CN105469382A - 3D map display method and display system - Google Patents
3D map display method and display system Download PDFInfo
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- CN105469382A CN105469382A CN201410725980.1A CN201410725980A CN105469382A CN 105469382 A CN105469382 A CN 105469382A CN 201410725980 A CN201410725980 A CN 201410725980A CN 105469382 A CN105469382 A CN 105469382A
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Abstract
The invention provides a 3D map display method and a display system. The method comprises a step of creating a 3D map scene and loading scene resource and a scene object, a step of placing the scene object to a specified location, a step of adding ground decals and connecting the ground decals according to a configuration, a step of adding a bulletin board to the scene object and displaying non-dynamic information, a step of adding the occupation condition of game strongholds to the corresponding position of the bulletin board, a step of refreshing the display position and secene information of the bulletin board, and a step of executing a selection visual angle command and a selection bulletin board command. According to the 3D map display method and the display system, the war information and the relation between the war strongholds in the game are clear and visible, the effect of a 'sand table' in the war is achieved, the three-dimensional effect of the map is more obvious, the sensibility is improved greatly, and the texture resources needed by making a 3D map is effectively reduced.
Description
Technical field
The present invention relates to map denotation field, particularly relate to a kind of 3D map-indication method and display system.
Background technology
The strategic map of current game is adopt 2D planar technique to make mostly, by representing that the map of world region scope is divided into some region units, strategic map is spliced into by a large amount of region units, by graphic user interface (GUI) drawing area rect, the picture of grid represents irregular figure plate shape, need GUI to play up according to the alpha value of picture, alpha value be 0 that is transparent region do not do any detection.Each region unit increases the relevant information representing region.
The quantity of information of the planimetric map reflection adopting existing method to make just seems very complicated too much, just can not reflect the relevant information of war very little, and that is planimetric map reflection quantity of information has bottleneck.
Summary of the invention
In order to solve the deficiency that prior art exists, the object of the present invention is to provide a kind of 3D map-indication method and display system, portray in 3D map and add and war strong point, then corresponding applique, dynamically special efficacy, information interface etc. is added, make the war information in playing and relation between war strong point high-visible, reach the effect of " sand table " in war.
For achieving the above object, 3D map-indication method provided by the invention, comprises the following steps:
1) 3D map scene is created, loading scenario resource and scene object; And described scene object is put to assigned address;
2) ground applique is added, and according to configuration splicing described ground applique;
3) in described scene object, add bulletin board, show non-dynamic information;
4) situation of capturing at game strong point is added into the relevant position of bulletin board;
5) display position and the scene information of bulletin board is refreshed;
6) perform selection visual angle instruction and select bulletin board instruction.
Further, loading scenario resource described in step 1) and scene object are Asynchronous loading mode.
Further, step 2) described interpolation ground applique adds to represent the ground applique of the sphere of influence in the described scene object sphere of influence.
Further, described step 4) is further comprising the steps: user terminal captures situation to server request actual play strong point; Server receive response, to user terminal send game strong point capture situation; Response message is added into the relevant position of bulletin board by user terminal.
Further, the display position and the scene information that refresh bulletin board described in step 5) adopt frame recycle design.
Further, the mode performing selection visual angle instruction described in step 6) is: video camera is by the movement gently from reference position to final position of agreement curve, and scene landform refreshes according to the depth of field simultaneously, the visual angle smoothly movement of video camera, and points to the focus of curve all the time.
Further, described scene landform according to depth of field refreshing is: weaken according to distance video camera distance or strengthen the method for Deep Canvas, realizes visual sand table scope and surpasses screen effect;
Further, the visual angle of described video camera adopts the curvilinear function setting of linear smoothing.
Further, the mode performing the instruction of selection bulletin board described in step 6) is: first light the bulletin board chosen, then perform movement; In the process of movement, bulletin board is all the time towards player, and the outstanding bulletin board chosen, the unchecked bulletin board of virtualization; Add war information and the information at game strong point; According to war information and the information at described game strong point, perform and move into or shift out operation.
