CN104834802B - Multi-person game system - Google Patents
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- CN104834802B CN104834802B CN201410047135.3A CN201410047135A CN104834802B CN 104834802 B CN104834802 B CN 104834802B CN 201410047135 A CN201410047135 A CN 201410047135A CN 104834802 B CN104834802 B CN 104834802B
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Abstract
The present invention provides a game system, feature includes: the game state and player status parameter module that (a) is used to acquire information, and the information includes game and the real-time status and parameter of player;(b) player interaction electronic device, for showing information to the player;(c) gaming system database, for recording and storing at least one processing scheme;And (d) Central co-ordination processing and task diverter module are used to analyze the real-time status and parameter of all game and player come from the game state and the acquisition of player status parameter module, and it can according to circumstances be analyzed and select suitable scheme in the processing scheme in from the gaming system database, dependent instruction is then issued to the player interaction electronic device, the player interaction electronic device is made to show information to the player;Wherein Central Co-ordinating Office's reason and task diverter module and the game state and player status parameter module, the player interaction electronic device are connected with the gaming system database.
Description
Technical field
The present invention relates to a kind of multi-person game systems.
Background technique
Role playing game is that role playing game is that a kind of game mode all the fashion, the player of participation understand root now
According to story background and setting, take on different roles, by crossing completion task and special operation to reach the objectives, and seeks
The different plot of game.From only text and oral discussion form so that really being played the part of using electric network to true man, by offline
It plays to playing online to true man and really plays the part of or single player mode is to multi-player mode, role playing game has slowly developed not
Congener mode.In more people's role playing game now, player can also form other than independent action with other players
Team goes to complete different task, or even becomes competitor with its player and fight for resource mutually.
The concept for the game system that the true figure of role playing game system, especially true man is played the part of involves extensive
Process, operation and co-ordination will meet huge challenge in the middle.Particularly, indoors in recreation ground, due to space, game
The difference of resource/game machine resource, game complexity and deadline etc., partial game machine is idle frequent occurrence,
And partial game bumper-to-bumper nearby, the turn time is long, or even has concentrated a large amount of game players' in very limited space
Situation.Not only bad for the efficiency for improving multi-person game system, it is also easy to appear security risk.Some game systems need scene
Staff participates in tissue, does not stop to walk about in recreation ground indoors, when understanding the idle situation of game machine, and needing to go to wait in turn
Between long game machine tissue around allotment wait the game player of turn time long game to go idle game, improved with reaching
The purpose of game system.This method needs additional human resources, and the chance for mistake occur increases, and may cause
It is deployed the discontented of player.Therefore player can be reduced and be waited in turn with collecting signal and Coordination Treatment items resource by needing to provide one kind
The efficient multi-person game system of time and the standby time of game.
Summary of the invention
The present invention provides a kind of multi-person game system, and especially a kind of more people of large size really interact role playing game system
System.Game system provided by the invention utilizes virtual role system, game articles, game machine and player interaction electronic device,
And mating real-time management and reallocate resources, to improve the efficiency for the game system for having a certain number of players.Implement at one
In example, player interaction electronic device is portable interactive electronic device.And game system of the invention swims all kinds of role playings
The element of play is mixed, and be applied to indoor and outdoor recreation ground, through from impresario, virtual role, game and different electricity
The interaction such as sub-device enables the player for participating in game really to experience the various enjoyment of role playing game to leave happy and thorn
Sharp experience.
Therefore, an aspect of of the present present invention provides a multi-person game system characterized by comprising
(a) for acquiring the game state and player status parameter module of information, the information includes game and player
Real-time status and parameter;(b) player interaction electronic device, for showing information to the player;(c) gaming system database,
For recording and storing at least one processing scheme;And (d) Central co-ordination processing and task diverter module are all for analyzing
The real-time status and parameter of the game and player that come from the game state and the acquisition of player status parameter module, and can root
It is analyzed according to situation and selects suitable scheme in the processing scheme in from the gaming system database, then sent out
Dependent instruction makes the player interaction electronic device show information to the player to the player interaction electronic device out;Its
Described in Central co-ordination processing and task diverter module and the game state and player status parameter module, the player interaction
Electronic device is connected with the gaming system database.
