CN105413171B - A kind of control method and device that game role is mobile - Google Patents
A kind of control method and device that game role is mobile Download PDFInfo
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Abstract
The invention discloses a kind of mobile control method and device of game role, this method comprises the following steps: whether the interface region on S1, detection touch screen is applied with pressure, if so, record applies stressed initial position, and compare the size relation of pressure and pressure threshold;If pressure is not more than pressure threshold, S2 is thened follow the steps, if pressure is greater than pressure threshold, thens follow the steps S3;S2, control game role are mobile towards stressed initial position is applied;S3, detect whether that existing with initial position is the outside screen sliding operation of sliding origin, if so, it is mobile to control game role as the moving direction of game role for the direction vector to slide the current location that origin to screen sliding operates.Through the invention, player can control at two kinds and switch in the mobile mode of game role, can make the mobile lesser distance of the finger of player that can realize reverse movement, easy to operate.
Description
[ technical field ] A method for producing a semiconductor device
The invention relates to the field of games, in particular to a method and a device for controlling movement of game characters.
[ background of the invention ]
In games such as ARPG, TPS and FPS on a mobile platform, a player generally involves operations of moving the direction of a character during a battle, and there are two common methods:
one is to control the direction by a virtual joystick. The current mainstream setting is to virtually set a virtual rocker on the screen of the touch screen mobile phone, control a game role to move by controlling the virtual rocker to play a game, and when an object is to be controlled to move towards a certain direction, click the rocker to slide towards the direction, so that the game role can be controlled to move. After the player controls the character to move for a long time, the distance between the fingers and the center position of the virtual rocker may become longer and longer, and when the player wants to change the moving direction of the character again, the player needs to perform finger sliding with a larger amplitude or lift the fingers to re-trigger the rocker for positioning.
The other is to control the direction by touching a click screen, and when the player clicks the screen, the controlled game character object moves toward the direction clicked by the player. In this way, the player needs to click the screen frequently, and misoperation is easily caused.
[ summary of the invention ]
In order to overcome the defects of the prior art, the invention provides a method and a device for controlling the movement of a game character, so that a player can control the movement of the game character more conveniently and operate more variously.
A control method for the movement of a game character comprises the following steps:
s1, a pressure detection step, namely detecting whether pressure is applied to a game interface area on the touch screen, if so, recording an initial position of the applied pressure, and comparing the pressure with a pressure threshold value; if the pressure is not greater than the pressure threshold, performing step S2, and if the pressure is greater than the pressure threshold, performing step S3;
s2, a first movement control step of controlling the movement of the game character toward the initial position to which the pressure is applied;
and S3, a second movement control step, namely detecting whether screen sliding operation outwards by taking the initial position as a sliding origin exists, and if so, controlling the movement of the game character by taking a direction vector from the sliding origin to the current position of the screen sliding operation as the movement direction of the game character.
In one embodiment of the present invention,
in step S1, if the pressure is greater than the pressure threshold, a virtual direction control component is displayed, the position center of the virtual direction control component being the sliding origin.
In one embodiment of the present invention,
the virtual direction control component is a virtual rocker.
The invention also provides a control method for the movement of the game role, which comprises the following steps:
s1, a pressure detection step, namely detecting whether touch screen operation exists in a game interface area on a touch screen, and if so, recording the displacement S of the touch screen operation from the starting position to the current position and the duration t from the starting time to the current time;
s2, a movement control step, wherein when the duration T is not more than the duration threshold T and the displacement S is not more than the displacement threshold S, a first movement control step is executed;
when the duration T is not greater than a duration threshold T and the displacement S is greater than a displacement threshold S, executing a second movement control step;
when the duration T is greater than a duration threshold T and the displacement S is not greater than a displacement threshold S, executing a first movement control step first and then executing a second movement control step;
when the duration T is greater than a duration threshold T and the displacement S is greater than a displacement threshold S, executing a second movement control step;
wherein,
the first movement control step is: controlling the game role to move towards the current position of the touch screen operation;
the second movement control step is: and detecting whether the game interface has screen sliding operation which takes the current position of the touch screen operation as a sliding origin to the outside, if so, taking a direction vector from the current position of the touch screen operation to the current position of the screen sliding operation as the moving direction of the game role, and controlling the game role to move.
