CN105807429B - A kind of near-eye display system for virtual reality - Google Patents
A kind of near-eye display system for virtual reality Download PDFInfo
- Publication number
- CN105807429B CN105807429B CN201610340842.0A CN201610340842A CN105807429B CN 105807429 B CN105807429 B CN 105807429B CN 201610340842 A CN201610340842 A CN 201610340842A CN 105807429 B CN105807429 B CN 105807429B
- Authority
- CN
- China
- Prior art keywords
- fresnel lens
- lens
- main display
- screen
- eye
- Prior art date
- Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
- Active
Links
Classifications
-
- G—PHYSICS
- G02—OPTICS
- G02B—OPTICAL ELEMENTS, SYSTEMS OR APPARATUS
- G02B27/00—Optical systems or apparatus not provided for by any of the groups G02B1/00 - G02B26/00, G02B30/00
- G02B27/01—Head-up displays
- G02B27/0101—Head-up displays characterised by optical features
-
- G—PHYSICS
- G02—OPTICS
- G02B—OPTICAL ELEMENTS, SYSTEMS OR APPARATUS
- G02B27/00—Optical systems or apparatus not provided for by any of the groups G02B1/00 - G02B26/00, G02B30/00
- G02B27/01—Head-up displays
- G02B27/0101—Head-up displays characterised by optical features
- G02B2027/0123—Head-up displays characterised by optical features comprising devices increasing the field of view
Landscapes
- Physics & Mathematics (AREA)
- General Physics & Mathematics (AREA)
- Optics & Photonics (AREA)
- Testing, Inspecting, Measuring Of Stereoscopic Televisions And Televisions (AREA)
Abstract
The invention discloses a kind of near-eye display system for virtual reality, including:Display screen group, including main display, the left redundant screen being arranged on the left of the display surface of main display and the right redundant screen being arranged on the right side of the display surface of main display, the first angle between main display and left redundant screen is obtuse angle, and the second angle between main display and right redundant screen is obtuse angle;Amplifying lens group, it is arranged at the front of display screen group, including left lens and right lens;The image light that the left part and left redundant screen of main display are sent enters the left eye of access customer by left lens, and the image light that the right part and right redundant screen of main display are sent passes through the right eye that right lens enter access customer.Near-eye display system provided by the invention adds the angle of visual field of virtual reality technology offer so that virtual reality technology can visually meet the viewing demand of human eye, so as to provide a user the experience of immersion.
Description
Technical field
The present invention relates to field of virtual reality, more particularly to a kind of near-eye display system for virtual reality.
Background technology
Virtual reality (English:Virtual Reality;Referred to as:VR) it is a kind of can create and the experiencing virtual world
Computer simulation system, it generates a kind of simulated environment using computer, passes through the Three-Dimensional Dynamic what comes into a driver's and entity row of interactive mode
For system emulation user is immersed in the environment, bring the sensory experience for surmounting real life environment for user.In vision
For aspect, virtual reality technology using computer equipment generation virtual scene image, and by optics by image light
Line is delivered to human eye so that user visually can completely experience the virtual scene.
At present, then virtual reality technology passes through optical lens mainly by setting a display screen in front of human eye
The image light for sending display screen such as two pieces of convex lens converges to the left eye and right eye of user respectively, still, by such
The angle of visual field (the English that mode provides:angle of view;Also referred to as visual field, English:Field of View;) typically exist
90 ° or so, and the binocular vision rink corner of human eye is generally 120 °, it can be seen that the angle of visual field that virtual reality technology provides substantially compared with
It is small, the viewing demand of human eye can not be met, also can not just provide a user the experience of immersion.
Therefore, prior art is present can not meet the viewing need of human eye because the angle of visual field that virtual reality technology provides is smaller
The technical problem asked.
The content of the invention
It is an object of the invention to provide a kind of near-eye display system for virtual reality, solve and exist in the prior art
Because virtual reality technology provide the angle of visual field it is smaller can not meet human eye viewing demand technical problem, add virtually
The angle of visual field that reality technology provides so that virtual reality technology can visually meet the viewing demand of human eye, so as to
Provide a user the experience of immersion.
In order to realize foregoing invention purpose, the invention provides a kind of near-eye display system for virtual reality, including:
Display screen group, including main display, the left redundant screen that is arranged on the left of the display surface of the main display and setting
Right redundant screen on the right side of the display surface of the main display, the first angle between the main display and left redundant screen is blunt
Angle, the second angle between the main display and right redundant screen is obtuse angle;
Amplifying lens group, it is arranged at the front of the display screen group, including left lens and right lens;
The image light that the left part of the main display and the left redundant screen are sent enters by the left lens
The image light that the left eye of user, the right part of the main display and the right redundant screen are sent enters by the right lens
The right eye of access customer.