For achieving the above object, 3D map display system provided by the invention, comprises, user terminal, server, and transmission network, wherein,
Described user terminal, it utilizes scenario resources and scene object to build and shows 3D map;
Described server, what it stored game strong point captures situation, and the situation of capturing at described game strong point is sent to described user terminal;
Described transmission network, it is for the information interaction between described user terminal and described server.
3D map-indication method of the present invention and display system, its technique effect be mainly reflected in following some:
1) be with the breviary domain of the whole continent of 3D form making, instead of conventional 2D map;
2) on breviary domain, refine is carried out to each scene in game, to guarantee that the display on sand table conforms to game, again using the physical location at " war strong point " in game and model as reference, portray in map and add and war strong point, then corresponding applique, dynamically special efficacy, information interface etc. is added, make the war information in playing and relation between war strong point high-visible, reach the effect of " sand table " in war;
3) be different from the form of expression of common on the market " tile type " pseudo-3D map, make stereoscopic sensation more obvious, susceptibility significantly promotes;
4) the pinup picture resource making 3D map and need is effectively reduced.
Other features and advantages of the present invention will be set forth in the following description, and, partly become apparent from instructions, or understand by implementing the present invention.
Accompanying drawing explanation
Accompanying drawing is used to provide a further understanding of the present invention, and forms a part for instructions, and together with embodiments of the present invention, for explaining the present invention, is not construed as limiting the invention.In the accompanying drawings:
Fig. 1 is according to 3D map-indication method process flow diagram of the present invention;
Fig. 2 is according to 3D map display system Organization Chart of the present invention.
Embodiment
Below in conjunction with accompanying drawing, the preferred embodiments of the present invention are described, should be appreciated that preferred embodiment described herein is only for instruction and explanation of the present invention, is not intended to limit the present invention.
Fig. 1 is according to 3D map-indication method process flow diagram of the present invention, below with reference to Fig. 1, is described in detail 3D map-indication method of the present invention.
First, in step 101, user terminal receives after player opens the instruction of 3D map, starts to create 3D map scene, Asynchronous loading scenario resources, after scenario resources loaded, and loading scenario object; Put to assigned address according to corresponding configuration loading scenario object, and add corresponding material special efficacy.The form being created scene by user terminal is represented " map ", and make stereoscopic sensation more obvious, susceptibility significantly promotes.
In step 102, in the scene object sphere of influence, add the ground applique representing the sphere of influence, according to configuration splicing ground applique.
In step 103, scene object adds bulletin board, and the non-dynamic information relevant according to deploy content display.
In step 104, user terminal captures situation to service end request actual play strong point, service end receive response, to user terminal send game strong point capture situation.Response message is added into the relevant position of bulletin board by user terminal.
In step 105, the circulation of user terminal frame performs the display position and scene information that refresh bulletin board.
In step 106, user terminal receives the instruction that player selects visual angle, and video camera is by the movement gently from reference position to final position of agreement curve, and scene landform refreshes according to the depth of field simultaneously.The visual angle smoothly movement of video camera, and point to the focus of curve all the time.
While video camera movement, visual angle adopts the curvilinear function of linear smoothing to set, and ensures that view directions is locked in 3D map center all the time.3D map be different from plane map part be can be random the overview of checking each war region, this point be realized, need the accurate control to camera.3D map is too large adds pressure to game memory, does not too littlely just reach the effect of overlooking situation, and we weaken according to distance video camera distance or strengthen the method for Deep Canvas, realizes visual 3D body of a map or chart super screen effect.First will define the checked scope of video camera, namely camera lens must to control in the strategic scope of 3D map (off-limits check meaningless).3D scope coordinate comprises planimetric coordinates (horizontal x, longitudinal z) and vertical z, the position of video camera is positioned in cube, long 1.5*length (lateral length of 3D map), wide 1.3*width (longitudinal length of 3D map), high height(is adjustable), video camera mobile range in the cube defined, must effectively can reduce the pinup picture resource making 3D map and need like this.Position and the visual angle of video camera synchronously change, and make video camera remain at the center of 3D map at the process Zhong Qi center of movement.
