CN105589799B - A kind of detection method of user's game behavior - Google Patents

A kind of detection method of user's game behavior Download PDF

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CN105589799B
CN105589799B CN201510938396.9A CN201510938396A CN105589799B CN 105589799 B CN105589799 B CN 105589799B CN 201510938396 A CN201510938396 A CN 201510938396A CN 105589799 B CN105589799 B CN 105589799B
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user
game
information
expression
behavior
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CN105589799A (en
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张大勇
张辙
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Harbin Institute of Technology
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Harbin Institute of Technology
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    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06FELECTRIC DIGITAL DATA PROCESSING
    • G06F11/00Error detection; Error correction; Monitoring
    • G06F11/30Monitoring
    • G06F11/34Recording or statistical evaluation of computer activity, e.g. of down time, of input/output operation ; Recording or statistical evaluation of user activity, e.g. usability assessment
    • G06F11/3438Recording or statistical evaluation of computer activity, e.g. of down time, of input/output operation ; Recording or statistical evaluation of user activity, e.g. usability assessment monitoring of user actions

Abstract

A kind of detection method of user's game behavior, is related to anti-game addiction technical field.Solve the problems, such as prior art to user play behavior detection method exist judge foundation less, method is single, accuracy is not high.It by the input information obtained in input equipment, can reflect whether user may played, and then obtain one and judge basic value Ib;It by the expression information obtained in camera, can reflect whether user is absorbed in, and then obtain a determination rate of accuracy Ir;The rhythm of the heart information obtained by rhythm of the heart collecting device, can reflect the excited situation of user, and then obtain the factor of influence Is that a game behavior judges;By the game behavior base decision content Ib of user, determination rate of accuracy Ir, judge that factor of influence Is is multiplied, whether synthetic determination user is being played.The basis that the input information of user, expression information, rhythm of the heart information are judged as user's game row, improve the accuracy of judgement.

