CN104274968A - Educational foreign language game poker set - Google Patents

Educational foreign language game poker set Download PDF

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CN104274968A
CN104274968A CN201410519290.0A CN201410519290A CN104274968A CN 104274968 A CN104274968 A CN 104274968A CN 201410519290 A CN201410519290 A CN 201410519290A CN 104274968 A CN104274968 A CN 104274968A
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board
character
card
foreign language
english
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杨秀好
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Abstract

The invention discloses an educational foreign language game poker set comprising 26 cards. The educational foreign language game poker set is characterized by further comprising main symbols, double symbols, auxiliary symbols, double-symbol combinations and mirror symbols; according to the sequence of 26 English letters, the upper end of the surface of each card is marked with a word, composed of five English letters optimally selected, as a card name, with each card having one card name; each main symbol is a first capital letter of the card name of each card and is located at the center of the surface of the card; each double symbol includes two capital ones of the main letter of the card name of each card and located under the main letter; each auxiliary symbol includes last four of the English letters of the word of each card name, located at four inner cores of the surface of each card and arranged anticlockwise; each double-symbol combination is located on the left of the surface of each card; the mirror symbols allow a user to see by holding the card reversely. The educational foreign language game poker set is suitable for entertaining, teaching and studying by all languages based on Latin letters, including Latin, English, French, German, Italian, Spanish and the like and allows learning the foreign languages through playing.

Description

Foreign language developmental game playing card
Technical field
The present invention relates to a kind of study and amusement appliance, especially the playing card that combine with game of foreign language learning, amusement.
Background technology
Language is not association, but with can, optics does not practice false wushu, talks about stratagems on paper by mistake lifelong.Many people have learned the more than ten years even foreign language of decades and have not really learned, main cause learn exactly and need not, exactly, be can use nowhere, do not use the environment of foreign language, no scope for displaying one's abilities.Certainly, the L proficiency of majority also reaches far away the heroic rank used freely and has just first fallen down, even if the chance of the use foreign language that falls in also can not with having used.At home, except Foreign Language Teacher, translation, the only a fews such as foreign trade personage are engaged in outside the personnel of occupation relevant to foreign language, the overwhelming majority foreign language people a lifetime really do not use a foreign language yet, unique use that learns a foreign language is taken an examination exactly, various test, section is examined the date of an examination, in examine college entrance examination, prepare for the postgraduate qualifying examination and prepare for the doctoral qualifying examination, be getting in years and want to comment an academic title must examine one time or several times, a lifetime has not initiatively seen foreign-language newspapers and periodicals magazine, do not write foreign language article, see that a foreigner dare not to face up to other once in a while, no confidence, just in case other is Wen Ge road how to go to learn foreign languages except exam score does not almost have sense of accomplishment.
Object for appreciation is the nature of the mankind, creates a kind of environment using foreign language in amusement process, will greatly improve interest and the sense of accomplishment of foreign language learning; Meanwhile, by the conversion of game rule, the logical thinking of player, comprehensive descision ability can be improved, thus improve intellectual level.
Summary of the invention
The object of this invention is to provide a kind of amusement and recreation, residence is happy to teach, the foreign language developmental game playing card being happy to learn of residing.
For reaching above-mentioned purpose, technical scheme of the present invention is:
A kind of foreign language developmental game playing card, it comprises 26 board bodies, characterized by further comprising:
26 words be made up of 5 English alphabets are optimized according to 26 English alphabet orders, in 26 letters contained included by these 26 words each letter occurrence frequency and studied 5 kinds of types in more than totally 120 ten thousand word English fictions 26 letter occurrence frequency consistent, statistically there is no difference;
According to the order of 26 English alphabets in the upper end of each board dignity, mark word that preferred 5 English alphabets form respectively as board name, one card board name;
Capital characters, namely often opens first English alphabet capitalization of board name in board, is positioned at board face centre;
Double word accords with, and namely often opens the capitalization English letter of 2 capital characters of board name in board, is distributed in below the capital characters of board face;
Secondary character, namely often opens rear 4 English alphabets of board name word, is distributed in corner in board face, by counterclockwise arrangement;
Two character combination, mark has by 10 high two English alphabetic combination of the statistics frequency of occurrences, is distributed in a left side, board face then;
Mirror image character is the mirror image of board name, two character combination, is distributed in board right side of face with following, and convenient board of oppositely holding is watched.
In addition, in order to the space of a whole page is neat and artistic, be designed to greyscale color by the region of corner in wide board face, outside the region of interior corner, be designed to white.
Described board name is made up of capital and small letter board name, and the small letter of small letter board name and English alphabet is distributed in the upper left corner of often opening board; The capitalization of capitalization board name and English alphabet, is distributed in the positive upper end of often opening board.
Described secondary character is the English alphabet of small letter.
Described double word symbol is combined as the English alphabetic combination of small letter.
The front font of 26 board bodies is printed to respectively black, red 2 looks totally 26 × 2=52 open, add 2 trumps just in time 54, the same with one pair of common playing card number.
Described trump is king and Xiao Wang, and king represents with world map, means to learn foreign language well and go over the world, pronounces W-King or World King; Xiao Wang, represents with map of China, means to learn foreign language well and build up one's motherland, and pronounces C-King, gets China first character sound.
The foreign language developmental game playing card of above structure are a set of amusement and recreation, and residence is happy to religion, and residence is happy to the foreign language developmental game playing card learned, and allow people learn foreign languages how purposes-amusement and recreation except examination! Play foreign language, by foreign language, learn a foreign language, originally learn a foreign language and can also play! Along with this cover foreign language developmental game card invention and solemnly to come out, wanting to play well must first can learn well, beats one's brains, starts, aroused in interest in entertainment environment, and eye, ear, mouth justification move, and not want to learn foreign language well all difficult.The invention of foreign language developmental game card and apply and create foreign language environment by contributing to people in amusement, catches up with and surpasses than with companion, obtains the sense of accomplishment of foreign language learning, thus improve learning interest, consolidate learning outcome in amusement.Along with this cover integrates foreign language Puzzle Solitaire the popularizing younger generation people of intelligence, recreational, interesting, athletics and study, the upsurge of playing outer pragmatic foreign language and learning a foreign language will be started in teenager, and will progressively change popular traditional entertainment way such as common playing card and mahjong, foreign language learning and applied environment is made to enter in our daily recreation by textbook and classroom, thus to consolidate foreign language learning achievement be that economic society finds service, promote personal work and quality of life.The foreign language languages being suitable for game have wide range of applications, and all foreign language languages be applicable to based on the Latin alphabet carry out amusement, teaching and study.Be suitable for main language comprise Latin language, English, French, German, Italian, Spanish, Polish, Swedish, Portuguese, Danish, Esperanto, Malaysia please, Thai, Vietnamese, the Chinese phonetic alphabet ... Deng.