Timer and controller is adopted to realize the special representing effect of reflection a certain region generation fight.Abandoned the method that tradition utilizes earth's surface special efficacy to show, we adopt and utilize timer to carry out the alpha channel value of Serial regulation earth's surface poster, reach the effect of earth's surface flicker, so both can effectively reduce memory consumption, and can also adjust the frame number of flicker at any time.We adopt and change alpha value 24 times per second, and the effectiveness comparison of flicker is satisfactory.Controller controls the open and close of special efficacy at any time.Whether war starts and terminates to find expression in the flicker of earth's surface special efficacy.
In step 107, player performs the instruction selecting bulletin board, except above-mentioned response, first lights the bulletin board chosen, then performs movement.In the process of movement, bulletin board is all the time towards player, and the outstanding bulletin board chosen, the unchecked bulletin board of virtualization.User terminal is drawn in or pulls out Buffer Pool simultaneously, adds war information and the information at this game strong point.Controller takes out this strong point information from Buffer Pool, starts to perform move into or shift out operation.Immigration operation is controlled by state machine, moves into, perform and shift out if interrupted.
Utilize the strategic area in scene object mark 3D map.By placing bulletin board on the scene object crown, that clearly can check present energy well captures information, and bulletin board adopts according to the method display resolution of actual range video camera distance, virtualization and reduce the bulletin board of distant place, amplifies bulletin board nearby simultaneously.The war information displaying of concrete energy well adopts the way to manage of Buffer Pool and state machine to control display.In Buffer Pool, order deposits the strategic information that will show, and controls the war information in which region of display, only shows a war area information under normal circumstances.State machine controls the progress (comprise and prepare to move into, move into, stop, preparing to shift out, shift out, destroy) of viewing area strategic information forms.
The design of combining game, user terminal creates 3D map scene simultaneously, sends the request of data of strong point information, carry out user terminal displays process after acquisition according to corresponding configuration to service end.And according to information priorities, bulletin board " selection is lighted " function is processed, after namely choosing this strong point, bulletin board can carry out UI change, expands out more information.Even if having more strong point like this in 3D map, also can ensure the displaying of main information and there is stereovision, not in a jumble.
Strong point is selected, and user terminal draws in Buffer Pool, also can send the request of data of this strong point war information to service end, can eject different interface after acquisition according to type of war and stage of war, and provides the behavior operation entries such as player is belligerent, competitive bidding, support.In addition, the stage of war change at all strong points all can be issued by service end, and immediately synchronously, after user terminal receives information, the strong point model on 3D map plays corresponding special efficacy to pass on war information according to configuration.
Can be found out by above-mentioned character express, after adopting the present invention, make the strategic and war information at war strong point in playing more obvious, significantly promote vision and the operating experience degree of player simultaneously.
Fig. 2 is according to 3D map display system Organization Chart of the present invention, and as shown in Figure 1,3D map display system of the present invention, comprises, user terminal 10, server 20, and transmission network 30, wherein,
User terminal 10, it stores map resource, and plays up the every frame of map resource, builds and shows 3D map.
