CN105022672A - Transaction global time control method and system based on distributed system architecture - Google Patents
Transaction global time control method and system based on distributed system architecture Download PDFInfo
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Abstract
A transaction global time control method and system based on a distributed system architecture are beneficial for taking an important control effect of ensuring integrity, controllability and timeliness of transaction in the process of separating and deploying a distributed transaction system. The present invention provides a transaction global time control strategy. By adopting the processing mechanism of the method and the system, the problems of ever-increasing demand of a client and requirements in different communication processing modes under the distributed architecture can be solved. The transaction global time control method is characterized by comprising the following step of: embedding a transaction global time control management module into a distributed architecture transaction application system, wherein the transaction global time control management module is connected with the client by a system access gateway and the transaction global time control management module controls the following cost time: time T1 that a transaction request is delayed in a queue, cost time T2 of an internal gateway and a host system and cost time T3 of the internal gateway and a third party system.
Description
Technical field
The present invention relates to the transaction length of a game control technology of distributed structure/architecture transaction system, particularly based on the transaction length of a game control method under distributed system architecture and a system, be conducive to disposing in distributed transaction system ensureing the integrality of transaction, controllability, ageingly playing important control action being separated.
Background technology
Distributed system architecture is the software systems be based upon on network.Because the characteristic of software system architecture, it has cohesion and the transparency of height.Therefore, the difference between network and distributed system is more high layer software (particularly operating system), instead of hardware.In a distributed system, one group independently server is presented to user is a unified entirety, just looks like be like a system.System has physics and the logical resource of many general, can allocating task dynamically, and physics and the logical resource of dispersion realize exchanges data by computer network.One is had with the mode supervisory computer distribution of resource formula operating system of the overall situation in system.Distributed software system (Distributed Software Systems) is the software systems supporting distributed treatment, is the system of executing the task on the multiprocessor architecture interconnected by communication network.According to its purposes, application common at present comprises distributed operating system, distributed program design language and compiling (explanation) system thereof etc.
Based in distributed system process process of exchange, the integrality of concluding the business to be ensured in the life cycle of transaction, accuracy, promptness, need to accomplish reliable control to transaction from request-reply.A lot of system all have employed distributed structure/architecture at present, adopt various ways to carry out communicating between each system, such as TCP communication, Tuxedo communication, MQ communicate isotype, how to ensure that transaction accurately, is in time processed, allow the client of use system obtain in time, correctly, fast consistance experience to adopting the application software system of distributed system architecture to propose test.
Summary of the invention
The present invention is directed to the defect or deficiency that exist in prior art, there is provided a kind of based on the transaction length of a game control method under distributed system architecture and system, be conducive to disposing in distributed transaction system ensureing the integrality of transaction, controllability, ageingly playing important control action being separated.The invention provides a kind of transaction length of a game control strategy, adopt the treatment mechanism of said method and system, the demand under the growing business demand of client and distributed structure/architecture can be solved under different Communication processing pattern.
Technical scheme of the present invention is as follows:
Based on the transaction length of a game control method under distributed system architecture, it is characterized in that, comprise the following steps, be arranged in distributed structure/architecture transaction application system embedding transaction length of a game control and management module, described transaction length of a game control and management module is by system access gateway and client's side link, described transaction length of a game control and management module all controlled the following overhead time: transaction request is trapped in the time T1 in queue, internal gateway and host computer system overhead time T2, internal gateway and Third party system overhead time T3.
The global timeout time is set to T, the physical time of gateway collection is t0, it is t1 that host computer system receives message physical time, being sent to the physical time before main frame is t2, the local time-out time of main frame is set to ta, being sent to the physical time before third party is t3, and third-party local time-out time is set to tb, then set up following formula:
T1=t1–t0<T;
T-(t2–t0))>0;
T2=min(ta,T-(t2–t0));
T-(t3–t0)>0;
T3=min(tb,T-(t3-t0));
If above-mentioned arbitrary inequality does not meet, then represent system global timeout.
Described system access gateway is intelligent gateway, and described transaction length of a game control and management module is transaction global timeout control module.
