CN104436641A - Method for combining entertainment with health - Google Patents

Method for combining entertainment with health Download PDF

Info

Publication number
CN104436641A
CN104436641A CN201310420274.1A CN201310420274A CN104436641A CN 104436641 A CN104436641 A CN 104436641A CN 201310420274 A CN201310420274 A CN 201310420274A CN 104436641 A CN104436641 A CN 104436641A
Authority
CN
China
Prior art keywords
players
game
game machine
actions
games
Prior art date
Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
Pending
Application number
CN201310420274.1A
Other languages
Chinese (zh)
Inventor
高蓉
Current Assignee (The listed assignees may be inaccurate. Google has not performed a legal analysis and makes no representation or warranty as to the accuracy of the list.)
Nanjing Dawu Education Technology Co Ltd
Original Assignee
Nanjing Dawu Education Technology Co Ltd
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed by Nanjing Dawu Education Technology Co Ltd filed Critical Nanjing Dawu Education Technology Co Ltd
Priority to CN201310420274.1A priority Critical patent/CN104436641A/en
Publication of CN104436641A publication Critical patent/CN104436641A/en
Pending legal-status Critical Current

Links

Landscapes

  • Rehabilitation Tools (AREA)

Abstract

The invention discloses a game machine applicable to players playing games for a long time and able to enable the players to play games with coordinative body instead of operation with fingers only by connecting a game console with a television, so that more complete game experience is achieved. The technical scheme of a somatic game machine of an amusement park includes that by mounting a high-tech projector on places such as a ceiling, players' actions can be read immediately by means of high-tech video action capture technology, and the players can simply and directly control games by limb actions only without aid of a keyboard rocker or mouse. The interaction system can analyze human actions, and the effect of multi-player interaction and player killing in the same field can be realized.

Description

A kind of method of combination with entertainment health
Technical field
The present invention relates to a kind of method of health, specifically relates to a kind of method of combination with entertainment health.
Background technology
Along with the development of internet, the fashionable society of various online game, but many game players are owing to indulging in various game, are sitting in computer or game machine side all day, have a strong impact on healthy, therefore integrate game and the converter tools of taking exercises in the urgent need to a kind of.Tradition programming is based on a series of rule: cause and effect, and non-black is namely white, either true or false.When the single system modeling for input and output Limited Number, this mode work obtains pretty good.In simulated world, be not only have simple "Yes" and "No", also have " perhaps Yes/No "; Not only have " to " and " mistake ", also have " right/wrong possibility ".Let us imagines all possibilities of this simple motion of waving: the amplitude of body kinematics, environmental difference, the difference of clothes quality, action difference that cultural difference causes etc.You may need the possibility that 23 powers of research 10 are so many, and it is unpractical for obviously solving this kind of problem with traditional programming mode.Somatic sensation television game machine be adopt a kind of completely newly, the mode close to human brain work solves this problem.When you run into a people time, your brain is primarily focused on it him immediately, and rule of thumb picks out his identity.This process is not realized by the decision tree of hundreds of layers, and human brain is known exactly.Baby is difficult to the difference distinguishing two people, but we can be accomplished by study for many years and training within part second.In fact, you perhaps can also reckon quite exactly them age, sex, mood even individual character.This is also one of let us reason becoming the mankind.Somatic sensation television game machine is continuously created in a similar manner.It observes the world at one's side, and it notes the action observing you.Even if it was never met you and waves and receive and distribute, guess in the program of the complexity that also can learn from it soon you do the implication of action.Along with the development of science and technology, sensor is also applied to every field, and certain somatic sensation television game machine also relates to.The core of somatic sensation television game machine handling process is an illumination condition regardless of surrounding environment, can allow the infrared sensor in oneself the perception world.This sensor carrys out perception environment by the mode of black and white spectrum, and it collects every bit within the vision, and forms the depth image that a width represents surrounding environment.Nowadays, technology plays key player in our daily life, but up to now, technical products is getting a real idea of mankind's intention and adapting to do still bad in individual stylistic differences.The appearance of somatic sensation television game machine allows everything change to some extent, with sound and limbs move just can movie, play games and friend chat etc.Do not need to learn any new control mode, how magical! This invention has broken to play games for a long time just affects healthy routine, is bound to be fallen in love with by many game players.
Summary of the invention
The object of the invention is to overcome deficiency of the prior art, provide a kind of invention integrating game and take exercises.It changes the traditional game mode can not simultaneously carrying out playing and taking exercises.
In order to solve the problems of the technologies described above, the present invention is achieved through the following technical solutions: combination sense, and sensor and infrared technique overcome the deficiency that traditional gaming machine can only be played games.By interconnected ten thousand and technical innovation of nowadays high speed development.
Compared with prior art, the invention has the beneficial effects as follows: it can be played games taking exercises to be merged into, and greatly facilitates game player, being also of value to the healthy of game player simultaneously.
Machine game can be connected as internet, and friend, or relatives, acquaintance or the people do not known each other play together.There is many moneys athletic game, race, boxing, swimming etc., allow and like the sensible congenial friend one of sports to compare relative superiority or inferiority.Somatic sensation television game machine, be lean on the motion of health to control game, also tempered health while playing games, many moneys motor play makes body-building function more remarkable.Abundant game, colorful picture, body-building in amusement, amusement in body-building.Somatic sensation television game machine well can be tempered motion mode anywhere or anytime to characteristics such as teen-age intellectual development, mental exercise, the coordinations of sense system and be improved the youthful sub-health status in city.The sports events of health care, enriches the life in old age having enriched the elderly.
Accompanying drawing explanation
Fig. 1 is a kind of flow chart of method of combination with entertainment health.
Detailed description of the invention
Below in conjunction with accompanying drawing and detailed description of the invention, the present invention is described in further detail:
The present invention utilizes complicated computer program as somatic sensation television game machine brain, utilizes infrared technique and sensor identification game player, makes game player on the spot in person, thus reaches the object of residing and playing in happy.
The undeclared part related in the present invention is same as the prior art or adopt prior art to be realized.

