage
Virtual terminal and the data accessed between routing layer server of binding are transmitted, and i.e. can realize multiple terminal multiplexings one
Communication linkage carries out data transmission with accessing routing layer server.Compared with on-link mode (OLM) of the prior art, in terminal
When quantity sharply increases, it is possible to use less number of links completes great amount of terminals and accesses between routing layer server
Data are transmitted, and greatly reduce link number, reduce the hardware configuration requirement to backstage gaming system server, after minimizing
The resource overhead of platform games system, is conducive to improving the process performance of backstage games system;Due to multiple terminal multiplexings one
Bar communication linkage, improves the throughput of link, is favorably improved the security performance of games system.
When being embodied as, in order to strengthen the safety of games system, MPX (multiplexing) technology is used to set up many
Linking between road multiplex interface and the access routing layer server of backstage games system, provides unified visit for called side
Ask interface API, both simplified the process logic of called side, and enhanced again the safety of games system.Such as, MPX
API (Application Programming Interface, application programming interface) border view in systems is such as
Shown in Fig. 3, the Socket using MPX to set up MPX API and backstage access routing layer CAS links (the most above-mentioned
Communication linkage), and the virtual terminal of multiple logins is tied to one chains, unified access API is externally provided,
The called side of the newly stake channel such as the Internet stake, phone stake, self-aided terminal stake, mobile phone stake is by MPX API
(i.e. multiplex interface) accesses games system, and then is traded with game transaction system, i.e. real by MPX
Existing multiple virtual terminals share a link and carry out the transaction such as ticketing, prize with games system.
When being embodied as, in order to implement the transaction of virtual terminal and games system, in the present embodiment, described
In multiplex interface for the virtual terminal of each login self set up respectively one for the thread carried out data transmission,
The number between virtual terminal and the described access routing layer server of the binding of this communication linkage is realized by communication linkage
According to transmission, including: receive the solicited message that virtual terminal is write by thread;The solicited message that virtual terminal is write
In write message transmit queue;By communication linkage in real time by virtual with what this communication linkage was bound in message transmit queue
The solicited message of terminal is sent to described access routing layer server;Receive described access routing layer by communication linkage to take
Business device is sent to the response message of the virtual terminal bound with this communication linkage;The response message of reception is assigned to and answers
Answer in the reception message queue that the terminal number in message is corresponding, wherein, described multiplex interface is each login
Virtual terminal is set up one respectively and is received message queue;Trigger virtual terminal to be subordinated in self reception message queue obtain
Take the response message belonging to self.
When being embodied as, the process specifically carried out data transmission as shown in Figure 4, can be each virtual end by called side
End creates a thread and processes affairs for this virtual terminal, and the cross-thread of each virtual terminal is independent of each other mutually, line
The respective request of process that can be concurrent between journey and response.It is created that MPXService (this MPXService by called side
Complete the function of multiplex interface), inside MPXService, set up one for depositing the write of each virtual terminal
The SendMessageQueue (the most above-mentioned message transmit queue) of solicited message, also divide inside MPXService
Not setting up corresponding reception message queue for each virtual terminal, this reception message queue is for depositing corresponding virtual terminal
Response message.The process specifically carried out data transmission is: when the virtual terminal of called side accesses MPXService,
MPXService is that each virtual terminal distributes a thread, and virtual terminal is tied to the link that present load is minimum
On, each virtual terminal thread can send self with the thread of a transmission request in concurrent invocation MPXService
Solicited message, its essence is that solicited message is write concomitantly by each virtual terminal by distributing to self thread
The thread of a transmission request within SendMessageQueue, MPXService will by the link that correspondence is bound
Solicited message in SendMessageQueue is sent to SIE (i.e. accessing routing layer server);MPXService
The thread of an internal reception response message receives SIE by link and sends return and the virtual end of self binding
The response message of end, and according to the terminal number in response message, the response message of reception is assigned to in response message
Reception message queue corresponding to terminal number in, finally, trigger virtual terminal and be subordinated in self reception message queue
Obtain the response message belonging to self, after virtual terminal gets response message from the reception message queue of oneself, oneself
It is responsible for judging that whether it is the response waited, voluntarily the time-out time to be answered such as maintenance one.
When being embodied as, during solicited message is write SendMessageQueue by each virtual terminal concomitantly,
In order to avoid occurring writing bag confusion, when each virtual terminal is by thread write request information, solicited message is locked.
When being embodied as, the transactions demand different in order to meet games system, in the present embodiment, described multiplexing
A plurality of communication linkage can be set up between the access routing layer server of interface and games system.
