CN104796393A - Online game system and method based on server real-time rendering - Google Patents
Online game system and method based on server real-time rendering Download PDFInfo
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Abstract
The invention relates to an online game method based on server real-time rendering. The method comprises the steps of receiving a user input order collected by a client side; according to the received input order sent by the client side, acquiring game data corresponding to the input order; according to the acquired game data, performing scene rendering operation; and transforming a new rendering result after scene rendering into rendering image data, and sending the rendering image data corresponding to a scene to the client side. According to the method, the real-time rendering work is transferred to a server side, so that the client side overcomes the obstacles to compatibility and platform crossing, and achieves higher compatibility and cross-platform capacities at low cost.
Description
Technical field
The present invention relates to a kind of network game system and method, particularly relate to a kind of network game system based on server real-time rendering and method.
Background technology
Current various online game solution, all based on the basic framework that server calculating fit end is played up.The user that server is collected from each client inputs, the renewal carrying out contextual data accordingly calculates, and result of calculation is sent back to client, the local resource downloaded from server is utilized to carry out playing up display by client, client platform comprises PC PC, mobile phone, panel computer, Set Top Box etc.
The system architecture of prior art as shown in Figure 1.Major defect based on the online game of client real-time rendering is that client compatibility is undesirable.Because each platform technology basis is different, causes same game to be necessary for different platform and develop client separately.Even if on same platform, also not exclusively compatible between different model equipment.Only PC platform client program just needs to consider different operating system, various hardware configuration, the problems such as the software environment even varied.Reality is, the client of online game often for single platform, then indicates the hardware configuration of a particular range.Cross-platform due to cost too high, be considered hardly.
Summary of the invention
In order to overcome the deficiencies in the prior art, the object of this invention is to provide a kind of by server is transferred in real-time rendering work, make client overcome compatible and cross-platform obstacle, reach the network game system based on server real-time rendering and the method for higher compatibility and cross-platform ability with low cost.
The present invention for achieving the above object, by the following technical solutions:
The invention provides a kind of internet game method based on server real-time rendering, described method comprises:
Receive the input instruction of the user that client gathers;
According to the described input instruction that the client that receives sends, obtain corresponding input instruction game data;
According to the described game data obtained, carry out scene rendering operation;
New rendering result after carrying out scene rendering is converted into rendered image data, and the rendered image data of corresponding scene is sent to client.
As preferably, the described described game data according to obtaining, carries out scene rendering operation, also comprises:
Obtain the configuration information of the client of corresponding each user, mate different Rendering operations according to the configuration information of different clients.
As preferably, before receiving the input instruction of the user that client gathers, described method also comprises:
Described client obtains the input data of user;
The input data of the user of acquisition are converted to described input instruction.
As preferably, described new rendering result after carrying out scene rendering is converted into view data, comprises:
Described play up after rendering result be converted into encryption or non-encrypted, any one in compression or incompressible view data, video data or predefined render instruction.
As preferably, described new rendering result after carrying out scene rendering is converted into view data, and after the view data of corresponding scene is sent to client, also comprises:
Described client directly shows the rendering result that the described rendered image data that receives is corresponding.
The present invention also provides a kind of network game server based on server real-time rendering, and described server comprises;
Receiving element, for receiving the input instruction of the user that client gathers;
Acquiring unit, for the described input instruction sent according to the client that receives, obtain corresponding input instruction game data;
Rendering unit, for according to the described game data obtained, carries out scene rendering operation;
Transmitting element, for the new rendering result after carrying out scene rendering is converted into rendered image data, and sends to client by the rendered image data of corresponding scene.
The present invention also provides a kind of network game server based on server real-time rendering, and described server comprises: scene server and rendering server; Described scene server, for communicating to connect with client;
Described rendering server, for carrying out Rendering operations, and sends to client by rendered image data corresponding for rendering result.
The present invention also provides a kind of network game system based on server real-time rendering, and described system comprises: above-mentioned server and client;
Described server also comprises: scene server and rendering server; Described scene server, for communicating to connect with client;
Described rendering server, for carrying out Rendering operations, and sends to client by rendered image data corresponding for rendering result.
As preferably, described server, for obtaining the configuration information of the client of corresponding each user, mates different Rendering operations according to the configuration information of different clients.
As preferably, described client, also for obtaining the input data of user; And for
The input data of the user of acquisition are converted to described input instruction.
As preferably, described server is specially separate server, server cluster or cloud computing platform.
