CN105233495A - Digital mahjong - Google Patents

Digital mahjong Download PDF

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Publication number
CN105233495A
CN105233495A CN201410722521.8A CN201410722521A CN105233495A CN 105233495 A CN105233495 A CN 105233495A CN 201410722521 A CN201410722521 A CN 201410722521A CN 105233495 A CN105233495 A CN 105233495A
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board
zero
mahjong
digital
cards
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岳雷
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Abstract

The invention relates to cultural education and recreation game cards, and in particular relates to a mahjong game containing mathematical application of elementary and secondary schools. The deck comprises 144 pieces of cards, and is divided into four kinds, including square cards, heart-shaped cards, strip-shaped cards and cake-shaped cards which have identifiers shown with graphic symbols of squares, hearts, letter I and solid circles. Each kind comprises 36 pieces of cards, divided into nine kinds each of which comprises four cards, and game innovation is realized through digital combination of the graphic symbols. Compared with the traditional mahjong, the digital mahjong has the additional characteristics of edutainment (mathematical application study), fairness (the influences of luck are eliminated), simplicity (all the cards are shown by graphic symbols, and identification for characters is not needed), and game-playing property (the variations are increased in hundreds of millions, and the content is rich in ten thousands times); various mahjong playing methods are compatible, and the gambling attribute of the mahjong is eliminated; the digital mahjong belongs to the mahjong game or happy learning of the mathematics, and also belongs to the mathematicization or technical content promotion of the mahjong game; the digital mahjong achieves the effects of I-go, chess or bridge and even exceeds the effects of I-go, chess or bridge. The application of the digital mahjong has the positive effects of promoting quality-oriented education and improving intelligence test or selecting test.

