1. gradient map guiding based on depth resampling 3D-HEVC decoding methods, it is characterised in that:This method is to texture video
Encoded by original resolution, resolution decreasing coding is carried out to deep video;In piecemeal of the coding side using gradient map guiding
The method of value filtering is to deep video down-sampling;Decoding end is using the method for the neighborhood valuation of gradient map guiding on deep video
Sampling;The texture video and up-sampling deep video finally obtained to decoding carries out View Synthesis, obtains required multiple views and regards
Frequently;
Coding method comprises the concrete steps that:
Step (1), texture video encoded with original resolution, 3D- is inputted by the reference sequence of coding profile
HEVC encoders;
Step (2), the piecemeal median filter method progress down-sampling by deep video using gradient map guiding, are then fed into 3D-
HEVC encoders;
After the bit stream of step (3), the bit stream that texture video is encoded and deep video coding is merged by reference encoder order
Output;
Coding/decoding method comprises the concrete steps that:
Step (4), the bit stream of Video coding decoded, be that texture video and depth regard by reference encoder Sequential output
Frequently;
Step (5), the deep video by decoding, the neighborhood estimation method guided using gradient map are up-sampled, and are obtained and original
The decoding video of the identical size of beginning video;
Step (6), by the deep video of decoded texture video and up-sampling carry out View Synthesis, obtain required multiple views
Video;
The piecemeal median filter method of gradient map guiding described in step (2) carries out down-sampling, comprises the following steps that:
A. for every two field picture of deep video, firstly generate each pixel horizontally and vertically on gradient:
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<mi>G</mi>
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<mi>G</mi>
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Wherein, GhAnd GvIt is horizontally oriented respectively and the gradient in vertical direction;Then the Grad of each pixel is:
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B. zoom factor is set as s, is s × s block by the size that depth map is divided into non-overlapping copies, then the depth map after piecemeal
For:
GB(x, y)=G (sx, sy) (3)
Wherein x, y are piecemeal depth map GBThe centre coordinate of (x, y);G (sx, sy) is the coordinate of former depth map;
C. all block B (x, y) that depth map divides are divided into edge block Be(x, y) and non-edge block Bne(x,y):
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Wherein, p is percentage parameter, Ntotal(x, y) is the number of all pixels in a block, Nh(x, y) is block B (x, y)
The number of the pixel with high gradient value of the inside, is calculated as follows:
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<mi>N</mi>
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Wherein, λ is the exponent number of down-sampling, and λ=1,2,3 correspond to zoom factor for 2,4,8;GB(i, j) is picture inside block B (x, y)
The gradient of plain (i, j), GBavg(x, y) is block B (x, y) average gradient;
D. corresponding with the gradient map of piecemeal, depth map is divided into non-overlapped edge block and non-edge block;For edge block Be
(x, y), the intermediate value for calculating it are:
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Wherein, { DBh(i, j) } represent inside block B (x, y) there is high gradient GBhThe pixel set of (x, y), it meets following condition:
DBh(i,j):GBh(i,j)≥λGBavg(x,y) (7)
Wherein, λ GBavgThe same formula of definition (5) of (x, y);
For non-edge block Bne(x, y), the intermediate value for calculating it are:
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Wherein, { DB(i, j) } represent the set of all pixels depth value inside block B (x, y);The result of formula (6) and formula (8) is formed
The value of the depth map of down-sampling;
The neighborhood estimation method using gradient map guiding described in step (5) is up-sampled, and is comprised the following steps that:
1. according to the gradient map of the generation depth map of step (a);
