CN104771903A - Login queuing method for online game - Google Patents
Login queuing method for online game Download PDFInfo
- Publication number
- CN104771903A CN104771903A CN201510231163.5A CN201510231163A CN104771903A CN 104771903 A CN104771903 A CN 104771903A CN 201510231163 A CN201510231163 A CN 201510231163A CN 104771903 A CN104771903 A CN 104771903A
- Authority
- CN
- China
- Prior art keywords
- game
- queuing
- login
- list
- online
- Prior art date
- Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
- Granted
Links
Landscapes
- Information Transfer Between Computers (AREA)
- Management, Administration, Business Operations System, And Electronic Commerce (AREA)
Abstract
The invention provides a login queuing method for an online game. The login queuing method for the online game includes the steps that S1, login requests sent by users on a game client are received, wherein each login request comprises a game account and a password; S2, if the game accounts and the passwords are correct, a current game online number list is inquired according to the login requests; S3, if the game online number list is full, a waiting game account is added to a game queuing list, meanwhile the login background sound effect of the game client is turned off until a vacant site appears in the game online number list and the waiting game account is located at the first place of the game queuing list, a game is entered, and the login background sound of the game client is recovered. According to the method, users can be reminded in time when queuing up to enter the game.
Description
Technical field
The present invention relates to technical field of network information, particularly relate to a kind of login queue method of online game.
Background technology
Along with the development of network technology, game industry is able to high speed development.High-quality game can attract a large amount of game players.But nonetheless, the bearing capacity of game server is limited, can only carry the game user of certain number, if the user that the same time logs in game is too much, game server just may be caused congested or collapse, have a strong impact on game experiencing,
In order to solve the problem, the mode that prior art is taked is when the user number of game server carrying reaches the limit values, limit other user to log in, and force other user to rank, if have the user that playing and game server to disconnect, then the user queued up is entered game.But; the user queued up is when waiting lines; often can do some other things to kill time; and when if the user at this moment just taking turns to queuing enters game; user does not often know, causes originally can logging in but not logging in for a long time, and game server can think that this user disconnects or communication failure by mistake; thus disconnect with this user, finally cause user to need to requeue.
Summary of the invention
The technical problem that the present invention mainly solves is to provide a kind of login queue method of online game, can user queue up enter game time timely reminding user.
For solving the problems of the technologies described above, the technical scheme that the present invention adopts is: the login queue method providing a kind of online game, the login queue method of described online game comprises: S1: receive the log on request that user sends on game client, log on request comprises GID and password; S2: if GID and password are correctly, inquire about the online number list of current game according to log on request; S3: if online number list of playing is full, what GID is added game queuing list closes game client simultaneously logs in background sound effect, until play online number list there is room and GID be positioned at game queuing heading position time, entering game and simultaneously recover game client log in background sound effect.
Preferably, described login queue method also comprises: S4: if the online number list of described game less than, directly enter game.
The invention has the beneficial effects as follows: the situation being different from prior art, what the login queue method of online game of the present invention make use of game client logs in background sound effect, close when user queues up and log in background sound effect, terminate to recover to log in background sound effect when queuing enters game user, according to logging in background sound effect, user can learn that oneself can enter game, thus can user queue up enter game time timely reminding user.
Accompanying drawing explanation
Fig. 1 is the schematic flow sheet of the login queue method of embodiment of the present invention online game.
Detailed description of the invention
Below in conjunction with the accompanying drawing in the embodiment of the present invention, be clearly and completely described the technical scheme in the embodiment of the present invention, obviously, described embodiment is only a part of embodiment of the present invention, instead of whole embodiments.Based on the embodiment in the present invention, those of ordinary skill in the art, not making the every other embodiment obtained under creative work prerequisite, belong to the scope of protection of the invention.
See Fig. 1, it is the schematic flow sheet of the login queue method of embodiment of the present invention online game.The login queue method of the online game of the embodiment of the present invention comprises:
S1: receive the log on request that user sends on game client, log on request comprises GID and password.
Wherein, click after user inputs GID and password on game client when logging in game and generate and send log on request.
S2: if GID and password are correctly, inquire about the online number list of current game according to log on request.
Wherein, after game server receives log on request, GID and password can be verified, if GID and password are correctly, the just online number list of inquiry game.What play online number list records is online user's quantity on game server, and the capacity of online number list of playing is the carrying number limiting value of game server.
S3: if online number list of playing is full, what GID is added game queuing list closes game client simultaneously logs in background sound effect, until play online number list there is room and GID be positioned at game queuing heading position time, entering game and simultaneously recover game client log in background sound effect.
