CN104645579B - Sandbag game result judgment method and device and intelligent sandbag - Google Patents

Sandbag game result judgment method and device and intelligent sandbag Download PDF

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Publication number
CN104645579B
CN104645579B CN201510052138.0A CN201510052138A CN104645579B CN 104645579 B CN104645579 B CN 104645579B CN 201510052138 A CN201510052138 A CN 201510052138A CN 104645579 B CN104645579 B CN 104645579B
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Prior art keywords
sand hill
game result
sand
collision frequency
equal
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CN201510052138.0A
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CN104645579A (en
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李志建
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Guangdong Genius Technology Co Ltd
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Guangdong Genius Technology Co Ltd
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Abstract

The invention relates to a sandbag game result judgment method and device and an intelligent sandbag. The method comprises the following steps: obtaining motion data information of the sandbags by using a sensor; judging the collision frequency of the sandbags in set time based on the motion data information; and calculating a game result and reminding according to the collision times. According to the technical scheme, the game result can be broadcasted according to the setting and judgment of the impact times when the sand bag is used by multiple persons, and the user can be helped to clearly broadcast the game result in the using process, so that the monotonicity and the passivity of the traditional sand bag using mode are solved, the expansibility and the richness of the sand bag in the using process and the using mode are enriched, and the cultivation of the interest and the hobbies of children can be well expanded, and the cognitive ability of the children can be well improved.