Accompanying drawing explanation
Fig. 1 ~ 28 are structural representations of the present invention 28 sheet playing card, and wherein Fig. 1-2 6 is character board, and Figure 27-28 is trump.
Detailed description of the invention
Below in conjunction with accompanying drawing, the invention will be further described.
Shown in Fig. 1, be the structural representation of the present invention's one card, as we know from the figure, foreign language developmental game playing card of the present invention, it comprises 26 board bodies, and the front of each foreign language developmental game playing card is made up of six key elements:
1, according to the order of 26 English alphabets in the upper end in each board face, respectively mark have preferred 5 English alphabets to form word as board name, one card board name;
Described board name is made up of capital and small letter board name, and the small letter of small letter board name and English alphabet is distributed in the upper left corner of often opening board.Small letter board name, namely represents a vocabulary, as the after in figure, is distributed in the upper left corner; Capitalization board name, is distributed in positive upper end, is mainly familiar with board name and upper case character, as the AFTER in figure for child or foreign language beginner; Hold bridge queen to be easy to see, see that this board name just knows this word and character thereof, only need see board name and ignore other key element after skilled.For this reason, also foreign language developmental game playing card can be represented vocabulary---board name, is imprinted on common playing card and carries out the game of spelling word;
2, capital characters, namely the first letter capitalization of board name, is positioned at board face centre, capital characters as after is A, shows that the main board of this board is A, sees A, that first expect is exactly after, expect that this board comprises a f t e r 5 characters, when a characters spells with this board, this board is main board, general rule is that main board can overwhelm other secondary board, as when spelling, someone goes out secondary board a, i.e. blank, radio ... in a, have on hand main board a can push down other people obtain the power of playing a card;
3, double word symbol, i.e. 2 capital characters, be distributed in below capital characters, as the AA in Fig. 1, when going out this board, capital characters can be used as double word symbol and use, and during as spelling happy, can represent 2 pp complete spelling with the p character of this board of party, and when using the p character on other boards such as egypt, need just can complete pp spelling with 2 boards;
4, secondary character, namely represents rear 4 characters of word, is distributed in interior corner, and by counterclockwise arrangement, as f, t, e, r 4 characters of after board, when getting any one character in 4 secondary characters, this board uses as secondary board;
5, two character combination, is distributed in a left side, board face then, has marked by 10 high two character combinations of the statistics frequency of occurrences, as ar, at, ea, ef, er, fe, ra, re, ta, te;
6, mirror image character is top, board face and the mirror image of left then key element, i.e. the mirror image of after AFTER and ar, at, ea, ef, er, fe, ra, re, ta, te.Convenient board of oppositely holding is watched.The benefit in such design board face allows game beginner and the easy left-hand seat of child that just learns a foreign language, need not learn just directly to find out which character this board represents, which main two character combinations have, and only can see that upper left corner board noun just knows there is what character and is combined with after being familiar with.
Wherein, described secondary character is the English alphabet of small letter.Described double word symbol is 2 identical English alphabets of capitalization.Described double word symbol is combined as 2 different English alphabetic combination of small letter.The front of 26 board bodies is printed to respectively black, red 2 looks totally 26 × 2=52 open, add 2 trumps just in time 54, the same with one pair of common playing card number.Described trump is king and Xiao Wang, and king represents with world map, means to learn foreign language well and go over the world, pronounces W-King or World King; Xiao Wang, represents with map of China, means to learn English well and build up one's motherland, and pronounces C-King, gets China first character sound.
Be called the principle of compositionality of one card of after from above-mentioned board, can the rest may be inferred goes out the structure of other 25 boards, their board name is sequentially blank, child, dutch, egypt, forty, ghost, horse, image, judge, knife, learn, midst, noise, ocean, party, quiet, radio, straw, train, uncle, video, woman, xaser, youth, zebra; Capital characters is respectively: abcdefghijklmnopqrstuvxyz; Secondary character is respectively rear four English alphabets of board name; Two character combination English alphabet is sequentially: ab ak al an ba bl kn la na nk; Ch ci cl di hi ic id il ld li; Ch ct cu du ht hu th tu uc ut; Eg ep et ey ge pe pt te ty ye; Fo of or ot ro ry to tr ty yo; Gh go ho ot sh so st th to ts; Er es he ho or re ro se sh so; Ai am ea em ge ie im ma me mi; De du ed eg ge gu ju ud ue ug; En fe ie if ik in ke ki ne ni; Al an ar ea el en er le ne re; Di id im is it mi si st ti ts; En es ie in ne no on se si so; Ac an ca ce co ea en ne no on; Ar at ay pa ra rt ry ta tr ty; Ei eu ie it qu te ti tu ue ut; Ad ai ar di do id or ra ri ro; Ar as at ra rs rt sa st ta wa; Ai an ar in it ni nt ri ti; Ce cl ec el en le nc ne ul un; De di do ed ev id ie io od ve; Am an ma mo no om on ow wa wo; Ar as ea er es ra re rs sa se; Ho ht ot ou th to tu ty ut yo; Ab ar ba be br ea er ra re ze.
