CN104809267B - Accurate hit detection and effect generation method in a kind of Virtual Battlefield - Google Patents

Accurate hit detection and effect generation method in a kind of Virtual Battlefield Download PDF

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CN104809267B
CN104809267B CN201510104449.7A CN201510104449A CN104809267B CN 104809267 B CN104809267 B CN 104809267B CN 201510104449 A CN201510104449 A CN 201510104449A CN 104809267 B CN104809267 B CN 104809267B
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梁强
杜君
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Academy of Armored Forces Engineering of PLA
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Abstract

The present invention provides accurate hit detection and effect generation method in a kind of Virtual Battlefield, it is in the model geometric modelling phase in units of the functional component of model, addition collision enclosure body, and the equivalent solid for building internal critical component is acted on behalf of as collision, the separation of geometry appearance model and physical impacts model is realized, solves the problems, such as that the collision detection that stratification detail model (LOD) technology is brought is inconsistent;The component-level description to model physical impacts attribute is realized under conditions of model polygon quantity is not increased simultaneously, condition is provided for efficient accurate hit detection;The present invention adds the specially treated to hit detection in the collision detection stage, on the basis of the penetration length of weapons and ammunitions, on its penetration path, using structure detection group and the method for equivalent penetrating length integration, the collision result of component is calculated successively, the hit detection of component-level is realized, solves the problems, such as that conventional butt detection granularity is excessively thick.

Description

一种虚拟战场中精确命中检测及效应生成方法A Method of Accurate Hit Detection and Effect Generation in Virtual Battlefield

技术领域technical field

本发明属于可视化作战仿真领域,尤其涉及虚拟战场中精确命中检测和毁伤效应生成方法。The invention belongs to the field of visual combat simulation, in particular to a method for accurate hit detection and damage effect generation in a virtual battlefield.

背景技术Background technique

在虚拟战场中,武器系统的性能仿真需要对各种武器弹药如导弹、炮弹、枪弹和炸弹与场景中不同的三维模型间的碰撞进行精确的命中检测,以确定武器打击的效果和目标毁伤程度。在计算机图形领域,命中检测是碰撞检测的一种,自从产生以来,就在可视化作战仿真中得到了广泛的应用。In the virtual battlefield, the performance simulation of the weapon system needs to conduct accurate hit detection on the collision between various weapons and ammunition such as missiles, artillery shells, bullets and bombs and different 3D models in the scene, so as to determine the effect of weapon strikes and the degree of target damage . In the field of computer graphics, hit detection is a kind of collision detection, and it has been widely used in visual combat simulation since it was produced.

碰撞检测技术经过了几十年的发展,产生了许多成熟的技术,对于刚体运动模型之间的碰撞检测,主要有空间分解法(space decomposition)和层次包围盒(hierarchicalbounding volumes)。空间分解法的主要思想是将两个模型的共有空间进行细分,一般是分成不同粒度的单元格,在单元格中对几何模型进行相交测试,这类方法适合模型较少或分布较均匀的空间内的碰撞,典型的空间划分有八叉树、K-G树、BSP树等。层次包围盒的主要思想是用不同层次的、简单的以及能包围模型的几何体,如AABB(axis-aligned boundingboxes),包围球和OBB(oriented bounding box),来代替复杂的几何模型进行碰撞检测。After decades of development, collision detection technology has produced many mature technologies. For collision detection between rigid body motion models, there are mainly space decomposition and hierarchical bounding volumes. The main idea of the space decomposition method is to subdivide the common space of the two models, usually into cells of different granularities, and conduct intersection tests on the geometric models in the cells. For collisions in space, typical space divisions include octrees, K-G trees, and BSP trees. The main idea of the hierarchical bounding box is to replace the complex geometric model for collision detection with different levels of simple geometry that can surround the model, such as AABB (axis-aligned bounding boxes), bounding sphere and OBB (oriented bounding box).

以上的碰撞检测技术属于计算机图形领域中经典碰撞检测技术,能够较好地实现三维虚拟场景中命中检测的完备性和时效性,但由于没有考虑到复杂的碰撞效应计算,碰撞检测只提供了诸如碰撞点坐标,碰撞面和碰撞物体等有限信息,无法满足命中检测的精确性要求。如在虚拟战场中,当炮弹与命中坦克后,目前的命中检测方法只能获得命中点坐标和命中的几何体,由于三维虚拟场景中的坦克三维模型只是一个体现坦克外形的简单的壳状几何体,不能像CAD(计算机辅助设计)模型那样可以提供详细的内部构造信息,无法体现出不同的弹药命中坦克模型不同部位时的毁伤效应的差别,尤其对于车体的内部的毁伤效应。The above collision detection technology belongs to the classic collision detection technology in the field of computer graphics, which can better realize the completeness and timeliness of the hit detection in the 3D virtual scene, but because the calculation of the complex collision effect is not considered, the collision detection only provides such as Limited information such as collision point coordinates, collision surfaces, and collision objects cannot meet the accuracy requirements of hit detection. For example, in the virtual battlefield, when the shell hits the tank, the current hit detection method can only obtain the coordinates of the hit point and the geometry of the hit. Since the 3D model of the tank in the 3D virtual scene is just a simple shell-shaped geometry that reflects the shape of the tank, It cannot provide detailed internal structure information like the CAD (Computer Aided Design) model, and cannot reflect the difference in damage effects when different ammunition hits different parts of the tank model, especially for the internal damage effects of the vehicle body.

