CN104268918A - Method for blending two-dimensional animation and three-dimensional animation - Google Patents

Method for blending two-dimensional animation and three-dimensional animation Download PDF

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Publication number
CN104268918A
CN104268918A CN201410528749.3A CN201410528749A CN104268918A CN 104268918 A CN104268918 A CN 104268918A CN 201410528749 A CN201410528749 A CN 201410528749A CN 104268918 A CN104268918 A CN 104268918A
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animation
data
dimensional
information
visual angle
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CN104268918B (en
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莫立
韩成淼
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Guangdong Jingying Media Group Co ltd
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FOSHAN JOIN MEDIA Co Ltd
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    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06TIMAGE DATA PROCESSING OR GENERATION, IN GENERAL
    • G06T13/00Animation
    • G06T13/203D [Three Dimensional] animation

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  • General Physics & Mathematics (AREA)
  • Engineering & Computer Science (AREA)
  • Theoretical Computer Science (AREA)
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Abstract

The invention discloses a method for blending a two-dimensional animation and a three-dimensional animation. The method for blending the two-dimensional animation and the three-dimensional animation is characterized by comprising the following steps that virtual three-dimensional animation data information which is combined with all animation nodes of two-dimensional animation data information is created, wherein the virtual three-dimensional animation data information comprises the data animation information of a cube entity model, the data animation information of the contour line model of an animation entity, the contour line edging animation data of an independent model and the animation data of perspective conversion of the animation entity; the virtual three-dimensional animation data information is joined with two-dimensional animation data, transition processing is carried out on the joint positions through edging processing, the color and self-luminous data information of a three-dimensional model in the three-dimensional animation is processed, the three-dimensional degree of the color and self-luminous data information is weakened, and the color and self-luminous data information is matched with the two-dimensional data information. By the adoption of the method for blending the two-dimensional animation and the three-dimensional animation, the animation is made neither virtual nor stiff, and the animation is not restricted by realism or conception.