When being embodied as, for called side, the using method of MPX API is fairly simple, uses flow process such as Fig. 5
Shown in, initialize after only need to importing Jar bag, create service object, then log in MPX API by virtual terminal,
Virtual terminal just can be by the transaction such as carrying out ticketing that links set up between MPX API with access routing layer server
, wherein, MPX multiple virtual terminals are tied on a link, reach the purpose that link shares, in void
When plan terminal exits MPX API, destroy service object.
Based on same inventive concept, the embodiment of the present invention additionally provides a kind of data for games system and transmits dress
Put, as described in the following examples.Due to for the data transmission device of games system solve problem principle be used for
The data transmission method of games system is similar, and the enforcement of the data transmission device that thus be accordingly used in games system may refer to use
In the enforcement of the data transmission method of games system, repeat no more in place of repetition.Used below, term " unit "
Or " module " can realize the software of predetermined function and/or the combination of hardware.Although the dress described by following example
Put and preferably realize with software, but hardware, or the realization of the combination of software and hardware is also possible and to be contemplated
's.
Fig. 6 is a kind of structured flowchart of the data transmission device for games system of the embodiment of the present invention, such as Fig. 6
Shown in, including: set up module 601 and data transmission module 602, below this structure is illustrated.
Set up module 601, be used for setting up multiplex interface, described multiplex interface for the connecing of games system
Entering to route stratum server and set up communication linkage, described multiplex interface allows virtual terminal to log in;
Data transmission module 602, is connected with setting up module 601, for there being virtual terminal to log in described multiplexing
During interface, the virtual terminal of multiple logins is tied on a communication linkage, is realized and this communication by communication linkage
Data transmission between virtual terminal and the described access routing layer server of link binding.
In one embodiment, described data transmission module 602, including: send request reception unit, be used for receiving
The solicited message that virtual terminal is write by thread, wherein, is the void of each login self in described multiplex interface
Intend terminal and set up one respectively for the thread carried out data transmission;Writing unit, is connected with sending request reception unit,
In the solicited message write message transmit queue that virtual terminal is write;Data transmission unit, with writing unit even
Connect, in real time the request of the virtual terminal bound with this communication linkage in message transmit queue being believed by communication linkage
Breath is sent to described access routing layer server;Response message reception units, is connect described in being received by communication linkage
Enter to route the response message of the virtual terminal that stratum server is sent to bind with this communication linkage;Message allocation unit, with
Response message reception units connects, for being assigned to corresponding with the terminal number in response message by the response message of reception
Receiving in message queue, wherein, in described multiplex interface, virtual terminal for each login is set up one respectively and is connect
Receive message queue;Trigger element, is connected with message allocation unit, is subordinated to the reception of self for triggering virtual terminal
Message queue obtains the response message belonging to self.
In one embodiment, when each virtual terminal sends request by thread write, transmission request is locked.
In one embodiment, described multiplex interface and the access routing layer server of games system are set up a plurality of logical
Letter link.
In another embodiment, additionally providing a kind of software, this software is used for performing above-described embodiment and the most real
Execute the technical scheme described in mode.
In another embodiment, additionally providing a kind of storage medium, in this storage medium, storage has above-mentioned software,
This storage medium includes but not limited to: CD, floppy disk, hard disk, scratch pad memory etc..
In embodiments of the present invention, by setting up multiplex interface, multiplex interface and the access road of games system
Communication linkage is set up, when having virtual terminal (such as, the Internet stake, phone stake, self-aided terminal by stratum server
The terminal of the stake channel such as stake, mobile phone stake) when logging in described multiplex interface, by the virtual end of multiple logins
End is tied on a communication linkage, realizes the virtual terminal with the binding of this communication linkage by communication linkage and accesses road
Transmitted by the data between stratum server, i.e. can realize one communication linkage of multiple virtual terminal multiplexings and access route
Stratum server carries out data transmission.Compared with on-link mode (OLM) of the prior art, when terminal quantity sharply increases, can
To utilize less number of links to complete great amount of terminals and the data transmission accessed between routing layer server, it is substantially reduced
Link number, reduces the hardware configuration requirement to backstage gaming system server, and the resource reducing backstage games system is opened
Pin, is conducive to improving the process performance of backstage games system;Due to one communication linkage of multiple terminal multiplexings, improve
The throughput of link, is favorably improved the security performance of games system.
