CN105204988A - Testing method and system of electronic equipment game performance - Google Patents

Testing method and system of electronic equipment game performance Download PDF

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Publication number
CN105204988A
CN105204988A CN201410308910.6A CN201410308910A CN105204988A CN 105204988 A CN105204988 A CN 105204988A CN 201410308910 A CN201410308910 A CN 201410308910A CN 105204988 A CN105204988 A CN 105204988A
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test
game performance
electronic equipment
engine
game
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CN105204988B (en
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王颢
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BEIJING ANTUTU TECHNOLOGY Co Ltd
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BEIJING ANTUTU TECHNOLOGY Co Ltd
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Abstract

The embodiment of the invention provides a testing method and system of electronic equipment game performance. A corresponding application programming interface (API) can be selected according to a command of a user, at least two of OGRE, Unity and UNREAL ENGINE are respectively utilized for calling the determined API to conduct a special effect test on electronic equipment, scores of conducting the special effect test through all engines are determined according to time of conducting the special effect test through all used engines, and the test score of the electronic equipment game performance is obtained through further calculation. Due to the fact that at least two mainstream game engines of the OGRE, the Unity and the UNREAL ENGINE are utilized, the accuracy and the comprehensiveness of the special effect test are high.

Description

The method of testing of electronic equipment game performance and system
Technical field
The present invention relates to game performance technical field of measurement and test, particularly relate to method of testing and the system of electronic equipment game performance.
Background technology
Along with the development of science and technology, the performance of electronic equipment is more and more higher, and the game run on an electronic device also becomes increasingly complex.
May be different with operation fluency with the execution efficiency of a game on distinct electronic apparatuses, in order to the game performance helping user to understand current electronic device, prior art uses testing engine to test electronic equipment, and user can understand the game performance of this electronic equipment according to test result.
But existing game testing scheme only uses a kind of game engine to test, and the game engine used due to different game is not quite similar, therefore the test result of prior art is comprehensive not, and accuracy is also lower.
Summary of the invention
The object of the embodiment of the present invention is the method for testing and the system that provide a kind of electronic equipment game performance, to improve the accuracy and comprehensive of game performance test.
For achieving the above object, the embodiment of the invention discloses a kind of method of testing of electronic equipment game performance, be applied in electronic equipment, described method comprises:
Receive the game performance test instruction of user;
Determine the application programming interface API for three-dimensional picture test of playing corresponding to described game performance test instruction;
Use two in object-oriented graphics rendering engine, Unity, these three game engines of illusory engine to call determined API at least respectively and special efficacy test is carried out to described electronic equipment, obtain the time that each engine used carries out special efficacy test;
Carry out the time of special efficacy test according to used each engine, determine that used each engine carries out the score of special efficacy test;
According to preset algorithm, computing is carried out to the score that used each engine carries out special efficacy test, obtain the test score of described electronic equipment game performance.
Optionally, describedly according to preset algorithm, computing is carried out to the score that used each engine carries out special efficacy test, obtains the test score of described electronic equipment game performance, comprising:
The score of used each engine being carried out special efficacy test is added, and obtains the test score of described electronic equipment game performance;
Or the score of carrying out special efficacy test to used each engine is averaged computing, obtains average, using the test score of described average as described electronic equipment game performance.
Optionally, when described electronic equipment is mobile terminal, described game performance test instruction is OpenGLES2.0 test instruction or OpenGLES3.0 test instruction, and the described application programming interface API for three-dimensional picture test of playing determined corresponding to described game performance test instruction, comprising:
When described game performance test instruction is OpenGLES2.0 test instruction, determine that the application programming interface API for three-dimensional picture test of playing corresponding to described game performance test instruction is OpenGLES2.0;
When described game performance test instruction is OpenGLES3.0 test instruction, determine that the application programming interface API for three-dimensional picture test of playing corresponding to described game performance test instruction is OpenGLES3.0;
When described electronic equipment is computing machine, described game performance test instruction is Direct3D test instruction or OpenGL test instruction, the described application programming interface API for three-dimensional picture test of playing determined corresponding to described game performance test instruction, comprising:
When described game performance test instruction is Direct3D test instruction, determine that the application programming interface API for three-dimensional picture test of playing corresponding to described game performance test instruction is Direct3D;
When described game performance test instruction is OpenGL test instruction, determine that the application programming interface API for three-dimensional picture test of playing corresponding to described game performance test instruction is OpenGL.
Optionally, before the game performance test instruction of described reception user, described method also comprises:
There is provided game performance test interface, described game performance test interface is provided with OpenGLES2.0 testing button and OpenGLES3.0 testing button;
The game test instruction of described reception user comprises:
Receive user by the OpenGLES2.0 test instruction clicking OpenGLES2.0 testing button and issue or receive the OpenGLES3.0 test instruction that user issued by click OpenGLES3.0 testing button.
Optionally, described in call determined API special efficacy test carried out to described electronic equipment, comprising:
Call determined API to test one or more special efficacys that described electronic equipment carries out in polygon, texture mapping, shading language computing, illumination, shade, landform, particIe system, mathematical model, figure action, picture format conversion and Data Format Transform.