Description

Digital mahjong
Technical field
The present invention relates to culture and education and amusement game board, is the Random Factor Mahjong comprising school mathematics Applied Learning.
Background technology
In prior art, lack universal popular school mathematics Applied Learning game.On the one hand, mathematics is more dry as dust (does not like immunologing mathematics; Affect mathematics achievement), how does mathematics integrate with or educational games with LEARNING SHOULD BE FUN? on the other hand, very universal popular Random Factor Mahjong, although happy and harmonious, lack educational function, there is gambling, mahjong is regarded as damaging, infamous, the several years suffer useless the taboo, and its negative effect is very large; Even restriction student and under-18s minor participate in mahjong contest.How mahjong combine with educational applications or the culture and education that how to realize Random Factor Mahjong distils? simultaneously, mahjong lack normalization, fairness, simplicity and technology content (relative to ripe riddle as go or bridge), inconvenience or be unfavorable for enforcement educational applications.Such as, cake board or bar board or every, ten thousand boards are 36, and word board only has 28 and combines variation pattern few (relative to cake board or bar board or ten thousand boards); Word board usually becomes chicken ribs, and even a lot of local play is simply abandoned using word board (to decrease game change; More and more vulgar in gamblingization).Each doorplate and each card value function difference large: word board is not as cake board or bar board or ten thousand boards, and limit board is not as middle board; Luck or fortune play an important role: " seven points of lucks, three distributional skills ".Meanwhile, score unreasonable; Such as, the number of combinations of " little ternary " or probability ten thousand are doubly to " of the same colour four with suitable ", and " little ternary " counts 64 points; And " of the same colour four with suitable " only meter 48 points.In addition, mahjong is very simple and clear, as assorted many in kind kind confusion: " GB " has 81 kinds of kinds; Each place has more than ten kind of kind usually; Difficulty knows difficult note; Concept term assorted many (nearly more than hundred); Also there is the chaotic problem (compass don't work) with physical geography direction; Also there is spoken and written languages obstacle (need be familiar with word), be not easy to people's (comprising people and beginner or children all over the world) learning game.These defect problems hamper mahjong and are applied to culture and education study, and people are unwilling mahjong to be used as teaching tools.
Summary of the invention
For above-mentioned the deficiencies in the prior art part, the present invention aims to provide a kind of Random Factor Mahjong board comprising school mathematics application, both can improve the math skills of teenager or children and logical thinking ability and the hobby to mathematics, the technology content of Random Factor Mahjong can have been promoted again.Card all graphical symbol is biometrics, can be called for short code by (English Matching); The present invention's (code will) adds educational (as the mathematics Applied Learning) of mahjong, fairness, simplicity and game (or change degree).By mathematics is combined with universal popular Random Factor Mahjong, actualizing technology is innovated in the present invention, and it is Random Factor Mahjong or the LEARNING SHOULD BE FUN of mathematics, is again that mathematicization or the technology content of Random Factor Mahjong promotes.
In order to solve the problems of the technologies described above, the present invention's design is divided into four: (1) square board; (2) heart board; (3) bar board; (4) cake board; Every doorplate all by each four meters of nine kinds of patterns 36 boards formed, totally 144, whole secondary board, card all use basic figure symbol (", i, zero " respectively counterparty's board, heart board, bar board, cake board) combine mark; The characteristic of board face design comprises shape, quantity, color, relative position or symmetry; Both contributed to the balance of the value function of each card, again illustrative simplicity, without the need to being familiar with spoken and written languages, being convenient for people to (comprising people and children or beginner all over the world) plays and to learn with educational applications.
Described side's board is " 1,2,3,4,5,6,7,8,9 ", uses 1,2,3,4,5,6,7,8,9 square " " to combine mark respectively, each four meters 36.The design of side's board, had both considerably increased combination change, made again every doorplate value function identical or keep balance, " gene " defect problem of word board of mahjong before solving: lack fair, just and specification.Relate to the characteristic of geometric figure " " (square) of mathematics.
Described heart board is " 1,2,3,4,5,6,7,8,9 ", uses 1,2,3,4,5,6,7,8,9 heart " " combination marks respectively, each four meters 36; Relate to the characteristic of the geometric figure " " (heart) of mathematics.
Described bar board is " 1 i, 2 i, 3 i, 4 i, 5 i, 6 i, 7 i, 8 i, 9 i", use respectively 1,2,3,4,5,6,7,8,9 bar shapeds " i" combination mark, each four meters 36; Relate to mathematics geometric figure " i" characteristic of (bar shaped).
Described cake board is " 1 zero, 2 zero, 3 zero, 4 zero, 5 zero, 6 zero, 7 zero, 8 zero, 9 zero ", respectively by 1,2,3,4,5,6,7,8,9 cheese "○" combination marks, and each four meters 36; Relate to the characteristic of the geometric figure "○" (circle) of mathematics.
According to the various characteristics of described card pattern, supporting innovative design " class "; Relate to the set of mathematics, geometric figure character and numerical characteristic.Acquiescence class is: side's class, heart class; ibar class, zero cake class; Group (boards of 1 or 2 or 3), middle class (boards of 4 or 5 or 6), large class (boards of 7 or 8 or 9).Optional class comprises: red class (whole red symbol), green class (full green symbol), blue class (full blue symbol), black class (all black symbol), symmetry classes (holohedral symmetry pattern), end class (boards of 1 or 9).The design of " class ", contributes to improving simple and clear degree and the value function balancing each card, also greatly increases combination change.
According to the quantitative characteristics of described each card graphical symbol, supporting innovative design " group "; The calculating relating to the set of mathematics, ordered series of numbers, functional relation and count." group " refers to three boards be associated.There is equal difference or geometric ratio relation (equal difference group or geometric ratio group) in the symbol quantity of three boards that default set refers in same doorplate.Such as, " 1 zero-3 zero-5 zero " to be equal difference be 2 group.Additional special type can be selected: (special group identical, four boards; The thick stick of mahjong before compatible).Super default set comprises: square group, and ring connects group, adds group, factorial group, across door group.The design of " group ", had both made the value function of each card quite or close, substantially increased again game change.
According to described " group ", supporting innovative design " joint group "; The calculating relating to the set of mathematics, ordered series of numbers, functional relation and count." joint group " refers to " group " that be associated.Acquiescence joint group refers to the three groups of boards or four groups of boards that there is equal difference or geometric ratio relation.Such as, " imperial 123-456-789 " to be equal difference be 3 three joint groups; " four joint high 666-777-888-999 " to be equal difference be 1 four joint groups.Super acquiescence joint group comprises: ring connects joint group, adds joint group.The design of joint group, had both contributed to improving simple and clear degree, considerably increased again combination change.