Description

A kind of sand hill game result determination methods, device and intelligent sand hill
Technical field
The present invention relates to sports equipment technical field, more particularly to a kind of sand hill game result determination methods, device and intelligence Can sand hill.
Background technology
Sand hill is to be used for practising a kind of sports equipment of throwing action on middle and primary schools' physical education, is the daily trip of youngsters and children A kind of simple toy of play amusement, is still an outdoor game welcome by youngsters and children very much in recent years.Traditional sand hill is usual Being made up of thick cloth and yellow sand, a pouch being made into thick cloth, wherein inserting dry yellow sand, volume is slightly larger than baseball.Sand hill game is logical The cognitive activities such as cross, sing, drawing, pinching, counting to carry out, being not only able to take exercise the respond of youngsters and children, layup, flat Weighing apparatus ability, moreover it is possible to promote the friendship between companion, enriches student life.
Traditional sand hill function is simple, and game result must voluntarily be judged by player is participated in and be recorded, youngsters and children trip Play intensity is high, victory or defeat psychology is strong, tends to cause a dispute because of result judgement is had objection, so as to affect what is played Positive effect, and its single function, participation number are required, it is necessary to which at least three people could carry out game.
But traditional sand hill cannot be instant feedback game result, it is impossible to by the interaction mode that voice, music etc. are interesting, nothing Method brings more enjoyment to the youngsters and children for participating in game.
The content of the invention
It is an object of the invention to propose a kind of sand hill game result determination methods, device and intelligent sand hill, make in many people Used time can carry out report game result according to the setting and judgement of clashing into number of times, may help to user clear in use Clear game result, so as to solve the monotonicity and passivity of traditional sand hill occupation mode, abundant sand hill using process and makes With the autgmentability in mode and rich, can be very good to extend the culture of interest the child hobby and lift the cognition energy of itself Power.
It is that, up to this purpose, the present invention is employed the following technical solutions:
A kind of sand hill game result determination methods, including:
The exercise data information of sand hill is obtained using sensor;
Based on the exercise data information, collision frequency of the sand hill in setting time is judged;
According to collision frequency, calculate game result and reminded.
Wherein, the exercise data information, including:Movement velocity, the direction of motion, acceleration of motion, position height and sand Bag weight;
The setting time is 2s-4s;
The alerting pattern is voice reminder.
Wherein, it is described according to collision frequency, calculate game result and reminded, including:
If collision frequency is more than or equal to 2, game result is the hit human body of sand hill, and sand hill sends " hit " voice reminder;
If position height when collision frequency is equal to 1 and collides is roughly equal to the half of human height, game result is sand Coating is caught, and sand hill sends " catching " voice reminder;
If position height when collision frequency is equal to 1 and collides is roughly equal to ground level, game result is pounded for sand hill Partially, sand hill sends " pounding partially " voice reminder.
Wherein, methods described also includes:Play the audio-frequency information in sand hill memory.
Wherein, the audio-frequency information includes:Nursery rhymes and poem.
A kind of sand hill game result judgment means, including:
Data acquisition unit, for the exercise data information of sand hill is obtained using sensor;
Data analysis unit, for based on the exercise data information, judging collision frequency of the sand hill in setting time;
Game result reminding unit, for according to collision frequency, calculating game result and being reminded.
Wherein, the exercise data information, including:Movement velocity, the direction of motion, acceleration of motion, position height and sand Bag weight;
The setting time is 2s-4s;
The alerting pattern is voice reminder.
Wherein, the game result reminding unit, if being more than or equal to 2 specifically for collision frequency, game result is sand Hit human body is wrapped, sand hill sends " hit " voice reminder;If position height when collision frequency is equal to 1 and collides is roughly equal to human body The half of height, then game result caught for sand hill, sand hill sends " catching " voice reminder;If collision frequency is equal to 1 and touches Position height when hitting is roughly equal to ground level, then game result is pounded partially for sand hill, and sand hill sends " pounding partially " voice reminder.
Wherein, described device also includes:Audio-frequency information broadcast unit, for playing the audio-frequency information in sand hill memory;
The audio-frequency information includes:Nursery rhymes and poem.
A kind of intelligent sand hill, including:Sand hill body and core bead, it is internal that the core bead is arranged on sand hill sheet;
The core bead, including sensor, data processing module, loudspeaker, Operation switch, memory and rechargeable type lithium Battery, the sensor, loudspeaker, memory and rechargeable type lithium battery are connected with data processing module, the Operation switch It is connected with sensor, rechargeable type lithium battery respectively;
The sensor, for obtaining the exercise data information of sand hill, and is transferred to data processing module;
The data processing module, for based on the exercise data information, judging collision of the sand hill in setting time Number of times;According to collision frequency, game result is calculated;
The loudspeaker, carries out voice reminder according to the game result controlling loudspeaker for calculating for data processing module Game result.
Beneficial effect:
A kind of sand hill game result determination methods of the present invention, including:The motion number of sand hill is obtained using sensor It is believed that breath;Based on the exercise data information, collision frequency of the sand hill in setting time is judged;According to collision frequency, calculate Go out game result and reminded.Technical solutions according to the invention when many people use can according to clash into number of times setting and Judgement carries out report game result, may help to user's clear game result in use, so as to solve traditional sand The monotonicity and passivity of bag occupation mode, enriches autgmentability of the sand hill on using process and occupation mode and rich, can To extend the culture of interest the child hobby well and lift the cognitive ability of itself.
Description of the drawings
Fig. 1 is a kind of flow chart of sand hill game result determination methods.
Fig. 2 is a kind of structured flowchart of sand hill game result judgment means.
Fig. 3 is a kind of structured flowchart of intelligent sand hill.
Fig. 4 is the structural representation of Fig. 3.
In figure:
1- data acquisition units;2- data analysis units;3- game result reminding units;4- audio-frequency information broadcast units; 5- sand hill bodies;6- core beads;610- sensors;620- data processing modules;630- loudspeakers;640- Operation switches; 650- memories;660- rechargeable type lithium batteries.
Specific embodiment
Technical scheme is further illustrated below in conjunction with the accompanying drawings and by specific embodiment.
Embodiment 1:
Fig. 1 is a kind of flow chart of sand hill game result determination methods.As shown in figure 1, a kind of sand hill of the present invention Game result determination methods, including:
The exercise data information of sand hill is obtained using sensor 610;
Based on the exercise data information, collision frequency of the sand hill in setting time is judged;
According to collision frequency, calculate game result and reminded.