In one embodiment of the present invention,
in the second movement control step, the center of the position of the virtual direction control member is displayed as the sliding origin.
In one embodiment of the present invention,
the virtual direction control component is a virtual rocker.
The invention also provides a control device for the movement of the game character, which comprises the following units:
the pressure detection unit is used for detecting whether pressure is applied to the game interface area on the touch screen, if so, recording the initial position of the applied pressure, and comparing the pressure with the pressure threshold value; if the pressure is not greater than the pressure threshold, a first mobile control unit is triggered to work, and if the pressure is greater than the pressure threshold, a second mobile control unit is triggered to work;
a first movement control unit for controlling the game character to move toward the initial position where the pressure is applied;
and the second movement control unit is used for detecting whether outward screen sliding operation with the initial position as a sliding origin exists, and if so, controlling the movement of the game role by taking a direction vector from the sliding origin to the current position of the screen sliding operation as the movement direction of the game role.
In one embodiment of the present invention,
the pressure detection unit is further configured to display a virtual direction control component if the pressure is greater than the pressure threshold, where a position center of the virtual direction control component is the sliding origin.
In one embodiment of the present invention,
the virtual direction control component is a virtual rocker.
The invention also provides a control device for the movement of the game character, which comprises the following units:
the pressure detection unit is used for detecting whether touch screen operation exists in a game interface area on a touch screen, and if yes, recording the displacement s of the touch screen operation from a starting position to the current position and the duration t from the starting time to the current time;
the mobile control unit is used for triggering the first mobile control unit to work when the duration T is not greater than a duration threshold T and the displacement S is not greater than a displacement threshold S;
when the duration T is not greater than a duration threshold T and the displacement S is greater than a displacement threshold S, triggering a second mobile control unit to work;
when the duration T is greater than a duration threshold T and the displacement S is not greater than a displacement threshold S, triggering the first mobile control unit to work, and then triggering the second mobile control unit to work;
when the duration T is greater than a duration threshold T and the displacement S is greater than a displacement threshold S, triggering a second mobile control unit to work;
wherein,
the first movement control unit is used for controlling the game role to move towards the current position of the touch screen operation;
and the second movement control unit is used for detecting whether the game interface has a screen sliding operation which takes the current position of the touch screen operation as a sliding origin and is outward, and if so, taking a direction vector from the current position of the touch screen operation to the current position of the screen sliding operation as the movement direction of the game role to control the movement of the game role.
In one embodiment of the present invention,
the second movement control unit is further configured to display a position center of the virtual direction control part as the sliding origin.
In one embodiment of the present invention,
the virtual direction control component is a virtual rocker.
The invention has the beneficial effects that:
the player can switch between two modes of controlling the movement of the game role, and under the condition that the fingers are far away from the center of the virtual direction control component, the invention can realize reverse movement by moving the fingers of the player for a small distance, and has simple operation and great convenience.
[ description of the drawings ]
Fig. 1 is a flowchart of a game character movement control method according to embodiment 1 of the present invention;
FIG. 2 is a schematic view of a game interface of a control method of movement of a game character according to embodiment 2 of the present invention;
FIG. 3 is a flowchart of a game character movement control method according to embodiment 2 of the present invention;
fig. 4 is a game interface diagram of a method for controlling movement of a game character according to embodiment 2 of the present invention.
[ detailed description ] embodiments
The preferred embodiments of the invention are described in further detail below.
Example 1
As shown in fig. 1 and 2, a method for controlling the movement of a game character includes the steps of:
s1, a pressure detection step, namely detecting whether pressure is applied to a game interface area on the touch screen, if so, recording an initial position of the applied pressure, and comparing the pressure with a pressure threshold value; if the pressure is less than the pressure threshold, performing step S2, and if the pressure is greater than the pressure threshold, performing step S3.
In this embodiment, the game is executed on an electronic device having a pressure-sensitive touch screen, and the pressure-sensitive touch screen can receive and record pressure values of different sizes of the game interface from the player. Assuming that a pressure F is applied to a certain position p0 of the game interface (i.e., an initial position of the game interface to which a pressure is applied) from a first time t1, a pressure threshold F is set, and if the pressure F is not greater than the pressure threshold F, step S2 is performed, and if the pressure F is greater than the pressure threshold F, step S3 is performed.
