Invention content
The purpose of the present invention is intended to provide the fusion of intelligent hand-held terminal point-to-point video and game based on incentive mechanism
Method, apparatus and system improve interactivity and interest when user's game.
In a first aspect, the present invention provides a kind of method that organically blends of the point-to-point video of intelligent handheld device and game, packet
It includes:The presentation strategy of the game quantization performance value of video window in gaming based on user is set;It is counted in real time in game process
The game for calculating receiving terminal quantifies performance value, and accordingly by receiving terminal according to the game performance control transmitting terminal video window of itself
Presentation mode alternatively, transmitting terminal adjusts coding strategy in real time according to the game quantization performance value of receiving terminal, and then passes through transmitting terminal
Presentation mode of the Video coding control transmitting terminal video window in receiving terminal.
Further, when controlling the presentation mode of transmitting terminal video window according to the game performance of itself by receiving terminal,
Including:Receiving terminal carries out data interaction by network transport interface and transmitting terminal, and receives video from network transport interface
Data, and it is stored in the far-end video buffering area opened up for transmitting terminal;Receiving terminal is swum from network transport interface transmission/reception
Play data, and the game data received is stored in local game data buffer zone;In gaming according to reception end subscriber
The game performance of performance docking terminating subscriber carries out quantitatively evaluating, obtains quantization performance value of playing in real time, and according to video window
Mouth is presented strategy and receives the presentation mode that the game quantization performance value of end subscriber currently determines transmitting terminal video window;It is receiving
Hold the interface after video and game fusion are presented on screen.
Further, the presentation mode includes one of following:The region of the presented video of control, the presented video of control
Resolution ratio/clarity or the presented video of control shading value.
Further, described to show the amount of progress according to the game for receiving the performance docking terminating subscriber of end subscriber in gaming
Changing evaluation includes:For simply playing, transmitting terminal can be according to the game data and transmitting terminal that receiving terminal sends in real time
The game data of itself determines the game quantization performance value of receiving terminal;Or the game for needing server sync, it can be by taking
The game quantization performance value of receiving terminal is sent to transmitting terminal by business device.
Further, when the game performance by transmitting terminal according to receiving terminal controls transmitting terminal video in the presentation side of receiving terminal
When formula, including:Transmitting terminal sends/receives real-time game data by network interface, and obtains the real-time game of receiving terminal transmission
Quantify performance value;Transmitting terminal will quantify performance value according to the game of receiving terminal and video is presented strategy and determines coding strategy in real time,
When coding strategy changes, the video encoder of transmitting terminal is notified to adjust the coding strategy of transmitting terminal;Transmitting terminal is by regarding
Frequency encoder is encoded according to the original video data that coding strategy captures video capture device;Transmitting terminal will be after coding
Video data is stored in screen buffer, and by network interface by video data transmission to receiving terminal so that receiving terminal is presented
Video and the interface merged of game, and the initial data that the video window that is presented of receiving terminal is sended over according to transmitting terminal
It is decoded presentation.
Further, the real-time game quantization performance value of the transmitting terminal acquisition receiving terminal includes:For simply playing,
Transmitting terminal can determine receiving terminal according to the game data for the game data and transmitting terminal itself that receiving terminal sends in real time
Game quantization performance value;Or the game for needing server sync, the game quantization performance value of receiving terminal is sent out by server
Give transmitting terminal.
Further, the coding strategy includes one of following:Encoded video region, the resolution ratio of coding, coding frame
The transparency of the image of speed, the number of plies of hierarchical coding or video.
Second aspect, the fusing device of a kind of intelligent hand-held terminal based on incentive mechanism point-to-point video and game, by
Presentation mode of the receiving terminal according to the game performance control transmitting terminal video window of itself, including:Local video data acquires mould
Block, for acquiring local video data and being stored in local video buffering area;Video data transfer module, for receiving
The video data that opposite equip. is come by network transmission, and kept in far-end video buffering area, and by local video
The video data of data collecting module collected passes through network transmission to opposite equip.;Game data transmission module, being used for will be local
The real-time game data of generation pass through network transmission mistake by network transmission to opposite equip., and from network reception opposite equip.
The real-time game data come, and it is buffered in distal end game data buffering area;Game general performance evaluation module, for double
The performance of square user in gaming carries out overall merit, which can be generated based on the game data of real-time generation/acquisition,
Or it is generated and sent by server calculating;Policy module is presented in video window, and the game for describing user quantifies performance
The associating policy of rule is presented in value and video;Video and game Fusion Module, for strategy to be presented to distal end according to video window
Video carries out necessary processing, and local video is then not processed, and determines the position of appearing and size of video window;Interface is presented
Module, for including at interface by the data after fusion;Game data generation module, for according to current game interface, trip
Logic of playing and user's input, generate local real-time game data, are placed in local game data buffer zone.
