CN105289003B - Fusion method, the apparatus and system of the point-to-point video of intelligent hand-held terminal and game - Google Patents

Fusion method, the apparatus and system of the point-to-point video of intelligent hand-held terminal and game Download PDF

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CN105289003B
CN105289003B CN201410245768.5A CN201410245768A CN105289003B CN 105289003 B CN105289003 B CN 105289003B CN 201410245768 A CN201410245768 A CN 201410245768A CN 105289003 B CN105289003 B CN 105289003B
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game
video
data
receiving terminal
transmitting terminal
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CN105289003A (en
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张国强
马华南
张学渊
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Palmwin Information Technology Shanghai Co ltd
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Abstract

The present invention provides a kind of method that organically blends of the point-to-point video of intelligent handheld device and game, including:The presentation strategy of the game quantization performance value of video window in gaming based on user is set;Calculate the game quantization performance value of receiving terminal in real time in game process, and control the presentation mode of transmitting terminal video window according to the game performance of itself by receiving terminal accordingly, or, transmitting terminal adjusts coding strategy in real time according to the game quantization performance value of receiving terminal, so by transmitting terminal Video coding control transmitting terminal video window receiving terminal presentation mode.The interactive fusion method and device of intelligent handheld device point-to-point video and game provided by the invention can be such that video session and game realizes and organically blend, improve the interactivity and interest when user's game, moreover it is possible to effectively reduce video data transmission amount.

Description

Fusion method, the apparatus and system of the point-to-point video of intelligent hand-held terminal and game
Technical field
The present invention relates to mobile Internet multimedia technology fields, more particularly to the intelligent hand-held terminal based on incentive mechanism Point-to-point video and the fusion method of game, apparatus and system.
Background technology
The wireless access bands such as universal and WiFi, 3G, 4G with intelligent hand-held terminal (such as smart mobile phone, tablet computer) Wide raising, the point-to-point Video Applications based on intelligent hand-held terminal will will present explosive increase.On the other hand, it is based on intelligence The interactive game of handheld terminal will also become a big hot spot, can dismiss the chip time of user.It is added during game Video capability can greatly enhance the interactivity of game, improve attraction of the game to user;Conversely, in the process of video calling Middle addition game function can then increase the interest in user video communication process, promote the emotion between user.And if energy It allows point-to-point video and game to be organically merged, then demand of the user to Video chat and game can be merged one It rises, improves viscosity of the user to game.
Therefore, for the processing scheme that existing video session and game are mutual indepedent and are isolated from each other, it is necessary to propose A kind of method that new video session and game can organically blend improves interactivity and interest when user's game.
Invention content
The purpose of the present invention is intended to provide the fusion of intelligent hand-held terminal point-to-point video and game based on incentive mechanism Method, apparatus and system improve interactivity and interest when user's game.
In a first aspect, the present invention provides a kind of method that organically blends of the point-to-point video of intelligent handheld device and game, packet It includes:The presentation strategy of the game quantization performance value of video window in gaming based on user is set;It is counted in real time in game process The game for calculating receiving terminal quantifies performance value, and accordingly by receiving terminal according to the game performance control transmitting terminal video window of itself Presentation mode alternatively, transmitting terminal adjusts coding strategy in real time according to the game quantization performance value of receiving terminal, and then passes through transmitting terminal Presentation mode of the Video coding control transmitting terminal video window in receiving terminal.
Further, when controlling the presentation mode of transmitting terminal video window according to the game performance of itself by receiving terminal, Including:Receiving terminal carries out data interaction by network transport interface and transmitting terminal, and receives video from network transport interface Data, and it is stored in the far-end video buffering area opened up for transmitting terminal;Receiving terminal is swum from network transport interface transmission/reception Play data, and the game data received is stored in local game data buffer zone;In gaming according to reception end subscriber The game performance of performance docking terminating subscriber carries out quantitatively evaluating, obtains quantization performance value of playing in real time, and according to video window Mouth is presented strategy and receives the presentation mode that the game quantization performance value of end subscriber currently determines transmitting terminal video window;It is receiving Hold the interface after video and game fusion are presented on screen.
Further, the presentation mode includes one of following:The region of the presented video of control, the presented video of control Resolution ratio/clarity or the presented video of control shading value.
Further, described to show the amount of progress according to the game for receiving the performance docking terminating subscriber of end subscriber in gaming Changing evaluation includes:For simply playing, transmitting terminal can be according to the game data and transmitting terminal that receiving terminal sends in real time The game data of itself determines the game quantization performance value of receiving terminal;Or the game for needing server sync, it can be by taking The game quantization performance value of receiving terminal is sent to transmitting terminal by business device.
Further, when the game performance by transmitting terminal according to receiving terminal controls transmitting terminal video in the presentation side of receiving terminal When formula, including:Transmitting terminal sends/receives real-time game data by network interface, and obtains the real-time game of receiving terminal transmission Quantify performance value;Transmitting terminal will quantify performance value according to the game of receiving terminal and video is presented strategy and determines coding strategy in real time, When coding strategy changes, the video encoder of transmitting terminal is notified to adjust the coding strategy of transmitting terminal;Transmitting terminal is by regarding Frequency encoder is encoded according to the original video data that coding strategy captures video capture device;Transmitting terminal will be after coding Video data is stored in screen buffer, and by network interface by video data transmission to receiving terminal so that receiving terminal is presented Video and the interface merged of game, and the initial data that the video window that is presented of receiving terminal is sended over according to transmitting terminal It is decoded presentation.
Further, the real-time game quantization performance value of the transmitting terminal acquisition receiving terminal includes:For simply playing, Transmitting terminal can determine receiving terminal according to the game data for the game data and transmitting terminal itself that receiving terminal sends in real time Game quantization performance value;Or the game for needing server sync, the game quantization performance value of receiving terminal is sent out by server Give transmitting terminal.
Further, the coding strategy includes one of following:Encoded video region, the resolution ratio of coding, coding frame The transparency of the image of speed, the number of plies of hierarchical coding or video.