Obviously, those skilled in the art should be understood that each module of the above-mentioned embodiment of the present invention or each step are permissible
Realizing with general calculating device, they can concentrate on single calculating device, or is distributed in multiple calculating
On the network that device is formed, alternatively, they can realize with calculating the executable program code of device, thus,
Can be stored in storing in device and be performed by calculating device, and in some cases, can be to be different from
The step shown or described by order execution herein, or they are fabricated to respectively each integrated circuit modules, or
Multiple modules in them or step are fabricated to single integrated circuit module and realize by person.So, the embodiment of the present invention
It is not restricted to any specific hardware and software combine.
The foregoing is only the preferred embodiments of the present invention, be not limited to the present invention, for the skill of this area
For art personnel, the embodiment of the present invention can have various modifications and variations.All within the spirit and principles in the present invention,
Any modification, equivalent substitution and improvement etc. made, should be included within the scope of the present invention.
Claims (8)
1. the data transmission method for games system, it is characterised in that including:
Setting up multiplex interface, described multiplex interface is set up for the access routing layer server with games system
Communication linkage, described multiplex interface allows virtual terminal to log in;
When there being virtual terminal to log in described multiplex interface, the virtual terminal of multiple logins is tied to a communication
Chain, by communication linkage realize with this communication linkage binding virtual terminal and described access routing layer server it
Between data transmission.
2. the data transmission method for games system as claimed in claim 1, it is characterised in that described many
In the multiplex interface of road for the virtual terminal of each login self set up respectively one for the thread carried out data transmission,
Realized by communication linkage between virtual terminal and the described access routing layer server of the binding of this communication linkage
Data transmission, including:
Receive the solicited message that virtual terminal is write by thread;
In the solicited message write message transmit queue that virtual terminal is write;
The solicited message of virtual terminal will bound with this communication linkage in message transmit queue in real time by communication linkage
It is sent to described access routing layer server;
The virtual terminal that described access routing layer server is sent to bind is received with this communication linkage by communication linkage
Response message;
The response message of reception is assigned in the reception message queue corresponding with the terminal number in response message, wherein,
In described multiplex interface, a reception message queue set up respectively by the virtual terminal for each login;
Triggering virtual terminal is subordinated to receiving of self and obtains the response message belonging to self in message queue.
3. the data transmission method for games system as claimed in claim 2, it is characterised in that each virtual end
When end is by thread write request information, solicited message is locked.
4., as claimed any one in claims 1 to 3 for the data transmission method of games system, its feature exists
In, the access routing layer server of described multiplex interface and games system sets up a plurality of communication linkage.
5. the data transmission device for games system, it is characterised in that including:
Setting up module, be used for setting up multiplex interface, described multiplex interface is for the access road with games system
Being set up communication linkage by stratum server, described multiplex interface allows virtual terminal to log in;
Data transmission module, for when there being virtual terminal to log in described multiplex interface, virtual by multiple logins
On terminal binding to communication linkage, realized the virtual terminal and described bound with this communication linkage by communication linkage
Access the data transmission between routing layer server.
6. the data transmission device for games system as claimed in claim 5, it is characterised in that described data
Transport module, including:
Send request reception unit, for receiving the solicited message that virtual terminal is write by thread, wherein, described many
In the multiplex interface of road, the virtual terminal for each login self sets up one respectively for the thread carried out data transmission;
Writing unit, in the solicited message write message transmit queue write by virtual terminal;
Data transmission unit, for the void will bound with this communication linkage in message transmit queue in real time by communication linkage
The solicited message intending terminal is sent to described access routing layer server;
Response message reception units, is sent to lead to this for receiving described access routing layer server by communication linkage
The response message of the virtual terminal of letter link binding;
Message allocation unit, for being assigned to the reception corresponding with the terminal number in response message by the response message of reception
In message queue, wherein, described multiplex interface sets up a reception respectively for the virtual terminal of each login to disappear
Breath queue;
Trigger element, the acquisition in message queue that receives being subordinated to self for triggering virtual terminal belongs to the response of self
Message.
7. the data transmission device for games system as claimed in claim 6, it is characterised in that each virtual end
When holding by thread write transmission request, transmission request is locked.
8. the data transmission device for games system as according to any one of claim 5 to 7, its feature exists
In, the access routing layer server of described multiplex interface and games system sets up a plurality of communication linkage.
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CN108076098A (en) * | 2016-11-16 | 2018-05-25 | 北京京东尚科信息技术有限公司 | A kind of method for processing business and system |
CN112099942A (en) * | 2020-08-04 | 2020-12-18 | 北京奇艺世纪科技有限公司 | Port multiplexing method, system, terminal, server, device and storage medium |
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