CN104645579B - Sandbag game result judgment method and device and intelligent sandbag - Google Patents
Sandbag game result judgment method and device and intelligent sandbag Download PDFInfo
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- CN104645579B CN104645579B CN201510052138.0A CN201510052138A CN104645579B CN 104645579 B CN104645579 B CN 104645579B CN 201510052138 A CN201510052138 A CN 201510052138A CN 104645579 B CN104645579 B CN 104645579B
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- sand hill
- game result
- sand
- collision frequency
- equal
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- 238000000034 method Methods 0.000 title claims abstract description 31
- 239000004576 sand Substances 0.000 claims abstract description 145
- 230000015654 memory Effects 0.000 claims description 12
- 239000011324 bead Substances 0.000 claims description 11
- WHXSMMKQMYFTQS-UHFFFAOYSA-N Lithium Chemical compound [Li] WHXSMMKQMYFTQS-UHFFFAOYSA-N 0.000 claims description 10
- 229910052744 lithium Inorganic materials 0.000 claims description 10
- 230000001133 acceleration Effects 0.000 claims description 6
- 238000007405 data analysis Methods 0.000 claims description 4
- 230000005611 electricity Effects 0.000 claims 1
- 238000001727 in vivo Methods 0.000 claims 1
- 230000008569 process Effects 0.000 abstract description 10
- 230000003930 cognitive ability Effects 0.000 abstract description 5
- 239000011248 coating agent Substances 0.000 description 3
- 238000000576 coating method Methods 0.000 description 3
- 239000004744 fabric Substances 0.000 description 3
- 230000008859 change Effects 0.000 description 2
- 230000008676 import Effects 0.000 description 2
- 230000003340 mental effect Effects 0.000 description 2
- 244000037364 Cinnamomum aromaticum Species 0.000 description 1
- 235000014489 Cinnamomum aromaticum Nutrition 0.000 description 1
- 229920000742 Cotton Polymers 0.000 description 1
- 241000196324 Embryophyta Species 0.000 description 1
- 238000012893 Hill function Methods 0.000 description 1
- 230000009471 action Effects 0.000 description 1
- 230000000386 athletic effect Effects 0.000 description 1
- 230000009286 beneficial effect Effects 0.000 description 1
- 238000005253 cladding Methods 0.000 description 1
- 230000019771 cognition Effects 0.000 description 1
- 230000001149 cognitive effect Effects 0.000 description 1
- 230000006870 function Effects 0.000 description 1
- 230000005484 gravity Effects 0.000 description 1
- 230000003993 interaction Effects 0.000 description 1
- 230000008092 positive effect Effects 0.000 description 1
- 238000005303 weighing Methods 0.000 description 1
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- Measurement Of The Respiration, Hearing Ability, Form, And Blood Characteristics Of Living Organisms (AREA)
- Toys (AREA)
Abstract
The invention relates to a sandbag game result judgment method and device and an intelligent sandbag. The method comprises the following steps: obtaining motion data information of the sandbags by using a sensor; judging the collision frequency of the sandbags in set time based on the motion data information; and calculating a game result and reminding according to the collision times. According to the technical scheme, the game result can be broadcasted according to the setting and judgment of the impact times when the sand bag is used by multiple persons, and the user can be helped to clearly broadcast the game result in the using process, so that the monotonicity and the passivity of the traditional sand bag using mode are solved, the expansibility and the richness of the sand bag in the using process and the using mode are enriched, and the cultivation of the interest and the hobbies of children can be well expanded, and the cognitive ability of the children can be well improved.
Description
Technical field
The present invention relates to sports equipment technical field, more particularly to a kind of sand hill game result determination methods, device and intelligence
Can sand hill.
Background technology
Sand hill is to be used for practising a kind of sports equipment of throwing action on middle and primary schools' physical education, is the daily trip of youngsters and children
A kind of simple toy of play amusement, is still an outdoor game welcome by youngsters and children very much in recent years.Traditional sand hill is usual
Being made up of thick cloth and yellow sand, a pouch being made into thick cloth, wherein inserting dry yellow sand, volume is slightly larger than baseball.Sand hill game is logical
The cognitive activities such as cross, sing, drawing, pinching, counting to carry out, being not only able to take exercise the respond of youngsters and children, layup, flat
Weighing apparatus ability, moreover it is possible to promote the friendship between companion, enriches student life.