The third aspect, the fusing device of a kind of intelligent hand-held terminal based on incentive mechanism point-to-point video and game, by
Transmitting terminal shows the presentation mode for controlling transmitting terminal video in receiving terminal according to the game of receiving terminal, including:Game data transmits
Module, for setting locally generated real-time game data to opposite equip., and from network reception opposite end by network transmission
The standby real-time game data to be come by network transmission, and it is buffered in distal end game data buffering area;Game general performance
Evaluation module, for carrying out overall merit to the performance of two parties in gaming, which can be based on generating/obtaining in real time
The game data obtained generates, and can also be calculated and be generated and sent by server;Strategy is presented in video window, is used for describing
The associating policy of rule is presented in the game quantization performance value and video at family;Coding strategy generation module, for being based on video window
Strategy is presented and receives the game general performance quantized value of end subscriber, generates video coding strategies;Local video trapping module is used
In the original local video data of capture;Video encoder, it is original for being captured according to video coding strategies and local video
Data encode video, and the video data after coding is stored in local video data buffering area;Video data transmission mould
Block, the video data to be come by network transmission for receiving opposite equip., and far-end video buffering area is kept in, and
The video data that local video data acquisition module is acquired passes through network transmission to opposite equip.;Module is presented in interface, is used for
The video data of the game data of user, both sides are presented on after fusion on the display interface of user;Game data generates
Module, for according to current game interface, game logic and user's input, generating local real-time game data, being placed in local
Game data buffering area.
Fourth aspect, the emerging system of a kind of intelligent hand-held terminal based on incentive mechanism point-to-point video and game, by
Presentation mode of the receiving terminal according to the game performance control transmitting terminal video window of itself, including:Receiving terminal:Receiving terminal is from net
Network coffret receives video data, and is stored in the far-end video buffering area opened up for transmitting terminal, is caught from local video
Equipment acquisition local video data is obtained, local video buffering area is stored in, is delayed local video by network transport interface
The video data transmission in area is rushed to transmitting terminal;Receiving terminal receives game data, and the trip that will be received from network transport interface
Play data are stored in the distal end game data buffering area opened up for transmitting terminal, according to user's input of receiving terminal, going game circle
Face and game logic generate local game data in real time, are placed in local game data buffer zone, and will by network transport interface
It is transferred to transmitting terminal;The game quantization performance value for receiving end subscriber is obtained, reception end subscriber can be based on by receiving terminal and is being swum
Performance in play directly carries out quantitatively evaluating to it, obtains quantization performance value of playing in real time, can also be by game server meter
The quantization game sheet present worth of receiving terminal is calculated, and is sent to receiving terminal;Strategy and receiving terminal is presented according to video window in receiving terminal
The current game quantization performance value of user determines the presentation mode of opposite end (i.e. transmitting terminal) video window, is on receiving terminal screen
Interface after existing video and game fusion;Transmitting terminal:Transmitting terminal receives video data from network transport interface, and is stored in
For the far-end video buffering area that receiving terminal is opened up, local video data is acquired from local video capture device, is stored in this
Ground screen buffer, by network transport interface by the video data transmission in local video buffering area to receiving terminal;Transmitting terminal
Game data is received from network transport interface, and the game data received is stored in the distal end game number opened up for receiving terminal
According to buffering area, user's input, current game interface and game logic according to hair receiving end generate local game data, are placed in real time
Local game data buffer zone, and receiving terminal is transmitted to by network transport interface.