In another embodiment, the real-time status and parameter of the game and player include position and the stream of people's ginseng of player
Number, the game state and player status parameter module include the position that positioning and supervision data module are used to acquire the player
And stream of people's parameter, and provide the position of the player and stream of people's parameter is handled to the Central co-ordination and task diverter module.
In another embodiment, positioning and supervision module include shooting with video-corder closed-circuit television system and/or positioning system, and determine
Position and the storage of supervision data and delivery module.
In another embodiment, multi-person game system further includes that environmental control module is used for the control ring in game environment
The light in border, sound equipment and interaction decorative effect are simultaneously connected with Central co-ordination processing and task diverter module;In wherein described
Centre Coordination Treatment and task diverter module, which issue instruction, makes light near the player, sound equipment and interaction decoration make variation with
Cooperate story and Mission Objective process.
In another embodiment, multi-person game system further includes game on line and social platform module for being responsible for pipe
Over-the-counter game is managed and runs to interact with game associated in field with the player in game in field or field.
In another embodiment, multi-person game system, further includes: (a) impresario links up module for notifying performing artist
The performing artist is allowed to make performance appropriate;And (b) game resource control module for control at least one described game and
A few virtual role;Wherein the impresario links up module and the game resource control module and game state and player's shape
State parameter module is connected.
In another embodiment, the multi-person game system can be used for player to be diverted to appointing for the relatively fewer stream of people
Business/gaming venues.
On the other hand, an aspect of of the present present invention provides the operating method of a multi-person game system, and feature exists
In including all game and the real-time status and ginseng of player including using game state and player status parameter module to acquire information
Number;The information is transmitted to Central co-ordination processing and task diverter module;It analyzes all from the game state and player status
The real-time status and parameter of the game and player that parameter module acquisition comes, and can according to circumstances be analyzed and from the trip
System database of playing selects suitable scheme in the processing scheme in, then issues dependent instruction to the player interaction
Electronic device makes the player interaction electronic device show simple information to the player.
In another embodiment, it is characterised in that: the real-time status and parameter of the game and player include player's
Position and stream of people's parameter further include acquiring position and the stream of people's parameter of the player using positioning and supervision data module, and mention
It is supplied to the Central co-ordination processing and task diverter module.
In another embodiment, the operating method of multi-person game system, it is characterised in that the positioning and supervision mould
Block includes closed-circuit television system, positioning system and positioning and the storage of supervision data and delivery module.
In another embodiment, the operating method of multi-person game system further includes using game on line and social platform mould
Game and over-the-counter game allow the player to interact in block phase continuous show.
Detailed description of the invention
Performance and advantage of the invention can be further understood from referring to the remaining part and attached drawing of this specification.It is attached
The label of same component is identical in figure.In some cases, sub- label be placed in some label with behind hyphen to indicate to be permitted
One of them of more similar components.When mentioning some label but not writing some existing sub- label exactly especially, just refer to
All these similar components.
Fig. 1 illustrates the whole basic structure of the game system of the embodiment of the present invention.
Fig. 2, which is summarily illustrated, stores different information in gaming system database.
Fig. 3 summarily illustrates the structure of game state and player status parameter module and the relationship of the other modules of system.
Fig. 4 summarily illustrates positioning and supervises the structure of data module and the relationship of the other modules of system.