发明内容Contents of the invention

为解决上述问题,本发明提供一种从模型建模、命中检测到效应计算的一体化解决方案,能够实时地获得命中检测的结果,并给出毁伤效应,包括功能和性能损失、以及伴随的声音、爆炸、火焰和烟雾等效果。In order to solve the above problems, the present invention provides an integrated solution from model modeling, hit detection to effect calculation, which can obtain the result of hit detection in real time, and give damage effects, including function and performance loss, and accompanying Effects like sounds, explosions, fire and smoke.

本发明的虚拟战场中精确命中检测及效应生成方法,其包括以下步骤:The accurate hit detection and effect generation method in the virtual battlefield of the present invention comprises the following steps:

步骤1,在建模工具软件中采用标准的多边形建模方法为几何模型添加碰撞包围体和内部关键部件的等效几何体;Step 1, using the standard polygonal modeling method in the modeling tool software to add the collision bounding volume and the equivalent geometry of the internal key components to the geometric model;

步骤11,以几何模型的功能部件为单位创建碰撞包围体,所谓功能部件是指模型所表示的实际物体中具有某种功能,且该部件的损坏会造成物体功能的丧失或相应性能的下降;Step 11, create a collision bounding volume in units of functional parts of the geometric model. The so-called functional parts refer to the fact that the actual object represented by the model has a certain function, and the damage of this part will cause the loss of the function of the object or the decline of the corresponding performance;

所述碰撞包围体为封闭的凸多面体,且与几何模型始终保持正向运动关系;The collision bounding body is a closed convex polyhedron, and always maintains a forward motion relationship with the geometric model;

步骤12,使用基本图元或基本图元的组合创建等效几何体,所述等效几何体的位置、形状和大小与内部关键部件保持一致;Step 12, using basic primitives or a combination of basic primitives to create an equivalent geometry, the position, shape and size of the equivalent geometry are consistent with the internal key components;

所谓等效几何体是指能够反映描述的内部关键部件的基本形状和位置的几何体,且与几何模型保持正向运动关系;The so-called equivalent geometry refers to the geometry that can reflect the basic shape and position of the described internal key components, and maintains a forward motion relationship with the geometric model;

步骤2,命名碰撞包围体为collision,等效几何体为hit,对步骤1定义的碰撞包围体和等效几何体添加物理属性;Step 2, name the collision bounding body as collision, and the equivalent geometry as hit, and add physical attributes to the collision bounding body and equivalent geometry defined in step 1;

碰撞包围体用于碰撞检测,碰撞检测包括与地形、障碍物的碰撞、抛射的弹药的碰撞;Collision bounding volumes are used for collision detection, which includes collisions with terrain, obstacles, and projected ammunition;

等效几何体用于命中检测,命中检测指与抛射的弹药的碰撞;Equivalent geometry is used for hit detection, which refers to collisions with projected ammunition;

步骤3,分别为每个碰撞包围体和等效几何体添加材质类型、功能类型和性能权重,其中抵御贯穿的防护性通过材质类型来体现;功能类型用来描述部件对于整个模型的功用;性能权重用来描述部件的毁坏对于某一类功能的影响;Step 3, add material type, function type and performance weight for each collision bounding volume and equivalent geometry, in which the protection against penetration is reflected by material type; function type is used to describe the function of the part for the entire model; performance weight Used to describe the impact of the destruction of a component on a certain type of function;

步骤4,在计算机图形中上述几何模型、碰撞包围体和等效几何体均为网格对象,根据正向运动关系建立几何模型—碰撞包围体—等效几何体的层级结构,对几何模型、碰撞包围体和等效几何体进行唯一命名,将模型按照层级结构进行保存,保留所有网格对象的物理属性和网格对象之间的层级关系;Step 4. In the computer graphics, the above-mentioned geometric models, collision bounding volumes and equivalent geometric bodies are all grid objects. According to the forward motion relationship, a hierarchical structure of geometric model-collision bounding volume-equivalent geometric bodies is established, and the geometric model, collision bounding Uniquely name the body and equivalent geometry, save the model according to the hierarchical structure, and retain the physical properties of all mesh objects and the hierarchical relationship between mesh objects;

步骤5,碰撞检测处理:使用经典的层次包围盒碰撞检测方法对场景中所有材质为collision的碰撞包围体进行碰撞检测,得到发生碰撞的碰撞包围体对集合Φ={C1,C2,…Cn},该集合的元素Ci包括一对碰撞包围体Ai和Bi、以及碰撞包围体Ai和Bi之间发生碰撞的撞击点Pi和撞击方向 Step 5, collision detection processing: Use the classic hierarchical bounding box collision detection method to perform collision detection on all collision bounding volumes whose material is collision in the scene, and obtain the collision bounding volume pair set Φ={C 1 , C 2 ,  … C n }, the element C i of this set includes a pair of collision enclosures A i and B i , and the impact point P i and the impact direction of the collision between the collision enclosures A i and B i

根据步骤1定义的包围体绑定的几何模型的名称判断Φ中是否存在抛射弹药的碰撞包围体,如果存在,说明有命中事件发生,进入步骤6命中检测处理。如果不存在,说明没有命中事件发生,执行一般的碰撞响应处理;According to the name of the geometric model bound to the bounding volume defined in step 1, it is judged whether there is a collision bounding volume of projectile ammunition in Φ, if it exists, it means that there is a hit event, and then enter the hit detection process in step 6. If it does not exist, it means that no hit event occurs, and general collision response processing is performed;

步骤6,命中检测处理:Step 6, hit detection processing:

步骤61,根据碰撞包围体对(Ai,Bi)获得对应的几何模型Oi和Ti,设抛射弹药为Oi,被命中物体为Ti,将步骤4建立的模型层级结构中在Ti层级以下且材质名为collision和hit的网格对象加入Oi的碰撞检测组Gi(gi1,gi2…gim);Step 61, obtain the corresponding geometric models O i and T i according to the collision bounding volume pair (A i , B i ), let the projectile ammunition be O i , the hit object be T i , and put the model hierarchy established in step 4 in The mesh objects below the T i level and whose material names are collision and hit are added to O i 's collision detection group G i (g i1 , g i2 ... g im );

