CN104850702B - A kind of mapping method that punch forming information is introduced to collision simulation model - Google Patents

A kind of mapping method that punch forming information is introduced to collision simulation model Download PDF

Info

Publication number
CN104850702B
CN104850702B CN201510260301.2A CN201510260301A CN104850702B CN 104850702 B CN104850702 B CN 104850702B CN 201510260301 A CN201510260301 A CN 201510260301A CN 104850702 B CN104850702 B CN 104850702B
Authority
CN
China
Prior art keywords
reference point
punch forming
auto parts
collision simulation
forming information
Prior art date
Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
Active
Application number
CN201510260301.2A
Other languages
Chinese (zh)
Other versions
CN104850702A (en
Inventor
宋叶红
尹高纪
管立君
周大永
刘卫国
Current Assignee (The listed assignees may be inaccurate. Google has not performed a legal analysis and makes no representation or warranty as to the accuracy of the list.)
Zhejiang Geely Holding Group Co Ltd
Zhejiang Geely Automobile Research Institute Co Ltd
Original Assignee
Zhejiang Geely Holding Group Co Ltd
Zhejiang Geely Automobile Research Institute Co Ltd
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed by Zhejiang Geely Holding Group Co Ltd, Zhejiang Geely Automobile Research Institute Co Ltd filed Critical Zhejiang Geely Holding Group Co Ltd
Priority to CN201510260301.2A priority Critical patent/CN104850702B/en
Publication of CN104850702A publication Critical patent/CN104850702A/en
Application granted granted Critical
Publication of CN104850702B publication Critical patent/CN104850702B/en
Active legal-status Critical Current
Anticipated expiration legal-status Critical

Links

Abstract

The invention provides a kind of mapping method that punch forming information is introduced to collision simulation model, belong to Simulation Application field.It solves the problems, such as that punch forming information MAP has punching press information offset distortion into collision simulation model process in the prior art.This method comprises the following steps:A, the shape and feature of the auto parts of punch forming information are mapped according to needed for collision simulation, chooses some reference points;B, quadrangular mesh partition is carried out to above-mentioned auto parts, reads the node number of the quadrilateral mesh node corresponding to reference point;C, punch forming emulation is carried out to above-mentioned auto parts, each reference point is on the node of triangular mesh;D, the node number for completing the triangular mesh node after punch forming emulates corresponding to reference point is read;E, one-to-one corresponding mapping is carried out according to same reference points difference grid node number.This method can be by punch forming information completely, be effectively mapped in complete automobile collision simulation model.