Description

The disposal route that a kind of 2 D animation and three-dimensional animation merge
Technical field
The present invention relates to cartoon technique field, in particular the disposal route that merges of a kind of 2 D animation and three-dimensional animation.
Background technology
Computer Animated Graph, from the angle of realization, mainly comprises 3-D technology and two dimensional technique.At the initial stage of computer animation development, people carry out animation and realize the main technical skill adopting three-dimensional modeling, carry out description object with geometric data, use computing machine to produce animation.But in recent years, due to this technology, to realize cost too high, time-consuming, and just begin one's study the implementation method be combined based on two dimension, with existing view data extract, the dynamic object of expressive space thus generate animation.Although three-dimensional animate is truer, three-dimensional than two dimension, have texture, and has the spatial movement sense less than two dimension, do not have 2 D animation lively, flexibly, more easy to operate, and the efficiency far of two dimension is higher than three dimensional realization.
But the one side that the single kind of technique of expression has it to be short of, three-dimensionally in vision works to merge with the combination of two dimension more in order to allow, unified, and overall animation is more smooth, and a kind of method just must be provided effectively two kinds of gimmicks to be combined.These two kinds of gimmicks in conjunction with time, wherein transition processing is extremely important, and both can not seem too stiff at conversion each other.Vision works must be organic whole senses, avoid each data to be too separated, and cause paragraph sense too strong, thus affect the story continuity of vision works.
Summary of the invention
The object of the present invention is to provide the disposal route that a kind of 2 D animation and three-dimensional animation merge, be intended to solve existing two dimension or three-dimensional animation technology in conjunction with time be too separated due to data, and cause paragraph sense too strong, thus affect the problem of the story continuity of vision works.
Technical scheme of the present invention is as follows:
The disposal route that 2 D animation and three-dimensional animation merge, it comprises the following steps:
Step S1: fictionalize the three-dimensional animation data message combined with each animation node of 2 D animation data message, comprise the data animation information of a virtual cube solid model, the Active contour model data animation information of an animation entity, the animation data of independently model silhouette line drawing limit animation data and an animation entity visual angle effect;
Step S2: the three-dimensional animation data message fictionalized is connected with 2-D data, by retouching limit process, joining place is carried out transition processing, and the color of three-dimensional model in three-dimensional animation and autoluminescence data message are processed, weaken its 3 D stereo degree, realize and 2-D data information matches.
Described disposal route, wherein, the data animation information of described cube solid model is a cube with para-curve data animation information, described cube model is by the change of positional information, make it produce the exercise data of displacement and rotation, build one and far turn to virtual video camera animation information process nearby from virtual video camera in three dimensions.
Described disposal route, wherein, the Active contour model data animation information of described animation entity is solid model data with animation information, Active contour model is using the center of its structure as the center of upset animation, by controlling the spin data of the outline line entity overlaped, successively orderly for outline line solid model is flipped out, construct a virtual 3-D cartoon effect.
Described disposal route, wherein, described independently model silhouette line drawing limit animation data is a profile channel information, it has the data of retouching limit animation process, by virtual lines wider than the width of described solid model outline line and former outline line lines data overlap, and produce one is carried out Border delineation animation information process action along former cross-sectional data, virtual lines are sightless in the data of the reference position of former outline line Border delineation, after the animation of virtual lines terminates, described virtual lines be completely with former contours superimposed.
Described disposal route, wherein, the animation data of described animation entity visual angle effect changes positional information in virtual camera camera lens, and the camera lens visual angle of described video camera is transferred to the animation effect at another visual angle of described solid model by a visual angle of described solid model.
Described disposal route, wherein, described visual angle effect refers to from the conversion at 3 d stereoscopic angle two dimensional surface visual angle or from two-dimentional perspective view to the conversion at three-dimensional planar visual angle.
Described disposal route, wherein, the concrete steps of described step S2 comprise: first, described cube solid model and described animation physical profiles line in conjunction with process, the last drop point site of described cube solid model animation is the start position of described animation physical profiles line, after cube sends the instruction that animation terminates, the shade path data of outline line sends instruction to retouching limit program, retouch limit program and go out white lines at start position along the data scanning in shade path, terminate the transition of cube and 2 D animation physical profiles line; Then, described three-dimensional animation physical profiles line is in the process of turning wheel profile information successively, send instruction to the described 2 D animation entity of another and described three-dimensional animation physical profiles line overlap, the transparence information of described 2 D animation entity is while described three-dimensional animation physical profiles line upset, produce the data variation of transparency from 0% to 100%, the animation realizing two kinds of different-styles there occurs the data processing seamlessly transitted in the process of synchronously carrying out and replace; After finishing smooth transition processing, send instruction to the overlapping three-dimensional animation solid model with described 2 D animation entity, the visual angle of this solid model, by 3 d stereoscopic angle two dimensional surface visual angle effect or from two-dimentional perspective view to three-dimensional planar visual angle effect, completes from three-dimensional to conversion that is two-dimentional or 2 d-to-3 d.