The setting in above-mentioned 26 board board faces is main study subject with English, applies for through following research process:
1. the character composition research of foreign vocabulary
Certainly, the foreign vocabulary based on letter is all formed by letter spelling.For English, all English glossaries are all made up of 26 letters, and a b c ... the distribution of z 26 letters in English glossary is but uneven, has the rule of himself.Want to use simple character card to complete the spelling of all vocabulary, the distribution proportion of each character in vocabulary (character frequency) must be furtherd investigate.For this reason, author studies the statistical analysis that deliver a speech (Lecture), drama (Opera), autobiography (Biography), report (Report) and the original English works of novel (Novel) 5 kinds of different types carry out system, added up altogether 531 pages, 27.11 ten thousand words, 120.77 ten thousand characters.Wherein
(1) the character frequency statistics of identical characters in 5 kinds of different type English original works.Statistics is in table 1, closely, the frequency that such as character a occurs in 5 kinds of types is about 7-8% to the frequency that identical characters occurs in 5 kinds of types, at the frequency occurred from crossing minimum (7.26%), the frequency of occurrences the highest (8.05%) in drama, average frequency is 7.88%; The frequency that character g occurs in 5 kinds of types about 2%, at the frequency occurred from crossing minimum (1.75%), the frequency of occurrences the highest (2.22%) in report, average frequency is 2.07%; The frequency that character v occurs in 5 kinds of types is about 1%, and in the little frequency minimum (0.88%) occurred that is right, from the crossing frequency of occurrences the highest (1.06%), average frequency is 0.92%.Above-mentioned statistics rule shows, is applicable to the English spelling of different type with a intelligence development card.
Table 1 English character frequency analysis statistical form
?(2) frequency of occurrences statistics of kinds of characters in same type.The results are shown in Table 2, the frequency difference that kinds of characters occurs in same type English fiction is very big, and the frequency that such as character e occurs in autobiography type is 13.40%, and the frequency that character a occurs is 8.47%, the frequency that character i occurs is 6.49%, and the frequency that character z occurs is only 0.03%.But the frequency that kinds of characters occurs in same type from high to low ranking results closely, difference is no more than 3, wherein arrange that the character of the 1st is e, the character of the 2nd is t, the character of last position is z, all types and integrated ordered in completely the same.Integrated ordered result, each character frequency of occurrences in above-mentioned 5 kinds of type English fiction vocabulary is integrated ordered is followed successively by e t a o s I n r h l u c d m f g p w b y v k x q j z from high to low.The surprising uniformity of character frequency of occurrences in various type, the Scrabble carrying out the word of any type, phrase, phrase and short essay for developing simple character card/board has established conclusive theoretical foundation, and for development character card/board is carried out, various foreign language learns, developmental game provides support.
The frequency sequence of table 2 character in the English works of different type
2, the determination of the preferred and major-minor character of 26 board names
Someone is bound to query, exactly spell word game? make a pile card, abcd ... spell exactly, which carrys out so much knowledge? can conscientiously think about it just so not simple, if use simple abcd ... card, grab Yarborough and spell several vocabulary? spell two or three words just to have run out of ammunition and food, is who is also interested in continue object for appreciation gone down? how about embody intelligence, recreational, athletics and study property? want to risk Protean word, phrase, do phrase or the short essay of risking excellence need again how many cards? Here it is, and why nobody of all times can invent a set of simple, for China and foreign countries personage generally accepts and the foreign language developmental game card popularized.
(1) 26 title optimum principle: want to risk vocabulary as much as possible by card game, following several principles should be met, one is that card/board quantity is too much unsuitable, similar just with common playing card; Two is that character vocabulary is simply easy to remember, easy left-hand seat, originally only wants to play a game, and amusement and recreation once, also will be taken a lot of trouble to learn and just not want to have played; Three is that the frequency of occurrences of card characters should as far as possible close to alphabet character statistic frequency (this be very crucial), to ensure that the board in hand can risk vocabulary as much as possible; Four be rule flexibly, have easily in distress, namely can amusement and recreation, challenging again, integrate intelligence, recreational, interesting, athletics and study.
(2) 26 titles preferably with the determination of major-minor character: according to above-mentioned four principles, applicant still adopts and make developmental game card/board based on 26 letter, but not that 26 simple letters repeat, but mark multiple character on same one card, but not the simple repetition of multiple character.According to the feature of square playing cards card, marking 5 characters in same one card face, is middle and four angles respectively.In order to make 5 characters on same one card easily remember, often opening board 1 simple 5 characters word and representing.According to English fiction statistics rule, by computer program, Global statistical analysis is carried out to 5 characters word, optimize and represent 26 alphabetical 26 words as the board name of 26 boards, be respectively after blank child dutch egypt forty ghost horse image judge knife learn midst noise ocean party quiet radio straw train uncle video woman xaser youth zebra.Through the statistical analysis of science, optimize 26 words as after board name, the capital characters of often opening board is also corresponding with secondary character to be determined.
These 26 words have 130 characters, and each character quantity and the frequency of occurrences thereof see the following form 3:
Show in table 3, in preferred 26 words, the frequency of occurrences of each character is just in time consistent with 5 kinds of types more than 120 ten thousand English fiction character statistics, such as e character occurrence frequency is the highest, have 14, the frequency of occurrences in 26 preferred word is 10.77%, and the frequency of occurrences in more than 120 ten thousand word original English works is also the highest, be 12.62%; Z character occurrence frequency is minimum, only has 1, and the frequency of occurrences in 26 words is 0.77%, and the frequency of occurrences in more than 120 ten thousand word original English works is also minimum, is only 0.05%.Variance analysis test result, conspicuousness P=1.000 is much larger than 0.05(95% confidence limit), prove that preferred 26 each character frequencies of word and theory add up each character frequency difference of more than 120 ten thousand characters not significantly, the theoretical statistics each character of original English works and each character actual frequency of preferred board name do not have difference.Any word, phrase, phrase and short essay can be spelt in the character that this result demonstrates the preferred word out of application 26 theoretically.
The selection of board name is not because its frequency of occurrences is high, but its character occurrence frequency is consistent with a large amount of original work character occurrence frequency statistics, although board name only has 26 words, 130 characters, but the frequency of occurrences of each character does not have difference with each character occurrence frequency statistics of original work of more than 120 ten thousand characters unexpectedly, this is also the place of this research most worthy, in table 3.Two character combination just needs the combination selecting its frequency of occurrences high.
Why preferably 5 character words, the character frequency of main consideration 1 pair of board is as far as possible close with the theoretical statistic frequency of each character of English fiction, there to be more spelling word chance, secondly card visual effect is considered, character does not reach theoretical character frequency very little, character too many board face is close and numerous, does not see also to remember and do not note, and reduces recreational, interesting and operability.