Description

A kind of detection method of user's game behavior
Technical field
The present invention relates to a kind of detection method of user game behavior, is related to anti-game addiction technical field.
Background technology
《Network game indulging system develops standard》Regulation, minor are strong in the playtime added up in 3 hours Health playtime, 3-5 hours are tired playtime, and more than 5 hours are unhealthy playtime.Player is small in disengaging game 5 When after the cumulative time reset.This regulation has many leaks player is escaped timing, for example player changes game, only plays this Ground is played, and can be escaped using the methods of others' authentication etc..Therefore there are many method inventions for preventing addiction.
Existing anti-game addiction technology, which is substantially, first judges whether user plays addiction, and then the user of addiction is adopted Take restriction.
A few class decision methods and its limitation of prior art:
1. the method by using the user account online hours at statistics game server end judges whether user indulges.Its It is limited in that:It is unable to cross-server end and row constraint is entered to user;None- identified changes the user of identity connection server.
2. by identifying that local program process judges user's game duration, judge whether user indulges game.Its limitation It is:For being limited in scope, game and webpage trivial games outside None- identified database etc. do not possess the game of independent process.
3. judge whether user is overworked by analyzing user's rhythm of the heart information, it should stop online.It is limited in that: Basis for estimation is indulged without obvious relation with player.
4. confirming user identity by using technologies such as fingerprint recognition, face recognitions, and accumulated in service end on the user Net duration, judge that user indulges state accordingly.It is limited in that:There is the security risk to individual subscriber privacy leakage;Offline Do not controlled afterwards by server end.
To sum up, it can be seen that network game indulging technology of the prior art is all that user is known in server end Not and control, more leak be present.Prior art to user play behavior detection method exist judge foundation less, method list First, accuracy is not high.
The content of the invention
The present invention in order to solve prior art to user play behavior detection method exist judge foundation less, method list First, the problem of accuracy is not high, and then provide a kind of detection method of user's game behavior.
The present invention adopts the technical scheme that to solve above-mentioned technical problem:
A kind of detection method of user's game behavior, the implementation process of methods described are:
Step 1: by the input information obtained in input equipment, inputted information is filtered, to all n The information more than threshold values c is repeatedly input in unit interval, it is recorded respectively and inputs number m, and descending be ranked up To ordered series of numbers m1,m2,…,mn;The game behavioural information of user is implied in the ordered series of numbers, thus calculates the game behavior of user Basic decision content Ib, calculation formula are:
Step 2: by the expression information obtained in camera, all expression informations are referred to Q set expression species In, Q is odd number;Q kind expressions are arranged according to aggressiveness level and assignment is carried out to Q kinds expression, assignment scope is(Z represents set of integers);
The expression data that unit interval obtains from user's game behavioural information transmission subsystem is referred to Q kinds and set Expression, obtain integer array;The variance D obtained by the integer array judges the absorbed situation of user, produces one and is absorbed in Spend F;The extreme difference R obtained by the integer array judges that user emotion fluctuates situation, produces a fluctuation adjusted value W;It is whole by this The average value that number array obtainsIt is whether positive to weigh the mood of user, produce a mood adjusted value A;The expression letter of user Imply whether it has the information of game behavior in breath, the game behavior result of determination to user is modified, and calculates judgement Accuracy rate Ir, calculation formula are:
Ir=(F+W) × A
Wherein F is focus, and W is anxious state of mind adjusted value, and A is mood adjusted value,
In formula:
Wherein D is array variance, and R is array extreme difference,For array average value, Q is categories of emotions number;
Step 3: the rhythm of the heart information obtained by rhythm of the heart collecting device, is reflected the excited situation of user, is being swum based on user There is excited situation during play behavior, obtaining a game behavior according to the current cardiac frequency of user judges factor of influence Is, computational methods For:
Wherein V is user's current cardiac frequency;
Step 4: by the game behavior base decision content Ib of user, determination rate of accuracy Ir, judge that factor of influence Is is multiplied, Whether synthetic determination user is being played, and the game behavior of user is indicated with I, then:
I=Ib × Ir × Is
Result of determination is:If I >=1, user must play playing;If I=0, user must play without playing;If 0 < I < 1, then user may played, and the probability for playing game is I.
In step 1, the input information includes user by the information in mouse, keyboard, handle input games system.
The beneficial effects of the invention are as follows:
The basis that the present invention judges the input information of user, expression information, rhythm of the heart information as user's game row, is improved The accuracy judged.The decision method of the present invention make it that influence of each behavioural characteristic of user to final result is limited , only multiple behavioural characteristics meet game behavior, and the game probability of judgement just can be very high, improves the accuracy of judgement, Reduce erroneous judgement.
It by the input information obtained in input equipment, can reflect whether user may played, and then obtain One judges basic value Ib;It by the expression information obtained in camera, can reflect whether user is absorbed in, and then obtain one Determination rate of accuracy Ir;The rhythm of the heart information obtained by rhythm of the heart collecting device, can reflect the excited situation of user, and then obtain one The factor of influence Is that individual game behavior judges;By the game behavior base decision content Ib of user, determination rate of accuracy Ir, judge to influence Factor Is is multiplied, and whether synthetic determination user is being played.The input information of user, expression information, rhythm of the heart information are made Basis is determined with for user's game row, improves the accuracy of judgement.
Based on the inventive method, can develop " the anti-game addiction system in local based on user behavior detection ".
Embodiment
Embodiment one:The play implementation process of detection method of behavior of user described in present embodiment is:
Step 1: by the input information obtained in input equipment, inputted information is filtered, to all n The information more than threshold values c is repeatedly input in unit interval, it is recorded respectively and inputs number m, and descending be ranked up To ordered series of numbers m1,m2,…,mn;The game behavioural information of user is implied in the ordered series of numbers, thus calculates the game behavior of user Basic decision content Ib, calculation formula are:
Step 2: by the expression information obtained in camera, all expression informations are referred to Q set expression species In, Q is odd number;Q kind expressions are arranged according to aggressiveness level and assignment is carried out to Q kinds expression, assignment scope is(Z represents set of integers);
The expression data that unit interval obtains from user's game behavioural information transmission subsystem is referred to Q kinds and set Expression, obtain integer array;The variance D obtained by the integer array judges the absorbed situation of user, produces one and is absorbed in Spend F;The extreme difference R obtained by the integer array judges that user emotion fluctuates situation, produces a fluctuation adjusted value W;It is whole by this The average value that number array obtainsIt is whether positive to weigh the mood of user, produce a mood adjusted value A;The expression letter of user Imply whether it has the information of game behavior in breath, the game behavior result of determination to user is modified, and calculates judgement Accuracy rate Ir, calculation formula are:
Ir=(F+W) × A
Wherein F is focus, and W is anxious state of mind adjusted value, and A is mood adjusted value,
In formula:
Wherein D is array variance, and R is array extreme difference,For array average value, Q is categories of emotions number;
Step 3: the rhythm of the heart information obtained by rhythm of the heart collecting device, is reflected the excited situation of user, is being swum based on user There is excited situation during play behavior, obtaining a game behavior according to the current cardiac frequency of user judges factor of influence Is, computational methods For:
Wherein V is user's current cardiac frequency;
Step 4: by the game behavior base decision content Ib of user, determination rate of accuracy Ir, judge that factor of influence Is is multiplied, Whether synthetic determination user is being played.The game behavior of user is indicated with I, then:
I=Ib × Ir × Is
Result of determination is:If I >=1, user must play playing;If I=0, user must play without playing;If 0 < I < 1, then user may played, and the probability for playing game is I.
In step 1, the input information includes user by mouse, keyboard, handleEtc. other equipmentInput games system In information.
Embodiment two:Present embodiment provide based on user play behavior detection method exploitation " based on use The anti-game addiction system in local of family behavioral value ", the system includes user's game behavioural information transmission subsystem, control System, output subsystem, central processing subsystem;Wherein
User plays behavioural information transmission subsystem for the input information of user, expression information, rhythm of the heart information to be transmitted to Central processing subsystem;
Central processing subsystem is according to the input information of expression information, rhythm of the heart information and the user received to user's Game hot value H increment judged, and according to the going game hot value H of user to output subsystem or control subsystem Order is sent, reminds user or input to user, display portion to be controlled;
Output subsystem is used to remind the going game hot value H of user to reach threshold values, and is swum using used in user The current game state information of equipment of playing output user:Graphical interfaces and warning acoustic information including reflecting hot value;
Control subsystem is used to control the graphic interface in the input information and display device of the input equipment of user, to prolong The input information response time (interaction delay) of slow input equipment and the neighboring area (mould for covering the graphic interface on display device Paste screen locking).
The input information of user, expression information, rhythm of the heart information respectively by input equipment (input equipment can be keyboard, Handle etc.), camera, rhythm of the heart sensing equipment be acquired.Give the setting procedure using the anti-game addiction system, institute State the operating mechanism of anti-game addiction system.
The game hot value H of user is used for the addiction degree for weighing user's game, and the game hot value H of user calculating is public Formula is as follows:
Interlude when wherein t is calculates hot value every time, H0Hot value is initial before this calculating hot value of expression Value, H 'Ideal increase(H0) represent game temperature in H0When the ideally increased speed of temperature,Represent ideally temperature The reduction speed of value, I represent the correction coefficient by user's game behavioral implications;
Reflect the tired situation of user with the growth rate H ' of hot value, being located at the fatigue of user before tired time point Tt is It is not increased, the fatigue conditions of user linear rise always after tired time point Tt;
If for hot value corresponding to tired time point Tt to remind hot value Ht, control time point Tc hot value is control heat Angle value Hc, maximum hot value is Hmax, and control time point Tc hot value growth rate is tired time point Tt growth rate N times;Make user by controlling two variables of tired time point Tt and control time point Tc to realize control Anti-addiction intensity,
Tc is smaller then to allow playtime shorter, and Tc is more big then to allow playtime longer;Tc-Tt is more big, and then Anti-addiction is strong Degree is weaker, and the smaller then Anti-addiction intensity of Tc-Tt is stronger;
It is by the play correction coefficient I algorithm of behavioral implications of user:
I=Ib × Ir × Is
Wherein Ib is correction coefficient basic value, and the input information transmitted by user's game behavioural information transmission subsystem is determined It is fixed;Ir is calibration accuracy rate, and the expression information transmitted by user's game behavioural information transmission subsystem determines that Is is serious journey Degree, the rhythm of the heart information transmitted by user's game behavioural information transmission subsystem determine;
Correction coefficient basic value Ib specific algorithm is:When user's game behavioural information transmission subsystem detects unit In some key number that is pressed just record touch potential m more than 3 times, there is n key to press for more than and just record n m three times, general It according to being arranged with regard to that can obtain one group of ordered series of numbers m from big to small1,m2,…,mn
Calibration accuracy rate Ir specific algorithm is:Q kinds expression class table is set and Q is odd number, by Q kinds expression according to positive journey Degree is arranged, and they are carried out with assignment, and assignment scope isCentral processing subsystem is by each point The expression data that clock obtains from user's game behavioural information transmission subsystem is referred to the expression that Q kinds have been set, and obtains whole Number array;The variance D obtained by the integer array judges the absorbed situation of user, produces a focus F;By the integer number The extreme difference R that group obtains judges that user emotion fluctuates situation, produces a fluctuation adjusted value W;Obtained by the integer array flat AverageIt is whether positive to weigh the mood of user, a mood adjusted value A is produced, then Ir algorithmic formula is:
Ir=(F+W) × A
Wherein F is focus, and W is anxious state of mind adjusted value, and A is mood adjusted value, and Z represents set of integers,
In formula:
Wherein D is array variance, and R is array extreme difference,For array average value, Q is categories of emotions number;
Order of severity Is specific algorithm is:Central processing subsystem is according to user's game behavioural information transmission subsystem institute The rhythm of the heart information of transmission calculates order of severity Is;If user's normal cardiac rhythm maximum is Rn, the maximum allowable rhythm of the heart is Rmax, when User's rhythm of the heart is less than or equal to normal cardiac rhythm maximum RnWhen, order of severity Is is 1, when user's heart rate, the order of severity Meeting rapid increase, when user's rhythm of the heart is more than maximum allowable rhythm of the heart RmaxWhen, the order of severity is changed into infinitely great;Order of severity adjusted value RjFor reduce the rhythm of the heart it is very fast when to Is influence degree;
Wherein r is user's beats per minute, RjFor order of severity adjusted value, RnFor normal cardiac rhythm value, RmaxFor maximum Allow the rhythm of the heart.
When the hot value H that plays exceedes control threshold values Hc, interaction delay and fuzzy screen locking are opened.Realize delay input equipment The input information response time, its interact delay time Ti be:
The neighboring area for covering the graphic interface on display device is realized, the size of its fuzzy screen locking is:
Wid=WID × Sc
Hig=HIGXSc
Wherein WID represents that the geometric center of screen represents screen geometry center to screen side to the width of screen edge, HIG The height of edge.
It is 25 to remind hot value Ht values, and it is 50 to control hot value Hc values, and maximum hot value Hmax values are 100, n times Value is 2;Order of severity adjusted value RjValue is 10, and normal cardiac rhythm value Rn values are 80, maximum allowable rhythm of the heart RmaxValue is 120。
The foregoing is only a preferred embodiment of the present invention, but protection scope of the present invention be not limited thereto, Any one skilled in the art the invention discloses technical scope in, technique according to the invention scheme and its Inventive concept is subject to equivalent substitution or change, should all be included within the scope of the present invention.

