CN104935642A - Online game network connection system - Google Patents
Online game network connection system Download PDFInfo
- Publication number
- CN104935642A CN104935642A CN201510231162.0A CN201510231162A CN104935642A CN 104935642 A CN104935642 A CN 104935642A CN 201510231162 A CN201510231162 A CN 201510231162A CN 104935642 A CN104935642 A CN 104935642A
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- China
- Prior art keywords
- connection
- game
- server
- proxy server
- network
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- H—ELECTRICITY
- H04—ELECTRIC COMMUNICATION TECHNIQUE
- H04L—TRANSMISSION OF DIGITAL INFORMATION, e.g. TELEGRAPHIC COMMUNICATION
- H04L67/00—Network arrangements or protocols for supporting network services or applications
- H04L67/01—Protocols
- H04L67/131—Protocols for games, networked simulations or virtual reality
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- Engineering & Computer Science (AREA)
- Computer Networks & Wireless Communication (AREA)
- Signal Processing (AREA)
- Data Exchanges In Wide-Area Networks (AREA)
Abstract
The invention provides an online game network connection system, comprising a game terminal used for sending a game connection request to a connection control server. The connection control server is used for detecting the connection speed of each proxy server in dependence on the game connection request, selecting a proxy server with a connection speed greater than a reserved threshold value, and sending the game connection request to a selected proxy server. The selected proxy server is used for establishing communication connection with a game server, meanwhile sending a connection indication to the connection control server after establishing communication connection, and sending the game connection request to a gamer server so as to establish game connection between the game server and the game terminal. The connection control server is also used for maintaining connection with a proxy server which firstly sends a connection indication when the connection control server receives a connection indication for the first time, so as to disconnect with other proxy servers.
Description
Technical field
The present invention relates to Internet technical field, particularly relate to a kind of network connection system of network game.
Background technology
Along with the development of network technology, game industry is able to high speed development, generally, network game (online game) requires higher to the instantaneity of transfer of data, so for some for the higher online game of network data requirement of real time, user needs to reduce network delay being transmitted fast and respond as far as possible.For example, user is the broadband using telecommunications in Xi'an, access the game server of the UNICOM's network in Guangzhou, just need the server being first transferred to UNICOM by the server of telecommunications, again by the game server of access to netwoks in Guangzhou of UNICOM, if and the server that locality does not have telecommunications to turn UNICOM also needs the transfer by the 3rd ground, as Beijing, Shanghai etc.Connected by the conversion of the common network of this set of complexity, once one of them one malfunctions or visit capacity excessive, blocking up or delaying of network data will certainly be caused.
Therefore, the present situation that existing runtime server connects for online game, speed is slow, have delay to be ubiquitous situation, cannot meet consumers' demand.
Summary of the invention
The technical problem that the present invention mainly solves is to provide a kind of network connection system of network game, can solve the problem that network game connection speed is slow.
For solving the problems of the technologies described above, the technical scheme that the present invention adopts is: the network connection system providing a kind of network game, comprise game terminal, proxy server, connection control server and game server, wherein: described game terminal is used for sending game connection request to connection control server; Described connection control server is used for the connection speed detecting each proxy server according to game connection request, and selects connection speed to be greater than the proxy server of predetermined threshold, and described game connection request is sent to selected proxy server; Described selected proxy server is used for establishing a communications link with game server to send to be connected to described connection control server after establishing a communications link indicating simultaneously, and by described communication connection, described game connection request is sent to game server, set up to make described game server and be connected with the game between described game terminal; Described connection control server also for when receiving described connection instruction for the first time, keeping and sending the connection being connected the proxy server indicated at first, and the connection of disconnection and other proxy server.
Preferably, described connection control server is also for the network connectivty between the pre-test of connection speed detecting proxy server and each proxy server.
Preferably, the proxy server returning heartbeat response message specifically for sending heartbeat message to each proxy server, and is defined as the proxy server that can be communicated with by described connection control server.