Specific embodiment
Game system of the invention must have the ability of collecting signal and Coordination Treatment items resource.System of the invention
It collects various real time status and is analyzed, real-time experience and reaction including player can also be sent to system and perform an analysis, to
Subsequent processes and the every resource of coordination.System of the invention founds a series of corresponding instruction according to analysis result surely, and indicates each
Item resource carries out dependent instruction to cooperate and look after the experience of different players.In addition to this, system also will include different interfaces, example
Such as impresario's interface, game management interface, employee's control interface, on-line operation interface, the electronics of game interface and player on hand
Interface arrangement, to help management and receive different instruction and situation." connection " or " connected " is meant by logical in the present invention
Believe unit connection.Communication unit can use network, either wired, wireless, special circuit, exchange line etc., as long as can be with
Receiving and sending messages between connected device can be (for example, not via network and by end-to-end (peer to peer) form etc.
Short-range communication (bluetooth, ZigBee, Wireless LAN, NFC etc.) of progress etc.).Communication bridge of the communication unit as each interface
Beam.Player and player, staff and staff, impresario and player, impresario and staff etc., even virtually
Role and player can issue system information or information relevant to Mission Objective through information system.
The embodiment of the present invention is specifically described referring to attached drawing.
Game system referring to Fig. 1 one embodiment of the present of invention mainly includes Central co-ordination processing and task separate system
Module 22(" Central co-ordination system module ");With game state and player status parameter module 24.Game state and player status
Parameter module 24 is connected to Central co-ordination system module 22.Entertainment system 20 of the invention further includes at least one portable interaction
Electronic device 26;Game resource control module 28;Environmental control module 30;Gaming system database 32;Shared data inside and outside
Library 34;With game on line and social platform 36.Above-mentioned all devices, module and database are each connected to Central co-ordination system
Module 22.Game resource control module 28 is connected further to more than one game 38, and gaming system database is then connected
To game system management interface module 40.In addition more than one portable interactive electronic device 26 is joined with game state and player status
Digital-to-analogue block 24 is connected with game system management interface module 40.
Central co-ordination system module 32 is the major part of entire game system, it is responsible for supervising all real-time games and object for appreciation
The real-time status and parameter of family, are analyzed and are judged relatively feasible scheme, then issue appropriate instruct to related
Device (such as portable interactive electronic device 26), module (such as environmental control module 30) and/or database.All real-time games
Real-time status and parameter with player are to be acquired by game state and player status parameter module 24 and be sent to Central co-ordination system
System module 22.The real-time status and parameter of every game and player include position and the stream of people's parameter of (1) player or game object;
(2) player's progress, player's real time status, player login cancellation situation and other data related with player;(3) impresario
Real-time status and/or parameter, as in absent, task, it is idle or other;(4) real-time status and/or parameter of game, if not
It is in can using, leave unused, running or other.Central co-ordination system module 22 is also responsible for carry out task shunting, and task is to individual players
Difficulty or ease management, emergency strain, currency and economic system control, simulation scenarios and artificial intelligence in game.Artificial intelligence
I.e. artificial intelligence is run, and is the reaction for allowing game system to go out hommization by data collection and analysis.
Portable interactive electronic device 26 is the primary interface of player, will obtain after player's admission and distribute this device, to being
System and other players carry out information transmitting.The real-time status and parameter of Central co-ordination system module 22 game and player by analysis
Afterwards, judge that a series of instruction and scheme are used as and the information of player biography to player, and using portable interactive electronic device 26
It passs.After catcher, which proposes interactive electronic device 26, receives the instruction of system, it can show simple information or update other information.Except this
In addition and player also can from the interface of portable interactive electronic device 26 carry out dependent game operation.Dependent game operation, at one
In non-limiting embodiment, it can be simple trivial games, technical ability upgrading, article arranges, and communicate other players or other.And phase
Closing game operation can then enable player status or other related states, parameter be varied.Portable interactive electronic device 26 by its
The player status being varied, it is other to have off status or parameter, it is sent out by game state and player status parameter module 24
It is sent to Central co-ordination system module 22.
