CN105148515A - Immersive simulator game machine system - Google Patents
Immersive simulator game machine system Download PDFInfo
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- CN105148515A CN105148515A CN201510629735.5A CN201510629735A CN105148515A CN 105148515 A CN105148515 A CN 105148515A CN 201510629735 A CN201510629735 A CN 201510629735A CN 105148515 A CN105148515 A CN 105148515A
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- game machine
- immersion
- machine system
- virtual reality
- audio amplifier
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Abstract
The invention discloses an immersive simulator game machine system, and belongs to the field of simulation display and game entertainment. The immersive simulator game machine system comprises an immersive arc virtual reality display wall, an image splicing controller, a game machine system and an immersive sound system. The game machine system is connected with the image splicing controller of the immersive arc virtual reality display wall through a DVI or HDMI data line. The number of different pictures capable of being displayed by the immersive arc virtual reality display wall depends on the number of access signals of the image splicing controller. The game machine system is connected with the immersive sound system through an audio cable. The immersive simulator game machine system has the wide application range at places for operational command, analog simulation and game entertainment. Different pictures or the same picture is displayed in a multi-screen mode, and a certain path of signals can be amplified selectively or the same path of signals are display in the whole screen; a user can have the immersive feeling integrating the pictures in a whole-screen display mode, and physical splicing gaps and chemical splicing gaps cannot be seen.
Description
Technical field
The invention belongs to Emulating display and field of game entertainment, in particular, provide immersion motion-sensing game machine system, in places such as operational commanding, analog simulation, Entertainments, have purposes widely.
Background technology
Adopt three display group camber mosaic screens, show an overall picture, become the usual playing method of game player.Multiple stage display group camber, shows a large picture, can give picture feeling of immersion, for game player, enjoyment can increase much, but the frame between screen with screen reduces a lot for the picture feeling of immersion of people, eliminating the frame between mosaic screen, is the technology that game player thirsts for.
Immersion display is the visual characteristic utilizing human eye, adopt the method for visual field reduction, make the display of curved of display surface, the retina of each pixel of image and people is equidistant, under the prerequisite not changing people's eyes viewing custom, there is image plane picture being reduced to video camera and human eye and watching simultaneously, make picture self-assembling formation have longitudinal separation sense by the degree of depth of cambered surface and have the picture of certain depth.The display of arc immersion, not only makes people have to incorporate the immersion impression of picture image, and the injury to neck and waist that the long-time distortion that can reduce because of head and waist causes, and also has very positive meaning to the health of incidence and waist.
Summary of the invention
The object of the present invention is to provide a kind of immersion motion-sensing game machine system, the manufacture method of immersion motion-sensing game machine system, be intended to solve multi-screen display gap and realize the large picture of whole screen clear viewing time immersion impression, to increase the recreational of game machine.
Principle of the present invention is the full visual display system of immersion utilizing patent ZL201010612958.8 " a kind of sunk arc virtual reality display wall " technology to form immersion motion-sensing game machine system; Game machine central processor system is utilized to form broadcasting and the operating system of immersion motion-sensing game machine system; Immersion sound system is utilized to realize the audio Play System of movie theatre.
The present invention includes a kind of sunk arc virtual reality display wall 1, image mosaic controller 2, game machine system 3, immersion sound system 4; As shown in Figure 1.Game machine system 3 is connected by the image mosaic controller 2 of DVI or HDMI data wire 31 with a kind of sunk arc virtual reality display wall 1.The quantity of the displayable different pictures of a kind of sunk arc virtual reality display wall 1 depends on the quantity of image mosaic controller access signal, games system 3 is the systems comprising 1 ~ 18 game machine, and is all connected with image mosaic controller 2 by respective data wire; Games system 3 is connected with immersion sound system 4 by tone frequency channel wire 32, when multiple game machine shows jointly, selects a wherein road to be connected with immersion sound system 4, as shown in Figure 4.