Optionally, after the test score obtaining described electronic equipment game performance, described method also comprises:
Obtain the engine having installed game in described electronic equipment;
The engine of game is installed according to described and carried out the corresponding relation determination multiplication coefficient of the game engine that special efficacy test uses;
The test score of obtained described electronic equipment game performance is multiplied with determined multiplication coefficient, obtains the test score of having installed game described in the operation of described electronic equipment.
Optionally, after the test score obtaining described electronic equipment game performance, described method also comprises:
The smooth grade of described electronic equipment game performance is determined according to the test score of described electronic equipment game performance;
Export the test score of described electronic equipment game performance and/or described smooth grade.
A test macro for electronic equipment game performance, is applied in electronic equipment, and described system comprises: command reception module, interface determination module, special efficacy test module, engine score determination module and performance scores determination module,
Described command reception module, for receiving the game performance test instruction of user;
Described interface determination module, for determining the application programming interface API for three-dimensional picture test of playing corresponding to described game performance test instruction;
Described special efficacy test module, call determined API for using two in object-oriented graphics rendering engine, Unity, these three game engines of illusory engine at least respectively and special efficacy test is carried out to described electronic equipment, obtain the time that each engine used carries out special efficacy test;
Described engine score determination module, for carrying out the time of special efficacy test according to used each engine, determines that used each engine carries out the score of special efficacy test;
Described performance scores determination module, for carrying out computing according to preset algorithm to the score that used each engine carries out special efficacy test, obtains the test score of described electronic equipment game performance.
Optionally, described performance scores determination module comprises: be added submodule or average submodule,
Described addition submodule, is added for the score of used each engine being carried out special efficacy test, obtains the test score of described electronic equipment game performance;
Described average submodule, the score for carrying out special efficacy test to used each engine is averaged computing, obtains average, using the test score of described average as described electronic equipment game performance.
Optionally, when described electronic equipment is mobile terminal, described game performance test instruction is OpenGLES2.0 test instruction or OpenGLES3.0 test instruction, and described interface determination module comprises: first interface submodule and the second interface sub-module,
Described first interface submodule, for when described game performance test instruction is OpenGLES2.0 test instruction, determines that the application programming interface API for three-dimensional picture test of playing corresponding to described game performance test instruction is OpenGLES2.0;
Described second interface sub-module, for when described game performance test instruction is OpenGLES3.0 test instruction, determines that the application programming interface API for three-dimensional picture test of playing corresponding to described game performance test instruction is OpenGLES3.0;
When described electronic equipment is computing machine, described game performance test instruction is Direct3D test instruction or OpenGL test instruction, and described interface determination module comprises: the 3rd interface sub-module and the 4th interface sub-module,
Described 3rd interface sub-module, for when described game performance test instruction is Direct3D test instruction, determines that the application programming interface API for three-dimensional picture test of playing corresponding to described game performance test instruction is Direct3D;
Described 4th interface sub-module, for when described game performance test instruction is OpenGL test instruction, determines that the application programming interface API for three-dimensional picture test of playing corresponding to described game performance test instruction is OpenGL.
Optionally, also comprise: test interface provides module, for before the game performance test instruction of described command reception module receives user, provide game performance test interface, described game performance test interface is provided with OpenGLES2.0 testing button and OpenGLES3.0 testing button;
Described command reception module specifically for: receive user by the OpenGLES2.0 test instruction clicking OpenGLES2.0 testing button and issue or receive the OpenGLES3.0 test instruction that user issued by click OpenGLES3.0 testing button.
Optionally, described system also comprises: engine obtains module, coefficient determination module and obtains sub-module,
Described engine obtains module, for obtain described electronic equipment game performance at described performance scores determination module test score after, obtain the engine having installed game in described electronic equipment;
Described coefficient determination module, for having installed the engine of game according to described and carried out the corresponding relation determination multiplication coefficient of the game engine that special efficacy test uses;
Described sub-module, for the test score of obtained described electronic equipment game performance being multiplied with determined multiplication coefficient, obtains the test score of having installed game described in the operation of described electronic equipment.
The method of testing of a kind of electronic equipment game performance that the embodiment of the present invention provides and system, corresponding application programming interface API can be selected to use in OGRE, Unity, UNREALENGINE two to call determined API at least respectively according to the instruction of user and special efficacy test is carried out to electronic equipment, and determine that each engine carries out the score of special efficacy test according to the time that used each engine carries out special efficacy test, calculate the test score of electronic equipment game performance further.Owing at least having used two in these three main flow game engines of OGRE, Unity, UNREALENGINE, the accuracy and comprehensive higher of therefore special efficacy test.Certainly, arbitrary product of the present invention is implemented or method must not necessarily need to reach above-described all advantages simultaneously.
Accompanying drawing explanation
In order to be illustrated more clearly in the embodiment of the present invention or technical scheme of the prior art, be briefly described to the accompanying drawing used required in embodiment or description of the prior art below, apparently, accompanying drawing in the following describes is only some embodiments of the present invention, for those of ordinary skill in the art, under the prerequisite not paying creative work, other accompanying drawing can also be obtained according to these accompanying drawings.