2. zoom factor is set as s, by the block that each interpolation pixel-expansion is s × s sizes, the depth artwork after being up-sampled
Plate;
3. a pixel coordinate of the depth map of decoding output is set as (x, y), then in its depth map template after up-sampling
The coordinate of top left corner pixel is (s (x-1)+1, s (y-1)+1), and the coordinate of upper right corner pixel is (s (x-1)+1, sy), the lower left corner
The coordinate of pixel is (sx, s (y-1)+1), and the coordinate of lower right corner pixel is (sx, sy);To the upper left corner, the upper right corner, the lower left corner and
4, lower right corner pixel enters row interpolation using the method for neighborhood valuation, specific as follows:
If the coordinate of pixel to be valuated is (sx, sy), the depth value of (x, y) is D (x, y) in depth map, Grad be G (x,
y);Then three neighborhood territory pixels (x, y+1) of the pixel, (x+1, y), the depth value of (x+1, y+1) are respectively D (x, y+1), D (x+
1, y), D (x+1, y+1), gradient mean value Gavg(x,y);Remember Dmedian(x, y) be set D (x, y), D (x, y+1), D (x+1,
Y), D (x+1, y+1) } intermediate value, then the depth value D (sx, sy) estimated is:
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Here parameter ε=1;
4. the depth value of four drift angles of block is 3. obtained by step, (s (x-1)+1, s (y-1)+1) and (s in horizontal direction
(x-1)+1, sy) between blank pixel valuation be:
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The blank pixel valuation of (sx, s (y-1)+1) between (sx, sy) is in horizontal direction:
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</mrow>
</mrow>
Blank pixel valuation in vertical direction between (s (x-1)+1, s (y-1)+1) and (sx, s (y-1)+1) is:
<mrow>
<msub>
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<mn>3</mn>
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<mrow>
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</mrow>
</mrow>
The blank pixel valuation of (s (x-1)+1, sy) between (sx, sy) is in vertical direction:
<mrow>
<msub>
<mi>D</mi>
<mn>4</mn>
</msub>
<mo>=</mo>
<mfrac>
<mn>1</mn>
<mn>2</mn>
</mfrac>
<mo>&lsqb;</mo>
<mi>D</mi>
<mrow>
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<mi>s</mi>
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<mrow>
<mi>x</mi>
<mo>-</mo>
<mn>1</mn>
</mrow>
<mo>)</mo>
<mo>+</mo>
<mn>1</mn>
<mo>,</mo>
<mi>s</mi>
<mi>y</mi>
<mo>)</mo>
</mrow>
<mo>+</mo>
<mi>D</mi>
<mrow>
<mo>(</mo>
<mi>s</mi>
<mi>x</mi>
<mo>,</mo>
<mi>s</mi>
<mi>y</mi>
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</mrow>
<mo>&rsqb;</mo>
<mo>-</mo>
<mo>-</mo>
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<mrow>
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<mn>13</mn>
<mo>)</mo>
</mrow>
</mrow>
It is positioned at the 45 ° of diagonally adjacent blank pixel valuations of (s (x-1)+1, sy) between (sx, s (y-1)+1):
<mrow>
<msub>
<mi>D</mi>
<mn>5</mn>
</msub>
<mo>=</mo>
<mfrac>
<mn>1</mn>
<mn>2</mn>
</mfrac>
<mo>&lsqb;</mo>
<mi>D</mi>
<mrow>
<mo>(</mo>
<mi>s</mi>
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<mrow>
<mi>x</mi>
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<mn>1</mn>
</mrow>
<mo>)</mo>
<mo>+</mo>
<mn>1</mn>
<mo>,</mo>
<mi>s</mi>
<mi>y</mi>
<mo>)</mo>
</mrow>
<mo>+</mo>
<mi>D</mi>
<mrow>
<mo>(</mo>
<mi>s</mi>
<mi>x</mi>
<mo>,</mo>
<mi>s</mi>
<mo>(</mo>
<mrow>
<mi>y</mi>
<mo>-</mo>
<mn>1</mn>
</mrow>
<mo>)</mo>
<mo>+</mo>
<mn>1</mn>
<mo>)</mo>
</mrow>
<mo>&rsqb;</mo>
<mo>-</mo>
<mo>-</mo>
<mo>-</mo>
<mrow>
<mo>(</mo>
<mn>14</mn>
<mo>)</mo>
</mrow>
</mrow>
It is positioned at -45 ° of diagonally adjacent blank pixel valuations of (s (x-1)+1, s (y-1)+1) between (sx, sy):
<mrow>
<msub>
<mi>D</mi>
<mn>6</mn>
</msub>
<mo>=</mo>
<mfrac>
<mn>1</mn>
<mn>2</mn>
</mfrac>
<mo>&lsqb;</mo>
<mi>D</mi>
<mrow>
<mo>(</mo>
<mi>s</mi>
<mo>(</mo>
<mrow>
<mi>x</mi>
<mo>-</mo>
<mn>1</mn>
</mrow>
<mo>)</mo>
<mo>+</mo>
<mn>1</mn>
<mo>,</mo>
<mi>s</mi>
<mo>(</mo>
<mrow>
<mi>y</mi>
<mo>-</mo>
<mn>1</mn>
</mrow>
<mo>)</mo>
<mo>+</mo>
<mn>1</mn>
<mo>)</mo>
</mrow>
<mo>+</mo>
<mi>D</mi>
<mrow>
<mo>(</mo>
<mi>s</mi>
<mi>x</mi>
<mo>,</mo>
<mi>s</mi>
<mi>y</mi>
<mo>)</mo>
</mrow>
<mo>&rsqb;</mo>
<mo>-</mo>
<mo>-</mo>
<mo>-</mo>
<mrow>
<mo>(</mo>
<mn>15</mn>
<mo>)</mo>
</mrow>
</mrow>
Remaining blank pixel uses the depth value of the interpolating pixel away from its nearest neighbours.