CN104268919B - Achievement method for virtualizing three-dimensional glass breaking animations - Google Patents

Achievement method for virtualizing three-dimensional glass breaking animations Download PDF

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CN104268919B
CN104268919B CN201410532407.9A CN201410532407A CN104268919B CN 104268919 B CN104268919 B CN 104268919B CN 201410532407 A CN201410532407 A CN 201410532407A CN 104268919 B CN104268919 B CN 104268919B
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broken
virtual
glass breaking
model
animation
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CN104268919A (en
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莫立
韩成淼
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Guangdong Jingying Media Group Co ltd
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FOSHAN JOIN MEDIA Co Ltd
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    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06TIMAGE DATA PROCESSING OR GENERATION, IN GENERAL
    • G06T13/00Animation
    • G06T13/203D [Three Dimensional] animation

Abstract

The invention discloses an achievement method for virtualizing three-dimensional glass breaking animations. The achievement method comprises the following steps of S1, utilizing an image of an entity with cracks to obtain a glass breaking data model; S2, virtualizing a striking object mode; S3, breaking the established glass breaking data model; S4, virtualizing the breaking animations. The achievement method for virtualizing the three-dimensional glass breaking animations comprehensively utilizes a three-dimensional software breaking program, an extrusion program and the like and can achieve production of the vivid and accurate breaking animations, the process is simple and clear, and the technical problems of inaccuracy, poor effect and complicated operation in the prior art are well overcome. Compared with the prior art, the achievement method is good in effect and simple and convenient to operate.