Description

A kind of mapping method that punch forming information is introduced to collision simulation model
Technical field
The invention belongs to Simulation Application technical field, is related to a kind of reflecting to collision simulation model introducing punch forming information Shooting method.
Background technology
FEM model employed in collision simulation model is established, each automobile zero according to ideal structure geometrical model Sectional dimension, thickness of slab distribution and the material property of part are design load, do not account for the manufacturing process such as punching press and welding to part The influence that set size and material property are brought, therefore often punch forming emulation is incorporated into collision simulation at present, so as to carry High collision simulation model emulation precision and accuracy.
Currently used punch forming simulation result requires to establish part first into the mapping process of collision simulation model Coordinate system is reference point, and the selection of reference point is typically before punch forming emulation and collision simulation model modeling.Due to part Coordinate system is related to that punch forming emulates the result mapped to collision simulation model, therefore punch forming emulation and collision simulation mould The uniformity of key position mesh generation residing for these local coordinate systems in type, the accuracy of local coordinate system is all to collision simulation Computational accuracy important.Punch forming emulation is general use Autoform softwares, Autoform softwares with more into Ripe punch forming copying, Autoform softwares have become one that sheet stamping forming simulation field is most widely used Money software.Collision simulation typically uses hypermesh softwares, hypermesh softwares to locate before mainly being carried out to collision simulation model Reason and post processing.Mapping of the punch forming artificial intelligence to collision model can be realized using primer softwares.Hypermesh is soft Part and primer softwares are the software of altair companies research and development.
But punch forming simulation software Autoform punching press calculating in using adaptive meshing algorithm, its three Hexagonal lattice node can not be corresponding with the grid node of quadrangle in collision simulation software hypermesh, so may So that the reference point chosen is in the node of grid in collision simulation, and the section of grid is not in punch forming emulation Point.Because punch forming simulation result maps to collision simulation model mapped according to the grid node of reference point, so Allow for punch forming simulation software by reality punch forming information MAP into collision simulation model process generally existing Situations such as distortion of punching press information offset, imperfect shaping information mapping.
The content of the invention
The present invention is directed to the problem of existing, it is proposed that a kind of mapping side that punch forming information is introduced to collision simulation model How method, the technical problem that this method solves are by punch forming information completely, be effectively mapped to complete automobile collision simulation model In.
The present invention is realized by following technical proposal:A kind of mapping that punch forming information is introduced to collision simulation model Method, it is characterised in that this method comprises the following steps:
A, the shape and feature of the auto parts of punch forming information are mapped according to needed for collision simulation, if choosing trepang Examination point;
B, quadrangular mesh partition is carried out to above-mentioned auto parts, if after reading above-mentioned auto parts quadrangular mesh partition The node number of quadrilateral mesh node corresponding to trepang examination point;
C, punch forming emulation is carried out to above-mentioned auto parts, and completes preliminary triangular grids, to each ginseng Position residing for examination point re-starts deburring, then after carrying out triangular grids to above-mentioned auto parts, makes each reference point On node in triangular mesh;
D, the node number for completing the triangular mesh node after punch forming emulates corresponding to above-mentioned reference point is read;
E, one-to-one corresponding mapping is carried out according to same reference points difference grid node number, by punch forming information MAP to touching Hit on the above-mentioned auto parts in emulation.
The auto parts for needing to carry out collision simulation are chosen, according to the shape of the auto parts and some references of Feature Selection Point.Three-dimensional modeling is carried out to the auto parts, completes sectional dimension, thickness of slab distribution and the material of the auto parts after three-dimensional modeling Performance is design load, does not have punch forming information.Quadrangular mesh partition is carried out to the auto parts of three-dimensional simulation, finds out ginseng Quadrilateral mesh node number residing for examination point, prepared for mapping punch forming information.The auto parts are subjected to punch forming Emulation causes the auto parts to carry punching press information, now finds out the location of reference point, and deburring again is carried out to the position, Ensure reference point on the node in grid, reading the reference point three afterwards after above-mentioned auto parts triangular grids Hexagonal