5th aspect, the emerging system of a kind of intelligent hand-held terminal based on incentive mechanism point-to-point video and game, by
Transmitting terminal shows the presentation mode for controlling transmitting terminal video in receiving terminal according to the game of receiving terminal, including:Transmitting terminal is from network
Coffret receives game data, and the game data received is stored in the distal end game data buffering opened up for receiving terminal
Area, user's input, current game interface and game logic according to transmitting terminal generate local game data, are placed in local trip in real time
Play data buffer zone, and receiving terminal is transmitted to by network transport interface;Transmitting terminal obtains the real-time trip that receiving terminal is sent
Play quantization performance value, transmitting terminal can be according to the game data for the game data and transmitting terminal itself that receiving terminal sends in real time
It determines the game quantization performance value of receiving terminal, or calculates the game quantization performance value of receiving terminal by server, and be sent to transmission
End;Transmitting terminal is presented strategy according to the game quantization performance value and video of receiving terminal and determines coding strategy in real time, works as coding strategy
When changing, the video encoder of transmitting terminal is notified to adjust the coding strategy of transmitting terminal;Transmitting terminal connects from network transport interface
Video data is received, and is stored in the far-end video buffering area opened up for receiving terminal, is acquired from local video capture device former
The local video data of beginning, video encoder are stored in local video after being encoded to original video data according to coding strategy
Buffering area, by network transport interface by the video data transmission in local video buffering area to receiving terminal;Receiving terminal is from network
Coffret receives video data, and is stored in the far-end video buffering area opened up for transmitting terminal, is captured from local video
Equipment acquires local video data, is stored in local video buffering area, is buffered local video by network transport interface
Video data transmission in area is to transmitting terminal;Receiving terminal receives game data, and the game that will be received from network transport interface
Data are stored in the distal end game data buffering area opened up for transmitting terminal, according to user's input of receiving terminal, current game interface
Generate local game data in real time with game logic, be placed in local game data buffer zone, and by network transport interface by its
It is transferred to transmitting terminal;The interface after video and game fusion is presented in receiving terminal on the screen.
The method, apparatus and system provided by the invention that make video session and game that can organically blend, can effectively improve
Interactivity and interest when user plays, moreover it is possible to reduce the transmission quantity of video data.
The additional aspect of the present invention and advantage will be set forth in part in the description, these will become from the following description
Obviously, or practice through the invention is recognized.
Specific implementation mode
Embodiments of the present invention are described below in detail, the example of the embodiment is shown in the accompanying drawings, wherein from beginning
Same or similar element or element with the same or similar functions are indicated to same or similar label eventually.Below by
The embodiment being described with reference to the drawings is exemplary, and is only used for explaining the present invention, and is not construed as limiting the claims.
Those skilled in the art of the present technique are appreciated that unless expressly stated, singulative " one " used herein, " one
It is a ", " described " and "the" may also comprise plural form.It is to be further understood that is used in the specification of the present invention arranges
It refers to there are the feature, integer, step, operation, element and/or component, but it is not excluded that presence or addition to take leave " comprising "
Other one or more features, integer, step, operation, element, component and/or their group.It should be understood that when we claim member
Part is " connected " or when " coupled " to another element, it can be directly connected or coupled to other elements, or there may also be
Intermediary element.In addition, " connection " used herein or " coupling " may include being wirelessly connected or coupling.Wording used herein
"and/or" includes any cell of one or more associated list items and all combines.
Those skilled in the art of the present technique are appreciated that unless otherwise defined, all terms used herein (including technology art
Language and scientific terminology) there is meaning identical with the general understanding of the those of ordinary skill in fields of the present invention.Should also
Understand, those terms such as defined in the general dictionary, which should be understood that, to be had and the meaning in the context of the prior art
The consistent meaning of justice, and unless defined as here, will not be with idealizing or the meaning of too formal be explained.
Fig. 1 shows game and the video fusion method according to the present invention that video presentation mode is controlled based on incentive mechanism
Flow diagram.The present invention provides a kind of method that organically blends of the point-to-point video of intelligent handheld device and game, including:If
Set the presentation strategy of the game quantization performance value of video window in gaming based on user;It calculates and receives in real time in game process
The game at end quantifies performance value, and the presentation side by receiving terminal according to the game performance control transmitting terminal video window of itself accordingly
Formula alternatively, transmitting terminal adjusts coding strategy in real time according to the game quantization performance value of receiving terminal, and then is compiled by transmitting terminal video
Presentation mode of the code control transmitting terminal video window in receiving terminal.The point-to-point video of intelligent handheld device provided by the invention and trip
The interactive fusion method and device of play can be such that video session and game realizes and organically blend, improve interactivity when user's game
And interest, moreover it is possible to effectively reduce video data transmission amount.
Fig. 2 shows controlled the game of video presentation mode and regarded based on incentive mechanism according to an embodiment of the present invention
The flow diagram of frequency fusion method.As shown in Fig. 2, as an implementation, the present invention provides a kind of intelligent hand-held terminal
The fusion method that the point-to-point video and game of video presentation mode are controlled based on incentive mechanism, by receiving terminal according to the trip of itself
The presentation mode of play performance control transmitting terminal video window, this method comprises the following steps:S11, transmitting terminal are captured by video
Equipment captures local video and keeps in local video buffering area;Local video is passed through network transport interface by S12, transmitting terminal
It is transferred to receiving terminal;S13, receiving terminal receive video data by network transport interface, and are stored in opposite end video buffer
Area;S14, receiving terminal send from network transport interface/receive game data;S15, receiving terminal store the game data received
To game data buffering area;The performance of S16, receiving terminal according to user in gaming carries out quantization to the game performance of user and comments
Valence;The presentation that tactful and active user quantization performance value determines opposite end video window is presented according to video window in S17, receiving terminal
Mode;S18, the last interface presented on the screen after video and game fusion.