The process flow diagram of the method for testing of a kind of electronic equipment game performance that Fig. 1 provides for the embodiment of the present invention;
The process flow diagram of the method for testing of the another kind of electronic equipment game performance that Fig. 2 provides for the embodiment of the present invention;
The structural representation of the test macro of a kind of electronic equipment game performance that Fig. 3 provides for the embodiment of the present invention;
The structural representation of the test macro of the another kind of electronic equipment game performance that Fig. 4 provides for the embodiment of the present invention;
A kind of game performance test interface schematic diagram that Fig. 5 provides for the embodiment of the present invention.
Embodiment
Below in conjunction with the accompanying drawing in the embodiment of the present invention, be clearly and completely described the technical scheme in the embodiment of the present invention, obviously, described embodiment is only the present invention's part embodiment, instead of whole embodiments.Based on the embodiment in the present invention, those of ordinary skill in the art, not making the every other embodiment obtained under creative work prerequisite, belong to the scope of protection of the invention.
As shown in Figure 1, the method for testing of a kind of electronic equipment game performance that the embodiment of the present invention provides, be applied in electronic equipment, the method can comprise:
The game performance test instruction of S100, reception user;
Wherein, described game performance test instruction is OpenGLES2.0 test instruction, OpenGLES3.0 test instruction, Direct3D test instruction or OpenGL test instruction.
OpenGLES aims at a 2D/3D light weight image library that is embedded and mobile device design, and based on OpenGLAPI design, it is the subset of OpenGL three-dimensional picture API, designs for embedded devices such as mobile phone, panel computer and game hosts.OpenGLES has multiple version, and using more is the OpenGLES3.0 version of OpenGLES2.0 version and up-to-date issue.OpenGLES can use in the mobile terminals such as mobile phone, Direct3D and OpenGL can use in computer.
Have compared to the main New function of OpenGLES2.0, OpenGLES3.0: the multiple enhancing of rendering pipeline, high-quality ETC2/EAC texture compressed formats, new edition GLSLES3.0 shading language, texture function significantly strengthen, have a series of texture of accurate dimension widely and play up buffer format etc.Therefore, in game performance test, being added with the function that OpenGLES3.0 carries out testing can make test more comprehensive and accurate.
OpenGL (OpenGraphicsLibrary) defines a specification across programming language, cross-platform DLL (dynamic link library), is the 3-D view standard of a performance brilliance.OpenGL is a professional image program interface, be one powerful, call underlying graphics storehouse easily.
Concrete, when electronic equipment is the mobile terminals such as mobile phone, OpenGLES2.0 test and OpenGLES3.0 can be provided in the terminal to test these two test options, as shown in Figure 5.When electronic equipment is computer, Direct3D test and OpenGL can be provided in computer to test these two test options.
In an alternative embodiment of the invention, method shown in Fig. 1 can also comprise before S100:
There is provided game performance test interface, described game performance test interface is provided with OpenGLES2.0 testing button and OpenGLES3.0 testing button.
S100 can comprise: receive user by the OpenGLES2.0 test instruction clicking OpenGLES2.0 testing button and issue or receive the OpenGLES3.0 test instruction that user issued by click OpenGLES3.0 testing button.
There is provided the present invention to carry out the function of testing by OpenGLES2.0 due to the present invention simultaneously and carried out the function of testing by OpenGLES3.0, therefore the present invention's versatility of carrying out testing is stronger, can improve the accuracy of test and comprehensive further.
Certainly, in other embodiments of the present invention, self-defined test option can also be provided in provided game performance test interface, the project will carrying out testing is selected for user, as shown in Figure 5, user can select any in user experience energy, cpu performance, RAM performance, GPU performance, memory property to test.By self-defined test option, the present invention can make test process more flexibly with various, meets user's request.
S200, determine corresponding to described game performance test instruction for play three-dimensional picture test application programming interface API;
Wherein, when electronic equipment is mobile terminal, described game performance test instruction is OpenGLES2.0 test instruction or OpenGLES3.0 test instruction, and the concrete implementation of step S200 can comprise:
When described game performance test instruction is OpenGLES2.0 test instruction, determine that the application programming interface API for three-dimensional picture test of playing corresponding to described game performance test instruction is OpenGLES2.0;
When described game performance test instruction is OpenGLES3.0 test instruction, determine that the application programming interface API for three-dimensional picture test of playing corresponding to described game performance test instruction is OpenGLES3.0.
When described electronic equipment is computing machine, described game performance test instruction is Direct3D test instruction or OpenGL test instruction, and the concrete implementation of step S200 can comprise:
When described game performance test instruction is Direct3D test instruction, determine that the application programming interface API for three-dimensional picture test of playing corresponding to described game performance test instruction is Direct3D;
When described game performance test instruction is OpenGL test instruction, determine that the application programming interface API for three-dimensional picture test of playing corresponding to described game performance test instruction is OpenGL.