As preferably, described client is used for directly showing rendering result corresponding to the described rendered image data that receives.
Client-side program size the present invention relates to a kind of network game system based on server real-time rendering and method, the system and method for the application of the invention, within will narrow down to 5M from present more than 500M; Client-side program can require to reach high-quality real-time rendering effect with extremely low hardware configuration, while releasing relies on client hardware performance, greatly alleviates the compatibility issue of client hardware environment; Cross-border congestion management work only needs making simple client-side program of function, and in most of the cases, and different game can public same client-side program, realizes cross-platform characteristic at lower cost.
Below in conjunction with drawings and Examples, the invention will be further described.
Accompanying drawing explanation
Fig. 1 is the system architecture diagram of prior art of the present invention;
Fig. 2 is embodiment of the present invention method flow diagram;
Fig. 3 is embodiment of the present invention server architecture schematic diagram;
Fig. 4 is another embodiment of the present invention server architecture schematic diagram;
Fig. 5 is embodiment of the present invention system configuration schematic diagram.
Embodiment
The object of this invention is to provide a kind of by server side is transferred in real-time rendering work, make client overcome compatible and cross-platform obstacle, achieve the internet game method based on server real-time rendering, the system that reach higher compatibility and cross-platform ability with low cost.
Below in conjunction with specific embodiment and accompanying drawing, the present invention is described in detail:
Fig. 2 is the schematic flow sheet of the method that the embodiment of the present invention provides, and described method comprises:
Step 101: the input instruction receiving the user that client gathers;
Step 102: the described input instruction sent according to the client that receives, obtain corresponding input instruction game data;
Step 103: according to the described game data obtained, carry out scene rendering operation;
Step 104: the new rendering result after carrying out scene rendering is converted into rendered image data, and the rendered image data of corresponding scene is sent to client.
In embodiment, the described described game data according to obtaining, carries out scene rendering operation, also comprises:
Obtain the configuration information of the client of corresponding each user, mate different Rendering operations according to the configuration information of different clients.Wherein, client is responsible for receiving user's input, sends to server after converting input instruction to.Server first upgrades game data according to the input instruction of client, then carries out scene rendering from the visual angle of each client, and rendering result is sent to client display in the mode of view data.
As emphasis, the client in the present invention does not hold fine arts element needed for real-time rendering and contextual data, does not bear yet and plays up evaluation work, but directly present the rendering result from server.Concrete client platform includes but not limited to pc computer, panel computer, mobile phone, webpage, Set Top Box etc.The data format of rendering result includes but not limited to encryption and non-encrypted and compress and incompressible various view data, video data or predefined render instruction etc.The platform specific at client place and the concrete form of rendering result are not crucial, and all game pictures are generated by server real-time rendering.
In addition, the server assumes in the present invention plays up work.Server holds the necessary fine arts resource of real-time rendering, and contextual data also possesses and stronger plays up computing capability.The concrete physical form of server and institutional framework are not crucial, any organize in modes such as separate server, server cluster or cloud computings all should be considered as version of the present invention for bearing the remote service playing up evaluation work.Real-time rendering result sends to client by server by network in addition.The concrete form of network service and carrier are not crucial, and any real-time rendering data-pushing generated by server end by modes such as the Internet, telephone network, TV network, wifi network, blueteeth networks all should be considered as version of the present invention to the mode of client.
Fig. 3 is the structural representation of a kind of network game server based on server real-time rendering in the embodiment of the present invention, and described server comprises:
Receiving element 301, for receiving the input instruction of the user that client gathers;
Acquiring unit 302, for the described input instruction sent according to the client that receives, obtain corresponding input instruction game data;
Rendering unit 303, for according to the described game data obtained, carries out scene rendering operation;
Transmitting element 304, for the new rendering result after carrying out scene rendering is converted into rendered image data, and sends to client by the rendered image data of corresponding scene.
Fig. 4 is the structural representation of a kind of network game server based on server real-time rendering in further embodiment of this invention, and described server comprises: scene server 401 and rendering server 402; Scene server 401, for communicating to connect with client;
Rendering server 402, for carrying out Rendering operations, and sends to client by rendered image data corresponding for rendering result.
Fig. 5 is the structural representation of the embodiment of the present invention based on the network game system of server real-time rendering, and described system comprises: server 501 and client 502, and server 501 comprises scene server 503 and rendering server 504 and database 507;
Scene server 503, for communicating to connect with client 502;
Rendering server 504, for carrying out Rendering operations, and sends to client 502 by rendered image data corresponding for rendering result.