Game system management interface module 40 be as operated by game master, related management interface can to any state and
Parameter is modified or is recalled.Through modification state and parameter, Central co-ordination system module 22 can in real time to the state of change and
Parameter judges, and finds out corresponding scheme and provides dependent instruction to related device, module and/or database.In addition,
Game system management interface module 40 may be coupled to game flowing management interface module.Management interface module is flowed in game can be with
It is to be used in flow device such as laptop computer, mobile telephone, tablet computer or other mobile devices.It must be noted that be its power
Limit is less than or equal to game system management interface.
Game on line and social platform module 36 are that an autonomous system is connected to Central co-ordination system module 22, provide net
A series of game of upper player and social tool.Therefore, game on line and social platform module 36 are responsible for management and the over-the-counter trip of operation
Play, and Central co-ordination system module 22 then mainly manages game in field.In one embodiment, game on line and social platform mould
36 content of block also can be able to be independently operated game with game associated in field.In another embodiment, game on line and society
It hands over console module 36 also to can provide one interface of online player, is interacted with player in game in field or field.Further
In one embodiment, on the contrary, player also carries out mutually using the gaming world or player of special interface and on-line system in field
It is dynamic.
Shared data bank 34 is the data being used in conjunction with and setting of game and on-line system in a field inside and outside.In
Outer shared data bank provides data and setting allows game and game on line and social platform module 36 in field to be interacted.
Game resource control module 28 is connected further to virtual role in one embodiment.Game resource controls mould
Block 28 is used as management and controls at least one game 38 and/or virtual role.Game 38 may include small game, big game
And/or somatic sensation television game.Small game includes the stationary game device in field, and volume is relatively small-sized, and game design is relatively simple,
It is made of screen, machinery, electronic device, interaction organ or other components.Big game includes the stationary game device in field, body
Product is relatively large-scale, and game design is complex, is made of screen, machinery, electronic device, interaction organ or other components.Trip
Play has a large amount of component cooperation performances when carrying out, performance component includes light, organ, sound effect, fireworks effects or other.And body-sensing
Game obtains player's image including the use of the 3-dimensional image video camera of tool depth finding, and cooperation software is analyzed, player's energy
Using limb action as input, participate in related somatic sensation television game, for example, from large-scale strange beast it is belligerent, use different magics and technical ability
Deng.Virtual role is distributed across position different in sports ground, and the virtual role shown in electronic curtain, and player is received in help
And assist game process.Virtual role may also have independent artificial intelligence, or may according to from the likability of different players,
And different degrees of interaction is made, such as a possibility that conversation content is how many, task events development, or even information can be transmitted.
Environmental control module 30 is connected further to interaction decoration and device, environment lighting fixture and environmental sound device.
Environmental effect of the environmental control module 30 to the area controlling filed Nei Ge, including device, light, audio or other.Implement at one
In example, environmental control module 30 controls interaction decoration and device, environment light based on the instruction of Central co-ordination system module 22
And environmental sound.In another embodiment, environmental control module 30 can be straight by game master, staff or impresario
Ground connection control.The luminosity of the light of specific region is turned up.Interaction decoration and device, which can be, sprays smog effect in specific region
The device of fruit.Environment lighting fixture can allow the luminosity of the light of specific region to be turned up or reduce.The convertible spy of environmental sound device
Determine the background music in region.
Referring to fig. 2, summarily illustrate that gaming system database 32 stores different information, including processing scheme 40,
System activity record 42, data file and setting 44 and assignment database 48.Gaming system database 32 provides information to center
Coordinate system module 22 to support Central co-ordination system module 22 to carry out decision.The information of gaming system database can pass through game
Management interface module 40 is modified by game management personnel or Central co-ordination system 22 according to record or the variation of situation
Or extension.Processing scheme 40 in information is feasible program corresponding in various situations, and Central co-ordination system module 22 can root
Suitable scheme is analyzed and selected according to situation, then issues dependent instruction to related device, module and/or database.
System activity record 42 in information in real time record stateful and data variation, the instruction that has issued or executed and other
Need to make the significant data of day reference.Related record is mainly used for checking unusual condition or carries out data backtracking.Number in information
Every game data and setting are stored according to file and setting 44.Finally, the assignment database 48 in information stores all tasks
Relevant information, including task objective, place, related person, task article, the game being related to and data, process, remuneration and its
It.
