CN105204625A - Safety protection method and device for virtual reality game - Google Patents

Safety protection method and device for virtual reality game Download PDF

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Publication number
CN105204625A
CN105204625A CN201510549076.4A CN201510549076A CN105204625A CN 105204625 A CN105204625 A CN 105204625A CN 201510549076 A CN201510549076 A CN 201510549076A CN 105204625 A CN105204625 A CN 105204625A
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China
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user
limb action
coverage
game
reality
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CN201510549076.4A
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CN105204625B (en
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林形省
冯智勇
周志农
张鹏飞
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Beijing Xiaomi Technology Co Ltd
Xiaomi Inc
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Xiaomi Inc
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Abstract

The invention discloses a safety protection method and device for a virtual reality game. According to the safety protection method, the position of an object in a shooting range of a camera, body feature information of a user, body actions, required to be performed in preset time, of the user and the initial position of the user at a start moment of the preset time are acquired, then the movement range of the user executing each body action is determined according to each body action, the initial position and the body feature information of the user in the preset time, whether the user can collide with the object in the shooting range or not when the user executes each action body is further determined according to the movement range of the user executing each body action and the position of the object in the shooting range, and a prompt message is sent if collision is to happen. The user can be prevented from colliding with the object in the shooting range by means of the prompt message sent to the user.

Description

Method for security protection in reality-virtualizing game and device
Technical field
The disclosure relates to virtual reality (VirtualReality is called for short VR) field, particularly relates to the method for security protection in a kind of reality-virtualizing game and device.
Background technology
Virtual reality is the comprehensive of multiple technologies, comprises real-time three-dimensional computer graphics techniques, wide-angle stereo display technique, and to the tracking technique of observer's head, eye and hand, and sense of touch/power feel is fed back, stereo, Internet Transmission, phonetic entry export technique etc.Along with the development of virtual reality technology, virtual reality technology have also been obtained to be applied more and more widely, such as, reality-virtualizing game, reality-virtualizing game controls the action of personage in game by the limb action of player, player can be allowed to put into really in the middle of game, for player brings better experience.
Summary of the invention
For overcoming Problems existing in correlation technique, the disclosure provides method for security protection in a kind of reality-virtualizing game and device.
According to the first aspect of disclosure embodiment, the method for security protection in a kind of reality-virtualizing game is provided, comprises:
Obtain the position of object in the coverage of camera and the physical characteristic information of user;
Obtain the limb action that user needs to carry out in Preset Time;
Obtain the initial position of user in described coverage, described initial position is the position of user at the initial time of described Preset Time;
According to each limb action of user in described Preset Time, described initial position and described physical characteristic information, determine the moving range of user when carrying out described each limb action;
According to the position of the moving range of user when carrying out described each limb action and the object in described coverage, determine whether the object of user when performing described each limb action and in described coverage can collide;
If the object of user when performing any one limb action and in described coverage can collide, then send information.
According to the second aspect of disclosure embodiment, the safety guard in a kind of reality-virtualizing game is provided, comprises:
First acquiring unit, is configured to obtain the position of object in the coverage of camera and the physical characteristic information of user;
Second acquisition unit, is configured to the limb action that acquisition user needs to carry out in Preset Time;
3rd acquiring unit, be configured to obtain the initial position of user in described coverage, described initial position is the position of user at the initial time of described Preset Time;
Determining unit, is configured to, according to each limb action of user in described Preset Time, described initial position and described physical characteristic information, determine the moving range of user when carrying out described each limb action;
Collision detection unit, being configured to the position according to the moving range of user when carrying out described each limb action and the object in described coverage, determining whether the object of user when performing described each limb action and in described coverage can collide;
Tip element, is configured to, when the object of user when performing any one limb action and in described coverage can collide, send information.
According to the third aspect of disclosure embodiment, the safety guard in a kind of reality-virtualizing game is provided, comprises:
Storer;
Be configured to the storer of storage of processor executable instruction;
Wherein, described processor is configured to:
Obtain the position of object in the coverage of camera and the physical characteristic information of user;
Obtain the limb action that user needs to carry out in Preset Time;
Obtain the initial position of user in described coverage, described initial position is the position of user at the initial time of described Preset Time;
According to each limb action of user in described Preset Time, described initial position and described physical characteristic information, determine the moving range of user when carrying out described each limb action;
According to the position of the moving range of user when carrying out described each limb action and the object in described coverage, determine whether the object of user when performing described each limb action and in described coverage can collide;
If the object of user when performing any one limb action and in described coverage can collide, then send information.
The technical scheme that embodiment of the present disclosure provides can comprise following beneficial effect: by obtaining the position of the object in the coverage of camera, the physical characteristic information of user, user needs the limb action that carries out and user at the initial position of the initial time of Preset Time in Preset Time, then, according to each limb action of user in Preset Time, initial position and physical characteristic information, determine the moving range of user when carrying out each limb action, further according to the position of the moving range of user when carrying out each limb action and the object in coverage, determine whether the object of user when performing each limb action and in coverage can collide, if can collide, then send information.By sending information to user, the object in user and coverage can be avoided to collide.