Alternatively, the area equation of the left part and the right part.
Alternatively, equal in magnitude, first angle and second folder of the left redundant screen and the right redundant screen
Angle is equal.
Alternatively, first angle or second angle are specially 125 °.
Alternatively, the amplifying lens group also includes the first extinction catch, and the first extinction catch is arranged at the master
On the line of the intersection point of the midpoint of display screen and the left lens and the right lens.
Alternatively, the resolution ratio of the main display is more than or equal to the resolution ratio of the left redundant screen, the main display
The resolution ratio of screen is more than or equal to the resolution ratio of the right redundant screen.
Alternatively, the left lens are specially first surface Fresnel lens, and the right lens are specially the second curved surface phenanthrene
The intersection point of alunite ear lens, the first surface Fresnel lens and the second curved surface Fresnel lens and the main display
Line between midpoint is vertical with the main display.
Alternatively, the first surface Fresnel lens and the second curved surface Fresnel lens are with spherical surface type PC plate
For substrate, and Fresnel annular zone is carved with the surface away from human eye side, the first surface Fresnel lens or described the
Line between the centre of sphere of two curved surface Fresnel lenses and summit is perpendicular to the main display.
Alternatively, the left lens specifically include the first flat fresnel lens and the second flat fresnel lens, described
First flat fresnel lens are parallel with the main display, first flat fresnel lens and the second plane phenanthrene alunite
The 3rd angle between ear lens is obtuse angle;The right lens specifically include the 3rd flat fresnel lens and fourth plane phenanthrene alunite
Ear lens, the 3rd flat fresnel lens are parallel with the main display, the 3rd flat fresnel lens and described
The 4th angle between fourth plane Fresnel lens is obtuse angle.
Alternatively, the 3rd angle is equal with first angle, and the 4th angle is equal with second angle.
Alternatively, the amplifying lens group also includes the second extinction catch and the 3rd extinction catch, the second extinction gear
Piece is arranged at the intersection point of the main display and the left redundant screen and first flat fresnel lens and described second flat
On line between the intersection point of face Fresnel lens, the 3rd extinction catch is arranged at the main display and the right redundant
On line between the intersection point of screen and the 3rd flat fresnel lens and the intersection point of the fourth plane Fresnel lens.
Alternatively, first flat fresnel lens and the 3rd flat fresnel lens are formed in one.
Alternatively, the left lens specifically include the 3rd curved surface Fresnel lens and the 5th flat fresnel lens, described
Right lens include the 4th curved surface Fresnel lens and the 6th flat fresnel lens;The 3rd curved surface Fresnel lens and described
Line between the intersection point of 4th curved surface Fresnel lens and the midpoint of the main display is vertical with the main display.
Alternatively, the 3rd curved surface Fresnel lens and the 4th curved surface Fresnel lens are with spherical surface type PC plate
For substrate, and Fresnel annular zone is carved with the surface away from human eye side, the 3rd curved surface Fresnel lens or described the
Line between the centre of sphere of four curved surface Fresnel lenses and summit is perpendicular to the main display.
Alternatively, the 5th flat fresnel lens are saturating parallel to the left redundant screen, the 6th flat fresnel
Mirror is parallel to the right redundant screen.
Alternatively, the amplifying lens group also includes the 4th extinction catch and the 5th extinction catch, the 4th extinction gear
Piece is arranged at the intersection point of the main display and the left redundant screen and the 3rd curved surface Fresnel lens and described 5th flat
On line between the intersection point of face Fresnel lens, the 5th extinction catch is arranged at the main display and the right redundant
On line between the intersection point of screen and the 4th curved surface Fresnel lens and the intersection point of the 6th flat fresnel lens.
One or more kinds of implementations in the embodiment of the present invention, at least have the following technical effect that or advantage:
Due in the embodiment of the present invention near-eye display system by left lens by the left part of main display and the left side
Image light that auxiliary screen is sent introduces the left eye of user, and by left lens by the right part of main display and the inside right forward
The image light that screen is sent is helped to enter the right eye of access customer by the right lens, so as to add regarding for virtual reality technology offer
Rink corner so that virtual reality technology can visually meet the viewing demand of human eye, so as to provide a user immersion
Experience.