(3) 5 character board names for subsequent use.Other utilizable 5 character board names also have:
A?agent?alike?alive?along?angle?autos?avoid Asian
B?blink?blind?block?bough?boxer?brief?brine?brunk?bring?brisk?build?burly?burst
C?chair?chalk?chase?cheap?cheat?chest?chief?clear?clean?climb?close?cloth?cover?crash?cough?china
D?dance?death?diary?dirty?doubt?dream?drink?drive?dying
E?early?earth?eight?empty?enjoy?equal
F?false?fault?fetch?field?fiery?fight?first?force?found front
G?giant?glide?gleam?globe?glory?grace?grade?grasp?great?guard?guide
H?habit?hatch?heart?heavy hotel?human
I?into?india?ideal?imply?index?inter?islam?italy
J?joint?juice
K?knock knack?korea
L?large?later?laugh?layer?leave?light
M?march?match?maths?maybe?might?minus?model?money?month?mount?mouth
N?negro?night?north?nurse
O?often?order?organ?other
P?paint?peace?phone?piano?pilot?place?plane?plant?plate?point?pound?power?price?pride?prime?print?prize?proud?prove?paris
Q?quick?quilt?quite
R?race?raise?reach?ready?reply?right?river?roast
S?sadly?scare?shake?shame?shape?sharp?shirt?shock?short?shout?sight?since?skate?slave?slide?smart?smile?smoke?snake?solid?sparce?spade?speak?spend?sport?stamp?stand?start?stead?steal?steal?steam?stickstone?store?storm?story?study?swear
T?table?teach?thick?thief?thing?think?third?tired?today?topic?touch?track?trade?trick?truck?trunk?truth?twice
U?under?unfit?unite?until
V?voice?venus?verge?virus?visor
W?waste?watch?water?weigh?while?wheat?while?white?whole?would?wound?wrist?write?wrong
X?xeric?xylan
Y?young?yours
Change the character ratio of developmental game card after above-mentioned other 5 characters word combination, comparatively greatly, therefore conduct does not preferably represent board name for each character frequency and 5 kinds of type English fiction statistics character ratio difference.
3, the determination of two character combination
The foreign languages such as English are based on character, and each character combined crosswise, forms ever-changing, colourful vocabulary.For English, 26 character combinations have certain rule, the prefix in such as lexicology and suffix etc., and I is not lexicologist, does not remove the rule of combination philologized.Below only from preferred 26 the character combination statistics rules represented word of angle of statistics research, for the development of game card and the formulation of game rule provide foundation.
Above-mentioned preferred 26 board names represent word, form the character that each board name represents word in theory and can form 325 kinds of various combinations, certainly not often kind of combination all can occur in foreign vocabulary, the statistics regularity of each character combination is stronger, as long as player remembers the character combination that the frequency of occurrences is higher, the probability that game is won just can be increased.
Amount to the built-up sequence of 120.77 ten thousand characters according to the master English works of 5 kinds of different types and frequency carries out statistical analysis, wherein the double word symbol combination frequency of occurrences from high to low ranking results in table 4.As can be seen from Table 4,1-10 is capable, and the frequency of occurrences is higher, and all higher than 0.03%, and after 10 row, the frequency of occurrences is lower, and most frequency of occurrences is 0, therefore only utilizes frequency higher 10 to combine.
there is frequency statistics result in the combination of table 4 different type English original work double word symbol
10 that table 5 frequency of occurrences is high two character combinations
The two character combinations of the frequency of occurrences high 10 according to first letter symbol order ranking results in table 5.As seen from Table 5, the 1st row, as er, an, hi, th, te, to, th, he ... the frequency occurred etc. the combination of double word symbol is the highest, and the 10th row, as fe, nk, ci, du, pt, ry, ts, ro ... the frequency occurred etc. the combination of double word symbol is lower.Two character combinations of every 1 word of 5 character word should have 20, and this table is only listed frequency and occurred 10 kinds of high combinations, and it is very low that other double word symbol is combined in the frequency of occurrences in more than 120 ten thousand character statistics, and majority never occurred, did not list one by one as space is limited at this.Other 3 character, 4 characters and 5 character combinations belong to highly difficult game category, are applicable to the crowd that minority vocabulary is comparatively large, comparatively familiar to spelling, reaction is also sensitive especially and play, be not too applicable to ordinary populace amusement and recreation, do not list one by one at table 4.
The double word such as aa, bb, cc symbol in 5 kinds of types more than 120 ten thousand character frequency of occurrences statistics in table 6.
Table 6 pair character occurrence frequency statistical form
As seen from Table 6, double word symbol ee frequency of occurrences in original English works is the highest, and reaching 12.45%, is secondly tt, aa, oo ..., that the frequency of occurrences is minimum is zz, is only 0.05%.But in order to the unification in board face, the capital characters of every one card all lists its double word symbol.
4, the board face design of foreign language developmental game playing card
With reference to pattern and the quantity of common playing card.On board face, preferred 26 simple and easy 5 characters word are marked according to 26 alphabetical orders.Card is printed to black, red 2 looks totally 26 × 2=52 open, add 2 trumps just in time 54, the same with one pair of common playing card.When playing to make 4 people or 8 people, in each staff, board number is equal, and 1 pair of board is added 2 trumps and become 56.Freely determined by player with 2 trumps or 4 trumps.Wherein
(1), board face key element, i.e. pattern, as shown in Figure 1, a developmental game card is made up of six key elements: board name, comprises lower case and upper case board name, namely represents vocabulary, as small letter board name after, is distributed in the upper left corner, and board name will be easy to see, sees that this board name just knows this word and character thereof, only needs see board name and ignore other key element after skilled.For this reason, also foreign language developmental game card can be represented vocabulary (board name) to be imprinted on and common playing card to carry out the game of spelling word; Capitalization board name, is distributed in front upper portion, is mainly familiar with board name and upper case character for child or foreign language beginner; capital characters, i.e. the first character capitalization of board name, be positioned at board face centre, capital characters as after is A, show that the main board of this board is A, expect a, first it is envisioned that after, when a characters spells with this board, this board is main board, and general rule is that main board can overwhelm other secondary board, as when spelling, someone goes out secondary board a, i.e. blank, radio ... in a, have on hand main board a can push down other people obtain the power of playing a card; double word accords with, i.e. 2 capital characters capitalization AA, be distributed in below capital characters, when going out this board, capital characters can be used as double word symbol and use, during as spelt happy, 2 pp can be represented with the p character of this board of party and complete spelling, and when using the p character on other boards such as egypt, need just can complete pp spelling with 2 boards; secondary character, namely represents rear 4 characters of word, is distributed in interior corner, and by counterclockwise arrangement, as f, t, e, r 4 characters of after board, when getting any one character in 4 secondary characters, this board uses as secondary board; two character combination, is distributed in a left side, board face then, has marked by 10 high two character combinations of statistic frequency; mirror image character, is board face upper left quarter and the mirror image of left then key element, conveniently oppositely holds board viewing.The benefit in such design board face allows game beginner and the easy left-hand seat of child of first English learning, need not learn just directly to find out which character this board represents, which main two character combinations have, and only can see that what character upper left corner board noun is just known and be combined with after being familiar with.