The communication system that described intelligent gateway is developed based on TUXEDO middleware, MQ middleware and TCP realizes.
Described distributed structure/architecture transaction application system is based on TUXEDO communication middleware application system, based on MQ asynchronous communication middleware application system or the application system based on TCP Communication processing, each application system can be deployed in that individual server is also separable to be deployed on different servers simultaneously, between each system can mutually independent, also connect by certain mode.
The Access Layer of described intelligent gateway supports TUXEDO communication, MQ asynchronous communication and TCP Communication processing pattern, support the identification to type of service, by the transaction length of a game control module embedded in corresponding application system, when each application server carries out Message processing by uniform rules to transaction, length of a game's content is attached to data communication message end, when receiving request, overtime control content being obtained to message identification between each system, identifying the concrete state of transaction.
On the different communications protocol of application system framework, have nothing to do with embody rule, application system framework can be separated deployment, communication Access Layer can be separated completely with business unit processing layer, the application deployment framework that communication access service is separated with business processing service, transaction length of a game controls to have nothing to do with embody rule.
By switch opens or closedown transaction length of a game controlling mechanism, may be used for different communications protocol scenes.
Dynamically come into force mechanism, by communication between shared drive mechanism resolution system.
User can customize different time-out times according to service needed, and transaction length of a game controlling mechanism is divided into 2 layers of priority, controls flexibly.
Communication Layer, Business treatment can use transaction length of a game controlling mechanism.
Based on the transaction length of a game control system under distributed system architecture, it is characterized in that, comprise distributed structure/architecture transaction application system, system access gateway, and client, transaction length of a game control and management module is embedded in described distributed structure/architecture transaction application system, described transaction length of a game control and management module is by system access gateway and client's side link, described transaction length of a game control and management module is for controlling following overhead time parameter: transaction request is trapped in the time T1 in queue, internal gateway and host computer system overhead time T2, internal gateway and Third party system overhead time T3, described system access gateway is intelligent gateway, and described transaction length of a game control and management module is transaction global timeout control module.
Technique effect of the present invention is as follows: the present invention is based on the transaction length of a game control method under distributed system architecture and system, a set of omnibearing transaction length of a game control and management mechanism can be provided, user can carry out length of a game's management to the transaction occurred in distributed system according to preset rules, timely process request and backstage response, ensure that the timely process of transaction under distributed structure/architecture.Introduce the target that transaction length of a game controls: 1, solve third party and postpone: by the control to transaction length of a game, reduce meaningless wait third party response, the expense of the occupied service of release and meaningless process in time.2, control service side's system congestion or fault are on the impact of current system.3, the processing mode after system transaction time-out: application returns time-out error response message, if receive service side's response message after time-out, is landed by message after trace, no longer carries out subsequent treatment.
The present invention, relative to dispose the application system of construction based on distributed structure/architecture for, has following characteristics: 1, it doesn't matter for its principle of this technology and particular system, can not rely on application itself.2, this technology itself has nothing to do with adopting which kind of communication modes, not by embody rule software impact.3, by adopting transaction length of a game control technology, can be good at the transaction global coherency under solution distributed structure/architecture, in time response request the other side, the meaningless loss of the system that reduces, improves client's service efficiency.4, adopt described technology, user only needs easy configuration, comes into force in time, just can reach and control in the simple length of a game of each application system, simple to operate, reliable, effective.
Accompanying drawing explanation
Fig. 1 is distributed structure/architecture logical schematic.
Fig. 2 is transaction length of a game control principle schematic diagram.
Fig. 3 is the transaction length of a game control structure schematic diagram based on TUXEDO communication mode access module.
Fig. 4 is the transaction length of a game control structure schematic diagram based on TCP communication mode access module.
Fig. 5 is the transaction length of a game control schematic diagram based on MQ communication modes.
Embodiment
Below in conjunction with accompanying drawing (Fig. 1-Fig. 5), the present invention will be described.