Traditional sand hill function is simple, and game result must voluntarily be judged by player is participated in and be recorded, youngsters and children trip
Play intensity is high, victory or defeat psychology is strong, tends to cause a dispute because of result judgement is had objection, so as to affect what is played
Positive effect, and its single function, participation number are required, it is necessary to which at least three people could carry out game.
But traditional sand hill cannot be instant feedback game result, it is impossible to by the interaction mode that voice, music etc. are interesting, nothing
Method brings more enjoyment to the youngsters and children for participating in game.
The content of the invention
It is an object of the invention to propose a kind of sand hill game result determination methods, device and intelligent sand hill, make in many people
Used time can carry out report game result according to the setting and judgement of clashing into number of times, may help to user clear in use
Clear game result, so as to solve the monotonicity and passivity of traditional sand hill occupation mode, abundant sand hill using process and makes
With the autgmentability in mode and rich, can be very good to extend the culture of interest the child hobby and lift the cognition energy of itself
Power.
It is that, up to this purpose, the present invention is employed the following technical solutions:
A kind of sand hill game result determination methods, including:
The exercise data information of sand hill is obtained using sensor;
Based on the exercise data information, collision frequency of the sand hill in setting time is judged;
According to collision frequency, calculate game result and reminded.
Wherein, the exercise data information, including:Movement velocity, the direction of motion, acceleration of motion, position height and sand
Bag weight;
The setting time is 2s-4s;
The alerting pattern is voice reminder.
Wherein, it is described according to collision frequency, calculate game result and reminded, including:
If collision frequency is more than or equal to 2, game result is the hit human body of sand hill, and sand hill sends " hit " voice reminder;
If position height when collision frequency is equal to 1 and collides is roughly equal to the half of human height, game result is sand
Coating is caught, and sand hill sends " catching " voice reminder;
If position height when collision frequency is equal to 1 and collides is roughly equal to ground level, game result is pounded for sand hill
Partially, sand hill sends " pounding partially " voice reminder.
Wherein, methods described also includes:Play the audio-frequency information in sand hill memory.
Wherein, the audio-frequency information includes:Nursery rhymes and poem.
A kind of sand hill game result judgment means, including:
Data acquisition unit, for the exercise data information of sand hill is obtained using sensor;
Data analysis unit, for based on the exercise data information, judging collision frequency of the sand hill in setting time;
Game result reminding unit, for according to collision frequency, calculating game result and being reminded.
Wherein, the exercise data information, including:Movement velocity, the direction of motion, acceleration of motion, position height and sand
Bag weight;
The setting time is 2s-4s;
The alerting pattern is voice reminder.
Wherein, the game result reminding unit, if being more than or equal to 2 specifically for collision frequency, game result is sand
Hit human body is wrapped, sand hill sends " hit " voice reminder;If position height when collision frequency is equal to 1 and collides is roughly equal to human body
The half of height, then game result caught for sand hill, sand hill sends " catching " voice reminder;If collision frequency is equal to 1 and touches
Position height when hitting is roughly equal to ground level, then game result is pounded partially for sand hill, and sand hill sends " pounding partially " voice reminder.
Wherein, described device also includes:Audio-frequency information broadcast unit, for playing the audio-frequency information in sand hill memory;
The audio-frequency information includes:Nursery rhymes and poem.
A kind of intelligent sand hill, including:Sand hill body and core bead, it is internal that the core bead is arranged on sand hill sheet;
The core bead, including sensor, data processing module, loudspeaker, Operation switch, memory and rechargeable type lithium
Battery, the sensor, loudspeaker, memory and rechargeable type lithium battery are connected with data processing module, the Operation switch
It is connected with sensor, rechargeable type lithium battery respectively;
The sensor, for obtaining the exercise data information of sand hill, and is transferred to data processing module;
The data processing module, for based on the exercise data information, judging collision of the sand hill in setting time
Number of times;According to collision frequency, game result is calculated;
The loudspeaker, carries out voice reminder according to the game result controlling loudspeaker for calculating for data processing module
Game result.
Beneficial effect:
A kind of sand hill game result determination methods of the present invention, including:The motion number of sand hill is obtained using sensor
It is believed that breath;Based on the exercise data information, collision frequency of the sand hill in setting time is judged;According to collision frequency, calculate
Go out game result and reminded.Technical solutions according to the invention when many people use can according to clash into number of times setting and
Judgement carries out report game result, may help to user's clear game result in use, so as to solve traditional sand
The monotonicity and passivity of bag occupation mode, enriches autgmentability of the sand hill on using process and occupation mode and rich, can
To extend the culture of interest the child hobby well and lift the cognitive ability of itself.
