CN104835187B - Animation editor and editing method thereof - Google Patents

Animation editor and editing method thereof Download PDF

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Publication number
CN104835187B
CN104835187B CN201510255259.5A CN201510255259A CN104835187B CN 104835187 B CN104835187 B CN 104835187B CN 201510255259 A CN201510255259 A CN 201510255259A CN 104835187 B CN104835187 B CN 104835187B
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module
role
animation
editing
lens
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CN104835187A (en
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黄海超
摩·凯勒
唐斌
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Beijing 363 Education Technology Co Ltd
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Beijing 363 Education Technology Co Ltd
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Abstract

The invention provides an animation editor and an editing method thereof, comprising a path unit: a path for creating a path or inserting into a path table; an event unit: for creating events, comprising: role, event location, scene; a play unit: the system is used for playing the animation and selecting a playing mode; a material calling unit: the system is used for storing characters, objects, sounds, actions, special effects and scenes which need to be repeated; the invention greatly shortens the shooting process, reduces the shooting cost, and has simple and convenient operation and easy learning and use.

Description

Animation editor and editing method thereof
Technical Field
The invention relates to the field of animation and game shooting, in particular to an animation editor and an editing method thereof.
Background
The animation editor is a complete set of shooting plug-in and tools developed based on the high and new game engine technology, so that animation shooting is separated from the traditional Max production flow, and the function plug-in of real-time animation script calculation is realized. The method can accurately meet the requirements of role modeling and scene construction, and is matched with a high-precision model, dynamic rendering, particle special effects, a normal map, a virtual reality scene light source, instant calculation programming shooting, a physical engine and the like. The 3D shooting tool with a better human-computer interface greatly reduces the animation shooting period and the economic cost on the basis of ensuring the animation quality and being better than further improvement, and is a new mode for animation shooting.
However, in the animation editor in the prior art, only time is taken as a coordinate, an event is triggered, and the calculation requirement of animation personnel on time is strict. In addition, the recording aspect can only record the animation through third-party software.
Disclosure of Invention
The invention aims to provide a cartoon editor and an editing method thereof, which are based on a client and can shorten the shooting flow and reduce the shooting cost.
To achieve the above object, the present invention provides an animation editor comprising:
a path unit: a path for creating a path or inserting into a path table;
an event unit: for creating events, comprising: role, event location, scene;
a play unit: the system is used for playing the animation and selecting a playing mode;
a material calling unit: the method is used for storing characters, objects, sounds, actions, special effects and scenes which need to be repeated.
Wherein the path unit includes:
a role path module: the path is used for editing or inserting roles and controlling the moving sequence among the roles;
a lens path module: the path used for editing or inserting the lens, control movement sequence and movement direction among every lens;
wherein the event unit includes:
a flow control module: controlling the flow of events, including scenario branching, scenario switching and event stopping;
and (3) a caption module: for creating, editing, modifying, deleting or inserting subtitle dialogs;
a role module: the method is used for creating a new character role and carrying out decoration and beautification;
a lens module: the system is used for controlling the lens, and comprises lens vibration, lens rendering, lens stretching, lens steering and lens switching;
a special effect setting module: the method is used for setting a specific special effect of the hanging connection of the role and controlling the duration time and the duration mode of the special effect;
a sound effect module: the method is used for placing the sound model at any place of an event, appointing sound resources on the model and setting a sound playing mode.
Wherein the play unit includes:
an importing module: the system is used for importing material data comprising pictures, characters, audio and videos;
a derivation module: pouring out the edited model and the final animation file;
wherein, the material calling unit includes:
a role model module: the role model storage module is used for storing different types of role models for calling;
an object model module: the object models are used for storing object models in different styles for calling;
a sound module: a play mode for storing the sound model and the sound;
an action module: the system is used for storing the specific actions of the roles at specific time and controlling the sequence of the roles;
the special effect storage module: the system is used for storing the specific special effect of the hanging connection of the role and controlling the duration time and the duration mode of the special effect;
a scene module: scenes for storing animation, including editing of terrain, editing of decorations, editing of environmental effects, editing of sound effects, editing of regions.
