CN105709410A - Interactive entertainment device - Google Patents

Interactive entertainment device Download PDF

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Publication number
CN105709410A
CN105709410A CN201610056684.6A CN201610056684A CN105709410A CN 105709410 A CN105709410 A CN 105709410A CN 201610056684 A CN201610056684 A CN 201610056684A CN 105709410 A CN105709410 A CN 105709410A
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CN
China
Prior art keywords
player
input
numerical value
button
module
Prior art date
Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
Pending
Application number
CN201610056684.6A
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Chinese (zh)
Inventor
黎兰霞
Current Assignee (The listed assignees may be inaccurate. Google has not performed a legal analysis and makes no representation or warranty as to the accuracy of the list.)
Guangzhou Xintong Animation Technology Co Ltd
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Guangzhou Xintong Animation Technology Co Ltd
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed by Guangzhou Xintong Animation Technology Co Ltd filed Critical Guangzhou Xintong Animation Technology Co Ltd
Priority to CN201610056684.6A priority Critical patent/CN105709410A/en
Publication of CN105709410A publication Critical patent/CN105709410A/en
Pending legal-status Critical Current

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Classifications

    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F3/00Board games; Raffle games
    • A63F3/04Geographical or like games ; Educational games
    • A63F3/0478Geographical or like games ; Educational games concerning life sciences, e.g. biology, ecology, nutrition, health, medicine, psychology
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F3/00Board games; Raffle games
    • A63F3/04Geographical or like games ; Educational games
    • A63F3/0478Geographical or like games ; Educational games concerning life sciences, e.g. biology, ecology, nutrition, health, medicine, psychology
    • A63F2003/0481Biology

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  • Engineering & Computer Science (AREA)
  • Medical Informatics (AREA)
  • Biodiversity & Conservation Biology (AREA)
  • Physiology (AREA)
  • Psychiatry (AREA)
  • Child & Adolescent Psychology (AREA)
  • Epidemiology (AREA)
  • General Health & Medical Sciences (AREA)
  • Health & Medical Sciences (AREA)
  • Display Devices Of Pinball Game Machines (AREA)
  • Life Sciences & Earth Sciences (AREA)
  • Bioinformatics & Cheminformatics (AREA)
  • Psychology (AREA)
  • Public Health (AREA)
  • Social Psychology (AREA)
  • Zoology (AREA)
  • Educational Technology (AREA)
  • Multimedia (AREA)
  • Nutrition Science (AREA)

Abstract

The invention provides an interactive entertainment device, which comprises a machine stand and an entertainment system arranged in the machine stand, wherein the entertainment system comprises a display screen, a first player button component, a second player button component and a control circuit board; the display screen is arranged on the platform of the machine stand; the control circuit is arranged in the machine stand; an entertainment program is saved in the control circuit board; and the display screen, the first player button component and the second player button component are connected to the control circuit board. The interactive entertainment device provided by the invention is applicable to two players, so that a child and a parent can play together; game contents are presented in the form of mutually restricted animal cartoon images, so that the child can learn new knowledge on the mutual restriction principle of animals from games; and meanwhile, through the cartoon images differing in size, better interaction can be also achieved between the child and the parent, so that the interactive entertainment device is stronger in interactivity and educational performance.