步骤62,以碰撞点坐标Pi为原点,以为方向的射线PiVi,对碰撞检测组Gi(gi1,gi2…gim)作射线检测,获取Oi的侵彻路径上的第一个网格对象gijStep 62, take the collision point coordinates P i as the origin, and is the direction of the ray P i V i , perform ray detection on the collision detection group G i (g i1 , g i2 … g im ), and obtain the first grid object g ij on the penetration path of O i ;

步骤63,使用射线PiVi对gij作第一次射线检测,得到第一个碰撞点坐标Pi1(xi1,yi1,zi1),在PiPi1的延长线上任取一点Pi',且该Pi'与Pi1的距离大于gij的最大厚度,以Pi'为原点,为方向对gij作第二次射线检测,得到第二个碰撞点坐标Pi2(xi2,yi2,zi2),则gij的等效厚度dij为:Step 63: Use the ray P i V i to perform the first ray detection on g ij to obtain the coordinates P i1 (x i1 , y i1 , z i1 ) of the first collision point, and take any point on the extension line of P i P i1 P i ', and the distance between P i ' and P i1 is greater than the maximum thickness of g ij , with P i ' as the origin, The second ray detection is performed on g ij as the direction, and the second collision point coordinate P i2 (x i2 , y i2 , z i2 ) is obtained, then the equivalent thickness d ij of g ij is:

其中αj为gij的材质相对于设定的基准材质的防护力系数;Among them, α j is the protective force coefficient of the material of g ij relative to the set reference material;

步骤64,对dij进行累加,如果Σdij≤Di,则认为gij被贯穿,将gij代表的功能部件标记为命中,命中类型标记为贯穿,并将gij从Gi中移除,继续执行步骤62;如果Σdij>Di,则认为gij未被贯穿,将gij代表的功能部件标记为命中,命中类型标记为碰撞,弹药侵彻过程停止,结束命中检测处理;其中,Di为弹药Oi对基准材质的侵彻距离;Step 64, accumulate d ij , if Σd ij ≤ D i , consider g ij to be penetrated, mark the functional component represented by g ij as a hit, and mark the hit type as a penetration, and remove g ij from G i , proceed to step 62; if Σd ij >D i , it is considered that g ij is not penetrated, the functional part represented by g ij is marked as a hit, the hit type is marked as a collision, the ammunition penetration process stops, and the hit detection process ends; , D i is the penetration distance of ammunition O i to the reference material;

步骤7,命中效应生成:Step 7, hit effect generation:

步骤71,定义物体的命中效应生成树,一种模型对应一个物理效应生成树,树的节点包括局部效应和整体效应两个部分,其中局部效应为具体部件毁伤的效应,用来体现毁伤的视听效果;整体效应为一类功能部件的毁伤总和效应,用来体现毁伤对物体功能和性能失效效果;Step 71, define the hit effect spanning tree of the object, a model corresponds to a physical effect spanning tree, and the nodes of the tree include two parts: local effect and overall effect, wherein the local effect is the effect of specific component damage, which is used to reflect the audiovisual effect of damage Effect; the overall effect is the sum of the damage effects of a class of functional components, which is used to reflect the effect of damage on the function and performance of the object;

步骤72,依据步骤51定义的局部效应节点,对于每一个被步骤64标记为命中的部件,搜索对应的子节点,生成局部效应;Step 72, according to the local effect node defined in step 51, for each component marked as a hit by step 64, search for the corresponding child node to generate a local effect;

步骤73,对步骤61命中事件中所有被标记为命中的部件依据步骤2定义的功能类型和性能权重进行累加计算得到各功能类型的性能失效率,功能类型f累计性能失效率Sf的计算公式为:Step 73: Accumulate and calculate all the components marked as hits in the hit event in step 61 according to the function type and performance weight defined in step 2 to obtain the performance failure rate of each function type, the formula for calculating the cumulative performance failure rate S f of function type f for:

其中,S f为当前功能f性能失效率,n为本次命中事件中与功能f相关的命中部件的数量,αi为部件i的性能权重,,βi为本次命中弹药对部件i的毁伤系数,在命中效应树中相应部件节点中根据弹药类型、命中类型进行查询;Among them, S , f is the performance failure rate of the current function f, n is the number of hit components related to function f in this hit event, α i is the performance weight of component i, β i is the impact of the hit ammunition on component i The damage coefficient of the hit effect tree is queried according to the ammunition type and hit type in the corresponding component node in the hit effect tree;

步骤74,在整体效应节点中根据功能类型f搜索相应功能效应节点,根据性能失效率Sf值在搜索到的功能效应节点下搜索相应的性能失效效应,执行该效应描述的内容,产生命中效应。Step 74: Search for the corresponding functional effect node in the overall effect node according to the function type f, search for the corresponding performance failure effect under the searched functional effect node according to the performance failure rate S f value, execute the content described by the effect, and generate a hit effect .

效果较好的,对于几何模型的壳体部件采用组合的方式构建碰撞包围体。The effect is better, and the shell parts of the geometric model are combined to construct the collision bounding volume.

