CN105956873A - Game data intelligent analysis method - Google Patents
Game data intelligent analysis method Download PDFInfo
- Publication number
- CN105956873A CN105956873A CN201610247380.8A CN201610247380A CN105956873A CN 105956873 A CN105956873 A CN 105956873A CN 201610247380 A CN201610247380 A CN 201610247380A CN 105956873 A CN105956873 A CN 105956873A
- Authority
- CN
- China
- Prior art keywords
- data
- behavior
- game
- entropy
- user
- Prior art date
- Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
- Pending
Links
Classifications
-
- G—PHYSICS
- G06—COMPUTING; CALCULATING OR COUNTING
- G06Q—INFORMATION AND COMMUNICATION TECHNOLOGY [ICT] SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL OR SUPERVISORY PURPOSES; SYSTEMS OR METHODS SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL OR SUPERVISORY PURPOSES, NOT OTHERWISE PROVIDED FOR
- G06Q30/00—Commerce
- G06Q30/02—Marketing; Price estimation or determination; Fundraising
- G06Q30/0201—Market modelling; Market analysis; Collecting market data
Landscapes
- Business, Economics & Management (AREA)
- Strategic Management (AREA)
- Engineering & Computer Science (AREA)
- Accounting & Taxation (AREA)
- Development Economics (AREA)
- Finance (AREA)
- Entrepreneurship & Innovation (AREA)
- Game Theory and Decision Science (AREA)
- Data Mining & Analysis (AREA)
- Economics (AREA)
- Marketing (AREA)
- Physics & Mathematics (AREA)
- General Business, Economics & Management (AREA)
- General Physics & Mathematics (AREA)
- Theoretical Computer Science (AREA)
- Management, Administration, Business Operations System, And Electronic Commerce (AREA)
Abstract
The invention discloses a game data intelligent analysis method. The game data intelligent analysis method comprises the following steps of: receiving, in real time, data fed back from a client and caching the data in a Redis first-in first-out queue; extracting data from the Redis first-in first-out queue; validating the extracted data; according to a preset statistical target, deduplicating the data; counting each user in the data as a vector, and carrying out difference statistical processing of all users' individual information; extracting user behavior characteristics, carrying out difference detection and calculating by using a mutual information entropy; calculating a joint entropy of two events; calculating mutual information MI; dividing a behavior difference value by the MI to obtain a new difference value; calculating to obtain an entropy HIi of the i-th behavior and an entropy of the i-1th behavior, solving a joint distribution rate of the two entropys, and solving an MIi Value to obtain a difference value Di; analyzing the difference value Di and including the analysis results into a statistical result database. The game data intelligent analysis method of the invention makes it possible to conduct fast analysis and processing of data and achieves high practicability.
Description
Technical field
The present invention relates to data analysis field, a kind of intelligent analysis method of game data.
Background technology
Data Analysis refers to be analyzed collecting the mass data come with suitable statistical analysis technique, carries
Take useful information and form conclusion and to data in addition research and the process of summary in detail.This process is also quality management
The support process of system.In practicality, data analysis can help people to judge, in order to takes appropriate action.Data analysis
Fundamentals of Mathematics the most establish in early days in 20th century, but until the appearance of computer just makes practical operation be possibly realized, and make
Obtain data analysis to be promoted.Data analysis is the product that mathematical and computer sciences combines.
Data analysis is widely used in computer system, such as in game operation field, by carrying out game data
Data analysis, it is possible to grasp the status information of whole game player, as logged in, online amount and wastage etc., thus according to object for appreciation
The status information of family, it is possible to planning and management to game provide advisory opinion.The analytical cycle of existing data analysing method
Longer, poor in timeliness, gradually it is difficult to meet the turn of the market maked rapid progress.
Summary of the invention
It is an object of the invention to provide a kind of intelligent analysis method of game data, to solve in above-mentioned background technology
The problem proposed.
For achieving the above object, the present invention provides following technical scheme:
A kind of intelligent analysis method of game data, step is as follows:
1) data of real-time reception client feedback, and by data buffer storage in Redis fifo queue, wherein client
The data of end feedback have pre-defined data form;
2) from Redis fifo queue, data are extracted;
3) data extracted being carried out legitimate verification, if verifying legal, then carrying out step 4), otherwise, abandon this data,
Return step 2);
4) according to the statistics target preset, data are carried out duplicate removal;
5) being added up by each user's individuality in data is a vector, and the information that all users are individual is carried out Variant statistical
Process:
Wherein H is game behavior quantity, and W is user's sample size, and (x is y) user's behavior every day vector, with this, counts f
Calculate the mean difference numerical value of user's behavior on the two, in like manner individual consumer is individually added up, calculate user and playing
Game behavior fluctuation situation in journey, to set up the user behavior curve of cyclical fluctuations;
6) extract user behavior feature and Difference test, use Mutual information entropy to calculate:
Wherein, now the unit of entropy is behavior number;
7) combination entropy of two events of calculating:
8) mutual information MI is calculated:
MI (x, y)=H (x)+H (y)-H (x, y);
9) with MI, behavior difference being business, obtaining new difference is:
Wherein, N is the number of the time interval divided, and Hi (j) is the probability in i-th behavior generation jth day;
10) the entropy HIi calculating i-th behavior is:
In like manner, calculate the entropy of the i-th-1 behavior, and seek the two Joint Distribution rate, obtain the value of MIi, with poor
Value Di;
11) difference Di is resolved, and analysis result is counted in statistical result data base.