Immersion of the present invention full visual display system 1 adopts the technology of patent ZL201010612958.8 " a kind of sunk arc virtual reality display wall ".The conventional radius of curvature of a kind of sunk arc virtual reality display wall 1 in large-scale somatic sensation television game machine system adopts the radius of curvature 4.2 ~ 5 meters of human eye the most comfortable viewing; Private customization radius of curvature requires customization according to individual, and the scope of radius of curvature is 0.5 ~ 4.2 meter.The ratio of width to height optional 16:9,21:9,32:9,48:9,60:9,72:9 of sunk arc virtual reality display wall 1, Qi Zhongkuan, high positive and negative deviation are up and down 1.A kind of sunk arc virtual reality display wall 1 can select perpendicular screen splicing (9:16), and also can adopt conventional horizontal screen (16:9) splicing, the quantity of mosaic screen is not limit.During three pieces of perpendicular screen splicings, picture ratio is 1.7 (levels): 1 (vertically) was the high definition pattern of 15.3:9 close to 16:9, as shown in Figure 2; During four pieces of perpendicular screen splicings, picture ratio is 2.26 (levels): 1 (vertically) was the wide cut pattern close to the wide high 2.35:1 of movie screen, as shown in Figure 3; When the perpendicular screen of many combinations splices, a kind of sunk arc virtual reality display wall 1 is when adopting high definition pattern ratio, and the quantity of perpendicular screen is the multiple 1x3 of 3, and when adopting wide cut film mode wide high proportion, the quantity of erecting screen is the multiple 1x4 of 4; Unconventional or when not considering the normal rates of image, no matter be perpendicular screen splicing, or the splicing of horizontal screen, then can not consider the multiple proportion of screen, and only according to the requirement of user.After concatenation unit is in place, will be adhesively fixed between each concatenation unit and unifies to carry out surface treatment, to eliminate macroscopic physics splicing gap.
Image mosaic controller 2 will realize the whole screen display of image and show that a large image, multihead display different images, image the general utility functions such as to show across screen display, and can realize the equipment of perpendicular screen splicing.Can according to the concrete configuration of the quantity determination image stitcher 2 of the quantity of the mosaic screen in a kind of sunk arc virtual reality display wall 1 and input signal when selecting, and customize and produce.
Immersion sound system 4 of the present invention is 7.1 or 7.2 sound channel digital sound systems, sound is arranged and be good for its audio amplifier except the layout of conventional sound system and strong sound, add and put audio amplifier 41---be both arranged in the audio amplifier on the crown, strong part divides and adds the anti-audio frequency in ground blanket 42 reflectingly, rearmounted audio amplifier 43 is for preventing arcuate screens to the reflection of rearmounted audio amplifier audio frequency, adopt arrangement as shown in Figure 5, audio amplifier is downward-sloping, the audio emission focus of rearmounted audio amplifier aims at the upper part of the body of player, the main fabric width of audio frequency is in the below of arc immersion display wall, to reduce screen to rearmounted audio amplifier sound wave reflection as far as possible, in like manner, the mounting means of side audio amplifier 44 also tilts backwards 1 ~ 10 degree.
The present invention utilizes arc immersion to show the display screen of wall as a kind of immersion motion-sensing game machine system, and game center processor system adopts digital information processing system, and sound system adopts immersion design, installs.Create a kind of be suitable for community, family install easy and simple to handle, be convenient to safeguard immersion motion-sensing game system,
Display of the present invention is LCD, OLED, QLED display, removal of images splicing gap adopts the Nonlinear magnify shown in patent ZL201020688551.9 to lead picture screen, also as the version of tiled display unit in patent ZL201010612958.8 " a kind of sunk arc virtual reality display wall ".
The invention has the advantages that:
1, multihead display different pictures or same picture;
2, can select to amplify a certain road signal or whole screen display shows a road signal;
3, whole screen display shows the immersion impression that people can be made to produce incorporate picture;
4, cannot see physics splicing gap and optic splice gap.
Accompanying drawing explanation
The overall compositional block diagram of Fig. 1 the present invention.Wherein, a kind of sunk arc virtual reality display wall 1, image mosaic controller 2, game machine system 3, immersion sound system 4.
Fig. 2 is a kind of schematic diagram of 1x3 arc virtual reality display wall of sunk arc virtual reality display wall 1.
Fig. 3 is a kind of schematic diagram of 1x4 arc virtual reality display wall of sunk arc virtual reality display wall 1.
Fig. 4 is system logic connection layout of the present invention, wherein, a kind of sunk arc virtual reality display wall 1, image mosaic controller 2, game machine system 3 are the system, DVI or HDMI data wire 31, tone frequency channel wire 32, the immersion sound system 4 that comprise 1 ~ 18 game machine.
Fig. 5 is 7.1 or 7.2 sound channel digital sound system schematic diagrames of immersion sound system 4.Wherein, above put audio amplifier 41, the anti-audio frequency in ground blanket 42 reflectingly, downward-sloping 1 ~ 10 degree of rearmounted audio amplifier 43 audio amplifier, side audio amplifier 44 tilts backwards 1 ~ 10 degree.