Technical solutions according to the invention many people using when can according to clash into number of times setting and judgement be reported Game result, may help to user's clear game result in use, so as to solve traditional sand hill occupation mode Monotonicity and passivity, enrich autgmentability of the sand hill on using process and occupation mode and rich, can be very good extension Culture and lift the cognitive ability of itself that interest the child is liked.
The exercise data information, including but not limited to:Movement velocity, the direction of motion, acceleration of motion, position height and Sand hill weight.
Preferably, the setting time is 2s-4s.
Preferably, the alerting pattern is voice reminder.
It is in this programme, described according to collision frequency, calculate game result and reminded, including:
If collision frequency is more than or equal to 2, game result is the hit human body of sand hill, and sand hill sends " hit " voice reminder;
If position height when collision frequency is equal to 1 and collides is roughly equal to the half of human height, game result is sand Coating is caught, and sand hill sends " catching " voice reminder;
If position height when collision frequency is equal to 1 and collides is roughly equal to ground level, game result is pounded for sand hill Partially, sand hill sends " pounding partially " voice reminder.
According to the exercise data information of sand hill, collision frequency of the sand hill in setting time is calculated, usually, setting is husky Bag is 3s from the A sportsman trend of purchasing B athletic times, if in this process, position when sand hill occurs primary collision and collides The half of human height is highly roughly equal to, then illustrates that sand hill is caught, then send what is won with regard to the cheer of sand hill " being caught " Voice reminder;If position height when in this process, sand hill occurs primary collision and collides is roughly equal to ground level, then illustrate Sand hill is pounded partially, and sand hill sends " pounding partially " voice reminder;If in this process, there is at least secondary collision, including human body in sand hill By hit and fall earthward that this collides twice, the hit human body of sand hill is illustrated, sand hill sends " hit " voice reminder.
Methods described also includes:Play the audio-frequency information in sand hill memory 650.The audio-frequency information includes but does not limit In:Nursery rhymes and poem.When sand hill is used alone, sand hill can play nursery rhymes, poem, allow user in hommization, interesting Pleasant mental and body, happy game and study in environment.
It should be noted that the audio-frequency information import to the mode of sand hill include extraneous terminal by USB interface or Wireless network imports to sand hill.
Embodiment 2:
Apparatus of the present invention embodiment, embodiment of the method belong to same technology design, the not detailed description in device embodiment Content, refer to embodiment of the method.
Fig. 2 is a kind of structured flowchart of sand hill game result judgment means.As shown in Fig. 2 a planting sand of the present invention Bag game result judgment means, including:
Data acquisition unit 1, for the exercise data information of sand hill is obtained using sensor 610;
Data analysis unit 2, for based on the exercise data information, judging collision of the sand hill in setting time time Number;
Game result reminding unit 3, for according to collision frequency, calculating game result and being reminded.
Technical solutions according to the invention many people using when can according to clash into number of times setting and judgement be reported Game result, may help to user's clear game result in use, so as to solve traditional sand hill occupation mode Monotonicity and passivity, enrich autgmentability of the sand hill on using process and occupation mode and rich, can be very good extension Culture and lift the cognitive ability of itself that interest the child is liked.
The exercise data information, including but not limited to:Movement velocity, the direction of motion, acceleration of motion, position height and Sand hill weight.
The setting time is 2s-4s.
The alerting pattern is voice reminder.
In this programme, the game result reminding unit 3, if being more than or equal to 2 specifically for collision frequency, game knot It is really the hit human body of sand hill, sand hill sends " hit " voice reminder;If position height when collision frequency is equal to 1 and collides is slightly etc. In the half of human height, then game result is caught for sand hill, and sand hill sends " catching " voice reminder;If collision frequency is equal to 1 and position height when colliding is roughly equal to ground level, then game result is pounded partially for sand hill, and sand hill sends " pound inclined " voice and carries Wake up.
Described device also includes:Audio-frequency information broadcast unit 4, for playing the audio-frequency information in sand hill memory 650;Institute Stating audio-frequency information includes:Nursery rhymes and poem.When sand hill is used alone, sand hill can play nursery rhymes, poem, allow user in human nature Pleasant mental and body, happy game and study in change, interesting environment.
Embodiment 3:
Fig. 3 is a kind of structured flowchart of intelligent sand hill.Fig. 4 is the structural representation of Fig. 3.As shown in Figure 3,4, institute of the present invention A kind of intelligent sand hill stated, including:Sand hill body 5 and core bead 6, the core bead 6 are arranged in sand hill body 5;
The core bead 6, including sensor 610, data processing module 620, loudspeaker 630, Operation switch 640, deposits Reservoir 650 and rechargeable type lithium battery 660, the sensor 610, loudspeaker 630, memory 650 and rechargeable type lithium battery 660 are equal It is connected with data processing module 620, the Operation switch 640 is connected with sensor 610, rechargeable type lithium battery 660 respectively;
The sensor 610, for obtaining the exercise data information of sand hill, and is transferred to data processing module 620;
The data processing module 620, for based on the exercise data information, judging sand hill touching in setting time Hit number of times;According to collision frequency, game result is calculated;
The loudspeaker 630, enters according to the game result controlling loudspeaker 630 for calculating for data processing module 620 Row voice reminder game result.
It is an object of the invention to provide a kind of sand hill, can carry out voice interface during using sand hill, record With judge game result.The exercise data information that sand hill is obtained by sensor 610 calculates collision frequency, then hits with setting Number of times multilevel iudge game result is hit, then by internal sound broadcasting device, game result is read out out;In single use When, voice nursery rhymes poem etc. is can play, the cognitive ability of children and the knowledge of abundant children is cultivated.So as to solve using husky When during bag, the monotonicity and passivity of occupation mode enrich autgmentability of the sand hill on using process and occupation mode With it is rich.The sensor 610 adopted by this programme includes but is not limited to pressure sensor 610, gravity sensor 610 and position Sensor 610.
It should be noted that in this programme, the sand hill body 5 include coating and coat in yellow sand.Coat as thickness Cotton pocket, enriches yellow sand (to prevent children from eating, can replace with the seed of plant, such as cassia seed), cladding inside pocket Leave the space for placing core bead 6 in center (such as Fig. 4).And to embody children's interesting, attracting interest of children, thick cloth is coated can be Lovely is animal-shaped.
The above, the only present invention preferably specific embodiment, but protection scope of the present invention is not limited thereto, Any those familiar with the art the invention discloses technical scope in, technology according to the present invention scheme and its Inventive concept equivalent or change in addition, should all be included within the scope of the present invention.