Second aspect, the fusing device of a kind of intelligent hand-held terminal based on incentive mechanism point-to-point video and game, by Presentation mode of the receiving terminal according to the game performance control transmitting terminal video window of itself, including:Local video data acquires mould Block, for acquiring local video data and being stored in local video buffering area;Video data transfer module, for receiving The video data that opposite equip. is come by network transmission, and kept in far-end video buffering area, and by local video The video data of data collecting module collected passes through network transmission to opposite equip.;Game data transmission module, being used for will be local The real-time game data of generation pass through network transmission mistake by network transmission to opposite equip., and from network reception opposite equip. The real-time game data come, and it is buffered in distal end game data buffering area;Game general performance evaluation module, for double The performance of square user in gaming carries out overall merit, which can be generated based on the game data of real-time generation/acquisition, Or it is generated and sent by server calculating;Policy module is presented in video window, and the game for describing user quantifies performance The associating policy of rule is presented in value and video;Video and game Fusion Module, for strategy to be presented to distal end according to video window Video carries out necessary processing, and local video is then not processed, and determines the position of appearing and size of video window;Interface is presented Module, for including at interface by the data after fusion;Game data generation module, for according to current game interface, trip Logic of playing and user's input, generate local real-time game data, are placed in local game data buffer zone.
The third aspect, the fusing device of a kind of intelligent hand-held terminal based on incentive mechanism point-to-point video and game, by Transmitting terminal shows the presentation mode for controlling transmitting terminal video in receiving terminal according to the game of receiving terminal, including:Game data transmits Module, for setting locally generated real-time game data to opposite equip., and from network reception opposite end by network transmission The standby real-time game data to be come by network transmission, and it is buffered in distal end game data buffering area;Game general performance Evaluation module, for carrying out overall merit to the performance of two parties in gaming, which can be based on generating/obtaining in real time The game data obtained generates, and can also be calculated and be generated and sent by server;Strategy is presented in video window, is used for describing The associating policy of rule is presented in the game quantization performance value and video at family;Coding strategy generation module, for being based on video window Strategy is presented and receives the game general performance quantized value of end subscriber, generates video coding strategies;Local video trapping module is used In the original local video data of capture;Video encoder, it is original for being captured according to video coding strategies and local video Data encode video, and the video data after coding is stored in local video data buffering area;Video data transmission mould Block, the video data to be come by network transmission for receiving opposite equip., and far-end video buffering area is kept in, and The video data that local video data acquisition module is acquired passes through network transmission to opposite equip.;Module is presented in interface, is used for The video data of the game data of user, both sides are presented on after fusion on the display interface of user;Game data generates Module, for according to current game interface, game logic and user's input, generating local real-time game data, being placed in local Game data buffering area.
Fourth aspect, the emerging system of a kind of intelligent hand-held terminal based on incentive mechanism point-to-point video and game, by Presentation mode of the receiving terminal according to the game performance control transmitting terminal video window of itself, including:Receiving terminal:Receiving terminal is from net Network coffret receives video data, and is stored in the far-end video buffering area opened up for transmitting terminal, is caught from local video Equipment acquisition local video data is obtained, local video buffering area is stored in, is delayed local video by network transport interface The video data transmission in area is rushed to transmitting terminal;Receiving terminal receives game data, and the trip that will be received from network transport interface Play data are stored in the distal end game data buffering area opened up for transmitting terminal, according to user's input of receiving terminal, going game circle Face and game logic generate local game data in real time, are placed in local game data buffer zone, and will by network transport interface It is transferred to transmitting terminal;The game quantization performance value for receiving end subscriber is obtained, reception end subscriber can be based on by receiving terminal and is being swum Performance in play directly carries out quantitatively evaluating to it, obtains quantization performance value of playing in real time, can also be by game server meter The quantization game sheet present worth of receiving terminal is calculated, and is sent to receiving terminal;Strategy and receiving terminal is presented according to video window in receiving terminal The current game quantization performance value of user determines the presentation mode of opposite end (i.e. transmitting terminal) video window, is on receiving terminal screen Interface after existing video and game fusion;Transmitting terminal:Transmitting terminal receives video data from network transport interface, and is stored in For the far-end video buffering area that receiving terminal is opened up, local video data is acquired from local video capture device, is stored in this Ground screen buffer, by network transport interface by the video data transmission in local video buffering area to receiving terminal;Transmitting terminal Game data is received from network transport interface, and the game data received is stored in the distal end game number opened up for receiving terminal According to buffering area, user's input, current game interface and game logic according to hair receiving end generate local game data, are placed in real time Local game data buffer zone, and receiving terminal is transmitted to by network transport interface.
5th aspect, the emerging system of a kind of intelligent hand-held terminal based on incentive mechanism point-to-point video and game, by Transmitting terminal shows the presentation mode for controlling transmitting terminal video in receiving terminal according to the game of receiving terminal, including:Transmitting terminal is from network Coffret receives game data, and the game data received is stored in the distal end game data buffering opened up for receiving terminal Area, user's input, current game interface and game logic according to transmitting terminal generate local game data, are placed in local trip in real time Play data buffer zone, and receiving terminal is transmitted to by network transport interface;Transmitting terminal obtains the real-time trip that receiving terminal is sent Play quantization performance value, transmitting terminal can be according to the game data for the game data and transmitting terminal itself that receiving terminal sends in real time It determines the game quantization performance value of receiving terminal, or calculates the game quantization performance value of receiving terminal by server, and be sent to transmission End;Transmitting terminal is presented strategy according to the game quantization performance value and video of receiving terminal and determines coding strategy in real time, works as coding strategy When changing, the video encoder of transmitting terminal is notified to adjust the coding strategy of transmitting terminal;Transmitting terminal connects from network transport interface Video data is received, and is stored in the far-end video buffering area opened up for receiving terminal, is acquired from local video capture device former The local video data of beginning, video encoder are stored in local video after being encoded to original video data according to coding strategy Buffering area, by network transport interface by the video data transmission in local video buffering area to receiving terminal;Receiving terminal is from network Coffret receives video data, and is stored in the far-end video buffering area opened up for transmitting terminal, is captured from local video Equipment acquires local video data, is stored in local video buffering area, is buffered local video by network transport interface Video data transmission in area is to transmitting terminal;Receiving terminal receives game data, and the game that will be received from network transport interface Data are stored in the distal end game data buffering area opened up for transmitting terminal, according to user's input of receiving terminal, current game interface Generate local game data in real time with game logic, be placed in local game data buffer zone, and by network transport interface by its It is transferred to transmitting terminal;The interface after video and game fusion is presented in receiving terminal on the screen.