It can be seen that the present invention provides melting for a kind of point-to-point video of the intelligent hand-held terminal based on incentive mechanism and game
Conjunction method, the presentation mode by receiving terminal according to the game performance control transmitting terminal video window of itself, including:Receiving terminal passes through
Network transport interface carries out data interaction with transmitting terminal, and receives video data from network transport interface, and is stored
To opposite end screen buffer;Receiving terminal sends/receives game data from network transport interface, and the game data received is deposited
It is put into local game data buffer zone;Receiving terminal carries out quantization to the game performance of user according to the performance of user in gaming and comments
Valence quantifies performance value to obtain real-time game, and strategy and the quantization performance value determination pair of active user is presented according to video window
Hold the presentation mode of video window;The user interface after video and game fusion is presented on receiving terminal screen.Therefore, originally
Point-to-point video and trip of the receiving terminal provided according to the game performance control transmitting terminal video window presentation mode of itself are provided
The method that play organically blends can realize interactive fusion of the point-to-point video session with game, interaction when raising user plays
Property and interest.
Further, the presentation mode includes one of following:The region of the presented video of control, the presented video of control
Resolution ratio/clarity or the presented video of control shading value.
Fig. 3 show according to an embodiment of the present invention based on incentive mechanism control video presentation mode game with regard
The flow diagram of frequency fusion method.As shown in figure 3, as another embodiment, the present invention also provides a kind of intelligent handholds
Terminal controls the fusion method of the point-to-point video and game of video presentation mode based on incentive mechanism, by transmitting terminal according to reception
The game at end shows the presentation mode for controlling transmitting terminal video in receiving terminal, and this method comprises the following steps:S21, transmitting terminal are logical
It crosses network interface and sends/receive real-time game data;The real-time game that S22, transmitting terminal obtain receiving terminal quantifies performance value;S23、
Strategy (for example, both sides have consistent strategy) is presented in real time with video in game quantization performance value according to receiving terminal by transmitting terminal
Determine coding strategy (for example, encoded video region, the resolution ratio of coding, the frame speed of coding, the number of plies of hierarchical coding, video
The transparency etc. of image);S24, when coding strategy changes, notify the video encoder of transmitting terminal, adjust its encode plan
Slightly;S25, the original video data that the video encoder of transmitting terminal captures video capture device according to coding strategy are compiled
Code;Video after coding is sent to receiving terminal by S26, transmitting terminal by network interface;S27, receiving terminal are received from network interface
The video data that transmitting terminal transmits, and it is deposited into opposite end screen buffer;S28, video is finally presented on interface
The interface merged with game, the opposite end video window presented is decoded according to the initial data that opposite end sends over is in
It is existing, without being further processed.
It can be seen that the present invention provides melting for a kind of point-to-point video of the intelligent hand-held terminal based on incentive mechanism and game
Conjunction method shows the presentation mode for controlling transmitting terminal video in receiving terminal by transmitting terminal according to the game of receiving terminal, including:It sends
End sends/receives real-time game data by network interface, and obtains the real-time game quantization performance value of receiving terminal transmission;It sends
End will quantify performance value according to the game of receiving terminal and video is presented strategy and determines coding strategy in real time, when coding strategy becomes
When change, the video encoder of transmitting terminal is connected to the coding strategy of adjustment transmitting terminal after information;The video encoder foundation of transmitting terminal
The original video data that coding strategy captures video capture device encodes, and the video after coding is passed through network interface
It is sent to receiving terminal;Video data is stored in screen buffer by transmitting terminal, and is connect video data transmission by network interface
Receiving end so that the interface that video is presented in receiving terminal and game was merged, and the video window that receiving terminal is presented is according to transmission
The initial data sended over is held to be decoded presentation.Therefore, transmitting terminal provided by the invention is showed according to the game of receiving terminal
Transmitting terminal video is controlled in the fusion method of the point-to-point video and game of the presentation mode of receiving terminal, can not only be realized point-to-point
The interactive fusion of video session and game, improves the interactivity and interest when user's game, moreover it is possible to be effectively reduced video counts
According to transmission quantity.
Further, the real-time game quantization performance value of the transmitting terminal acquisition receiving terminal includes:For simply playing,
Transmitting terminal can determine the trip of opposite end according to the game data for the game data and transmitting terminal itself that receiving terminal sends in real time
Play quantization performance value;Or the game for needing server sync, the game quantization performance value of opposite end can be pushed away by server
Give transmitting terminal.