User terminal 10 receives after player opens the instruction of 3D map, starts to create 3D map scene, Asynchronous loading scenario resources, after scenario resources loaded, and loading scenario object; Put to assigned address according to corresponding configuration loading scenario object, and add corresponding material special efficacy; Put to assigned address according to corresponding configuration loading scenario object, and add corresponding material special efficacy; The ground applique representing the sphere of influence is added, according to configuration splicing ground applique in the scene object sphere of influence; Scene object adds bulletin board, and the non-dynamic information relevant according to deploy content display; The relevant position of bulletin board is added into according to the situation of capturing at actual play strong point; Frame circulation performs the display position and scene information that refresh bulletin board; Control video camera by the movement gently from reference position to final position of agreement curve, scene landform refreshes according to the depth of field simultaneously; Light the bulletin board chosen, then perform movement; Draw in or pull out Buffer Pool, adding war information and the information at this game strong point.Controller takes out this strong point information from Buffer Pool, starts to perform move into or shift out operation.Immigration operation is controlled by state machine, moves into, perform and shift out if interrupted.
Server 20, what store actual play strong point captures situation, and asks the situation of capturing at actual play strong point to send to user terminal 10 according to user terminal 10.
Transmission network 30, it connects user terminal 10 and server 20 respectively, for the information interaction between user terminal 10 and server 20.
One of ordinary skill in the art will appreciate that: the foregoing is only the preferred embodiments of the present invention, be not limited to the present invention, although with reference to previous embodiment to invention has been detailed description, for a person skilled in the art, it still can be modified to the technical scheme that foregoing embodiments is recorded, or carries out equivalent replacement to wherein portion of techniques feature.Within the spirit and principles in the present invention all, any amendment done, equivalent replacement, improvement etc., all should be included within protection scope of the present invention.
Claims (10)
1. a 3D map-indication method, comprises the following steps:
1) 3D map scene is created, loading scenario resource and scene object; And described scene object is put to assigned address;
2) ground applique is added, and according to configuration splicing described ground applique;
3) in described scene object, add bulletin board, show non-dynamic information;
4) situation of capturing at game strong point is added into the relevant position of bulletin board;
5) display position and the scene information of bulletin board is refreshed;
6) perform selection visual angle instruction and select bulletin board instruction.
2. 3D map-indication method according to claim 1, is characterized in that, loading scenario resource described in step 1) and scene object are Asynchronous loading mode.
3. 3D map-indication method according to claim 1, is characterized in that, step 2) described interpolation ground applique adds to represent the ground applique of the sphere of influence in the described scene object sphere of influence.
4. 3D map-indication method according to claim 1, is characterized in that, described step 4) is further comprising the steps: user terminal captures situation to server request actual play strong point; Server receive response, to user terminal send game strong point capture situation; Response message is added into the relevant position of bulletin board by user terminal.
5. 3D map-indication method according to claim 1, is characterized in that, the display position and the scene information that refresh bulletin board described in step 5) adopt frame recycle design.
6. 3D map-indication method according to claim 1, it is characterized in that, the mode performing selection visual angle instruction described in step 6) is: video camera is by the movement gently from reference position to final position of agreement curve, scene landform refreshes according to the depth of field simultaneously, the visual angle smoothly movement of video camera, and point to the focus of curve all the time.
7. 3D map-indication method according to claim 6, is characterized in that, described scene landform according to depth of field refreshing is: weaken according to distance video camera distance or strengthen the method for Deep Canvas, realizes visual sand table scope and surpasses screen effect.
8. 3D map-indication method according to claim 6, is characterized in that, the visual angle of described video camera adopts the curvilinear function setting of linear smoothing.
9. 3D map-indication method according to claim 1, is characterized in that, the mode performing the instruction of selection bulletin board described in step 6) is: first light the bulletin board chosen, then perform movement; In the process of movement, bulletin board is all the time towards player, and the outstanding bulletin board chosen, the unchecked bulletin board of virtualization; Add war information and the information at game strong point; According to war information and the information at described game strong point, perform and move into or shift out operation.
10. a 3D map display system, comprises user terminal, server, and transmission network, it is characterized in that,
Described user terminal, it utilizes scenario resources and scene object to build and shows 3D map;
Described server, what it stored game strong point captures situation, and the situation of capturing at described game strong point is sent to described user terminal;
Described transmission network, it is for the information interaction between described user terminal and described server.
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