Fig. 1 is distributed structure/architecture logical schematic.Fig. 2 is transaction length of a game control principle schematic diagram.Fig. 3 is the transaction length of a game control structure schematic diagram based on TUXEDO communication mode access module.Fig. 4 is the transaction length of a game control structure schematic diagram based on TCP communication mode access module.Fig. 5 is the transaction length of a game control schematic diagram based on MQ communication modes.As shown in Figures 1 to 5, based on the transaction length of a game control method under distributed system architecture, it is characterized in that, comprise the following steps, be arranged in distributed structure/architecture transaction application system embedding transaction length of a game control and management module, described transaction length of a game control and management module is by system access gateway and client's side link, described transaction length of a game control and management module all controlled the following overhead time: transaction request is trapped in the time T1 in queue, internal gateway and host computer system overhead time T2, internal gateway and Third party system overhead time T3.Wherein distributed system architecture is shown in Fig. 1, comprises the request/response part of below, middle application, several application such as APP1 to APPn, top data storehouse DB1 to DBn etc. several.Wherein system access gateway, T1, T2, T3 etc. are shown in Fig. 2, the left side connection request channel of system access gateway, and the right connects host computer system and Third party system respectively by the control flow process of transaction length of a game.Length of a game's control and management module of wherein concluding the business is shown in the transaction global timeout control module exemplified in Fig. 3, Fig. 4, Fig. 5.Wherein client is shown in Fig. 3-Fig. 5, comprises request and response part.The global timeout time is set to T, the physical time of gateway collection is t0, it is t1 that host computer system receives message physical time, being sent to the physical time before main frame is t2, the local time-out time of main frame is set to ta, being sent to the physical time before third party is t3, and third-party local time-out time is set to tb, then set up following formula: T1=t1 – t0 < T; T-(t2 – t0)) > 0; T2=min (ta, T-(t2 – t0)); T-(t3 – t0) > 0; T3=min (tb, T-(t3-t0)); If above-mentioned arbitrary inequality does not meet, then represent system global timeout.
Described system access gateway is intelligent gateway, and described transaction length of a game control and management module is transaction global timeout control module.The communication system that described intelligent gateway is developed based on TUXEDO middleware, MQ middleware and TCP realizes.Described distributed structure/architecture transaction application system is based on TUXEDO communication middleware application system, based on MQ asynchronous communication middleware application system or the application system based on TCP Communication processing, each application system can be deployed in that individual server is also separable to be deployed on different servers simultaneously, between each system can mutually independent, also connect by certain mode.The Access Layer of described intelligent gateway supports TUXEDO communication, MQ asynchronous communication and TCP Communication processing pattern, support the identification to type of service, by the transaction length of a game control module embedded in corresponding application system, when each application server carries out Message processing by uniform rules to transaction, length of a game's content is attached to data communication message end, when receiving request, overtime control content being obtained to message identification between each system, identifying the concrete state of transaction.On the different communications protocol of application system framework, have nothing to do with embody rule, application system framework can be separated deployment, communication Access Layer can be separated completely with business unit processing layer, the application deployment framework that communication access service is separated with business processing service, transaction length of a game controls to have nothing to do with embody rule.By switch opens or closedown transaction length of a game controlling mechanism, may be used for different communications protocol scenes.Dynamically come into force mechanism, by communication between shared drive mechanism resolution system.User can customize different time-out times according to service needed, and transaction length of a game controlling mechanism is divided into 2 layers of priority, controls flexibly.Communication Layer, Business treatment can use transaction length of a game controlling mechanism.
As shown in Figures 1 to 5, based on the transaction length of a game control system under distributed system architecture, it is characterized in that, comprise distributed structure/architecture transaction application system, system access gateway, and client, transaction length of a game control and management module is embedded in described distributed structure/architecture transaction application system, described transaction length of a game control and management module is by system access gateway and client's side link, described transaction length of a game control and management module is for controlling following overhead time parameter: transaction request is trapped in the time T1 in queue, internal gateway and host computer system overhead time T2, internal gateway and Third party system overhead time T3, described system access gateway is intelligent gateway, and described transaction length of a game control and management module is transaction global timeout control module.