According to described " group ", supporting innovative design " without group " and and board standard type; Relate to the system thinking (globality, of overall importance, overall situation) of mathematics and quantum thinking (discontinuous, non-linear, jumping characteristic).Refer to the success of player with board, even if each card of Yarborough forms harmonious standard deck type, be divided into three kinds: (1) four group a pair; (2) seven is right; (3) without group; " without group " refers to 14 boards all do not organized in every doorplate, i.e. any three 14 boards not forming group with doorplate.The design of " without group ", contributes to the whole machine balancing of the value function realizing each hand board and each card, almost completely eliminates the impact of luck (without the need to dice; Simpler and clearer and efficient); Have also increased dramatically combination change.
[0013] according to described " class, group, joint group, without group " and and board standard type, supporting innovative design three large kinds of kinds " actively four-dimensional, create a method, your row of three teachers ".Kind kind refer to the Yarborough with certain score value with board standard type.Both related to the permutation and combination in mathematics, probability, system thinking and reasoning from logic, and made again game very simple and clear, easily know easy to remember, rich connotation, can compatible " GB " 81 kinds of kinds and each kind of each place kind." the normal level of essence " (acquiescence level) is: (1) is four-dimensional (28 points) actively; Comprise with board: four joint groups, or oneclass four groups.(2) method (18 points) is created; Entirely be combined into (" omnicharacteristic ") by a certain characteristic board with board.(3) three teachers' that row (8 points); Comprise with board: three joint groups, or oneclass three groups.Other and board (0 point): a pair and four groups, or " without group ".Wherein, " omnicharacteristic " comprising: a full class (comprising homogeneity), entirely to (namely seven to).The scope of " group, joint group, class " can be selected.Combining with board without positive connection, can add up score.Meanwhile, conveniently beginner or children, devise " simple general level ": " group " selects simple ring group; Joint group selects (the comprising ring to connect) joint group that is connected; Class can be selected to give tacit consent to class.Letter ring group is same doorplate " 1-2-3,2-3-4,3-4-5,4-5-6,5-6-7,6-7-8,7-8-9,8-9-1,9-1-2 " or identical three boards.Due to every doorplate and often to open board value function identical, adding each hand board type structure has " without group " to balance, and makes each one every Yarborough realize with board being equality (although card is different), affects can eliminate luck.Certainly, ring also can not be selected to connect (if do not comprised " 9-1-2 "; Simple but lack fair; With former mahjong).In addition, for intelligence challenger, devise " smart intelligence level " (or super silent level), can select to adopt: super default set (comprising across door group); Super acquiescence joint group; Super acquiescence class; Increase special type or " omnicharacteristic ".Also can select and board classification, as high and (at least 36 points and board) or mark and (at least 8 points and board).
According to described " group ", supporting innovative design " joining ".Join board (be called for short " joining ") to refer to: any one get one card after, the person that joins board taps the board that will join and is added together with the board of oneself and is made into one group with hand, and by regulation, this is organized board and put on hand board side, then must go out one card." join " and follow time priority principle; If the time is identical or disputable, then follow counterclockwise position priority principle." join " " eat and touch thick stick " (join special group of person and can grab one card from wall board benefit) of mahjong before comprising." join " fairness and simplicity that improve mahjong, before solving mahjong " touch thick stick have precedence over eat " and " eat to wait and touch 3 seconds " not only unfair (for board identical on hand board, many persons are favourable) but also lack the regulatory issues of efficiency and easy dispute." join " and also considerably increase game change.
According to described " joining ", supporting innovative design " bright beat " and compound.Compound is the mode of instigating game object to be in equal conditions or justice; Can be divided into firmly compound and soft compound (scope as " group, joint group, class " is selected); Firmly compound comprise take play identical board (identical hand 13 boards and identical former sequence wall board; Computer or artificially arrange) equidirectional player's score (similar with bridge), or same board sequence is beaten in turn.Soft compound half bright beat (the open wall board) that comprise is beaten (wall board and hand board are entirely open) with entirely bright.Can select to adopt and entirely brightly beat or half brightly beat or non-ly brightly to beat (namely entirely secretly beating, former mahjong mode).Brightly to beat (open wall board) and improve game technology content revolutionaryly: change by " joining " order of taking domino, obtain wall board by open competition, compute depth up to 91 steps (no less than go or Chinese chess or bridge; Calculating range is four-dimensional or multidimensional, surmounts the go of two dimension); The scope of " group " is larger (easier " joining "), and the competition of wall board is fiercer, can reduce the impact of luck.Brightly to beat (open wall board) both made game more closer to reality (" resource contention and realization of goal "); Considerably increase again game change.
According to described " bright beat ", Aided design " with on earth ".(optional) refers on earth: first and board do not terminate this dish, not and people continue to beat, until all with complete board or grabbed wall board.As for four people game, first and person suspend to take domino and play a card; All the other 3 people continue to beat, and next family of board person then starts to take domino to play a card, and carries out successively; Second and person suspend and take domino and play a card; All the other 2 people continue to beat; To the 3rd with terminate this dish or terminate this dish to having grabbed wall board.Beat in conjunction with bright, " with on earth " makes " with " board (comprising a big gun) also become for a change take domino order strategy process; Also game change is considerably increased.
The present invention's (code is incited somebody to action) has following beneficial effect: the LEARNING SHOULD BE FUN or the educational games that have both contributed to school mathematics (comprising the addition subtraction multiplication and division calculating of permutation and combination, probability, set, ordered series of numbers, function, reasoning from logic, geometric figure, number), the mathematicization or the technology content that achieve again Random Factor Mahjong improve.Mahjong before comparing, it improves educational (as mathematics Applied Learning), the fairness (eliminating luck or fortune impact) of game, simplicity (card all graphical symbols and without the need to being familiar with word; Only three kinds of kinds) and game (change the increase of hundreds of millions number of stages; Abundant in content ten thousand times); Comprise compatible various mahjong play, essentially eliminate again gambling and the social danger problem thereof of mahjong; Be " the transgenosis mahjong " useful to the mankind, promote mahjong to become ripe riddle and be the game (" resource contention and realization of goal ") of more closer to reality, reach and even surmount go or Chinese chess or bridge, brightly play technological innovation and be more conducive to live telecast and Internet communication, its simplicity is conducive to universal and internationalization, is expected to develop into sports the biggest in the world.Be conducive to quality-oriented education and intellectual development; Because it has comparative (and go or Chinese chess lack this characteristic) in length and breadth, for same problem (as former board sequence) its answer (as and board) be Protean (integrated intelligence and adaptability to changes) and score have height difference; There is anti-cheating and anti-divulging a secret property (can reduce corruption), can openly repeat whenever and wherever possible to implement, alternative or be applied to intelligence test or select test (as civil servant or institutional units admission examination) or educational assessment (GRE, college entrance examination or senior matriculation, middle and primary schools' examination for entering school), " body of dissecting a body " problem (non-interactive or non-dynamic property that current intelligence weighs test or educational assessment (or exam-oriented education) can be solved; High scores but poor ability; Lack originality); U.S. compared with its simple and clear availability can be taken an examination with GRE, GMAT, SAT or ACT of the U.S. (postgraduate and senior matriculation); Its society, Education and Economy potential value are in hundreds of millions.