The method, apparatus and system provided by the invention that make video session and game that can organically blend, can effectively improve Interactivity and interest when user plays, moreover it is possible to reduce the transmission quantity of video data.
The additional aspect of the present invention and advantage will be set forth in part in the description, these will become from the following description Obviously, or practice through the invention is recognized.
Description of the drawings
Fig. 1 shows game and the video fusion method according to the present invention that video presentation mode is controlled based on incentive mechanism Flow diagram.
Fig. 2 shows controlled the game of video presentation mode and regarded based on incentive mechanism according to an embodiment of the present invention The flow diagram of frequency fusion method;
Fig. 3 show according to the present invention another embodiment based on incentive mechanism control the game of video presentation mode with The flow diagram of video fusion method;
Fig. 4 show according to an embodiment of the present invention based on incentive mechanism control video presentation mode game with regard The structural schematic diagram of frequency fusing device;
Fig. 5 show according to the present invention another embodiment based on incentive mechanism control the game of video presentation mode with The structural schematic diagram of video fusion device;
Fig. 6 (a)-(c) is shown is according to the controlled video based on game stimuli mechanism of any embodiment of the present invention Existing schematic diagram;
Fig. 7 is shown disposes schematic diagram according to the network of any embodiment of the present invention;
Specific implementation mode
Embodiments of the present invention are described below in detail, the example of the embodiment is shown in the accompanying drawings, wherein from beginning Same or similar element or element with the same or similar functions are indicated to same or similar label eventually.Below by The embodiment being described with reference to the drawings is exemplary, and is only used for explaining the present invention, and is not construed as limiting the claims.
Those skilled in the art of the present technique are appreciated that unless expressly stated, singulative " one " used herein, " one It is a ", " described " and "the" may also comprise plural form.It is to be further understood that is used in the specification of the present invention arranges It refers to there are the feature, integer, step, operation, element and/or component, but it is not excluded that presence or addition to take leave " comprising " Other one or more features, integer, step, operation, element, component and/or their group.It should be understood that when we claim member Part is " connected " or when " coupled " to another element, it can be directly connected or coupled to other elements, or there may also be Intermediary element.In addition, " connection " used herein or " coupling " may include being wirelessly connected or coupling.Wording used herein "and/or" includes any cell of one or more associated list items and all combines.
Those skilled in the art of the present technique are appreciated that unless otherwise defined, all terms used herein (including technology art Language and scientific terminology) there is meaning identical with the general understanding of the those of ordinary skill in fields of the present invention.Should also Understand, those terms such as defined in the general dictionary, which should be understood that, to be had and the meaning in the context of the prior art The consistent meaning of justice, and unless defined as here, will not be with idealizing or the meaning of too formal be explained.
Fig. 1 shows game and the video fusion method according to the present invention that video presentation mode is controlled based on incentive mechanism Flow diagram.The present invention provides a kind of method that organically blends of the point-to-point video of intelligent handheld device and game, including:If Set the presentation strategy of the game quantization performance value of video window in gaming based on user;It calculates and receives in real time in game process The game at end quantifies performance value, and the presentation side by receiving terminal according to the game performance control transmitting terminal video window of itself accordingly Formula alternatively, transmitting terminal adjusts coding strategy in real time according to the game quantization performance value of receiving terminal, and then is compiled by transmitting terminal video Presentation mode of the code control transmitting terminal video window in receiving terminal.The point-to-point video of intelligent handheld device provided by the invention and trip The interactive fusion method and device of play can be such that video session and game realizes and organically blend, improve interactivity when user's game And interest, moreover it is possible to effectively reduce video data transmission amount.
Fig. 2 shows controlled the game of video presentation mode and regarded based on incentive mechanism according to an embodiment of the present invention The flow diagram of frequency fusion method.As shown in Fig. 2, as an implementation, the present invention provides a kind of intelligent hand-held terminal The fusion method that the point-to-point video and game of video presentation mode are controlled based on incentive mechanism, by receiving terminal according to the trip of itself The presentation mode of play performance control transmitting terminal video window, this method comprises the following steps:S11, transmitting terminal are captured by video Equipment captures local video and keeps in local video buffering area;Local video is passed through network transport interface by S12, transmitting terminal It is transferred to receiving terminal;S13, receiving terminal receive video data by network transport interface, and are stored in opposite end video buffer Area;S14, receiving terminal send from network transport interface/receive game data;S15, receiving terminal store the game data received To game data buffering area;The performance of S16, receiving terminal according to user in gaming carries out quantization to the game performance of user and comments Valence;The presentation that tactful and active user quantization performance value determines opposite end video window is presented according to video window in S17, receiving terminal Mode;S18, the last interface presented on the screen after video and game fusion.
It can be seen that the present invention provides melting for a kind of point-to-point video of the intelligent hand-held terminal based on incentive mechanism and game Conjunction method, the presentation mode by receiving terminal according to the game performance control transmitting terminal video window of itself, including:Receiving terminal passes through Network transport interface carries out data interaction with transmitting terminal, and receives video data from network transport interface, and is stored To opposite end screen buffer;Receiving terminal sends/receives game data from network transport interface, and the game data received is deposited It is put into local game data buffer zone;Receiving terminal carries out quantization to the game performance of user according to the performance of user in gaming and comments Valence quantifies performance value to obtain real-time game, and strategy and the quantization performance value determination pair of active user is presented according to video window Hold the presentation mode of video window;The user interface after video and game fusion is presented on receiving terminal screen.Therefore, originally Point-to-point video and trip of the receiving terminal provided according to the game performance control transmitting terminal video window presentation mode of itself are provided The method that play organically blends can realize interactive fusion of the point-to-point video session with game, interaction when raising user plays Property and interest.
Further, the presentation mode includes one of following:The region of the presented video of control, the presented video of control Resolution ratio/clarity or the presented video of control shading value.
