CN104436640A - Game control method through horizontal eye angle analysis - Google Patents
Game control method through horizontal eye angle analysis Download PDFInfo
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- CN104436640A CN104436640A CN201410436948.1A CN201410436948A CN104436640A CN 104436640 A CN104436640 A CN 104436640A CN 201410436948 A CN201410436948 A CN 201410436948A CN 104436640 A CN104436640 A CN 104436640A
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Abstract
The invention discloses a game control method through horizontal eye angle analysis, and belongs to the technical field of entertainment game control. The game control method is a new method for game running control. In future, motion sensing games will be a mainstream, however, motion sensing game equipment is high in cost, and suitable places are needed. In order to sufficiently solve the problems, firstly, a computer and a camera can be adopted as equipment, and the computer and the camera do not need to be purchased, and are available in current families or companies; secondly, special places are not needed at all, and a user can play games as long as sitting in front of the computer. According to the technical scheme, a face image can be captured through the camera, and game control can be achieved through technical horizontal two-eye angle change analysis. For a worker staying in an office for a long time, the worker can relax themselves when playing the games at the right moment, the neck can be exercised, occurrences of cervical vertebra diseases are reduced, and entertainment and bodybuilding can be achieved at the same time.
Description
Technical field
The art is used in amusement game control field.Control a kind of new method of game running exactly.
Background technology
Traditional game controls to click this three aspect mainly through keyboard, game paddle, touch-screen.Such as, but this kind of control often causes no small injury to player's health, arthralgia and so on.What have obviously difference with said method is exactly the development of nowadays somatic sensation television game, moving again in gaming, would not cause neck joint ache like this because maintaining static for a long time.But present somatic sensation television game needs specific equipment, and certain place.So popularity rate is very low, general player can not afford, and belongs to luxurious game ranks.And my this technology of invention can just solve appeal two problems: the problem of the long-time motionless ache in joint in the first solution game, because game is exactly make eyes level angle change by moveable head to control to play, have good motion to neck joint; Second what solve is cost of equipment and place problem, and playing, the equipment used is simple camera, and price is very low, and generally everyone can have, as long as and place is sitting in computer or just can play before standing in computer.The low cost of traditional game and the moving body of somatic sensation television game perfectly combine by the present invention.
Summary of the invention
The present invention realizes a kind of brand-new game control method, obtains picture by camera, the level angle trigging control event by eyes in computer rapid analysis face: the first, and level angle is level between-5 degree are to 5 degree, triggers A event; The second, level angle, being less than-5 for state left, triggers a B event; 3rd, level angle, being greater than 5 for state to the right, triggers a C event.An above-mentioned ABC3 event can control game according to actual conditions in game, and such as, A event control game is static, and B event control game is to left movement, and C event control game moves right.
Claims (4)
1., by analyzing a change for face eyes level angle, trigger event controls game.
2. the trigger event during the game of telling according to claim 1 controls is divided into three, is that level, the flat left side of level, level are to the right respectively.
3., according to the horizontal event that claim 2 is told, not abswolute level (namely level angle is 0), but within the scope of certain angle, such as, when horizontal-shift angle is counted as level between-5 degree are to 5 degree.
4. the horizontal angular range told according to claim 3 is not definitely fixing, can formulate scope according to actual conditions.
Priority Applications (1)
Application Number | Priority Date | Filing Date | Title |
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CN201410436948.1A CN104436640A (en) | 2014-09-01 | 2014-09-01 | Game control method through horizontal eye angle analysis |
Applications Claiming Priority (1)
Application Number | Priority Date | Filing Date | Title |
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CN201410436948.1A CN104436640A (en) | 2014-09-01 | 2014-09-01 | Game control method through horizontal eye angle analysis |
Publications (1)
Publication Number | Publication Date |
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CN104436640A true CN104436640A (en) | 2015-03-25 |
Family
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Family Applications (1)
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CN201410436948.1A Pending CN104436640A (en) | 2014-09-01 | 2014-09-01 | Game control method through horizontal eye angle analysis |
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CN (1) | CN104436640A (en) |
Cited By (1)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
CN111052192A (en) * | 2017-09-12 | 2020-04-21 | 索尼互动娱乐美国有限责任公司 | Attention-based player selection AI determination |
-
2014
- 2014-09-01 CN CN201410436948.1A patent/CN104436640A/en active Pending
Cited By (1)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
CN111052192A (en) * | 2017-09-12 | 2020-04-21 | 索尼互动娱乐美国有限责任公司 | Attention-based player selection AI determination |
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Legal Events
Date | Code | Title | Description |
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C06 | Publication | ||
PB01 | Publication | ||
WD01 | Invention patent application deemed withdrawn after publication |
Application publication date: 20150325 |
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WD01 | Invention patent application deemed withdrawn after publication |