Should be understood that, it is only exemplary and explanatory that above general description and details hereinafter describe, and can not limit the disclosure.
Accompanying drawing explanation
Accompanying drawing to be herein merged in instructions and to form the part of this instructions, shows embodiment according to the invention, and is used from instructions one and explains principle of the present invention.
Fig. 1 is the process flow diagram of the method for security protection in a kind of reality-virtualizing game according to an exemplary embodiment.
Fig. 2 is the process flow diagram of the method for security protection in a kind of reality-virtualizing game according to another exemplary embodiment.
Fig. 3 is the process flow diagram of the method for security protection in a kind of reality-virtualizing game according to another exemplary embodiment.
Fig. 4 is the process flow diagram of the method for security protection in a kind of reality-virtualizing game Gen Ju an exemplary embodiment again.
Fig. 5 is the block diagram of the safety guard in a kind of reality-virtualizing game according to an exemplary embodiment.
Fig. 6 is the block diagram of the safety guard in a kind of reality-virtualizing game according to another exemplary embodiment.
Fig. 7 is the block diagram of the safety guard in a kind of reality-virtualizing game according to another exemplary embodiment.
Fig. 8 is the block diagram of the safety guard in a kind of reality-virtualizing game Gen Ju an exemplary embodiment again.
Fig. 9 is the block diagram according to the safety guard gone back in a kind of reality-virtualizing game shown in an exemplary embodiment.
Figure 10 is the block diagram of the safety guard in a kind of reality-virtualizing game according to an exemplary embodiment.
Figure 11 is the block diagram of the safety guard in a kind of reality-virtualizing game according to an exemplary embodiment.
By above-mentioned accompanying drawing, illustrate the embodiment that the disclosure is clear and definite more detailed description will be had hereinafter.These accompanying drawings and text description be not in order to limited by any mode the disclosure design scope, but by reference to specific embodiment for those skilled in the art illustrate concept of the present disclosure.
Embodiment
Here will be described exemplary embodiment in detail, its sample table shows in the accompanying drawings.When description below relates to accompanying drawing, unless otherwise indicated, the same numbers in different accompanying drawing represents same or analogous key element.Embodiment described in following exemplary embodiment does not represent all embodiments consistent with the present invention.On the contrary, they only with as in appended claims describe in detail, the example of apparatus and method that aspects more of the present invention are consistent.
Fig. 1 is the process flow diagram of the method for security protection in a kind of reality-virtualizing game according to an exemplary embodiment; as shown in Figure 1; method for security protection in reality-virtualizing game is used in the safety guard in reality-virtualizing game; safety guard in reality-virtualizing game is specifically as follows TV, PC, game machine etc., and the method for security protection in reality-virtualizing game comprises the following steps.
In step s 11, the position of object in the coverage of camera and the physical characteristic information of user is obtained.
In the present embodiment, the safety guard in reality-virtualizing game needs install camera, the type of camera does not limit, such as, be honey ant camera, and the shooting that PC carries is first-class.After user starts reality-virtualizing game, image in camera meeting automatic acquisition coverage, the image photographed comprises object in coverage and user, then, according to the object in image recognition coverage and people, determine the position of the object in coverage and the physical characteristic information of user.Wherein, the physical characteristic information of user comprises at least one or its combination in following information: the length of the height of user, the length of leg and arm.
In step s 12, the limb action that user needs to carry out in Preset Time is obtained.
After reality-virtualizing game starts, according to the cycle of presetting, periodically can obtain the limb action of user in Preset Time, such as, obtained in 5 seconds once, so Preset Time is 5 seconds, after reality-virtualizing game starts, obtains the limb action that user needed to carry out in the 1st second to the 5th second the 1st second time, then, the limb action that user needed to carry out in the 6th second to the 10th second is obtained the 6th second time, the like, in units of 5 seconds, obtain the limb action of user.
In step s 13, obtain the initial position of user in coverage, initial position is the position of user at the initial time of Preset Time.
By gathering user at the image of the initial time of Preset Time, obtain the initial position of user in coverage according to image, such as, Preset Time is the 1st second to the 5th second, and so initial position is the position of user the 1st second time.
In step S14, according to each limb action, initial position and the physical characteristic information of user in Preset Time, calculate the moving range of user when carrying out each limb action.
After the initial position of user is determined, the moving direction of user can be determined according to the limb action of user, such as, user will perform jumping left first second time, so can determine that the moving direction of user is for being moved to the left according to the limb action of user, after determining moving direction, also need to determine displacement, displacement is relevant with the characteristic information of limb action and user, such as, adult for 1.8 meters of heights the jump size differences of a step of the size of a step and 0.8 meter of children of jumping is very large, therefore, also need to determine user's maximum moving distance in the direction of movement according to the characteristic information of limb action and user.Such as, for jumping left, according to the height of user and/or leg is long determines the maximum moving distance that user jumps left.Because user self also occupies certain space, and user is when performing certain limb action, also some deviations may be had, such as, for jumping left, user not necessarily along front-left to, may more forward or more rearward, therefore, the initial position of user, direction of motion and largest motion distance not only will be considered when determining moving range, also need to consider these factors, to determine more accurately reasonably moving range, the moving range of user is a three-dimensional space.