As shown in fig. 2, in one embodiment, if the pressure F is greater than the pressure threshold F, a virtual direction control component a is displayed on the game interface to feed back the movement operation of the player, such as a virtual joystick, and the position center of the virtual direction control component a is p 0.
S2, a first movement control step of controlling the movement of the game character to an initial position where the pressure is applied. Some games in the prior art control the movement of game characters by clicking, including the movement direction and the destination position: the player clicks on the game interface at a position where the game character needs to reach, and the game character moves toward the clicked position. In this step, when the pressure F is not greater than the pressure threshold value F, the touch screen operation by the player is recognized as a click operation, and the movement of the game character is controlled in a "click-control movement manner".
And S3, a second movement control step, namely, detecting whether screen sliding operation outwards by taking the initial position p0 as a sliding origin exists, and if so, controlling the movement of the game character by taking a direction vector from the sliding origin to the current position of the screen sliding operation as the movement direction of the game character. As shown in FIG. 2, when the sliding operation of the player slides from the initial position p0 to the position p1, the game character of the player is controlled to move along the direction vectorMove, assume that the game character has moved to position p 6.
In the prior art, if the game interface only supports the control of the movement of the game character through the virtual joystick A, as shown in FIG. 2, after the player's finger controls the movement direction for a long time, the game character reaches a position p1 far away from the initial position p0, if the game character needs to start from the position p and move towards the direction vectorOpposite direction vectorMoving to a position p4 located not far from the position p1, the player can have the following two operations:
1. moving the finger from position p1 to position p5 even further (In the direction of the rotation axis),this is cumbersome and not conducive to the player's rapid control of the game character.
2. The player removes his finger from the game interface, re-presses the game interface, activates virtual rocker a, and moves it toward position p 3. This method does not require the finger to move a long distance, but is cumbersome to operate.
By the method for controlling the movement of the game character in the embodiment, when the game character needs to be oriented in the same direction as the direction vectorOpposite direction vectorDuring movement, the player can cancel the touch from the position p1 and then click on the position p4, the pressure of the click is smaller than the pressure threshold value F, then the game character is controlled to move from the position p6 to the position p4, the finger can move reversely by a small distance, and the operation is simple and very convenient.
In one embodiment, for the sliding operation from position p0 to position p1, the length of the line segment p0p1 is not less than L to control the movement of the character, otherwise if the length of the line segment p0p1 is less than L, the character will not move, which is the same as the existing virtual joystick control.
Example 2
As shown in fig. 3 and 4, a method for controlling movement of a game character according to an embodiment includes the steps of:
s1, a pressure detection step, namely detecting whether touch screen operation exists in the game interface area on the touch screen, and if so, recording the displacement S from the starting position to the current position of the touch screen operation and the duration t from the starting time to the current time.
In this embodiment, the game is executed on the electronic device of the touch screen, and the touch screen can detect whether the player applies pressure to the game interface. For example, as shown in fig. 4, the player applies the touch screen operation from the P0 position of the game interface at the starting time t0, the duration is t from the starting time t0, the touch screen operation moves from the P0 position to the current position P1 of the touch position within the duration t, and the displacement between the P1 position and the P0 position is s.
S2, a movement control step, when the duration T is not more than the duration threshold T and the displacement S is not more than the displacement threshold S, executing a first movement control step, namely: and controlling the game role to move towards the current position of the touch screen operation. In this case, since the time length t and the displacement s are both small, the touch screen operation of the player can be regarded as the "click control movement operation" in the related art. Assuming that the game character is at the position P3 before the player applies the touch screen operation, in this step, the game character is controlled to move toward the position P1, that is, the movement of the game character is controlled in a manner of "click-control movement operation".
When the duration T is not greater than the duration threshold T and the displacement S is greater than the displacement threshold S, executing a second movement control step, namely: and detecting whether the game interface has screen sliding operation which takes the current position of the touch screen operation as a sliding origin to the outside, if so, taking a direction vector from the current position of the touch screen operation to the current position of the screen sliding operation as the moving direction of the game role, and controlling the game role to move. Since the touch screen operation of the player moves by a larger displacement s within a shorter time period t, the touch screen operation can be regarded as the action of the player already used to control the virtual joystick, and therefore, whether the touch screen operation is a screen sliding operation with the current position P1 (i.e. the starting position of the screen sliding operation) of the touch screen operation as the sliding origin facing outwards is further detected, for example, the screen sliding operation moving outwards from the position P1 to the position P2, then the game character is controlled to start from the position P3 and move along the direction vectorIs moved in the direction of (1). In one embodiment, during the execution of the second movement control step, if there is a screen sliding operation outward from the current position of the touch screen operation as the sliding origin, a virtual direction control element is displayed on the game interface to feed back the touch operation of the player, where the virtual direction control element may be a virtual joystick, and the center of the position of the virtual joystick is the current position P1 of the touch screen operation.