Two in S300, at least respectively use object-oriented graphics rendering engine (OGRE), Unity, these three game engines of illusory engine (UNREALENGINE) are called determined API and carry out special efficacy test to described electronic equipment, obtain the time that each engine used carries out special efficacy test;
Game engine is the core component of some games systems edited write or some interconnection type realtime graphic application programs, and it is the master routine of Games Software.
Order the present invention that each engine that step S300 uses carries out special efficacy test does not limit.In actual applications, can also increase other game engines and carry out special efficacy test, the present invention does not limit.
At least adopt two in these three engines of OGRE, Unity, UNREALENGINE to carry out testing and can improve the accuracys of test and comprehensive, reason is as follows:
Reason one, different game engines are different to the utilization factor of CPU
Use GPU during a game actual motion, use CPU again.Such as: keyboard or touch-screen input need the participation of CPU, and the generation of game picture and display can use GPU.In a lot of situation, need CPU to do some game datas and give GPU again after process early stage and carry out post-processed.The processing speed of part mobile phone GPU can both meet game running demand, but is limited by the treatment effeciency of CPU, the execution efficiency of restriction game further and operation fluency.Therefore, reasonably utilize CPU and GPU, game execution efficiency can be made higher, run more smooth.
The Land use systems of different engines to CPU and GPU is different, and different Land use systems causes the execution efficiency of game different with fluency.Same game special, the special efficacy running and comparing adopting a certain engine to make is smooth, but adopts the special efficacy that another engine makes, and operational efficiency may be caused low due to utilize CPU and GPU unreasonable.Such as, OGRE makes some special efficacys, this special efficacy be single-threaded realization, when CPU do early stage process time, GPU is in idle condition, and the execution efficiency of in this case playing will be lower.If but adopt Unity to make identical special efficacy, because Unity adopts multithreading to realize, just can reduce GPU free time, improve game execution efficiency and run fluency.
If just have employed a certain game engine when test, so test result can only represent the efficiency and fluency that use the game of this game engine making to perform in the electronic device, can not represent the overall game performance of this electronic equipment.
The classification of reason two, hardware general optimum is different with degree
Game engine all can do some for the hardware characteristics of GPU and optimize, and makes the more smooth of the game running made of it.The project that different game engine is optimized is different, even if the degree that same project is optimized may be not identical yet, and can be well a lot of through optimizing the effect made than not through optimizing the game made.Such as, a game engine is optimized a certain special efficacy, but another one game engine is just not necessarily optimized it.
A kind of game engine may carry out hardware optimization to a kind of special efficacy, the smoothness that the game employing this special efficacy will run.If so there is another game engine not carry out hardware optimization to this special efficacy, the game running using this engine to design just more general.If only use a kind of game engine to test, just can only represent the performance that electronic equipment runs the game designed based on this game engine, and the overall game performance of electronic equipment can not be represented.
Reason three, different for the degree of optimization of hardware system
In some cases, certain game engine can do for the GPU of specific model to be optimized, and the characteristic optimization according to specific model GPU realizes, and what some special efficacys were run on this GPU is more fast smooth.It is very smooth that this causes the game employing the design of this game engine to run on this GPU, but the effect that the game using other game engines to design runs on this GPU may be too desirable.Also cause: even if employ the game of this game engine design, the performance on other machines is also undesirable simultaneously.
Iff employing a kind of game engine to test, it may do hardware-accelerated optimization for certain a GPU to some special efficacys, the meeting that the game using this game engine to design runs on this specific GPU is more smooth, score also can be higher, but on other GPU, operational effect possibility will be general in the game using this game engine to design, and score also can be relatively low.Meanwhile, use the game that other game engines design, the effect that this specific GPU runs just may show generally, and score is also just lower.Therefore, do with a kind of game engine the overall game performance that test really can not embody electronic equipment.
The game that user plays can for multiple, and these game are likely and make based on different game engines, test result therefore will be allowed to have reference significance, should use multiple game engine to test.
Game engine has a variety of, but what have more often uses, lacking of some uses, whether this follows quality of game engine design and increases income relevant, these three kinds of engines of OGRE, Unity, UNREALENGINE are current the most widely used game engines, and test score therefore can be made to react the real game performance of electronic equipment as far as possible.
Certainly, also can increase other engines and test, such as: phantom game engine, cold white engine, black fiery engine etc.
Concrete, step S300 uses two in these three game engines of object-oriented graphics rendering engine (OGRE), Unity, illusory engine (UNREALENGINE) to call determined API can to comprise the process that described electronic equipment carries out special efficacy test at least respectively:
Use two in object-oriented graphics rendering engine (OGRE), Unity, these three game engines of illusory engine (UNREALENGINE) to call determined API at least respectively to test one or more special efficacys that described electronic equipment carries out in polygon, texture mapping, shading language computing, illumination, shade, landform, particIe system, mathematical model, figure action, picture format conversion and Data Format Transform.
When different game engine carries out special efficacy test, shown game effect has some differences, such as use certain game of OGRE design to inverted image, the water surface to represent effect better, and this game using Unity to design to illumination to represent effect better.