Brief description of the drawings
In order to illustrate more clearly about the embodiment of the present invention or technical scheme of the prior art, below will be to embodiment or existing
There is the required accompanying drawing used in technology description to be briefly described, it should be apparent that, drawings in the following description are only this
Some embodiments of invention, for those of ordinary skill in the art, without having to pay creative labor, may be used also
To obtain other accompanying drawings according to these accompanying drawings:
Fig. 1 is the module map of near-eye display system provided in an embodiment of the present invention;
Fig. 2 is the structural representation of the first implementation of amplifying lens group provided in an embodiment of the present invention;
Fig. 3 is the structural representation of second of implementation of amplifying lens group provided in an embodiment of the present invention;
Fig. 4 is the structural representation of the third implementation of amplifying lens group provided in an embodiment of the present invention.
Embodiment
Below in conjunction with the accompanying drawing in the embodiment of the present invention, the technical scheme in the embodiment of the present invention is carried out clear, complete
Site preparation describes, it is clear that described embodiment is only part of the embodiment of the present invention, rather than whole embodiments.It is based on
Embodiment in the present invention, those of ordinary skill in the art are obtained every other under the premise of creative work is not made
Embodiment, belong to the scope of protection of the invention.
The embodiment of the present invention provides a kind of near-eye display system for virtual reality, refer to Fig. 1, and Fig. 1 is the present invention
The module map for the near-eye display system that embodiment provides, as shown in figure 1, the near-eye display system includes:
Display screen group 10, including main display 101, the left redundant screen 102 that is arranged on the left of the display surface of main display 101
With the right redundant screen 103 being arranged on the right side of the display surface of main display 101, between main display 101 and left redundant screen 102
One angle is obtuse angle, and the second angle between main display 101 and right redundant screen 103 is obtuse angle;
Amplifying lens group 20, it is arranged at the front of display screen group 10, including left lens 201 and right lens 202;
The image light that the left part and left redundant screen 102 of main display 101 are sent enters access customer by left lens 201
Left eye, the image light that the right part and right redundant screen 103 of main display 101 are sent enters access customer by right lens 202
Right eye.
As can be seen that due in the embodiment of the present invention near-eye display system by left lens by the left part of main display
The image light sent with left redundant screen introduces the left eye of user, and by left lens by the right part of main display and inside right forward
The image light that screen is sent is helped to enter the right eye of access customer by right lens, so as to add the visual field of virtual reality technology offer
Angle so that virtual reality technology can visually meet the viewing demand of human eye, so as to provide a user immersion
Experience.
In specific implementation process, in order to provide a user good visual experience, the figure for avoiding left eye and right eye from seeing
As cause not of uniform size, the area of the left part of main display 101 and right part can be arranged to equal.Certainly, it is main aobvious
101 left part and right part of display screen can be that two parts of same screen or independent two put down
Face, it is not limited herein.
In specific implementation process, in order to provide a user good visual experience, ensure left eye and right eye on visual angle
Symmetrically, left redundant screen and right redundant screen is equal in magnitude, and the first angle and the second angle are equal.
Preferably, the first angle or the second angle are specially 125 °, 135 ° or 145 °, it is of course also possible to according to actual feelings
Condition, the first angle or the second angle are arranged to suitable angle, for example, could be arranged to 125 °, 135 ° or 145 ° this 3 angles
Unspecified angle between degree, or other angles are arranged to, to meet the needs of actual conditions, it is not limited herein.
In specific implementation process, in order to avoid the image light that the left part of main display 101 is sent enters right eye,
Or the image light that the right part of main display 101 is sent enters left eye, amplifying lens group 20 also includes the first extinction and kept off
Piece 2031, the first extinction catch 2031 are arranged at midpoint and the intersection point of left lens 201 and right lens 202 of main display 101
On line, so, the first extinction catch 2031 can just absorb the image light that the left part of main display 101 is sent to right eye
Line, while the image light that the right part for absorbing main display 101 is sent to left eye, avoid the interference of right and left eyes image.
In actual applications, the first extinction catch 2031 can be the catch for scribbling light-absorbing coating, and light-absorbing coating specifically may be used
Using phosphate is contained, containing coating of material such as carbon black or aquadag etc., not to be limited herein.
