CN105536246A - Method and system for controlling running machines through online game - Google Patents
Method and system for controlling running machines through online game Download PDFInfo
- Publication number
- CN105536246A CN105536246A CN201510893510.0A CN201510893510A CN105536246A CN 105536246 A CN105536246 A CN 105536246A CN 201510893510 A CN201510893510 A CN 201510893510A CN 105536246 A CN105536246 A CN 105536246A
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- China
- Prior art keywords
- treadmill
- client
- game
- control instruction
- operational order
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- Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
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Classifications
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63B—APPARATUS FOR PHYSICAL TRAINING, GYMNASTICS, SWIMMING, CLIMBING, OR FENCING; BALL GAMES; TRAINING EQUIPMENT
- A63B22/00—Exercising apparatus specially adapted for conditioning the cardio-vascular system, for training agility or co-ordination of movements
- A63B22/02—Exercising apparatus specially adapted for conditioning the cardio-vascular system, for training agility or co-ordination of movements with movable endless bands, e.g. treadmills
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/10—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/10—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals
- A63F2300/1043—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals being characterized by constructional details
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/10—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals
- A63F2300/1068—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals being specially adapted to detect the point of contact of the player on a surface, e.g. floor mat, touch pad
- A63F2300/1075—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals being specially adapted to detect the point of contact of the player on a surface, e.g. floor mat, touch pad using a touch screen
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/40—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterised by details of platform network
- A63F2300/407—Data transfer via internet
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/80—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game specially adapted for executing a specific type of game
- A63F2300/8005—Athletics
Landscapes
- Health & Medical Sciences (AREA)
- Cardiology (AREA)
- Vascular Medicine (AREA)
- General Health & Medical Sciences (AREA)
- Physical Education & Sports Medicine (AREA)
- Two-Way Televisions, Distribution Of Moving Picture Or The Like (AREA)
Abstract
The invention is applicable to the field of data processing, and provides a method for controlling running machines through an online game. The method comprises the following steps that a client side of a first running machine and a client side of a second running machine send control instructions to game characters, and the control instructions are sent to cloud server sides of the running machines; the cloud server sides of the running machines receive the control instructions, and send corresponding operation instructions to the client side of the first running machine and the client side of the second running machine, wherein the control instructions are associated with the operation instructions of the running machines; the client side of the first running machine and the client side of the second running machine receive and execute the operation instructions, and compare according to the performances of the game characters. With the implementation of the embodiment of the invention, the interactive body building purpose can be achieved.
Description
Technical field
The invention belongs to data processing field, particularly relate to a kind of method and system being controlled treadmill by online game.
Background technology
Treadmill is body-building equipment conventional in people's daily life, the object of body-building can be reached by treadmill user, user can use the running velocity oneself be accustomed to run on a treadmill, can take exercise by improving running velocity, but existing treadmill all singlely can only carry out body-building, difference carries out mutual body-building by network.
Summary of the invention
The object of the embodiment of the present invention is to provide a kind of method and system being controlled treadmill by online game, to solve the problem that prior art can only carry out single body-building.
The embodiment of the present invention is achieved in that a kind of method being controlled treadmill by online game, and described method comprises:
Described control instruction to game sending controling instruction, and is sent to treadmill cloud server end by the first treadmill client and the second treadmill client;
Described treadmill cloud server end receives described control instruction, and sends corresponding operational order to described first treadmill client and the second treadmill client, and described control instruction is associated with the operational order of described treadmill;
First treadmill client and the second treadmill client receive and perform described operational order, and compare according to the performance of described game.
The embodiment of the present invention additionally provides a kind of system being controlled treadmill by online game, and described system comprises:
First treadmill client, for to game sending controling instruction, and described control instruction is sent to treadmill cloud server end, receive and perform the operational order that described treadmill cloud server end sends according to described control instruction, and comparing according to the performance of described game and the game of the second treadmill client;
Second treadmill client, for for game sending controling instruction, and described control instruction is sent to treadmill cloud server end, receive and perform the operational order that described treadmill cloud server end sends according to described control instruction, and comparing according to the performance of described game and the game of the first treadmill client;
Treadmill cloud server end, for receiving the control instruction of the first treadmill client and the transmission of the second treadmill client, and sending corresponding operational order to described first treadmill client and the second treadmill client, described control instruction is associated with the operational order of described treadmill.
The embodiment of the present invention, first treadmill client and the second treadmill client are to game sending controling instruction, and control instruction is sent to treadmill cloud server end, treadmill cloud server end receives control instruction, and send corresponding operational order to the first treadmill client and the second treadmill client, first treadmill client and the second treadmill client receive and executable operations instruction, and compare according to the performance of game, make user can realize amusement when using treadmill, and undertaken alternately by online game and other people.
Accompanying drawing explanation
In order to be illustrated more clearly in the technical scheme in the embodiment of the present invention, be briefly described to the accompanying drawing used required in embodiment or description of the prior art below, apparently, accompanying drawing in the following describes is only some embodiments of the present invention, for those of ordinary skill in the art, under the prerequisite not paying creative work, other accompanying drawing can also be obtained according to these accompanying drawings.