Description

A kind of interdynamic recreational apparatus
Technical field
The present invention relates to entertainment for children apparatus field, be specifically related to a kind of interdynamic recreational apparatus.
Background technology
The education of child and intelligent development are very important links in child growth process, also it is the part paid special attention to of settling accounts, generally, child is educated and intellectual development by sole by children's book, child can only passively accept the knowledge designed on books, educational mode is stiff, interactive difference, in addition book contents is uninteresting, read such books, child's possibly cannot complete to read by geography, and owing to the little virtuous mode of word is very uninteresting for child, therefore such books are not easy to attract children ' s reading, greatly reduce the interest of children for learning, it is unfavorable for children education and intelligent development.
Owing to child is in the stage of growth, sound, figure and animation there are is stronger interest and likes, therefore by providing required knowledge of growing up to be easier to be accepted by child with the entertainment for children equipment of sound, figure and animation to child, and deep liking by child.
But, existing entertainment for children equipment is individually played by child mostly, lacks interactive;Additionally, the game content in amusement equipment all lacks moral, it is impossible to allow child gather in the crops to some extent in amusement process.
Summary of the invention
It is an object of the invention to, for problems of the prior art, it is provided that a kind of interdynamic recreational apparatus, it designs for child player, possesses higher interactive and educational.
For achieving the above object, the present invention is by the following technical solutions:
A kind of interdynamic recreational apparatus, including board and the entertainment systems being installed in board, described entertainment systems includes display screen, first player's button assembly, second player's button assembly and control circuit plate;Described display screen is installed on the table top of board;Described first player's button assembly includes first to fourth button, is arranged on board and is positioned at the side of display screen;Described second player's button assembly includes the 5th to the 8th button, is arranged on board and is positioned at the opposite side of display screen;Described control circuit plate is installed in board, and control circuit board memory contains entertainment program;Described display screen, first player's button assembly, second player's button assembly are connected with control circuit plate respectively.
Further, described entertainment program includes:
Numerical generation module, for generating three numerical value varied in size;
First player's button signal acquisition module, for gathering signal when first player's button assembly is pressed;
Second player's button signal acquisition module, for gathering signal when second player's button assembly is pressed;
First to fourth Data Comparison module, each Data Comparison module is respectively provided with first input end and the second input, wherein, the first input end of the corresponding first to fourth Data Comparison module respectively of first to fourth button in first player's button assembly;Second input of the corresponding first to fourth Data Comparison module respectively of the 5th to the 8th button in second player's button assembly;When first player's button signal acquisition module detects that first to fourth button is pressed, three numerical value generated from numerical generation module will randomly select the first input end of a Data Comparison module corresponding to input;When second player's button signal acquisition module detects that the 5th to the 8th button is pressed, three numerical value generated from numerical generation module will randomly select the second input of a Data Comparison module corresponding to input;Numerical value in first input end and the second input is sued for peace and contrasts by each Data Comparison module respectively, when in one of them input numerical value and continue the sum of numerical value in more than another input within a certain period of time, then judge that the player of this input side obtains integration;
Integration statistical module, for adding up the integration situation that in first to fourth Data Comparison module, both sides player obtains, after entertainment program runs a period of time, it is determined that the player of the higher side of integration summation wins.
Further, described entertainment systems also includes being arranged at the first gift of board side and releases module and module released by the second gift;
Wherein, first gift release module be positioned at first player's button assembly towards side, for operate first player's button assembly player win time, release gift for this player obtain;
Second gift release module be positioned at second player's button assembly towards side, for operate second player's button assembly player win time, release gift for this player obtain.
Further, first to fourth Data Comparison module is shown as four parallel passages on a display screen;When there being numerical value to input from the first input end of first to fourth Data Comparison module, being shown as the first cartoon character occurred from passage end on a display screen, the numerical value that three vary in size distinguishes three kinds of different shapes or the size of corresponding first cartoon character;When there being numerical value to input from the second input of first to fourth Data Comparison module, being shown as the second cartoon character occurred from the passage other end on a display screen, the numerical value that three vary in size distinguishes three kinds of different shapes or the size of corresponding second cartoon character;
Numerical value comparison process in each Data Comparison module, is shown as the first cartoon character on a display screen and the second cartoon character promotes a colour ball respectively from passage two ends to opposite;When input first input end numerical value and more than input the second input numerical value and time, colour ball continue in passage second cartoon character occur one end move;When input the second input numerical value and more than input first input end numerical value and time, colour ball continue in passage first cartoon character occur one end move;When colour ball moves to passage end, it is determined that the player of the passage other end obtains integration.
Interdynamic recreational apparatus provided by the invention can use for two players, jointly can play for child and father and mother, game content presents with the animal cartoon image mutually restrained, child can be made to learn the knowledge to new animal restriction or checking relation in five elements in gaming, simultaneously, the cartoon character varied in size, it is also possible to make child and father and mother realize interactive better, possesses higher interactive and educational.
Accompanying drawing explanation
Fig. 1 is the structural representation of a kind of interdynamic recreational apparatus that the embodiment of the present invention provides.