有益效果:Beneficial effect:

本发明在模型几何建模阶段以模型的功能部件为单位,添加碰撞包围体,并构建内部关键部件的等效几何体作为碰撞代理,实现了几何外观模型和物理碰撞模型的分离,解决了层次化细节模型(LOD)技术带来的碰撞检测不一致的问题;同时在不增加模型多边形数量的条件下实现了对模型物理碰撞属性的部件级描述,为高效精确的命中检测提供了条件。In the geometric modeling stage of the model, the present invention takes the functional parts of the model as units, adds a collision bounding body, and constructs the equivalent geometry of the internal key parts as a collision agent, realizes the separation of the geometric appearance model and the physical collision model, and solves the problem of layering The problem of inconsistent collision detection brought by detail model (LOD) technology; at the same time, the component-level description of the physical collision attributes of the model is realized without increasing the number of model polygons, which provides conditions for efficient and accurate hit detection.

本发明在碰撞检测阶段增加了对命中检测的特殊处理,以武器弹药的侵彻长度为基准,在其侵彻路径上,采用构建检测组和等效贯穿长度积分的方法,依次对部件的碰撞结果进行计算,实现了部件级的命中检测,解决了传统碰撞检测粒度过粗的问题。In the collision detection stage, the present invention adds special processing to hit detection. Based on the penetration length of weapons and ammunition, on its penetration path, adopts the method of constructing detection groups and equivalent penetration length integration, and sequentially evaluates the collision of components. The result is calculated, and the hit detection at the component level is realized, which solves the problem that the granularity of the traditional collision detection is too coarse.

本发明在效应生成阶段通过预先定义命中效应生成树,给出不同弹药的命中(包括撞击和穿透)对属于不同功能(机动、通信、武器等)类部件的作用效果(包括性能损失和效果生成),根据命中检测结果按照自顶向下的顺序对物理效应生成树进行查询,调整功能仿真模型参数和输出并调用相应的声音、纹理和粒子效果进行显示。物理效应生成树可以通过仿真实验(如有限元分析)或实弹射击方法不断进行扩展和完善,最终获得较为精确的命中效应先验知识。The present invention pre-defines the hit effect generation tree in the effect generation stage, and provides the hit (including impact and penetration) of different ammunition on the effect (including performance loss and effect) of components belonging to different functions (maneuvering, communication, weapons, etc.) Generate), query the physical effect spanning tree in top-down order according to the hit detection results, adjust the parameters and output of the functional simulation model, and call the corresponding sound, texture and particle effects for display. The physical effect spanning tree can be continuously expanded and improved through simulation experiments (such as finite element analysis) or live ammunition shooting methods, and finally obtain more accurate prior knowledge of hit effects.

附图说明Description of drawings

图1部件与碰撞包围体对应关系示意图;Figure 1 is a schematic diagram of the corresponding relationship between components and collision bounding volumes;

图2壳体部件碰撞包围体示意图;Fig. 2 Schematic diagram of the collision enclosure of shell components;

图3部件等效几何体示意图;Figure 3 Schematic diagram of equivalent geometry of components;

图4碰撞包围体和等效几何体的等效厚度计算示意图;Fig. 4 Schematic diagram of calculation of equivalent thickness of collision bounding volume and equivalent geometry;

图5命中效应生成树示意图。Fig. 5 Schematic diagram of hit-effect spanning tree.

具体实施方式Detailed ways

本发明以经典的层次包围盒碰撞检测方法为基础,通过构建几何模型的物理代理体,对三维模型的几何属性和物理属性的描述进行了分离,在此基础上对命中检测综合运用理论计算和查询先验知识的方法,实现了在不增加场景复杂度的同时获得较为精确的命中检测及效应生成效果。具体的方法如下:Based on the classic hierarchical bounding box collision detection method, the present invention separates the description of the geometric attributes and physical attributes of the three-dimensional model by constructing a physical agent of the geometric model, and comprehensively uses theoretical calculation and The method of querying prior knowledge achieves more accurate hit detection and effect generation without increasing the complexity of the scene. The specific method is as follows:

步骤1,在建模工具软件中,采用标准的多边形建模方法为几何模型添加碰撞包围体和内部关键部件的等效几何体。具体方法为:Step 1. In the modeling tool software, the standard polygonal modeling method is used to add the collision bounding volume and the equivalent geometry of the internal key components to the geometric model. The specific method is:

以几何模型的功能部件为单位创建碰撞包围体,所谓功能部件是指模型所表示的实际物体中具有某种功能,且该部件的损坏会造成物体功能的丧失或相应性能的下降。如坦克模型的主动轮、负重轮、履带、发动机和传动箱都属于运动功能部件。The collision bounding volume is created in units of functional parts of the geometric model. The so-called functional part means that the actual object represented by the model has a certain function, and the damage of the part will cause the loss of the function of the object or the decline of the corresponding performance. For example, the driving wheel, road wheel, track, engine and transmission box of the tank model are all motion functional components.

在创建碰撞包围体时要遵循以下原则:The following principles should be followed when creating collision bounding volumes:

1)必须是封闭的凸多面体,既要能够体现部件的几何形状,又要尽量的简单,如图1所示;1) It must be a closed convex polyhedron, which must be able to reflect the geometric shape of the component and be as simple as possible, as shown in Figure 1;

2)对于壳体部件,采用组合的方式构建包围体,确保碰撞检测能够检测到厚度,如图2所示;2) For the shell parts, the bounding volume is constructed in a combined way to ensure that the collision detection can detect the thickness, as shown in Figure 2;

3)包围体作为子物体绑定到对应的几何模型上建立层级关系,确保与几何模型始终保持正确的正向运动关系,所谓正向运动关系是指在层级关系中,父物体的运动会传递到子物体上,使子物体跟随父物体运动。3) The bounding body is bound to the corresponding geometric model as a child object to establish a hierarchical relationship to ensure that the correct forward motion relationship with the geometric model is always maintained. The so-called forward motion relationship means that in the hierarchical relationship, the motion of the parent object will be transmitted to the On the child object, make the child object follow the movement of the parent object.