Fig. 3 show according to an embodiment of the present invention based on incentive mechanism control video presentation mode game with regard The flow diagram of frequency fusion method.As shown in figure 3, as another embodiment, the present invention also provides a kind of intelligent handholds Terminal controls the fusion method of the point-to-point video and game of video presentation mode based on incentive mechanism, by transmitting terminal according to reception The game at end shows the presentation mode for controlling transmitting terminal video in receiving terminal, and this method comprises the following steps:S21, transmitting terminal are logical It crosses network interface and sends/receive real-time game data;The real-time game that S22, transmitting terminal obtain receiving terminal quantifies performance value;S23、 Strategy (for example, both sides have consistent strategy) is presented in real time with video in game quantization performance value according to receiving terminal by transmitting terminal Determine coding strategy (for example, encoded video region, the resolution ratio of coding, the frame speed of coding, the number of plies of hierarchical coding, video The transparency etc. of image);S24, when coding strategy changes, notify the video encoder of transmitting terminal, adjust its encode plan Slightly;S25, the original video data that the video encoder of transmitting terminal captures video capture device according to coding strategy are compiled Code;Video after coding is sent to receiving terminal by S26, transmitting terminal by network interface;S27, receiving terminal are received from network interface The video data that transmitting terminal transmits, and it is deposited into opposite end screen buffer;S28, video is finally presented on interface The interface merged with game, the opposite end video window presented is decoded according to the initial data that opposite end sends over is in It is existing, without being further processed.
It can be seen that the present invention provides melting for a kind of point-to-point video of the intelligent hand-held terminal based on incentive mechanism and game Conjunction method shows the presentation mode for controlling transmitting terminal video in receiving terminal by transmitting terminal according to the game of receiving terminal, including:It sends End sends/receives real-time game data by network interface, and obtains the real-time game quantization performance value of receiving terminal transmission;It sends End will quantify performance value according to the game of receiving terminal and video is presented strategy and determines coding strategy in real time, when coding strategy becomes When change, the video encoder of transmitting terminal is connected to the coding strategy of adjustment transmitting terminal after information;The video encoder foundation of transmitting terminal The original video data that coding strategy captures video capture device encodes, and the video after coding is passed through network interface It is sent to receiving terminal;Video data is stored in screen buffer by transmitting terminal, and is connect video data transmission by network interface Receiving end so that the interface that video is presented in receiving terminal and game was merged, and the video window that receiving terminal is presented is according to transmission The initial data sended over is held to be decoded presentation.Therefore, transmitting terminal provided by the invention is showed according to the game of receiving terminal Transmitting terminal video is controlled in the fusion method of the point-to-point video and game of the presentation mode of receiving terminal, can not only be realized point-to-point The interactive fusion of video session and game, improves the interactivity and interest when user's game, moreover it is possible to be effectively reduced video counts According to transmission quantity.
Further, the real-time game quantization performance value of the transmitting terminal acquisition receiving terminal includes:For simply playing, Transmitting terminal can determine the trip of opposite end according to the game data for the game data and transmitting terminal itself that receiving terminal sends in real time Play quantization performance value;Or the game for needing server sync, the game quantization performance value of opposite end can be pushed away by server Give transmitting terminal.
Further, the coding strategy includes one of following:Encoded video region, the resolution ratio of coding, coding frame The transparency of the image of speed, the number of plies of hierarchical coding or video.
Fig. 4 show according to an embodiment of the present invention based on incentive mechanism control video presentation mode game with regard The structural schematic diagram of frequency fusing device.As shown in figure 4, as an implementation, the present invention provides a kind of intelligent hand-held terminal The device of the point-to-point video and game fusion of video presentation mode is controlled based on incentive mechanism, which includes:Local video Data acquisition module, for acquiring local video data and being stored in local video buffering area;Video data transfer module, The video data to be come by network transmission for receiving opposite equip., and far-end video buffering area is kept in, and will The video data of local video data acquisition module acquisition passes through network transmission to opposite equip.;Game data transmission module is used In by locally generated real-time game data by network transmission to opposite equip., and from network receive opposite equip. pass through net The real-time game data that network transmits, and it is buffered in distal end game data buffering area;Game general performance evaluation module, For carrying out overall merit to the performance of two parties in gaming, which can be based on the game of real-time generation/acquisition Data generate, or from being generated by server and being pushed;Policy module is presented in video window, and the game for describing user quantifies The associating policy of rule is presented in performance value and video;Video and game Fusion Module, it is right for strategy to be presented according to video window Far-end video carries out necessary processing, and local video is then not processed, and determines the position of appearing and size of video window;Interface Module is presented, for including at interface by the data after fusion;Game data generation module, for according to going game circle Face, game logic and user's input, generate local real-time game data, are placed in local game data buffer zone.Therefore, this hair Point-to-point video and game of the receiving terminal of bright offer according to the game performance control transmitting terminal video window presentation mode of itself The device to organically blend can realize the interactive fusion of point-to-point video session and game, improve interactivity when user's game And interest
Fig. 4 is that game and the video fusion installation drawing of video presentation mode, including game data are controlled based on incentive mechanism Transmission module, local video data acquisition module, video data transfer module, video and game Fusion Module, video window are in Game general performance evaluation module, interface module, game data generation module is presented in existing strategy.
Local video data acquisition module obtains local video by local camera, and is stored in local video Data buffering, local video encode the coding that any suitable real-time network transmission bandwidth may be used, such as H.264, MPEG-4, or Hierarchical coding etc..
Local video data is passed through network transmission to peer node by video data transfer module;Simultaneously from network reception pair The video data that end node transmits, and it is temporarily stored in far-end video data buffer zone.
Local game data are passed through network transmission to peer node by game data transmission module;Simultaneously from network reception pair The game data that end node transmits, and it is temporarily stored in distal end game data buffering area.
Game general performance grading module is used to participate in participation, game duration, the game performance etc. of this game for user Comprehensive quantitatively evaluating is carried out, the evaluation rule of different game can be different.For simply playing, general performance scoring Only need terminal complete can (such as Tetris), for complicated game, the generation of general performance scoring needs to play The participation of server, server calculate after user participates in the Quantitative marking of this game and are pushed to participation terminal.