In specific implementation process, the resolution ratio of main display 101 is more than or equal to the resolution ratio of left redundant screen 102, main
The resolution ratio of display screen 101 is more than or equal to the resolution ratio of right redundant screen 103, wherein, a preferable scheme is main display
101 resolution ratio is more than the resolution ratio of left redundant screen 102, and the resolution ratio of main display 101 is more than the resolution of right redundant screen 103
Rate, so so that the image provided a user by main display 101 is the higher image of resolution ratio, and passes through left redundant screen
102 and the image that provides a user of right redundant screen 10 be the relatively low image of resolution ratio, meet the observation custom of human eye.
Known in technical staff belonging to this area, one of people's encephalic vertigo Producing reason is because human eye is actual outer in observation
During boundary's environment, the image in region namely depth of field part where human eye focus is relatively clear, and the area beyond human eye focus area
Region outside domain namely depth of field part is Relative Fuzzy, but in virtual reality technology, if it is shown that passing through camera
Image Deng shooting is not bad, if it is shown that being all by establishing after model the image rendered, whole image by computer
It is gem-pure, namely can cause human eye observation to image major part region be all that clearly image, human brain will be absorbed in mixed
Disorderly, so as to cause the generation of people's encephalic vertigo.And in a preferred scheme of near-eye display system provided in an embodiment of the present invention, it is main
The resolution ratio of display screen 101 is more than the resolution ratio of left redundant screen 102 and right redundant screen 103, has natively met the observation of human eye
Custom, so as to avoid or reduce the caused possibility of people's encephalic vertigo, certainly, it is necessary to illustrate, in this feelings
The image for referring to show on main display 101, left redundant screen 102 and right redundant screen 103 under condition is clearly in itself.
In actual applications, can be shown on left redundant screen 102 and right redundant screen 103 can with main display 101
The image that image mutually splices, the profile of edge object in the image on main display 101 can also be shown, it might even be possible to display with
The background colour identical pure color color of image on main display 101, certainly, shows on left redundant screen 102 and right redundant screen 103
Picture material need to be set before broadcasting, or as the computer equipment where near-eye display system according to main display
The content shown on 101 is configured, and is not limited herein.
Meanwhile in general, in order to provide a user the visual experience of immersion, can use high-resolution display screen to
User shows image, and the resolution ratio of the main display 101 in the embodiment of the present invention is more than left redundant screen 102 and right redundant screen
103 resolution ratio, namely without three pieces of display screen degree are used into same resolution ratio, in the situation for the observation custom for meeting human eye
Under, ensure that will not increase cost too much.
Certainly, it is necessary to which the size of explanation, left redundant screen 102 and right redundant screen 103 is not limited in the present embodiment,
Technical staff belonging to this area can be according to actual conditions, such as near-eye display system needs the angle of visual field that provides or nearly eye to show
Show specific light path of system etc., left redundant screen 102 and right redundant screen 103 are arranged to suitable size, to meet actual feelings
The demand of condition, is just repeated no more herein.
Fig. 2 is refer to, Fig. 2 is the structural representation of the first implementation of amplifying lens group provided in an embodiment of the present invention
Figure, as shown in Fig. 2 left lens 201 are specially first surface Fresnel lens 2011, right lens 202 are specially that the second curved surface is luxuriant and rich with fragrance
Alunite ear lens 2021, the intersection point and main display of the curved surface Fresnel lens 2021 of first surface Fresnel lens 2011 and second
Line between 101 midpoint is vertical with main display 101.
Please continue to refer to Fig. 2, in the present embodiment, the curved surface Fresnel lens of first surface Fresnel lens 2011 and second
2021 using spherical surface type PC plate as substrate, and Fresnel annular zone is carved with the surface away from human eye side, and first surface is luxuriant and rich with fragrance
Line between the centre of sphere and summit of alunite ear lens 2011 or the second curved surface Fresnel lens 2021 perpendicular to main display 101,
The summit of the curved surface Fresnel lens 2021 of first surface Fresnel lens 2011 or second refers to the display apart from main display 101
A bit of face recently, by taking first surface Fresnel lens 2011 as an example, the centre of sphere 20111, can make parallel to main display 101
Display surface parallel lines, when the parallel lines and the place sphere of first surface Fresnel lens 2011 are tangent, intersect with sphere
Point is summit 20112.
PC plate refers to using makrolon as main component, using sheet material made of coextrusion techniques, certainly, in other implementations
In example, the technical staff described in this area also can select other suitable sheet materials to carry out making curved surface according to actual conditions
Fresnel lens, it is not limited herein.