Wherein, client 502 comprises again: communication module 505 and display module 506.
Client 502 obtains the input information of user, the input information of acquisition is converted to input instruction and sends to server 501, wherein scene server 503 is connected with client 502 by the communication module 505 of client 502, scene server 503 according to the described input instruction getting client 502 and send, obtain in database 507 corresponding input instruction game data; Rendering server 504, according to the described game data obtained, carries out scene rendering operation; Transmitting element, for the new rendering result after carrying out scene rendering is converted into rendered image data, and the rendered image data of corresponding scene is sent to client, directly show rendering result corresponding to described rendered image data by the display module 506 of client 502.
Beneficial effect of the present invention is:
The system and method for the application of the invention, within client-side program size will narrow down to 5M from present more than 500M; Client-side program can require to reach high-quality real-time rendering effect with extremely low hardware configuration, while releasing relies on client hardware performance, greatly alleviates the compatibility issue of client hardware environment; Cross-border congestion management work only needs making simple client-side program of function, and in most of the cases, and different game can public same client-side program, realizes cross-platform characteristic at lower cost.
Although the present invention is own with preferred embodiment openly as above, they are not that the content that protection scope of the present invention should define with the claims of the application is as the criterion for limiting the present invention.Anyly have the knack of the art person, without departing from the spirit and scope of the present invention, the various change done or equivalently to replace, all should belong to protection scope of the present invention.
Claims (12)
1. based on an internet game method for server real-time rendering, it is characterized in that, described method comprises:
Receive the input instruction of the user that client gathers;
According to the described input instruction that the client that receives sends, obtain corresponding input instruction game data;
According to the described game data obtained, carry out scene rendering operation;
New rendering result after carrying out scene rendering is converted into rendered image data, and the rendered image data of corresponding scene is sent to client.
2. the internet game method based on server real-time rendering according to claim 1, is characterized in that, the described described game data according to obtaining, and carries out scene rendering operation, also comprises:
Obtain the configuration information of the client of corresponding each user, mate different Rendering operations according to the configuration information of different clients.
3. the internet game method based on server real-time rendering according to claim 1 and 2, is characterized in that, before receiving the input instruction of the user that client gathers, described method also comprises:
Described client obtains the input data of user;
The input data of the user of acquisition are converted to described input instruction.
4. the internet game method based on server real-time rendering according to claim 1, is characterized in that, described new rendering result after carrying out scene rendering is converted into view data, comprising:
Described play up after rendering result be converted into encryption or non-encrypted, any one in compression or incompressible view data, video data or predefined render instruction.
5. the internet game method based on server real-time rendering according to claim 1, it is characterized in that, described new rendering result after carrying out scene rendering is converted into view data, and after the view data of corresponding scene is sent to client, also comprises:
Described client directly shows the rendering result that the described rendered image data that receives is corresponding.
6. based on a network game server for server real-time rendering, it is characterized in that: described server comprises;
Receiving element, for receiving the input instruction of the user that client gathers;
Acquiring unit, for the described input instruction sent according to the client that receives, obtain corresponding input instruction game data;
Rendering unit, for according to the described game data obtained, carries out scene rendering operation;
Transmitting element, for the new rendering result after carrying out scene rendering is converted into rendered image data, and sends to client by the rendered image data of corresponding scene.
7. based on a network game server for server real-time rendering, it is characterized in that, described server comprises: scene server and rendering server; Described scene server, for communicating to connect with client;
Described rendering server, for carrying out Rendering operations, and sends to client by rendered image data corresponding for rendering result.
8. based on a network game system for server real-time rendering, it is characterized in that, described system comprises: the server as described in claim 6 and 7 and client.
9. a kind of network game system based on server real-time rendering as claimed in claim 8, it is characterized in that, described server, for obtaining the configuration information of the client of corresponding each user, mates different Rendering operations according to the configuration information of different clients.
10. a kind of network game system based on server real-time rendering as claimed in claim 8 or 9, is characterized in that, described client, also for obtaining the input data of user; And for
The input data of the user of acquisition are converted to described input instruction.
11. a kind of network game systems based on server real-time rendering as claimed in claim 8, it is characterized in that, described server is specially separate server, server cluster or cloud computing platform.
12. a kind of network game systems based on server real-time rendering as claimed in claim 8, is characterized in that, described client is used for directly showing rendering result corresponding to the described rendered image data that receives.
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