The display rule that policy library describes video window according to game performance results is presented in video window.In general, to terminal A For, the presentation of local video window is not restricted.And the presentation content in far-end video window is then joined with the game of terminal A It is closely related with degree, game duration, performance etc. of playing.For example, can the comprehensive score of user be divided into several threshold values, each Threshold values corresponds to different video windows and clarity is presented, and this mode is very suitable for the feelings that video itself provides hierarchical coding Shape, different threshold values and the relationship presented between clarity are specified by video window presentation policy library;It can also be by each threshold values Transparency is presented corresponding to different video windows, when less than minimum threshold values, entire video window is opaque, that is, is seen not To remote subscriber, and after more than highest threshold values, entire video window is then fully transparent, i.e., no any shade, different Threshold values and shade degree relationship video window present policy library in specify;Each threshold values can also be corresponded to different regard Area is presented in frequency window, and different threshold values and the correspondence that region is presented are specified in strategy is presented in video window.
Comprehensive quantification of the video with game Fusion Module then according to the presentation strategy of video window, active user is scored and is regarded Frequency is presented module by interface and is shown on interface according to the presentation content for determining video window.
Game data generation module generates local game number in real time according to the state of going game and the input of user According to, and be stored in buffering area.
Fig. 5 show according to an embodiment of the present invention based on incentive mechanism control video presentation mode game with regard The structural schematic diagram of frequency fusing device.As shown in figure 5, as another embodiment, the present invention also provides a kind of intelligent handholds Terminal controls the device of the point-to-point video and game fusion of video presentation mode based on incentive mechanism, which includes:Game Data transmission module, for connecing locally generated real-time game data to opposite equip., and from network by network transmission The real-time game data that opposite equip. is come by network transmission are received, and are buffered in distal end game data buffering area;Game General performance evaluation module, for carrying out overall merit to the performance of two parties in gaming, which can be based on real The game data of Shi Shengcheng/acquisition generates, can also be generated and be pushed by server from;Strategy is presented in video window, is used for Regular associating policy is presented in the game quantization performance value and video for describing user;Coding strategy generation module is regarded for being based on Frequency window is presented strategy and receives the game general performance quantized value of end subscriber, generates video coding strategies;Local video captures Module, for capturing original local video data;Video encoder, for being captured according to video coding strategies and local video Initial data video is encoded, the video data after coding is stored in local video data buffering area;Video data Transmission module, the video data to be come by network transmission for receiving opposite equip., and kept in far-end video buffering Area, and the video data that local video data acquisition module is acquired passes through network transmission to opposite equip.;Mould is presented in interface Block, the display interface for the video data of the game data of user, both sides to be presented on to user after fusion;Game number According to generation module, for according to current game interface, game logic and user's input, generating local real-time game data, juxtaposition In local game data buffer zone.Therefore, transmitting terminal provided by the invention is regarded according to the game performance control transmitting terminal of receiving terminal Frequency can not only realize point-to-point video session and trip in the fusing device of the point-to-point video and game of the presentation mode of receiving terminal The interactive fusion of play, improves the interactivity and interest when user's game, moreover it is possible to be effectively reduced the transmission quantity of video data.
Fig. 5 is that game and the video fusion installation drawing of video presentation mode, including game data are controlled based on incentive mechanism Strategy, game general performance evaluation is presented in transmission module, local video acquisition equipment, video data transfer module, video window Coding strategy generation module, coding strategy, video encoder, interface module, game data generation module is presented in module.
Local video acquisition equipment obtains local original video data by local camera.
Video encoder encodes above-mentioned original video data according to current coding strategy, by the video after coding Data are stored in local video data buffering area.
Local video data is passed through network transmission to peer node by video data transfer module;Simultaneously from network reception pair The video data that end node transmits, and it is temporarily stored in far-end video data buffer zone.
Local game data are passed through network transmission to peer node by game data transmission module;Simultaneously from network reception pair The game data that end node transmits, and it is temporarily stored in distal end game data buffering area.
Interface is presented module and is used to the video data of the game data of user, both sides being presented on user's after fusion On display interface.
Game general performance grading module is used to participate in participation, game duration, the game performance etc. of this game for user Comprehensive quantitatively evaluating is carried out, the evaluation rule of different game can be different.For simply playing, general performance scoring Only need terminal complete can (such as Tetris), for complicated game, the generation of general performance scoring needs to play The participation of server, server calculate after user participates in the Quantitative marking of this game and are pushed to participation terminal.
Display rule of the policy depiction video window according to game performance results is presented in video window.The rule is used with opposite end The common coding strategy for generating local video of game comprehensive quantification scoring at family.For example, can be by the comprehensive quantification of peer user It is divided into several threshold values, each threshold values corresponds to different video windows and clarity is presented, and this mode is very suitable for Using the situation of hierarchical coding, tactful specify is presented by video window in different threshold values and the relationship presented between clarity; Each threshold values can be corresponded to different video windows and transparency is presented, when less than minimum threshold values, entire video window is Opaque, i.e., peer user can't see the video of transmitting terminal, and after more than highest threshold values, entire video window uses opposite end Family is fully visible, i.e., no any shade, and the relationship of different threshold values and shade degree is in policy library is presented in video window It is specified;Each threshold values can also be corresponded to different video windows, area, different threshold values and the correspondence that region is presented is presented Relationship is specified in strategy is presented in video window.
The game comprehensive quantification scoring life of strategy and peer user is then presented in coding strategy generation module according to video window At video coding strategies.Video encoder accordingly encodes original video data.Once the game due to peer user is comprehensive It closes Quantitative marking to change and video coding strategies is caused to change, then video encoder need to be adjusted coding in time Strategy.
Game data generation module generates local game number in real time according to the state of going game and the input of user According to, and be stored in buffering area.
In this way, when user is not high to the participation of game or it is user perform poor when, the comprehensive amount of game Change score value is relatively low, to which the video data volume transmitted by transmitting terminal is also less, therefore can reduce the transmission quantity of video data.
Fig. 6 shows the controlled video presentation mode signal based on game stimuli mechanism according to an embodiment of the present invention Figure.The first implementation or second of implementation, Fig. 6 is either used to give three kinds based on the remote of incentive mechanism Hold video pictures effect.Fig. 6 (a) is the display effect that shading value is presented based on control video, and Fig. 6 (b) is based on control video The display effect in region is presented, Fig. 6 (c) is the display effect that clarity is presented based on control video.It should be noted that Fig. 6 An only principle signal, actual exhibition method can be various.