S400, carry out according to used each engine time of special efficacy test, determining that used each engine carries out the score of special efficacy test;
Be understandable that, when carrying out special efficacy test, the fluency of same content measurement on different electronic equipments is different with execution efficiency, higher for hardware configuration, or the better electronic equipment of compatibility between hardware, the execution efficiency of content measurement is just higher, and fluency is also higher.Therefore there will not be the phenomenon of pause, is also the phenomenon of " card ".In this case, the time of special efficacy test is just shorter.Accordingly, when same content measurement is lower in hardware configuration, or when the poor electronic equipment of compatibility between hardware is tested, just there will be more pause, the time of special efficacy test is just corresponding elongated.Therefore, the time can carrying out special efficacy test according to each engine determines the score that special efficacy is tested, and then determines the test score of electronic equipment game performance.
S500, according to preset algorithm, computing is carried out to the score that used each engine carries out special efficacy test, obtain the test score of described electronic equipment game performance.
Step S500 can comprise:
The score of used each engine being carried out special efficacy test is added, and obtains the test score of described electronic equipment game performance;
Or the score of carrying out special efficacy test to used each engine is averaged computing, obtains average, using the test score of described average as electronic equipment game performance.
Concrete, summation can also be weighted, using the result of weighted sum as electronic equipment game performance test score to the special efficacy test score of each engine.Certainly, be averaged computing time, geometric mean computing, weighted geometric mean computing, arithmetic mean computing or weighted arithmetic mean computing can be carried out.
In the method for testing of the another kind of electronic equipment game performance provided in the embodiment of the present invention, after step S500, can also comprise:
The smooth grade of described electronic equipment game performance is determined according to the test score of described electronic equipment game performance;
Export the test score of described electronic equipment game performance and/or described smooth grade.
Wherein, smooth grade can be divided into basic, normal, high etc., and the present invention does not limit.Because score cannot make user learn the height of electronic equipment game performance intuitively, therefore confirm that flow process grade can allow user learn the height of electronic equipment game performance more intuitively by score.
Concrete, smooth grade can be determined according to the contrast situation of the test score of the test score of current electronic device and other electronic equipments, also can set between a scoring area, the test score according to current electronic device determines smooth grade in the position in this interval.In actual use, the defining method of smooth grade has multiple, and the present invention does not limit.
The method of testing of a kind of electronic equipment game performance that the embodiment of the present invention provides, corresponding application programming interface API can be selected to use in OGRE, Unity, UNREALENGINE two to call determined API at least respectively according to the instruction of user and special efficacy test is carried out to electronic equipment, and determine that each engine carries out the score of special efficacy test according to the time that used each engine carries out special efficacy test, calculate the test score of electronic equipment game performance further.Owing at least having used two in these three main flow game engines of OGRE, Unity, UNREALENGINE, the accuracy and comprehensive higher of therefore special efficacy test.Meanwhile, present invention adds and carry out the function of testing by OpenGLES3.0, the accuracy of test and comprehensive can be improved further.
On basis embodiment illustrated in fig. 1, as shown in Figure 2, in the method for testing of the another kind of electronic equipment game performance provided in the embodiment of the present invention, after step S500, the method can also comprise:
S600, obtain the engine having installed game in described electronic equipment;
S700, according to described installed the engine of game with carry out the corresponding relation determination multiplication coefficient of the game engine that special efficacy test uses;
S800, the test score of obtained described electronic equipment game performance to be multiplied with determined multiplication coefficient, obtain described electronic equipment run described in the test score of game has been installed.
The fluency run in same electronic equipment due to different game is not identical, therefore according to the score that the engine output special efficacy corresponding with this game of each game is tested, to have more specific aim.User is learned the smooth degree run in current electronic device of playing is installed.
Illustrate below: suppose that the embodiment of the present invention uses object graphics rendering engine, Unity, these three game engines of illusory engine to carry out special efficacy test, so, when the engine that certain has installed game is object graphics rendering engine, Unity, illusory engine, then can determine that multiplication coefficient is 1, now, the test score of the described electronic equipment game performance obtained is the test score of having installed game described in electronic equipment operation.When the part or all of engine that this has been installed in the engine of game is identical with the part engine in object graphics rendering engine, Unity, these three game engines of illusory engine, then can determine multiplication coefficient be less than 1 the first coefficient, as 0.85.When whole engine that this has been installed in the engine of game does not exist identical game engine with object graphics rendering engine, Unity, these three game engines of illusory engine, then can determine that multiplication coefficient is the second coefficient being less than the first coefficient, as 0.7.
Certainly, also can determine this smooth grade of having installed game and running on an electronic device according to the score of the special efficacy test of to have installed corresponding to game further in embodiment illustrated in fig. 2, and export this flow process grade.
Corresponding with embodiment of the method shown in Fig. 1, as shown in Figure 3, present invention also offers a kind of test macro of electronic equipment game performance, be applied in electronic equipment, this system can comprise: command reception module 100, interface determination module 200, special efficacy test module 300, engine score determination module 400 and performance scores determination module 500
Command reception module 100, for receiving the game performance test instruction of user;
Game performance test instruction can be OpenGLES2.0 test instruction, OpenGLES3.0 test instruction, Direct3D test instruction or OpenGL test instruction.