Beneficial effect of the present invention: a kind of animation data disposal route of the present invention by researching and developing based on three-dimensional software and later stage composite software, combined with the animation of 2-D data by the animation of three-dimensional data, achieve one cleverly between the three-dimensional animate with plane, emphasis is wherein the transition processing of three-dimensional animation and 2 D animation.Combination that is three-dimensional and plane animation is realized in order to provide a kind of efficient, smooth method, meet vision creator for authoring needs that is three-dimensional or two-dimentional style, and realize the ingenious combination of various style efficiently, the present invention provides a kind of two dimension in conjunction with the synthetic method of three-dimensional animation especially, this method, makes animation neither illusory, does not also seem too stiff, both be not limited to realistic, only in generalities.
Accompanying drawing explanation
Fig. 1 is the process flow diagram of the method provided in the present invention.
Fig. 2 is the Active contour model data animation effect figure of animation entity in method provided by the invention.
Fig. 3 is model silhouette line drawing limit animation effect figure in method provided by the invention.
Fig. 4 is the figure of rollover effect successively of three-dimensional bottle outline line in method provided by the invention.
Fig. 5 is the animation effect figure of the two-dimentional bottle data that water and fish are housed in method provided by the invention.
Fig. 6 is the design sketch of the conversion of bottleneck from three-dimensional to two dimension in method provided by the invention.
Embodiment
For making object of the present invention, technical scheme and advantage clearly, clearly, developing simultaneously referring to accompanying drawing, the present invention is described in more detail for embodiment.
The present invention is a kind of animation data disposal route researched and developed based on three-dimensional software and later stage composite software, combined with the animation of 2-D data by the animation of three-dimensional data, achieve one cleverly between the three-dimensional animate with plane, emphasis is wherein the transition processing of three-dimensional animation and 2 D animation.Combination that is three-dimensional and plane animation is realized by efficient, smooth method in order to provide a kind of, meet vision creator for authoring needs that is three-dimensional or two-dimentional style, and realize the ingenious combination of various style efficiently, the following provide the synthetic method of the present invention's two dimension and three-dimensional animation, see Fig. 1, method of the present invention comprises the following steps:
Step S1: fictionalize the three-dimensional animation data message combined with each animation node of 2 D animation data message, comprise the data animation information of a virtual cube solid model, the Active contour model data animation information of an animation entity, the animation data of independently model silhouette line drawing limit animation data and an animation entity visual angle effect;
Step S2: the three-dimensional animation data message fictionalized is connected with 2-D data, by retouching limit process, joining place is carried out transition processing, and the color of three-dimensional model in three-dimensional animation and autoluminescence data message are processed, weaken its 3 D stereo degree, realize and 2-D data information matches.Particularly by mate three-dimensional position with 2-D data, size information, utilizing and retouching limit and process joining place transition processing.
The data animation information of cube solid model of the present invention is a cube with para-curve data animation information, described cube model is by the change of positional information, make the exercise data of generation displacement and rotation, build one and far turn to from virtual video camera the animation information process that virtual video camera falls the position matched with 2-D data nearby in three dimensions.This is a cube with para-curve data animation information.The drop point site information of described cube solid model animation overlaps with the edge position information of described virtual ceramic outline line, after described cube could be allowed like this to fall in virtual three-dimensional space, matches the edge of described ceramic outline line accurately.
See Fig. 2, the Active contour model data animation information of animation entity of the present invention is solid model data with animation information, in order to better explain method of the present invention, now further describes using a vase model as specific embodiment.Described Active contour model is the center using the center of its structure as upset animation, by controlling the spin data of the outline line entity overlaped, successively orderly for outline line solid model is flipped out, construct a virtual 3-D cartoon effect.
See Fig. 3, described independently model silhouette line drawing limit animation data is a profile channel information, and it has the data of retouching limit animation process, prepared to synthesize 2-D data in later stage software.By virtual lines wider than the width of described solid model outline line and former outline line lines data overlap, and produce one is carried out Border delineation animation information process action along former cross-sectional data, virtual lines are sightless in the data of the reference position of former outline line Border delineation, after the animation of virtual lines terminates, described virtual lines be completely with former contours superimposed.
