CN105447905B - Three-dimensional scenic approximation soft shadows method for drafting based on observability smothing filtering - Google Patents

Three-dimensional scenic approximation soft shadows method for drafting based on observability smothing filtering Download PDF

Info

Publication number
CN105447905B
CN105447905B CN201510827331.7A CN201510827331A CN105447905B CN 105447905 B CN105447905 B CN 105447905B CN 201510827331 A CN201510827331 A CN 201510827331A CN 105447905 B CN105447905 B CN 105447905B
Authority
CN
China
Prior art keywords
array
row
light
jth
step003
Prior art date
Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
Active
Application number
CN201510827331.7A
Other languages
Chinese (zh)
Other versions
CN105447905A (en
Inventor
陈纯毅
杨华民
李华
蒋振刚
曲福恒
徐春凤
Current Assignee (The listed assignees may be inaccurate. Google has not performed a legal analysis and makes no representation or warranty as to the accuracy of the list.)
Changchun University of Science and Technology
Original Assignee
Changchun University of Science and Technology
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed by Changchun University of Science and Technology filed Critical Changchun University of Science and Technology
Priority to CN201510827331.7A priority Critical patent/CN105447905B/en
Publication of CN105447905A publication Critical patent/CN105447905A/en
Application granted granted Critical
Publication of CN105447905B publication Critical patent/CN105447905B/en
Active legal-status Critical Current
Anticipated expiration legal-status Critical

Links

Classifications

    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06TIMAGE DATA PROCESSING OR GENERATION, IN GENERAL
    • G06T15/003D [Three Dimensional] image rendering
    • G06T15/06Ray-tracing
    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06TIMAGE DATA PROCESSING OR GENERATION, IN GENERAL
    • G06T15/003D [Three Dimensional] image rendering
    • G06T15/50Lighting effects
    • G06T15/60Shadow generation

Abstract

The present invention discloses a kind of three-dimensional scenic approximation soft shadows ray trace method for drafting based on observability smothing filtering.This method introduces the smoothing filtering operation of the light source observability to visible scene point in normal light trace flow, and direct illumination value is modulated with filtered light source observability result, draw out vision approximation soft shadows so as to be irradiated in spot light in three-dimensional scenic.The time overhead very little of the observability smoothing filtering operation of this method, ray trace will not be caused to draw the obvious reduction of speed.Using this method, the three-dimensional scenic drawing program based on ray trace can be made while real-time, interactive requirement is met, support the drafting of the lighting effects such as mirror-reflection, soft shadows.

