CN103902124B - 3D hologram interaction systems based on track identification and control method thereof - Google Patents
3D hologram interaction systems based on track identification and control method thereof Download PDFInfo
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Abstract
本发明公开了一种基于轨迹识别的三维全息互动系统及其控制方法,该控制方法包括:S1、实时检测触摸屏的电容变化,从而识别触摸轨迹;S2、对识别得到的触摸轨迹进行解析后,获得相应的控制指令;S3、根据获得的控制指令,控制三维全息投影物体执行相应的动作。本发明可检测使用者的任意触摸轨迹并进行判断解析,从而转换为控制指令,控制三维全息投影物体执行与触摸轨迹相对应的动作,从而使得使用者与全息投影进行互动,可广泛应用于各种全息投影系统中。
The invention discloses a three-dimensional holographic interactive system based on trajectory recognition and a control method thereof. The control method includes: S1, real-time detection of capacitance changes of a touch screen, thereby identifying touch trajectories; S2, after analyzing the identified touch trajectories, Obtain corresponding control instructions; S3. According to the obtained control instructions, control the three-dimensional holographic projection object to perform corresponding actions. The present invention can detect any touch track of the user and judge and analyze it, so as to convert it into a control instruction, and control the three-dimensional holographic projection object to perform an action corresponding to the touch track, so that the user can interact with the holographic projection, and can be widely used in various fields. In a holographic projection system.
Description
技术领域technical field
本发明涉及全息互动系统的控制领域,特别是涉及一种基于轨迹识别的三维全息互动系统及其控制方法。The invention relates to the field of control of holographic interactive systems, in particular to a three-dimensional holographic interactive system based on trajectory recognition and a control method thereof.
背景技术Background technique
随着社会的发展,技术的进步,目前在各类商业产品展销会上,经常会看到各种展销的柜台、展销的广告牌及各种广告展示箱体,生产商希望通过这种方式在参观者的面前展现产品的靓丽形象。目前用于展示产品的全息投影展示设备多为箱式结构,其展示平面是单面、双面、三面或四面,显示方式主要包括影像朝上或者影像朝下的情况。With the development of society and the advancement of technology, at various commercial product exhibitions, we often see various sales counters, advertising billboards and various advertising display boxes. The beautiful image of the product is displayed in front of the visitors. At present, most of the holographic projection display devices used to display products are box-type structures. The display planes are single-sided, double-sided, three-sided or four-sided, and the display methods mainly include the situation where the image is facing up or facing down.
为了使得参观者更好地了解产品,一般需要让参观者与展示设备进行互动,专利CN101790105A则公开了一种全息互动系统及其构建方法,该系统通过一个能够执行计算机代码的控制装置,用以接收并处理来自实体模型控制器的一种或多种状态物理量,然后产生相应的图像数据送给图像显示装置,并通过立体显示系统,显示与实体模型控制器的物理量的变化相关的虚像,该系统为现有展会市场上提供了一种能呈现立体影像并能够具有较高互动性的设备。但是这种设备体现的互动实际上只是相当于实时显示实体模型控制器上的互动变化,并不是真正意义上的与全息投影进行互动。In order for visitors to better understand products, it is generally necessary for visitors to interact with display equipment. Patent CN101790105A discloses a holographic interactive system and its construction method. The system uses a control device capable of executing computer codes to Receive and process one or more state physical quantities from the solid model controller, then generate corresponding image data and send it to the image display device, and display the virtual image related to the change of the physical quantity of the solid model controller through the stereoscopic display system, the The system provides a device capable of presenting stereoscopic images and having high interactivity for the existing exhibition market. However, the interaction embodied by this device is actually only equivalent to the real-time display of interactive changes on the physical model controller, not the real interaction with the holographic projection.
总的来说,目前技术中提出的对全息投影的互动,一般是基于界面整体的控制,如开机、关机、更换图像等操作,而不能根据投影的内容对展示的三维信息进行操控,目前的全息投影展示,当参观者需要观察同一物体的不同角度的图像时,需要移动到不同角度去观察,而不是通过与系统进行互动来实现不同角度的观察,展示形式单一,友好性差,而且由于观察角度的问题,参观者无法观察到投影图像所有角度的情况,从而无法全面的进行观察,无法达到与全息投影系统进行互动的目的。Generally speaking, the interaction with holographic projection proposed in the current technology is generally based on the overall control of the interface, such as power-on, power-off, image replacement and other operations, and cannot manipulate the displayed 3D information according to the projected content. The current Holographic projection display, when visitors need to observe images from different angles of the same object, they need to move to different angles to observe, instead of interacting with the system to achieve observation from different angles, the display form is single, the friendliness is poor, and due to observation Due to the problem of angle, visitors cannot observe all angles of the projected image, so they cannot observe comprehensively, and cannot achieve the purpose of interacting with the holographic projection system.
发明内容Contents of the invention
为了解决上述的技术问题,本发明的目的是提供基于轨迹识别的三维全息互动系统。本发明的另一目的是提供基于轨迹识别的三维全息互动系统的控制方法。In order to solve the above technical problems, the object of the present invention is to provide a three-dimensional holographic interactive system based on trajectory recognition. Another object of the present invention is to provide a control method for a three-dimensional holographic interactive system based on trajectory recognition.