Certainly, in order to ensure imaging effect of the image in human eye, the curved surface of first surface Fresnel lens 2011 or second
Line between the centre of sphere of Fresnel lens 2021 and summit can pass through the human eye of the user of respective side, namely first surface phenanthrene
Between line and the centre of sphere of the second curved surface Fresnel lens 2021 and summit between the centre of sphere of alunite ear lens 2011 and summit
The distance between line be interpupillary distance, in general, the interpupillary distance of adult male between 60 millimeters~73 millimeters, adult female's
Interpupillary distance can be adjusted, to meet actual conditions between 53 millimeters~68 millimeters by corresponding mechanical structure to interpupillary distance
Needs, just repeat no more herein.
It is noted, of course, that in the image that shows respectively of left part and right part of main display 101,
The actual range of corresponding points needs bent less than the line between the centre of sphere of first surface Fresnel lens 2011 and summit and second
The distance between line between the centre of sphere of face Fresnel lens 2021 and summit, namely less than interpupillary distance, can correctly exist
It is imaged in human eye, just repeats no more herein.
So, first surface Fresnel lens 2011 can just send the left part of main display and left redundant screen
Image light introduces the left eye of user, and the second curved surface Fresnel lens 2021 just can be by the left part of main display and inside left
The image light for helping screen to send introduces the left eye of user.
After the first implementation of amplifying lens group 20 has been introduced, Fig. 3 is refer to, Fig. 3 carries for the embodiment of the present invention
The structural representation of second of implementation of the amplifying lens group of confession, as shown in figure 3, to specifically include first flat for left lens 201
The flat fresnel lens 2013 of face Fresnel lens 2012 and second, the first flat fresnel lens 2012 and main display 101
Parallel, the 3rd angle between the first flat fresnel lens 2012 and the second flat fresnel lens 2013 is obtuse angle;It is right saturating
Mirror 202 specifically includes the 3rd flat fresnel lens 2022 and fourth plane Fresnel lens 2023, and the 3rd flat fresnel is saturating
Mirror 2022 is parallel with main display 101, between the 3rd flat fresnel lens 2022 and fourth plane Fresnel lens 2023
4th angle is obtuse angle.
Flat fresnel lens can also use the PC plate of foregoing description to be made, and just repeat no more herein.
In order to reduce the image light of left redundant screen 102 into the pattern distortion after left eye and the figure of right redundant screen 103
The pattern distortion entered as light after right eye, a preferably embodiment is that the 3rd angle is equal with the first angle, the 4th angle
It is equal with the second angle.
Please continue to refer to Fig. 3, as shown in figure 3, amplifying lens group 20 also includes the second extinction catch 2032 and the 3rd extinction
Catch 2033, the second extinction catch 2032 are arranged at the intersection point and the first flat fresnel of main display 101 and left redundant screen 102
On line between the intersection point of the flat fresnel lens 2013 of lens 2012 and second, so, the second extinction catch 2032 is with regard to energy
The light that left redundant screen 102 is sent to the first flat fresnel lens 2012 is enough absorbed, avoids the left side to main display 101
Distribute the interference of the image light;3rd extinction catch 2033 be arranged at the intersection point of main display 101 and right redundant screen 103 with
On line between 3rd flat fresnel lens 2022 and the intersection point of fourth plane Fresnel lens 2023, so, the 3rd inhales
Light trap piece 2033 can just absorb the light that right redundant screen 103 is sent to the 3rd flat fresnel lens 2022, avoid to main aobvious
The interference for the image light that the right part of display screen 101 is sent.
In specific implementation process, the first flat fresnel lens 2013 and the 3rd flat fresnel lens 2015 are integrated
Shaping.
After second of implementation of amplifying lens group 20 has been introduced, Fig. 4 is refer to, Fig. 4 carries for the embodiment of the present invention
The structural representation of the third implementation of the amplifying lens group of confession, as shown in figure 4, left lens 201 specifically include the 3rd song
The flat fresnel lens 2015 of face Fresnel lens 2014 and the 5th, right lens 202 include the 4th curved surface Fresnel lens 2024
With the 6th flat fresnel lens 2025;The intersection point of 3rd curved surface Fresnel lens 2014 and the 4th curved surface Fresnel lens 2024
Line between the midpoint of main display is vertical with main display.
Please continue to refer to Fig. 4, as shown in figure 4, in the present embodiment, the 3rd curved surface Fresnel lens 2014 and the 4th curved surface
Fresnel lens 2024 is carved with Fresnel annular zone using spherical surface type PC plate as substrate on the surface away from human eye side,
Line between 3rd curved surface Fresnel lens 2014 or the centre of sphere of the 4th curved surface Fresnel lens 2024 and summit is perpendicular to master
Display screen, this, which is in the first implementation of amplifying lens group, has been carried out being discussed in detail, and just repeats no more herein.