lattice node number.Node number is coordinate.Determine that the node number of reference point just can determine that the coordinate of reference point, according to reference point Coordinate can just draw the coordinate of each point of auto parts, therefore only need to be using the node number of reference point as benchmark when mapping, general The node number of reference point triangular mesh is mapped to the reference point quadrilateral mesh node number, just can be right in collision simulation The auto parts introduce punch forming information.According to the triangular mesh node after reference point punch forming information during due to mapping Number and the node number of the reference point quadrilateral mesh position residing for reference point is repaiied again as reference data, this method While repartition triangular mesh, it can be ensured that reference point is on triangular mesh node, therefore the reference point three read out Hexagonal lattice node number is accurate node number, so as to which punch forming information completely, the effective complete automobile collision that is mapped to be emulated In model.
It is introduced into above-mentioned to collision simulation model in the mapping method of punch forming information, in the step A, above-mentioned Reference point is chosen on the different outer surfaces of auto parts.Reference point, can be with the different outer surfaces of the auto parts model of foundation Make that the auto parts model is all had into mapping reference in different faces in mapping process, effectively by punch forming information Completely it is mapped in the auto parts.
It is introduced into above-mentioned to collision simulation model in the mapping method of punch forming information, being chosen at for reference point is above-mentioned On the seamed edge of auto parts.Reference point is chosen on the auto parts seamed edge, can quickly obtain the grid node of reference point Number.
It is introduced into above-mentioned to collision simulation model in the mapping method of punch forming information, being chosen at for reference point is above-mentioned At the end points of the seamed edge of auto parts.The searching being convenient for reference a little is so selected, improves the time for obtaining reference point node number.
It is introduced into above-mentioned to collision simulation model in the mapping method of punch forming information, the reference point of the selection Number is 3.Three-dimensional auto parts, choose the effect that three reference point cans accurately ensure punch forming mapping process.
It is introduced into the mapping method of punch forming information to collision simulation model above-mentioned, in the step C, will refers to The position amplification of above-mentioned auto parts residing for point, choose the adjacent closest approach of reference point and formed to stretching outside above-mentioned auto parts The border of one projection, the closest approach are located on above-mentioned auto parts.The adjacent closest approach of reference point is chosen to above-mentioned automobile zero Stretching forms the border of a projection outside part, first, can be easy to be quickly found out reference point and obtain node number, because projection Border is easier to look for than point, plays a part of a mark, second, after forming the border of a projection, to the auto parts again When carrying out triangular grids, the reference point can also ensure that mapping process interior joint number is true at the node of grid Reflect the position of reference point, be mapped to so that punch forming information is accurate and effective in collision simulation model.
It is introduced into above-mentioned to collision simulation model in the mapping method of punch forming information, the reference point is adjacent most In near point drawing process, the position of reference point is not changed.Change the position of reference point, can make it that mapping is inaccurate.
It is introduced into above-mentioned to collision simulation model in the mapping method of punch forming information, by adjacent nearest of reference point Pressing direction of the point perpendicular to above-mentioned auto parts position residing for reference point stretches.The adjacent closest approach of reference point is along above-mentioned direction Stretching, does not produce destruction, and do not allow the position of malleable reference point to the information after the auto parts punch forming.
It is introduced into above-mentioned to collision simulation model in the mapping method of punch forming information, the reference point is adjacent recently The distance range of point stretching is determined by the width of above-mentioned auto parts.Stretching distance size is determined by the width of above-mentioned auto parts Fixed, span is generally 1st/10 to ten/20ths of auto parts width.
It is introduced into above-mentioned to collision simulation model in the mapping method of punch forming information, in the step B, selection Reference point in quadrilateral mesh node, does not re-start the selection of reference point.The reference point of selection is in the side of collision simulation four On grid node in shape mesh generation, the quadrilateral mesh node number of the reference point could be truly reflected in mapping process, Prevent the introducing distortion of the punching press information in mapping process.
Compared with prior art, this method has advantages below:
1st, present invention ensure that reference point also can be on grid node after punch forming emulation, therefore the reference point read out Triangular mesh node number is accurate node number, so as to by punch forming information completely, effective be mapped to complete automobile collision and imitate In true mode.
2nd, present invention selection reference point nearest-neighbor can to one raised border of stretching formation outside above-mentioned part It is easy to be quickly found out reference point and obtains node number.
Brief description of the drawings
Fig. 1 is the schematic flow sheet of the present invention;
Fig. 2 is the three-dimensional modeling structural representation of front longitudinal in the embodiment of the present invention;
Fig. 3 is the enlarged diagram at A after quadrangular mesh partition in Fig. 2;
Fig. 4 is the enlarged diagram after trimming line rear triangle mesh generation again at A in Fig. 2;
In figure, 1, front longitudinal;2nd, reference point;
Embodiment
It is the specific embodiment of the present invention below, and with reference to accompanying drawing, technical scheme is further described, But the present invention is not limited to these embodiments.
As shown in figure 1, a kind of mapping method that punch forming information is introduced to collision simulation model, this method include following Step:
A, the shape and feature of the auto parts of punch forming information are mapped according to needed for collision simulation, if choosing trepang Examination point 2, reference point 2, the rib for being chosen at above-mentioned auto parts of reference point 2 are chosen on the different outer surfaces of above-mentioned auto parts Bian Shang, at the end points of the seamed edge for being chosen at above-mentioned auto parts of reference point 2,2 numbers of reference point of selection are 3;
B, quadrangular mesh partition is carried out to above-mentioned auto parts, after reading above-mentioned auto parts quadrangular mesh partition, The node number of quadrilateral mesh node corresponding to some reference points 2, the reference point 2 of selection not in quadrilateral mesh node, Re-start the selection of reference point 2;
C, punch forming emulation is carried out to above-mentioned auto parts, and completes preliminary triangular grids, to each ginseng Position residing for examination point 2 re-starts deburring, then after carrying out triangular grids to above-mentioned auto parts, makes each reference point On 2 nodes in triangular mesh, deburring process is to amplify the position of above-mentioned auto parts residing for reference point 2, chooses ginseng The nearest-neighbor of examination point 2 forms a raised border to stretching outside above-mentioned part, and the closest approach is located at above-mentioned auto parts On, in the nearest-neighbor drawing process of reference point 2 is carried out, do not change the position of reference point 2, the nearest-neighbor of reference point 2 hangs down Directly the pressing direction in above-mentioned auto parts position residing for reference point 2 stretches, the distance range of the nearest-neighbor of reference point 2 stretching Determined by the width of above-mentioned auto parts.
D, the node number for completing the triangular mesh node after punch forming emulates corresponding to above-mentioned reference point 2 is read;
E, one-to-one corresponding mapping is carried out according to 2 different grid nodes number of same reference points, punch forming information MAP is arrived On above-mentioned auto parts in collision simulation.
Below by way of using the front longitudinal 1 of automobile as collision simulation model, to workflow further instruction of the present invention:
As in Figure 2-4, three reference points 2 are chosen according to the shape of the strip of front longitudinal 1, three reference points 2 are located respectively In on the different outer surface of front longitudinal 1, three reference points 2 are located on the end on the seamed edge of front longitudinal 1 respectively, three reference points 2 are not at a seamed edge.Represent the position that three reference points 2 are chosen in Fig. 2 at A, at B and at C respectively.
Simulated by three-dimensional software and build front longitudinal 1, the sectional dimension of the front longitudinal 1, thickness of slab point after completion three-dimensional modeling Cloth and material property are design load, do not have punch forming information.In order to which punch forming information is incorporated on the front longitudinal 1, The front longitudinal 1 is imported into collision simulation software hypermesh after will first three-dimensional modeling being completed, collision simulation software The node numbers that is divided into quadrangular mesh partition and is only able to display grid of the hypermesh to the front longitudinal 1.Due to punch forming Information needs according to the node number of reference point 2 be mapped on front longitudinal 1, therefore in order to ensure quadrilateral mesh node number energy The position of enough actual response reference points 2, so when reference point 2 is not in quadrilateral mesh node, need to reselect reference point 2.
By collision simulation software hypermesh find out three reference points 2 respectively corresponding to quadrilateral mesh node, go forward side by side Row is recorded as mapping and prepared.After finding out the quadrilateral mesh node number of reference point 2, by the model of front longitudinal 1 with K file formats Export, and the model of front longitudinal 1 of K file formats is imported into punch forming simulation software Autoform.