As the further scheme of the present invention: described data form is JSON data form, the game that described packet contains
Behavioural information is logon data, login IP, hour of log-on, data generation time, data content.
As the present invention further scheme: step 2) in legitimate verification for check data whether meet pre-fixing
Formula, and data are the most complete.
As the present invention further scheme: step 4) according to preset statistics target judge data the need of
Duplicate removal, if desired, then call Redis interface and carry out duplicate removal, if need not, then enters next step.
Compared with prior art, the invention has the beneficial effects as follows:
Data can quickly be analyzed and processed by the present invention, to obtain the Behavioral change data of user, contributes to game
Operator makes adjustment in time, and to cater to the hobby of user, beneficially gaming operators holds market.
Detailed description of the invention
Below in conjunction with detailed description of the invention, technical scheme is described in more detail.
A kind of intelligent analysis method of game data, step is as follows:
1) data of real-time reception client feedback, and by data buffer storage in Redis fifo queue, wherein client
The data of end feedback have pre-defined data form, in the present embodiment, it is preferred that described data form is JSON data lattice
Formula, described packet produces the game behavioural information such as time, data content containing logon data, login IP, hour of log-on, data;
2) from Redis fifo queue, data are extracted;
3) data extracted being carried out legitimate verification, if verifying legal, then carrying out step 4), otherwise, abandon this data,
Return step 2), wherein legitimate verification is for checking whether data meet predetermined format, and data are the most complete, for not being inconsistent
Close predetermined format and incomplete data the most do not possess researching value, therefore should give up;
4) according to the statistics target preset, data are carried out duplicate removal, whether judges data according to default statistics target
Need duplicate removal, if desired, then call Redis interface and carry out duplicate removal, if need not, then enter next step;
5) being added up by each user's individuality in data is a vector, and the information that all users are individual is carried out Variant statistical
Process;
Wherein H is game behavior quantity, and W is user's sample
Quantity, (x is y) user's behavior every day vector, with this, calculates the mean difference numerical value of user's behavior on the two, in like manner to individual f
Body user individually add up, and calculates user's game behavior fluctuation situation in game process, to set up user behavior
The curve of cyclical fluctuations;
6) extract user behavior feature and Difference test, use Mutual information entropy to calculate:
Wherein, now the unit of entropy is behavior number;
7) combination entropy of two events of calculating:
8) mutual information MI is calculated:
MI (x, y)=H (x)+H (y)-H (x, y);
9) with MI, behavior difference being business, obtaining new difference is:
Wherein, N is the number of the time interval divided, Hi (j)
For the probability in i-th behavior generation jth day;
10) the entropy HIi calculating i-th behavior is:
In like manner, calculate the entropy of the i-th-1 behavior, and ask the two to combine
Distributive law, obtains the value of MIi, thus obtains difference Di, and the reaction of described difference Di is that user is for behavior between two events
Diversity between feature and different behavior, thus two things when the change of monitoring user behavior and user play intuitively
Correlation degree between part;
11) difference Di is resolved, and analysis result is counted in statistical result data base.
Data can quickly be analyzed and processed by the present invention, to obtain the Behavioral change data of user, contributes to game
Operator makes adjustment in time, to cater to the hobby of user.
Above the better embodiment of the present invention is explained in detail, but the present invention is not limited to above-mentioned embodiment party
Formula, in the ken that one skilled in the relevant art is possessed, it is also possible on the premise of without departing from present inventive concept
Various changes can be made.
Claims (4)
1. the intelligent analysis method of a game data, it is characterised in that step is as follows:
1) data of real-time reception client feedback, and by data buffer storage in Redis fifo queue, wherein client is returned
The data of feedback have pre-defined data form;
2) from Redis fifo queue, data are extracted;
3) data extracted being carried out legitimate verification, if verifying legal, then carrying out step 4), otherwise, abandon this data, return
Step 2);
4) according to the statistics target preset, data are carried out duplicate removal;
5) being added up by each user's individuality in data is a vector, carries out the information that all users are individual at Variant statistical
Reason:
Wherein H is game behavior quantity, and W is user's sample size, and (x is y) user's behavior every day vector, with this, calculates f
The mean difference numerical value of user's behavior on the two, in like manner individually adds up individual consumer, calculates user in game process
Game behavior fluctuation situation, to set up the user behavior curve of cyclical fluctuations;
6) extract user behavior feature and Difference test, use Mutual information entropy to calculate:
Wherein, now the unit of entropy is behavior number;
7) combination entropy of two events of calculating:
8) mutual information MI is calculated:
MI (x, y)=H (x)+H (y)-H (x, y);
9) with MI, behavior difference being business, obtaining new difference is:
Wherein, N is the number of the time interval divided, and Hi (j) is the probability in i-th behavior generation jth day;
10) the entropy HIi calculating i-th behavior is:
In like manner, calculate the entropy of the i-th-1 behavior, and seek the two Joint Distribution rate, obtain the value of MIi, to obtain difference Di;
11) difference Di is resolved, and analysis result is counted in statistical result data base.