Wherein the flow control module includes:
a scenario branch module: the system is used for decomposing the plot events and editing, modifying and sequencing the branch plots;
the script switching module: the script switching module is used for switching scripts, analyzing and calling repeatedly through the switched scripts;
an event stop module: the event processing device is used for pausing a specific event when the event needs to be analyzed, edited or modified;
the subtitle module comprises:
a movie subtitle module: the system is used for editing the movie subtitle type dialog and displaying the dialog through the movie subtitle;
a center caption module: the system is used for editing the center subtitle in the plot and controlling the subtitle sequence;
a central picture module: for creating, inserting, editing or modifying the center picture;
the picture unfolding and folding module: for combining and decomposing pictures;
the role module comprises:
a role creation module: for creating a new character model;
and a role deleting module: for deleting the role model;
a role state module: for editing the character state model;
a character moving module: a movement path, manner, and position for controlling the character;
the role shouting module: the system is used for editing dialogue in the story in the form of shouting bubbles and controlling shouting sequence;
a role turning module: for controlling the face orientation of a character at a particular waypoint;
a role action module: the system is used for setting the specific actions of the roles at specific time and controlling the sequence of the roles;
a character sitting and riding module: a ride model for changing characters;
a role transparent module: the method is used for carrying out transparentizing treatment on the character model;
a role gradual change module: the method is used for performing gradient processing on the color of the character model;
the role key frame module: accurately controlling the movement of the role in a key frame mode; the information of each frame includes time, position, rotation, etc.;
the lens module includes:
a lens moving module: the system is used for controlling the moving path and the moving mode of the lens, controlling the moving speed and the steering angular speed of the lens and combining the moving and the steering of the lens;
a lens following module: a position for following the control lens;
the lens shakes the module: the method is used for setting the playing times and modes;
a lens rendering module: for setting rendering duration and disappearance times;
the special effect setting module comprises:
the special effect mounting module: continuously playing a group of special effect lists on a designated position or a role;
the special effect linking module: playing a special effect with two hanging points, wherein the hanging points can be positions or a certain point on the character body;
the sound effect module comprises:
script music module: for editing music in a transcript;
the sound effect control module: for controlling sound effects including volume, tone and timbre.
Wherein, the animation editor still includes: the system comprises a time effect module, a sight distance adjusting module, a color filtering module, a dynamic fuzzy module and a world color changing module.
A time effect module: the display device is used for controlling the quick or slow display playing of the whole animation;
the sight distance adjusting module: the visual distance is used for controlling the scene model and the role creation model;
a color filtering module: the system is used for filtering a specific certain color and duration in the animation;
a dynamic fuzzy module: the dynamic fuzzy degree and the duration of the lens are controlled;
a world color change module: the method is used for controlling the integral tone and duration of the script animation.
The editing method based on the animation editor comprises the following steps:
1) compiling a script: editing a role model and a scene model in the event script in the event unit, and storing the role model and the scene model in a database in the material calling unit;
2) adding a motion path: adding waypoints in the path unit to enable the role model to move from one waypoint to another waypoint;
3) adding action: adding actions for the role model in the role action module, and storing the actions into a database in the material calling unit;
4) adding special effects: a specific special effect is hung for a role in a special effect setting module, the event type selects special effect hanging, and the duration time and the duration mode of the special effect are selected;
5) adding a camera: adding two waypoints in a camera mode of a path unit, storing the waypoints as a file xml file, adding a sub-event to the event, and selecting 'lens moving' for the event type;
6) adding subtitles: adding a sub-event to the event, wherein the event type selects 'movie caption', and the caption is added to the event;
the animation editor quotes the concept of a database in a game, common materials in the animation are stored in a background SVN, the SVN is shared by a server, and animators can share corresponding data, wherein the materials comprise roles, actions, scenes and special effects;
the animator calls the existing materials in stock according to the animation requirements of each set, and serially connects a section of small animation with a section of small animation by utilizing the camera shooting function in the animation editor, wherein the camera shooting function comprises the following steps: lens stretching, steering, role path.
The invention has the beneficial effects that:
1. the invention greatly shortens the shooting process and reduces the shooting cost;
2. the invention has simple and convenient operation and easy learning and use;
3. the invention breaks through the traditional 3D animation shooting mode and initiates a new shooting mode.
Drawings
Fig. 1 is a block diagram of an animation editor according to an embodiment of the present invention.
Detailed Description
Embodiments of the present invention are described below with reference to the drawings. Elements and features depicted in one drawing or one embodiment of the invention may be combined with elements and features shown in one or more other drawings or embodiments. It should be noted that the figures and description omit representation and description of components or processes that are not relevant to the present invention and that are known to those of ordinary skill in the art for the sake of clarity.
The invention is further described below with reference to the accompanying drawings.
Fig. 1 is a block diagram showing a configuration of an animation editor in the present embodiment, and the animation editor of the present invention includes:
a path unit: a path for creating a path or inserting into a path table;
an event unit: for creating events, comprising: role, event location, scene;
a play unit: the system is used for playing the animation and selecting a playing mode;
a material calling unit: the method is used for storing characters, objects, sounds, actions, special effects and scenes which need to be repeated.