In step S15, according to the position of the moving range of user when carrying out each limb action and the object in coverage, determine whether the object of user when performing each limb action and in coverage can collide.
In a kind of implementation, by judging whether the position of the moving range of user when carrying out the first limb action and the object in coverage has overlap, if there is overlap the position of the moving range of user when carrying out the first limb action and the object in coverage, then determine that the object of user when execution first performs an action and in described coverage can collide.Or, if the position of the moving range of user when carrying out the first limb action and the object in coverage does not have overlap, then determine that the object of user when carrying out the first limb action and in coverage can not collide.Here, the first limb action is not refer in particular to some limb actions, and the first limb action is any one in the limb action needing in Preset Time to carry out.
In step s 16, if the object of user when performing any one limb action and in coverage can collide, then send information and avoid user to collide.
In the present embodiment, information only can comprise Word message or only comprises acoustic information or comprise Word message and acoustic information simultaneously.May be collided when performing certain action by Word message and acoustic information prompting user, user according to the position of information adjustment oneself, thus avoids colliding.
Method for security protection in the reality-virtualizing game of the present embodiment, by obtaining the position of the object in the coverage of camera, the physical characteristic information of user, user needs the limb action that carries out and user at the initial position of the initial time of Preset Time in Preset Time, then, according to each limb action of user in Preset Time, initial position and physical characteristic information, determine the moving range of user when carrying out each limb action, further according to the position of the moving range of user when carrying out each limb action and the object in coverage, determine whether the object of user when performing each limb action and in coverage can collide, if can collide, then send information.By sending information to user, the object in user and coverage can be avoided to collide.
Fig. 2 is the process flow diagram of the method for security protection in a kind of reality-virtualizing game according to another exemplary embodiment; the present embodiment, on basis embodiment illustrated in fig. 1, elaborates to the determination mode of the moving range of user when carrying out each limb action.As shown in Figure 2, the method for security protection in the reality-virtualizing game of the present embodiment comprises the following steps.
In step s 201, the position of object in the coverage of camera and the physical characteristic information of user is obtained.
In step S202, obtain the limb action that user needs to carry out in Preset Time.
In step S203, obtain the initial position of user in coverage, initial position is the position of user at the initial time of Preset Time.
In step S204, be that initial point sets up three-dimensional system of coordinate with initial position.
The direction of the X-axis of three-dimensional system of coordinate is the left side of user, and the direction of-X-axis is the right side of user, the front of the direction user of Y-axis, and the direction of-Y-axis is the rear of user, and the direction of Z axis is perpendicular to ground upwards, and the direction of-Z axis is for face down perpendicular to ground.Or the direction of X-axis is the right side of user, the direction of-X-axis is the left side of user, the rear of the direction user of Y-axis, and the direction of-Y-axis is the front of user.
In step S205, according to each limb action and physical characteristic information, determine that user is when performing each limb action, the maximum moving distance in all directions of three-dimensional system of coordinate.
To jump left from initial position for user and illustrate, so, the maximum moving distance of the X-axis of three-dimensional system of coordinate, Y-axis ,-Y-axis, Z-direction is greater than 0, and the maximum moving distance of-X and-Z-direction is 0.Wherein, the maximum moving distance of X-axis, Y-axis ,-Y-axis, Z-direction is determined according to the physical characteristic information of limb action and user.
In step S206, by the cube that the maximum moving distance of user when performing each limb action in all directions of three-dimensional system of coordinate is formed, be defined as the moving range of user when carrying out each limb action.
Each limbs are passed through, after determining the maximum moving distance of user when performing this limb action in all directions of three-dimensional system of coordinate, maximum moving distance in all directions of three-dimensional system of coordinate can form a cube, and the space shared by this cube is exactly the moving range of user when carrying out this limb action.
In step S207, according to the position of the moving range of user when carrying out each limb action and the object in coverage, determine whether the object of user when performing each limb action and in described coverage can collide.
In the present embodiment, the position of the object in coverage be also the cube that the space taken for object is formed, therefore, the cube that the maximum moving distance of user when performing each limb action in all directions of three-dimensional system of coordinate can be formed, the cube that the space taken with the object in coverage is respectively formed compares, if have overlap between two cubes, then determine that the object of user when performing certain limb action and in coverage can collide.If there is no overlap between two cubes, then determine that the object of user when performing certain action and in coverage can not collide.
In step S208, if the object of user when performing any one limb action and in coverage can collide, then send information.
In the present embodiment, by obtaining the position of the object in the coverage of camera, the physical characteristic information of user, user needs the limb action that carries out and user at the initial position of the initial time of Preset Time in Preset Time, then, be that initial point sets up three-dimensional system of coordinate with initial position, according to each limb action and described physical characteristic information, determine the maximum moving distance of user when performing each limb action in all directions of three-dimensional system of coordinate, by the cube that the maximum moving distance of user when performing each limb action in all directions of three-dimensional system of coordinate is formed, be defined as moving range.Further according to the position of the moving range of user when carrying out each limb action and the object in coverage, determine whether the object of user when performing each limb action and in coverage can collide, if can collide, then send information.By sending information to user, the object in user and coverage can be avoided to collide.