Description

Three-dimensional scenic approximation soft shadows method for drafting based on observability smothing filtering
Technical field
The invention belongs to 3 D image drawing technical field, and it is near to be related to a kind of three-dimensional scenic based on observability smothing filtering Like soft shadows method for drafting.
Background technology
Ray tracking technology has been widely used in 3 D image drawing field.Compared to traditional rasterisation graphics Shape rendering technique, ray trace can draw out the global illumination effect of complexity, but its computation complexity is also higher.For a light Three-dimensional scenic under the irradiation of source, for current hardware computing capability, the frame of ray trace, which draws speed, can substantially meet Real-time, interactive requirement.However, when three-dimensional scenic includes more geometry dough sheet, and need to draw soft caused by area source irradiation During shade, the frame of ray trace draws speed and is then difficult to meet real-time, interactive requirement.Caused by spot light irradiation three-dimensional scenic Shadow region seamlessly transitting to nonshaded area is not present in shade, is referred to as hard shade, its sense of reality is not strong.Played in three-dimensional computer Etc application in, it is existing draw global illumination effect requirement, also require frame draw speed can meet real-time, interactive needs. Often can only be spot light source modeling if drawing scene of game with ray tracking technology.If in fact, can be In the case that source modeling is spot light, the approximate soft shadowing of vision is added in the picture that ray trace is drawn, Even if the soft shadows then drawn out is not physically right-on, it can also strengthen the visual realism for drawing picture.It is worth It is noted that in most of three-dimensional scenics, shade caused by indirect light photograph is visually far from cloudy caused by direct illumination Shadow is obvious.Therefore, as long as being obtained with that there is good shade vision to imitate for direct illumination calculation vision approximation soft shadows The three-dimensional scenic picture of fruit.The present invention is directed to the demand, and open one kind realizes that spot light shines using observability smothing filtering Penetrate the ray trace method for drafting of the vision approximation soft shadows of three-dimensional scenic.This method only need to be in the ray trace flow of routine The light source observability smoothing filtering operation of middle increase visible scene point, you can draw out the approximate soft shadows of vision.
The content of the invention
Fig. 1 show the three-dimensional scenic under a spot light irradiation, and the light that spot light is sent is by shadow-casting geometry pair Block as 104, received in shade and form shade in geometric object 105;Visible scene point 101, visible scene point 102 and can visual field Sight spot 103 is three points in shade reception geometric object 105;Visible scene point be exactly in the geometric object of three-dimensional scenic with Blocked and directly visual point without other geometric objects between viewpoint.The technical scheme of this method is:Void is emitted through from viewpoint Intend the ray at the center of each pixel on pixel planes, generation M × N bar camera light A001, M are in virtual pixel plane Number of lines of pixels, N are the pixel columns in virtual pixel plane;Create one and include M rows, the two-dimensional array A002 of N column elements, Array A002 each element is entered as 1;If camera light corresponding to the i-th row, jth row pixel in virtual pixel plane There is friendship between A003 and the geometric object of three-dimensional scenic, then calculate position of intersecting point A004, the position of intersecting point A004 nearest from viewpoint The light source observability at place and do not consider direct illumination value at position of intersecting point A004 when geometric object is blocked, 1≤i≤M, 1 ≤j≤N;If not blocking geometric object between position of intersecting point A004 and spot light, spot light antinode position A004 can See, the i-th row, the element of jth row array A002 are entered as 1, otherwise the i-th row array A002, the element assignment of jth row For 0;According to the indirect illumination value at the ray trace workflow management position of intersecting point A004 of routine;When all camera light A001's After the completion of tracking operation all, array A002 as greyscale image data, using seeking the average method of spatial neighborhood to array A002 carries out smothing filtering, and filtered result is stored in two-dimensional array A005;The i-th row in virtual pixel plane, Total illumination value corresponding to jth row pixel multiplies equal to directly illumination value corresponding to the i-th row in virtual pixel plane, jth row pixel The element value arranged with array A005 the i-th row, jth, between corresponding to the i-th row in virtual pixel plane, jth row pixel Connect illumination value.
The specific implementation step of this method is as follows:
Step001:The ray at the center for each pixel being emitted through from viewpoint in virtual pixel plane, generate M × N bars Camera light A001, M are the number of lines of pixels in virtual pixel plane, and N is the pixel columns in virtual pixel plane, virtual pixel Pixel in plane corresponds with M × N bar camera light A001;
Step002:One is created in the internal memory of computer and includes M rows, the two-dimensional array A002 of N column elements, array The initial value of A002 all elements is arranged to 1;One is created in the internal memory of computer and includes M rows, the two-dimemsional number of N column elements Group ILD;One is created in the internal memory of computer and includes M rows, the two-dimensional array ILI of N column elements;Array ILD all members The initial value of element is arranged to 0;The initial value of array ILI all elements is arranged to 0;
Step003:To camera light A003,1≤i≤M corresponding to the i-th row in virtual pixel plane, jth row pixel, 1 ≤ j≤N, is done as follows:
Step003-1:Judge whether light A003 intersects with the geometric object of three-dimensional scenic, if intersecting, go to step Step003-2, otherwise go to step Step003-3;
Step003-2:Calculate the position of intersecting point A004 nearest from viewpoint;Calculating does not consider that geometric object blocks point light sources Directly illumination value B005 caused by the position of intersecting point A004;One line segment is determined by position of intersecting point A004 and spot light position B006, judges whether line segment B006 intersects in addition to two end points with the geometric object of three-dimensional scenic, if it is, array A002 The i-th row, jth row element be entered as 0;Produced according to normal light trace flow at position of intersecting point A004 new recurrence with Track light, to calculate the indirect illumination value B007 at position of intersecting point A004;The i-th row, the element assignment of jth row array ILD For direct illumination value B005;The i-th row, the element of jth row array ILI are entered as indirect illumination value B007;Go to step Step003-4;
Step003-3:The i-th row, the element of jth row array ILD are entered as background illumination value;
Step003-4:Operation for light A003 terminates;
Step004:To camera light A003 execution of step Step003 corresponding to each pixel in virtual pixel plane All operations after, array A002 as the normalized greyscale image data of gray value, with based on asking spatial neighborhood average Image smoothing filtering technique method is filtered to array A002, and result is stored in two-dimensional array A005;
Step005:One is created in the internal memory of computer and includes M rows, the two-dimensional array IIMAG of N column elements;Array A005 the i-th row, the value of jth column element and array ILD the i-th row, jth column element value product along with array ILI's I-th row, jth column element value obtained by result be assigned to array IIMAG the i-th row, jth column element, 1≤i≤M, 1≤j≤ N;After value has been assigned for array IIMAG each element, the photometric data in array IIMAG is converted to three-dimensional scenic picture figure As in the image file in data output to hard disk.
Beneficial effect
The invention provides a kind of three-dimensional scenic approximation soft shadows ray trace drafting based on observability smothing filtering Method.The light source observability for the visible scene point that the method for the present invention passes through the three-dimensional scenic irradiated to spot light is smoothly filtered Ripple, vision approximation soft shadows can be drawn out by ray trace operations.The parallel acceleration techniques of existing GPU are made full use of, The light source observability smoothing filtering operation of this method does not take, and can quickly complete.Therefore this method can be in unobvious Under conditions of the calculating time overhead for increasing ray trace, the vision approximation soft shadows of spot light irradiation three-dimensional scenic is realized Draw, so as to strengthen the sense of reality for the three-dimensional scenic picture drawn out.
Brief description of the drawings
Fig. 1 is the three-dimensional scenic under spot light irradiation and the light source observability change between adjacent visual scene point.
Embodiment
In order that the feature and advantage of this method are more clearly understood, this method is made into one with reference to specific embodiment The description of step.Computer in the present embodiment is equipped with Intel XeonTM CPU 3.20GHz, Jin Shidun 8GB DDR3 1333 Deposit, the TU2 hard disks of Buffalo HD-CE 1.5, tall and handsome reach Quadro K2000 GPU;Software programming tools selection VC++2010, OpenGL 2.0 and CUDA 2.0.In the present embodiment, the situation of a spot light irradiation three-dimensional scenic is considered.