The path unit includes:
a role path module: the path is used for editing or inserting roles and controlling the moving sequence among the roles;
a lens path module: the path used for editing or inserting the lens, control movement sequence and movement direction among every lens;
the event unit includes:
a flow control module: controlling the flow of events, including scenario branching, scenario switching and event stopping;
and (3) a caption module: for creating, editing, modifying, deleting or inserting subtitle dialogs;
a role module: the method is used for creating a new character role and carrying out decoration and beautification;
a lens module: the system is used for controlling the lens, and comprises lens vibration, lens rendering, lens stretching, lens steering and lens switching;
a special effect setting module: the method is used for setting a specific special effect of the hanging connection of the role and controlling the duration time and the duration mode of the special effect;
a sound effect module: the method is used for placing the sound model at any place of an event, appointing sound resources on the model and setting a sound playing mode.
The playback unit includes:
an importing module: the system is used for importing material data comprising pictures, characters, audio and videos;
a derivation module: pouring out the edited model and the final animation file;
the material calling unit includes:
a role model module: the role model storage module is used for storing different types of role models for calling;
an object model module: the object models are used for storing object models in different styles for calling;
a sound module: a play mode for storing the sound model and the sound;
an action module: the system is used for storing the specific actions of the roles at specific time and controlling the sequence of the roles;
the special effect storage module: the system is used for storing the specific special effect of the hanging connection of the role and controlling the duration time and the duration mode of the special effect;
a scene module: scenes for storing animation, including editing of terrain, editing of decorations, editing of environmental effects, editing of sound effects, editing of regions.
The process control module comprises:
a scenario branch module: the system is used for decomposing the plot events and editing, modifying and sequencing the branch plots;
the script switching module: the script switching module is used for switching scripts, analyzing and calling repeatedly through the switched scripts;
an event stop module: the event processing device is used for pausing a specific event when the event needs to be analyzed, edited or modified;
the subtitle module comprises:
a movie subtitle module: the system is used for editing the movie subtitle type dialog and displaying the dialog through the movie subtitle;
a center caption module: the system is used for editing the center subtitle in the plot and controlling the subtitle sequence;
a central picture module: for creating, inserting, editing or modifying the center picture;
the picture unfolding and folding module: for combining and decomposing pictures;
the role module comprises:
a role creation module: for creating a new character model;
and a role deleting module: for deleting the role model;
a role state module: for editing the character state model;
a character moving module: a movement path, manner, and position for controlling the character;
the role shouting module: the system is used for editing dialogue in the story in the form of shouting bubbles and controlling shouting sequence;
a role turning module: for controlling the face orientation of a character at a particular waypoint;
a role action module: the system is used for setting the specific actions of the roles at specific time and controlling the sequence of the roles;
a character sitting and riding module: a ride model for changing characters;
a role transparent module: the method is used for carrying out transparentizing treatment on the character model;
a role gradual change module: the method is used for performing gradient processing on the color of the character model;
the role key frame module: accurately controlling the movement of the role in a key frame mode; the information of each frame includes time, position, rotation, etc.;
the lens module includes:
a lens moving module: the system is used for controlling the moving path and the moving mode of the lens, controlling the moving speed and the steering angular speed of the lens and combining the moving and the steering of the lens;
a lens following module: a position for following the control lens;
the lens shakes the module: the method is used for setting the playing times and modes;
a lens rendering module: for setting rendering duration and disappearance times;
the special effect setting module comprises:
the special effect mounting module: continuously playing a group of special effect lists on a designated position or a role;
the special effect linking module: playing a special effect with two hanging points, wherein the hanging points can be positions or a certain point on the character body;
the sound effect module comprises:
script music module: for editing music in a transcript;
the sound effect control module: for controlling sound effects including volume, tone and timbre.
The animation editor further comprises:
the system comprises a time effect module, a sight distance adjusting module, a color filtering module, a dynamic fuzzy module and a world color changing module.