本发明解决其技术问题所采用的技术方案是:The technical solution adopted by the present invention to solve its technical problems is:
一种基于轨迹识别的三维全息互动系统的控制方法,包括:A control method for a three-dimensional holographic interactive system based on trajectory recognition, comprising:
S1、实时检测触摸屏的电容变化,从而识别触摸轨迹;S1. Real-time detection of the capacitance change of the touch screen to identify the touch track;
S2、对识别得到的触摸轨迹进行解析后,获得相应的控制指令;S2. Obtain corresponding control instructions after analyzing the identified touch track;
S3、根据获得的控制指令,控制三维全息投影物体执行相应的动作。S3. Control the three-dimensional holographic projection object to perform corresponding actions according to the obtained control instruction.
进一步,所述步骤S1,包括:Further, the step S1 includes:
S11、实时检测触摸屏的电容变化,采用聚类方法确定触摸点的位置;S11, real-time detection of capacitance changes of the touch screen, using a clustering method to determine the position of the touch point;
S12、判断触摸屏是单点触摸还是多点触摸,若是单点触摸,则执行步骤S13,反之执行步骤S14;S12. Determine whether the touch screen is a single-point touch or a multi-point touch. If it is a single-point touch, then execute step S13, otherwise execute step S14;
S13、获取触摸点的位置坐标,然后判断触摸点的位置坐标是否位于三维全息投影物体在触摸屏上的转化区域上,若是,则将实时获得的触摸点的位置坐标作为触摸轨迹并结束,否则直接结束;S13. Obtain the position coordinates of the touch point, and then determine whether the position coordinates of the touch point are located on the conversion area of the three-dimensional holographic projection object on the touch screen, if so, use the position coordinates of the touch point obtained in real time as the touch track and end, otherwise directly Finish;
S14、实时获取多个触摸点的位置坐标,并根据两个以上不同时刻所获得的多个触摸点的位置坐标,判断是否有固定点,若有,则执行步骤S15,否则执行步骤S16;S14. Obtain the position coordinates of multiple touch points in real time, and judge whether there is a fixed point according to the position coordinates of multiple touch points obtained at two or more different times. If so, execute step S15, otherwise execute step S16;
S15、计算同一时刻的多个触摸点中除固定点之外的其它触摸点到固定点的距离,并将距离固定点最远的一个触摸点作为相对触摸点,进而计算相邻两个时刻的相对触摸点之间的运动方向及运动幅度,并将其作为触摸轨迹后结束;S15. Calculate the distance from other touch points except the fixed point to the fixed point among the multiple touch points at the same time, and use the touch point farthest from the fixed point as the relative touch point, and then calculate the distance between two adjacent time points Relative movement direction and movement range between touch points, and end it as a touch track;
S16、获取相邻两个时刻的多个触摸点之间的运动方向作为触摸轨迹。S16. Obtain the motion direction between the multiple touch points at two adjacent time points as a touch track.
进一步,所述步骤S11,包括:Further, the step S11 includes:
S111、实时检测触摸屏的电容变化,获得触摸屏的每个通道的实时电容变化值,同时将小于变化阈值的电容变化值设为零,分别根据获得的触摸屏的X通道和Y通道的电容变化值建立变化值序列;S111, real-time detection of the capacitance change of the touch screen, obtain the real-time capacitance change value of each channel of the touch screen, and simultaneously set the capacitance change value smaller than the change threshold to zero, and establish according to the capacitance change value of the obtained X channel and Y channel of the touch screen respectively sequence of changing values;
S112、根据以下公式分别计算X通道和Y通道的变化趋势序列:S112. Calculate the change trend sequence of the X channel and the Y channel according to the following formula:
上式中,j=1,2,3,……jmax,且In the above formula, j=1,2,3,...j max , and
其中,i和j均为自然数,jmax表示触摸屏的X通道总数或Y通道总数,C[j]表示变化值序列的第j个元素,CC[j]表示变化趋势序列的第j个元素;Wherein, i and j are both natural numbers, j max represents the total number of X channels or Y channels of the touch screen, C[j] represents the jth element of the change value sequence, and CC[j] represents the jth element of the change trend sequence;
S113、结合以下公式分别计算X通道和Y通道的差值序列:S113. Combining the following formulas to calculate the difference sequence of the X channel and the Y channel respectively:
CCC[j]=CC[j+1]-CC[j]CCC[j]=CC[j+1]-CC[j]
其中,CCC[j]表示差值序列的第j个元素,当j=jmax时,令CC[j+1]=0;Among them, CCC[j] represents the jth element of the difference sequence, when j=j max , let CC[j+1]=0;
S114、根据获得的X通道的差值序列和Y通道的差值序列中元素值为-2的元素的序号确定触摸点的位置。S114. Determine the position of the touch point according to the sequence number of the element whose element value is -2 in the obtained difference sequence of the X channel and the difference sequence of the Y channel.
进一步,所述步骤S14中所述根据两个以上不同时刻所获得的多个触摸点的位置坐标,判断是否有固定点,其具体为:Further, in the step S14, according to the position coordinates of multiple touch points obtained at two or more different times, it is judged whether there is a fixed point, which is specifically:
将两个以上不同时刻所获得的多个触摸点的位置坐标分别进行逐一比对,若在不同时刻所获得的两个触摸点的横坐标差值和纵坐标差值均小于预设阈值,则判断该两个触摸点为固定点,并且选择其中任一个触摸点的位置坐标作为固定点的位置坐标。The position coordinates of multiple touch points obtained at two or more different times are compared one by one, and if the difference in abscissa and ordinate of the two touch points obtained at different times is smaller than a preset threshold, then The two touch points are judged as fixed points, and the position coordinates of any one of the touched points are selected as the position coordinates of the fixed point.