A kind of realization mechanism controlled based on the length of a game that concludes the business under distributed architecture, its feature comprises the steps: application system framework: can dispose based on TUXEDO communication middleware system, based on MQ asynchronous communication middleware application system, application system based on TCP Communication processing, each application system can be deployed in that individual server is also separable to be deployed on different servers simultaneously, between each system can mutually independent, also connect by certain mode.Described Access Layer support is three kinds of Communication processing patterns above.Described Access Layer support is to the identification of type of service, by embedding transaction length of a game control module in corresponding application system, each application server is carried out Message processing by uniform rules to transaction, length of a game's content is attached to data communication message end, between each system the request of receiving be to message identification after, obtain overtime control content, identify the concrete state of transaction.
The invention provides a set of based on length of a game's control strategy of concluding the business under distributed structure/architecture, generate transaction length of a game control program and the implementation method of complete set.The object of the invention is the system experience greatly improving Service User or client under distributed structure/architecture.The present inventor is by going out a set of general basic framework to the transaction length of a game control design case based on distributed structure/architecture, and this framework has following characteristic: 1, ripe deployment framework: system access layer realizes based on the communication system of TUXEDO middleware, MQ middleware, TCP exploitation.2, succinct transaction length of a game controlling mechanism: do not change original transaction content, by calling transaction length of a game control module, completing exploitation fast, not increasing extra development amount.3, the operation mechanism of customizable: the service logic of different transaction is different, can adopt the different overtime control time, provide control time default timeout simultaneously, can according to channel, transaction separately customization, and granularity customization flexibly.
The present invention understands distributed structure/architecture and transaction length of a game control technology in depth, grasps distributed software system principle, designs rationally effective transaction length of a game control technology.The stability of consideration system and performance, provide ripe system architecture deployment scheme; Consider that Experience Degree and the observing of trading rules of user are spent, provide the length of a game of transaction efficiently controlling mechanism; Consider diversity and the complicacy of the demand of user, provide the operation mechanism of customizable.This technology is implementation method and the foundation that software aggregators provides exercisable, science.The object that the present invention controls to reach length of a game, has carried out analysis, agreement and design from the following aspects.
One. the design concept that the transaction length of a game under distributed system architecture controls.
Distributed structure/architecture is shown in Fig. 1.Transaction length of a game controls to see Fig. 2.As can be seen from Figure 2, the time overhead of each transaction mainly comprises: T1: transaction request is trapped in the time in queue.T2: internal gateway and host computer system overhead time.T3: internal gateway and Third party system overhead time.T4: the logical process overhead time of front-end system, be made up of multiple segmentation.Wherein the T1 time is the overhead time of distributed system inside, and when system congestion, transaction is blocked in request queue, this section of time lengthening, needs to control.T2, the length of T3 time depends on external system, if system is the control T1 time not, simultaneously to T2, T3 takes the means of Partial controll, when system congestion, expired transaction can be caused to continue process, the transaction length of a game based on distributed system architecture controls to be exactly to address this problem.
Because the collection point of time is at system access gateway, based on the analysis to flow process, as long as system controls T1 well, T2, the T3 time, that is system is receiving request message and is mailing to main frame, calculating and the overtime control judgement of carrying out accumulated time is needed during Third party system, each calculating and determination methods as follows: suppose that the physical time of gateway collection is t0, it is t1 that system receives message physical time, being sent to the physical time before main frame is t2, the local time-out time of main frame is set to ta, being sent to the physical time before third party is t3, it is T that third-party local time-out time is set to the tb. global timeout time, then each point should meet following formula:
System accepts message point and carries out overtime control: T1=t1 – t0<T;
Overtime control is carried out: T-(t2 – t0) before being sent to main frame) >0;
Local time-out is arranged: T2=min (ta, T-(t2 – t0));
Overtime control is carried out: T-(t3 – t0) >0 before being sent to third party;
Local time-out is arranged: T3=min (tb, T-(t3 – t0));
If inequality does not meet, then represent system global timeout.