Concrete, when electronic equipment is the mobile terminals such as mobile phone, OpenGLES2.0 test and OpenGLES3.0 can be provided in the terminal to test these two test options.When electronic equipment is computing machine, Direct3D test and OpenGL can be provided in computer to test these two test options.
In an alternative embodiment of the invention, system shown in Figure 3 can also comprise: test interface provides module, for before described command reception module 100 receives the game performance test instruction of user, there is provided game performance test interface, described game performance test interface is provided with OpenGLES2.0 testing button and OpenGLES3.0 testing button;
Described command reception module 100 can be specifically for: receive user by the OpenGLES2.0 test instruction clicking OpenGLES2.0 testing button and issue or receive the OpenGLES3.0 test instruction that user issued by click OpenGLES3.0 testing button.
Interface determination module 200, for determining the application programming interface API for three-dimensional picture test of playing corresponding to described game performance test instruction;
When described electronic equipment is mobile terminal, described game performance test instruction is OpenGLES2.0 test instruction or OpenGLES3.0 test instruction, and interface determination module 200 can comprise: first interface submodule and the second interface sub-module,
First interface submodule, for when described game performance test instruction is OpenGLES2.0 test instruction, determines that the application programming interface API for three-dimensional picture test of playing corresponding to described game performance test instruction is OpenGLES2.0;
Second interface sub-module, for when described game performance test instruction is OpenGLES3.0 test instruction, determines that the application programming interface API for three-dimensional picture test of playing corresponding to described game performance test instruction is OpenGLES3.0;
When described electronic equipment is computing machine, described game performance test instruction is Direct3D test instruction or OpenGL test instruction, and interface determination module 200 can comprise: the 3rd interface sub-module and the 4th interface sub-module,
3rd interface sub-module, for when described game performance test instruction is Direct3D test instruction, determines that the application programming interface API for three-dimensional picture test of playing corresponding to described game performance test instruction is Direct3D;
4th interface sub-module, for when described game performance test instruction is OpenGL test instruction, determines that the application programming interface API for three-dimensional picture test of playing corresponding to described game performance test instruction is OpenGL.
Special efficacy test module 300, call determined API for using two in object-oriented graphics rendering engine (OGRE), Unity, these three game engines of illusory engine (UNREALENGINE) at least respectively and special efficacy test is carried out to described electronic equipment, obtain the time that each engine used carries out special efficacy test;
Special efficacy test module 300 specifically can be set to use two in these three game engines of object-oriented graphics rendering engine (OGRE), Unity, illusory engine (UNREALENGINE) to call determined API at least respectively and test one or more special efficacys that described electronic equipment carries out in polygon, texture mapping, shading language computing, illumination, shade, landform, particIe system, mathematical model, figure action, picture format conversion and Data Format Transform.
Engine score determination module 400, for carrying out the time of special efficacy test according to used each engine, determines that used each engine carries out the score of special efficacy test;
Be understandable that, when carrying out special efficacy test, the fluency of same content measurement on different electronic equipments is different with execution efficiency, higher for hardware configuration, or the better electronic equipment of compatibility between hardware, the execution efficiency of content measurement is just higher, and fluency is also higher.Therefore there will not be the phenomenon of pause, is also the phenomenon of " card ".In this case, the time of special efficacy test is just shorter.Accordingly, when same content measurement is lower in hardware configuration, or when the poor electronic equipment of compatibility between hardware is tested, just there will be more pause, the time of special efficacy test is just corresponding elongated.Therefore, the time can carrying out special efficacy test according to each engine determines the score that special efficacy is tested, and then determines the test score of electronic equipment game performance.
Performance scores determination module 500, for carrying out computing according to preset algorithm to the score that used each engine carries out special efficacy test, obtains the test score of described electronic equipment game performance.
Wherein, performance scores determination module 500 can comprise: be added submodule or average submodule,
Be added submodule, be added for the score of used each engine being carried out special efficacy test, obtain the test score of described electronic equipment game performance;
Average submodule, the score for carrying out special efficacy test to used each engine is averaged computing, obtains average, using the test score of described average as electronic equipment game performance.
In the test macro of the another kind of electronic equipment game performance provided in the embodiment of the present invention, can also comprise: level determination module and performance output module,
Level determination module, for determining the smooth grade of described electronic equipment game performance according to the test score of described electronic equipment game performance;
Performance output module, for exporting the test score of described electronic equipment game performance and/or described smooth grade.
Wherein, smooth grade can be divided into basic, normal, high etc., and the present invention does not limit.Because score cannot make user learn the height of electronic equipment game performance intuitively, therefore confirm that flow process grade can allow user learn the height of electronic equipment game performance more intuitively by score.
Concrete, smooth grade can be determined according to the contrast situation of the test score of the test score of current electronic device and other electronic equipments, also can set between a scoring area, the test score according to current electronic device determines smooth grade in the position in this interval.In actual use, the defining method of smooth grade has multiple, and the present invention does not limit.