(2) board face character combination, according to the face character combination of arrangement formulae discovery board, computing formula is as follows:
The simple and easy word be made up of 5 characters is often opened board and is all comprised 325 kinds of character combinations, wherein:
Monocase has =5! / 4 unequal to 5, as a f t e r;
Two character combination has =5! / 3 unequal to 20, as er, re, at, te etc.;
3 character combinations have =5! / 2 unequal to 60, as ter, ret, aer etc.;
4 character combinations have =5! / 1 unequal to 120, as aert, ater, tear etc.;
5 character combinations have =5! / 0 unequal to 120, as after, afert, aterf etc.
Add the double word symbols such as aa, bb, one card can get 326 kinds of combination styles in theory, and one pair of each 26 board of dark red 2 looks of board can get the combination of 2 × 26 × 326=16952 kind in theory.If many people overpay board and play together, then of all shapes and colors, with countless changes, challenge, athletics and interest are infinite.Only have your unimaginable vocabulary, there is no the vocabulary of can not spelling.
(3) large Xiao Wang, in order to strengthen interest of playing, the boosting chances property power of playing a card and triumph chance, make vocabulary less, spells not too skilled people also interesting participation, add large Xiao Wang in game card.Large Xiao Wang can under any circumstance make oneself to obtain the power of playing a card by others individual board spelling vocabulary of cancel, and king can press Xiao Wang again.
King, with world map, means and learns foreign language well and go over the world, pronounce W-King or World King.
Xiao Wang, with map of China, means and learns English well and build up one's motherland, pronounce C-King, get China first character sound.
5, developmental game playing card are suitable for foreign language languages
The design of foreign language developmental game playing card is based on English, but its range of application widely, and all foreign language languages be applicable to based on the Latin alphabet carry out amusement, teaching and study.Be suitable for main language comprise Latin language, English, French, German, Italian, Spanish, Polish, Swedish, Portuguese, Danish, Esperanto, Malaysia please, Thai, Vietnamese, the Chinese phonetic alphabet ... Deng.
Citing spelling following (can be unordered with one card character, different board character must be orderly):
(1) Latin language: as Eucalyptus eucalyptus q ui et o ce an b lank eg yptd utch gho st six boards;
(2) English: as mother Mother uses midst radi otrain ho rs efour boards;
(3) Italian: as testa head af ter gho stim age tri-boards; Occhio eyes are used ocean child f orty tri-boards;
(4) Spanish: as ojo head f orty judge vide othree boards; Coraz ó n heart is used ocean afte rzebra noise tetra-boards;
(5) French: character replace with O, character replace with E, as t ê te head is used egyp tqui ettwo boards; heart is used ocean d utch radio tri-boards;
(6) German: character substitute, as Auge eyes im with B age q uiet egypt tri-boards; Herz heart is used ho rs ezebra bis-boards or dutc hzeb ra bis-boards;
(7) Polish: as oko head f orty blan kvide otwo boards, serce heart ho rseun cl etwo boards;
(8) Swedish: as eyes are used gh ost im age bis-boards; Huvud head d utc hvideo dutch tri-boards;
(9) Portuguese: as m o head (i mage radi o); Cora o heart ( ocean le arn oce an);
(10) Danish: character O replaces, as ear f orty imag etwo boards; Hoved head is used horse vi deo bis-boards;
(11) Turkish: as g z eyes are used gh ost zebra bis-boards; Kalp head b lan kegy pt bis-boards;
(12) Malay: as mata eyes i mage af ter bis-boards; Jantung heart is used judge bl ank q uie tk nife e gypt five boards;
(13) Vietnamese; As m t eyes i mage af ter bis-boards; Head r adio yo uth bis-boards;
(14) Esperanto: as okulo eyes f orty knife unc le vide othree boards; Kapo head bl an kegy pt h orse tetra-boards;
(15) Chinese phonetic alphabet: as handy in yangxiuhao Yang Xiu youth tr ai njud ge xaser m idst q uiet horse r adi oeight boards;
……………………
6. the playing method of foreign language developmental game playing card
(1) developmental game playing card feature
1) PK ordinary populace playing card and mahjong.The main rule of game rule Primary Reference public recreation playing card and mahjong, and carry out amusement in conjunction with foreign language word-building characteristic, playing method than common playing card and mahjong more interesting, ring the changes on more, more have challenge;
2) in unlimited time, place and number, play on one's own--and be familiar with rule and promote skill; Play with father and mother--emotion is deepened in emotional affection interaction; Play with friend classmate--communication exchange strengthens friendship.A few minutes play one after class, and classes are over public transport of Denging plays one together, and long-distance travel car plays one.If father and mother or playfellow did not learn foreign language or forgot for many years, them can be allowed only to spell 1-2 simple words, as mother/father, cat/dog/pig etc., or only play lexicographic order abc ..., and oneself spell some more difficult vocabulary, show foreign language learning achievement to father and mother;
3 )beat one's brains, start, aroused in interest, eye, ear, mouth justification move, brain work, oneself board on hand that does hard thinking can form any vocabulary, combines others the complete word do not become by every means, the good sentence of good word organizing difficulty larger, think deeply others and may go out what what word of board group, how oneself tackles.Eyes will be seen, see the word of the board that others goes out and group, see that the board in oneself hand is responded actively; Ear will be listened, and the vocabulary heard of out, phrase and sentence, improve one's hearing, and finds that mistake is corrected in time and wins the power of playing a card; Face will be said, roars vocabulary, phrase and the sentence and spelling thereof that oneself will spell, and promote pronunciation and spoken language, I will organize what vocabulary, phrase or sentence to allow others know .thinking ability, L proficiency synchronously improve; Vocabulary, hearing, spoken language, composition Synchronous lifting;
4) difficulty priority principle is followed.Namely the side spelling out the larger vocabulary of difficulty, phrase or sentence wins.Being that master can play simple words combination with amusement and recreation, is that master then plays complicated vocabulary, phrase and sentence with developmental studying.