And when the duration T is greater than a duration threshold T and the displacement S is not greater than a displacement threshold S, executing a first movement control step and executing a second movement control step. Since, in this case, first, the game character moves from the P3 position toward the current position P1 position of the touch screen operation, and then, the game character starts again from the P1 position in the directionIs moved in the direction of (1).
And when the duration T is greater than the duration threshold T and the displacement S is greater than the displacement threshold S, executing a second movement control step. The touch screen operation can be regarded as the action of the player habitually controlling the virtual rocker because the time length T and the displacement S are larger, before the touch screen operation passes through the stage of 'the time length T is not more than the time length threshold T and the displacement S is not more than the displacement threshold S', the game character has already been executed a first movement control step, the game character moves from the position P3 to a position between P0P1, and then starts from the position again and moves along the directionIs moved in the direction of (1).
In one embodiment, for the sliding operation from position p0 to position p1, the length of the line segment p0p1 is not less than L to control the movement of the character, otherwise if the length of the line segment p0p1 is less than L, the character will not move, which is the same as the existing virtual joystick control.
In this embodiment, the switching of the movement control mode of the game role can be realized according to the duration t and the displacement s of the touch screen operation of the player, so that the operation control of the player in the game is facilitated, and the game experience is improved.
In one embodiment, a control device for movement of a game character is further provided, which includes the following units:
the pressure detection unit is used for detecting whether pressure is applied to the game interface area on the touch screen, if so, recording the initial position of the applied pressure, and comparing the pressure with the pressure threshold value; if the pressure is not greater than the pressure threshold, a first mobile control unit is triggered to work, and if the pressure is greater than the pressure threshold, a second mobile control unit is triggered to work;
a first movement control unit for controlling the game character to move toward the initial position where the pressure is applied;
and the second movement control unit is used for detecting whether outward screen sliding operation with the initial position as a sliding origin exists, and if so, controlling the movement of the game role by taking a direction vector from the sliding origin to the current position of the screen sliding operation as the movement direction of the game role.
In one embodiment, a control device for movement of a game character is further provided, which includes the following units:
the pressure detection unit is used for detecting whether touch screen operation exists in a game interface area on a touch screen, and if yes, recording the displacement s of the touch screen operation from a starting position to a current position and the duration t from the starting time to the current time;
the mobile control unit is used for triggering the first mobile control unit to work when the duration T is not greater than a duration threshold T and the displacement S is not greater than a displacement threshold S;
when the duration T is not greater than a duration threshold T and the displacement S is greater than a displacement threshold S, triggering a second mobile control unit to work;
when the duration T is greater than a duration threshold T and the displacement S is not greater than a displacement threshold S, triggering the first mobile control unit to work, and then triggering the second mobile control unit to work;
when the duration T is greater than a duration threshold T and the displacement S is greater than a displacement threshold S, triggering a second mobile control unit to work;
wherein,
the first movement control unit is used for controlling the game role to move towards the current position of the touch screen operation;
and the second movement control unit is used for detecting whether the game interface has a screen sliding operation which takes the current position of the touch screen operation as a sliding origin and is outward, and if so, taking a direction vector from the current position of the touch screen operation to the current position of the screen sliding operation as the movement direction of the game role to control the movement of the game role.
The foregoing is a more detailed description of the invention in connection with specific preferred embodiments and it is not intended that the invention be limited to these specific details. To those skilled in the art to which the invention relates, numerous changes, substitutions and alterations can be made without departing from the spirit of the invention, and these changes are deemed to be within the scope of the invention as defined by the appended claims.