Fig. 2 is the functional block diagram of entertainment program in the embodiment of the present invention.
Detailed description of the invention
Below in conjunction with accompanying drawing and specific embodiment, technical scheme is described in detail.
As it is shown in figure 1, a kind of interdynamic recreational apparatus provided by the invention, including board 1 and the entertainment systems being installed in board, described entertainment systems includes display screen 2, first player's button assembly, 3, second player's button assembly 4 and control circuit plate;Described display screen 2 is installed on the table top of board 1;Described first player's button assembly 3 includes first to fourth button, is arranged on board 1 and is positioned at the side of display screen 2;Described second player's button assembly 4 includes the 5th to the 8th button, is arranged on board 1 and is positioned at the opposite side of display screen 2;Described control circuit plate is installed in board 1, and control circuit board memory contains entertainment program;Described display screen 2, first player's button assembly, 3, second player's button assembly 4 is connected with control circuit plate respectively.
Specifically, as in figure 2 it is shown, described entertainment program includes:
Numerical generation module, for generating three numerical value varied in size;
First player's button signal acquisition module, for gathering signal when first player's button assembly is pressed;
Second player's button signal acquisition module, for gathering signal when second player's button assembly is pressed;
First to fourth Data Comparison module, each Data Comparison module is respectively provided with first input end and the second input, wherein, the first input end of the corresponding first to fourth Data Comparison module respectively of first to fourth button in first player's button assembly;Second input of the corresponding first to fourth Data Comparison module respectively of the 5th to the 8th button in second player's button assembly;When first player's button signal acquisition module detects that first to fourth button is pressed, three numerical value generated from numerical generation module will randomly select the first input end of a Data Comparison module corresponding to input;When second player's button signal acquisition module detects that the 5th to the 8th button is pressed, three numerical value generated from numerical generation module will randomly select the second input of a Data Comparison module corresponding to input;Numerical value in first input end and the second input is sued for peace and contrasts by each Data Comparison module respectively, when in one of them input numerical value and continue the sum of numerical value in more than another input within a certain period of time, then judge that the player of this input side obtains integration;
Integration statistical module, for adding up the integration situation that in first to fourth Data Comparison module, both sides player obtains, after entertainment program runs a period of time, it is determined that the player of the higher side of integration summation wins.
Further, described entertainment systems also includes being arranged at the first gift of board side and releases module and module released by the second gift;
Wherein, first gift release module be positioned at first player's button assembly towards side, for operate first player's button assembly player win time, release gift for this player obtain;
Second gift release module be positioned at second player's button assembly towards side, for operate second player's button assembly player win time, release gift for this player obtain.
In order to by the recreational and interesting child player that is presented to of game content, the present invention demonstrates interface on a display screen with the form of cartoon.Specifically, first to fourth Data Comparison module is shown as four parallel passages on a display screen;When there being numerical value to input from the first input end of first to fourth Data Comparison module, being shown as the first cartoon character occurred from passage end on a display screen, the numerical value that three vary in size distinguishes three kinds of different shapes or the size of corresponding first cartoon character;When there being numerical value to input from the second input of first to fourth Data Comparison module, being shown as the second cartoon character occurred from the passage other end on a display screen, the numerical value that three vary in size distinguishes three kinds of different shapes or the size of corresponding second cartoon character.In embodiments of the present invention, the first cartoon character and the second cartoon character are the zoomorphism mutually restrained, and can be such as cat and mouse respectively;Three kinds of different sizes of the numerical value that three vary in size corresponding first cartoon character and the second cartoon character respectively, three kinds of different sizes of such as the first cartoon character can be " cat father ", " cat mother " and " kitten " respectively, and three kinds of different sizes of the second cartoon character can be " Mus father ", " Mus mother " and " mouselet " respectively.The animal cartoon image of this mutual restraint, child can be made to learn the knowledge to new animal restriction or checking relation in five elements in gaming, meanwhile, the cartoon character varied in size, can also make child that the paternity of long children's precedence is formed correct understanding, and form better interaction with father and mother.
Further, the numerical value comparison process in each Data Comparison module, is shown as the first cartoon character on a display screen and the second cartoon character promotes a colour ball respectively from passage two ends to opposite;When input first input end numerical value and more than input the second input numerical value and time, colour ball continue in passage second cartoon character occur one end move;When input the second input numerical value and more than input first input end numerical value and time, colour ball continue in passage first cartoon character occur one end move;When colour ball moves to passage end, it is determined that the player of the passage other end obtains integration.
In game process, integration statistical module real-time statistics both sides player obtain integration and be shown in display screen.After game over, integration statistical module judges that the player of the higher side of integration summation wins, it is shown that gift is also released by the first gift release module or the second gift release module in winning player interface.
Embodiment described above only have expressed the several embodiments of the present invention, and it describes comparatively concrete and detailed, but therefore can not be interpreted as the restriction to the scope of the claims of the present invention.It should be pointed out that, for the person of ordinary skill of the art, without departing from the inventive concept of the premise, it is also possible to making some deformation and improvement, these broadly fall into protection scope of the present invention.Therefore, the protection domain of patent of the present invention should be as the criterion with claims.