(2) beginner's game step
1) learn by heart and represent word by preferred 26 of 26 lexicographic orders;
2) 26 spellings representing word, character and character combinations thereof are familiar with;
3) understand, be familiar with game rule, various skill and technique, playing method can be innovated in conjunction with oneself hobby, oneself definition rule;
4) make great efforts to improve vocabulary, be familiar with word combining and sentence making, improve L proficiency;
5) Rule Summary, improves skill, increases triumph chance.
(3) triumph magic weapon, wants to win in gaming, first will have certain vocabulary and be familiar with its spelling, organizes word and sentence-making, and it is secondary is familiar with rule, is quick on the draw and grasps certain skill.Therefore, this is a foreign language developmental game integrating intellectual, intelligence, recreational and athletics.
(4) method for gaming and main rule
1) upstream is striven.Merge common playing card and strive the main rule such as upstream, fighting landlord, hoe the earth, GongZhu and skill and technique, main purpose is to strive upstream, as early as possible the board in oneself hand is regularly gone out, who has gone out board in hand at first for winner obtains next innings of first playing a card power, and any one has gone out bridge queen and terminates local exchange and play;
2) mahjong playing method.Board in oneself hand is combined into complete vocabulary, phrase or sentence, and who has first combined can be won the game as winner, terminates local exchange and obtain next office to deal out the cards and first the power of playing a card.
(5) game rule and skill and technique
Monocase is spelt: everyone only goes out 1 board at every turn, often opens board and only uses the some characters in 5 characters to complete vocabulary spelling.
Combining characters is spelt: everyone can go out the board of more than 1 at every turn, often opens board and can use multiple character combinations in 5 characters simultaneously, complete the spelling of vocabulary, phrase or short essay.
Can not directly by board name spelling board name, as direct after spells after, blank spells blank ... Deng obviously meaningless.
1) elementary playing method.Antagonism game more than 2 people, is spelled as master with spelling words and monocase, is applicable to beginner or child.First is played board (dealing out the cards) and weighs and the acquisition weighed of playing a card.In order to fair competition, trump card is washed participant in game evenly and is respectively touched 1 board at random, by board name ABCD ... people's acquisition that order comes foremost plays board (dealing out the cards) power and first the power of playing a card at first, then reshuffles evenly and deals out the cards in the direction of the clock, or play board in turn.
strive upstream (collaborative playing method): everyone number of dealing out the cards is identical, opens board as well with 10-20, number only can play a part for 1 pair of board less, and number can be played at most and be overpaied board, and board number is equal on hand to ensure each one;
Obtain the character of people according to board in hand and the relative words of grasp of the power of playing a card, get 1 board and say the vocabulary pronunciation and spelling thereof that start with this board character, if any people, this vocabulary is unfamiliar with, then should explain the connotation (the most handy foreign language is explained) of this vocabulary, by counterclockwise playing a card, the player whose turn comes next gets respective symbols, until this vocabulary has been spelt.The vocabulary that may be combined with upper family as not having respective symbols in player whose turn comes next's hand and say, then say that " pass " abandons this and take turns the power of playing a card, continued to play a card by the player whose turn comes next.Someone completes the spelling of this vocabulary, then obtain next round playing a card power, by that analogy, until the board in certain staff goes out to play and just terminates this innings and play, then reshuffles and deals out the cards.Every 2 innings of later dealing out the cards and play a card are weighed from winner.Such as ABCD 4 people plays together, A family first goes out the board of a band C character and says " China c-h-i-n-a ", then B family goes out h character and with reading " China ", C family does not have the board of i character then to say " pass ", D family goes out i character board and with reading " China ", take turns to again A house to play a card but it does not have a character board then to say " pass ", then B family goes out a character and completes this spelling with reading " China ".Such word is just repeated 5 times, strengthens memory, and this method is applicable to playing the new word that everybody is not familiar with.If someone pronounces or misspelling, then lose this chance of playing a card, by first saying " wrong " and correct people's acquisition power of playing a card of correcting.
mahjong playing method: 3-10 people is one group, everyone plays board or the 13-15 that deals out the cards opens, then by board composition word, phrase, phrase or the sentence in hand, can be additional 1 (similar to mahjong playing method to eye, i.e. 1 pair of board of identical characters, use and disuse eye player to make by oneself), the people that first group word completes wins the game to win and terminates local exchange.Reach 326 kinds owing to often opening board character combination, just win the game too easy if be at will combined into several word, substantially need not play card just can complete and spell and win the game.Therefore, each office requires that participant says 1-2 vocabulary, and then everybody spells around these words, progressively improves difficulty, reaches mutual study and jointly improves object.In order to learn or be familiar with more vocabulary, same vocabulary can only repeat that 1-2 time (player is self-defined, only plays cat/dog/pig for one day ... good).