Fig. 3 is the process flow diagram of the method for security protection in a kind of reality-virtualizing game according to another exemplary embodiment; the present embodiment, on basis embodiment illustrated in fig. 1, elaborates to the position of object obtained in the coverage of camera and the physical characteristic information of user.As shown in Figure 3, the method for security protection in the reality-virtualizing game of the present embodiment comprises the following steps.
In step S301, receive game enabled instruction.
Game enabled instruction is that user is inputted by input media, and such as, user's mouse or finger click game initiation button, and user is after click start button, and the safety guard in reality-virtualizing game can receive game enabled instruction.
In step s 302, object in camera shooting coverage and the image of user is started according to game enabled instruction.
Safety guard in reality-virtualizing game, after receiving game enabled instruction, can open camera automatically.
In step S303, according to position and the physical characteristic information of the object in the image determination coverage photographed.
In step s 304, the limb action that user needs to carry out in Preset Time is obtained.
In step S305, obtain the initial position of user in coverage, initial position is the position of user at the initial time of Preset Time.
In step S306, according to each limb action, initial position and the physical characteristic information of user in Preset Time, determine the moving range of user when carrying out each limb action.
In step S307, according to the position of the moving range of user when carrying out each limb action and the object in coverage, determine whether the object of user when performing each limb action and in coverage can collide.
In step S308, if the object of user when performing any one limb action and in coverage can collide, then send information.
The detailed description of step S304-308 with reference to the specific descriptions of embodiment one, can repeat no more here.
Method for security protection in the reality-virtualizing game of the present embodiment, by receiving game enabled instruction, object in camera shooting coverage and the image of user is started according to game enabled instruction, according to the position of object in the image determination coverage photographed and the physical characteristic information of user, and obtain the initial position needing the limb action that carries out and user at the initial time of Preset Time in Preset Time, then, according to each limb action of user in Preset Time, initial position and physical characteristic information, determine the moving range of user when carrying out each limb action, further according to the position of the moving range of user when carrying out each limb action and the object in coverage, determine whether the object of user when performing each limb action and in coverage can collide, if can collide, then send information.By sending information to user, the object in user and coverage can be avoided to collide.
Fig. 4 is the process flow diagram of the method for security protection in a kind of reality-virtualizing game Gen Ju an exemplary embodiment again, and the present embodiment, on basis embodiment illustrated in fig. 1, needs the limb action carried out to describe in detail to acquisition user in Preset Time.As shown in Figure 4, the method for security protection in the reality-virtualizing game of the present embodiment comprises the following steps.
In step S401, obtain the position of object in the coverage of camera and the physical characteristic information of user.
In step S402, receive scene of game selection instruction.
After starting reality-virtualizing game, this game may have multiple scene of game, and user needs first to select scene of game.
In step S403, start scene of game corresponding to scene of game selection instruction according to scene of game selection instruction.
In step s 404, under scene of game, obtain the limb action that user needs to carry out in Preset Time.
Under different scene of game, the limb action of user is different, therefore, needs to obtain according to scene of game the limb action that user needs to carry out in Preset Time.
In step S405, obtain the initial position of user in coverage, initial position is the position of user at the initial time of Preset Time.
In step S406, according to each limb action, initial position and the physical characteristic information of user in Preset Time, determine the moving range of user when carrying out each limb action.
In step S 407, according to the position of the moving range of user when carrying out each limb action and the object in coverage, determine whether the object of user when performing each limb action and in coverage can collide.
In step S408, if the object of user when performing any one limb action and in coverage can collide, then send information.
The detailed description of step S401-S408 with reference to the associated description of embodiment one, can repeat no more here.
Method for security protection in the reality-virtualizing game of the present embodiment, obtain the position of the object in the coverage of camera, the physical characteristic information of user, receive scene of game selection instruction, scene of game corresponding to scene of game selection instruction is started according to scene of game selection instruction, under scene of game, obtain user needs the limb action that carries out and user at the initial position of the initial time of Preset Time in Preset Time, then, according to each limb action of user in Preset Time, initial position and physical characteristic information, determine the moving range of user when carrying out each limb action, further according to the position of the moving range of user when carrying out each limb action and the object in coverage, determine whether the object of user when performing each limb action and in coverage can collide, if can collide, then send information.By sending information to user, the object in user and coverage can be avoided to collide.
Fig. 5 is the block diagram of the safety guard in a kind of reality-virtualizing game according to an exemplary embodiment; as shown in Figure 5, the safety guard in this reality-virtualizing game comprises: the first acquiring unit 51, second acquisition unit 52, the 3rd acquiring unit 53, determining unit 54, collision detection unit 55 and Tip element 56.