Accompanying drawing explanation; Fig. 1 is board face design schematic diagram, to more clearly understand technical scheme, it is the design diagram of illustrative simplicity; Wherein, black class is " 1,4,1,4,1 i,4 i,1 zero, 4 zero "; Blue class is " 2,6 i, 7 i, 8 i, 9 i, 6 zero, 7 zero, 8 zero, 9 zero "; Green class is " 6,7,8,9,5,2 i, 5 i, 2 zero, 5 zero "; Red class is " 3,5,2,3,6,7,8,9,3 i, 3 zero "; Symmetry classes is " 1,2,9,1 i, 2 i, 9 i, 1 zero, 2 zero, 9 zero ".
Described digital mah-jong pieces can be used for smart machine agent software or with the game of bidge table or internet platform or education and Test Application.Mahjong card can with various material (comprising playing cards).
Conveniently play, incidentally devise a code by game rule brief introduction (totally 15 clauses).
Article 1, card.144, full board, is divided into four " square board, heart board, bar board, cake boards ", use respectively graphical symbol ", i, zero " mark; Every doorplate is all by each four meters of nine kinds of patterns (having 1,2,3,4,5,6,7,8,9 symbol respectively) 36 boards formed.Mahjong before compatible: " in vain, sending out " correspondence " 1,5,9 "; " east, south, west, north " correspondence " 2,4,6,8 "; " Chun-Xia-Qiu-Dong, Mei-Lan-chrysanthemum-bamboo " correspondence " 3,7 "; " ten thousand " board correspondence " " board.
Article 2, wall board: the board of sequential combination record to be captured, claims wall board.Wall board is crawled successively according to tandem (acquiescence clockwise).
Article 3, hand board: grab the board into hand, claims hand board.Starting everyone, to play hand board be 13.
Article 4, antithetical phrase: two identical boards; Be called for short " to ".
Article 5, group: three boards be associated; Special type can be added.Default set refers to that graphical symbol quantity exists three boards of equal difference or geometric ratio relation in a doorplate.Such as, cake 2-5-8 is equal difference be 3 group.
Article 6, joint group: " group " that be associated.Acquiescence joint group refers to the three groups of boards or four groups of boards that there is equal difference or geometric ratio relation.Such as, cake 123-345-567-789 is equal difference be 2 four joint groups.
Article 7, class: divide according to card graphical symbol characteristic; Acquiescence class is " square class, heart class, bar class i, cake class zero, large class (boards of 7 or 8 or 9), middle class (boards of 4 or 5 or 6), group (boards of 1 or 2 or 3) ".Optional class comprises: black class, red class, green class, blue class, symmetry classes, end class (boards of 1 or 9).
Article 8, join board (be called for short " joining "): refer to any one get one card after, the person that joins board taps the board that will join and is added together with the board of oneself and is made into one group with hand, and by regulation, this is organized board and put on hand board side, then must go out one card." join " and follow time priority principle; If the time is disputable, then follow counterclockwise position priority principle.
Article 9, and board (be called for short " with "): refer to the success of player with board, namely each card of Yarborough forms harmonious standard type, be divided into three kinds: (1) four group a pair; (2) seven is right; (3) without group; 14 boards all do not organized in referring to every without group.Shen claim with board be tap traverse " with " card connection hand board clearly represents." with " have precedence over " joining "." with " board follows time priority principle; If the time is identical or disputable, then follow counterclockwise position priority principle.Oneself grab to form into board and, claim to draw it oneself and.With the board that other people get, claim some big gun and.
Article 10, play: everyone, according to priority sequence of positions (acquiescence counterclockwise), often coils hand from wall board head (giving tacit consent to eastern right hand end) starts successively and grab by 13 boards.Then often 1 is grabbed again, if not " with ", 1 be gone out; Often go out 1, if without " joining " or " with ", next family continues to take domino and plays a card; If have " joining ", then to go out 1 after " joining ".Circulate successively.Everyone play a card at every turn or " with " board should complete in certain hour (giving tacit consent to 15 seconds).
Sub_clause 11 and board kind kind and mark.Kind kind refer to the Yarborough with certain score value with board standard type.Be divided into three large kinds of kinds: (1) is four-dimensional (28 points) actively; Comprise with board: four joint groups, or oneclass four groups.(2) method (18 points) is created; Entirely be combined into (" omnicharacteristic ") by a certain characteristic board with board.(3) three teachers' that row (8 points); Comprise with during board: three joint groups, or oneclass three groups.Other and board (0 point): four group a pair, or " without group ".Wherein, " omnicharacteristic " comprising: a full class, entirely to (namely seven to).The scope of " group, joint group, class " can be selected.Combining with board without positive connection, can add up score.
Article 12, coil: from hand board to complete board or to having grabbed wall board, be a dish.
Article 13, and on earth (optional): first and board do not terminate this dish, not and people continue to beat, until with complete board or grabbed wall board.As for four people game, first and person suspend to take domino and play a card; All the other 3 people continue to beat, and next family of board person then starts to take domino to play a card, and carries out successively; Second and person suspend and take domino and play a card; All the other 2 people continue to beat; To the 3rd with terminate this dish or terminate this dish to having grabbed wall board.
Article 14, compound (optional): make game object be in the mode of equal conditions or justice, claim " compound "; Can be divided into firmly compound and soft compound (scope as " group, joint group, class " is selected); The firmly compound equidirectional player's score comprised by playing identical board (identical plays hand 13 boards and identical former sequence wall board), or identical former sequence board is beaten in turn.Soft compound half bright beat (the open wall board) that comprise is beaten (wall board and hand board are entirely open) with entirely bright.Can select to adopt and entirely brightly beat or half brightly beat or entirely secretly beat.
Article 15, punishment (optional) in violation of rules and regulations.Non-malicious foul (as time-out): penalize 2 times " manipulator " (what is namely grabbed and namely what goes out).Flagrant foul (as substituting board for another surreptitiously): penalize 9 times " manipulators " even expel penalize total score with buckleing.Concrete punishment can be specified by organizer or player's agreement.