在计算机实时图形技术中,为了简化场景,三维模型主要描述物体的外形,对于内部不可见的物体不作描述。在虚拟战场中,作战单元的主要功能部件都位于防护部件的内部,如坦克炮塔内的人员、通信设备、武器等,这些部件虽然不可见,但对于命中检测具有重要的作用,为了检测这些部件是否被命中,需要建立部件的等效几何体。所谓等效几何体是指能够反映描述对象基本形状和位置的几何体,如图3所示。In computer real-time graphics technology, in order to simplify the scene, the 3D model mainly describes the shape of the object, and does not describe the invisible objects inside. In the virtual battlefield, the main functional components of the combat unit are located inside the protective components, such as personnel in the tank turret, communication equipment, weapons, etc. Although these components are invisible, they play an important role in hit detection. In order to detect these components Whether it is hit or not, the equivalent geometry of the component needs to be established. The so-called equivalent geometry refers to the geometry that can reflect the basic shape and position of the described object, as shown in Figure 3.

在创建等效几何体时需要遵循以下原则:The following principles need to be followed when creating equivalent geometry:

1)尽量使用基本图元或基本图元的组合,基本图元是指计算机图形学中,采用数学方法能够描述的最小图形单元,也是建模软件能够操作的最小造型单元,如长方体、球、圆柱体、胶囊体等;1) Try to use basic primitives or a combination of basic primitives. Basic primitives refer to the smallest graphics unit that can be described by mathematical methods in computer graphics, and are also the smallest modeling units that can be operated by modeling software, such as cuboids, spheres, Cylinders, capsules, etc.;

2)位置、形状和大小与实际的物体保持一致;2) The position, shape and size are consistent with the actual object;

3)按照实际的安装关系,建立与几何模型层级关系,保持正确的正向运动关系。3) According to the actual installation relationship, establish a hierarchical relationship with the geometric model, and maintain the correct forward motion relationship.

通过以上步骤,建立了几何模型—碰撞包围体—等效几何体的模型层级结构,其中几何模型、碰撞包围体和等效几何体需要分别命名,确保命名的唯一性,用于步骤5的命中效应生成。Through the above steps, the model hierarchy structure of geometric model-collision bounding body-equivalent geometry is established, in which the geometric model, collision bounding body and equivalent geometry need to be named separately to ensure the uniqueness of the naming, which is used for the hit effect generation in step 5 .

步骤2,对步骤1定义的碰撞包围体和等效几何体添加物理属性。碰撞包围体用于所有的碰撞检测(包括与地形、障碍物的碰撞、抛射的弹药的碰撞),等效几何体只用于命中检测(与抛射弹药的碰撞),通过赋予不同的材质来进行标识,这里将碰撞包围体的材质名为:collision;等效几何体的材质名为hit。Step 2, add physical attributes to the collision bounding volume and equivalent geometry defined in step 1. Collision bounding volumes are used for all collision detection (including collisions with terrain, obstacles, projectile ammunition), equivalent geometry is only used for hit detection (collision with projectile ammunition), and are identified by assigning different materials , here the material name of the collision bounding body is: collision; the material name of the equivalent geometry is hit.

不同的部件具有不同的功能和性能,对于弹药的贯穿也具有不同的防护性,分别为每个碰撞包围体和等效几何体添加材质类型、功能类型和性能权重,其中抵御贯穿的防护性通过材质类型来体现,例如匀质钢铁、木材、塑料、复合装甲等;功能类型用来描述部件对于整个模型的功用,例如运动、通信、火炮、机枪等,对于像油箱、弹药舱等特殊部件,由于其被命中会发生二次效应,造成对其他功能部件的损坏,其功能类型设为全局。性能权重用来描述部件的毁坏对于某一类功能的影响,取值范围为[0,1],例如发动机损坏会导致坦克运动能力的丧失,其性能权重为1,负重轮的损坏只影响坦克通行性,其性能权重可以设置一个较小的数值。Different parts have different functions and performances, and they also have different protection against the penetration of ammunition. Add material type, function type and performance weight for each collision bounding volume and equivalent geometry, and the protection against penetration is through the material types, such as homogeneous steel, wood, plastic, composite armor, etc.; functional types are used to describe the functions of parts for the entire model, such as sports, communications, artillery, machine guns, etc. For special parts such as fuel tanks and ammunition compartments, because When it is hit, it will have a secondary effect, causing damage to other functional components, and its function type is set to global. The performance weight is used to describe the impact of the destruction of a part on a certain type of function, and the value range is [0,1]. For example, engine damage will cause the loss of the tank's movement ability, and its performance weight is 1. The damage of the road wheel only affects the tank. Passability, its performance weight can be set to a smaller value.

在计算机图形中几何模型、碰撞包围体和等效几何体本质上都是mesh(网格)对象,将其依据根据层级关系合并为一个模型进行保存,保留所有mesh对象的物理属性。In computer graphics, geometric models, collision bounding volumes and equivalent geometry are essentially mesh (grid) objects, which are merged into one model according to the hierarchical relationship for storage, and the physical properties of all mesh objects are preserved.