First play a card by having obtained the people of board with the power of playing a card and change board, by counterclockwise playing a card, the player whose turn comes next can be able to eat the board that family gets, and can eat board when the vocabulary formed in hand only lacks 1 character, eats bridge queen and reveals formed vocabulary, such as, the character of the board in oneself hand forms c-h-n-a, and the player whose turn comes next just in time gets the board of a band i character, then can be able to eat this i board and form complete china, need to get other board keeps board number identical simultaneously, exception of winning the game.When the board in hand lack more than 2 characters and the character lacked closely and the character that these lack just in time on 1 board that someone gets time, board can be touched, 1 board got by someone is taken back and is formed a complete vocabulary with the board in hand and reveal this vocabulary, such as oneself has c-h on hand, and certain is got 1 board just in time has i-n-a 3 characters, then can touch this board and form complete china, need to get other board simultaneously and keep board number identical, exception of winning the game.Touch board and can touch any board got, but it is preferential with scarce character many, such as one card is got by A family, 2 characters that certain word of C family lacks on this board are wanted to touch, and 3 characters that certain word of D family lacks on this board are also wanted to touch, then D family is preferential, two with phase shortage with number of characters time, that first makes a response first touches (test intelligence and reacted).
2) senior playing method, is spelled as master with many character combinations, is applicable to rule and is familiar with and the higher personnel of the larger L proficiency of vocabulary:
I, strive upstream: (damage type playing method): cards-shuffling and cards-dealing is the same, only go out 1 board at every turn.Upper family plays a card after saying certain word, phrase, phrase or sentence, this board should comprise 1-many characters of this word, phrase, phrase or sentence front portion, the player whose turn comes next then should destroy above-mentioned spelling as far as possible, the word, phrase, phrase or the sentence that do not allow house say are spelt successfully, namely should connect according to the board in hand the character that upper family plays a card, risk other word, phrases or sentence again as far as possible.Such as go up house get the board containing character C and say " China ", the player whose turn comes next does not go out the spelling that h destroys china, and go out a character and say " car ", next does not go out the spelling that r destroys car again, and go out character n and say " can " (can also be intermittently subsequent, can mono-word can not terminate), next family goes out character a and says again " canal ", again next family do not go out character l destroy " canal " spelling, and go out character d and say " Canada ", again next family do not go out character a destroy " canada " spelling, and go out character i and say " canadian ", next family does not have other word to destroy again, a or an have to be gone out spelled " canadian ".Do not have character to follow can " pass ", what do not have word to destroy can with the word of spelling upper family, but obtains by the people first saying this word weight of playing a card after this end spell and newly spell word.This is taken turns and has just learnt or reviewed 6 words such as china/car/can/canal/canada/canadian/.By that analogy, until someone has gone out board all in hand wins and terminate this office and again play board or deal out the cards.After being familiar with board face character and combination thereof, using many character combinations as far as possible, reach training thinking, be quick on the draw, improve memory, force vocabulary, be familiar with the object of foreign language.
Spell same vocabulary and have multiple combination, namely have multiple chance of playing a card.Such as want that spelling Winner has following multiple combination of playing a card:
woman nnoise zebra is three boards, woman knife learn is three boards, straw train knife zebra is three boards, woman quiet blank ocean xaser is four boards
Want that spelling Mother has following multiple combination of playing a card midst radio train horse is four boards, woman ghost zebra is three boards, midst video after horse is four boards, woman dutch xaser) be three boards, woman forty horse is three boards, woman youth after is three boards, midst ocean ghost learn is four boards ...
Capital characters can work as double word symbol, and as the A on after board can work as aa, the n on said n oise board can work as nn and spell winner, and other secondary character can only use as single character.In order to make character combination variation, can be unordered with the character combination on one card, and the combination on different board should be orderly, several character before front one card combination vocabulary, rear one card can only combine several character after vocabulary.Such as spell the orange--o-arn-eg=orange and these three boards of ocean learn ghost--o-earn-g ≠ orange or horse train ghost tri-boards--ore-an-g ≠ orange can not be used that can spell ocean learn egypt tri-boards.With the character on one card can the brief note of unordered and different board must in order, otherwise there is no that rule is bad determines game rule.Like challenge difficulty also can attempt play a card completely without sequence.
Score: someone goes out to play for winner, then loser records the board number in hand, the half exceeding sum of dealing out the cards as board number will turn over 1 times, and board number exceedes 2/3 of sum of dealing out the cards will turn over 2 times, and 1 board is all not out of then turning over 4 times, such as 4 people play 1 pair of board respectively 14, A family has first gone out board and has obtained upstream, A note 0, surplus 7 notes 7 points of B family, surplus 8 the double notes 16 points of C family, 1, D family is all not out of turning over 4 times of notes 56 points.Finally be divided into local exchange loser with someone mark more than 100, mark is minimum is winner.Then who obtains the power of playing a card to have spelled the word who cries, thus to beat one's brains do not allow as far as possible family board spell successfully.Can learn simultaneously or be familiar with more vocabulary.
II, mahjong playing method: method is with elementary playing method, but difficulty increases, the word of combination must more than 4 characters, and the board number of monocase (1 character only used by 1 board) can not more than 1.3 character words must not more than 1.Score, 3 character words obtain 0 point, and 4 character words obtain 1 point, and 5 character words obtain 2 points ... often increase by 1 character and increase by 1 point.Being combined into a complete sentence is the Green Dragon one, and remember 10 points, 13,15,20 boards of dealing out the cards are not limit, everybody oneself agreement.Be combined into vocabulary additional to eye.
III, building sequence: go out 1 at every turn or multiple boards self-defined by player.Rule: 1 character is moved at least afterwards than upper family in the front portion of oneself playing a card, at least many than upper family 1 characters in rear portion, such as spell try my best, A family goes out t, and B family can go out r/ry/rym ... Deng, as B family goes out ry, C family can go out m/ym/my/ymy/myb ... Deng.During pure amusement, abc can be spelled, bcd, cdef ... Deng, degree-of-difficulty factor is little.
IV, tractor play: the vocabulary forming more than 3 characters, 3 words pressed in 4 words, 5 words pressure 4 these words When being all the vocabulary of identical characters number, the word become with pattern character group is greater than the vocabulary of assorted pattern character composition, and when being all same pattern character vocabulary, black board is greater than red board.Same pattern character word is only had to press with pattern character word.Monocase is played a card or is played a card by vocabulary, and object is the board gone out as early as possible in hand.
(6) game tips
1) use of large small trump: 1 pair of board has 2 great Wang, 2 Xiao Wang, and trump can be played a card by other any monocase of cancel, makes oneself to obtain chance of playing a card, also can with its character group word.Trump is generally use in the latter half of game, when namely having the board of to be about to out, can be oneself win the power of playing a card by dropping, can have more 1-2 and open board, increase integration.