The animation data of the entity of animation described in above-mentioned steps visual angle effect changes positional information in virtual camera camera lens, and it is the data animation information of virtual ceramic bottle mouth solid model in concrete vase embodiment.The camera lens visual angle of described video camera is transferred to the animation effect at another visual angle of described solid model by a visual angle of described solid model, be exactly when pushing away nearly bottleneck in a particular embodiment, the camera lens visual angle of described video camera is transferred to the end face visual angle of described bottleneck solid model by the visual angle, side of described bottleneck solid model, allow the pattern-information of bottleneck end face just to the camera lens of virtual camera.
Wherein, described visual angle effect refers to from the conversion at 3 d stereoscopic angle two dimensional surface visual angle or from two-dimentional perspective view to the conversion at three-dimensional planar visual angle.Be exactly when the visual angle effect of virtual video camera camera lens is to bottleneck end face visual angle in a particular embodiment, because described bottle is a kind of hollow out body, therefore the structured data of described bottle interior can be shown at the end face visual angle of described bottle, therefore need in the virtual funnel model data of position of bottleneck, shelter from the structured data of described bottle interior, make it invisible.Also the pattern-information of bottleneck can be allowed invisible at other visual angles of virtual video camera simultaneously.This is an important data processing, determines the visuality that three-dimensional data is combined with 2-D data.After having built the data animation information of three solid models, also need the colouring information by material edit routine Controlling model data and autoluminescence information, change their the three-dimensional degree under three-dimensional view angle.
The concrete steps of described step S2 comprise:
First, described cube solid model and described animation physical profiles line in conjunction with process, the last drop point site of described cube solid model animation is the start position of described animation physical profiles line, after cube sends the instruction that animation terminates, the shade path data of outline line sends instruction to retouching limit program, retouch limit program and go out white lines at start position along the data scanning in shade path, terminate the transition of cube and 2 D animation physical profiles line;
Then, described three-dimensional animation physical profiles line is in the process of turning wheel profile information successively, send instruction to the described 2 D animation entity of another and described three-dimensional animation physical profiles line overlap, the transparence information of described 2 D animation entity is while described three-dimensional animation physical profiles line upset, produce the data variation of transparency from 0% to 100%, the animation realizing two kinds of different-styles there occurs the data processing seamlessly transitted in the process of synchronously carrying out and replace; Specifically see Figure 4 and 5, embodiment is that the upset successively of three-dimensional bottle outline line is transitioned into the animation process of the two-dimentional bottle data that water and fish are housed.Three-dimensional bottle outline line is in the process of turning wheel profile information successively, send instruction to the described two-dimentional bottle of another and described three-dimensional bottle contours superimposed, the transparence information of described two-dimentional bottle is while described three-dimensional bottle outline line upset, produce the data variation of transparency from 0% to 100%, described two-dimentional bottle has dynamic water wave and travelling fish 2 D animation data, and the animation of two kinds of different-styles there occurs the data processing seamlessly transitted in the process of synchronously carrying out and replace.
After finishing smooth transition processing, send instruction to the overlapping three-dimensional animation solid model with described 2 D animation entity, the visual angle of this solid model, by 3 d stereoscopic angle two dimensional surface visual angle effect or from two-dimentional perspective view to three-dimensional planar visual angle effect, completes from three-dimensional to conversion that is two-dimentional or 2 d-to-3 d.Be specially: the dynamic water wave in described two-dimentional bottle and travelling fish animation continue for after in several seconds, send instruction to the described ceramic bottle mouth solid model overlapping with the bottleneck of described two-dimentional bottle, the visual angle of bottleneck solid model turns to bottleneck top view angle by positive side-looking angle, complete the ingenious conversion of bottleneck from three-dimensional to two dimension, see Fig. 6.
A kind of animation data disposal route of the present invention by researching and developing based on three-dimensional software and later stage composite software, combined with the animation of 2-D data by the animation of three-dimensional data, achieve one cleverly between the three-dimensional animate with plane, emphasis is wherein the transition processing of three-dimensional animation and 2 D animation.Combination that is three-dimensional and plane animation is realized in order to provide a kind of efficient, smooth method, meet vision creator for authoring needs that is three-dimensional or two-dimentional style, and realize the ingenious combination of various style efficiently, the present invention provides a kind of two dimension in conjunction with the synthetic method of three-dimensional animation especially, this method, makes animation neither illusory, does not also seem too stiff, both be not limited to realistic, only in generalities.
Should be understood that, application of the present invention is not limited to above-mentioned citing, for those of ordinary skills, can be improved according to the above description or convert, and all these improve and convert the protection domain that all should belong to claims of the present invention.