进一步,所述步骤S15,包括:Further, the step S15 includes:
S151、计算同一时刻的多个触摸点中除固定点之外的其它触摸点到固定点的距离,并将距离固定点最远的一个触摸点作为相对触摸点;S151. Calculate the distance from other touch points except the fixed point to the fixed point among the multiple touch points at the same moment, and use a touch point farthest from the fixed point as a relative touch point;
S152、根据相邻两个时刻的相对触摸点的位置坐标以及固定点的位置坐标,计算出两个相对触摸点相对于固定点的旋转方向和旋转角度,即获得相邻两个时刻的相对触摸点之间的运动方向及运动幅度,并将其作为触摸轨迹后结束。S152. According to the position coordinates of the relative touch points at two adjacent moments and the position coordinates of the fixed point, calculate the rotation direction and rotation angle of the two relative touch points relative to the fixed point, that is, obtain the relative touch points at two adjacent moments The direction and range of movement between the points, and end it as a touch track.
进一步,所述步骤S16,其具体为:Further, the step S16 is specifically:
判断相邻两个时刻的多个触摸点之间是否做相对靠近运动或相对远离运动,若是,则判断触摸轨迹有效,获取其相对运动趋势作为触摸轨迹,否则结束。Judging whether the multiple touch points at two adjacent moments move relatively close or far away, if so, determine that the touch track is valid, and obtain its relative motion trend as the touch track, otherwise end.
本发明解决其技术问题所采用的另一技术方案是:Another technical solution adopted by the present invention to solve its technical problems is:
应用权利要求1中的控制方法的一种基于轨迹识别的三维全息互动系统,包括控制机柜、触摸屏、用于提供三维全息立体图像的平面展示源、用于对平面展示源提供的图像进行反射以及幻影成像的全息成像板以及用于执行权利要求1的基于轨迹识别的三维全息互动系统的控制方法的控制器;A trajectory recognition-based three-dimensional holographic interactive system applying the control method in claim 1, comprising a control cabinet, a touch screen, a planar display source for providing a three-dimensional holographic stereoscopic image, for reflecting images provided by the planar display source, and A holographic imaging panel for phantom imaging and a controller for implementing the control method of the three-dimensional holographic interactive system based on trajectory recognition in claim 1;
所述触摸屏由透明电容触控膜和透明玻璃组合形成,所述触摸屏及平面展示源均与控制器连接,所述控制器安装在控制机柜内;The touch screen is formed by a combination of transparent capacitive touch film and transparent glass, and both the touch screen and the plane display source are connected to a controller, and the controller is installed in a control cabinet;
所述控制机柜的上方设有正方体形状的展示室,所述平面展示源水平地设置在展示室的底面,所述全息成像板安装在平面展示源的上侧且与平面展示源的上表面成45度角,所述触摸屏设置在全息成像板的前侧且触摸屏的内侧与全息成像板成45度角,所述触摸屏构成展示室的一侧面。A cube-shaped exhibition room is arranged above the control cabinet, the plane display source is horizontally arranged on the bottom surface of the exhibition room, and the holographic imaging board is installed on the upper side of the plane display source and forms a pattern with the upper surface of the plane display source. 45 degree angle, the touch screen is arranged on the front side of the holographic imaging plate and the inner side of the touch screen is at a 45 degree angle to the holographic imaging plate, and the touch screen constitutes a side of the display room.
本发明的有益效果是:本发明的一种基于轨迹识别的三维全息互动系统的控制方法,通过实时检测触摸屏的电容变化,然后识别获得触摸轨迹,进而进行解析后获得相应的控制指令,然后控制三维全息投影物体执行相应的动作,本方法可检测使用者的任意触摸轨迹并进行判断解析,从而转换为控制指令,控制三维全息投影物体执行与触摸轨迹相对应的动作,从而使得使用者与全息投影进行互动。The beneficial effects of the present invention are: the control method of the three-dimensional holographic interactive system based on trajectory recognition of the present invention detects the capacitance change of the touch screen in real time, then identifies the touch trajectory, obtains the corresponding control instruction after analysis, and then controls the The three-dimensional holographic projection object performs the corresponding action. This method can detect any touch track of the user and judge and analyze it, so as to convert it into a control command, and control the three-dimensional holographic projection object to perform the action corresponding to the touch track, so that the user and the holographic Interactive projection.