Claims (7)

1. digital mah-jong pieces for culture and education and amusement game, is characterized in that: board face all identifies with graphical symbol; Be divided into four doorplates; With four basic figure symbols; Totally 144, whole secondary board, 36 every.
2. digital mah-jong pieces according to claim 1, is characterized in that: described four doorplates are the side's of being board, heart board, bar board, cake board respectively; Use respectively ", i, zero " basic figure symbol logo; The combined characteristic of board face design comprises the shape of graphical symbol, quantity, color, relative position or symmetry.
3. digital mah-jong pieces according to claim 2, is characterized in that: described side's board is 1,2,3,4,5,6,7,8,9; Each four, by square " " combination mark; Wherein, 1 and 4 is black, and 2 are blue, and 3 and 5 are red, and 6,7,8,9 are green.
4. digital mah-jong pieces according to claim 2, is characterized in that: described heart board is 1,2,3,4,5,6,7,8,9; Each four, by heart-shaped " " combination mark; Wherein, 1 and 4 is black, and 2,3,6,7,8,9 is red, and 5 is green.
5. digital mah-jong pieces according to claim 2, is characterized in that: described bar board is 1 i, 2 i, 3 i, 4 i, 5 i, 6 i, 7 i, 8 i, 9 i;each four, with bar shaped " i" combination mark; Wherein, 1 iwith 4 ifor black, 2 i with5 ifor green, 3 ifor redness, 6 i, 7 i, 8 i, 9 ifor blueness.
6. digital mah-jong pieces according to claim 2, is characterized in that: described cake board is 1 zero, 2 zero, 3 zero, 4 zero, 5 zero, 6 zero, 7 zero, 8 zero, 9 zero; Each four, by cheese "○" combination mark; Wherein, 1 zero and 4 zero is black, 2 zero with5 zero is green, and 3 zero is red, and 6 zero, 7 zero, 8 zero, 9 zero is blue.
7. the digital mah-jong pieces according to claim 1,2,3,4,5,6, is characterized in that: described mah-jong pieces system is used for smart machine agent software or with the game of bidge table or internet platform or culture and education and Test Application.
CN201410722521.8A 2014-12-03 2014-12-03 Digital mahjong Pending CN105233495A (en)