Description of the drawings
Fig. 1 is a kind of flow chart of sand hill game result determination methods.
Fig. 2 is a kind of structured flowchart of sand hill game result judgment means.
Fig. 3 is a kind of structured flowchart of intelligent sand hill.
Fig. 4 is the structural representation of Fig. 3.
In figure:
1- data acquisition units;2- data analysis units;3- game result reminding units;4- audio-frequency information broadcast units;
5- sand hill bodies;6- core beads;610- sensors;620- data processing modules;630- loudspeakers;640- Operation switches;
650- memories;660- rechargeable type lithium batteries.
Specific embodiment
Technical scheme is further illustrated below in conjunction with the accompanying drawings and by specific embodiment.
Embodiment 1:
Fig. 1 is a kind of flow chart of sand hill game result determination methods.As shown in figure 1, a kind of sand hill of the present invention
Game result determination methods, including:
The exercise data information of sand hill is obtained using sensor 610;
Based on the exercise data information, collision frequency of the sand hill in setting time is judged;
According to collision frequency, calculate game result and reminded.
Technical solutions according to the invention many people using when can according to clash into number of times setting and judgement be reported
Game result, may help to user's clear game result in use, so as to solve traditional sand hill occupation mode
Monotonicity and passivity, enrich autgmentability of the sand hill on using process and occupation mode and rich, can be very good extension
Culture and lift the cognitive ability of itself that interest the child is liked.
The exercise data information, including but not limited to:Movement velocity, the direction of motion, acceleration of motion, position height and
Sand hill weight.
Preferably, the setting time is 2s-4s.
Preferably, the alerting pattern is voice reminder.
It is in this programme, described according to collision frequency, calculate game result and reminded, including:
If collision frequency is more than or equal to 2, game result is the hit human body of sand hill, and sand hill sends " hit " voice reminder;
If position height when collision frequency is equal to 1 and collides is roughly equal to the half of human height, game result is sand
Coating is caught, and sand hill sends " catching " voice reminder;
If position height when collision frequency is equal to 1 and collides is roughly equal to ground level, game result is pounded for sand hill
Partially, sand hill sends " pounding partially " voice reminder.
According to the exercise data information of sand hill, collision frequency of the sand hill in setting time is calculated, usually, setting is husky
Bag is 3s from the A sportsman trend of purchasing B athletic times, if in this process, position when sand hill occurs primary collision and collides
The half of human height is highly roughly equal to, then illustrates that sand hill is caught, then send what is won with regard to the cheer of sand hill " being caught "
Voice reminder;If position height when in this process, sand hill occurs primary collision and collides is roughly equal to ground level, then illustrate
Sand hill is pounded partially, and sand hill sends " pounding partially " voice reminder;If in this process, there is at least secondary collision, including human body in sand hill
By hit and fall earthward that this collides twice, the hit human body of sand hill is illustrated, sand hill sends " hit " voice reminder.
Methods described also includes:Play the audio-frequency information in sand hill memory 650.The audio-frequency information includes but does not limit
In:Nursery rhymes and poem.When sand hill is used alone, sand hill can play nursery rhymes, poem, allow user in hommization, interesting
Pleasant mental and body, happy game and study in environment.
It should be noted that the audio-frequency information import to the mode of sand hill include extraneous terminal by USB interface or
Wireless network imports to sand hill.
Embodiment 2:
Apparatus of the present invention embodiment, embodiment of the method belong to same technology design, the not detailed description in device embodiment
Content, refer to embodiment of the method.
Fig. 2 is a kind of structured flowchart of sand hill game result judgment means.As shown in Fig. 2 a planting sand of the present invention
Bag game result judgment means, including:
Data acquisition unit 1, for the exercise data information of sand hill is obtained using sensor 610;
Data analysis unit 2, for based on the exercise data information, judging collision of the sand hill in setting time time
Number;
Game result reminding unit 3, for according to collision frequency, calculating game result and being reminded.
Technical solutions according to the invention many people using when can according to clash into number of times setting and judgement be reported
Game result, may help to user's clear game result in use, so as to solve traditional sand hill occupation mode
Monotonicity and passivity, enrich autgmentability of the sand hill on using process and occupation mode and rich, can be very good extension
Culture and lift the cognitive ability of itself that interest the child is liked.