The flow chart of the treadmill method that controlled by online game that Fig. 1 provides for the embodiment of the present invention;
The structure chart being controlled treadmill system by online game that Fig. 2 provides for the embodiment of the present invention.
Detailed description of the invention
In order to make object of the present invention, technical scheme and advantage clearly understand, below in conjunction with drawings and Examples, the present invention is further elaborated.Should be appreciated that specific embodiment described herein only in order to explain the present invention, be not intended to limit the present invention.
In order to technical solutions according to the invention are described, be described below by specific embodiment.
embodiment one
Be illustrated in figure 1 the flow chart of the treadmill method that controlled by online game that the embodiment of the present invention provides, said method comprising the steps of:
Step S101, described control instruction to game sending controling instruction, and is sent to treadmill cloud server end by the first treadmill client and the second treadmill client.
In embodiments of the present invention, treadmill client is provided with an online game, the game of representative of consumer can be seen by the display device be arranged in this treadmill client, user can by be arranged on button in treadmill client or by voice to game sending controling instruction, simultaneously, this control instruction is sent to treadmill cloud server end by the first treadmill client and the second treadmill client, this control instruction is associated with the operational order of treadmill reality, this control instruction includes but not limited to: accelerate, slow down, start to run, suspend and run, this operational order includes but not limited to: accelerate, slow down, treadmill starts, treadmill time-out etc.
Step S102, described treadmill cloud server end receives described control instruction, and sends corresponding operational order to described first treadmill client and the second treadmill client, and described control instruction is associated with the operational order of described treadmill.
In embodiments of the present invention, treadmill cloud server end is after have received control instruction, due to the relation be associated between control instruction with operational order, operational order corresponding for control instruction can be sent to the first treadmill client and the second treadmill client by treadmill respectively.
Step S103, the first treadmill client and the second treadmill client receive and perform described operational order, and compare according to the performance of described game.
In embodiments of the present invention, first treadmill client and the second treadmill client receive the operational order that treadmill cloud server end sends respectively, the operation of treadmill is performed according to this operational order, the operation of treadmill can be reacted directly on the personage of online game, such as: operational order is for accelerating, then game steps the speed meeting obviously quickening of step, actual speed of running can be demonstrated on the display device simultaneously, compare according to the performance of game to make the user of the user of the first treadmill client and the second treadmill client.
The embodiment of the present invention, first treadmill client and the second treadmill client are to game sending controling instruction, and control instruction is sent to treadmill cloud server end, treadmill cloud server end receives control instruction, and send corresponding operational order to the first treadmill client and the second treadmill client, first treadmill client and the second treadmill client receive and executable operations instruction, and compare according to the performance of game, make user can realize amusement when using treadmill, and undertaken alternately by online game and other people.
As an embodiment of the present invention, described method also comprises:
Treadmill cloud server end sets up the incidence relation of described control instruction and described operational order.
As another alternative embodiment of the invention, described method also comprises:
Treadmill cloud server end is initiatively to the first treadmill client and the second treadmill client transmit operation instruction, and described operational order needs the control instruction used to generate according to described game in scene of game.
In embodiments of the present invention, when game is when carrying out online game, online game there will be certain some scene, need game just can be passed through by modes such as acceleration or decelerations, when occurring that this writes scene, game produces corresponding control instruction automatically, and this control instruction is sent to treadmill cloud server end, operational order according to this control instruction generating run instruction, and is sent to treadmill client by treadmill cloud server end, realizes controlling treadmill by game.
embodiment two
Be illustrated in figure 2 the structure chart being controlled treadmill system by online game that the embodiment of the present invention provides, for convenience of explanation, relevant part be only shown, comprise:
First treadmill client 201, for to game sending controling instruction, and described control instruction is sent to treadmill cloud server end, receive and perform the operational order that described treadmill cloud server end sends according to described control instruction, and comparing according to the performance of described game and the game of the second treadmill client 202;
Second treadmill client 202, for for game sending controling instruction, and described control instruction is sent to treadmill cloud server end, receive and perform the operational order that described treadmill cloud server end sends according to described control instruction, and comparing according to the performance of described game and the game of the first treadmill client 201;
Treadmill cloud server end 203, for receiving the control instruction of the first treadmill client 201 and the transmission of the second treadmill client 202, and sending corresponding operational order to described first treadmill client and the second treadmill client, described control instruction is associated with the operational order of described treadmill.
In embodiments of the present invention, treadmill client is provided with an online game, the game of representative of consumer can be seen by the display device be arranged in this treadmill client, user can by be arranged on button in treadmill client or by voice to game sending controling instruction, simultaneously, this control instruction is sent to treadmill cloud server end by the first treadmill client and the second treadmill client, this control instruction is associated with the operational order of treadmill reality, this control instruction includes but not limited to: accelerate, slow down, start to run, suspend and run, this operational order includes but not limited to: accelerate, slow down, treadmill starts, treadmill time-out etc.