Detailed description of the invention
Implement according to Fig. 1 ~ 5.
The present invention includes a kind of sunk arc virtual reality display wall 1, image mosaic controller 2, game machine system 3, immersion sound system 4; As shown in Figure 1.Game machine system 3 is connected by the image mosaic controller 2 of DVI or HDMI data wire 31 with a kind of sunk arc virtual reality display wall 1.The quantity of the displayable different pictures of a kind of sunk arc virtual reality display wall 1 depends on the quantity of image mosaic controller access signal, games system 3 is the systems comprising 1 ~ 18 game machine, and is all connected with image mosaic controller 2 by respective data wire; Games system 3 is connected with immersion sound system 4 by tone frequency channel wire 32, when multiple game machine shows jointly, selects a wherein road to be connected with immersion sound system 4, as shown in Figure 4.
Immersion of the present invention full visual display system 1 adopts the technology of patent ZL201010612958.8 " a kind of sunk arc virtual reality display wall ".Image mosaic controller buys corresponding equipment according to the demand of user; Game machine system is configured according to the requirement of user, buy also reference national standard installs; The mode that immersion sound system is specified according to patent specification is installed.
The conventional radius of curvature of a kind of sunk arc virtual reality display wall in large-scale somatic sensation television game machine system adopts the radius of curvature 4.2 ~ 5 meters of human eye the most comfortable viewing; Private customization radius of curvature requires customization according to individual, and the scope of radius of curvature is 0.5 ~ 4.2 meter.The ratio of width to height optional 16:9,21:9,32:9,48:9,60:9,72:9 of sunk arc virtual reality display wall 1, Qi Zhongkuan, high positive and negative deviation are up and down 1.A kind of sunk arc virtual reality display wall 1 can select perpendicular screen splicing (9:16), and also can adopt conventional horizontal screen (16:9) splicing, the quantity of mosaic screen is not limit.During three pieces of perpendicular screen splicings, picture ratio is 1.7 (levels or wide): 1 (vertical or high) is the high definition pattern of 15.3:9 close to 16:9, as shown in Figure 2; During four pieces of perpendicular screen splicings, picture ratio is 2.26 (levels): 1 (vertically) was the wide cut pattern close to the wide high 2.35:1 of movie screen, as shown in Figure 3; When the perpendicular screen of many combinations splices, a kind of sunk arc virtual reality display wall 1 is when adopting high definition pattern ratio, and the quantity of perpendicular screen is the multiple 1x3 of 3, and when adopting wide cut film mode wide high proportion, the quantity of erecting screen is the multiple 1x4 of 4; Unconventional or when not considering the normal rates of image, no matter be perpendicular screen splicing, or the splicing of horizontal screen, then can not consider the multiple proportion of screen, and only according to the requirement of user.After concatenation unit is in place, will be adhesively fixed between each concatenation unit and unifies to carry out surface treatment, to eliminate macroscopic physics splicing gap.
Image mosaic controller 2 will realize the whole screen display of image and show that a large image, multihead display different images, image the general utility functions such as to show across screen display, and can realize the equipment of perpendicular screen splicing.Can according to the concrete configuration of the quantity determination image stitcher 2 of the quantity of the mosaic screen in a kind of sunk arc virtual reality display wall 1 and input signal when selecting, and customize and produce.
Game machine system 3 of the present invention is connected by the image mosaic controller 2 of DVI or HDMI data wire 31 with a kind of sunk arc virtual reality display wall 1.The quantity of the displayable different pictures of a kind of sunk arc virtual reality display wall 1 depends on the quantity of image mosaic controller access signal, games system 3 is the systems comprising 1 ~ 18 game machine, and is all connected with image mosaic controller 2 by respective data wire; Games system 3 is connected with immersion sound system 4 by tone frequency channel wire 32, when multiple game machine shows jointly, selects a wherein road to be connected with immersion sound system 4, as shown in Figure 4.
Immersion sound system 4 of the present invention is 7.1 or 7.2 sound channel digital sound systems, sound is arranged and be good for its audio amplifier except the layout of conventional sound system and strong sound, add and put audio amplifier 41--and be both arranged in audio amplifier on the crown, strong part divides and adds the anti-audio frequency in ground blanket 42 reflectingly, rearmounted audio amplifier 43 is for preventing arcuate screens to the reflection of rearmounted audio amplifier audio frequency, adopt arrangement as shown in Figure 5, audio amplifier is downward-sloping, the audio emission focus of rearmounted audio amplifier aims at the upper part of the body of player, the main fabric width of audio frequency is in the below of arc immersion display wall, to reduce screen to rearmounted audio amplifier sound wave reflection as far as possible, in like manner, the mounting means of side audio amplifier 44 also tilts backwards 1 ~ 10 degree.
