CN105893046A - Flexible Unity3D and Android combined usage method - Google Patents
Flexible Unity3D and Android combined usage method Download PDFInfo
- Publication number
- CN105893046A CN105893046A CN201610198615.9A CN201610198615A CN105893046A CN 105893046 A CN105893046 A CN 105893046A CN 201610198615 A CN201610198615 A CN 201610198615A CN 105893046 A CN105893046 A CN 105893046A
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- China
- Prior art keywords
- android
- unity3d
- view
- flexible
- scene
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- Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
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Classifications
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- G—PHYSICS
- G06—COMPUTING; CALCULATING OR COUNTING
- G06F—ELECTRIC DIGITAL DATA PROCESSING
- G06F8/00—Arrangements for software engineering
- G06F8/40—Transformation of program code
- G06F8/41—Compilation
-
- G—PHYSICS
- G06—COMPUTING; CALCULATING OR COUNTING
- G06F—ELECTRIC DIGITAL DATA PROCESSING
- G06F8/00—Arrangements for software engineering
- G06F8/30—Creation or generation of source code
- G06F8/34—Graphical or visual programming
-
- G—PHYSICS
- G06—COMPUTING; CALCULATING OR COUNTING
- G06F—ELECTRIC DIGITAL DATA PROCESSING
- G06F8/00—Arrangements for software engineering
- G06F8/40—Transformation of program code
- G06F8/41—Compilation
- G06F8/44—Encoding
- G06F8/447—Target code generation
Abstract
The invention discloses a flexible Unity3D and Android combined usage method which is a method integrating Unity3D to Android so as to achieve flexible usage of 3D scenes. The flexible Unity3D and Android combined usage method is based on a Unity3D graphics engine system supporting an Android platform, and Android flexible loading in 3D Internet products and Unity3D based 3D effects are designed and completed. The flexible Unity3D and Android combined usage method integrates 3D to an Android app, the problem that the app cannot achieve big data sand table display is solved, user habits are retained, and convenience is brought to user usage. The 3D is enabled when being needed and stops memory usage when being not needed, and user experience is improved.
Description
Technical field
Along with the continuous progress of 3D technology, increasing product and application are all presenting to user, net in the way of 3D
The every field such as network game, education, ecommerce.
Simultaneously along with the development of mobile Internet, more and more people use surfing Internet with cell phone, 3D to also appear on mobile phone.
Background technology
Traditional 3D is illustrated in mobile phone application, is that the software using multi-platform support directly generates.The most flexibly will
3D uses as a control.
Maturation based on Unity3D technology, can use the 3D scene that Unity3D makes at present in Android platform
Use flexibly.
Summary of the invention
1, the purpose of the present invention.
The present invention is to solve that in prior art, 3D showing internal memory space hold is too much, speed mode that is slow and that show is inadequate
The problem such as flexibly, it is proposed that a kind of method that Unity3D with Android is used in combination flexibly.
2, the technical solution adopted in the present invention.
The method that Unity3D with Android of the present invention is used in combination flexibly, in accordance with the following steps:
Step 1 Android and Unity3D combines:
Step 1.1) on the basis of original Android engineering, add the literary composition of the Android engineering that part Unity3D derives
Part, then proceeds by exploitation compiling;
Step 1.2) will show that UnityPlayerActivity is inherited at the interface of 3D, then mUnityPlayer view is added
It is added in view to be shown.
Step 2, the 3D scene interactivity of Android and Unity3D:
Step 2.1) when needing to show, the mUnityPlayer that 3D shows is displayed, and is sent out by the api of Unity3D
Send the message of the building sand table image needing loading so that it is start to load 3D data;
Step 2.2) after 3D data have loaded and 3D scene carry out building partial information switching show, switch full frame exhibition
Show;
Step 2.3) Android uses the static method of UnityPlayer class of Unity3D to go to call to Unity3D messaging
The method of unity, Unity3D sends message to Android and uses AndroidJavaObject class to call Android's
Method;
Step 2.4) when switching full frame when, Android interface is hidden except the view of 3D, and then transmission message is drawn to Unity
Hold up and carry out full frame, exit the view that full screen display hides and be then also required to transmit message and carry out the switching of view to Unity engine.
Further in specific embodiment, the when that described step 2.2 entering 3D full screen scene, hidden parts is used to regard
The method full frame displaying 3D scene of figure.
3, beneficial effects of the present invention.
1) 3D is attached in Android app, solves app and cannot realize the difficult problem that big data sand table is shown, retain
User habit and be user-friendly to.
2) displaying 3D model wicket, conveniently checks.
3) need use 3D when enable, it is not necessary to when close save internal memory, improve Consumer's Experience sense.
Accompanying drawing explanation
Fig. 1 is the flow chart of the present invention.
Detailed description of the invention
In order to enable the auditor especially public of Patent Office to be more clearly understood from the technical spirit of the present invention and to have
Benefit effect, applicant will elaborate below by way of example, but the description to embodiment is not to this
The restriction of bright scheme, any pro forma rather than substantial equivalent transformation that is only made according to present inventive concept is all answered
It is considered as technical scheme category.
Embodiment
The present invention is that a mobile terminal 3D sees that room mobile phone app applies " Mei Fangquan ".