Fig. 1 show the three-dimensional scenic under a spot light irradiation, and the light that spot light is sent is by shadow-casting geometry pair Block as 104, received in shade and form shade in geometric object 105;Visible scene point 101, visible scene point 102 and can visual field Sight spot 103 is three points in shade reception geometric object 105;Visible scene point be exactly in the geometric object of three-dimensional scenic with Blocked and directly visual point without other geometric objects between viewpoint.The technical scheme of this method is:Void is emitted through from viewpoint Intend the ray at the center of each pixel on pixel planes, generation M × N bar camera light A001, M are in virtual pixel plane Number of lines of pixels, N are the pixel columns in virtual pixel plane;Create one and include M rows, the two-dimensional array A002 of N column elements, Array A002 each element is entered as 1;If camera light corresponding to the i-th row, jth row pixel in virtual pixel plane There is friendship between A003 and the geometric object of three-dimensional scenic, then calculate position of intersecting point A004, the position of intersecting point A004 nearest from viewpoint The light source observability at place and do not consider direct illumination value at position of intersecting point A004 when geometric object is blocked, 1≤i≤M, 1 ≤j≤N;If not blocking geometric object between position of intersecting point A004 and spot light, spot light antinode position A004 can See, the i-th row, the element of jth row array A002 are entered as 1, otherwise the i-th row array A002, the element assignment of jth row For 0;According to the indirect illumination value at the ray trace workflow management position of intersecting point A004 of routine;When all camera light A001's After the completion of tracking operation all, array A002 as greyscale image data, using seeking the average method of spatial neighborhood to array A002 carries out smothing filtering, and filtered result is stored in two-dimensional array A005;The i-th row in virtual pixel plane, Total illumination value corresponding to jth row pixel multiplies equal to directly illumination value corresponding to the i-th row in virtual pixel plane, jth row pixel The element value arranged with array A005 the i-th row, jth, between corresponding to the i-th row in virtual pixel plane, jth row pixel Connect illumination value.
The specific implementation step of this method is as follows:
Step001:The ray at the center for each pixel being emitted through from viewpoint in virtual pixel plane, generate M × N bars Camera light A001, M are the number of lines of pixels in virtual pixel plane, and N is the pixel columns in virtual pixel plane, virtual pixel Pixel in plane corresponds with M × N bar camera light A001;
Step002:One is created in the internal memory of computer and includes M rows, the two-dimensional array A002 of N column elements, array The initial value of A002 all elements is arranged to 1;One is created in the internal memory of computer and includes M rows, the two-dimemsional number of N column elements Group ILD;One is created in the internal memory of computer and includes M rows, the two-dimensional array ILI of N column elements;Array ILD all members The initial value of element is arranged to 0;The initial value of array ILI all elements is arranged to 0;
Step003:To camera light A003,1≤i≤M corresponding to the i-th row in virtual pixel plane, jth row pixel, 1 ≤ j≤N, is done as follows:
Step003-1:Judge whether light A003 intersects with the geometric object of three-dimensional scenic, if intersecting, go to step Step003-2, otherwise go to step Step003-3;
Step003-2:Calculate the position of intersecting point A004 nearest from viewpoint;Calculating does not consider that geometric object blocks point light sources Directly illumination value B005 caused by the position of intersecting point A004;One line segment is determined by position of intersecting point A004 and spot light position B006, judges whether line segment B006 intersects in addition to two end points with the geometric object of three-dimensional scenic, if it is, array A002 The i-th row, jth row element be entered as 0;Produced according to normal light trace flow at position of intersecting point A004 new recurrence with Track light, to calculate the indirect illumination value B007 at position of intersecting point A004;The i-th row, the element assignment of jth row array ILD For direct illumination value B005;The i-th row, the element of jth row array ILI are entered as indirect illumination value B007;Go to step Step003-4;
Step003-3:The i-th row, the element of jth row array ILD are entered as background illumination value;
Step003-4:Operation for light A003 terminates;
Step004:To camera light A003 execution of step Step003 corresponding to each pixel in virtual pixel plane All operations after, array A002 as the normalized greyscale image data of gray value, with based on asking spatial neighborhood average Image smoothing filtering technique method is filtered to array A002, and result is stored in two-dimensional array A005;
Step005:One is created in the internal memory of computer and includes M rows, the two-dimensional array IIMAG of N column elements;Array A005 the i-th row, the value of jth column element and array ILD the i-th row, jth column element value product along with array ILI's I-th row, jth column element value obtained by result be assigned to array IIMAG the i-th row, jth column element, 1≤i≤M, 1≤j≤ N;After value has been assigned for array IIMAG each element, the photometric data in array IIMAG is converted to three-dimensional scenic picture figure As in the image file in data output to hard disk.
The present embodiment accelerates image smoothing filtering technique to operate using GPU.Filtered based on the average image smoothing of spatial neighborhood is sought Ripple operation is averaging on 11 × 11 spatial neighborhood.