Wherein, online number list of playing is full, shows that the online user's quantity on game server reaches the limit values, and now needs to limit other users and logs in.Game queuing list is First Input First Output, when room appears in online number list of playing, the first GID in game queuing list is added the online number list of game and enters game.The background sound effect that logs in of game client is play for giving tacit consent to when game client starts.
By the way, if user needs queuing to enter game, so close when queuing up and log in background sound effect, make user can undisturbedly do other things, and at the end of user's queuing, recover to log in background sound effect and enter game to point out user.
In the present embodiment, login queue method also comprises: S4: if play online number list less than and the queuing quantity of game queuing list is less than the room quantity of online number list of playing time, directly enter game.Wherein, if played online number list less than and the queuing quantity of game queuing list is less than the room quantity of online number list of playing time, illustrate that the bearing capacity of game server does not also reach the limit of, thus user directly can enter game, without the need to waiting for.
The foregoing is only embodiments of the invention; not thereby the scope of the claims of the present invention is limited; every utilize description of the present invention and accompanying drawing content to do equivalent structure or equivalent flow process conversion; or be directly or indirectly used in other relevant technical fields, be all in like manner included in scope of patent protection of the present invention.
Claims (2)
1. a login queue method for online game, is characterized in that, described login queue method comprises:
S1: receive the log on request that user sends on game client, described log on request comprises GID and password;
S2: if described GID and password are correctly, inquire about the online number list of current game according to described log on request;
S3: if the list of described game online number is full, what described GID is added game queuing list closes described game client simultaneously logs in background sound effect, until the list of described game online number there is room and described GID is positioned at described game queuing heading position time, entering game and recover described game client simultaneously log in background sound effect.
2. login queue method according to claim 1, is characterized in that, described login queue method also comprises:
S4: if the list of described game online number less than and the queuing quantity of described game queuing list is less than the room quantity of described game online number list time, directly enter game.
Priority Applications (1)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
CN201510231163.5A CN104771903B (en) | 2015-05-08 | 2015-05-08 | The login queue method of online game |
Applications Claiming Priority (1)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
CN201510231163.5A CN104771903B (en) | 2015-05-08 | 2015-05-08 | The login queue method of online game |
Publications (2)
Publication Number | Publication Date |
---|---|
CN104771903A true CN104771903A (en) | 2015-07-15 |
CN104771903B CN104771903B (en) | 2018-08-07 |
Family
ID=53613864
Family Applications (1)
Application Number | Title | Priority Date | Filing Date |
---|---|---|---|
CN201510231163.5A Active CN104771903B (en) | 2015-05-08 | 2015-05-08 | The login queue method of online game |
Country Status (1)
Country | Link |
---|---|
CN (1) | CN104771903B (en) |
Cited By (6)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
CN105429961A (en) * | 2015-11-03 | 2016-03-23 | 竞技世界(杭州)网络技术有限公司 | Automatic account number registration and login method |
CN108536419A (en) * | 2018-03-28 | 2018-09-14 | 努比亚技术有限公司 | A kind of game volume control method, equipment and computer readable storage medium |
CN109621407A (en) * | 2018-12-29 | 2019-04-16 | 网易(杭州)网络有限公司 | A kind of client log on request method and apparatus |
CN109718542A (en) * | 2018-12-25 | 2019-05-07 | 广州华多网络科技有限公司 | A kind of method and device that game registration begins |
CN113098841A (en) * | 2021-03-01 | 2021-07-09 | 星瀛科技(北京)有限公司 | Queuing method for logging in cloud computer, computer equipment and readable storage medium |
CN113426104A (en) * | 2021-06-24 | 2021-09-24 | 网易(杭州)网络有限公司 | Information processing method and device, computer equipment and storage medium |
Citations (5)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
US6714643B1 (en) * | 2000-02-24 | 2004-03-30 | Siemens Information & Communication Networks, Inc. | System and method for implementing wait time estimation in automatic call distribution queues |
CN1866895A (en) * | 2006-06-12 | 2006-11-22 | 北京金山数字娱乐科技有限公司 | User log-on method and system in network game |
CN101216961A (en) * | 2007-12-29 | 2008-07-09 | 陈舒 | A wireless queuing system and the corresponding method |