The intelligent analysis method of game data the most according to claim 1, it is characterised in that described data form is
JSON data form, when the game behavioural information that described packet contains is logon data, login IP, hour of log-on, data generation
Between, data content.
The intelligent analysis method of game data the most according to claim 1 and 2, it is characterised in that step 2) in legal
Property be verified as checking whether data meet predetermined format, and data are the most complete.
The intelligent analysis method of game data the most according to claim 3, it is characterised in that step 4) middle according to presetting
Statistics target judge that data are the need of duplicate removal, if desired, then call Redis interface and carry out duplicate removal, if need not, then enter
Enter next step.
Priority Applications (1)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
CN201610247380.8A CN105956873A (en) | 2016-04-08 | 2016-04-08 | Game data intelligent analysis method |
Applications Claiming Priority (1)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
CN201610247380.8A CN105956873A (en) | 2016-04-08 | 2016-04-08 | Game data intelligent analysis method |
Publications (1)
Publication Number | Publication Date |
---|---|
CN105956873A true CN105956873A (en) | 2016-09-21 |
Family
ID=56917733
Family Applications (1)
Application Number | Title | Priority Date | Filing Date |
---|---|---|---|
CN201610247380.8A Pending CN105956873A (en) | 2016-04-08 | 2016-04-08 | Game data intelligent analysis method |
Country Status (1)
Country | Link |
---|---|
CN (1) | CN105956873A (en) |
Cited By (1)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
CN110227269A (en) * | 2019-05-22 | 2019-09-13 | 武汉掌游科技有限公司 | A kind of Android game user behavior analysis system and method |
Citations (2)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
CN104252458A (en) * | 2013-06-25 | 2014-12-31 | 博雅网络游戏开发(深圳)有限公司 | Data analysis method and device |
CN104866699A (en) * | 2014-02-25 | 2015-08-26 | 上海征途信息技术有限公司 | Intelligent online game data analysis method |
-
2016
- 2016-04-08 CN CN201610247380.8A patent/CN105956873A/en active Pending
Patent Citations (2)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
CN104252458A (en) * | 2013-06-25 | 2014-12-31 | 博雅网络游戏开发(深圳)有限公司 | Data analysis method and device |
CN104866699A (en) * | 2014-02-25 | 2015-08-26 | 上海征途信息技术有限公司 | Intelligent online game data analysis method |
Cited By (1)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
CN110227269A (en) * | 2019-05-22 | 2019-09-13 | 武汉掌游科技有限公司 | A kind of Android game user behavior analysis system and method |
Similar Documents
Publication | Publication Date | Title |
---|---|---|
Ribbens et al. | Seedling recruitment in forests: calibrating models to predict patterns of tree seedling dispersion | |
CN105809190B (en) | A kind of SVM cascade classifier methods based on Feature Selection | |
CN105447147B (en) | A kind of data processing method and device | |
Riska et al. | An EM-based technique for approximating long-tailed data sets with PH distributions | |
WO2016101464A1 (en) | Quality of experience estimation method, device, terminal and server | |
CN104252458B (en) | Data analysing method and device | |
CN109163997B (en) | Rock surface strength measuring method based on deep learning of spectrogram | |
CN107493467B (en) | A kind of video quality evaluation method and device | |
CN105792000A (en) | Video recommendation method and device | |
CN109451303A (en) | A kind of modeling method for user experience quality QoE in VR video | |
CN106231528A (en) | Personalized head related transfer function based on stagewise multiple linear regression generates system and method | |
CN111652659B (en) | VR product evaluation system based on big data | |
CN105978729A (en) | System and method for pushing mobile phone information based on user surfing log and position | |
CN103281555B (en) | Half reference assessment-based quality of experience (QoE) objective assessment method for video streaming service | |
CN105956873A (en) | Game data intelligent analysis method | |
KR102312685B1 (en) | Data analysis support system and data analysis support method | |
CN108710635B (en) | Content recommendation method and device | |
CN105447148B (en) | A kind of Cookie mark correlating method and device | |
CN104917812A (en) | Service node selection method applied to group intelligence calculation | |
Haryadi et al. | QoS measurement of video streaming services in 3G networks using aggregation method | |
CN106375796A (en) | Audience rating statistical method and system | |
Wang et al. | Empirical research on the influence factors of e-commerce development in China | |
Maricic et al. | Measuring the ict development: the fusion of biased and objective approach | |
CN106570003A (en) | Data pushing method and apparatus | |
CN104731851A (en) | Big data analysis method based on topological network |
Legal Events
Date | Code | Title | Description |
---|---|---|---|
C06 | Publication | ||
PB01 | Publication | ||
C10 | Entry into substantive examination | ||
SE01 | Entry into force of request for substantive examination | ||
RJ01 | Rejection of invention patent application after publication |
Application publication date: 20160921 |
|
RJ01 | Rejection of invention patent application after publication |