Description

A kind of implementation method of virtual three-dimensional glass breaking animation
Technical field
The present invention relates to a kind of method for making of animation, especially a kind of implementation method of the virtual three-dimensional glass breaking animation based on the breaker program in Computerized three-dimensional technology.
Background technology
Broken animation is modal animation effect in one way of life, and in order to simulate these panoramic broken animations in life, various three-dimensional software provides various breaker program, these breaker program are widely used in the fields such as film, TV, advertisement, animation, game, the true broken animation be used in simulating reality life.Although traditional breaker program can simulate various different broken chips type, but because the crushing effect of each material real-life is all different, and utilize the random fragmentation processing capacity of breaker program, the fragment obtained is uniform, can not accurately obtain real crushing effect, and some comparatively complicated broken chips effects are difficult to precisely, fast simulate out.
Therefore, prior art has yet to be improved and developed.
Summary of the invention
The object of the present invention is to provide a kind of implementation method of virtual three-dimensional glass breaking animation, now methodical animation simulation effect be untrue to solve, not technical matters accurately.
Technical scheme of the present invention is as follows:
An implementation method for virtual three-dimensional glass breaking animation, wherein, comprises the following steps:
Step S1: utilize the image with the entity of crackle to obtain glass breaking data model;
Step S2: virtual impact object model;
Step S3: break process is carried out to the described glass breaking data model built;
Step S4: virtual broken animation.
The implementation method of described virtual three-dimensional glass breaking animation, wherein, described step S1 is that the material edit routine utilized in three-dimensional software, linear spline sequence of threads and basic update routine coordinate realization.
The implementation method of described virtual three-dimensional glass breaking animation, wherein, described material edit routine and the update routine of an image coordinate with the use of.
The implementation method of described virtual three-dimensional glass breaking animation, wherein, repeats described destruction step in described step S3, after carrying out first fragmentation, then performs the broken data processing of more refinement to each block thin glass sheet model.
The implementation method of described virtual three-dimensional glass breaking animation, wherein, in described step S3, pass on cancel an order to broken module by breaker program, again send fracture instructions to effect object, the fragmentation carried out again calculates, and can obtain different cataclasitlc structure.
The implementation method of described virtual three-dimensional glass breaking animation, wherein, the process in described step S4 utilizes the PhysX power plant module in the NVIDIA video card hardware accelerating engine in three-dimensional software and Physics module to realize.
The implementation method of virtual three-dimensional glass breaking animation provided by the invention fully utilized three-dimensional software breaker program, extrude program etc., the making of image, accurately glass breaking animation can be realized, process is simple and clear, well to overcome in prior art not precisely, the technical matters of the bad and complicated operation of effect, compared to prior art, better effects if, operation easier.
Accompanying drawing explanation
Fig. 1 is the method flow diagram in the present invention.
Fig. 2 is the method flow diagram of step S1 in the present invention.
Fig. 3 is the method flow diagram of step S3 in the present invention.
Fig. 4 is the method flow diagram of step S4 in the present invention.
Fig. 5 is the real crack design sketch of glass fragment in the present invention.
Fig. 6 is the treatment of details schematic diagram of glass fragment model in the present invention.
Fig. 7 is the drafting design sketch of glass fragment model in the present invention.
Fig. 8 is the fragmentation simulation schematic diagram of glass fragment model in the present invention.
Fig. 9 is the broken animation effect figure of glass fragment model in the present invention.
Impacting object modelling effect figure in Figure 10 the present embodiment.
Embodiment
For making object of the present invention, technical scheme and advantage clearly, clearly, developing simultaneously referring to accompanying drawing, the present invention is described in more detail for embodiment.
Fig. 1 is the method flow of the implementation method of a kind of virtual three-dimensional glass breaking animation provided by the invention, and as shown in the figure, the step of the implementation method of described virtual three-dimensional glass breaking animation is as follows:
Step S1: utilize the solid images with crackle to obtain glass breaking data model;
Step S2: virtual impact object model;
Step S3: break process is carried out to the described glass breaking data model built;
Step S4: virtual broken animation.
Wherein, Fig. 2 is the method flow diagram of the step S1 of the implementation method of virtual three-dimensional glass breaking animation of the present invention, specifically comprises:
Step S11: introduce the image that has crackle data message, maps to the data message of crackle and needs to be broken in the virtual plane of calculating;
Step S12: the texture information catching the crack image of plane, and further mate setting with the texture information of the crack image of primary plane;
Step S13: treatment samples bar chart is as data further, namely adds the setting of the degree of depth in the data, becomes a parametric data model, and be set to the flat model with certain thickness.
Specifically, in step S11, first in three-dimensional software, introduce an image with crackle data message as shown in Figure 5, utilizing material edit routine to be mapped to by the data message of crackle needs to be broken in the virtual plane of calculating.
Preferably, the update routine of material edit routine and an image coordinate with the use of, the coordinate of crack image is applied to plane, can mate with plane, the crackle of crack image especially some details can be mapped out, and can also project to accurately in plane with its original size.
In step S12, based on the crack image of plane, utilize linear spline sequence of threads to catch the texture information of the crack image of plane, and further mate setting with the texture information of the crack image of primary plane.
Preferably, the design sketch that the procedure that adopts this to mate produces is as shown in the fragmentation simulation schematic diagram of glass model in the drafting design sketch of glass fragment model in the treatment of details schematic diagram of glass fragment model in Fig. 6 the present invention, Fig. 7 the present invention and Fig. 8 the present invention: mate successively according to the high-lighting size of crack structtire, first obviously outstanding texture information is mated, then refinement is carried out to texture structure, whole crack image is resolved into some fritters.When it should be noted that closed line transect for decomposing fritter, certain the one piece of data information overlap of the closed line transect that the data closing line transect all must be other with at least one.This matching process just can obtain the seizure data message of a crack image accurately, and the seizure data message of a crack image accurately could provide good optimized integration for program afterwards.
In step S13, by extruding the further treatment samples bar chart of update routine as data, namely adding the setting of the degree of depth in the data, becoming a parametric data model, and be set to the flat model with certain thickness, for the carrying out of subsequent step.
In step S2, the object model related in virtual three-dimensional glass breaking animation mainly contains impacting object, is knocked object and fixed object these three, and simultaneously the authenticity of animation is also mainly by the impact of the setting of these three objects and its mechanism each other.Wherein, impacting object: the source referring to the power allowing glass breaking produce, is generally the impact object with constant weight, and the whole structure of glass breaking is mainly impacted the impact of profile etc. of the speed of object, impact strength, quality, impacting body; Be knocked object: refer to and the object that impacting object is collided, this material, friction force, elastic force, fragment quality etc. being knocked object also determines final crushing effect; Fixed object: refer to that this book retains virgin state not by broken impact, but participate in the object of collision calculation, it is mainly used to affect broken effect, and it simulates profile, and object materials, elastic force and friction force etc. can change final crushing effect.Wherein, above-mentioned steps S1 is the manufacturing process of the break-up model being knocked object.
Wherein, the method of described virtual impact object model is specially: as shown in the impacting object modelling effect figure in Figure 10 the present embodiment, virtual impacting object is a Parametric geometric model, polygon edit routine is mainly utilized to carry out the structure of local data's information to it, change the data message such as node, line segment of model, thus fictionalize a new impacting object model.
In step S3, be utilize breaker program to carry out break process to described glass breaking data model, as shown in Figure 3, the concrete grammar utilizing breaker program to carry out fragmentation is:
Step S31: utilize breaker program to introduce thin glass sheet model in object module, be assigned therein as effect object;
Step S32: by broken module, fragmentation is carried out to effect object and calculate, obtain more fragment model;
Step S33: after the primary fragmentation of execution calculates, using primary broken results as effect object, perform fracture instructions again, perform the broken data processing of more refinement;
Step S34: carry out break process again to the broken data message in the local of crackle core, obtains more accurate broken results.
This step mainly utilizes the breaker program of three-dimensional program, carries out break process to the described pseudo-entity break-up model built in step sl.Wherein: first, in breaker program object module, local data's information fragment of described thin glass sheet is introduced, as participating in the broken effect object calculated.Then, after the primary fragmentation of execution calculates, breaker program using primary broken results as effect object, and then once can perform fracture instructions.Repeat same destruction step, after first fragmentation is carried out to each block thin glass sheet model, then perform the broken data processing of more refinement.By broken module, broken calculating is carried out repeatedly to effect object, obtain more fragment model; Because program itself has multiple different broken type, can by specifying different broken types for fragment in the process of fragmentation, to obtain different cataclasitlc structure.Destruction step described in same execution, carries out break process again to the broken data message in the local of crackle core, obtains more accurate broken results.
If expect the broken results of different broken type, cancel an order can be passed on to broken module by breaker program, then original result of calculation can be deleted by breaker program, after former broken module is backed up in the reduction of effect object, again send fracture instructions to effect object, the fragmentation carried out again calculates, and can obtain different cataclasitlc structure.
As shown in Figure 4, in the implementation method of virtual three-dimensional glass breaking animation of the present invention, the concrete grammar of step S4 is:
Step S41: described impacting object model is appointed as effect object, and the glass fragment that break process is good is appointed as fixed object; Described impacting object model can be cube model as shown in Figure 10;
Step S42: the physics engine in the breaker program described in utilization performs fracture instructions, forms complete animation.
This step is then the last process forming animation.
Wherein, physics engine in breaker program described in utilization performs fracture instructions, described cube model can fall under the influence of gravity, and the virtual fragment model described in clashing into, fragment is under fierce object strikes, fragment can disperse hold along the direction of clashing into, shown in virtual impact object design sketch as of the present invention in Fig. 9, and complete broken animation process that Here it is.
Preferably, process in step S4 utilizes PhysX power plant module in the NVIDIA video card hardware accelerating engine in three-dimensional software and Physics module, the execution fracture instructions that PhysX power plant module in NVIDIA video card hardware accelerating engine realizes, and in breaker program, by Physics module, dynamics simulation is carried out to effect object, and constantly simulation process is calculated, record and controls.
As seen from the above-described embodiment, the implementation method of virtual three-dimensional glass breaking animation provided by the invention fully utilized three-dimensional software breaker program, extrude program etc., the making of image, accurately glass breaking animation can be realized, process is simple and clear, well to overcome in prior art not precisely, the technical matters of the bad and complicated operation of effect, compared to prior art, better effects if, operation easier.
Should be understood that; application of the present invention is not limited to above-mentioned citing; for those of ordinary skills; can be improved according to the above description or be converted; such as; to the change etc. of some steps in the present invention, program name, all these improve and convert the protection domain that all should belong to claims of the present invention.