Claims (1)

1. the three-dimensional scenic approximation soft shadows method for drafting based on observability smothing filtering, it is characterised in that required realization Step is as follows:
The ray at the center for each pixel being emitted through from viewpoint in virtual pixel plane, generate M × N bar camera light A001, M are the number of lines of pixels in virtual pixel plane, and N is the pixel columns in virtual pixel plane;Create one comprising M rows, The two-dimensional array A002 of N column elements, array A002 each element is entered as 1;If i-th in virtual pixel plane Row, there is friendship between camera light A003 and the geometric object of three-dimensional scenic corresponding to jth row pixel, then calculate nearest from viewpoint Light source observability at position of intersecting point A004, position of intersecting point A004 and do not consider position of intersecting point A004 when geometric object is blocked The direct illumination value at place, 1≤i≤M, 1≤j≤N;If not blocking geometric object between position of intersecting point A004 and spot light, Then spot light antinode position A004 is visible, and the i-th row, the element of jth row array A002 are entered as 1, otherwise array A002 the i-th row, the element of jth row is entered as 0;According to indirect at the ray trace workflow management position of intersecting point A004 of routine Illumination value;After the completion of all camera light A001 tracking operation all, array A002 as greyscale image data, using asking The average method of spatial neighborhood carries out smothing filtering to array A002, and filtered result is stored in two-dimensional array A005 In;Total illumination value corresponding to the i-th row, jth row pixel in virtual pixel plane is equal to the i-th row in virtual pixel plane, jth Direct illumination value corresponding to row pixel is multiplied by array A005 the i-th row, the element value of jth row, along with virtual pixel plane The i-th row, indirect illumination value corresponding to jth row pixel;
The specific implementation step of this method is as follows:
Step001:The ray at the center for each pixel being emitted through from viewpoint in virtual pixel plane, generate M × N bar cameras Light A001, M are the number of lines of pixels in virtual pixel plane, and N is the pixel columns in virtual pixel plane, virtual pixel plane On pixel and M × N bar camera light A001 correspond;
Step002:One is created in the internal memory of computer and includes M rows, the two-dimensional array A002 of N column elements, array A002 The initial values of all elements be arranged to 1;One is created in the internal memory of computer and includes M rows, the two-dimensional array of N column elements ILD;One is created in the internal memory of computer and includes M rows, the two-dimensional array ILI of N column elements;Array ILD all elements Initial value be arranged to 0;The initial value of array ILI all elements is arranged to 0;
Step003:To camera light A003,1≤i≤M, 1≤j corresponding to the i-th row in virtual pixel plane, jth row pixel ≤ N, is done as follows:
Step003-1:Judge whether light A003 intersects with the geometric object of three-dimensional scenic, if intersecting, go to step Step003-2, otherwise go to step Step003-3;
Step003-2:Calculate the position of intersecting point A004 nearest from viewpoint;Calculating does not consider that geometric object is blocked point light sources and handed over Directly illumination value B005 caused by point position A004;One line segment is determined by position of intersecting point A004 and spot light position B006, judges whether line segment B006 intersects in addition to two end points with the geometric object of three-dimensional scenic, if it is, array A002 The i-th row, jth row element be entered as 0;Produced according to normal light trace flow at position of intersecting point A004 new recurrence with Track light, to calculate the indirect illumination value B007 at position of intersecting point A004;The i-th row, the element assignment of jth row array ILD For direct illumination value B005;The i-th row, the element of jth row array ILI are entered as indirect illumination value B007;Go to step Step003-4;
Step003-3:The i-th row, the element of jth row array ILD are entered as background illumination value;
Step003-4:Operation for light A003 terminates;
Step004:To the institute of camera light A003 execution of step Step003 corresponding to each pixel in virtual pixel plane After having operation, array A002 as the normalized greyscale image data of gray value, with based on seeking the average image of spatial neighborhood Smooth filtering method is filtered to array A002, and result is stored in two-dimensional array A005;
Step005:One is created in the internal memory of computer and includes M rows, the two-dimensional array IIMAG of N column elements;Array A005 The i-th row, value and array ILD the i-th row of jth column element, the product of value of jth column element add the i-th of array ILI Go, the result obtained by the value of jth column element is assigned to array IIMAG the i-th row, jth column element, 1≤i≤M, 1≤j≤N; For array IIMAG each element assigned value after, the photometric data in array IIMAG is converted to three-dimensional scenic picture image number According to being output in the image file on hard disk.
CN201510827331.7A 2015-11-17 2015-11-17 Three-dimensional scenic approximation soft shadows method for drafting based on observability smothing filtering Active CN105447905B (en)

Priority Applications (1)