本发明的另一有益效果是:本发明的一种基于轨迹识别的三维全息互动系统,包括控制机柜、触摸屏、平面展示源、全息成像板以及控制器,控制机柜的上方设有正方体形状的展示室,平面展示源水平地设置在展示室的底面,全息成像板安装在平面展示源的上侧且与平面展示源的上表面成45度角,所述触摸屏设置在全息成像板的前侧且触摸屏的内侧与全息成像板成45度角,所述触摸屏构成展示室的一侧面,控制器可检测触摸屏上的触摸轨迹从而来控制平面展示源所提供的图像的三维全息投影执行与触摸轨迹相对应的动作,因此使用者可通过在本系统的触摸屏上进行各种触摸操作来实现与全息投影的互动,操作简单且系统友好性高。Another beneficial effect of the present invention is: a three-dimensional holographic interactive system based on trajectory recognition of the present invention, including a control cabinet, a touch screen, a plane display source, a holographic imaging board and a controller, and a cube-shaped display is arranged above the control cabinet room, the plane display source is horizontally arranged on the bottom surface of the exhibition room, the holographic imaging plate is installed on the upper side of the plane display source and forms an angle of 45 degrees with the upper surface of the plane display source, the touch screen is arranged on the front side of the holographic imaging plate and The inner side of the touch screen is at an angle of 45 degrees to the holographic imaging plate. The touch screen constitutes one side of the display room. The controller can detect the touch track on the touch screen to control the three-dimensional holographic projection of the image provided by the plane display source to perform the same as the touch track. Therefore, the user can realize the interaction with the holographic projection by performing various touch operations on the touch screen of the system, which is easy to operate and highly friendly to the system.
附图说明Description of drawings
下面结合附图和实施例对本发明作进一步说明。The present invention will be further described below in conjunction with drawings and embodiments.
图1是本发明的一种基于轨迹识别的三维全息互动系统的控制方法的流程示意图;Fig. 1 is a schematic flow chart of a control method of a three-dimensional holographic interactive system based on trajectory recognition according to the present invention;
图2是本发明的实施例一进行轨迹识别的第一示意图;Fig. 2 is a first schematic diagram of track recognition in Embodiment 1 of the present invention;
图3是本发明的实施例一进行轨迹识别的第二示意图;Fig. 3 is a second schematic diagram of track recognition in Embodiment 1 of the present invention;
图4是本发明的实施例一进行轨迹识别的第三示意图;Fig. 4 is a third schematic diagram of track recognition in Embodiment 1 of the present invention;
图5是本发明的实施例一进行轨迹识别的第四示意图;Fig. 5 is a fourth schematic diagram of track recognition in Embodiment 1 of the present invention;
图6是本发明的实施例一进行轨迹识别的第五示意图;Fig. 6 is a fifth schematic diagram of track recognition in Embodiment 1 of the present invention;
图7是本发明的实施例一进行轨迹识别的第六示意图;Fig. 7 is a sixth schematic diagram of track recognition in Embodiment 1 of the present invention;
图8是本发明的一种基于轨迹识别的三维全息互动系统的结构示意图;Fig. 8 is a schematic structural diagram of a three-dimensional holographic interactive system based on trajectory recognition according to the present invention;
图9是图8中的一种基于轨迹识别的三维全息互动系统的原理示意图。FIG. 9 is a schematic diagram of the principle of a three-dimensional holographic interactive system based on trajectory recognition in FIG. 8 .
具体实施方式detailed description
参照图1,本发明提供了一种基于轨迹识别的三维全息互动系统的控制方法,包括:Referring to Fig. 1, the present invention provides a control method for a three-dimensional holographic interactive system based on trajectory recognition, including:
S1、实时检测触摸屏的电容变化,从而识别触摸轨迹;S1. Real-time detection of the capacitance change of the touch screen to identify the touch track;
S2、对识别得到的触摸轨迹进行解析后,获得相应的控制指令;S2. Obtain corresponding control instructions after analyzing the identified touch track;
S3、根据获得的控制指令,控制三维全息投影物体执行相应的动作。S3. Control the three-dimensional holographic projection object to perform corresponding actions according to the obtained control instruction.
进一步作为优选的实施方式,所述步骤S1,包括:Further as a preferred embodiment, the step S1 includes:
S11、实时检测触摸屏的电容变化,采用聚类方法确定触摸点的位置;S11, real-time detection of capacitance changes of the touch screen, using a clustering method to determine the position of the touch point;
S12、判断触摸屏是单点触摸还是多点触摸,若是单点触摸,则执行步骤S13,反之执行步骤S14;S12. Determine whether the touch screen is a single-point touch or a multi-point touch. If it is a single-point touch, then execute step S13, otherwise execute step S14;
S13、获取触摸点的位置坐标,然后判断触摸点的位置坐标是否位于三维全息投影物体在触摸屏上的转化区域上,若是,则将实时获得的触摸点的位置坐标作为触摸轨迹并结束,否则直接结束;S13. Obtain the position coordinates of the touch point, and then determine whether the position coordinates of the touch point are located on the conversion area of the three-dimensional holographic projection object on the touch screen, if so, use the position coordinates of the touch point obtained in real time as the touch track and end, otherwise directly Finish;
S14、实时获取多个触摸点的位置坐标,并根据两个以上不同时刻所获得的多个触摸点的位置坐标,判断是否有固定点,若有,则执行步骤S15,否则执行步骤S16;S14. Obtain the position coordinates of multiple touch points in real time, and judge whether there is a fixed point according to the position coordinates of multiple touch points obtained at two or more different times. If so, execute step S15, otherwise execute step S16;
S15、计算同一时刻的多个触摸点中除固定点之外的其它触摸点到固定点的距离,并将距离固定点最远的一个触摸点作为相对触摸点,进而计算相邻两个时刻的相对触摸点之间的运动方向及运动幅度,并将其作为触摸轨迹后结束;S15. Calculate the distance from other touch points except the fixed point to the fixed point among the multiple touch points at the same time, and use the touch point farthest from the fixed point as the relative touch point, and then calculate the distance between two adjacent time points Relative movement direction and movement range between touch points, and end it as a touch track;
S16、获取相邻两个时刻的多个触摸点之间的运动方向作为触摸轨迹。S16. Obtain the motion direction between the multiple touch points at two adjacent time points as a touch track.