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Cited By (1)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
CN109739753A (en) * 2018-12-24 2019-05-10 网易(杭州)网络有限公司 Chess/card game test method, device, equipment and storage medium

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Publication number Priority date Publication date Assignee Title
CN101259328A (en) * 2007-07-17 2008-09-10 科乐美游戏公司 Mah-jong game machine and game system
CN202146600U (en) * 2011-05-12 2012-02-22 湖北工业大学 Electronic mahjong machine for the aged
CN102553225A (en) * 2012-01-12 2012-07-11 李平 Digital mahjong machine
CN103309483A (en) * 2012-03-12 2013-09-18 联想(北京)有限公司 Electronic device and touch information input method

Patent Citations (4)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
CN101259328A (en) * 2007-07-17 2008-09-10 科乐美游戏公司 Mah-jong game machine and game system
CN202146600U (en) * 2011-05-12 2012-02-22 湖北工业大学 Electronic mahjong machine for the aged
CN102553225A (en) * 2012-01-12 2012-07-11 李平 Digital mahjong machine
CN103309483A (en) * 2012-03-12 2013-09-18 联想(北京)有限公司 Electronic device and touch information input method

Cited By (1)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
CN109739753A (en) * 2018-12-24 2019-05-10 网易(杭州)网络有限公司 Chess/card game test method, device, equipment and storage medium

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Application publication date: 20160113