CN102223373A (en) * | 2011-06-21 | 2011-10-19 | 中兴通讯股份有限公司 | Network game queuing method in IPTV (Internet Protocol Television) system, device and system |
CN102664883A (en) * | 2012-04-16 | 2012-09-12 | 福建天晴数码有限公司 | Online game login queue method |
-
2015
- 2015-05-08 CN CN201510231163.5A patent/CN104771903B/en active Active
Patent Citations (5)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
US6714643B1 (en) * | 2000-02-24 | 2004-03-30 | Siemens Information & Communication Networks, Inc. | System and method for implementing wait time estimation in automatic call distribution queues |
CN1866895A (en) * | 2006-06-12 | 2006-11-22 | 北京金山数字娱乐科技有限公司 | User log-on method and system in network game |
CN101216961A (en) * | 2007-12-29 | 2008-07-09 | 陈舒 | A wireless queuing system and the corresponding method |
CN102223373A (en) * | 2011-06-21 | 2011-10-19 | 中兴通讯股份有限公司 | Network game queuing method in IPTV (Internet Protocol Television) system, device and system |
CN102664883A (en) * | 2012-04-16 | 2012-09-12 | 福建天晴数码有限公司 | Online game login queue method |
Cited By (6)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
CN105429961A (en) * | 2015-11-03 | 2016-03-23 | 竞技世界(杭州)网络技术有限公司 | Automatic account number registration and login method |
CN108536419A (en) * | 2018-03-28 | 2018-09-14 | 努比亚技术有限公司 | A kind of game volume control method, equipment and computer readable storage medium |
CN109718542A (en) * | 2018-12-25 | 2019-05-07 | 广州华多网络科技有限公司 | A kind of method and device that game registration begins |
CN109621407A (en) * | 2018-12-29 | 2019-04-16 | 网易(杭州)网络有限公司 | A kind of client log on request method and apparatus |
CN113098841A (en) * | 2021-03-01 | 2021-07-09 | 星瀛科技(北京)有限公司 | Queuing method for logging in cloud computer, computer equipment and readable storage medium |
CN113426104A (en) * | 2021-06-24 | 2021-09-24 | 网易(杭州)网络有限公司 | Information processing method and device, computer equipment and storage medium |
Also Published As
Publication number | Publication date |
---|---|
CN104771903B (en) | 2018-08-07 |
Similar Documents
Publication | Publication Date | Title |
---|---|---|
CN104771903A (en) | Login queuing method for online game | |
US20210051119A1 (en) | Information transmission control method, apparatus, and system | |
US10277548B2 (en) | Method and device for prompting dynamic information about contact person | |
RU2017101818A (en) | ARTIFICIAL TRANSACTIONS BETWEEN THE END COMMUNICATIONS | |
WO2008103933A3 (en) | Methods and systems for online interactive communication | |
JP2007534076A (en) | System and method for chat load management in a network chat environment | |
TW200630832A (en) | An email transaction system | |
CN103366088B (en) | A kind of method and device that quality of play is improved by intelligence pairing | |
MY197308A (en) | Method for interaction between terminal and network device, and terminal | |
KR102445806B1 (en) | Event content delivery | |
US20180207528A1 (en) | System and method for binding global objects in a client-server architecture | |
US20140228129A1 (en) | Server data update method and system | |
EP2437224A3 (en) | Online game system and method of data resource handling for an online game | |
CN103716253A (en) | Method and device for requesting data | |
JP2017506095A5 (en) | ||
CN113988314A (en) | Cluster federal learning method and system for selecting client | |
US20140344411A1 (en) | Method for delivering long polling push messages in a multi-server environment | |
JP2018515981A5 (en) | ||
CN110996180B (en) | Network live broadcast chatting method, system and server | |
CN104537092A (en) | Random friend making method based on appearance judgment | |
CN106971296B (en) | Method for processing information object, electronic equipment and storage medium | |
CN103428070B (en) | instant group communication method, session management server and client | |
CN104184656A (en) | Information display method and application server | |
CN102394861A (en) | Method convenient for user to simultaneously use micorblog by multi accounts | |
EP2798794B1 (en) | Fatigue control-based message float-out method, system and instant messaging client |
Legal Events
Date | Code | Title | Description |
---|---|---|---|
C06 | Publication | ||
PB01 | Publication | ||
EXSB | Decision made by sipo to initiate substantive examination | ||
SE01 | Entry into force of request for substantive examination | ||
GR01 | Patent grant | ||
GR01 | Patent grant | ||
TR01 | Transfer of patent right | ||
TR01 | Transfer of patent right |
Effective date of registration: 20190115 Address after: 310051 Room 501, Building No. 599, Changhe Street Network Business Road, Binjiang District, Hangzhou City, Zhejiang Province Patentee after: Wuming Technology (Hangzhou) Co., Ltd. Address before: 610041 No. 16, South Fourth Section of Xiaojiahe Second Ring Road, Chengdu High-tech Zone, Sichuan Province Patentee before: The Sichuan You Jia network technology in the sky Co., Ltd |