进一步作为优选的实施方式,所述步骤S11,包括:Further as a preferred implementation manner, the step S11 includes:
S111、实时检测触摸屏的电容变化,获得触摸屏的每个通道的实时电容变化值,同时将小于变化阈值的电容变化值设为零,分别根据获得的触摸屏的X通道和Y通道的电容变化值建立变化值序列;S111, real-time detection of the capacitance change of the touch screen, obtain the real-time capacitance change value of each channel of the touch screen, and simultaneously set the capacitance change value smaller than the change threshold to zero, and establish according to the capacitance change value of the obtained X channel and Y channel of the touch screen respectively sequence of changing values;
S112、根据以下公式分别计算X通道和Y通道的变化趋势序列:S112. Calculate the change trend sequence of the X channel and the Y channel according to the following formula:
上式中,j=1,2,3,……jmax,且In the above formula, j=1,2,3,...j max , and
其中,i和j均为自然数,jmax表示触摸屏的X通道总数或Y通道总数,C[j]表示变化值序列的第j个元素,CC[j]表示变化趋势序列的第j个元素;Wherein, i and j are both natural numbers, j max represents the total number of X channels or Y channels of the touch screen, C[j] represents the jth element of the change value sequence, and CC[j] represents the jth element of the change trend sequence;
S113、结合以下公式分别计算X通道和Y通道的差值序列:S113. Combining the following formulas to calculate the difference sequence of the X channel and the Y channel respectively:
CCC[j]=CC[j+1]-CC[j]CCC[j]=CC[j+1]-CC[j]
其中,CCC[j]表示差值序列的第j个元素,当j=jmax时,令CC[j+1]=0;Among them, CCC[j] represents the jth element of the difference sequence, when j=j max , let CC[j+1]=0;
S114、根据获得的X通道的差值序列和Y通道的差值序列中元素值为-2的元素的序号确定触摸点的位置。S114. Determine the position of the touch point according to the sequence number of the element whose element value is -2 in the obtained difference sequence of the X channel and the difference sequence of the Y channel.
进一步作为优选的实施方式,所述步骤S14中所述根据两个以上不同时刻所获得的多个触摸点的位置坐标,判断是否有固定点,其具体为:Further as a preferred embodiment, in the step S14, according to the position coordinates of multiple touch points obtained at two or more different times, it is judged whether there is a fixed point, which is specifically:
将两个以上不同时刻所获得的多个触摸点的位置坐标分别进行逐一比对,若在不同时刻所获得的两个触摸点的横坐标差值和纵坐标差值均小于预设阈值,则判断该两个触摸点为固定点,并且选择其中任一个触摸点的位置坐标作为固定点的位置坐标。The position coordinates of multiple touch points obtained at two or more different times are compared one by one, and if the difference in abscissa and ordinate of the two touch points obtained at different times is smaller than a preset threshold, then The two touch points are judged as fixed points, and the position coordinates of any one of the touched points are selected as the position coordinates of the fixed point.
进一步作为优选的实施方式,所述步骤S15,包括:Further as a preferred implementation manner, the step S15 includes:
S151、计算同一时刻的多个触摸点中除固定点之外的其它触摸点到固定点的距离,并将距离固定点最远的一个触摸点作为相对触摸点;S151. Calculate the distance from other touch points except the fixed point to the fixed point among the multiple touch points at the same moment, and use a touch point farthest from the fixed point as a relative touch point;
S152、根据相邻两个时刻的相对触摸点的位置坐标以及固定点的位置坐标,计算出两个相对触摸点相对于固定点的旋转方向和旋转角度,即获得相邻两个时刻的相对触摸点之间的运动方向及运动幅度,并将其作为触摸轨迹后结束。S152. According to the position coordinates of the relative touch points at two adjacent moments and the position coordinates of the fixed point, calculate the rotation direction and rotation angle of the two relative touch points relative to the fixed point, that is, obtain the relative touch points at two adjacent moments The direction and range of movement between the points, and end it as a touch track.
进一步作为优选的实施方式,所述步骤S16,其具体为:Further as a preferred embodiment, the step S16 is specifically:
判断相邻两个时刻的多个触摸点之间是否做相对靠近运动或相对远离运动,若是,则判断触摸轨迹有效,获取其相对运动趋势作为触摸轨迹,否则结束。Judging whether multiple touch points at two adjacent moments move relatively close or relatively far away, if so, determine that the touch track is valid, and obtain its relative motion trend as the touch track, otherwise end.