Claims (8)

1. a kind of sand hill game result determination methods, it is characterised in that include:
The exercise data information of sand hill is obtained using sensor;
Based on the exercise data information, collision frequency of the sand hill in setting time is judged;
According to collision frequency, calculate game result and reminded, if specially collision frequency is more than or equal to 2, game knot It is really the hit human body of sand hill, sand hill sends " hit " voice reminder;If position height when collision frequency is equal to 1 and collides is slightly etc. In the half of human height, then game result is caught for sand hill, and sand hill sends " catching " voice reminder;If collision frequency is equal to 1 and position height when colliding is roughly equal to ground level, then game result is pounded partially for sand hill, and sand hill sends " pound inclined " voice and carries Wake up.
2. method according to claim 1, it is characterised in that the exercise data information, including:Movement velocity, motion Direction, acceleration of motion, position height and sand hill weight;
The setting time is 2s-4s;
The alerting pattern is voice reminder.
3. method according to claim 1, it is characterised in that methods described also includes:Play the sound in sand hill memory Frequency information.
4. method according to claim 3, it is characterised in that the audio-frequency information includes:Nursery rhymes and poem.
5. a kind of sand hill game result judgment means, it is characterised in that include:
Data acquisition unit, for the exercise data information of sand hill is obtained using sensor;
Data analysis unit, for based on the exercise data information, judging collision frequency of the sand hill in setting time;
Game result reminding unit, for according to collision frequency, calculating game result and being reminded, if specifically for collision Number of times is more than or equal to 2, then game result is the hit human body of sand hill, and sand hill sends " hit " voice reminder;If collision frequency is equal to 1 And position height when colliding is roughly equal to the half of human height, then game result is caught for sand hill, and sand hill sends " catching " Voice reminder;If position height when collision frequency is equal to 1 and collides is roughly equal to ground level, game result is pounded for sand hill Partially, sand hill sends " pounding partially " voice reminder.
6. device according to claim 5, it is characterised in that the exercise data information, including:Movement velocity, motion Direction, acceleration of motion, position height and sand hill weight;
The setting time is 2s-4s;
The alerting pattern is voice reminder.
7. device according to claim 5, it is characterised in that described device also includes:Audio-frequency information broadcast unit, is used for Play the audio-frequency information in sand hill memory;
The audio-frequency information includes:Nursery rhymes and poem.
8. a kind of intelligent sand hill, it is characterised in that include:Sand hill body and core bead, the core bead are arranged on sand hill This is in vivo;
The core bead, including sensor, data processing module, loudspeaker, Operation switch, memory and rechargeable type lithium electricity Pond, the sensor, loudspeaker, memory and rechargeable type lithium battery are connected with data processing module, the Operation switch point It is not connected with sensor, rechargeable type lithium battery;
The sensor, for obtaining the exercise data information of sand hill, and is transferred to data processing module;
The data processing module, for based on the exercise data information, judging collision frequency of the sand hill in setting time; According to collision frequency, game result is calculated, if specially collision frequency is more than or equal to 2, game result is the hit people of sand hill Body, sand hill send " hit " voice reminder;If position height when collision frequency is equal to 1 and collides is roughly equal to the one of human height Half, then game result is caught for sand hill, and sand hill sends " catching " voice reminder;If position when collision frequency is equal to 1 and collides Put height and be roughly equal to ground level, then game result is pounded partially for sand hill, sand hill sends " pounding partially " voice reminder;
The loudspeaker, carries out voice reminder game according to the game result controlling loudspeaker for calculating for data processing module As a result.
CN201510052138.0A 2015-01-30 2015-01-30 Sandbag game result judgment method and device and intelligent sandbag Expired - Fee Related CN104645579B (en)

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CN106610300A (en) * 2016-01-14 2017-05-03 简极科技有限公司 Method and system for producing different sound effects according to motion state of basketball

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CN2593845Y (en) * 2002-12-31 2003-12-24 中国科学院合肥智能机械研究所 Digital shot
CN2894753Y (en) * 2006-02-07 2007-05-02 阴贵生 Badminton-shuttlecock voice accumulated counter device
CN101306242A (en) * 2007-05-18 2008-11-19 吴懿霖 Amusing sandbag
US8147359B2 (en) * 2010-08-16 2012-04-03 Yik Sheung Ng Shuttlecock
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