Claims (6)
1. A control method for the movement of a game character is characterized by comprising the following steps:
s1, a pressure detection step, namely detecting whether touch screen operation exists in a game interface area on a touch screen, and if so, recording the displacement S of the touch screen operation from the starting position to the current position and the duration t from the starting time to the current time;
s2, a movement control step, wherein when the duration T is not more than the duration threshold T and the displacement S is not more than the displacement threshold S, a first movement control step is executed;
when the duration T is not greater than a duration threshold T and the displacement S is greater than a displacement threshold S, executing a second movement control step;
when the duration T is greater than a duration threshold T and the displacement S is not greater than a displacement threshold S, executing a first movement control step first and then executing a second movement control step;
when the duration T is greater than a duration threshold T and the displacement S is greater than a displacement threshold S, executing a second movement control step;
wherein,
the first movement control step is: controlling the game role to move towards the current position of the touch screen operation;
the second movement control step is: and detecting whether the game interface has screen sliding operation which takes the current position of the touch screen operation as a sliding origin to the outside, if so, taking a direction vector from the current position of the touch screen operation to the current position of the screen sliding operation as the moving direction of the game role, and controlling the game role to move.
2. The method of controlling movement of a game character of claim 1,
in the second movement control step, the center of the position of the virtual direction control member is displayed as the sliding origin.
3. The method of controlling movement of a game character of claim 2,
the virtual direction control component is a virtual rocker.
4. A control device for movement of a game character, comprising:
the pressure detection unit is used for detecting whether touch screen operation exists in a game interface area on a touch screen, and if yes, recording the displacement s of the touch screen operation from a starting position to a current position and the duration t from the starting time to the current time;
the mobile control unit is used for triggering the first mobile control unit to work when the duration T is not greater than a duration threshold T and the displacement S is not greater than a displacement threshold S;
when the duration T is not greater than a duration threshold T and the displacement S is greater than a displacement threshold S, triggering a second mobile control unit to work;
when the duration T is greater than a duration threshold T and the displacement S is not greater than a displacement threshold S, triggering the first mobile control unit to work, and then triggering the second mobile control unit to work;
when the duration T is greater than a duration threshold T and the displacement S is greater than a displacement threshold S, triggering a second mobile control unit to work;
wherein,
the first movement control unit is used for controlling the game role to move towards the current position of the touch screen operation;
and the second movement control unit is used for detecting whether the game interface has a screen sliding operation which takes the current position of the touch screen operation as a sliding origin and is outward, and if so, taking a direction vector from the current position of the touch screen operation to the current position of the screen sliding operation as the movement direction of the game role to control the movement of the game role.
5. The control apparatus for controlling the movement of a game character according to claim 4,
the second movement control unit is further configured to display a position center of the virtual direction control part as the sliding origin.
6. The control apparatus for controlling the movement of a game character according to claim 5,
the virtual direction control component is a virtual rocker.
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CN106951178A (en) * | 2017-05-11 | 2017-07-14 | 天津卓越互娱科技有限公司 | A kind of method and system for controlling game role to move |
CN107789830A (en) | 2017-09-15 | 2018-03-13 | 网易(杭州)网络有限公司 | Information processing method, device, electronic equipment and storage medium |
CN107694086B (en) * | 2017-10-13 | 2018-11-23 | 网易(杭州)网络有限公司 | Information processing method and device, storage medium, the electronic equipment of game system |
CN108815843B (en) * | 2018-05-24 | 2022-04-08 | 网易(杭州)网络有限公司 | Control method and device of virtual rocker |
CN109364476B (en) * | 2018-11-26 | 2022-03-08 | 网易(杭州)网络有限公司 | Game control method and device |
CN110196654B (en) * | 2019-05-10 | 2022-12-27 | 网易(杭州)网络有限公司 | Virtual resource selection method and device |
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CN102047200A (en) * | 2008-04-01 | 2011-05-04 | 吴谊镇 | Data input device and data input method |
CN101419517A (en) * | 2008-12-05 | 2009-04-29 | 北京邮电大学 | Cursor input method based on stress position of touch panel |
CN101989142A (en) * | 2009-07-29 | 2011-03-23 | 深圳富泰宏精密工业有限公司 | Touch control device |
CN104965655A (en) * | 2015-06-15 | 2015-10-07 | 北京极品无限科技发展有限责任公司 | Touch screen game control method |
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CN109876430A (en) | 2019-06-14 |
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