Claims (4)

1. an interdynamic recreational apparatus, it is characterised in that including board and the entertainment systems being installed in board, described entertainment systems includes display screen, first player's button assembly, second player's button assembly and control circuit plate;Described display screen is installed on the table top of board;Described first player's button assembly includes first to fourth button, is arranged on board and is positioned at the side of display screen;Described second player's button assembly includes the 5th to the 8th button, is arranged on board and is positioned at the opposite side of display screen;Described control circuit plate is installed in board, and control circuit board memory contains entertainment program;Described display screen, first player's button assembly, second player's button assembly are connected with control circuit plate respectively.
2. interdynamic recreational apparatus according to claim 1, it is characterised in that described entertainment program includes:
Numerical generation module, for generating three numerical value varied in size;
First player's button signal acquisition module, for gathering signal when first player's button assembly is pressed;
Second player's button signal acquisition module, for gathering signal when second player's button assembly is pressed;
First to fourth Data Comparison module, each Data Comparison module is respectively provided with first input end and the second input, wherein, the first input end of the corresponding first to fourth Data Comparison module respectively of first to fourth button in first player's button assembly;Second input of the corresponding first to fourth Data Comparison module respectively of the 5th to the 8th button in second player's button assembly;When first player's button signal acquisition module detects that first to fourth button is pressed, three numerical value generated from numerical generation module will randomly select the first input end of a Data Comparison module corresponding to input;When second player's button signal acquisition module detects that the 5th to the 8th button is pressed, three numerical value generated from numerical generation module will randomly select the second input of a Data Comparison module corresponding to input;Numerical value in first input end and the second input is sued for peace and contrasts by each Data Comparison module respectively, when in one of them input numerical value and continue the sum of numerical value in more than another input within a certain period of time, then judge that the player of this input side obtains integration;
Integration statistical module, for adding up the integration situation that in first to fourth Data Comparison module, both sides player obtains, after entertainment program runs a period of time, it is determined that the player of the higher side of integration summation wins.
3. interdynamic recreational apparatus according to claim 2, it is characterised in that described entertainment systems also includes being arranged at the first gift of board side and releases module and the second gift release module;
Wherein, first gift release module be positioned at first player's button assembly towards side, for operate first player's button assembly player win time, release gift for this player obtain;
Second gift release module be positioned at second player's button assembly towards side, for operate second player's button assembly player win time, release gift for this player obtain.
4. interdynamic recreational apparatus according to claim 2, it is characterised in that first to fourth Data Comparison module is shown as four parallel passages on a display screen;When there being numerical value to input from the first input end of first to fourth Data Comparison module, being shown as the first cartoon character occurred from passage end on a display screen, the numerical value that three vary in size distinguishes three kinds of different shapes or the size of corresponding first cartoon character;When there being numerical value to input from the second input of first to fourth Data Comparison module, being shown as the second cartoon character occurred from the passage other end on a display screen, the numerical value that three vary in size distinguishes three kinds of different shapes or the size of corresponding second cartoon character;
Numerical value comparison process in each Data Comparison module, is shown as the first cartoon character on a display screen and the second cartoon character promotes a colour ball respectively from passage two ends to opposite;When input first input end numerical value and more than input the second input numerical value and time, colour ball continue in passage second cartoon character occur one end move;When input the second input numerical value and more than input first input end numerical value and time, colour ball continue in passage first cartoon character occur one end move;When colour ball moves to passage end, it is determined that the player of the passage other end obtains integration.
CN201610056684.6A 2016-01-26 2016-01-26 Interactive entertainment device Pending CN105709410A (en)

Priority Applications (1)

Application Number Priority Date Filing Date Title
CN201610056684.6A CN105709410A (en) 2016-01-26 2016-01-26 Interactive entertainment device

Applications Claiming Priority (1)

Application Number Priority Date Filing Date Title
CN201610056684.6A CN105709410A (en) 2016-01-26 2016-01-26 Interactive entertainment device

Publications (1)

Publication Number Publication Date
CN105709410A true CN105709410A (en) 2016-06-29

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Family Applications (1)

Application Number Title Priority Date Filing Date
CN201610056684.6A Pending CN105709410A (en) 2016-01-26 2016-01-26 Interactive entertainment device

Country Status (1)

Country Link
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Citations (4)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
US20070060264A1 (en) * 2005-08-23 2007-03-15 Aruze Corp Gaming machine
US20080081683A1 (en) * 2006-09-12 2008-04-03 Aruze Corporation Gaming Machine and Gaming Method Thereof
US20080096642A1 (en) * 2006-10-24 2008-04-24 Aruze Corp. Dice game method and dice game machine
CN101467184A (en) * 2006-04-13 2009-06-24 Igt公司 Method and apparatus for integrating remotely-hosted and locally rendered content on a gaming device

Patent Citations (4)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
US20070060264A1 (en) * 2005-08-23 2007-03-15 Aruze Corp Gaming machine
CN101467184A (en) * 2006-04-13 2009-06-24 Igt公司 Method and apparatus for integrating remotely-hosted and locally rendered content on a gaming device
US20080081683A1 (en) * 2006-09-12 2008-04-03 Aruze Corporation Gaming Machine and Gaming Method Thereof
US20080096642A1 (en) * 2006-10-24 2008-04-24 Aruze Corp. Dice game method and dice game machine

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Application publication date: 20160629