The exercise data information, including but not limited to:Movement velocity, the direction of motion, acceleration of motion, position height and
Sand hill weight.
The setting time is 2s-4s.
The alerting pattern is voice reminder.
In this programme, the game result reminding unit 3, if being more than or equal to 2 specifically for collision frequency, game knot
It is really the hit human body of sand hill, sand hill sends " hit " voice reminder;If position height when collision frequency is equal to 1 and collides is slightly etc.
In the half of human height, then game result is caught for sand hill, and sand hill sends " catching " voice reminder;If collision frequency is equal to
1 and position height when colliding is roughly equal to ground level, then game result is pounded partially for sand hill, and sand hill sends " pound inclined " voice and carries
Wake up.
Described device also includes:Audio-frequency information broadcast unit 4, for playing the audio-frequency information in sand hill memory 650;Institute
Stating audio-frequency information includes:Nursery rhymes and poem.When sand hill is used alone, sand hill can play nursery rhymes, poem, allow user in human nature
Pleasant mental and body, happy game and study in change, interesting environment.
Embodiment 3:
Fig. 3 is a kind of structured flowchart of intelligent sand hill.Fig. 4 is the structural representation of Fig. 3.As shown in Figure 3,4, institute of the present invention
A kind of intelligent sand hill stated, including:Sand hill body 5 and core bead 6, the core bead 6 are arranged in sand hill body 5;
The core bead 6, including sensor 610, data processing module 620, loudspeaker 630, Operation switch 640, deposits
Reservoir 650 and rechargeable type lithium battery 660, the sensor 610, loudspeaker 630, memory 650 and rechargeable type lithium battery 660 are equal
It is connected with data processing module 620, the Operation switch 640 is connected with sensor 610, rechargeable type lithium battery 660 respectively;
The sensor 610, for obtaining the exercise data information of sand hill, and is transferred to data processing module 620;
The data processing module 620, for based on the exercise data information, judging sand hill touching in setting time
Hit number of times;According to collision frequency, game result is calculated;
The loudspeaker 630, enters according to the game result controlling loudspeaker 630 for calculating for data processing module 620
Row voice reminder game result.
It is an object of the invention to provide a kind of sand hill, can carry out voice interface during using sand hill, record
With judge game result.The exercise data information that sand hill is obtained by sensor 610 calculates collision frequency, then hits with setting
Number of times multilevel iudge game result is hit, then by internal sound broadcasting device, game result is read out out;In single use
When, voice nursery rhymes poem etc. is can play, the cognitive ability of children and the knowledge of abundant children is cultivated.So as to solve using husky
When during bag, the monotonicity and passivity of occupation mode enrich autgmentability of the sand hill on using process and occupation mode
With it is rich.The sensor 610 adopted by this programme includes but is not limited to pressure sensor 610, gravity sensor 610 and position
Sensor 610.
It should be noted that in this programme, the sand hill body 5 include coating and coat in yellow sand.Coat as thickness
Cotton pocket, enriches yellow sand (to prevent children from eating, can replace with the seed of plant, such as cassia seed), cladding inside pocket
Leave the space for placing core bead 6 in center (such as Fig. 4).And to embody children's interesting, attracting interest of children, thick cloth is coated can be
Lovely is animal-shaped.
The above, the only present invention preferably specific embodiment, but protection scope of the present invention is not limited thereto,
Any those familiar with the art the invention discloses technical scope in, technology according to the present invention scheme and its
Inventive concept equivalent or change in addition, should all be included within the scope of the present invention.
Claims (8)
1. a kind of sand hill game result determination methods, it is characterised in that include:
The exercise data information of sand hill is obtained using sensor;
Based on the exercise data information, collision frequency of the sand hill in setting time is judged;
According to collision frequency, calculate game result and reminded, if specially collision frequency is more than or equal to 2, game knot
It is really the hit human body of sand hill, sand hill sends " hit " voice reminder;If position height when collision frequency is equal to 1 and collides is slightly etc.
In the half of human height, then game result is caught for sand hill, and sand hill sends " catching " voice reminder;If collision frequency is equal to
1 and position height when colliding is roughly equal to ground level, then game result is pounded partially for sand hill, and sand hill sends " pound inclined " voice and carries
Wake up.