Punch forming simulation software Autoform carries out punch forming emulation to the front longitudinal 1, after completing this operation, before this Longeron 1 just carries punch forming information, and punch forming information includes thickness and material property.Punch forming simulation software Autoform completes the stamping forming meeting of front longitudinal 1 and be carried out three automatically using adaptive triangular grids Hexagonal lattice divides.It now cannot ensure that reference point 2 is also on the node of triangular mesh, if reference point 2 is not located at three On hexagonal lattice node, that can have a strong impact on the result of mapping.
Therefore in order that reference point 2 is ensured on grid node, the position of front longitudinal 1 residing for reference point 2 is amplified, due to Just it take into account at the end points of the seamed edge for being chosen at front longitudinal 1 of reference point 2 when choosing the position of reference point 2, therefore can To find the position of front longitudinal 1 residing for reference point 2 faster.After the position amplification of front longitudinal 1 residing for reference point 2, it can be seen that The nearest-neighbor at position residing for reference point 2, by the outside of closest approach front side rails 1 and perpendicular to girder steel portion residing for reference point 2 The pressing direction stretching (the girder steel position as residing for reference point 2 is vertical punching press up and down, then draw direction is horizontal direction) of position, leads to Destruction can not be produced to the information after the punch forming of front longitudinal 1 by crossing above-mentioned stretching, and not allow the position of malleable reference point 2 Put.
Cause the side of reference point 2 to form the border of a projection after the nearest-neighbor of reference point 2 stretching of selection, carrying out In the nearest-neighbor drawing process of reference point 2, the position of reference point 2 is not changed.After completing stretching, emulated by punch forming soft Part Autoform is rerun, again deburring line procedures, and the border after stretching is also added in front longitudinal 1, so as to punching press Forming simulation software Autoform again to the 1 adaptive triangular grids of front longitudinal after, because the border is just in reference point 2 Side, and reference point 2 is the bottom end points on the border, therefore after dividing the reference point 2 is at triangular mesh node.
The distance range of the nearest-neighbor of reference point 2 stretching is determined by the width of above-mentioned auto parts.Span one As be auto parts width 1/10 to ten/20ths.
Front longitudinal 1 with punch forming information is exported with K file formats from punch forming simulation software Autoform, And imported into collision simulation software hypermesh, by the border of projection, the position of reference point 2 just can be quickly found out, and read Take out triangular mesh node number.Now, so that it may know the quadrilateral mesh node number before 2 non-punch forming of reference point and punching press Triangular mesh node number after shaping.
Mapped by the mapping block in mapping software primer, one will be carried out with a 2 different node number of reference point One correspondence mappings, mapping direction are that the triangular mesh node number of reference point 2 maps to quadrilateral mesh node number.Detailed process For:The file of punch forming front longitudinal 1 and the non-file of punch forming front longitudinal 1 are put into mapping software primer, selection is reflected Penetrate module and send three nodes and carry out mapping directive, the triangular mesh node number of reference point 2 and the quadrilateral mesh of the point Node number is respectively filled in mapping block, carries out one-to-one corresponding mapping, so as to by punch forming information MAP to network of quadrilaterals In front longitudinal 1 under lattice division.
This method in collision simulation model by choosing the ginseng reacted the aspect of model and be at model seamed edge end points Examination point 2, and the quadrilateral mesh node for taking the position of actual response reference point 2 accurately is looked for, and reference is made by trimming line again Point 2 is in stamping simulation on triangular mesh node, according to the triangular mesh node of actual response reference point 2 and quadrangle Grid node carries out one-to-one corresponding mapping, so as to form the scheme of an entirety to solve the technical problem of this method, so that will Punch forming information completely, effectively it is mapped in complete automobile collision simulation model, while by forming prominent border, it is quick complete Into the mapping of punching press information.
Specific embodiment described herein is only to present invention explanation for example.The technical field of the invention Technical staff can be made various modifications or supplement to described specific embodiment or be substituted using similar mode, but Without departing from the spiritual of the present invention or surmount scope defined in appended claims.
Although more having used the terms such as front longitudinal 1, reference point 2 herein, be not precluded from using other terms can Can property.It is used for the purpose of more easily describing and explaining the essence of the present invention using these terms;It is construed as any one The additional limitation of kind is all disagreed with spirit of the present invention.