本发明还提供了应用权利要求1中的控制方法的一种基于轨迹识别的三维全息互动系统,包括控制机柜、触摸屏、用于提供三维全息立体图像的平面展示源、用于对平面展示源提供的图像进行反射以及幻影成像的全息成像板以及用于执行权利要求1的基于轨迹识别的三维全息互动系统的控制方法的控制器;The present invention also provides a trajectory recognition-based three-dimensional holographic interactive system applying the control method in claim 1, including a control cabinet, a touch screen, a plane display source for providing a three-dimensional holographic stereoscopic image, and a plane display source for providing A holographic imaging plate for reflection and phantom imaging of images and a controller for implementing the control method of the three-dimensional holographic interactive system based on trajectory recognition in claim 1;
所述触摸屏由透明电容触控膜和透明玻璃组合形成,所述触摸屏及平面展示源均与控制器连接,所述控制器安装在控制机柜内;The touch screen is formed by a combination of transparent capacitive touch film and transparent glass, and both the touch screen and the plane display source are connected to a controller, and the controller is installed in a control cabinet;
所述控制机柜的上方设有正方体形状的展示室,所述平面展示源水平地设置在展示室的底面,所述全息成像板安装在平面展示源的上侧且与平面展示源的上表面成45度角,所述触摸屏设置在全息成像板的前侧且触摸屏的内侧与全息成像板成45度角,所述触摸屏构成展示室的一侧面。A cube-shaped exhibition room is arranged above the control cabinet, the plane display source is horizontally arranged on the bottom surface of the exhibition room, and the holographic imaging board is installed on the upper side of the plane display source and forms a pattern with the upper surface of the plane display source. 45 degree angle, the touch screen is arranged on the front side of the holographic imaging plate and the inner side of the touch screen is at a 45 degree angle to the holographic imaging plate, and the touch screen constitutes a side of the display room.
下面结合具体实施方式对本发明做进一步说明。The present invention will be further described below in combination with specific embodiments.
实施例一Embodiment one
一种基于轨迹识别的三维全息互动系统的控制方法,包括:A control method for a three-dimensional holographic interactive system based on trajectory recognition, comprising:
S1、实时检测触摸屏的电容变化,从而识别触摸轨迹,具体包括:S1. Detect the capacitance change of the touch screen in real time, so as to identify the touch track, including:
S11、实时检测触摸屏的电容变化,采用聚类方法确定触摸点的位置,本步骤包括以下子步骤:S11. Detect the capacitance change of the touch screen in real time, and determine the position of the touch point by using a clustering method. This step includes the following sub-steps:
S111、实时检测触摸屏的电容变化,获得触摸屏的每个通道的实时电容变化值,同时将小于变化阈值的电容变化值设为零,分别根据获得的触摸屏的X通道和Y通道的电容变化值建立变化值序列;S111, real-time detection of the capacitance change of the touch screen, obtain the real-time capacitance change value of each channel of the touch screen, and simultaneously set the capacitance change value smaller than the change threshold to zero, and establish according to the capacitance change value of the obtained X channel and Y channel of the touch screen respectively sequence of changing values;
S112、根据以下公式分别计算X通道和Y通道的变化趋势序列:S112. Calculate the change trend sequence of the X channel and the Y channel according to the following formula:
上式中,j=1,2,3,……jmax,且In the above formula, j=1,2,3,...j max , and
其中,i和j均为自然数,jmax表示触摸屏的X通道总数或Y通道总数,C[j]表示变化值序列的第j个元素,CC[j]表示变化趋势序列的第j个元素;Wherein, i and j are both natural numbers, j max represents the total number of X channels or Y channels of the touch screen, C[j] represents the jth element of the change value sequence, and CC[j] represents the jth element of the change trend sequence;
S113、结合以下公式分别计算X通道和Y通道的差值序列:S113. Combining the following formulas to calculate the difference sequence of the X channel and the Y channel respectively:
CCC[j]=CC[j+1]-CC[j]CCC[j]=CC[j+1]-CC[j]
其中,CCC[j]表示差值序列的第j个元素,当j=jmax时,令CC[j+1]=0;Among them, CCC[j] represents the jth element of the difference sequence, when j=j max , let CC[j+1]=0;
S114、根据获得的X通道的差值序列和Y通道的差值序列中元素值为-2的元素的序号确定触摸点的位置;S114. Determine the position of the touch point according to the serial number of the element whose element value is -2 in the obtained difference sequence of the X channel and the difference sequence of the Y channel;
这里以Y通道为例举一个具体例子,考虑两点触摸的情况,假设Y通道总数jmax为10,每个通道的实时电容变化值依次为{1,2,43,22,3,15,52,59,12,5},变化阈值为20,则可获得Y通道的变化值序列为C[j]={0,0,43,22,0,0,52,59,0,0},其中j=1,2,3……,10,将Y通道的变化值序列代入步骤S112的公式中,计算获得Y通道的变化趋势序列为CC[j]={0,0,1,-1,-1,0,1,1,-1,0},再根据步骤S113的公式进行计算,可获得Y通道的差值序列为CCC[j]={0,1,-2,0,1,1,0,-2,1,0},因此,元素值为-2的元素的序号为3和8,即触摸点在Y通道的第3通道和第8通道上,差值序列中元素值为-2即代表该处为极大值出现的位置,结合Y通道的变化值序列C[j]可知C[3]=43,C[8]=59,该计算是正确的。同理可以根据X通道的电容变化值计算出横坐标的极大值出现的位置,从而确定触摸点的位置。Here we take the Y channel as an example to give a specific example. Consider the case of two-point touch, assuming that the total number of Y channels j max is 10, the real-time capacitance change value of each channel is {1, 2, 43, 22, 3, 15, 52, 59, 12, 5}, and the change threshold is 20, then the change value sequence of the Y channel can be obtained as C[j]={0, 0, 43, 22, 0, 0, 52, 59, 0, 0} , where j=1,2,3...,10, substitute the change value sequence of the Y channel into the formula of step S112, and calculate the change trend sequence of the Y channel as CC[j]={0,0,1,- 1, -1, 0, 1, 1, -1, 0}, and then calculate according to the formula in step S113, the difference sequence of the Y channel can be obtained as CCC[j]={0, 1, -2, 0, 1, 1, 0, -2, 1, 0}, therefore, the serial number of the element whose element value is -2 is 3 and 8, that is, the touch point is on the 3rd channel and the 8th channel of the Y channel, in the difference sequence The element value -2 means that this is the position where the maximum value appears. Combined with the change value sequence C[j] of the Y channel, it can be known that C[3]=43, C[8]=59, and the calculation is correct. Similarly, the position where the maximum value of the abscissa appears can be calculated according to the capacitance change value of the X channel, so as to determine the position of the touch point.