Claims (4)
1. an immersion motion-sensing game machine system, it is characterized in that, comprise by a kind of sunk arc virtual reality display wall (1), image mosaic controller (2), game machine system (3), immersion sound system (4); Game machine system (3) is connected with the image mosaic controller (2) of a kind of sunk arc virtual reality display wall (1) by DVI or HDMI data wire (31); Games system (3) is the system comprising 1 ~ 18 game machine, and is all connected with image mosaic controller (2) by respective data wire; Games system (3) is connected with immersion sound system (4) by tone frequency channel wire (32).
2. immersion motion-sensing game machine system according to claim 1, is characterized in that, described a kind of sunk immersion arc virtual reality display wall (1) radius of curvature adopts the radius of curvature 4.2 ~ 5 meters of human eye the most comfortable viewing; The ratio of width to height is 16:9,21:9,32:9,48:9,60:9,72:9, and Qi Zhongkuan, high positive and negative deviation are up and down 1; A kind of sunk arc virtual reality display wall (1) adopts perpendicular screen splicing 9:16, or adopts conventional horizontal screen 16:9 to splice.
3. immersion motion-sensing game machine system according to claim 1, is characterized in that, the scope of described a kind of sunk immersion arc virtual reality display wall (1) individual customization radius of curvature is 0.5 ~ 4.2 meter.
4. immersion motion-sensing game machine system according to claim 1, it is characterized in that, described immersion sound system (4) is 7.1 or 7.2 sound channel digital sound systems, sound is arranged and be good for its audio amplifier except the layout of conventional sound system and strong sound, add and put audio amplifier (41), both the audio amplifier on the crown had been arranged in, strong part divides and adds the anti-audio frequency in ground blanket (42) reflectingly, rearmounted audio amplifier (43) is for preventing arcuate screens to the reflection of rearmounted audio amplifier audio frequency, audio amplifier is downward-sloping, the audio emission focus of rearmounted audio amplifier aims at the upper part of the body of player, the main fabric width of audio frequency is in the below of arc immersion display wall, to reduce screen to rearmounted audio amplifier sound wave reflection as far as possible, the mounting means of side audio amplifier (44) also tilts backwards 1 ~ 10 degree.
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Cited By (6)
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CN106873934A (en) * | 2017-02-28 | 2017-06-20 | 北京雷哈科技有限公司 | A kind of method and apparatus of the display picture on multiple screen equipments |
CN110180175A (en) * | 2019-06-05 | 2019-08-30 | 厦门奇翼科技有限公司 | A kind of 5D immersion movie themes park play system |
CN110456713A (en) * | 2019-08-23 | 2019-11-15 | 湖南融视文化创意有限公司 | Auto-matching and the intelligent linkage system of immersion background video is combined in a kind of immersion karaoke chamber |
CN110545887A (en) * | 2017-04-28 | 2019-12-06 | 微软技术许可有限责任公司 | Streaming of augmented/virtual reality space audio/video |
CN112090059A (en) * | 2020-02-10 | 2020-12-18 | 首望体验科技文化有限公司 | Panoramic immersive game system for 720 panoramic cinema and 720 panoramic cinema |
CN113986012A (en) * | 2021-10-28 | 2022-01-28 | 广州市影擎电子科技有限公司 | Movable combined wall and virtual reality experience device thereof |
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CN106873934A (en) * | 2017-02-28 | 2017-06-20 | 北京雷哈科技有限公司 | A kind of method and apparatus of the display picture on multiple screen equipments |
CN110545887A (en) * | 2017-04-28 | 2019-12-06 | 微软技术许可有限责任公司 | Streaming of augmented/virtual reality space audio/video |
CN110180175A (en) * | 2019-06-05 | 2019-08-30 | 厦门奇翼科技有限公司 | A kind of 5D immersion movie themes park play system |
CN110456713A (en) * | 2019-08-23 | 2019-11-15 | 湖南融视文化创意有限公司 | Auto-matching and the intelligent linkage system of immersion background video is combined in a kind of immersion karaoke chamber |
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CN113986012A (en) * | 2021-10-28 | 2022-01-28 | 广州市影擎电子科技有限公司 | Movable combined wall and virtual reality experience device thereof |
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