Please continue to refer to Fig. 4, as shown in figure 4, in the present embodiment, entering to reduce the image light of left redundant screen 102
Enter the pattern distortion that the image light of the pattern distortion after left eye and right redundant screen 103 enters after right eye, the 5th plane phenanthrene alunite
Ear lens 2015 are parallel to left redundant screen 102, and the 6th flat fresnel lens 2025 are parallel to right redundant screen 103.
Please continue to refer to Fig. 4, as shown in figure 4, in the present embodiment, amplifying lens group also includes the 4th extinction catch 2034
With the 5th extinction catch 2035, the 4th extinction catch 2034 is arranged at the intersection point and the 3rd curved surface phenanthrene of main display and left redundant screen
On line between the intersection point of alunite ear lens and the 5th flat fresnel lens, the 5th extinction catch is arranged at main display and the right side
On line between the intersection point of auxiliary screen and the 4th curved surface Fresnel lens and the intersection point of the 6th flat fresnel lens, this is in
Have been carried out being discussed in detail in second of implementation of amplifying lens group, just repeat no more herein.
One or more kinds of implementations in the embodiment of the present invention, at least have the following technical effect that or advantage:
Due in the embodiment of the present invention near-eye display system by left lens by the left part and left redundant of main display
Shield the image light sent and introduce the left eye of user, and sent the right part of main display and right redundant screen by left lens
Image light enter the right eye of access customer by right lens, so as to add the angle of visual field of virtual reality technology offer so that empty
The viewing demand of human eye can visually be met by intending reality technology, so as to provide a user the experience of immersion.
All features disclosed in this specification, or disclosed all methods or during the step of, except mutually exclusive
Feature and/or step beyond, can combine in any way.
Any feature disclosed in this specification (including any accessory claim, summary and accompanying drawing), except non-specifically chatting
State, can alternative features equivalent by other or with similar purpose replaced.I.e., unless specifically stated otherwise, each feature
It is an example in a series of equivalent or similar characteristics.
The invention is not limited in foregoing embodiment.The present invention, which expands to, any in this manual to be disclosed
New feature or any new combination, and disclose any new method or process the step of or any new combination.
Claims (16)
- A kind of 1. near-eye display system for virtual reality, it is characterised in that including:Display screen group, including main display, the left redundant screen that is arranged on the left of the display surface of the main display and it is arranged at institute The right redundant screen on the right side of the display surface of main display is stated, the first angle between the main display and left redundant screen is obtuse angle, The second angle between the main display and right redundant screen is obtuse angle;Amplifying lens group, it is arranged at the front of the display screen group, including left lens and right lens;The image light that the left part of the main display and the left redundant screen are sent enters access customer by the left lens Left eye, the image light that the right part of the main display and the right redundant screen are sent enters by the right lens to be used The right eye at family.
- 2. near-eye display system as claimed in claim 1, it is characterised in that the face of the left part and the right part Product is equal.
- 3. near-eye display system as claimed in claim 1, it is characterised in that the left redundant screen and the right redundant screen it is big Small equal, first angle and second angle are equal.
- 4. near-eye display system as claimed in claim 3, it is characterised in that first angle or second angle are specific For 125 °.
- 5. near-eye display system as claimed in claim 1, it is characterised in that the amplifying lens group also includes the first extinction and kept off Piece, the first extinction catch are arranged at midpoint and the left lens and the company of the intersection point of the right lens of the main display On line.
- 6. near-eye display system as claimed in claim 1, it is characterised in that the resolution ratio of the main display is more than or equal to The resolution ratio of the left redundant screen, the resolution ratio of the main display are more than or equal to the resolution ratio of the right redundant screen.
- 7. the near-eye display system as described in any claim in claim 1-6, it is characterised in that the left lens are specially One curved surface Fresnel lens, the right lens are specially the second curved surface Fresnel lens, the first surface Fresnel lens and Line between the intersection point of the second curved surface Fresnel lens and the midpoint of the main display is vertical with the main display.
- 8. near-eye display system as claimed in claim 7, it is characterised in that the first surface Fresnel lens and described Two curved surface Fresnel lenses are carved with Fresnel ring using spherical surface type PC plate as substrate on the surface away from human eye side Band, line between the centre of sphere and summit of the first surface Fresnel lens or the second curved surface Fresnel lens perpendicular to The main display.