The test macro of a kind of electronic equipment game performance that the embodiment of the present invention provides, corresponding application programming interface API can be selected to use in OGRE, Unity, UNREALENGINE two to call determined API at least respectively according to the instruction of user and special efficacy test is carried out to electronic equipment, and determine that each engine carries out the score of special efficacy test according to the time that each engine used carries out special efficacy test, calculate the test score of electronic equipment game performance further.Owing at least having used two in these three main flow game engines of OGRE, Unity, UNREALENGINE, the accuracy and comprehensive higher of therefore special efficacy test.Meanwhile, present invention adds and carry out the function of testing by OpenGLES3.0, the accuracy of test and comprehensive can be improved further.
Corresponding with embodiment of the method shown in Fig. 2, as shown in Figure 4, present invention also offers the test macro of another kind of electronic equipment game performance, on basis embodiment illustrated in fig. 3, this system can also comprise: engine obtains module 600, coefficient determination module 700 and obtains sub-module 800
Engine obtains module 600, for obtain described electronic equipment game performance at described performance scores determination module test score after, obtain the engine having installed game in described electronic equipment;
Coefficient determination module 700, has installed the engine of game according to described and carried out the corresponding relation determination multiplication coefficient of the game engine that special efficacy test uses;
Obtaining sub-module 800, for the test score of obtained described electronic equipment game performance being multiplied with determined multiplication coefficient, obtaining the test score of having installed game described in the operation of described electronic equipment.
The fluency run in same electronic equipment due to different game is not identical, therefore according to the score that the engine output special efficacy corresponding with this engine of each game is tested, to have more specific aim.User is learned the flow process degree run in current electronic device of playing is installed.
Certainly, also can determine this smooth grade of having installed game and running on an electronic device according to the score of the special efficacy test of to have installed corresponding to game further in embodiment illustrated in fig. 4, and export this flow process grade.
It should be noted that, in this article, the such as relational terms of first and second grades and so on is only used for an entity or operation to separate with another entity or operational zone, and not necessarily requires or imply the relation that there is any this reality between these entities or operation or sequentially.And, term " comprises ", " comprising " or its any other variant are intended to contain comprising of nonexcludability, thus make to comprise the process of a series of key element, method, article or equipment and not only comprise those key elements, but also comprise other key elements clearly do not listed, or also comprise by the intrinsic key element of this process, method, article or equipment.When not more restrictions, the key element limited by statement " comprising ... ", and be not precluded within process, method, article or the equipment comprising described key element and also there is other identical element.
Each embodiment in this instructions all adopts relevant mode to describe, between each embodiment identical similar part mutually see, what each embodiment stressed is the difference with other embodiments.Especially, for system embodiment, because it is substantially similar to embodiment of the method, so description is fairly simple, relevant part illustrates see the part of embodiment of the method.
The foregoing is only preferred embodiment of the present invention, be not intended to limit protection scope of the present invention.All any amendments done within the spirit and principles in the present invention, equivalent replacement, improvement etc., be all included in protection scope of the present invention.

Claims (12)

1. a method of testing for electronic equipment game performance, is characterized in that, is applied in electronic equipment, and described method comprises:
Receive the game performance test instruction of user;
Determine the application programming interface API for three-dimensional picture test of playing corresponding to described game performance test instruction;
Use two in object-oriented graphics rendering engine, Unity, these three game engines of illusory engine to call determined API at least respectively and special efficacy test is carried out to described electronic equipment, obtain the time that each engine used carries out special efficacy test;
Carry out the time of special efficacy test according to used each engine, determine that used each engine carries out the score of special efficacy test;
According to preset algorithm, computing is carried out to the score that used each engine carries out special efficacy test, obtain the test score of described electronic equipment game performance.
2. method according to claim 1, is characterized in that, describedly carries out computing according to preset algorithm to the score that used each engine carries out special efficacy test, obtains the test score of described electronic equipment game performance, comprising:
The score of used each engine being carried out special efficacy test is added, and obtains the test score of described electronic equipment game performance;
Or the score of carrying out special efficacy test to used each engine is averaged computing, obtains average, using the test score of described average as described electronic equipment game performance.
3. method according to claim 1, it is characterized in that, when described electronic equipment is mobile terminal, described game performance test instruction is OpenGLES2.0 test instruction or OpenGLES3.0 test instruction, the described application programming interface API for three-dimensional picture test of playing determined corresponding to described game performance test instruction, comprising:
When described game performance test instruction is OpenGLES2.0 test instruction, determine that the application programming interface API for three-dimensional picture test of playing corresponding to described game performance test instruction is OpenGLES2.0;
When described game performance test instruction is OpenGLES3.0 test instruction, determine that the application programming interface API for three-dimensional picture test of playing corresponding to described game performance test instruction is OpenGLES3.0;
When described electronic equipment is computing machine, described game performance test instruction is Direct3D test instruction or OpenGL test instruction, the described application programming interface API for three-dimensional picture test of playing determined corresponding to described game performance test instruction, comprising:
When described game performance test instruction is Direct3D test instruction, determine that the application programming interface API for three-dimensional picture test of playing corresponding to described game performance test instruction is Direct3D;
When described game performance test instruction is OpenGL test instruction, determine that the application programming interface API for three-dimensional picture test of playing corresponding to described game performance test instruction is OpenGL.