Fig. 3, summarily illustrates game state and player status parameter module 24 further comprises game resource state mould
Block 50, positioning and supervision module 52, player status module 54, impresario's block of state 56 and state parameter storage and delivery module
58.The real-time status and parameter of collected real-time game and player are sent to central association by state parameter storage and delivery module 56
Adjusting system module 22 is to carry out task shunting, difficulty or ease management of the task to player, emergency strain, currency and warp in game
The control of Ji system, simulation scenarios and artificial intelligence.The real-time status and parameter of real-time game and player further comprise player's shape
State, game resource, impresario's state, positioning and supervision supplemental characteristic or other parameters.
Fig. 4 summarily illustrates that positioning and supervision Profiling module 52 are positioned and supervised for recording items in field
People or object position.Positioning and supervision data module 52 are also used for and acquire position and the stream of people's parameter of people or object, and will ginseng
Number, records a video and Central co-ordination system module 22 is given in data offer or administrative staff are analyzed.Positioning and supervision data module 52
Including positioning system 68 and/or Camcording system 62, and positioning and the storage of supervision data and delivery module 70.Positioning system 68 includes
Locator 64, Camcording system 62 include closed-circuit television 60.Positioning system 68 and/or Camcording system 62 are connected to positioning and supervision number
It is used as storage and transmission positioning according to storage and delivery module 70 and supervision data are stored to state parameter and delivery module 58.
Positioning system 68 and locator 64 carry out information transmitting therefore, it is determined that the position of player inside.Locator 64 can wear
It is worn over player or in portable interactive electronic device 26.Locator 64 helps positioning system 68 to know player inside
Position is simultaneously transmitted to positioning and the storage of supervision data and delivery module 70 as storage positioning by positioning system 68 and passes through state
Parameter storage and delivery module 58 transfer data to Central co-ordination system module 22.Locator 64 is not exclusively for player or portable mutual
On dynamic electronic device 26, it can also be set to staff, game articles or other things.In one embodiment, positioning system 68
Including more than one location transmitters and receiver such as RFID tag (RFID) transceiver of installation inside.Depending on
Position device 64 is positioning label such as radio frequency identification (RFID) label.Another embodiment, locator 64 and positioning system 68 be with
Global positioning system (GPS) combines.Global positioning data is sent to positioning system 68 by locator.Another embodiment, it is fixed
Position system 68 includes more than one location transmitters and receiver such as ultra wide band (UWB) transceiver of installation inside.And
Locator 64 is positioning label such as ultra wide band (UWB) label.Another embodiment, locator 64 and positioning system 68 are and nothing
Line network system (Wi-Fi) combines.Wireless network transmissions data is sent to positioning system 68 and makees positions calculations by locator.
And closed-circuit television 60 and Camcording system 62 include more than one closed-circuit television in field.Closed-circuit television can be except security personnel
Effect is outer, also can supervise in real time the stream of people in each place, and assists to coordinate emergency episode.In one embodiment, if closed circuit electricity
Depending on and Camcording system investigation show up in some position there are many stream of peoples, Camcording system will be this information of many stream of peoples
It is transmitted to Central co-ordination system module 22 or administrative staff is analyzed.
Fig. 3 is returned to, player status module 54 is used to acquire player's real-time status and parameter such as player's progress, the real-time shape of player
Condition, player login cancellation situation and other data related with player.Player status module 54 can player enter in field into
It is first logged in when row game, to carry out initialization and startup program to player status or archive.And player is when leaving place
It then will do it and exit, and related archive is arranged and sealed up for safekeeping.In one embodiment, the data that player status module 54 acquires
It is to be got from the acquisition of interactive electronic device 26.And impresario's block of state 56 then acquires the real-time status and/or ginseng of each impresario
Number, as in absent, task, it is idle or other.It is specific for controlling that impresario's block of state 56 but will provide impresario's interface arrangement
Game or environment.It must be noted that be its permission less than or equal to game system management interface module.Last game resource status mould
Block 50 acquires the real-time status and/or parameter of various types of games by game resource control module, in unavailable, idle, operation
Or it is other.In addition, impresario links up module for notifying performing artist that the performing artist is allowed to make performance appropriate.Wherein impresario
It links up module and the game resource control module is connected with game state and player status parameter module.