步骤3,一般的碰撞检测处理。使用经典的层次包围盒碰撞检测方法对场景中所有材质为collision的mesh(即碰撞包围体)进行碰撞检测,得到发生碰撞的mesh对集合Φ={C1,C2,…Cn},集合的元素Ci包括一对碰撞包围体(这里记作(Ai,Bi))、碰撞包围体Ai和Bi之间发生碰撞的碰撞点Pi和碰撞方向 Step 3, general collision detection processing. Use the classic hierarchical bounding box collision detection method to perform collision detection on all the meshes whose material is collision (that is, the collision bounding volume) in the scene, and obtain the set of collided mesh pairs Φ={C 1 , C 2 ,...C n }, the set The elements C i include a pair of collision bounding volumes (here denoted as (A i , B i )), the collision point P i and the collision direction between the collision bounding volumes A i and B i

根据步骤1定义的包围体绑定的几何模型的名称判断Φ中是否存在抛射弹药的碰撞包围体,如果存在,说明有命中事件发生,进入步骤4命中检测处理。如果不存在,说明没有命中事件发生,执行一般的碰撞响应处理(该部分内容不是本专利解决的问题,这里不作专门描述)。According to the name of the geometric model bound to the bounding volume defined in step 1, it is judged whether there is a collision bounding volume of projectile ammunition in Φ, if it exists, it means that there is a hit event, and then enter the hit detection process in step 4. If it does not exist, it means that no hit event occurs, and general collision response processing is performed (this part of the content is not a problem to be solved by this patent, and will not be specifically described here).

在建模软件中,所有的几何体,包括几何模型、包围体、等效几何体都是网格对象(mesh),它们之间通过材质进行区分,而几何模型之间通过对其进行命名来区别类型。如子弹命名为bullet,炮弹命名为ammo,车轮命名为wheel等。In modeling software, all geometry, including geometric models, bounding volumes, and equivalent geometry are mesh objects (mesh), which are distinguished by materials, and the types of geometric models are distinguished by naming them . For example, the bullet is named bullet, the shell is named ammo, the wheel is named wheel, etc.

步骤4,命中检测处理。具体步骤如下:Step 4, hit detection processing. Specific steps are as follows:

步骤41,设碰撞包围体对(Ai,Bi)发生命中事件,根据步骤1创建碰撞包围体时建立的层级结构H,得到Ai和Bi对应的几何模型Oi和Ti,设抛射弹药为Oi,被命中物体为Ti,将H中在Ti层级以下且材质名为collision和hit的mesh对象加入Oi的碰撞检测组Gi(gi1,gi2…gim);获得弹药Oi对基准材质(一般为均质钢)的侵彻距离Di(由弹药的性能决定)。Step 41, assuming that a hit event occurs to the collision bounding volume pair (A i , B i ), according to the hierarchical structure H established when creating the collision bounding volume in step 1, the geometric models O i and T i corresponding to A i and Bi are obtained, and set The projected ammunition is O i , the hit object is T i , and the mesh object in H that is below the level of T i and whose material name is collision and hit is added to the collision detection group G i of O i (g i1 , g i2 … g im ) ; Obtain the penetration distance D i (determined by the performance of the ammunition) of the ammunition O i to the reference material (generally homogeneous steel).

步骤42,在弹药Oi的侵彻路径上进行命中检测。以步骤3中的碰撞点坐标Pi为原点,以为方向的射线PiVi,对步骤41创建碰撞检测组Gi(gi1,gi2…gim)作射线检测,获得Oi的侵彻路径上的第一个mesh对象gijStep 42, perform hit detection on the penetration path of the ammunition O i . Taking the coordinates P i of the collision point in step 3 as the origin, and For the ray P i V i in the direction, create a collision detection group G i (g i1 , g i2 ...g im ) in step 41 for ray detection, and obtain the first mesh object g ij on the penetration path of O i .

步骤43,gij的等效厚度计算。如图4所示,首先使用步骤42中的射线PiVi对gij作第一次射线检测,得到第一个碰撞点坐标Pi1(xi1,yi1,zi1),在PiPi1的延长线上任取一点Pi'(与Pi1的距离大于gij的最大厚度)为原点,为方向对gij作第二次射线检测,得到第二个碰撞点坐标Pi2(xi2,yi2,zi2),gij的等效厚度为:Step 43, calculating the equivalent thickness of g ij . As shown in Figure 4, first use the ray P i V i in step 42 to perform the first ray detection on g ij , and obtain the coordinates P i1 (x i1 , y i1 , z i1 ) of the first collision point . Take any point P i ' on the extension line of P i1 (the distance from P i1 is greater than the maximum thickness of g ij ) as the origin, The second ray detection is performed on g ij as the direction, and the coordinates P i2 (x i2 , y i2 , z i2 ) of the second collision point are obtained. The equivalent thickness of g ij is:

其中αj为gij的材质相对于步骤41中设定的基准材质的防护力系数(通常根据物理实验和材料学理论计算总结出的半经验公式确定)。Where α j is the protective force coefficient of the material of g ij relative to the reference material set in step 41 (usually determined according to the semi-empirical formula summed up by physical experiments and theoretical calculations of materials science).

步骤44,是否贯穿判断。对dij进行累加,如果Σdij≤Di,则认为gij被贯穿,将gij代表的功能部件标记为命中,命中类型标记为贯穿,并将gij从Gi中移除,继续执行步骤42;如果Σdij>Di,则认为gij未被贯穿,将gij代表的功能部件标记为命中,命中类型标记为碰撞,弹药侵彻过程停止,结束命中检测处理。Step 44, determine whether to run through. Accumulate d ij , if Σd ij ≤ D i , consider g ij to be penetrated, mark the functional part represented by g ij as a hit, mark the hit type as a penetration, remove g ij from G i , and continue to execute Step 42: If Σd ij >D i , it is considered that g ij has not been penetrated, and the functional component represented by g ij is marked as hit, and the hit type is marked as collision, the ammunition penetration process stops, and the hit detection process ends.