Further, the coding strategy includes one of following:Encoded video region, the resolution ratio of coding, coding frame
The transparency of the image of speed, the number of plies of hierarchical coding or video.
Fig. 4 show according to an embodiment of the present invention based on incentive mechanism control video presentation mode game with regard
The structural schematic diagram of frequency fusing device.As shown in figure 4, as an implementation, the present invention provides a kind of intelligent hand-held terminal
The device of the point-to-point video and game fusion of video presentation mode is controlled based on incentive mechanism, which includes:Local video
Data acquisition module, for acquiring local video data and being stored in local video buffering area;Video data transfer module,
The video data to be come by network transmission for receiving opposite equip., and far-end video buffering area is kept in, and will
The video data of local video data acquisition module acquisition passes through network transmission to opposite equip.;Game data transmission module is used
In by locally generated real-time game data by network transmission to opposite equip., and from network receive opposite equip. pass through net
The real-time game data that network transmits, and it is buffered in distal end game data buffering area;Game general performance evaluation module,
For carrying out overall merit to the performance of two parties in gaming, which can be based on the game of real-time generation/acquisition
Data generate, or from being generated by server and being pushed;Policy module is presented in video window, and the game for describing user quantifies
The associating policy of rule is presented in performance value and video;Video and game Fusion Module, it is right for strategy to be presented according to video window
Far-end video carries out necessary processing, and local video is then not processed, and determines the position of appearing and size of video window;Interface
Module is presented, for including at interface by the data after fusion;Game data generation module, for according to going game circle
Face, game logic and user's input, generate local real-time game data, are placed in local game data buffer zone.Therefore, this hair
Point-to-point video and game of the receiving terminal of bright offer according to the game performance control transmitting terminal video window presentation mode of itself
The device to organically blend can realize the interactive fusion of point-to-point video session and game, improve interactivity when user's game
And interest
Fig. 4 is that game and the video fusion installation drawing of video presentation mode, including game data are controlled based on incentive mechanism
Transmission module, local video data acquisition module, video data transfer module, video and game Fusion Module, video window are in
Game general performance evaluation module, interface module, game data generation module is presented in existing strategy.
Local video data acquisition module obtains local video by local camera, and is stored in local video
Data buffering, local video encode the coding that any suitable real-time network transmission bandwidth may be used, such as H.264, MPEG-4, or
Hierarchical coding etc..
Local video data is passed through network transmission to peer node by video data transfer module;Simultaneously from network reception pair
The video data that end node transmits, and it is temporarily stored in far-end video data buffer zone.
Local game data are passed through network transmission to peer node by game data transmission module;Simultaneously from network reception pair
The game data that end node transmits, and it is temporarily stored in distal end game data buffering area.
Game general performance grading module is used to participate in participation, game duration, the game performance etc. of this game for user
Comprehensive quantitatively evaluating is carried out, the evaluation rule of different game can be different.For simply playing, general performance scoring
Only need terminal complete can (such as Tetris), for complicated game, the generation of general performance scoring needs to play
The participation of server, server calculate after user participates in the Quantitative marking of this game and are pushed to participation terminal.
The display rule that policy library describes video window according to game performance results is presented in video window.In general, to terminal A
For, the presentation of local video window is not restricted.And the presentation content in far-end video window is then joined with the game of terminal A
It is closely related with degree, game duration, performance etc. of playing.For example, can the comprehensive score of user be divided into several threshold values, each
Threshold values corresponds to different video windows and clarity is presented, and this mode is very suitable for the feelings that video itself provides hierarchical coding
Shape, different threshold values and the relationship presented between clarity are specified by video window presentation policy library;It can also be by each threshold values
Transparency is presented corresponding to different video windows, when less than minimum threshold values, entire video window is opaque, that is, is seen not
To remote subscriber, and after more than highest threshold values, entire video window is then fully transparent, i.e., no any shade, different
Threshold values and shade degree relationship video window present policy library in specify;Each threshold values can also be corresponded to different regard
Area is presented in frequency window, and different threshold values and the correspondence that region is presented are specified in strategy is presented in video window.
Comprehensive quantification of the video with game Fusion Module then according to the presentation strategy of video window, active user is scored and is regarded
Frequency is presented module by interface and is shown on interface according to the presentation content for determining video window.
Game data generation module generates local game number in real time according to the state of going game and the input of user
According to, and be stored in buffering area.
