CN105122310B - 用于基于瓦片的渲染的帧内时戳 - Google Patents

用于基于瓦片的渲染的帧内时戳 Download PDF

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Publication number
CN105122310B
CN105122310B CN201480019155.8A CN201480019155A CN105122310B CN 105122310 B CN105122310 B CN 105122310B CN 201480019155 A CN201480019155 A CN 201480019155A CN 105122310 B CN105122310 B CN 105122310B
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bin
per
rendering
gpu
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Chinese (zh)
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CN105122310A (zh
Inventor
克里斯托弗·保罗·弗拉斯卡蒂
希滕德拉·莫汉·甘加尼
阿温阿什·赛塔拉迈亚
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Qualcomm Inc
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Qualcomm Inc
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    • GPHYSICS
    • G06COMPUTING OR CALCULATING; COUNTING
    • G06TIMAGE DATA PROCESSING OR GENERATION, IN GENERAL
    • G06T11/00Two-dimensional [2D] image generation
    • G06T11/40Filling planar surfaces by adding surface attributes, e.g. adding colours or textures
    • GPHYSICS
    • G06COMPUTING OR CALCULATING; COUNTING
    • G06TIMAGE DATA PROCESSING OR GENERATION, IN GENERAL
    • G06T1/00General purpose image data processing
    • G06T1/20Processor architectures; Processor configuration, e.g. pipelining
    • GPHYSICS
    • G06COMPUTING OR CALCULATING; COUNTING
    • G06TIMAGE DATA PROCESSING OR GENERATION, IN GENERAL
    • G06T11/00Two-dimensional [2D] image generation
    • G06T11/10Texturing; Colouring; Generation of textures or colours
    • GPHYSICS
    • G06COMPUTING OR CALCULATING; COUNTING
    • G06TIMAGE DATA PROCESSING OR GENERATION, IN GENERAL
    • G06T15/00Three-dimensional [3D] image rendering
    • G06T15/005General purpose rendering architectures
    • GPHYSICS
    • G06COMPUTING OR CALCULATING; COUNTING
    • G06TIMAGE DATA PROCESSING OR GENERATION, IN GENERAL
    • G06T15/00Three-dimensional [3D] image rendering
    • G06T15/04Texture mapping

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  • Engineering & Computer Science (AREA)
  • Physics & Mathematics (AREA)
  • General Physics & Mathematics (AREA)
  • Theoretical Computer Science (AREA)
  • Computer Graphics (AREA)
  • Image Generation (AREA)
  • Controls And Circuits For Display Device (AREA)
  • Digital Computer Display Output (AREA)
  • Image Processing (AREA)
CN201480019155.8A 2013-04-11 2014-03-17 用于基于瓦片的渲染的帧内时戳 Expired - Fee Related CN105122310B (zh)

Applications Claiming Priority (5)

Application Number Priority Date Filing Date Title
US201361811056P 2013-04-11 2013-04-11
US61/811,056 2013-04-11
US14/044,396 2013-10-02
US14/044,396 US9449410B2 (en) 2013-04-11 2013-10-02 Intra-frame timestamps for tile-based rendering
PCT/US2014/030447 WO2014168740A2 (en) 2013-04-11 2014-03-17 Intra-frame timestamps for tile-based rendering

Publications (2)

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CN105122310A CN105122310A (zh) 2015-12-02
CN105122310B true CN105122310B (zh) 2018-06-26

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CN201480019155.8A Expired - Fee Related CN105122310B (zh) 2013-04-11 2014-03-17 用于基于瓦片的渲染的帧内时戳

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US (1) US9449410B2 (https=)
EP (1) EP2984633A2 (https=)
JP (1) JP6133490B2 (https=)
KR (1) KR101728624B1 (https=)
CN (1) CN105122310B (https=)
WO (1) WO2014168740A2 (https=)