TUXEDO communication mode access (see Fig. 3): system issues the access points of TUXEDO service as peripheral system, calls business logic processing service and carry out transaction processing after transaction access.
TCP communication mode accesses (see Fig. 4): system issues the access points of TCP communication serve port as peripheral system, peripheral system carries out link connection by SOCKET, carry out the transmission of transaction message after resume TCP communication link, call business logic processing service after transaction access and carry out transaction processing.
MQ communication modes access (see Fig. 5): Websphere MQ is the commercial correspondance middleware (CommercialMessaging Middleware) of IBM.Websphere MQ provides one to have industrial standard, safe and reliable message delivery system.Its function is the integrated business application of control and management one, completes whole workflow between the multiple branched programs (module) making to form the application of this business by pass-along message.Websphere MQ is made up of a message delivery system and application programming interfaces substantially, its resource is message and queue (Messaging and Queuing), the API provided by MQ builds application intelligent gateway+transaction length of a game control module, the transaction under process distributed structure/architecture.
Two. the design that system transaction length of a game controls realizes.
System is as lower interface supply system call:
1. time-out time process, function name: int AddFRONTTimeOutTail (FRONT_BUFF*front).Function: obtain current message, increases system processing time.
2. obtain system assigned I D message queue, function name:
int DelFRONTTimeOutTail(FRONT_BUFF*front,long*begtime)。Function: according to message information, obtains the system message processing time, row relax of going forward side by side.
3. obtain channel time-out time, function name: GetSrvChnlTimeOut (int timeout).Function: according to the current channel of transaction, obtain the user-defined time-out time of current channel from shared drive.
4.ALLTIMEOUTCTRL transaction length of a game gauge tap: FTRANCODETIMECFG external transaction code overtime control switch.Function: external transaction code switch priority is higher than length of a game's gauge tap.Be divided into 2 kinds of control modes at present: by controlling channel: giving tacit consent to current channel time-out time is 60 seconds.Control by transaction code: each transaction code can configure different time-out times, specifically determined by business processing attribute, user sets as required.
Three. the operating specification that system transaction length of a game controls: 1. namely switch must be opened: ALLTIMEOUTCTRL must be configured to YES.FTRANCODETIMECFG selects to open, and must be configured to YES if opened, now external transaction code time-out time comes into force.2. shared drive mechanism: user-defined overtime switch, external transaction time-out switch is all configured in shared drive, obtains this switch when application system is run, and obtains time-out time according to difference configuration.3., if need amendment time-out time breath, need refreshing shared drive, application server does not need to restart, and can come into force.
Based on the transaction length of a game control method under distributed system architecture, it is characterized in that comprising the steps: on the different communications protocol of application system framework, have nothing to do with embody rule, application system framework can be separated deployment, and communication Access Layer can be separated completely with business unit processing layer.The application deployment framework that communication access service is separated with business processing service.Transaction length of a game's controlling mechanism and embody rule have nothing to do.By switch opens or closedown transaction length of a game controlling mechanism.Can use and different communications protocol scenes.Dynamically come into force mechanism, by communication between shared drive mechanism resolution system.User service needed can customize different time-out times as required.Transaction length of a game controlling mechanism is divided into 2 layers of priority, controls flexibly.Communication Layer, Business treatment can use transaction length of a game controlling mechanism.
Claims (10)
1. based on the transaction length of a game control method under distributed system architecture, it is characterized in that, comprise the following steps, be arranged in distributed structure/architecture transaction application system embedding transaction length of a game control and management module, described transaction length of a game control and management module is by system access gateway and client's side link, described transaction length of a game control and management module all controlled the following overhead time: transaction request is trapped in the time T1 in queue, internal gateway and host computer system overhead time T2, internal gateway and Third party system overhead time T3.