步骤5,命中效应生成。根据步骤44获得被命中物体所有的命中部件及命中类型,生成相应的毁伤效应。具体步骤如下:Step 5, the hit effect is generated. Obtain all hit parts and hit types of the hit object according to step 44, and generate corresponding damage effects. Specific steps are as follows:

步骤51,定义物体的命中效应生成树。一种模型对应一个物理效应生成树,树的节点包括局部效应和整体效应两个部分,其中局部效应用来定义具体部件毁伤的效应,主要用来体现毁伤的视听效果,例如油箱被命中后的起火和爆炸;整体效应用来定义一类功能相同的部件的毁伤总和效应,主要用来体现毁伤对物体功能和性能失效效果,例如发动机、传动箱、主动轮等所有与运动功能相关的部件毁伤导致车辆机动性能的影响。物理效应生成树的格式如图5所示。Step 51, define the hit effect spanning tree of the object. A model corresponds to a physical effect spanning tree. The nodes of the tree include two parts: local effects and overall effects. The local effects are used to define the damage effects of specific components, mainly used to reflect the audiovisual effects of damage, such as the impact of a fuel tank after being hit. Fire and explosion; the overall effect is used to define the damage sum effect of a class of parts with the same function, mainly used to reflect the effect of damage on the function and performance of the object, such as engine, transmission box, driving wheel and other parts related to motion functions. affect the maneuverability of the vehicle. The format of the physical effect spanning tree is shown in Figure 5.

步骤52,依据步骤51定义的局部效应节点,对于每一个被步骤44标记命中的部件,搜索对应的子节点,生成局部效应(主要是声音和粒子效果)。Step 52, according to the local effect node defined in step 51, for each component hit by the mark in step 44, search for the corresponding sub-node to generate local effects (mainly sound and particle effects).

对步骤44获得的命中事件中所有被标记为命中的部件依据步骤2定义的功能类型和性能权重进行累加计算,得到各功能的性能失效率,功能f累计性能失效率Sf的计算公式S f为当前功能f性能失效率,n为本次命中事件中与功能f(包括全局功能类型)相关的命中部件的数量,αi为部件i的性能权重,βi为本次命中弹药对部件i的毁伤系数,在命中效应树中相应部件节点中根据弹药类型、命中类型进行查询。Accumulate and calculate all the parts marked as hits in the hit event obtained in step 44 according to the function type and performance weight defined in step 2, and obtain the performance failure rate of each function, the formula for calculating the cumulative performance failure rate S f of function f S , f is the performance failure rate of the current function f, n is the number of hit components related to function f (including the global function type) in this hit event, α i is the performance weight of component i, and β i is the hit ammunition of this time For the damage coefficient of component i, query according to ammunition type and hit type in the corresponding component node in the hit effect tree.

在步骤51定义的整体效应节点中根据功能类型f搜索相应功能效应节点,根据性能失效率Sf值在搜索到的功能效应节点下搜索相应的性能失效效应,执行该效应描述的内容,产生命中效应。In the overall effect node defined in step 51, search for the corresponding functional effect node according to the function type f, search for the corresponding performance failure effect under the searched functional effect node according to the performance failure rate S f value, execute the content described by the effect, and generate a hit effect.

当然,本发明还可有其他多种实施例,例如武器系统虚拟实验中的武器弹药的威力场仿真、目标的被弹毁伤效应仿真等。在不背离本发明精神及其实质的情况下,熟悉本领域的技术人员当可根据本发明做出各种相应的改变和变形,但这些相应的改变和变形都应属于本发明所附的权利要求的保护范围。Of course, the present invention can also have other various embodiments, such as the force field simulation of weapon ammunition in the virtual experiment of weapon system, the simulation of the damage effect of the target by the projectile, and the like. Without departing from the spirit and essence of the present invention, those skilled in the art can make various corresponding changes and deformations according to the present invention, but these corresponding changes and deformations should belong to the appended rights of the present invention. the scope of protection required.

Claims (2)