Fig. 7 is shown disposes schematic diagram according to the network of any embodiment of the present invention.During actual deployment, according to The path in the path of video data transmission and game data transmission, it is understood that there may be 6 kinds of deployment scenarios shown in Fig. 7, wherein terminal A and terminal B is intelligent hand-held terminal, such as smart mobile phone, tablet computer.In the first scene, terminal A and terminal B's regards Frequency evidence is forwarded by video forwarding server, and the real-time game data of terminal A and terminal B turn also by game server Hair (such as needing the game of game server maintenance state), the real-time game Comprehensive quantitative evaluation value of both sides is also given birth to by server At and be pushed to terminal;In second of scene, the video data and game data of terminal A and B are all not necessarily to take by third party The real-time game Comprehensive quantitative evaluation value of business device forwarding, both sides is calculated by terminal according to the game data of itself and opposite end; In the third scene, the video data of terminal A and B are not forwarded by video forwarding server, and game data needs pass through Game server forwards, and the real-time game Comprehensive quantitative evaluation value of both sides is also generated by server and is pushed to terminal;The 4th In kind scene, the video data between terminal A and B is forwarded by video forwarding server, and game data is without passing through third The real-time game Comprehensive quantitative evaluation value of square server forwarding, both sides is calculated by terminal according to the game data of itself and opposite end It arrives;In the 5th kind of scene, the video data between terminal A and B is forwarded by video forwarding server, and game data then leads to Cross two passes forwarding, wherein need synchronous game data, forwarded by game server;Without synchronous game number According to, then directly transmitted between terminal A and B, according to game logic difference, the real-time game Comprehensive quantitative evaluation value of both sides can To be generated by server and be pushed to terminal, or it is calculated according to the game data of itself and opposite end by terminal;The 6th In kind scene, the video data between terminal A and B is not forwarded by video forwarding server, and game data then passes through two Channel forwards, wherein needs synchronous game data, is forwarded by game server, without synchronous game data, then It is directly transmitted between terminal A and B, according to the difference of game logic, the real-time game Comprehensive quantitative evaluation value of both sides can be by Server generates and is pushed to terminal, or is calculated according to the game data of itself and opposite end by terminal.
As an implementation, the present invention provide a kind of point-to-point video of the intelligent hand-held terminal based on incentive mechanism and The emerging system of game, including:
Receiving terminal:Receiving terminal from network transport interface receive video data, and be stored in opened up for transmitting terminal it is remote Screen buffer is held, local video data is acquired from local video capture device, is stored in local video buffering area, passed through Network transport interface is by the video data transmission in local video buffering area to transmitting terminal;Receiving terminal is received from network transport interface Game data, and the game data received is stored in the distal end game data buffering area opened up for transmitting terminal, according to reception User's input, current game interface and the game logic at end generate local game data in real time, are placed in local game data buffering Area, and transmitting terminal is transmitted to by network transport interface;The game quantization performance value for receiving end subscriber is obtained, it can be by connecing Receiving end directly carries out quantitatively evaluating based on the performance of end subscriber in gaming is received to it, obtains quantization performance of playing in real time Value, can also be calculated the quantization game sheet present worth of receiving terminal, and be sent to receiving terminal by game server;Receiving terminal foundation regards Frequency window present strategy and receive end subscriber it is current game quantization performance value determine opposite end (i.e. transmitting terminal) video window be in The interface after video and game fusion is presented in existing mode on receiving terminal screen;
Transmitting terminal:Transmitting terminal from network transport interface receive video data, and be stored in opened up for receiving terminal it is remote Screen buffer is held, local video data is acquired from local video capture device, is stored in local video buffering area, passed through Network transport interface is by the video data transmission in local video buffering area to receiving terminal;Transmitting terminal is received from network transport interface Game data, and the game data received is stored in the distal end game data buffering area opened up for receiving terminal, according to transmission User's input, current game interface and the game logic at end generate local game data in real time, are placed in local game data buffering Area, and receiving terminal is transmitted to by network transport interface.
As another embodiment, the present invention provides a kind of point-to-point video of the intelligent hand-held terminal based on incentive mechanism With the emerging system of game, including:
Transmitting terminal:Transmitting terminal from network transport interface receive game data, and by the game data received be stored in for The distal end game data buffering area that receiving terminal is opened up, it is real according to user's input of transmitting terminal, current game interface and game logic Shi Shengcheng local game data are placed in local game data buffer zone, and are transmitted to receiving terminal by network transport interface; Transmitting terminal obtains the real-time game that receiving terminal is sent and quantifies performance value, and transmitting terminal can be according to the trip that receiving terminal sends in real time The game data of play data and transmitting terminal itself determines the game quantization performance value of receiving terminal, or calculates receiving terminal by server Game quantify performance value, and be sent to transmitting terminal;Plan is presented according to the game quantization performance value and video of receiving terminal in transmitting terminal Coding strategy is slightly determined in real time, when coding strategy changes, the video encoder of transmitting terminal is notified to adjust the volume of transmitting terminal Code strategy;Transmitting terminal receives video data from network transport interface, and is stored in the far-end video opened up for receiving terminal and delayed Area is rushed, original local video data is acquired from local video capture device, video encoder is regarded according to coding strategy to original Frequency is according to being stored in local video buffering area after being encoded, by network transport interface by the video in local video buffering area Data are transferred to receiving terminal;
Receiving terminal:Receiving terminal from network transport interface receive video data, and be stored in opened up for transmitting terminal it is remote Screen buffer is held, local video data is acquired from local video capture device, is stored in local video buffering area, passed through Network transport interface is by the video data transmission in local video buffering area to transmitting terminal;Receiving terminal is received from network transport interface Game data, and the game data received is stored in the distal end game data buffering area opened up for transmitting terminal, according to reception User's input, current game interface and the game logic at end generate local game data in real time, are placed in local game data buffering Area, and transmitting terminal is transmitted to by network transport interface;The boundary after video and game fusion is presented in receiving terminal on the screen Face.