Fig. 5 show according to an embodiment of the present invention based on incentive mechanism control video presentation mode game with regard
The structural schematic diagram of frequency fusing device.As shown in figure 5, as another embodiment, the present invention also provides a kind of intelligent handholds
Terminal controls the device of the point-to-point video and game fusion of video presentation mode based on incentive mechanism, which includes:Game
Data transmission module, for connecing locally generated real-time game data to opposite equip., and from network by network transmission
The real-time game data that opposite equip. is come by network transmission are received, and are buffered in distal end game data buffering area;Game
General performance evaluation module, for carrying out overall merit to the performance of two parties in gaming, which can be based on real
The game data of Shi Shengcheng/acquisition generates, can also be generated and be pushed by server from;Strategy is presented in video window, is used for
Regular associating policy is presented in the game quantization performance value and video for describing user;Coding strategy generation module is regarded for being based on
Frequency window is presented strategy and receives the game general performance quantized value of end subscriber, generates video coding strategies;Local video captures
Module, for capturing original local video data;Video encoder, for being captured according to video coding strategies and local video
Initial data video is encoded, the video data after coding is stored in local video data buffering area;Video data
Transmission module, the video data to be come by network transmission for receiving opposite equip., and kept in far-end video buffering
Area, and the video data that local video data acquisition module is acquired passes through network transmission to opposite equip.;Mould is presented in interface
Block, the display interface for the video data of the game data of user, both sides to be presented on to user after fusion;Game number
According to generation module, for according to current game interface, game logic and user's input, generating local real-time game data, juxtaposition
In local game data buffer zone.Therefore, transmitting terminal provided by the invention is regarded according to the game performance control transmitting terminal of receiving terminal
Frequency can not only realize point-to-point video session and trip in the fusing device of the point-to-point video and game of the presentation mode of receiving terminal
The interactive fusion of play, improves the interactivity and interest when user's game, moreover it is possible to be effectively reduced the transmission quantity of video data.
Fig. 5 is that game and the video fusion installation drawing of video presentation mode, including game data are controlled based on incentive mechanism
Strategy, game general performance evaluation is presented in transmission module, local video acquisition equipment, video data transfer module, video window
Coding strategy generation module, coding strategy, video encoder, interface module, game data generation module is presented in module.
Local video acquisition equipment obtains local original video data by local camera.
Video encoder encodes above-mentioned original video data according to current coding strategy, by the video after coding
Data are stored in local video data buffering area.
Local video data is passed through network transmission to peer node by video data transfer module;Simultaneously from network reception pair
The video data that end node transmits, and it is temporarily stored in far-end video data buffer zone.
Local game data are passed through network transmission to peer node by game data transmission module;Simultaneously from network reception pair
The game data that end node transmits, and it is temporarily stored in distal end game data buffering area.
Interface is presented module and is used to the video data of the game data of user, both sides being presented on user's after fusion
On display interface.
Game general performance grading module is used to participate in participation, game duration, the game performance etc. of this game for user
Comprehensive quantitatively evaluating is carried out, the evaluation rule of different game can be different.For simply playing, general performance scoring
Only need terminal complete can (such as Tetris), for complicated game, the generation of general performance scoring needs to play
The participation of server, server calculate after user participates in the Quantitative marking of this game and are pushed to participation terminal.
Display rule of the policy depiction video window according to game performance results is presented in video window.The rule is used with opposite end
The common coding strategy for generating local video of game comprehensive quantification scoring at family.For example, can be by the comprehensive quantification of peer user
It is divided into several threshold values, each threshold values corresponds to different video windows and clarity is presented, and this mode is very suitable for
Using the situation of hierarchical coding, tactful specify is presented by video window in different threshold values and the relationship presented between clarity;
Each threshold values can be corresponded to different video windows and transparency is presented, when less than minimum threshold values, entire video window is
Opaque, i.e., peer user can't see the video of transmitting terminal, and after more than highest threshold values, entire video window uses opposite end
Family is fully visible, i.e., no any shade, and the relationship of different threshold values and shade degree is in policy library is presented in video window
It is specified;Each threshold values can also be corresponded to different video windows, area, different threshold values and the correspondence that region is presented is presented
Relationship is specified in strategy is presented in video window.
The game comprehensive quantification scoring life of strategy and peer user is then presented in coding strategy generation module according to video window
At video coding strategies.Video encoder accordingly encodes original video data.Once the game due to peer user is comprehensive
It closes Quantitative marking to change and video coding strategies is caused to change, then video encoder need to be adjusted coding in time
Strategy.
Game data generation module generates local game number in real time according to the state of going game and the input of user
According to, and be stored in buffering area.