The editing method based on the animation editor comprises the following steps:
1) compiling a script: editing a role model and a scene model in the event script in the event unit, and storing the role model and the scene model in a database in the material calling unit;
2) adding a motion path: adding waypoints in the path unit to enable the role model to move from one waypoint to another waypoint;
3) adding action: adding actions for the role model in the role action module, and storing the actions into a database in the material calling unit;
4) adding special effects: a specific special effect is hung for a role in a special effect setting module, the event type selects special effect hanging, and the duration time and the duration mode of the special effect are selected;
5) adding a camera: adding two waypoints in a camera mode of a path unit, storing the waypoints as a file xml file, adding a sub-event to the event, and selecting 'lens moving' for the event type;
6) adding subtitles: adding a sub-event to the event, wherein the event type selects 'movie caption', and the caption is added to the event;
the animation editor is an animation production system developed based on a game engine, is a mode for developing games to produce animations, and greatly distinguishes the complex production flow of three-dimensional animations. The traditional three-dimensional animation production process sequentially comprises the following steps: script, art design, lens splitting, Layout animation, model material, animation, lighting, rendering, post editing and the like; and the three-dimensional animation is produced by using the animation editor, so that the following steps can be saved: and carrying out two steps of Layout animation and rendering, and combining the model material and the lamplight.
Firstly, the animation editor refers to the concept of a database in a game, common materials in animations such as characters, actions, scenes, special effects and the like are stored in a background SVN, and the SVN can share corresponding data by each animator in a server sharing mode. The animator calls the materials such as the existing characters and actions in stock according to the animation requirements of each set, and the camera shooting function in the animation editor can be operated, such as: the lens stretching, turning and role paths are connected in series to form a section of small animation.
In addition, animation is mainly attributed to action aspects except for characters and special effects. When the animation character is manufactured, a series of complex actions of each animation character are divided into single actions, and the single actions are stored in a database-action mode, so that if the character needs to repeatedly appear the same action, an animator can call the action in the database-action mode without remanufacturing. The more rich the animation is in the later stage of production, namely the database-action. Can be continuously recycled.
Second, the animation editor outputs the animation in a rendering manner similar to that of the game engine. With the rapid development of computer hardware devices, especially the improvement of memory and graphics card devices. The rendering capabilities of game engines have been substantially as great as movie-level rendering. The animation editor adopts similar technology to meet the requirements of the WYSIWYG perfect picture quality.
Therefore, in the animation editing process, the animation editor can be used for selecting instant playing or storing the file on the SVN, and the file in the SVN is called to play or modify the file at the later stage; the animator can also perform operations such as creating, importing, exporting, editing, deleting and the like in the animation editor, and can independently modify a certain item of content, such as independently changing the path, model, dialogue and the like of a certain character.
The animation editor provided by the invention enables animation shooting to be separated from the traditional Max production process, and animation script calculation function plug-ins are realized in real time. The method can accurately meet the requirements of role modeling and scene construction, and is matched with a high-precision model, dynamic rendering, particle special effects, a normal map, a virtual reality scene light source, instant calculation programming shooting, a physical engine and the like. The 3D shooting tool with a better human-computer interface greatly shortens the animation shooting period and the economic cost on the basis of ensuring the animation quality and being better than further improvement, and a new mode is raised for animation shooting.
Although the present invention and its advantages have been described in detail, it should be understood that various changes, substitutions and alterations can be made herein without departing from the spirit and scope of the invention as defined by the appended claims. Moreover, the scope of the present application is not intended to be limited to the particular embodiments of the process, machine, means, methods and steps described in the specification. As one of ordinary skill in the art will readily appreciate from the disclosure of the present invention, processes, machines, means, methods, or steps, presently existing or later to be developed that perform substantially the same function or achieve substantially the same result as the corresponding embodiments described herein may be utilized according to the present invention. Accordingly, the appended claims are intended to include within their scope such processes, devices, means, methods, or steps.

Claims (7)

1. An animation editing apparatus, comprising:
a path unit: a path for creating a path or inserting into a path table;
an event unit: for creating events, comprising: role, event location, scene;
a play unit: the system is used for playing the animation and selecting a playing mode;
a material calling unit: the system is used for storing characters, objects, sounds, actions, special effects and scenes which need to be repeated;
editing a role model and a scene model in the event script in the event unit, and storing the role model and the scene model in a database in the material calling unit;
adding waypoints in the path unit to enable the role model to move from one waypoint to another waypoint;
the event unit comprises a role module used for creating a new role of the character, and performing decoration and beautification; the role module comprises a role action module which is used for setting the specific action of the role at a specific moment, controlling the sequence of the role actions, adding the action to the role model in the role action module and storing the action in a database in the material calling unit;
the event unit also comprises a special effect setting module which is used for setting the specific special effect of the hanging connection of the role and controlling the duration time and the duration mode of the special effect; a specific special effect is hung for a role in a special effect setting module, the event type selects special effect hanging, and the duration time and the duration mode of the special effect are selected;
adding two waypoints in a camera mode of a path unit, storing the waypoints as a file xml file, adding a sub-event to the event, and selecting 'lens moving' for the event type; adding subtitles: adding a sub-event to the event, wherein the event type selects 'movie caption', and the caption is added to the event;
the animation editing device stores commonly used materials in the animation in a background SVN, and the SVN can share corresponding data by an animator in a server sharing mode, wherein the materials comprise roles, actions, scenes and special effects; the animator calls the existing materials in stock according to the animation requirements of each set, and serially connects a section of small animation with a section of small animation by utilizing the operable shooting function in the animation editing device, wherein the shooting function comprises the following steps: lens stretching, steering, role path.