Game system of the invention is mainly used by player and/or online player.Impresario, staff and game management
Member may also participate in operation if necessary.Player is to carry out the participant of game into field, and can hold portable interactive electronic dress
Set 26.The player for holding interactive electronic device 26 may be single player, also may be group player.Partial player will not be held
There is interactive electronic device 26, but locator 64 can be held.Personal mobile telephone or tablet computer etc. can also be used in partial player
Intelligent apparatus is as interactive electronic device 26 in carrying out specific interactive game in field.Online player is to use game on line and social activity
The internet customer of platform.Certainly, Player Online show up interior progress game when, identity just will become player in field, and vice versa;But
Player Online is not limited to latent player inside, and vice versa.Impresario is to play the part of with game or story in relation to the work of role
Personnel, help receives player and assists game process, while can pass through impresario's interface module and manipulating specific game effect
Or environmental effect.Staff flows management interface in the staff for supervising and making an inspection tour in field, manipulation game;Also it is contained in field
Interior customer service center solves the problems, such as the staff of player.Staff and impresario in the difference is that the former responsibility simultaneously
It is non-related to game or story content.Game master is responsible for the staff of center allotment and supervision, manipulates game system pipe
Manage interface module 40.For example, staff learns that some player is special client, and on the day of game is the birthday of player, trip
The administrator that plays can utilize the interface of game system and player, cooperate different resource and staff in field, arrange with birthday task
Player is given for the special game experience of topic.
Here the operation that an embodiment of the present invention will be described.When beginning, a new player can be stepped on by player status module 54
Enter game system.When a new player logins game system, player status module 54 can be the data of new players log and player
(such as task data) is transmitted to Central co-ordination system module 22.Central co-ordination system module 22 will check player's data and root
Analysis is made according to the real-time status and parameter of every game and player, is then selected from the task material library in gaming system database 32
Take suitable task and configure give the player, while provide instruction its on hand propose interactive electronic device 26 to show information, or
More new information.The real-time status and/or parameter of game, in one embodiment, including but not limited to real-time game, real-time virtual
Role, interaction decoration and device, environment light and/or environmental sound use state, as it is unavailable, idle, operation in or
It is other.Other parameter datas related with player, in another implementation, the including but not limited to supplemental characteristic of Player Online.
According to the information more than being collected into, entertainment system of the invention can be by Central co-ordination system module 22, to play
Family made the experience for being suitble to their game to measure and in the time for wherein using dividing technology to reduce the game to be played such as player, improved
The game comfort level of player and/or reduce impresario, game real-time virtual role, interaction decoration and device, environment light and/or
The standby time of environmental sound.The real-time status and parameter of Central co-ordination system module 22 every game and player by analysis
Afterwards, the portable interactive electronic dress judged to execute a series of instruction and scheme, and there is some instruction to be sent to player in the middle
Set on 26, after filling portable interactive electronic device 26 and receiving instruction, have an opportunity to be the simple information of display, and or update money its
It.In addition game system management interface also capable of emitting instruction appropriate to related device (such as portable interactive electronic device
26), module (such as environmental control module 30) and/or database directly issue instruction to other interfaces or controller.Player's meeting
Corresponding action is taken according to the information on electronic device.