Application Number Priority Date Filing Date Title
CN201510827331.7A CN105447905B (en) 2015-11-17 2015-11-17 Three-dimensional scenic approximation soft shadows method for drafting based on observability smothing filtering

Applications Claiming Priority (1)

Application Number Priority Date Filing Date Title
CN201510827331.7A CN105447905B (en) 2015-11-17 2015-11-17 Three-dimensional scenic approximation soft shadows method for drafting based on observability smothing filtering

Publications (2)

Publication Number Publication Date
CN105447905A CN105447905A (en) 2016-03-30
CN105447905B true CN105447905B (en) 2018-03-06

Family

ID=55558036

Family Applications (1)

Application Number Title Priority Date Filing Date
CN201510827331.7A Active CN105447905B (en) 2015-11-17 2015-11-17 Three-dimensional scenic approximation soft shadows method for drafting based on observability smothing filtering

Country Status (1)

Country Link
CN (1) CN105447905B (en)

Families Citing this family (4)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
CN106228599B (en) * 2016-06-24 2019-04-05 长春理工大学 Approximate soft shadows method for drafting based on two-stage visibility smothing filtering
CN106485778B (en) * 2016-10-19 2019-03-05 长春理工大学 The method that three-dimensional scenic approximation soft shadows is drawn is realized using position sensing visibility smothing filtering
CN109493412B (en) * 2018-11-07 2022-10-21 长春理工大学 Oversampling ray tracing method for multiplexing scene point light source visibility
CN109472854B (en) * 2018-11-20 2022-10-21 长春理工大学 GPU parallel ray tracing cluster rendering task dynamic equilibrium allocation method

Citations (9)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
CN101826214A (en) * 2010-03-29 2010-09-08 中山大学 Photon mapping-based global illumination method
CN101882324A (en) * 2010-05-19 2010-11-10 北京航空航天大学 Soft shadow real-time rendering method based on bidirectional half-shadow graph
CN101982838A (en) * 2010-11-02 2011-03-02 长春理工大学 3D virtual set ray tracking method for accelerating back light source irradiation
CN102306401A (en) * 2011-08-08 2012-01-04 长春理工大学 Left/right-eye three-dimensional picture drawing method for three-dimensional (3D) virtual scene containing fuzzy reflection effect
CN102346919A (en) * 2011-11-21 2012-02-08 长春理工大学 Method for using inter-frame time correlation in 3D animating process
CN102768765A (en) * 2012-06-25 2012-11-07 南京安讯网络服务有限公司 Real-time soft shadow rendering method for point light sources
CN103761759A (en) * 2013-12-30 2014-04-30 浙江大学 Image rendering method based on radiance spray
CN103995700A (en) * 2014-05-14 2014-08-20 无锡梵天信息技术股份有限公司 Method for achieving global illumination of 3D game engine
CN104346831A (en) * 2014-11-01 2015-02-11 长春理工大学 Method for approximately drawing soft shadow of three-dimensional scene

Family Cites Families (2)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
US7184052B2 (en) * 2004-06-18 2007-02-27 Microsoft Corporation Real-time texture rendering using generalized displacement maps
US20090102843A1 (en) * 2007-10-17 2009-04-23 Microsoft Corporation Image-based proxy accumulation for realtime soft global illumination

Patent Citations (9)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
CN101826214A (en) * 2010-03-29 2010-09-08 中山大学 Photon mapping-based global illumination method
CN101882324A (en) * 2010-05-19 2010-11-10 北京航空航天大学 Soft shadow real-time rendering method based on bidirectional half-shadow graph
CN101982838A (en) * 2010-11-02 2011-03-02 长春理工大学 3D virtual set ray tracking method for accelerating back light source irradiation
CN102306401A (en) * 2011-08-08 2012-01-04 长春理工大学 Left/right-eye three-dimensional picture drawing method for three-dimensional (3D) virtual scene containing fuzzy reflection effect
CN102346919A (en) * 2011-11-21 2012-02-08 长春理工大学 Method for using inter-frame time correlation in 3D animating process
CN102768765A (en) * 2012-06-25 2012-11-07 南京安讯网络服务有限公司 Real-time soft shadow rendering method for point light sources
CN103761759A (en) * 2013-12-30 2014-04-30 浙江大学 Image rendering method based on radiance spray
CN103995700A (en) * 2014-05-14 2014-08-20 无锡梵天信息技术股份有限公司 Method for achieving global illumination of 3D game engine
CN104346831A (en) * 2014-11-01 2015-02-11 长春理工大学 Method for approximately drawing soft shadow of three-dimensional scene