In this application, utilizing this method, it is achieved that shown flexibly in the application by 3D, concrete implementation mode is such as
Under:
1, the associated documents in the Android engineering derive Unity3D add in original project, it is also possible to directly to derivation
Engineering modify, will show that UnityPlayerActivity class is inherited at the interface of 3D, and this interface will be placed in an independence
Process in.
2, go to call the method for Unity thus Transfer Parameters by UnitySendMessage () method.
3, Unity go the correlation technique calling Android to remove Transfer Parameters by AndroidJavaObject class.
Such as:
The meaning of above-mentioned code calls the getName () method inside Android exactly, obtains the return value of the method.
4, need to use entering 3D full screen scene when and hide relevant view and call the correlation technique of Unity,
Thus full frame displaying 3D scene.
5, need the view that display is hidden, the switching of Unity scene view to be done the when of exiting full frame.
Claims (2)
1. the method that Unity3D with Android is used in combination flexibly, it is characterised in that in accordance with the following steps:
Step 1 Android and Unity3D combines:
Step 1.1) on the basis of original Android engineering, add the literary composition of the Android engineering that part Unity3D derives
Part, then proceeds by exploitation compiling;
Step 1.2) will show that UnityPlayerActivity is inherited at the interface of 3D, then mUnityPlayer view is added
It is added in view to be shown;
Step 2, the 3D scene interactivity of Android and Unity3D:
Step 2.1) when needing to show, the mUnityPlayer that 3D shows is displayed, and is sent out by the api of Unity3D
Send the message of the building sand table image needing loading so that it is start to load 3D data;
Step 2.2) after 3D data have loaded and 3D scene carry out building partial information switching show, switch full frame exhibition
Show;
Step 2.3) Android uses the static method of UnityPlayer class of Unity3D to go to call to Unity3D messaging
The method of unity, Unity3D sends message to Android and uses AndroidJavaObject class to call Android's
Method;
Step 2.4) when switching full frame when, Android interface is hidden except the view of 3D, and then transmission message is drawn to Unity
Hold up and carry out full frame, exit the view that full screen display hides and be then also required to transmit message and carry out the switching of view to Unity engine.
The method that Unity3D with Android the most according to claim 1 is used in combination flexibly, it is characterised in that: described step
The method full frame displaying 3D scene of hidden parts view is used the when of entering 3D full screen scene in rapid 2.2.
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CN201610198615.9A CN105893046A (en) | 2016-04-01 | 2016-04-01 | Flexible Unity3D and Android combined usage method |
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CN201610198615.9A CN105893046A (en) | 2016-04-01 | 2016-04-01 | Flexible Unity3D and Android combined usage method |
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Cited By (6)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
CN106815021A (en) * | 2016-12-30 | 2017-06-09 | 北京星辰美豆文化传播有限公司 | A kind of operation processing method of application, apparatus and system |
CN107066266A (en) * | 2017-03-22 | 2017-08-18 | 北京潘达互娱科技有限公司 | Unity data processing method and device is supported in Android application |
CN107066257A (en) * | 2017-03-06 | 2017-08-18 | 北京潘达互娱科技有限公司 | A kind of method for packing and device by Unity to Android |
CN108108163A (en) * | 2017-11-10 | 2018-06-01 | 广东电网有限责任公司教育培训评价中心 | Distribution core business 3D trains courseware APP development method |
CN109636907A (en) * | 2018-12-13 | 2019-04-16 | 谷东科技有限公司 | A kind of terrain reconstruction method and system based on AR glasses |
CN109840091A (en) * | 2018-12-12 | 2019-06-04 | 珠海西山居互动娱乐科技有限公司 | A kind of resource dynamic replacement based on the trip of Unity hand goes out the method and device thereof of packet |
Citations (1)
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CN104504576A (en) * | 2015-01-10 | 2015-04-08 | 闽江学院 | Method for achieving three-dimensional display interaction of clothes and platform |
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2016
- 2016-04-01 CN CN201610198615.9A patent/CN105893046A/en active Pending
Patent Citations (1)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
CN104504576A (en) * | 2015-01-10 | 2015-04-08 | 闽江学院 | Method for achieving three-dimensional display interaction of clothes and platform |
Non-Patent Citations (1)
Title |
---|
秦元培: "Unity3D游戏开发之在Android视图中嵌入Unity视图", 《HTTP://BLOG.CSDN.NET/QINYUANPEI/ARTICLE/DETAILS/39380717》 * |
Cited By (6)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
CN106815021A (en) * | 2016-12-30 | 2017-06-09 | 北京星辰美豆文化传播有限公司 | A kind of operation processing method of application, apparatus and system |
CN107066257A (en) * | 2017-03-06 | 2017-08-18 | 北京潘达互娱科技有限公司 | A kind of method for packing and device by Unity to Android |
CN107066266A (en) * | 2017-03-22 | 2017-08-18 | 北京潘达互娱科技有限公司 | Unity data processing method and device is supported in Android application |
CN108108163A (en) * | 2017-11-10 | 2018-06-01 | 广东电网有限责任公司教育培训评价中心 | Distribution core business 3D trains courseware APP development method |
CN109840091A (en) * | 2018-12-12 | 2019-06-04 | 珠海西山居互动娱乐科技有限公司 | A kind of resource dynamic replacement based on the trip of Unity hand goes out the method and device thereof of packet |
CN109636907A (en) * | 2018-12-13 | 2019-04-16 | 谷东科技有限公司 | A kind of terrain reconstruction method and system based on AR glasses |
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Application publication date: 20160824 |