It is different embodiment below to realize the target of present system.In the first embodiment, system is through positioning
System and/or closed-circuit television and Camcording system spy out particular player at crowded game place or too crowded predetermined place,
Many stream of peoples this information will be transmitted to Central co-ordination system module 52 by positioning and supervision Profiling module 52.Central co-ordination system
The people information and other real-time status and/or parameter that system 22 and basis are collected into, the task from gaming system database 32
Material library, which is chosen suitable task and configured, gives the player, so that player is diverted to task/gaming venues of the relatively fewer stream of people.
In a second embodiment, system learns all kinds of real-time games, real-time virtual role, interaction dress through game resource block of state 50
Decorations and device, the use state of environment light and/or environmental sound.System also can pass through impresario's block of state 56 and be drilled with acquiring
State out.If one of game/device failure or impresario are absent, Central co-ordination system module 22 shunts player
To other game/devices or game place, avoid player midway from meeting obstruction.As one of game/device is being transported
It is performed in row or in impresario's task, Central co-ordination system module 22 will limit the number of player to running game/device
Or the game place of the impresario in task is gone, and shunts other players to the game place of other game/devices or impresario.
If one of game/device or impresario are in leaving unused, Central co-ordination system module 22 will shunt trip of the player in leaving unused
The game place that play/device or impresario go.In the third embodiment, system spies out particular player arrival through positioning system
Task place, it will issuing instruction makes light near player make variation, while related impresario being notified to start to carry out and match
Close story and Mission Objective process.In the fourth embodiment, player participates in somatic sensation television game and monster to wartime in field, can seek
Line player assists, and online player then can pass through on-line system and carry out trivial games, helps player in field and cooperates to knock down enemy.?
In five embodiments, one of big game is set as unavailable through game system management interface module 40 by game master
If, the impacted task of the meeting of Central co-ordination system module 22 real-time judge, and it is connected to the player in relation to task, and carry out real-time
Resource allocation, branches to other game for player, may also be simultaneously emitted by prompt to impacted player, and staff is also in field
It will receive notice.In six embodiments, in conjunction with the letter positioned and supervision data module 52 and player status module 54 provide
Which specific player of breath acquisition is in dependent game and waits for state in turn, and can further obtain estimated waiting time, Central co-ordination system
The people information and other real-time status and/or parameter that system module 22 and basis are collected into, from gaming system database 32
Task material library, which is chosen suitable task and configured, gives the player, so that player is diverted to task/game of the relatively fewer stream of people
Place.
Entertainment system of the invention can also improve player to the playability of game by following method.
In one embodiment, system is through positioning and what supervision data module 52 checked that a player holds mentions mutually
Dynamic electronic device 26 be in non-garden of travelling, and system can give a warning to game master or work people, game master or
It is whether work people can pass through to shoot with video-corder and capture the behavior movement in relation to player and have suspicious, remakes out the row that follows up as send worker person association
It helps or ensures public security.
In the second embodiment, the portable interactive electronic device 26 that game management personnel discovery has player to be held occurs
Unusual condition, game management personnel can pass through the general utility functions that management interface blocks portable interactive electronic device 26, are simultaneously emitted by
Information notifies player to be repaired or replaced to neighbouring customer service center.
Therefore, exemplary implementation scheme of the invention is described in detail.Although specification mentions specific embodiment party
Case, those skilled in the art should understand that the present invention can be implemented by the variant of these details.Therefore, the present invention should not be by
It is interpreted as being limited to embodiment set forth in the present invention.
Claims (9)
1. a multi-person game system characterized by comprising
(a) for acquiring the game state and player status parameter module of information, the information includes the real-time of game and player
State and parameter;
(b) player interaction electronic device, for showing information to the player;
(c) gaming system database, for recording and storing at least one processing scheme;And
(d) Central co-ordination processing and task diverter module are all from the game state and player status parameter module for analyzing
The real-time status and parameter of the game and player that acquisition comes, and can according to circumstances be analyzed and from the game system number
According to selecting suitable scheme in the processing scheme in library, dependent instruction is then issued to the player interaction electronic device,
The player interaction electronic device is set to show information to the player;
Wherein Central Co-ordinating Office's reason and task diverter module and the game state and player status parameter module, the object for appreciation
Family's interactive electronic device is connected with the gaming system database,
Wherein the real-time status and parameter of the game and player include the position of player and the real-time shape of stream of people's parameter and game
State and/or parameter, the game state and player status parameter module include that positioning and supervision data module are described for acquiring
The position of player and stream of people's parameter, and provide the position of the player and stream of people's parameter is handled to the Central co-ordination and task point
Flow module.