Those skilled in the art of the present technique are appreciated that the present invention can be related to for executing in operation described herein The equipment of one or more operations.The equipment can specially be designed and be manufactured for required purpose, or can also include Known device in all-purpose computer, the all-purpose computer are activated or are reconstructed with having the procedure selection being stored in it.This The computer program of sample can be stored in equipment (for example, computer) readable medium or be stored in be referred to suitable for storage electronics It enables and is coupled to respectively in any kind of medium of bus, the computer-readable medium is including but not limited to any kind of Disk (including floppy disk, hard disk, CD, CD-ROM and magneto-optic disk), immediately memory (RAM), read-only memory (ROM), electricity can be compiled Journey ROM, electrically erasable ROM (EPROM), electrically erasable ROM (EEPROM), flash memory, magnetic card or light card.It is readable Medium includes for by any mechanism by equipment (for example, computer) storage or transmission information in the form of readable.For example, readable Medium include immediately memory (RAM), read-only memory (ROM), magnetic disk storage medium, optical storage medium, flash memory device, with The signal (such as carrier wave, infrared signal, digital signal) etc. that electricity, light, sound or other forms are propagated.
Those skilled in the art of the present technique be appreciated that can with computer program instructions come realize these structure charts and/or The combination of each frame and these structure charts and/or the frame in block diagram and/or flow graph in block diagram and/or flow graph.It can be by this A little computer program instructions are supplied to the processor of all-purpose computer, special purpose computer or other programmable data processing methods Machine is generated, use is created to be performed instruction by the processor of computer or other programmable data processing methods The method specified in the frame or multiple frames of realization structure chart and/or block diagram and/or flow graph.
Those skilled in the art of the present technique are appreciated that in the various operations crossed by discussion in the present invention, method, flow Steps, measures, and schemes can be replaced, changed, combined or be deleted.Further, each with having been crossed by discussion in the present invention Other steps, measures, and schemes in kind operation, method, flow may also be alternated, changed, rearranged, decomposed, combined or deleted. Further, in the prior art to have and step, measure, the scheme in various operations, method, flow disclosed in the present invention It may also be alternated, changed, rearranged, decomposed, combined or deleted.
The above is only some embodiments of the present invention, it is noted that for the ordinary skill people of the art For member, various improvements and modifications may be made without departing from the principle of the present invention, these improvements and modifications are also answered It is considered as protection scope of the present invention.

Claims (11)

1. a kind of method that organically blends of point-to-point video of intelligent handheld device and game, which is characterized in that including:
The presentation strategy of the game quantization performance value of video window in gaming based on user is set;
Calculate the game quantization performance value of receiving terminal in real time in game process, and accordingly by receiving terminal according to the game sheet of itself The presentation mode of transmitting terminal video window is now controlled, alternatively, transmitting terminal adjusts in real time according to the game quantization performance value of receiving terminal Coding strategy, so by transmitting terminal Video coding control transmitting terminal video window receiving terminal presentation mode.
2. the method as described in claim 1, which is characterized in that when the game performance control by receiving terminal according to itself is sent When holding the presentation mode of video window, including:
Receiving terminal carries out data interaction by network transport interface and transmitting terminal, and receives video counts from network transport interface According to, and it is stored in the far-end video buffering area opened up for transmitting terminal;
Receiving terminal sends/receives game data from network transport interface, and the game data received is stored in local game Data buffer zone;
Quantitatively evaluating is carried out according to the game performance for receiving the performance docking terminating subscriber of end subscriber in gaming, is obtained in real time Game quantization performance value, and the tactful game quantization performance value current with end subscriber is received is presented according to video window and determines transmission Hold the presentation mode of video window;
The interface after video and game fusion is presented on receiving terminal screen.
3. the method as described in claim 2, which is characterized in that the presentation mode includes one of following:Control is presented The region of video, resolution ratio/clarity of the presented video of control or the shading value for controlling presented video.
4. the method as described in claim 3, which is characterized in that the performance docking according to reception end subscriber in gaming The game performance of terminating subscriber carries out quantitatively evaluating and includes:
For simply playing, transmitting terminal can be according to the trip for the game data and transmitting terminal itself that receiving terminal sends in real time Play data determine the game quantization performance value of receiving terminal;Or
For needing the game of server sync, the game quantization performance value of receiving terminal can be sent to transmission by server End.
5. the method as described in claim 1, which is characterized in that when the game performance control hair by transmitting terminal according to receiving terminal Sending end video in the presentation mode of receiving terminal, including:
Transmitting terminal sends/receives real-time game data by network interface, and obtains the real-time game quantization table of receiving terminal transmission Present worth;
Transmitting terminal will according to receiving terminal game quantization performance value and video present strategy in real time determine coding strategy, when coding plan When slightly changing, the video encoder of transmitting terminal is notified to adjust the coding strategy of transmitting terminal;
Transmitting terminal is encoded by the original video data that video encoder captures video capture device according to coding strategy;
Video data after coding is stored in screen buffer by transmitting terminal, and is connect video data transmission by network interface Receiving end so that the interface that video is presented in receiving terminal and game was merged, and the video window that receiving terminal is presented is according to transmission The initial data sended over is held to be decoded presentation.
6. the method as described in claim 5, which is characterized in that the real-time game that the transmitting terminal obtains receiving terminal quantifies table Present worth includes:
For simply playing, transmitting terminal can be according to the trip for the game data and transmitting terminal itself that receiving terminal sends in real time Play data determine the game quantization performance value of receiving terminal;Or the game for needing server sync, by server by receiving terminal Game quantization performance value be sent to transmitting terminal.
7. the method as described in claim 5, which is characterized in that the coding strategy includes one of following:
Encoded video region, the resolution ratio of coding, the frame speed of coding, the number of plies of hierarchical coding or video image transparency.