Preferably, described connection control server specifically for obtaining the reserved wide-band-message of each proxy server, and using described reserved wide-band-message as described connection speed.
Be different from the situation of prior art, the invention has the beneficial effects as follows: after game terminal selects to connect game, the proxy server selecting connection speed to be greater than predetermined threshold by connection control server carries out game and connects, communicated to connect by selected proxy server and game server again, the game completed between game terminal and game server links, because proxy server is relatively independent compared with the server of operator, online friend's connection speed can be accelerated, thus the slow problem of network game connection speed can be solved.
Accompanying drawing explanation
Fig. 1 is the block schematic illustration of the network connection system of embodiment of the present invention network game.
Embodiment
Below in conjunction with the accompanying drawing in the embodiment of the present invention, be clearly and completely described the technical scheme in the embodiment of the present invention, obviously, described embodiment is only a part of embodiment of the present invention, instead of whole embodiments.Based on the embodiment in the present invention, those of ordinary skill in the art, not making the every other embodiment obtained under creative work prerequisite, belong to the scope of protection of the invention.
See Fig. 1, it is the block schematic illustration of the network connection system of embodiment of the present invention network game.The network connection system of the network game of the present embodiment comprises game terminal 1, proxy server 2, connection control server 3 and game server 4.
Game terminal 1 is for sending game connection request to connection control server 3.Wherein, connection control server 3 can be game terminal server in the home network, also can be the server that online game operator specifies.
Connection control server 3 for detecting the connection speed of each proxy server 2 according to game connection request, and selects connection speed to be greater than the proxy server 2 of predetermined threshold, and game connection request is sent to selected proxy server 2.Wherein, proxy server 2 is different from carrier server, but its function is identical with carrier server function, and namely proxy server 2 replaces carrier server to transmit the game data of game terminal 1 acquisition.Particularly, after user selects to start game, game terminal 1 sends game connection request to connection control server 3, triggers the connection speed that connection control server 3 detects each proxy server 2, so that the proxy server 2 selecting connection speed to be greater than predetermined threshold connects.In the present embodiment, connection control server 3 specifically for obtaining the reserved wide-band-message of each proxy server 2, and will reserve wide-band-message as connection speed.
Selected proxy server 2 indicates for establishing a communications link to send to be connected to connection control server 3 after establishing a communications link with game server 4 simultaneously, and by communication connection, game connection request is sent to game server 4, be connected with the game making game server 4 set up between game terminal 1; Wherein, game server 4 can be communicate based on existing procotol with selected proxy server 2, it is such as TCP/IP (Transmission ControlProtocol/Internet Protocol, transmission control protocol/Internet Protocol) agreement.After proxy server 2 and game server 4 establish a communications link, send to connection control server 3 immediately and connect instruction.Due to network factors, selected proxy server 2 is different from the time that game server 4 establishes a communications link, so the time that selected proxy server 2 sends connection instruction is also different.In the present embodiment, after game server 4 and game terminal 1 are set up and played and be connected, the game data transmitted from game terminal 1 to game server 4 when user plays games can be transmitted by game connection.
Connection control server 3 also for receive for the first time connect instruction time, keep and send the connection being connected the proxy server 2 indicated at first, and the connection of disconnection and other proxy server 2.Wherein, because game terminal 1 only needs to connect game server 4 by a proxy server 2, therefore, connection control server 3 only will send the proxy server 2 of connection instruction as preferred proxy server at first, and disconnects the connection with other proxy server 2.
In the present embodiment, connection control server 3 is also for the network connectivty between the pre-test of connection speed detecting proxy server 2 and each proxy server 2.Specifically, the proxy server 2 returning heartbeat response message specifically for sending heartbeat message to each proxy server 2, and is defined as the proxy server 2 that can be communicated with by connection control server 3.