- 9. the near-eye display system as described in any claim in claim 1-6, it is characterised in that the left lens specifically include First flat fresnel lens and the second flat fresnel lens, first flat fresnel lens are put down with the main display OK, the 3rd angle between first flat fresnel lens and second flat fresnel lens is obtuse angle;The right side Lens specifically include the 3rd flat fresnel lens and fourth plane Fresnel lens, the 3rd flat fresnel lens and institute State that main display is parallel, the 4th angle between the 3rd flat fresnel lens and the fourth plane Fresnel lens is Obtuse angle.
- 10. near-eye display system as claimed in claim 9, it is characterised in that the 3rd angle and the first angle phase Deng the 4th angle is equal with second angle.
- 11. near-eye display system as claimed in claim 9, it is characterised in that the amplifying lens group also includes the second extinction Catch and the 3rd extinction catch, the second extinction catch are arranged at intersection point and the institute of the main display and the left redundant screen State on the line between the intersection point of the first flat fresnel lens and second flat fresnel lens, the 3rd extinction gear Piece is arranged at intersection point and the 3rd flat fresnel lens and described Siping City of the main display and the right redundant screen On line between the intersection point of face Fresnel lens.
- 12. near-eye display system as claimed in claim 9, it is characterised in that first flat fresnel lens and described 3rd flat fresnel lens are formed in one.
- 13. the near-eye display system as described in any claim in claim 1-6, it is characterised in that the left lens are specifically wrapped Include the 3rd curved surface Fresnel lens and the 5th flat fresnel lens, the right lens include the 4th curved surface Fresnel lens and the Six flat fresnel lens;The intersection point of the 3rd curved surface Fresnel lens and the 4th curved surface Fresnel lens and the master Line between the midpoint of display screen is vertical with the main display.
- 14. near-eye display system as claimed in claim 13, it is characterised in that the 3rd curved surface Fresnel lens and described 4th curved surface Fresnel lens is carved with Fresnel ring using spherical surface type PC plate as substrate on the surface away from human eye side Band, line between the 3rd curved surface Fresnel lens or the centre of sphere of the 4th curved surface Fresnel lens and summit perpendicular to The main display.
- 15. near-eye display system as claimed in claim 13, it is characterised in that the 5th flat fresnel lens parallel to The left redundant screen, the 6th flat fresnel lens are parallel to the right redundant screen.
- 16. near-eye display system as claimed in claim 13, it is characterised in that the amplifying lens group also includes the 4th extinction Catch and the 5th extinction catch, the 4th extinction catch are arranged at intersection point and the institute of the main display and the left redundant screen State on the line between the intersection point of the 3rd curved surface Fresnel lens and the 5th flat fresnel lens, the 5th extinction gear Piece is arranged at the intersection point of the main display and the right redundant screen and the 4th curved surface Fresnel lens and described 6th flat On line between the intersection point of face Fresnel lens.
Priority Applications (1)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
CN201610340842.0A CN105807429B (en) | 2016-05-20 | 2016-05-20 | A kind of near-eye display system for virtual reality |
Applications Claiming Priority (1)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
CN201610340842.0A CN105807429B (en) | 2016-05-20 | 2016-05-20 | A kind of near-eye display system for virtual reality |
Publications (2)
Publication Number | Publication Date |
---|---|
CN105807429A CN105807429A (en) | 2016-07-27 |
CN105807429B true CN105807429B (en) | 2018-02-09 |
Family
ID=56452636
Family Applications (1)
Application Number | Title | Priority Date | Filing Date |
---|---|---|---|
CN201610340842.0A Active CN105807429B (en) | 2016-05-20 | 2016-05-20 | A kind of near-eye display system for virtual reality |
Country Status (1)
Country | Link |
---|---|
CN (1) | CN105807429B (en) |
Families Citing this family (12)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
CN107544145B (en) * | 2016-06-28 | 2021-06-01 | 松下知识产权经营株式会社 | Head-mounted display device |