First acquiring unit 51, is configured to obtain the position of object in the coverage of camera and the physical characteristic information of user;
Second acquisition unit 52, is configured to the limb action that acquisition user needs to carry out in Preset Time;
3rd acquiring unit 53, be configured to obtain the initial position of user in described coverage, described initial position is the position of user at the initial time of described Preset Time;
Determining unit 54, is configured to, according to each limb action of user in described Preset Time, described initial position and described physical characteristic information, determine the moving range of user when carrying out described each limb action;
Collision detection unit 55, being configured to the position according to the moving range of user when carrying out described each limb action and the object in described coverage, determining whether the object of user when performing described each limb action and in described coverage can collide;
Tip element 56, is configured to, when the object of user when performing any one limb action and in described coverage can collide, send information.
Fig. 6 is the block diagram of the safety guard in a kind of reality-virtualizing game according to another exemplary embodiment; as shown in Figure 6; on basis embodiment illustrated in fig. 5, in the present embodiment, described collision detection unit 55 comprises judge module 551 and collision determination module 552.
Judge module 551, be configured to judge whether the position of the moving range of user when carrying out the first limb action and the object in described coverage has overlap, described first limb action is any one in the limb action needing in described Preset Time to carry out;
Collision determination module 552, being configured to when there is overlap the position of the moving range of user when carrying out described first limb action and the object in described coverage, determining that the object of user when performing described first and performing an action and in described coverage can collide; Or, when the position of the moving range of user when carrying out described first limb action and the object in described coverage does not have overlap, determine that the object of user when carrying out described first limb action and in described coverage can not collide.
Fig. 7 is the block diagram of the safety guard in a kind of reality-virtualizing game according to another exemplary embodiment; as shown in Figure 7; on basis embodiment illustrated in fig. 5; in the present embodiment, described determining unit 54 comprises: set up module 541, displacement determination module 542 and moving range determination module 553.
Set up module 541, be configured to described initial position as initial point sets up three-dimensional system of coordinate;
Displacement determination module 542, is configured to according to described each limb action and described physical characteristic information, determines that user is when performing described each limb action, the maximum moving distance in all directions of three-dimensional system of coordinate;
Moving range determination module 543, being configured to the cube formed by the maximum moving distance of user when performing described each limb action in all directions of three-dimensional system of coordinate, being defined as the moving range of user when carrying out described each limb action.
In the present embodiment, the cube that the position of the object in described coverage is formed for space that described object takies.
Fig. 8 is the block diagram of the safety guard in a kind of reality-virtualizing game Gen Ju an exemplary embodiment again; as shown in Figure 8; on basis embodiment illustrated in fig. 5; in the present embodiment, described first acquiring unit 51 comprises: the first receiver module 511, first starts module 512 and the first acquisition module 513.
First receiver module 511, is configured to receive game enabled instruction;
First starts module 512, is configured to start according to described game enabled instruction the image that described camera takes object in described coverage and user;
First acquisition module 513, the described image be configured to according to photographing determines the position of the object in described coverage and described physical characteristic information.
Fig. 9 is the block diagram according to the safety guard gone back in a kind of reality-virtualizing game shown in an exemplary embodiment; as shown in Figure 9; on basis embodiment illustrated in fig. 5; in the present embodiment, described second acquisition unit 52 comprises: the second receiver module 521, second starts module 522 and the second acquisition module 523.
Second receiver module 521, is configured to receive scene of game selection instruction;
Second starts module 522, is configured to start scene of game corresponding to described scene of game selection instruction according to described scene of game selection instruction;
Second acquisition module 523, is configured under described scene of game, obtains the limb action that user needs to carry out in described Preset Time.
Figure 10 is the block diagram of the safety guard in a kind of reality-virtualizing game according to an exemplary embodiment; as shown in Figure 10; safety guard 600 in this reality-virtualizing game comprises: storer 61 and processor 62, and storer 61 and processor 62 are connected by system bus and communicate.
Storer 61, is configured to the storer of storage of processor 62 executable instruction;
Wherein, described processor 62 is configured to:
Obtain the position of object in the coverage of camera and the physical characteristic information of user;
Obtain the limb action that user needs to carry out in Preset Time;
Obtain the initial position of user in described coverage, described initial position is the position of user at the initial time of described Preset Time;
According to each limb action of user in described Preset Time, described initial position and described physical characteristic information, determine the moving range of user when carrying out described each limb action;
According to the position of the moving range of user when carrying out described each limb action and the object in described coverage, determine whether the object of user when performing described each limb action and in described coverage can collide;
If the object of user when performing any one limb action and in described coverage can collide, then send information.
Figure 11 is the block diagram of the safety guard 800 in a kind of reality-virtualizing game according to an exemplary embodiment.Such as, device 800 can be mobile phone, computing machine, digital broadcast terminal, messaging devices, personal digital assistant etc.
With reference to Figure 11, device 800 can comprise following one or more assembly: processing components 802, storer 804, electric power assembly 806, multimedia groupware 808, audio-frequency assembly 810, the interface 812 of I/O (I/O), sensor module 814, and communications component 816.