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US9779533B2 (en) * 2014-01-27 2017-10-03 Nvidia Corporation Hierarchical tiled caching
US9842428B2 (en) * 2014-06-27 2017-12-12 Samsung Electronics Co., Ltd. Dynamically optimized deferred rendering pipeline
US9945825B2 (en) * 2014-10-29 2018-04-17 The Boeing Company Predictive analysis of complex datasets and systems and methods including the same
US10089775B2 (en) 2015-06-04 2018-10-02 Samsung Electronics Co., Ltd. Automated graphics and compute tile interleave
US10403025B2 (en) 2015-06-04 2019-09-03 Samsung Electronics Co., Ltd. Automated graphics and compute tile interleave
US10535114B2 (en) * 2015-08-18 2020-01-14 Nvidia Corporation Controlling multi-pass rendering sequences in a cache tiling architecture
US11107177B1 (en) * 2017-06-16 2021-08-31 Amazon Technologies, Inc. Data/metadata synchronization using metadata queue statistics
US10901119B2 (en) * 2018-03-28 2021-01-26 Robert Bosch Gmbh Method and system for efficient rendering of accumulated precipitation for weather effects
US10269167B1 (en) * 2018-05-21 2019-04-23 Apple Inc. Indirect command buffers for graphics processing
KR102683415B1 (ko) * 2018-12-31 2024-07-10 삼성전자주식회사 런타임 수행특성을 도출하는 그래픽스 프로세싱 유닛 및 이의 동작방법
US11373268B2 (en) * 2020-09-30 2022-06-28 Qualcomm Incorporated Apparatus and method for graphics processing unit hybrid rendering
GB2616041B (en) * 2022-02-25 2024-09-18 Advanced Risc Mach Ltd Data processing systems
US11983809B2 (en) 2022-05-23 2024-05-14 Rockwell Collins, Inc. A-Buffer dynamic allocation
US20250252648A1 (en) * 2024-02-06 2025-08-07 Qualcomm Incorporated Optimization of graphics workloads through future frames
US20250259259A1 (en) * 2024-02-12 2025-08-14 Qualcomm Incorporated Dynamic graphics processor timeouts
US20260087584A1 (en) * 2024-09-26 2026-03-26 Apple Inc. Tiled Minimal Latency Content Update

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WO2001037220A1 (en) * 1999-11-18 2001-05-25 Info Assets, Inc. Rendering image data
CN101131768A (zh) * 2006-07-26 2008-02-27 辉达公司 图形管线中基于瓦片的精度的光栅化
GB2461900A (en) * 2008-07-16 2010-01-20 Advanced Risc Mach Ltd Storing and Displaying Parameter Data Relating to Separately Rendered Areas of an Image
CN101887595A (zh) * 2009-05-14 2010-11-17 武汉如临其境科技创意有限公司 基于四叉树索引的三维数字地球空间数据组织渲染方法
US8427474B1 (en) * 2008-10-03 2013-04-23 Nvidia Corporation System and method for temporal load balancing across GPUs

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WO2001037220A1 (en) * 1999-11-18 2001-05-25 Info Assets, Inc. Rendering image data
CN101131768A (zh) * 2006-07-26 2008-02-27 辉达公司 图形管线中基于瓦片的精度的光栅化
GB2461900A (en) * 2008-07-16 2010-01-20 Advanced Risc Mach Ltd Storing and Displaying Parameter Data Relating to Separately Rendered Areas of an Image
CN101650821A (zh) * 2008-07-16 2010-02-17 Arm有限公司 监视图形处理
US8427474B1 (en) * 2008-10-03 2013-04-23 Nvidia Corporation System and method for temporal load balancing across GPUs
CN101887595A (zh) * 2009-05-14 2010-11-17 武汉如临其境科技创意有限公司 基于四叉树索引的三维数字地球空间数据组织渲染方法

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Also Published As

Publication number Publication date
CN105122310A (zh) 2015-12-02
EP2984633A2 (en) 2016-02-17
JP2016522474A (ja) 2016-07-28
KR20150143567A (ko) 2015-12-23
WO2014168740A3 (en) 2015-06-11
JP6133490B2 (ja) 2017-05-24
US9449410B2 (en) 2016-09-20
WO2014168740A2 (en) 2014-10-16
US20140306971A1 (en) 2014-10-16
KR101728624B1 (ko) 2017-04-19

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Granted publication date: 20180626