Claims (3)

1. a game machine, comprises main frame and feeling device, it is characterized in that: described main frame connector sensor and television set or computer; Described player is played by feeling device and television set.
2. main frame according to claim 1, is characterized in that: described connection television set; Describedly send instruction.
3. feeling device according to claim 1, is characterized in that: described identification human action; Described feedback Host Command.
CN201310420274.1A 2013-09-15 2013-09-15 Method for combining entertainment with health Pending CN104436641A (en)

Priority Applications (1)

Application Number Priority Date Filing Date Title
CN201310420274.1A CN104436641A (en) 2013-09-15 2013-09-15 Method for combining entertainment with health

Applications Claiming Priority (1)

Application Number Priority Date Filing Date Title
CN201310420274.1A CN104436641A (en) 2013-09-15 2013-09-15 Method for combining entertainment with health

Publications (1)

Publication Number Publication Date
CN104436641A true CN104436641A (en) 2015-03-25

Family

ID=52883862

Family Applications (1)

Application Number Title Priority Date Filing Date
CN201310420274.1A Pending CN104436641A (en) 2013-09-15 2013-09-15 Method for combining entertainment with health

Country Status (1)

Country Link
CN (1) CN104436641A (en)

Cited By (2)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
CN106293079A (en) * 2016-08-01 2017-01-04 李良 Game data method to set up, equipment, electronic equipment, server and system
CN106955106A (en) * 2017-05-03 2017-07-18 广州锐士伯医疗科技有限公司 A kind of device for being used to detect Airway reversibility

Cited By (2)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
CN106293079A (en) * 2016-08-01 2017-01-04 李良 Game data method to set up, equipment, electronic equipment, server and system
CN106955106A (en) * 2017-05-03 2017-07-18 广州锐士伯医疗科技有限公司 A kind of device for being used to detect Airway reversibility

Similar Documents

Publication Publication Date Title
Togelius et al. Assessing believability
Schouten et al. Human behavior analysis in ambient gaming and playful interaction
Höysniemi Design and evaluation of physically interactive games
Nijholt et al. Multi-brain games: cooperation and competition
Burrill Wii will become silhouettes…
McCaughtry et al. Meaning and movement: Exploring the deep connections to education
Smit et al. Be the meeple: New perspectives on traditional board games
Luft et al. Boards Hit Back: Reflecting on Martial Arts Practices Through Soma Design
CN104436641A (en) Method for combining entertainment with health
Bisogni et al. Deep learning for emotion driven user experiences
Arroyo-Palacios et al. Exploring the use of a respiratory-computer interface for game interaction
Heng et al. Bubble tower: Breathing based virtual reality action game
Saint-Louis et al. Survey of haptic technology and entertainment applications
Tholander et al. Bodies, boards, clubs and bugs: A study of bodily engaging artifacts
Shyngys et al. Application of Gamification Tool in Hand Rehabilitation Process
de Cabo Portugal Non Visuals: Material exploration of non-visual interaction design
Mahat Exergaming: its Social Aspects
JP2011090273A (en) Rank certification system using virtual versus fight
Tsai et al. Early Intervention VR Sporting Games for Motor Skill Developmental Delay Children
Kivelä Exploring the potential of VR games as exercise
Band 4 To Feel Sights and Sounds
REBANE DESIGNING AUGMENTED SPORTS: TEAM GAMES WITH A BALL
Chen et al. Emotional Experience in Virtual Reality Sports Use
Mazalek et al. Recognising your self in virtual avatars
Jayaraj Improving the immersion in a virtual reality batting simulator with real-time performance capture and haptics

Legal Events

Date Code Title Description
C06 Publication
PB01 Publication
WD01 Invention patent application deemed withdrawn after publication
WD01 Invention patent application deemed withdrawn after publication

Application publication date: 20150325