The integrated operation of the usual control device 800 of processing components 802, such as with display, call, data communication, camera operation and record operate the operation be associated.Processing components 802 can comprise one or more processor 820 to perform instruction, to complete all or part of step of above-mentioned method.In addition, processing components 802 can comprise one or more unit, and what be convenient between processing components 802 and other assemblies is mutual.Such as, processing components 802 can comprise multimedia unit, mutual with what facilitate between multimedia groupware 808 and processing components 802.
Storer 804 is configured to store various types of data to be supported in the operation of equipment 800.The example of these data comprises for any application program of operation on device 800 or the instruction of method, contact data, telephone book data, message, picture, video etc.Storer 804 can be realized by the volatibility of any type or non-volatile memory device or their combination, as static RAM (SRAM), Electrically Erasable Read Only Memory (EEPROM), Erasable Programmable Read Only Memory EPROM (EPROM), programmable read only memory (PROM), ROM (read-only memory) (ROM), magnetic store, flash memory, disk or CD.
The various assemblies that electric power assembly 806 is device 800 provide electric power.Electric power assembly 806 can comprise power-supply management system, one or more power supply, and other and the assembly generating, manage and distribute electric power for device 800 and be associated.
Multimedia groupware 808 is included in the screen providing an output interface between described device 800 and user.In certain embodiments, screen can comprise liquid crystal display (LCD) and touch panel (TP).If screen comprises touch panel, screen may be implemented as touch-screen, to receive the input signal from user.Touch panel comprises one or more touch sensor with the gesture on sensing touch, slip and touch panel.Described touch sensor can the border of not only sensing touch or sliding action, but also detects the duration relevant to described touch or slide and pressure.In certain embodiments, multimedia groupware 808 comprises a front-facing camera and/or post-positioned pick-up head.When equipment 800 is in operator scheme, during as screening-mode or video mode, front-facing camera and/or post-positioned pick-up head can receive outside multi-medium data.Each front-facing camera and post-positioned pick-up head can be fixing optical lens systems or have focal length and optical zoom ability.
Audio-frequency assembly 810 is configured to export and/or input audio signal.Such as, audio-frequency assembly 810 comprises a microphone (MIC), and when device 800 is in operator scheme, during as call model, logging mode and speech recognition mode, microphone is configured to receive external audio signal.The sound signal received can be stored in storer 804 further or be sent via communications component 816.In certain embodiments, audio-frequency assembly 810 also comprises a loudspeaker, for output audio signal.
I/O interface 812 is for providing interface between processing components 802 and peripheral interface units, and above-mentioned peripheral interface units can be keyboard, some striking wheel, button etc.These buttons can include but not limited to: home button, volume button, start button and locking press button.
Sensor module 814 comprises one or more sensor, for providing the state estimation of various aspects for device 800.Such as, sensor module 814 can detect the opening/closing state of equipment 800, the relative positioning of assembly, such as described assembly is display and the keypad of device 800, the position of all right pick-up unit 800 of sensor module 814 or device 800 1 assemblies changes, the presence or absence that user contacts with device 800, the temperature variation of device 800 orientation or acceleration/deceleration and device 800.Sensor module 814 can comprise proximity transducer, be configured to without any physical contact time detect near the existence of object.Sensor module 814 can also comprise optical sensor, as CMOS or ccd image sensor, for using in imaging applications.In certain embodiments, this sensor module 814 can also comprise acceleration transducer, gyro sensor, Magnetic Sensor, pressure transducer or temperature sensor.
Communications component 816 is configured to the communication being convenient to wired or wireless mode between device 800 and other equipment.Device 800 can access the wireless network based on communication standard, as WiFi, 2G or 3G, or their combination.In one exemplary embodiment, communications component 816 receives from the broadcast singal of external broadcasting management system or broadcast related information via broadcast channel.In one exemplary embodiment, described communications component 816 also comprises near-field communication (NFC) unit, to promote junction service.Such as, can based on radio-frequency (RF) identification (RFID) technology in NFC unit, Infrared Data Association (IrDA) technology, ultra broadband (UWB) technology, bluetooth (BT) technology and other technologies realize.
In the exemplary embodiment, device 800 can be realized, for performing said method by one or more application specific integrated circuit (ASIC), digital signal processor (DSP), digital signal processing appts (DSPD), programmable logic device (PLD) (PLD), field programmable gate array (FPGA), controller, microcontroller, microprocessor or other electronic components.
In the exemplary embodiment, additionally provide a kind of non-transitory computer-readable recording medium comprising instruction, such as, comprise the storer 804 of instruction, above-mentioned instruction can perform said method by the processor 820 of device 800.Such as, described non-transitory computer-readable recording medium can be ROM, random access memory (RAM), CD-ROM, tape, floppy disk and optical data storage devices etc.
A kind of non-transitory computer-readable recording medium, when the instruction in described storage medium is performed by the processor of device 800, make device 800 can perform method for security protection in a kind of reality-virtualizing game, described method comprises:
Obtain the position of object in the coverage of camera and the physical characteristic information of user;
Obtain the limb action that user needs to carry out in Preset Time;
Obtain the initial position of user in described coverage, described initial position is the position of user at the initial time of described Preset Time;
According to each limb action of user in described Preset Time, described initial position and described physical characteristic information, determine the moving range of user when carrying out described each limb action;
According to the position of the moving range of user when carrying out described each limb action and the object in described coverage, determine whether the object of user when performing described each limb action and in described coverage can collide;
If the object of user when performing any one limb action and in described coverage can collide, then send information.