4. method according to claim 3, is characterized in that, before the game performance test instruction of described reception user, described method also comprises:
There is provided game performance test interface, described game performance test interface is provided with OpenGLES2.0 testing button and OpenGLES3.0 testing button;
The game test instruction of described reception user comprises:
Receive user by the OpenGLES2.0 test instruction clicking OpenGLES2.0 testing button and issue or receive the OpenGLES3.0 test instruction that user issued by click OpenGLES3.0 testing button.
5. method according to any one of claim 1 to 4, is characterized in that, described in call determined API special efficacy test carried out to described electronic equipment, comprising:
Call determined API to test one or more special efficacys that described electronic equipment carries out in polygon, texture mapping, shading language computing, illumination, shade, landform, particIe system, mathematical model, figure action, picture format conversion and Data Format Transform.
6. method according to claim 1, is characterized in that, after the test score obtaining described electronic equipment game performance, described method also comprises:
Obtain the engine having installed game in described electronic equipment;
The engine of game is installed according to described and carried out the corresponding relation determination multiplication coefficient of the game engine that special efficacy test uses;
The test score of obtained described electronic equipment game performance is multiplied with determined multiplication coefficient, obtains the test score of having installed game described in the operation of described electronic equipment.
7. method according to claim 1, is characterized in that, after the test score obtaining described electronic equipment game performance, described method also comprises:
The smooth grade of described electronic equipment game performance is determined according to the test score of described electronic equipment game performance;
Export the test score of described electronic equipment game performance and/or described smooth grade.
8. a test macro for electronic equipment game performance, is characterized in that, is applied in electronic equipment, and described system comprises: command reception module, interface determination module, special efficacy test module, engine score determination module and performance scores determination module,
Described command reception module, for receiving the game performance test instruction of user;
Described interface determination module, for determining the application programming interface API for three-dimensional picture test of playing corresponding to described game performance test instruction;
Described special efficacy test module, call determined API for using two in object-oriented graphics rendering engine, Unity, these three game engines of illusory engine at least respectively and special efficacy test is carried out to described electronic equipment, obtain the time that each engine used carries out special efficacy test;
Described engine score determination module, for carrying out the time of special efficacy test according to used each engine, determines that used each engine carries out the score of special efficacy test;
Described performance scores determination module, for carrying out computing according to preset algorithm to the score that used each engine carries out special efficacy test, obtains the test score of described electronic equipment game performance.
9. system according to claim 8, is characterized in that, described performance scores determination module comprises: be added submodule or average submodule,
Described addition submodule, is added for the score of used each engine being carried out special efficacy test, obtains the test score of described electronic equipment game performance;
Described average submodule, the score for carrying out special efficacy test to used each engine is averaged computing, obtains average, using the test score of described average as described electronic equipment game performance.
10. system according to claim 9, it is characterized in that, when described electronic equipment is mobile terminal, described game performance test instruction is OpenGLES2.0 test instruction or OpenGLES3.0 test instruction, described interface determination module comprises: first interface submodule and the second interface sub-module
Described first interface submodule, for when described game performance test instruction is OpenGLES2.0 test instruction, determines that the application programming interface API for three-dimensional picture test of playing corresponding to described game performance test instruction is OpenGLES2.0;
Described second interface sub-module, for when described game performance test instruction is OpenGLES3.0 test instruction, determines that the application programming interface API for three-dimensional picture test of playing corresponding to described game performance test instruction is OpenGLES3.0;
When described electronic equipment is computing machine, described game performance test instruction is Direct3D test instruction or OpenGL test instruction, and described interface determination module comprises: the 3rd interface sub-module and the 4th interface sub-module,
Described 3rd interface sub-module, for when described game performance test instruction is Direct3D test instruction, determines that the application programming interface API for three-dimensional picture test of playing corresponding to described game performance test instruction is Direct3D;
Described 4th interface sub-module, for when described game performance test instruction is OpenGL test instruction, determines that the application programming interface API for three-dimensional picture test of playing corresponding to described game performance test instruction is OpenGL.
11. systems according to claim 10, it is characterized in that, also comprise: test interface provides module, for before the game performance test instruction of described command reception module receives user, there is provided game performance test interface, described game performance test interface is provided with OpenGLES2.0 testing button and OpenGLES3.0 testing button;
Described command reception module specifically for: receive user by the OpenGLES2.0 test instruction clicking OpenGLES2.0 testing button and issue or receive the OpenGLES3.0 test instruction that user issued by click OpenGLES3.0 testing button.
12. systems according to claim 8, is characterized in that, described system also comprises: engine obtains module, coefficient determination module and obtains sub-module,
Described engine obtains module, for obtain described electronic equipment game performance at described performance scores determination module test score after, obtain the engine having installed game in described electronic equipment;
Described coefficient determination module, for having installed the engine of game according to described and carried out the corresponding relation determination multiplication coefficient of the game engine that special efficacy test uses;
Described sub-module, for the test score of obtained described electronic equipment game performance being multiplied with determined multiplication coefficient, obtains the test score of having installed game described in the operation of described electronic equipment.
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