2. multi-person game system as described in claim 1, wherein the positioning and supervision data module includes Camcording system
And/or positioning system, and positioning and the storage of supervision data and delivery module.
3. multi-person game system as described in claim 1, which is characterized in that further include that environmental control module is used in game ring
The light of environment, sound equipment and interaction decorative effect are controlled in border and are connected with Central co-ordination processing and task diverter module;
Wherein Central Co-ordinating Office's reason and task diverter module issue the light for instructing and making near the player, sound equipment and interaction
Decoration makes variation to cooperate story and Mission Objective process.
4. multi-person game system as described in claim 1, which is characterized in that further include that game on line and social platform module are used
In being responsible for management and run over-the-counter game and interacted with game associated in field with the player in game in field or field.
5. multi-person game system as described in claim 1, which is characterized in that further include:
(a) impresario links up module for notifying performing artist that the performing artist is allowed to make performance appropriate;And
(b) game resource control module is for controlling at least one described game and a few virtual role;
Wherein the impresario links up module and the game resource control module and game state and player status parameter module
It is connected.
6. multi-person game system a method as claimed in any one of claims 1 to 5, which is characterized in that the multi-person game system can be used for handle
Player is diverted to task/gaming venues of the relatively fewer stream of people.
7. the operating method of a multi-person game system characterized by comprising
It the use of game state and player status parameter module acquisition information include all game and the real-time status and parameter of player;
The information is transmitted to Central co-ordination processing and task diverter module;
Analyze the real-time status of all game and player come from the game state and the acquisition of player status parameter module
And parameter, and can according to circumstances be analyzed and select suitable scheme from the processing scheme in gaming system database, with
Issue dependent instruction afterwards makes the player interaction electronic device show information to the player to player interaction electronic device,
Wherein the real-time status and parameter of the game and player include the position of player and the real-time shape of stream of people's parameter and game
State and/or parameter further include position and the stream of people's parameter for acquiring the player using positioning and supervising data module, and provide and arrive
The Central co-ordination processing and task diverter module.
8. the operating method of multi-person game system as claimed in claim 7, it is characterised in that the positioning and supervision data
Module includes closed-circuit television system, positioning system and positioning and the storage of supervision data and delivery module.
9. the operating method of multi-person game system as claimed in claim 7, feature further includes using game on line and social activity
Game and over-the-counter game allow the player to interact in console module phase continuous show.
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CN201410047135.3A CN104834802B (en) | 2014-02-11 | 2014-02-11 | Multi-person game system |
HK15111407.7A HK1210840A1 (en) | 2014-02-11 | 2015-11-19 | Multi-person gaming system |
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CN201410047135.3A CN104834802B (en) | 2014-02-11 | 2014-02-11 | Multi-person game system |
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JP6046790B1 (en) * | 2015-10-27 | 2016-12-21 | 株式会社バンダイ | Game system and program |
CN105407388A (en) * | 2015-10-28 | 2016-03-16 | 天脉聚源(北京)科技有限公司 | Interactive information configuration method and device for interactive television system |
CN107789836B (en) * | 2016-09-06 | 2021-03-26 | 盛趣信息技术(上海)有限公司 | Method for realizing one screen with thousands of people in online game and client |
US11413547B2 (en) * | 2019-02-25 | 2022-08-16 | Sony Interactive Entertainment LLC | Building a dynamic social community based on real-time in-game context of a player |
CN113509717A (en) * | 2020-12-03 | 2021-10-19 | 张威 | Intelligent device joining system based on big data |
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