Wherein, the described position according to the moving range of user when carrying out described each limb action and the object in described coverage, determine whether the object of user when performing described each action and in described coverage can collide, and comprising:
Judge whether the position of the moving range of user when carrying out the first limb action and the object in described coverage has overlap, described first limb action is any one in the limb action needing in described Preset Time to carry out;
If there is overlap the position of the moving range of user when carrying out described first limb action and the object in described coverage, then determine that the object of user when performing described first and performing an action and in described coverage can collide; Or,
If the position of the moving range of user when carrying out described first limb action and the object in described coverage does not have overlap, then determine that the object of user when carrying out described first limb action and in described coverage can not collide.
Wherein, described according to each limb action of user in described Preset Time, described initial position and described physical characteristic information, determining the moving range of user when carrying out described each limb action, comprising:
With described initial position for initial point sets up three-dimensional system of coordinate;
According to described each limb action and described physical characteristic information, determine that user is when performing described each limb action, the maximum moving distance in all directions of three-dimensional system of coordinate;
By the cube that the maximum moving distance of user when performing described each limb action in all directions of three-dimensional system of coordinate is formed, be defined as the moving range of user when carrying out described each limb action.
Wherein, the cube that the position of the object in described coverage is formed for space that described object takies.
Wherein, the position of object in the coverage of described acquisition camera and the physical characteristic information of user, comprising:
Receive game enabled instruction;
The image that described camera takes object in described coverage and user is started according to described game enabled instruction;
The position of the object in described coverage and described physical characteristic information is determined according to the described image photographed.
Wherein, described acquisition user needs the limb action carried out in Preset Time, comprising:
Receive scene of game selection instruction;
Scene of game corresponding to described scene of game selection instruction is started according to described scene of game selection instruction;
Under described scene of game, obtain the limb action that user needs to carry out in described Preset Time.
Wherein, described information is Word message and/or acoustic information.
Wherein, described physical characteristic information comprises at least one or its combination in following information: the length of the height of user, the length of leg and arm.
Those skilled in the art, at consideration instructions and after putting into practice invention disclosed herein, will easily expect other embodiment of the present invention.The application is intended to contain any modification of the present invention, purposes or adaptations, and these modification, purposes or adaptations are followed general principle of the present invention and comprised the undocumented common practise in the art of the disclosure or conventional techniques means.Instructions and embodiment are only regarded as exemplary, and true scope of the present invention and spirit are pointed out by claim below.
Should be understood that, the present invention is not limited to precision architecture described above and illustrated in the accompanying drawings, and can carry out various amendment and change not departing from its scope.Scope of the present invention is only limited by appended claim.

Claims (17)

1. the method for security protection in reality-virtualizing game, is characterized in that, comprising:
Obtain the position of object in the coverage of camera and the physical characteristic information of user;
Obtain the limb action that user needs to carry out in Preset Time;
Obtain the initial position of user in described coverage, described initial position is the position of user at the initial time of described Preset Time;
According to each limb action of user in described Preset Time, described initial position and described physical characteristic information, determine the moving range of user when carrying out described each limb action;
According to the position of the moving range of user when carrying out described each limb action and the object in described coverage, determine whether the object of user when performing described each limb action and in described coverage can collide;
If the object of user when performing any one limb action and in described coverage can collide, then send information.
2. the method for security protection in reality-virtualizing game according to claim 1; it is characterized in that; the described position according to the moving range of user when carrying out described each limb action and the object in described coverage; determine whether the object of user when performing described each action and in described coverage can collide, and comprising:
Judge whether the position of the moving range of user when carrying out the first limb action and the object in described coverage has overlap, described first limb action is any one in the limb action needing in described Preset Time to carry out;
If there is overlap the position of the moving range of user when carrying out described first limb action and the object in described coverage, then determine that the object of user when performing described first and performing an action and in described coverage can collide; Or,
If the position of the moving range of user when carrying out described first limb action and the object in described coverage does not have overlap, then determine that the object of user when carrying out described first limb action and in described coverage can not collide.
3. the method for security protection in reality-virtualizing game according to claim 1; it is characterized in that; described according to each limb action of user in described Preset Time, described initial position and described physical characteristic information; determining the moving range of user when carrying out described each limb action, comprising:
With described initial position for initial point sets up three-dimensional system of coordinate;
According to described each limb action and described physical characteristic information, determine that user is when performing described each limb action, the maximum moving distance in all directions of three-dimensional system of coordinate;
By the cube that the maximum moving distance of user when performing described each limb action in all directions of three-dimensional system of coordinate is formed, be defined as the moving range of user when carrying out described each limb action.
4. the method for security protection in reality-virtualizing game according to claim 3, is characterized in that, the cube that the position of the object in described coverage is formed for space that described object takies.