In this way, when user is not high to the participation of game or it is user perform poor when, the comprehensive amount of game
Change score value is relatively low, to which the video data volume transmitted by transmitting terminal is also less, therefore can reduce the transmission quantity of video data.
Fig. 6 shows the controlled video presentation mode signal based on game stimuli mechanism according to an embodiment of the present invention
Figure.The first implementation or second of implementation, Fig. 6 is either used to give three kinds based on the remote of incentive mechanism
Hold video pictures effect.Fig. 6 (a) is the display effect that shading value is presented based on control video, and Fig. 6 (b) is based on control video
The display effect in region is presented, Fig. 6 (c) is the display effect that clarity is presented based on control video.It should be noted that Fig. 6
An only principle signal, actual exhibition method can be various.
Fig. 7 is shown disposes schematic diagram according to the network of any embodiment of the present invention.During actual deployment, according to
The path in the path of video data transmission and game data transmission, it is understood that there may be 6 kinds of deployment scenarios shown in Fig. 7, wherein terminal
A and terminal B is intelligent hand-held terminal, such as smart mobile phone, tablet computer.In the first scene, terminal A and terminal B's regards
Frequency evidence is forwarded by video forwarding server, and the real-time game data of terminal A and terminal B turn also by game server
Hair (such as needing the game of game server maintenance state), the real-time game Comprehensive quantitative evaluation value of both sides is also given birth to by server
At and be pushed to terminal;In second of scene, the video data and game data of terminal A and B are all not necessarily to take by third party
The real-time game Comprehensive quantitative evaluation value of business device forwarding, both sides is calculated by terminal according to the game data of itself and opposite end;
In the third scene, the video data of terminal A and B are not forwarded by video forwarding server, and game data needs pass through
Game server forwards, and the real-time game Comprehensive quantitative evaluation value of both sides is also generated by server and is pushed to terminal;The 4th
In kind scene, the video data between terminal A and B is forwarded by video forwarding server, and game data is without passing through third
The real-time game Comprehensive quantitative evaluation value of square server forwarding, both sides is calculated by terminal according to the game data of itself and opposite end
It arrives;In the 5th kind of scene, the video data between terminal A and B is forwarded by video forwarding server, and game data then leads to
Cross two passes forwarding, wherein need synchronous game data, forwarded by game server;Without synchronous game number
According to, then directly transmitted between terminal A and B, according to game logic difference, the real-time game Comprehensive quantitative evaluation value of both sides can
To be generated by server and be pushed to terminal, or it is calculated according to the game data of itself and opposite end by terminal;The 6th
In kind scene, the video data between terminal A and B is not forwarded by video forwarding server, and game data then passes through two
Channel forwards, wherein needs synchronous game data, is forwarded by game server, without synchronous game data, then
It is directly transmitted between terminal A and B, according to the difference of game logic, the real-time game Comprehensive quantitative evaluation value of both sides can be by
Server generates and is pushed to terminal, or is calculated according to the game data of itself and opposite end by terminal.
As an implementation, the present invention provide a kind of point-to-point video of the intelligent hand-held terminal based on incentive mechanism and
The emerging system of game, including:
Receiving terminal:Receiving terminal from network transport interface receive video data, and be stored in opened up for transmitting terminal it is remote
Screen buffer is held, local video data is acquired from local video capture device, is stored in local video buffering area, passed through
Network transport interface is by the video data transmission in local video buffering area to transmitting terminal;Receiving terminal is received from network transport interface
Game data, and the game data received is stored in the distal end game data buffering area opened up for transmitting terminal, according to reception
User's input, current game interface and the game logic at end generate local game data in real time, are placed in local game data buffering
Area, and transmitting terminal is transmitted to by network transport interface;The game quantization performance value for receiving end subscriber is obtained, it can be by connecing
Receiving end directly carries out quantitatively evaluating based on the performance of end subscriber in gaming is received to it, obtains quantization performance of playing in real time
Value, can also be calculated the quantization game sheet present worth of receiving terminal, and be sent to receiving terminal by game server;Receiving terminal foundation regards
Frequency window present strategy and receive end subscriber it is current game quantization performance value determine opposite end (i.e. transmitting terminal) video window be in
The interface after video and game fusion is presented in existing mode on receiving terminal screen;
Transmitting terminal:Transmitting terminal from network transport interface receive video data, and be stored in opened up for receiving terminal it is remote
Screen buffer is held, local video data is acquired from local video capture device, is stored in local video buffering area, passed through
Network transport interface is by the video data transmission in local video buffering area to receiving terminal;Transmitting terminal is received from network transport interface
Game data, and the game data received is stored in the distal end game data buffering area opened up for receiving terminal, according to transmission
User's input, current game interface and the game logic at end generate local game data in real time, are placed in local game data buffering
Area, and receiving terminal is transmitted to by network transport interface.