Claims (6)

1. an implementation method for virtual three-dimensional glass breaking animation, is characterized in that, comprises step:
Step S1: utilize the image with the entity of crackle to obtain glass breaking data model;
Step S2: virtual impact object model;
Step S31: utilize breaker program to introduce thin glass sheet model in object module, be assigned therein as effect object;
Step S32: by broken module, broken calculating is carried out repeatedly to effect object, obtain more fragment model;
Step S33: after the primary fragmentation of execution calculates, using primary broken results as effect object, perform fracture instructions again, perform the broken data processing of more refinement;
Step S34: carry out break process again to the broken data message in the local of crackle core, obtains more accurate broken results;
Step S4: virtual broken animation;
Described step S31-S34 is destruction step;
Described step S1 is that the material edit routine utilized in three-dimensional software, linear spline sequence of threads and basic update routine coordinate realization, and step S1 is divided into following steps:
Step S11: introduce the image that has crackle data message, maps to the data message of crackle and needs to be broken in the virtual plane of calculating;
Step S12: the texture information catching the crack image of plane, and further mate setting with the texture information of the crack image of primary plane;
Step S13: treatment samples bar chart is as data further, namely adds the setting of the degree of depth in the data, becomes a parametric data model, and be set to the flat model with certain thickness.
2. the implementation method of virtual three-dimensional glass breaking animation according to claim 1, is characterized in that, described material edit routine and the update routine of an image coordinate with the use of.
3. the implementation method of virtual three-dimensional glass breaking animation according to claim 2, it is characterized in that, destruction step described in repeated execution of steps S31-S34, after carrying out first fragmentation, then performs the broken data processing of more refinement to each block thin glass sheet model.
4. the implementation method of virtual three-dimensional glass breaking animation according to claim 3, it is characterized in that, in described step S31-S34, pass on cancel an order to broken module by breaker program, again send fracture instructions to effect object, the fragmentation carried out again calculates, and can obtain different cataclasitlc structure.
5. the implementation method of the virtual three-dimensional glass breaking animation according to claim 1 or 3, it is characterized in that, described step S4 is divided into following steps:
Step S41: described impacting object model is appointed as effect object, and the glass fragment that break process is good is appointed as fixed object;
Step S42: the physics engine in the breaker program described in utilization performs fracture instructions, forms complete animation.
6. the implementation method of the virtual three-dimensional glass breaking animation according to claim 1 or 3, it is characterized in that, the process in described step S4 utilizes the PhysX power plant module in the NVIDIA video card hardware accelerating engine in three-dimensional software and Physics module to realize.
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