1. accurate hit detection and effect generation method in a kind of Virtual Battlefield, which is characterized in that comprise the following steps:
Step 1, used in modeling tool software the polygon modeling method of standard for geometrical model add collision enclosure body and The equivalent solid of internal critical component;
Step 11, collision enclosure body is created in units of the functional component of geometrical model, called function component refers to model table There is certain in the actual object shown, and the damage of the component can be caused under forfeiture or the respective performances of object function Drop;
The collision enclosure body is the convex polyhedron of closing, and remains positive movement relation with geometrical model;
Step 12, equivalent solid, the position of the equivalent solid, shape are created using the combination of element figure or element figure Shape and size are consistent with internal critical component;
So-called equivalent solid is the basic configuration of inside critical component and the solid of position for referring to reflection description, and with Geometrical model keeps positive movement relation;
Step 2, name collision enclosure body be collision, equivalent solid be hit, to step 1 define collision enclosure body and Equivalent solid adds physical attribute;
Enclosure body is collided for collision detection, collision detection includes and landform, the collision of barrier, the collision of the ammunition cast;
Equivalent solid is used for hit detection, and hit detection refers to the collision of the ammunition with casting;
Step 3, it is respectively each collision enclosure body and equivalent solid addition material type, function type and performance weights, In resist perforative protective by material type to embody;Function type is used for describing function of the component for entire model; Performance weights are used for describing influence of the breaking-up of component for certain a kind of function;
Step 4, above-mentioned geometrical model, collision enclosure body and equivalent solid are mesh object in computer graphical, according to Positive movement relation establishes the hierarchical structure of geometrical model-collision enclosure body-equivalent solid, and geometrical model, collision are wrapped Containment body and equivalent solid are uniquely named, and retain all mesh objects to preserving according to hierarchical structure to model Hierarchical relationship between physical attribute and mesh object;
Step 5, collision detection is handled:It is to all materials in scene using classical bounding volume hierarchy (BVH) collision checking method The collision enclosure body of collision carries out collision detection, and the collision enclosure body to be collided is to set Φ={ C1, C2... Cn, the Elements C of the setiIncluding a pair of collision enclosure body AiAnd BiAnd collision enclosure body AiAnd BiBetween collide hit Hit point PiAnd crash direction
The title for the geometrical model that the enclosure body defined according to step 1 is bound is judged in Φ with the presence or absence of the collision bag for casting ammunition Containment body if it does, explanation has hit event, enters step the processing of 6 hit detections;If it does not, explanation is not ordered Middle event occurs, and performs general collision response processing;
Step 6, hit detection is handled:
Step 61, according to collision enclosure body to (Ai, Bi) obtain corresponding geometrical model OiAnd TiIf projectile ammunition is Oi, ordered Middle object is Ti, in T in the model hierarchical structure that step 4 is establishediBelow level and the net of material entitled collision and hit Lattice object adds in OiCollision detection group Gi(gi1,gi2…gim);
Step 62, to collide point coordinates PiFor origin, withFor the ray P in directioniVi, to collision detection group Gi(gi1,gi2…gim) Make ray detection, obtain OiPenetration path on first mesh object gij
Step 63, using ray PiViTo gijMake first time ray detection, obtain first collision point coordinates Pi1(xi1, yi1, zi1), in PiPi1Extended line take up an official post and take a point Pi', and the Pi' and Pi1Distance be more than gijMaximum gauge, with Pi' it is original Point,It is direction to gijMake second of ray detection, obtain second collision point coordinates Pi2(xi2, yi2, zi2), then gijEtc. Imitate thickness dijFor:
<mrow> <msub> <mi>d</mi> <mrow> <mi>i</mi> <mi>j</mi> </mrow> </msub> <mo>=</mo> <msqrt> <mrow> <msup> <mrow> <mo>(</mo> <msub> <mi>x</mi> <mrow> <mi>i</mi> <mn>1</mn> </mrow> </msub> <mo>-</mo> <msub> <mi>x</mi> <mrow> <mi>i</mi> <mn>2</mn> </mrow> </msub> <mo>)</mo> </mrow> <mn>2</mn> </msup> <mo>+</mo> <msup> <mrow> <mo>(</mo> <msub> <mi>y</mi> <mrow> <mi>i</mi> <mn>1</mn> </mrow> </msub> <mo>-</mo> <msub> <mi>y</mi> <mrow> <mi>i</mi> <mn>2</mn> </mrow> </msub> <mo>)</mo> </mrow> <mn>2</mn> </msup> <mo>+</mo> <msup> <mrow> <mo>(</mo> <msub> <mi>z</mi> <mrow> <mi>i</mi> <mn>1</mn> </mrow> </msub> <mo>-</mo> <msub> <mi>z</mi> <mrow> <mi>i</mi> <mn>2</mn> </mrow> </msub> <mo>)</mo> </mrow> <mn>2</mn> </msup> </mrow> </msqrt> <mo>&amp;times;</mo> <msub> <mi>&amp;alpha;</mi> <mi>j</mi> </msub> </mrow>
Wherein αjFor gijMaterial compared with the benchmark material of setting protection force coefficient;
Step 64, to dijIt adds up, if ∑ dij≤Di, then it is assumed that gijBy through by gijThe functional component of representative is labeled as Hit, hit type mark are through and by gijFrom GiMiddle removal, continues to execute step 62;If ∑ dij> Di, then it is assumed that gij Not by through by gijFor the functional component of representative labeled as hit, hit type mark is collision, and ammunition Penetration stops, knot The processing of beam hit detection;Wherein, DiFor ammunition OiTo the penetration distance of benchmark material;
Step 7, effect generation is hit:
Step 71, the hit effect spanning tree of object is defined, a kind of model corresponds to a physical effect spanning tree, the node bag of tree Two parts of local effect and group effect are included, wherein local effect is the effect that specific component is injured, for embodying what is injured Audio visual effect;Group effect injures summation effect for a kind of functional component, is injured for embodying to object function and performance mistake Imitate effect;
Step 72, the component of hit is labeled as by step 64 for each, searches for corresponding child node, generates local effect;
Step 73, the performance for all components for being marked as hit in step 64 hit event being calculated each function type is lost Efficiency, function type f add up performance crash rate SfCalculation formula be:
<mrow> <msub> <mi>S</mi> <mi>f</mi> </msub> <mo>=</mo> <msub> <msup> <mi>S</mi> <mo>,</mo> </msup> <mi>f</mi> </msub> <mo>+</mo> <munderover> <mo>&amp;Sigma;</mo> <mrow> <mi>i</mi> <mo>=</mo> <mn>1</mn> </mrow> <mi>n</mi> </munderover> <msub> <mi>&amp;alpha;</mi> <mi>i</mi> </msub> <msub> <mi>&amp;beta;</mi> <mi>i</mi> </msub> <mo>,</mo> </mrow>
Wherein, S 'fFor current function f performance failure rates, n is and the relevant quantity for hitting component of function f, αiFor the property of component i Energy weight, βiIt is that this hits damage coefficient of the ammunition to component i, according to ammunition in corresponding component node in effect tree is hit Type, hit type are inquired about;
Step 74, corresponding function effect node is searched for according to function type f in group effect node, according to performance failure rate Sf Value searches for corresponding performance failure effect under the functional effect node searched, performs the content of effect description, generates life Middle effect.
2. accurate hit detection and effect generation method in Virtual Battlefield as described in claim 1, which is characterized in that for several The housing parts of what model build collision enclosure body by the way of combination.
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