2) use of look board: every secondary board is become with red 2 colour cells by black.Black serious offense is red, and color word is bigger than variegated word.
3) use of major-minor board, when using capital characters, this board is main board, and when using secondary character, this board is secondary board.General main board is greater than secondary board, and when namely spelling same character, main board can press secondary board.Also can not specify.
4) correct others and obtain the power of playing a card, when someone plays a card and read vocabulary pronounce and after spelling, errors excepted, first remind " wrong " and correct people's acquisition power of playing a card of correcting.
5) lexical repetition, for avoiding spelling the simple words such as pig/cat/dog back and forth, strengthen intellectual and intelligence, one innings (or one day) can not repeat same vocabulary, or can not repeat 2 times with first-class with 1 vocabulary.
6) carry out amusement according to special screne, such as: today is the XXX birthday, only spell with birthday relevant vocabulary or sentence; Learned 20 new words today, game is spelled word sentence-making and is limited in these 20 new words, reaches to learn by heart and apply flexibly new word object; Spell red-letter day to be correlated with; Animal is correlated with; Plant is relevant ...
7) controversial spelling reference character dictionary is arbitrated.
8) the reasonable people of memory can to calculate the board may taken in his staff according to the board in oneself hand, the board appeared, and risk the vocabulary that other people can not complete, challenge intelligence, increases triumph chance.
9) in order to spell word in order, can by unordered combination with the character combination on one card, and the character combination of different board should be orderly.And the player whose turn comes next play a card must by upper spell vocabulary and institute goes out character and down plays a card in order, until complete the spelling of a vocabulary, phrase, sentence, centre can not gap character.
10) foreign language spells the various playing methods that word game combines current popular playing card and mahjong, and player can according to the changeable playing method of the hobby of oneself.Reach amusement and recreation, brain healthy, the object of skilled foreign language.
7, conclusion
Develop foreign language developmental game card, allow player find orderly combination from unordered character, repeat and utilization, be conducive to strengthening memory, improve logical thinking ability, comprehensive descision ability and intellectual level.If you do not think foreign language studying, this is a game being simply similar to playing card and mahjong, deep scientific thinking and wisdom are bred in deduction wherein, probability, random, arrangement, combination etc., edify the mode of thinking of people, by game training and the logical thinking ability and the comprehensive descision ability that improve participant, General Promotion overall qualities; If you think foreign language studying, this game is relevant with spelling word, wording and phrasing, and create a kind of environment using foreign language, word, vocabulary, sentence and short essay appoint you to spell, uninteresting dead is become interesting alive of game, play foreign language, by foreign language, learn a foreign language, excite the aspiration to knowledge of student, allow students' response arrive the sense of accomplishment of study, make study become a kind of enjoyment, instead of burden.
After you find the recreational, interesting of intelligence development card and athletics, do not want to learn a foreign language all difficult.
Magic vocabulary, changeable word god; Do not occupy lattice, ever-changing.
What others played is bar cylinder incomparably-play through life and have no serious ambition;
What we played is wording and phrasing-spirit distillation.
What common playing card were played is 50 K, strives upstream, fighting landlord, tractor, upgrading, GongZhu, hoe the earth, and what Playing card good for brain was played is word, phrase, phrase, excellent sentence and short essay, equally can upgrade by integration, closed pathbreaker, and strove upstream, opinion victory or defeat, joyful.
Name: this cover foreign language developmental game playing card can called after dullness be played, and word is holy, word god ...

Claims (7)

1. foreign language developmental game playing card, it comprises 26 board bodies, characterized by further comprising:
According to the order of 26 English alphabets in the upper end of each board dignity, mark has the word be preferably made up of 5 English alphabets as board name respectively, one card board name;
Capital characters, namely often opens first English alphabet capitalization of board name in board, is positioned at board face centre;
Double word accords with, and namely often opens the capitalization English letter of 2 capital characters of board name in board, is distributed in below the capital characters of board face;
Secondary character, namely often opens rear 4 English alphabets of board name word, is distributed in corner in board face, by counterclockwise arrangement;
Two character combination, is distributed in a left side, board face then, and mark has by 10 high two English alphabetic combination of statistic frequency;
Mirror image character is the mirror image of board name, two character combination, and convenient board of oppositely holding is watched.
2. foreign language developmental game playing card according to claim 1, is characterized in that:
26 words optimized as 26 board board names only have 130 characters, and in these 130 characters in the frequency of occurrences of each character and the English fiction of more than 120 ten thousand characters each character occurrence frequency height consistent.
3. foreign language developmental game playing card according to claim 1, is characterized in that:
Described board name is made up of capital and small letter board name, and the small letter of small letter board name and English alphabet is distributed in the upper left corner of often opening board; The capitalization of famous name and English alphabet, is distributed in the positive upper end of often opening board.
4. foreign language developmental game playing card according to claim 1, is characterized in that:
Described secondary character is the English alphabet of small letter, forms complete 5 character words with capital characters, is convenient to memory.
5. foreign language developmental game playing card according to claim 1, is characterized in that:
Described double word symbol is combined as the English alphabet of lower case or upper case.
6. foreign language developmental game playing card according to claim 1, is characterized in that:
The front of 26 board bodies is printed to respectively black, red 2 looks totally 26 × 2=52 open, add 2 trumps just in time 54, the same with one pair of common playing card.
7. foreign language developmental game playing card according to claim 1, is characterized in that:
Also comprise 2 trumps, described trump is king and Xiao Wang, and king represents with world map, means to learn foreign language well and go over the world, pronounces W-King or World King; Xiao Wang, represents with map of China, means to learn English well and build up one's motherland, and pronounces C-King, gets China first character sound.
CN201410519290.0A 2014-09-30 2014-09-30 Educational foreign language game poker set Pending CN104274968A (en)

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Cited By (1)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
ITUB20153340A1 (en) * 2015-09-02 2017-03-02 Alberto Mazzetti PLAYING CARDS

Cited By (1)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
ITUB20153340A1 (en) * 2015-09-02 2017-03-02 Alberto Mazzetti PLAYING CARDS

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