Claims (10)

1. a kind of mapping method that punch forming information is introduced to collision simulation model, it is characterised in that this method includes following Step:
A, the shape and feature of the auto parts of punch forming information are mapped according to needed for collision simulation, chooses some reference points (2);
B, quadrangular mesh partition is carried out to above-mentioned auto parts, if reading trepang after above-mentioned auto parts quadrangular mesh partition The node number of quadrilateral mesh node corresponding to examination point (2);
C, punch forming emulation is carried out to above-mentioned auto parts, and completes preliminary triangular grids, to each reference point (2) position residing for re-starts deburring, then after carrying out triangular grids to above-mentioned auto parts, makes each reference point (2) on the node in triangular mesh;
D, the node number for completing the triangular mesh node after punch forming emulates corresponding to above-mentioned reference point (2) is read;
E, one-to-one corresponding mapping is carried out according to the different grid nodes number of same reference points (2), by punch forming information MAP to touching Hit on the above-mentioned auto parts in emulation.
2. the mapping method according to claim 1 that punch forming information is introduced to collision simulation model, it is characterised in that In the step A, reference point (2) is chosen on the different outer surfaces of above-mentioned auto parts.
3. the mapping method according to claim 2 that punch forming information is introduced to collision simulation model, it is characterised in that Reference point (2) is chosen on the seamed edge of above-mentioned auto parts.
4. the mapping method according to claim 3 that punch forming information is introduced to collision simulation model, it is characterised in that At the end points of the seamed edge for being chosen at above-mentioned auto parts of reference point (2).
5. the mapping method according to claim 4 that punch forming information is introduced to collision simulation model, it is characterised in that Reference point (2) number of the selection is 3.
6. the mapping method that punch forming information is introduced to collision simulation model according to claim 1 or 2 or 3 or 4, its It is characterised by, in the step C, the position of above-mentioned auto parts residing for reference point (2) is amplified, it is adjacent to choose reference point (2) Closest approach form a raised border to stretching outside above-mentioned auto parts, the closest approach is located on above-mentioned auto parts.
7. the mapping method according to claim 6 that punch forming information is introduced to collision simulation model, it is characterised in that In the adjacent closest approach drawing process of the reference point (2), the position of reference point (2) is not changed.
8. the mapping method according to claim 7 that punch forming information is introduced to collision simulation model, it is characterised in that Pressing direction of the adjacent closest approach of reference point (2) perpendicular to above-mentioned auto parts position residing for reference point (2) is stretched.
9. the mapping method according to claim 8 that punch forming information is introduced to collision simulation model, it is characterised in that The distance range of the adjacent closest approach stretching of the reference point (2) is determined by the width of above-mentioned auto parts.
10. the mapping method according to claim 9 that punch forming information is introduced to collision simulation model, its feature exist In in the step B, the reference point (2) of selection re-starts the selection of reference point (2) not in quadrilateral mesh node.
CN201510260301.2A 2015-05-20 2015-05-20 A kind of mapping method that punch forming information is introduced to collision simulation model Active CN104850702B (en)