Treadmill cloud server end is after have received control instruction, and due to the relation be associated between control instruction with operational order, operational order corresponding for control instruction can be sent to the first treadmill client and the second treadmill client by treadmill respectively.
First treadmill client and the second treadmill client receive the operational order that treadmill cloud server end sends respectively, the operation of treadmill is performed according to this operational order, the operation of treadmill can be reacted directly on the personage of online game, such as: operational order is for accelerating, then game steps the speed meeting obviously quickening of step, actual speed of running can be demonstrated on the display device simultaneously, compare according to the performance of game to make the user of the user of the first treadmill client and the second treadmill client.
The embodiment of the present invention, first treadmill client and the second treadmill client are to game sending controling instruction, and control instruction is sent to treadmill cloud server end, treadmill cloud server end receives control instruction, and send corresponding operational order to the first treadmill client and the second treadmill client, first treadmill client and the second treadmill client receive and executable operations instruction, and compare according to the performance of game, make user can realize amusement when using treadmill, and undertaken alternately by online game and other people.
As an embodiment of the present invention, described treadmill cloud server end 203 is also for setting up the incidence relation of described control instruction and described operational order.
As another alternative embodiment of the invention, described treadmill cloud server end 203 also for, initiatively to the first treadmill client and the second treadmill client transmit operation instruction, described operational order needs the control instruction used to generate according to described game in scene of game.
Those of ordinary skill in the art it is also understood that, the all or part of step realized in above-described embodiment method is that the hardware that can carry out instruction relevant by program has come, described program can be stored in a computer read/write memory medium, described storage medium, comprises ROM/RAM, disk, CD etc.
The foregoing is only preferred embodiment of the present invention, not in order to limit the present invention, all any amendments done within the spirit and principles in the present invention, equivalent replacement and improvement etc., all should be included within protection scope of the present invention.
Claims (10)
1. controlled a method for treadmill by online game, it is characterized in that, described method comprises:
Described control instruction to game sending controling instruction, and is sent to treadmill cloud server end by the first treadmill client and the second treadmill client;
Described treadmill cloud server end receives described control instruction, and sends corresponding operational order to described first treadmill client and the second treadmill client, and described control instruction is associated with the operational order of described treadmill;
First treadmill client and the second treadmill client receive and perform described operational order, and compare according to the performance of described game.
2. the method for claim 1, is characterized in that, described method also comprises:
Treadmill cloud server end sets up the incidence relation of described control instruction and described operational order.
3. the method for claim 1, is characterized in that, described method also comprises:
Treadmill cloud server end is initiatively to the first treadmill client and the second treadmill client transmit operation instruction, and described operational order needs the control instruction used to generate according to described game in scene of game.
4. the method as described in any one of claim 1 ~ 3, is characterized in that, described control instruction comprises: accelerate, slow down, start to run, suspend and run.
5. the method as described in any one of claim 1 ~ 3, is characterized in that, described operational order comprises: accelerate, slow down, treadmill starts, treadmill suspends.
6. controlled a system for treadmill by online game, it is characterized in that, described system comprises:
First treadmill client, for to game sending controling instruction, and described control instruction is sent to treadmill cloud server end, receive and perform the operational order that described treadmill cloud server end sends according to described control instruction, and comparing according to the performance of described game and the game of the second treadmill client;
Second treadmill client, for for game sending controling instruction, and described control instruction is sent to treadmill cloud server end, receive and perform the operational order that described treadmill cloud server end sends according to described control instruction, and comparing according to the performance of described game and the game of the first treadmill client;
Treadmill cloud server end, for receiving the control instruction of the first treadmill client and the transmission of the second treadmill client, and sending corresponding operational order to described first treadmill client and the second treadmill client, described control instruction is associated with the operational order of described treadmill.
7. system as claimed in claim 6, it is characterized in that, described treadmill cloud server end is also for setting up the incidence relation of described control instruction and described operational order.
8. system as claimed in claim 6, it is characterized in that, described treadmill cloud server end also for, initiatively to the first treadmill client and the second treadmill client transmit operation instruction, described operational order needs the control instruction used to generate according to described game in scene of game.
9. the system as described in any one of claim 6 ~ 8, is characterized in that, described control instruction comprises: accelerate, slow down, start to run, suspend and run.
10. the system as described in any one of claim 6 ~ 8, is characterized in that, described operational order comprises: accelerate, slow down, treadmill starts, treadmill suspends.
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CN201510893510.0A CN105536246A (en) | 2015-12-07 | 2015-12-07 | Method and system for controlling running machines through online game |
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CN201510893510.0A CN105536246A (en) | 2015-12-07 | 2015-12-07 | Method and system for controlling running machines through online game |
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CN201510893510.0A Pending CN105536246A (en) | 2015-12-07 | 2015-12-07 | Method and system for controlling running machines through online game |
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Cited By (1)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
CN106506488A (en) * | 2016-10-11 | 2017-03-15 | 深圳市天易联科技有限公司 | The method of synchronizing information, device and distributed system |
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CN104984521A (en) * | 2015-08-06 | 2015-10-21 | 深圳市晶源动力电子科技有限公司 | Multimedia game treadmill |
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