2. method according to claim 1, it is characterised in that the exercise data information, including:Movement velocity, motion
Direction, acceleration of motion, position height and sand hill weight;
The setting time is 2s-4s;
The alerting pattern is voice reminder.
3. method according to claim 1, it is characterised in that methods described also includes:Play the sound in sand hill memory
Frequency information.
4. method according to claim 3, it is characterised in that the audio-frequency information includes:Nursery rhymes and poem.
5. a kind of sand hill game result judgment means, it is characterised in that include:
Data acquisition unit, for the exercise data information of sand hill is obtained using sensor;
Data analysis unit, for based on the exercise data information, judging collision frequency of the sand hill in setting time;
Game result reminding unit, for according to collision frequency, calculating game result and being reminded, if specifically for collision
Number of times is more than or equal to 2, then game result is the hit human body of sand hill, and sand hill sends " hit " voice reminder;If collision frequency is equal to 1
And position height when colliding is roughly equal to the half of human height, then game result is caught for sand hill, and sand hill sends " catching "
Voice reminder;If position height when collision frequency is equal to 1 and collides is roughly equal to ground level, game result is pounded for sand hill
Partially, sand hill sends " pounding partially " voice reminder.
6. device according to claim 5, it is characterised in that the exercise data information, including:Movement velocity, motion
Direction, acceleration of motion, position height and sand hill weight;
The setting time is 2s-4s;
The alerting pattern is voice reminder.
7. device according to claim 5, it is characterised in that described device also includes:Audio-frequency information broadcast unit, is used for
Play the audio-frequency information in sand hill memory;
The audio-frequency information includes:Nursery rhymes and poem.
8. a kind of intelligent sand hill, it is characterised in that include:Sand hill body and core bead, the core bead are arranged on sand hill
This is in vivo;
The core bead, including sensor, data processing module, loudspeaker, Operation switch, memory and rechargeable type lithium electricity
Pond, the sensor, loudspeaker, memory and rechargeable type lithium battery are connected with data processing module, the Operation switch point
It is not connected with sensor, rechargeable type lithium battery;
The sensor, for obtaining the exercise data information of sand hill, and is transferred to data processing module;
The data processing module, for based on the exercise data information, judging collision frequency of the sand hill in setting time;
According to collision frequency, game result is calculated, if specially collision frequency is more than or equal to 2, game result is the hit people of sand hill
Body, sand hill send " hit " voice reminder;If position height when collision frequency is equal to 1 and collides is roughly equal to the one of human height
Half, then game result is caught for sand hill, and sand hill sends " catching " voice reminder;If position when collision frequency is equal to 1 and collides
Put height and be roughly equal to ground level, then game result is pounded partially for sand hill, sand hill sends " pounding partially " voice reminder;
The loudspeaker, carries out voice reminder game according to the game result controlling loudspeaker for calculating for data processing module
As a result.
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CN201510052138.0A CN104645579B (en) | 2015-01-30 | 2015-01-30 | Sandbag game result judgment method and device and intelligent sandbag |
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CN201510052138.0A CN104645579B (en) | 2015-01-30 | 2015-01-30 | Sandbag game result judgment method and device and intelligent sandbag |
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CN106610300A (en) * | 2016-01-14 | 2017-05-03 | 简极科技有限公司 | Method and system for producing different sound effects according to motion state of basketball |
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CN2593845Y (en) * | 2002-12-31 | 2003-12-24 | 中国科学院合肥智能机械研究所 | Digital shot |
CN2894753Y (en) * | 2006-02-07 | 2007-05-02 | 阴贵生 | Badminton-shuttlecock voice accumulated counter device |
CN101306242A (en) * | 2007-05-18 | 2008-11-19 | 吴懿霖 | Amusing sandbag |
US8147359B2 (en) * | 2010-08-16 | 2012-04-03 | Yik Sheung Ng | Shuttlecock |
WO2013175269A1 (en) * | 2012-05-24 | 2013-11-28 | May Patents Ltd. | System and method for a motion sensing device |
CN103537101A (en) * | 2013-11-10 | 2014-01-29 | 张启忠 | Waterproof sandbag |
CN104190051B (en) * | 2014-07-18 | 2016-09-07 | 东莞市莱元进出口贸易有限公司 | A kind of ball game equipment of band automatic counting function |
CN104258549B (en) * | 2014-07-25 | 2016-08-17 | 张卫东 | A kind of intelligence shuttlecock kicking tester and method of testing |
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