2. according to claim 1 based on the transaction length of a game control method under distributed system architecture, it is characterized in that, the global timeout time is set to T, the physical time of gateway collection is t0, and it is t1 that host computer system receives message physical time, and being sent to the physical time before main frame is t2, the local time-out time of main frame is set to ta, being sent to the physical time before third party is t3, and third-party local time-out time is set to tb, then set up following formula:
T1=t1–t0<T;
T-(t2–t0))>0;
T2=min(ta,T-(t2–t0));
T-(t3–t0)>0;
T3=min(tb,T-(t3-t0));
If above-mentioned arbitrary inequality does not meet, then represent system global timeout.
3. according to claim 1ly it is characterized in that based on the transaction length of a game control method under distributed system architecture, described system access gateway is intelligent gateway, and described transaction length of a game control and management module is transaction global timeout control module.
4. according to claim 3ly it is characterized in that based on the transaction length of a game control method under distributed system architecture, the communication system that described intelligent gateway is developed based on TUXEDO middleware, MQ middleware and TCP realizes.
5. according to claim 1 based on the transaction length of a game control method under distributed system architecture, it is characterized in that, described distributed structure/architecture transaction application system is based on TUXEDO communication middleware application system, based on MQ asynchronous communication middleware application system or the application system based on TCP Communication processing, each application system can be deployed in that individual server is also separable to be deployed on different servers simultaneously, between each system can mutually independent, also connect by certain mode.
6. according to claim 3 based on the transaction length of a game control method under distributed system architecture, it is characterized in that, the Access Layer of described intelligent gateway supports TUXEDO communication, MQ asynchronous communication and TCP Communication processing pattern, support the identification to type of service, by the transaction length of a game control module embedded in corresponding application system, when each application server carries out Message processing by uniform rules to transaction, length of a game's content is attached to data communication message end, when receiving request, overtime control content obtains to message identification between each system, identify the concrete state of transaction.
7. according to claim 1 based on the transaction length of a game control method under distributed system architecture, it is characterized in that, on the different communications protocol of application system framework, have nothing to do with embody rule, application system framework can be separated deployment, communication Access Layer can be separated completely with business unit processing layer, the application deployment framework that communication access service is separated with business processing service, and transaction length of a game controls to have nothing to do with embody rule.
8. according to claim 1ly to it is characterized in that based on the transaction length of a game control method under distributed system architecture, by switch opens or close transaction length of a game controlling mechanism, may be used for different communications protocol scenes.
9. according to claim 1 based on the transaction length of a game control method under distributed system architecture, it is characterized in that, dynamically come into force mechanism, by communication between shared drive mechanism resolution system; User can customize different time-out times according to service needed, and transaction length of a game controlling mechanism is divided into 2 layers of priority, controls flexibly; Communication Layer, Business treatment can use transaction length of a game controlling mechanism.
10. based on the transaction length of a game control system under distributed system architecture, it is characterized in that, comprise distributed structure/architecture transaction application system, system access gateway, and client, transaction length of a game control and management module is embedded in described distributed structure/architecture transaction application system, described transaction length of a game control and management module is by system access gateway and client's side link, described transaction length of a game control and management module is for controlling following overhead time parameter: transaction request is trapped in the time T1 in queue, internal gateway and host computer system overhead time T2, internal gateway and Third party system overhead time T3, described system access gateway is intelligent gateway, and described transaction length of a game control and management module is transaction global timeout control module.
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CN101924715A (en) * | 2010-08-19 | 2010-12-22 | 中国工商银行股份有限公司 | Gateway server and bank data processing system |
CN103581225A (en) * | 2012-07-25 | 2014-02-12 | 中国银联股份有限公司 | Distributed system node processing task method |
CN103618590A (en) * | 2013-11-20 | 2014-03-05 | 北京先进数通信息技术股份公司 | Overtime control method and device of business processing process |
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CN101924715A (en) * | 2010-08-19 | 2010-12-22 | 中国工商银行股份有限公司 | Gateway server and bank data processing system |
CN103581225A (en) * | 2012-07-25 | 2014-02-12 | 中国银联股份有限公司 | Distributed system node processing task method |
CN103618590A (en) * | 2013-11-20 | 2014-03-05 | 北京先进数通信息技术股份公司 | Overtime control method and device of business processing process |
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