Claims (2)

  1. The detection method of behavior 1. a kind of user plays, it is characterised in that:The implementation process of methods described is:
    Step 1: by the input information obtained in input equipment, inputted information is filtered, to n all units The information more than threshold values c is repeatedly input in time, it is recorded respectively and inputs number m, and descending be ranked up is counted Arrange m1,m2,…,mn;The game behavioural information of user is implied in the ordered series of numbers, thus calculates the game behavior base of user Decision content Ib, calculation formula are:
    Step 2: by the expression information obtained in camera, all expression informations are referred in Q set expression species, Q is Odd number;Q kind expressions are arranged according to aggressiveness level and assignment is carried out to Q kinds expression, assignment scope is , Z expression set of integers;
    The expression data that unit interval obtains from user's game behavioural information transmission subsystem is referred to the table that Q kinds have been set Feelings, obtain integer array;The variance D obtained by the integer array judges the absorbed situation of user, produces a focus F; The extreme difference R obtained by the integer array judges that user emotion fluctuates situation, produces a fluctuation adjusted value W;By the integer number The average value that group obtainsIt is whether positive to weigh the mood of user, produce a mood adjusted value A;In the expression information of user Imply whether it has the information of game behavior, the game behavior result of determination to user is modified, and it is accurate to calculate judgement Rate Ir, calculation formula are:
    Wherein F is focus, and W is anxious state of mind adjusted value, and A is mood adjusted value,
    In formula:
    Wherein D is array variance, and R is array extreme difference,For array average value, Q is categories of emotions number;
    Step 3: the rhythm of the heart information obtained by rhythm of the heart collecting device, is reflected the excited situation of user, is gone based on user in game For when have excited situation, obtaining game behavior according to the current cardiac frequency of user judges factor of influence Is, and computational methods are:
    Wherein V is user's current cardiac frequency;
    Step 4: by the game behavior base decision content Ib of user, determination rate of accuracy Ir, judge that factor of influence Is is multiplied, it is comprehensive Judge whether user is being played, and the game behavior of user is indicated with I, then:
    Result of determination is:If I >=1, user must play playing;If I=0, user must play without playing;If 0<I<1, Then user may played, and the probability for playing game is I.
  2. The detection method of behavior 2. user according to claim 1 plays, it is characterised in that:It is described defeated in step 1 Entering information includes the information that user is inputted in games system by mouse, keyboard or handle.
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CN106599550A (en) * 2016-11-25 2017-04-26 北京像素软件科技股份有限公司 Data processing method and device for managing game behavior
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CN109409759B (en) * 2018-11-06 2022-02-08 河南理工大学 Data mining system and method based on coal mine safety training game

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