8. the fusing device of a kind of intelligent hand-held terminal based on incentive mechanism point-to-point video and game, which is characterized in that when When controlling the presentation mode of transmitting terminal video window according to the game performance of itself by receiving terminal, including:
Local video data acquisition module, for acquiring local video data and being stored in local video buffering area;
Video data transfer module, the video data to be come by network transmission for receiving opposite equip., and kept in Far-end video buffering area, and the video data that local video data acquisition module acquires is set by network transmission to opposite end It is standby;
Game data transmission module is used for locally generated real-time game data through network transmission to opposite equip., and The real-time game data that opposite equip. is come by network transmission are received from network, and are buffered in distal end game data buffering Area;
Game general performance evaluation module, for carrying out overall merit to the performance of two parties in gaming, which can To be generated based on the game data of real-time generation/acquisition, or is calculated and generated and sent by server;
Policy module is presented in video window, and the association plan of rule is presented in the game quantization performance value and video for describing user Slightly;
Video and game Fusion Module carry out necessary processing for strategy to be presented according to video window to far-end video, and local Video is then not processed, and determines the position of appearing and size of video window;
Module is presented in interface, for including at interface by the data after fusion;
Game data generation module, for according to current game interface, game logic and user's input, generating local real-time game Data are placed in local game data buffer zone.
9. the fusing device of a kind of intelligent hand-held terminal based on incentive mechanism point-to-point video and game, which is characterized in that when Game performance by transmitting terminal according to receiving terminal controls transmitting terminal video in the presentation mode of receiving terminal, including:
Game data transmission module is used for locally generated real-time game data through network transmission to opposite equip., and The real-time game data that opposite equip. is come by network transmission are received from network, and are buffered in distal end game data buffering Area;
Game general performance evaluation module, for carrying out overall merit to the performance of two parties in gaming, which can To be generated based on the game data of real-time generation/acquisition, it can also be calculated and be generated and sent by server;
Strategy is presented in video window, and the associating policy of rule is presented in the game quantization performance value and video for describing user;
Coding strategy generation module, for strategy to be presented based on video window and receives the game general performance quantization of end subscriber Value generates video coding strategies;
Local video trapping module, for capturing original local video data;
Video encoder will for being encoded to video according to the initial data of video coding strategies and local video capture Video data after coding is stored in local video data buffering area;
Video data transfer module, the video data to be come by network transmission for receiving opposite equip., and kept in Far-end video buffering area, and the video data that local video data acquisition module acquires is set by network transmission to opposite end It is standby;
Module is presented in interface, for the video data of the game data of user, both sides to be presented on the aobvious of user after fusion Show on interface;
Game data generation module, for according to current game interface, game logic and user's input, generating local real-time game Data are placed in local game data buffer zone.
10. the emerging system of a kind of intelligent hand-held terminal based on incentive mechanism point-to-point video and game, which is characterized in that when When controlling the presentation mode of transmitting terminal video window according to the game performance of itself by receiving terminal, including:
Receiving terminal:Receiving terminal receives video data from network transport interface, and is stored in the distal end opened up for transmitting terminal and regarded Frequency buffering area acquires local video data from local video capture device, is stored in local video buffering area, passes through network Coffret is by the video data transmission in local video buffering area to transmitting terminal;Receiving terminal is received from network transport interface and is played Data, and the game data received is stored in the distal end game data buffering area opened up for transmitting terminal, according to receiving terminal User's input, current game interface and game logic generate local game data in real time, are placed in local game data buffer zone, and It is transmitted to transmitting terminal by network transport interface;The game quantization performance value for receiving end subscriber is obtained, it can be by receiving terminal Quantitatively evaluating directly is carried out to it based on the performance of end subscriber in gaming is received, obtains quantization performance value of playing in real time, The quantization game sheet present worth of receiving terminal can be calculated by game server, and is sent to receiving terminal;Receiving terminal is according to video window Mouth is presented strategy and receives the presentation mode that the game quantization performance value of end subscriber currently determines transmitting terminal video window, is receiving Hold the interface after video and game fusion are presented on screen;
Transmitting terminal:Transmitting terminal receives video data from network transport interface, and is stored in the distal end opened up for receiving terminal and regarded Frequency buffering area acquires local video data from local video capture device, is stored in local video buffering area, passes through network Coffret is by the video data transmission in local video buffering area to receiving terminal;Transmitting terminal is received from network transport interface and is played Data, and the game data received is stored in the distal end game data buffering area opened up for receiving terminal, according to hair receiving end User's input, current game interface and game logic generate local game data in real time, are placed in local game data buffer zone, and It is transmitted to receiving terminal by network transport interface.
11. the emerging system of a kind of intelligent hand-held terminal based on incentive mechanism point-to-point video and game, which is characterized in that when Game performance by transmitting terminal according to receiving terminal controls transmitting terminal video in the presentation mode of receiving terminal, including:
Transmitting terminal:Transmitting terminal receives game data from network transport interface, and the game data received is stored in receive The distal end game data buffering area opened up is held, user's input, current game interface and the game logic according to transmitting terminal are given birth in real time At local game data, it is placed in local game data buffer zone, and receiving terminal is transmitted to by network transport interface;It sends End obtains the real-time game that receiving terminal is sent and quantifies performance value, and transmitting terminal can be according to the game number that receiving terminal sends in real time According to and transmitting terminal itself game data determine receiving terminal game quantify performance value, or by server calculate receiving terminal game Quantify performance value, and is sent to transmitting terminal;Strategy is presented in real time according to the game quantization performance value and video of receiving terminal in transmitting terminal It determines coding strategy, when coding strategy changes, the video encoder of transmitting terminal is notified to adjust the coding strategy of transmitting terminal; Transmitting terminal receives video data from network transport interface, and is stored in the far-end video buffering area opened up for receiving terminal, from Local video capture device acquires original local video data, video encoder according to coding strategy to original video data into It is stored in local video buffering area after row coding, by network transport interface by the video data transmission in local video buffering area To receiving terminal;
Receiving terminal:Receiving terminal receives video data from network transport interface, and is stored in the distal end opened up for transmitting terminal and regarded Frequency buffering area acquires local video data from local video capture device, is stored in local video buffering area, passes through network Coffret is by the video data transmission in local video buffering area to transmitting terminal;Receiving terminal is received from network transport interface and is played Data, and the game data received is stored in the distal end game data buffering area opened up for transmitting terminal, according to receiving terminal User's input, current game interface and game logic generate local game data in real time, are placed in local game data buffer zone, and It is transmitted to transmitting terminal by network transport interface;The interface after video and game fusion is presented in receiving terminal on the screen.
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