2. The animation editing apparatus according to claim 1, wherein the path unit includes:
a role path module: the path is used for editing or inserting roles and controlling the moving sequence among the roles;
a lens path module: the path for editing or inserting the shots controls the moving sequence and moving direction between the shots.
3. The animation editing apparatus according to claim 1, wherein the event unit includes:
a flow control module: controlling the flow of events, including scenario branching, scenario switching and event stopping;
and (3) a caption module: for creating, editing, modifying, deleting or inserting subtitle dialogs; a lens module: the system is used for controlling the lens, and comprises lens vibration, lens rendering, lens stretching, lens steering and lens switching; a sound effect module: the method is used for placing the sound model at any place of an event, appointing sound resources on the model and setting a sound playing mode.
4. The animation editing apparatus according to claim 1, wherein the playback unit includes:
an importing module: the system is used for importing material data comprising pictures, characters, audio and videos;
a derivation module: for pouring out the edited model and the final animation file.
5. The animation editing apparatus according to claim 1, wherein the material calling unit includes:
a role model module: the role model storage module is used for storing different types of role models for calling; an object model module: the object models are used for storing object models in different styles for calling;
a sound module: a play mode for storing the sound model and the sound;
an action module: the system is used for storing the specific actions of the roles at specific time and controlling the sequence of the roles;
the special effect storage module: the system is used for storing the specific special effect of the hanging connection of the role and controlling the duration time and the duration mode of the special effect;
a scene module: scenes for storing animation, including editing of terrain, editing of decorations, editing of environmental effects, editing of sound effects, editing of regions.
6. An animation editing apparatus according to claim 3, wherein the flow control module comprises:
a scenario branch module: the system is used for decomposing the plot events and editing, modifying and sequencing the branch plots;
the script switching module: the script switching module is used for switching scripts, analyzing and calling repeatedly through the switched scripts;
an event stop module: the event processing device is used for pausing a specific event when the event needs to be analyzed, edited or modified;
the subtitle module comprises:
a movie subtitle module: the system is used for editing the movie subtitle type dialog and displaying the dialog through the movie subtitle;
a center caption module: the system is used for editing the center subtitle in the plot and controlling the subtitle sequence;
a central picture module: for creating, inserting, editing or modifying the center picture;
the picture unfolding and folding module: for combining and decomposing pictures;
the role module comprises:
a role creation module: for creating a new character model;
and a role deleting module: for deleting the role model;
a role state module: for editing the character state model;
a character moving module: a movement path, manner, and position for controlling the character;
the role shouting module: the system is used for editing dialogue in the story in the form of shouting bubbles and controlling shouting sequence;
a role turning module: for controlling the face orientation of a character at a particular waypoint;
a character sitting and riding module: a ride model for changing characters;
a role transparent module: the method is used for carrying out transparentizing treatment on the character model;
a role gradual change module: the method is used for performing gradient processing on the color of the character model;
the role key frame module: accurately controlling the movement of the role in a key frame mode; the information of each frame includes time, position, rotation, etc.;
the lens module includes:
a lens moving module: the system is used for controlling the moving path and the moving mode of the lens, controlling the moving speed and the steering angular speed of the lens and combining the moving and the steering of the lens;
a lens following module: a position for following the control lens;
the lens shakes the module: the method is used for setting the playing times and modes;
a lens rendering module: for setting rendering duration and disappearance times;
the special effect setting module comprises:
the special effect mounting module: continuously playing a group of special effect lists on a designated position or a role;
the special effect linking module: playing a special effect with two hanging points, wherein the hanging point is a certain point on the position or the character body;
the sound effect module comprises:
script music module: for editing music in a transcript;
the sound effect control module: for controlling sound effects including volume, tone and timbre.
7. The animation editing apparatus according to claim 3, further comprising:
a time effect module: the display device is used for controlling the quick or slow display playing of the whole animation;
the sight distance adjusting module: the visual distance is used for controlling the scene model and the role creation model;
a color filtering module: the system is used for filtering a specific certain color and duration in the animation;
a dynamic fuzzy module: the dynamic fuzzy degree and the duration of the lens are controlled;
a world color change module: the method is used for controlling the integral tone and duration of the script animation.
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