Claims (7)

1. the disposal route that merges of 2 D animation and three-dimensional animation, is characterized in that, comprise the following steps:
Step S1: fictionalize the three-dimensional animation data message combined with each animation node of 2 D animation data message, comprise the data animation information of a virtual cube solid model, the Active contour model data animation information of an animation entity, the animation data of independently model silhouette line drawing limit animation data and an animation entity visual angle effect;
Step S2: the three-dimensional animation data message fictionalized is connected with 2-D data, by retouching limit process, joining place is carried out transition processing, and the color of three-dimensional model in three-dimensional animation and autoluminescence data message are processed, weaken its 3 D stereo degree, realize and 2-D data information matches.
2. disposal route according to claim 1, it is characterized in that, the data animation information of described cube solid model is a cube with para-curve data animation information, described cube model is by the change of positional information, make it produce the exercise data of displacement and rotation, build one and far turn to virtual video camera animation information process nearby from virtual video camera in three dimensions.
3. disposal route according to claim 1, it is characterized in that, the Active contour model data animation information of described animation entity is solid model data with animation information, Active contour model is using the center of its structure as the center of upset animation, by controlling the spin data of the outline line entity overlaped, successively orderly for outline line solid model is flipped out, construct a virtual 3-D cartoon effect.
4. disposal route according to claim 1, it is characterized in that, described independently model silhouette line drawing limit animation data is a profile channel information, it has the data of retouching limit animation process, by virtual lines wider than the width of described solid model outline line and former outline line lines data overlap, and produce one is carried out Border delineation animation information process action along former cross-sectional data, virtual lines are sightless in the data of the reference position of former outline line Border delineation, after the animation of virtual lines terminates, described virtual lines are complete and former contours superimposed.
5. disposal route according to claim 1, it is characterized in that, the animation data of described animation entity visual angle effect changes positional information in virtual camera camera lens, and the camera lens visual angle of described video camera is transferred to the animation effect at another visual angle of described solid model by a visual angle of described solid model.
6. disposal route according to claim 5, is characterized in that, described visual angle effect refers to from the conversion at 3 d stereoscopic angle two dimensional surface visual angle or from two-dimentional perspective view to the conversion at three-dimensional planar visual angle.
7. disposal route according to claim 6, it is characterized in that, the concrete steps of described step S2 comprise: first, described cube solid model and described animation physical profiles line in conjunction with process, the last drop point site of described cube solid model animation is the start position of described animation physical profiles line, after cube sends the instruction that animation terminates, the shade path data of outline line sends instruction to retouching limit program, retouch limit program and go out white lines at start position along the data scanning in shade path, terminate the transition of cube and 2 D animation physical profiles line, then, described three-dimensional animation physical profiles line is in the process of turning wheel profile information successively, send instruction to the described 2 D animation entity of another and described three-dimensional animation physical profiles line overlap, the transparence information of described 2 D animation entity is while described three-dimensional animation physical profiles line upset, produce the data variation of transparency from 0% to 100%, the animation realizing two kinds of different-styles there occurs the data processing seamlessly transitted in the process of synchronously carrying out and replace, after finishing smooth transition processing, send instruction to the overlapping three-dimensional animation solid model with described 2 D animation entity, the visual angle of this solid model, by 3 d stereoscopic angle two dimensional surface visual angle effect or from two-dimentional perspective view to three-dimensional planar visual angle effect, completes from three-dimensional to conversion that is two-dimentional or 2 d-to-3 d.
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CN106067185A (en) * 2016-05-27 2016-11-02 美屋三六五(天津)科技有限公司 A kind of threedimensional model processing method and processing device
CN107491522A (en) * 2017-08-16 2017-12-19 城市生活(北京)资讯有限公司 Switching method and device between a kind of two-dimensional map and three-dimensional map
CN107734322A (en) * 2017-11-15 2018-02-23 深圳超多维科技有限公司 Method for displaying image, device and terminal for bore hole 3D display terminal
CN109462771A (en) * 2018-11-26 2019-03-12 广东精鹰传媒股份有限公司 A kind of two-dimensional effects implementation method of solid caption strips
CN109472850A (en) * 2018-11-26 2019-03-15 广东精鹰传媒股份有限公司 A kind of implementation method of 3 D stereo electric current light effect
CN111105484A (en) * 2019-12-03 2020-05-05 北京视美精典影业有限公司 Paperless 2D (two-dimensional) string frame optimization method
WO2021139372A1 (en) * 2020-01-06 2021-07-15 北京字节跳动网络技术有限公司 Image processing method and apparatus, readable medium and electronic device
CN113426138A (en) * 2021-05-28 2021-09-24 广州三七极创网络科技有限公司 Edge description method, device and equipment of virtual role

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CN107491522A (en) * 2017-08-16 2017-12-19 城市生活(北京)资讯有限公司 Switching method and device between a kind of two-dimensional map and three-dimensional map
CN107491522B (en) * 2017-08-16 2020-07-10 城市生活(北京)资讯有限公司 Switching method and device between two-dimensional map and three-dimensional map
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WO2021139372A1 (en) * 2020-01-06 2021-07-15 北京字节跳动网络技术有限公司 Image processing method and apparatus, readable medium and electronic device
CN113426138A (en) * 2021-05-28 2021-09-24 广州三七极创网络科技有限公司 Edge description method, device and equipment of virtual role

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