By the way, the network connection system of the network game of the embodiment of the present invention is after game terminal selects to connect game, the proxy server selecting connection speed to be greater than predetermined threshold by connection control server carries out game and connects, communicated to connect by selected proxy server and game server again, the game completed between game terminal and game server links, because proxy server is relatively independent compared with the server of operator, online friend's connection speed can be accelerated, thus the slow problem of network game connection speed can be solved.
The foregoing is only embodiments of the invention; not thereby the scope of the claims of the present invention is limited; every utilize specification of the present invention and accompanying drawing content to do equivalent structure or equivalent flow process conversion; or be directly or indirectly used in other relevant technical fields, be all in like manner included in scope of patent protection of the present invention.
Claims (4)
1. a network connection system for network game, is characterized in that, comprises game terminal, proxy server, connection control server and game server, wherein:
Described game terminal is used for sending game connection request to connection control server;
Described connection control server is used for the connection speed detecting each proxy server according to game connection request, and selects connection speed to be greater than the proxy server of predetermined threshold, and described game connection request is sent to selected proxy server;
Described selected proxy server is used for establishing a communications link with game server to send to be connected to described connection control server after establishing a communications link indicating simultaneously, and by described communication connection, described game connection request is sent to game server, set up to make described game server and be connected with the game between described game terminal;
Described connection control server also for when receiving described connection instruction for the first time, keeping and sending the connection being connected the proxy server indicated at first, and the connection of disconnection and other proxy server.
2. the network connection system of network game according to claim 1, is characterized in that, described connection control server is also for the network connectivty between the pre-test of connection speed detecting proxy server and each proxy server.
3. the network connection system of network game according to claim 2, it is characterized in that, the proxy server returning heartbeat response message specifically for sending heartbeat message to each proxy server, and is defined as the proxy server that can be communicated with by described connection control server.
4. the network connection system of network game according to claim 1, is characterized in that, described connection control server specifically for obtaining the reserved wide-band-message of each proxy server, and using described reserved wide-band-message as described connection speed.
Priority Applications (1)
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CN201510231162.0A CN104935642A (en) | 2015-05-08 | 2015-05-08 | Online game network connection system |
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CN201510231162.0A CN104935642A (en) | 2015-05-08 | 2015-05-08 | Online game network connection system |
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CN201510231162.0A Pending CN104935642A (en) | 2015-05-08 | 2015-05-08 | Online game network connection system |
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Cited By (1)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
CN107026834A (en) * | 2015-10-15 | 2017-08-08 | 索尼互动娱乐美国有限责任公司 | Method for improving the game streaming transmission performance in cloud |
Citations (3)
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WO2009082041A1 (en) * | 2007-12-20 | 2009-07-02 | Haedenbridge Co., Ltd. | Group communication system using media server having distributed structure and method thereof |
CN104486361A (en) * | 2014-12-31 | 2015-04-01 | 北京奇虎科技有限公司 | Online game connection building method, game terminal and system |
CN104506549A (en) * | 2014-12-31 | 2015-04-08 | 北京奇虎科技有限公司 | Method, device and system for establishing online game connection |
-
2015
- 2015-05-08 CN CN201510231162.0A patent/CN104935642A/en active Pending
Patent Citations (3)
Publication number | Priority date | Publication date | Assignee | Title |
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WO2009082041A1 (en) * | 2007-12-20 | 2009-07-02 | Haedenbridge Co., Ltd. | Group communication system using media server having distributed structure and method thereof |
CN104486361A (en) * | 2014-12-31 | 2015-04-01 | 北京奇虎科技有限公司 | Online game connection building method, game terminal and system |
CN104506549A (en) * | 2014-12-31 | 2015-04-08 | 北京奇虎科技有限公司 | Method, device and system for establishing online game connection |
Cited By (1)
Publication number | Priority date | Publication date | Assignee | Title |
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CN107026834A (en) * | 2015-10-15 | 2017-08-08 | 索尼互动娱乐美国有限责任公司 | Method for improving the game streaming transmission performance in cloud |
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Application publication date: 20150923 |