As another embodiment, the present invention provides a kind of point-to-point video of the intelligent hand-held terminal based on incentive mechanism
With the emerging system of game, including:
Transmitting terminal:Transmitting terminal from network transport interface receive game data, and by the game data received be stored in for
The distal end game data buffering area that receiving terminal is opened up, it is real according to user's input of transmitting terminal, current game interface and game logic
Shi Shengcheng local game data are placed in local game data buffer zone, and are transmitted to receiving terminal by network transport interface;
Transmitting terminal obtains the real-time game that receiving terminal is sent and quantifies performance value, and transmitting terminal can be according to the trip that receiving terminal sends in real time
The game data of play data and transmitting terminal itself determines the game quantization performance value of receiving terminal, or calculates receiving terminal by server
Game quantify performance value, and be sent to transmitting terminal;Plan is presented according to the game quantization performance value and video of receiving terminal in transmitting terminal
Coding strategy is slightly determined in real time, when coding strategy changes, the video encoder of transmitting terminal is notified to adjust the volume of transmitting terminal
Code strategy;Transmitting terminal receives video data from network transport interface, and is stored in the far-end video opened up for receiving terminal and delayed
Area is rushed, original local video data is acquired from local video capture device, video encoder is regarded according to coding strategy to original
Frequency is according to being stored in local video buffering area after being encoded, by network transport interface by the video in local video buffering area
Data are transferred to receiving terminal;
Receiving terminal:Receiving terminal from network transport interface receive video data, and be stored in opened up for transmitting terminal it is remote
Screen buffer is held, local video data is acquired from local video capture device, is stored in local video buffering area, passed through
Network transport interface is by the video data transmission in local video buffering area to transmitting terminal;Receiving terminal is received from network transport interface
Game data, and the game data received is stored in the distal end game data buffering area opened up for transmitting terminal, according to reception
User's input, current game interface and the game logic at end generate local game data in real time, are placed in local game data buffering
Area, and transmitting terminal is transmitted to by network transport interface;The boundary after video and game fusion is presented in receiving terminal on the screen
Face.
Those skilled in the art of the present technique are appreciated that the present invention can be related to for executing in operation described herein
The equipment of one or more operations.The equipment can specially be designed and be manufactured for required purpose, or can also include
Known device in all-purpose computer, the all-purpose computer are activated or are reconstructed with having the procedure selection being stored in it.This
The computer program of sample can be stored in equipment (for example, computer) readable medium or be stored in be referred to suitable for storage electronics
It enables and is coupled to respectively in any kind of medium of bus, the computer-readable medium is including but not limited to any kind of
Disk (including floppy disk, hard disk, CD, CD-ROM and magneto-optic disk), immediately memory (RAM), read-only memory (ROM), electricity can be compiled
Journey ROM, electrically erasable ROM (EPROM), electrically erasable ROM (EEPROM), flash memory, magnetic card or light card.It is readable
Medium includes for by any mechanism by equipment (for example, computer) storage or transmission information in the form of readable.For example, readable
Medium include immediately memory (RAM), read-only memory (ROM), magnetic disk storage medium, optical storage medium, flash memory device, with
The signal (such as carrier wave, infrared signal, digital signal) etc. that electricity, light, sound or other forms are propagated.
Those skilled in the art of the present technique be appreciated that can with computer program instructions come realize these structure charts and/or
The combination of each frame and these structure charts and/or the frame in block diagram and/or flow graph in block diagram and/or flow graph.It can be by this
A little computer program instructions are supplied to the processor of all-purpose computer, special purpose computer or other programmable data processing methods
Machine is generated, use is created to be performed instruction by the processor of computer or other programmable data processing methods
The method specified in the frame or multiple frames of realization structure chart and/or block diagram and/or flow graph.
Those skilled in the art of the present technique are appreciated that in the various operations crossed by discussion in the present invention, method, flow
Steps, measures, and schemes can be replaced, changed, combined or be deleted.Further, each with having been crossed by discussion in the present invention
Other steps, measures, and schemes in kind operation, method, flow may also be alternated, changed, rearranged, decomposed, combined or deleted.
Further, in the prior art to have and step, measure, the scheme in various operations, method, flow disclosed in the present invention
It may also be alternated, changed, rearranged, decomposed, combined or deleted.
The above is only some embodiments of the present invention, it is noted that for the ordinary skill people of the art
For member, various improvements and modifications may be made without departing from the principle of the present invention, these improvements and modifications are also answered
It is considered as protection scope of the present invention.