CN106054393B (en) * | 2016-08-10 | 2019-02-01 | 成都虚拟世界科技有限公司 | A kind of near-eye display system and virtual reality device |
CN106291932A (en) * | 2016-09-06 | 2017-01-04 | 京东方科技集团股份有限公司 | A kind of virtual implementing helmet |
CN106406536A (en) * | 2016-09-29 | 2017-02-15 | 努比亚技术有限公司 | Head device, display device and image display method |
CN108957743B (en) * | 2017-05-22 | 2020-12-22 | 宏碁股份有限公司 | Virtual reality display device |
CN107462994A (en) * | 2017-09-04 | 2017-12-12 | 浙江大学 | Immersive VR head-wearing display device and immersive VR display methods |
CN108492724A (en) * | 2018-02-05 | 2018-09-04 | 中国科学院长春光学精密机械与物理研究所 | A kind of immersion display device and VR equipment adapting to visual characteristic |
US10451882B2 (en) * | 2018-03-16 | 2019-10-22 | Sharp Kabushiki Kaisha | Hinged lens configuration for a compact portable head-mounted display system |
CN110703443A (en) * | 2019-10-22 | 2020-01-17 | 华北科技学院 | VR display method and VR viewing device |
TWI715386B (en) * | 2019-12-30 | 2021-01-01 | 宏碁股份有限公司 | Virtual reality display apparatus |
TWI731596B (en) * | 2020-02-21 | 2021-06-21 | 宏星技術股份有限公司 | Virtual reality display apparatus |
CN115774335A (en) * | 2022-11-11 | 2023-03-10 | Oppo广东移动通信有限公司 | Virtual image display device |
Family Cites Families (5)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
JP5494153B2 (en) * | 2010-04-08 | 2014-05-14 | ソニー株式会社 | Image display method for head mounted display |
CN103323947A (en) * | 2012-03-19 | 2013-09-25 | 江苏慧光电子科技有限公司 | Head up display device based on laser holographic projection imaging |
CN202710871U (en) * | 2012-06-28 | 2013-01-30 | 黄明传 | Glasses with interface transmission processing function |
US9395543B2 (en) * | 2013-01-12 | 2016-07-19 | Microsoft Technology Licensing, Llc | Wearable behavior-based vision system |
CN205787371U (en) * | 2016-05-20 | 2016-12-07 | 成都理想境界科技有限公司 | A kind of near-eye display system for virtual reality |
-
2016
- 2016-05-20 CN CN201610340842.0A patent/CN105807429B/en active Active
Also Published As
Publication number | Publication date |
---|---|
CN105807429A (en) | 2016-07-27 |
Similar Documents
Publication | Publication Date | Title |
---|---|---|
CN105807429B (en) | A kind of near-eye display system for virtual reality | |
CN106791784B (en) | A kind of the augmented reality display methods and device of actual situation coincidence | |
CN205787371U (en) | A kind of near-eye display system for virtual reality | |
JP6384940B2 (en) | 3D image display method and head mounted device | |
CN105044912B (en) | A kind of 3D paraxonics virtual image display system | |
Teitel | The Eyephone: a head-mounted stereo display | |
CN204883042U (en) | Optical enlargement combination mirror, two mesh wear -type virtual reality display device | |
CN103235478B (en) | System, device, image processing method and apparatus for circular-screen stereographic image capturing | |
CN106448474A (en) | Seamless inner spherical display large screen of any arc angle | |
CN109298793B (en) | Screen position adjusting method and device | |
CN104735437B (en) | A kind of display screen for multiple views 3-D imaging system | |
CN107111143A (en) | Vision system and viewing equipment | |
CN107016899B (en) | A kind of actual situation combination display system | |
CN206133120U (en) | Display panel and display device | |
CN104698592A (en) | Fresnel lens based naked-eye suspension stereo display system and method | |
CN108254933A (en) | A kind of naked-eye stereoscopic display system based on lenticulation | |
CN209879155U (en) | Stereoscopic projection device based on double gratings | |
CN102917176A (en) | Three-dimensional stereoscopic parallax subtitle generating method | |
CN105894454A (en) | Holographic display system coinciding with landform | |
CN202995248U (en) | Device and system used for curtain ring three-dimensional shooting | |
CN207603821U (en) | A kind of bore hole 3D systems based on cluster and rendering | |
CN103176345B (en) | The human eye bionic stereo projection apparatus of non-rectangle plane | |
CN205374893U (en) | High definition bore hole 3D shows light path | |
CN104270628A (en) | Naked eye suspended stereo display system based on Fresnel lenses and using method thereof | |
CN107682686A (en) | A kind of virtual reality display device, display device and display methods |
Legal Events
Date | Code | Title | Description |
---|---|---|---|
C06 | Publication | ||
PB01 | Publication | ||
C10 | Entry into substantive examination | ||
SE01 | Entry into force of request for substantive examination | ||
GR01 | Patent grant | ||
GR01 | Patent grant |