Priority Applications (1)

Application Number Priority Date Filing Date Title
CN201510260301.2A CN104850702B (en) 2015-05-20 2015-05-20 A kind of mapping method that punch forming information is introduced to collision simulation model

Applications Claiming Priority (1)

Application Number Priority Date Filing Date Title
CN201510260301.2A CN104850702B (en) 2015-05-20 2015-05-20 A kind of mapping method that punch forming information is introduced to collision simulation model

Publications (2)

Publication Number Publication Date
CN104850702A CN104850702A (en) 2015-08-19
CN104850702B true CN104850702B (en) 2017-12-15

Family

ID=53850345

Family Applications (1)

Application Number Title Priority Date Filing Date
CN201510260301.2A Active CN104850702B (en) 2015-05-20 2015-05-20 A kind of mapping method that punch forming information is introduced to collision simulation model

Country Status (1)

Country Link
CN (1) CN104850702B (en)

Citations (2)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
CN1073402A (en) * 1991-11-06 1993-06-23 肯塞特分析公司 The elastic energy absorption plant that is used for vehicle bumper
CN102306396A (en) * 2011-09-15 2012-01-04 山东大学 Three-dimensional entity model surface finite element mesh automatic generation method

Patent Citations (2)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
CN1073402A (en) * 1991-11-06 1993-06-23 肯塞特分析公司 The elastic energy absorption plant that is used for vehicle bumper
CN102306396A (en) * 2011-09-15 2012-01-04 山东大学 Three-dimensional entity model surface finite element mesh automatic generation method

Non-Patent Citations (4)

* Cited by examiner, † Cited by third party
Title
Effect of plastic deformation and boundary conditions combined with elastic wave propagation on the collapse site of a crash box;A Rusinek_et al;《Thin-Walled Structures》;20081231;第1143-1163页 *
从冲压成型到碰撞仿真的数据映射方法研究;余海燕 等;《汽车技术》;20111024;第57-61页 *
基于冲压效应的碰撞仿真网格变量映射方法及其应用研究;张涛;《中国优秀硕士学位论文全文数据库 工程科技Ⅱ辑》;20140515(第05期);第1-62页 *
基于车身"精细"碰撞仿真的三维应力应变网格映射方法;胡斯博 等;《第七届中国CAE工程分析技术年会暨2011全国计算机辅助工程(CAE)技术与应用高级研讨会论文集》;20110725;第331-337页 *

Also Published As

Publication number Publication date
CN104850702A (en) 2015-08-19

Similar Documents

Publication Publication Date Title
CN109118574A (en) A kind of fast reverse modeling method extracted based on three-dimensional feature
CN107974945B (en) BIM modeling method based on the construction of Section Rigid Surveillance of Continuous Beam cantilever pouring
US20060050987A1 (en) System and method for deformation analysis using inverse pre-deformation of finite element mesh
CN101281552B (en) Method for dividing electromechanical synthetic graticule of double-reflecting plane antenna system
CN110188423A (en) A kind of linear engineering structure fast B IM modeling method based on FEM meshing
US20240153123A1 (en) Isogeometric Analysis Method Based on a Geometric Reconstruction Model
US7940262B2 (en) Unification and part hiding in three dimensional geometric data
CN101257149A (en) Method for dividing aerial reflecting plane graticule based on structure electromagnetic coupling
CN112288807B (en) Method and device for generating intersection data in high-precision map
CN104318605A (en) Parallel lamination rendering method of vector solid line and three-dimensional terrain
CN104525668B (en) Shape method adjusted by the drift of a kind of multi-point forming processing curve
CN111177967A (en) Batch modification method and device for grid cells and electronic equipment
CN109934866A (en) A kind of extracting method, copy method and the device of figure spot partition mode
CN104850702B (en) A kind of mapping method that punch forming information is introduced to collision simulation model
CN108898679A (en) A kind of method of component serial number automatic marking
US7098912B1 (en) Method of modifying a volume mesh using sheet insertion
CN115631317B (en) Tunnel lining ortho-image generation method and device, storage medium and terminal
CN116776430A (en) BIM-based rapid modeling system and method for three-dimensional curved plate of steel box girder bridge
CN114170385B (en) Method, apparatus, medium, and device for generating a mesh with holes in a model profile in real time
CN108986212A (en) Three-dimensional virtual terrain L OD model generation method based on crack elimination
CN106651979A (en) Projection-based space curved surface quadrangle grid dissection method
CN105894575B (en) The three-dimensional modeling method and device of road
CN114139266A (en) Wall body node full-page proof automatic design method based on dynamic combination and storage medium
CN113642080A (en) Space curve bridge layout operation method based on precast beam bridge design
CN112269847A (en) Real-time display method and system of high-precision map data and electronic equipment

Legal Events

Date Code Title Description
C06 Publication
PB01 Publication
EXSB Decision made by sipo to initiate substantive examination
SE01 Entry into force of request for substantive examination
GR01 Patent grant
GR01 Patent grant