5. the method for security protection in the reality-virtualizing game according to any one of claim 1-4, is characterized in that, the position of object in the coverage of described acquisition camera and the physical characteristic information of user, comprising:
Receive game enabled instruction;
The image that described camera takes object in described coverage and user is started according to described game enabled instruction;
The position of the object in described coverage and described physical characteristic information is determined according to the described image photographed.
6. the method for security protection in the reality-virtualizing game according to any one of claim 1-5, is characterized in that, described acquisition user needs the limb action carried out in Preset Time, comprising:
Receive scene of game selection instruction;
Scene of game corresponding to described scene of game selection instruction is started according to described scene of game selection instruction;
Under described scene of game, obtain the limb action that user needs to carry out in described Preset Time.
7. the method for security protection in the reality-virtualizing game according to any one of claim 1-6, is characterized in that, described information is Word message and/or acoustic information.
8. the method for security protection in the reality-virtualizing game according to any one of claim 1-7, is characterized in that, described physical characteristic information comprises at least one or its combination in following information: the length of the height of user, the length of leg and arm.
9. the safety guard in reality-virtualizing game, is characterized in that, comprising:
First acquiring unit, is configured to obtain the position of object in the coverage of camera and the physical characteristic information of user;
Second acquisition unit, is configured to the limb action that acquisition user needs to carry out in Preset Time;
3rd acquiring unit, be configured to obtain the initial position of user in described coverage, described initial position is the position of user at the initial time of described Preset Time;
Determining unit, is configured to, according to each limb action of user in described Preset Time, described initial position and described physical characteristic information, determine the moving range of user when carrying out described each limb action;
Collision detection unit, being configured to the position according to the moving range of user when carrying out described each limb action and the object in described coverage, determining whether the object of user when performing described each limb action and in described coverage can collide;
Tip element, is configured to, when the object of user when performing any one limb action and in described coverage can collide, send information.
10. the safety guard in reality-virtualizing game according to claim 9, is characterized in that, described collision detection unit comprises:
Judge module, be configured to judge whether the position of the moving range of user when carrying out the first limb action and the object in described coverage has overlap, described first limb action is any one in the limb action needing in described Preset Time to carry out;
Collision determination module, being configured to when there is overlap the position of the moving range of user when carrying out described first limb action and the object in described coverage, determining that the object of user when performing described first and performing an action and in described coverage can collide; Or,
When the position of the moving range of user when carrying out described first limb action and the object in described coverage does not have overlap, determine that the object of user when carrying out described first limb action and in described coverage can not collide.
Safety guard in 11. reality-virtualizing games according to claim 9, is characterized in that, described determining unit comprises:
Set up module, be configured to described initial position as initial point sets up three-dimensional system of coordinate;
Displacement determination module, is configured to according to described each limb action and described physical characteristic information, determines that user is when performing described each limb action, the maximum moving distance in all directions of three-dimensional system of coordinate;
Moving range determination module, being configured to the cube formed by the maximum moving distance of user when performing described each limb action in all directions of three-dimensional system of coordinate, being defined as the moving range of user when carrying out described each limb action.
Safety guard in 12. reality-virtualizing games according to claim 11, is characterized in that, the cube that the position of the object in described coverage is formed for space that described object takies.
Safety guard in 13. reality-virtualizing games according to any one of claim 9-12, it is characterized in that, described first acquiring unit comprises:
First receiver module, is configured to receive game enabled instruction;
First starts module, is configured to start according to described game enabled instruction the image that described camera takes object in described coverage and user;
First acquisition module, the described image be configured to according to photographing determines the position of the object in described coverage and described physical characteristic information.
Safety guard in 14. reality-virtualizing games according to any one of claim 9-13, it is characterized in that, described second acquisition unit comprises:
Second receiver module, is configured to receive scene of game selection instruction;
Second starts module, is configured to start scene of game corresponding to described scene of game selection instruction according to described scene of game selection instruction;
Second acquisition module, is configured under described scene of game, obtains the limb action that user needs to carry out in described Preset Time.
Safety guard in 15. reality-virtualizing games according to any one of claim 9-14, it is characterized in that, described information is Word message and/or acoustic information.
Safety guard in 16. reality-virtualizing games according to any one of claim 9-14, is characterized in that, described physical characteristic information comprises at least one or its combination in following information: the length of the height of user, the length of leg and arm.
Safety guard in 17. 1 kinds of reality-virtualizing games, is characterized in that, comprising:
Storer;
Be configured to the storer of storage of processor executable instruction;
Wherein, described processor is configured to:
Obtain the position of object in the coverage of camera and the physical characteristic information of user;
Obtain the limb action that user needs to carry out in Preset Time;
Obtain the initial position of user in described coverage, described initial position is the position of user at the initial time of described Preset Time;
According to each limb action of user in described Preset Time, described initial position and described physical characteristic information, determine the moving range of user when carrying out described each limb action;
According to the position of the moving range of user when carrying out described each limb action and the object in described coverage, determine whether the object of user when performing described each limb action and in described coverage can collide;
If the object of user when performing any one limb action and in described coverage can collide, then send information.
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