Non-Patent Citations (6)

* Cited by examiner, † Cited by third party
Title
All-Frequency Direct Illumination with Vectorized Visibility;Tze-Yiu Ho 等;《IEEE Transactions on Visualization and Computer Graphics》;20150226;第21卷(第8期);全文 *
Probabilistic Visibility Evaluation for Direct Illumination;Niels Billen 等;《Computer Graphics Forum》;20130718;第32卷(第4期);全文 *
VisibilityCluster: Average Directional Visibility;Yu-Ting Wu 等;《IEEE Transactions on Visualization & Computer Graphics》;20130219;第19卷(第9期);全文 *
基于梯度图的微结构表面全局光照实时绘制;王莉莉 等;《软件学报》;20120221;第22卷(第10期);全文 *
虚拟环境中阴影的实时绘制算法研究;张威巍;《中国博士学位论文全文数据库•信息科技辑》;20120115(第1期);全文 *
虚拟现实技术在室内设计中的应用研究;罗作喜;《中国优秀硕士学位论文全文数据库•信息科技辑 》;20120815(第8期);全文 *

Also Published As

Publication number Publication date
CN105447905A (en) 2016-03-30

Similar Documents

Publication Publication Date Title
US10403027B2 (en) System for ray tracing sub-scenes in augmented reality
CN105447905B (en) Three-dimensional scenic approximation soft shadows method for drafting based on observability smothing filtering
CN104346831B (en) Method for approximately drawing soft shadow of three-dimensional scene
CN105209960A (en) System, method, and computer program product to produce images for a near-eye light field display
CN105205861B (en) Tree three-dimensional Visualization Model implementation method based on Sphere Board
US10789759B2 (en) Method for fast generation of path traced reflections on a semi-reflective surface
CN102768765A (en) Real-time soft shadow rendering method for point light sources
US11481955B2 (en) System for photo-realistic reflections in augmented reality
CN107886563B (en) Three-dimensional scene global illumination effect distributed cluster drawing method based on virtual point light sources
CN105122310A (en) Intra-frame timestamps for tile-based rendering
CN104157004A (en) Method for computing radiosity lighting through fusion of GPU and CPU
CN107909647A (en) The virtual 3D scenes light field projected image method for drafting of the sense of reality based on spatial reuse
CN106780704B (en) The direct lighting effect proximity rendering method of three-dimensional scenic reused based on visibility
CN102074041B (en) Method for drawing planar caustic effect of 3D virtual scene produced by specular reflection
CN103366396A (en) Partial shadow image-based high-quality soft shadow fast generation method
CN104240286A (en) Real-time reflection method based on screen space
US20230017276A1 (en) System for photo-realistic reflections in augmented reality
CN106096085A (en) A kind of radiant energy dfensity analogy method of tower-type solar thermal power generating system
CN106228599B (en) Approximate soft shadows method for drafting based on two-stage visibility smothing filtering
CN106447759B (en) The method for realizing the indirect lighting effect proximity rendering of three-dimensional scenic using visibility interpolation
CN1667652A (en) Vision convex hull accelerated drafting method based on graph processing chips
CN110832549B (en) Method for fast generation of ray traced reflection of virtual object in real world environment
CN109472856A (en) The complicated progressive interactive drawing method of sense of reality three-dimensional scenic based on virtual point source
CN109493412A (en) It is multiplexed the super-sampling ray tracing method of scene point light source visibility
Zhdanov et al. Bidirectional ray tracing with caustic photon and indirect imphoton maps

Legal Events

Date Code Title Description
C06 Publication
PB01 Publication
C10 Entry into substantive examination
SE01 Entry into force of request for substantive examination
GR01 Patent grant
GR01 Patent grant