S12、判断触摸屏是单点触摸还是多点触摸,若是单点触摸,则执行步骤S13,反之执行步骤S14;S12. Determine whether the touch screen is a single-point touch or a multi-point touch. If it is a single-point touch, then execute step S13, otherwise execute step S14;
S13、获取触摸点的位置坐标,然后判断触摸点的位置坐标是否位于三维全息投影物体在触摸屏上的转化区域上,若是,则将实时获得的触摸点的位置坐标作为触摸轨迹并结束,否则直接结束;转化区域指将三维全息投影物体转化为在触摸屏上显示时的显示区域;S13. Obtain the position coordinates of the touch point, and then determine whether the position coordinates of the touch point are located on the conversion area of the three-dimensional holographic projection object on the touch screen, if so, use the position coordinates of the touch point obtained in real time as the touch track and end, otherwise directly End; the transformation area refers to the display area when the three-dimensional holographic projection object is transformed into a display on the touch screen;
S14、实时获取多个触摸点的位置坐标,并根据两个以上不同时刻所获得的多个触摸点的位置坐标,判断是否有固定点,若有,则执行步骤S15,否则执行步骤S16;S14. Obtain the position coordinates of a plurality of touch points in real time, and judge whether there is a fixed point according to the position coordinates of the plurality of touch points obtained at two or more different times. If so, execute step S15, otherwise execute step S16;
具体地,根据两个以上不同时刻所获得的多个触摸点的位置坐标,判断是否有固定点,其具体为:将两个以上不同时刻所获得的多个触摸点的位置坐标分别进行逐一比对,若在不同时刻所获得的两个触摸点的横坐标差值和纵坐标差值均小于预设阈值,则判断该两个触摸点为固定点,并且选择其中任一个触摸点的位置坐标作为固定点的位置坐标;Specifically, according to the position coordinates of the plurality of touch points obtained at two or more different times, it is judged whether there is a fixed point, which specifically includes: comparing the position coordinates of the plurality of touch points obtained at two or more different times one by one. Yes, if the abscissa difference and ordinate difference of the two touch points obtained at different times are both smaller than the preset threshold, then it is judged that the two touch points are fixed points, and the position coordinates of any one of the touch points are selected Position coordinates as a fixed point;
S15、计算同一时刻的多个触摸点中除固定点之外的其它触摸点到固定点的距离,并将距离固定点最远的一个触摸点作为相对触摸点,进而计算相邻两个时刻的相对触摸点之间的运动方向及运动幅度,并将其作为触摸轨迹后结束,具体包括:S15. Calculate the distance from other touch points except the fixed point to the fixed point among the multiple touch points at the same time, and use the touch point farthest from the fixed point as the relative touch point, and then calculate the distance between two adjacent time points Relative movement direction and movement range between touch points, and end it as a touch track, including:
S151、计算同一时刻的多个触摸点中除固定点之外的其它触摸点到固定点的距离,并将距离固定点最远的一个触摸点作为相对触摸点;S151. Calculate the distance from other touch points except the fixed point to the fixed point among the multiple touch points at the same moment, and use a touch point farthest from the fixed point as a relative touch point;
S152、根据相邻两个时刻的相对触摸点的位置坐标以及固定点的位置坐标,计算出两个相对触摸点相对于固定点的旋转方向和旋转角度,即获得相邻两个时刻的相对触摸点之间的运动方向及运动幅度,并将其作为触摸轨迹后结束;S152. According to the position coordinates of the relative touch points at two adjacent moments and the position coordinates of the fixed point, calculate the rotation direction and rotation angle of the two relative touch points relative to the fixed point, that is, obtain the relative touch points at two adjacent moments The direction and range of movement between points, and end it as a touch track;
这里考虑两点触摸的情况,采用步骤S11中提到的方法,连续两个时刻将获得8组坐标值,如图2所示,假设第一时刻获得的四个触摸点为A、A1、A2、O,第二时刻获得的四个触摸点为B、B1、B2、O,因为存在相同点O,所以O为步骤S14中提到的固定点,固定点的位置坐标为O点的坐标(xO,yO);参照图3所示,根据A、A1、A2的位置坐标采用下式计算A、A1、A2三点与固定点的距离:Considering the case of two-point touch here, using the method mentioned in step S11, 8 sets of coordinate values will be obtained at two consecutive moments, as shown in Figure 2, assuming that the four touch points obtained at the first moment are A, A1, A2 , O, the four touch points obtained at the second moment are B, B1, B2, O, because there is the same point O, so O is the fixed point mentioned in step S14, and the position coordinates of the fixed point are the coordinates of point O ( x O , y O ); referring to Figure 3, according to the position coordinates of A, A1, A2, use the following formula to calculate the distance between A, A1, A2 and the fixed point:
根据图3可计算出OA〉OA1并且OA〉OA2,因此A点为第一时刻的相对触摸点,须注意的是,根据步骤S11的方法进行计算,在同一时刻将会获得4个触摸点,其中只有2个是正确的触摸点,通过本方法可以提取出正确的触摸点,这里定义为相对触摸点。同样的,计算后获得点B为第二时刻的相对触摸点,因此根据O、A、B三点的位置坐标,可以组建如图4所示的三角形,因此根据计算下式可获得A、B点相对于固定点O的旋转角度:According to Fig. 3, it can be calculated that OA>OA1 and OA>OA2, so point A is the relative touch point at the first moment, it should be noted that, according to the method of step S11, 4 touch points will be obtained at the same moment, Only two of them are correct touch points, and this method can extract the correct touch points, which are defined as relative touch points here. Similarly, point B obtained after calculation is the relative touch point at the second moment, so according to the position coordinates of O, A, and B, a triangle as shown in Figure 4 can be formed, so A, B can be obtained according to the following formula The angle of rotation of the point relative to the fixed point O:
因为O、A、B三点的位置坐标已知,因此也可快速地获得A、B点相对于固定点O的旋转方向,即获得相邻的第一时刻和第二时刻的相对触摸点A、B之间的运动方向及运动幅度,因此将其作为触摸轨迹。Because the position coordinates of the three points O, A, and B are known, the rotation direction of points A and B relative to the fixed point O can also be quickly obtained, that is, the relative touch point A of the adjacent first and second moments can be obtained , and the direction and range of motion between B, so it is taken as the touch track.
S16、获取相邻两个时刻的多个触摸点之间的运动方向作为触摸轨迹:判断相邻两个时刻的多个触摸点之间是否做相对靠近运动或相对远离运动,若是,则判断触摸轨迹有效,获取其相对运动趋势作为触摸轨迹,否则结束;S16. Obtain the movement direction between multiple touch points at two adjacent moments as the touch trajectory: judge whether the multiple touch points at two adjacent moments move relatively close or move relatively far away, and if so, determine the touch If the trajectory is valid, obtain its relative motion trend as the touch trajectory, otherwise end;
当触摸屏的触摸情况为多点触摸且没有固定点时,一般为缩放运动,多个触摸点在一条直线上进行拉伸和靠近动作,同样以两点触摸为例,根据步骤S11的方法获得8组坐标值,判断这8组坐标值是否平均分配在两条直线上,即计算每组坐标值与坐标轴的夹角,如果有4个夹角相同,判定为缩放运动,这里,定义左上角为坐标原点,分别计算两个时刻即两次触摸中检测到的两个触摸点之间的距离,如果两次触摸过程中两个触摸点之间的距离减小,判断为缩小操作,反之如果距离增加,则判断为放大操作。When the touch condition of the touch screen is multi-touch and there is no fixed point, it is generally a zoom movement, and multiple touch points perform stretching and approaching actions on a straight line. Also take two-point touch as an example, and obtain 8 points according to the method of step S11. A set of coordinate values, judge whether the 8 sets of coordinate values are evenly distributed on two straight lines, that is, calculate the angle between each set of coordinate values and the coordinate axis, if there are 4 included angles that are the same, it is judged as a zoom movement, here, define the upper left corner is the origin of the coordinates, and calculate the distance between the two touch points detected at two moments, that is, the distance between the two touch points detected in the two touches. If the distance between the two touch points decreases during the two touches, it is judged as a zoom-out operation, otherwise if If the distance increases, it is judged as a zoom-in operation.
当触摸轨迹点是如图5中所示情况时,计算两个时刻获得的8组坐标值与X轴的夹角,以图中A1点为例,其与X轴的夹角的正切值为计算出8组坐标值所代表的8个触摸点与X轴的夹角,判断是否存在有4个夹角相同,而且具体到每个时刻都存在2个点与X轴的夹角相同,如果存在,即判断用户做缩放操作,先计算第一时刻获得的两个触摸点之间的距离,再计算第二时刻获得的两个触摸点之间的距离。如图中所示,经过计算后判断图中点第一时刻获得的触摸点A1、B1与第二时刻获得的触摸点A2、B2这四个点与X轴的夹角相同,因此判断用户做缩放运动,然后先计算第一时刻获得的触摸点A1、B1之间的距离
另外,如图6所示,当触摸轨迹点沿X轴方向移动时,第一时刻测量获得两触摸点A1,B1的纵坐标值相等。yA1=yB1,第二时刻测量获得两触摸点A2,B2的纵坐标值相等。yA2=yB2,并且与上一时刻获得的两个纵坐标值相等获得坐标值都相等,即四触摸点在沿着X方向的一条直线上,yA1=yB1=yA2=yB2。这时判定用户是控制三维全息投影物体进行缩放动作,通过计算判断是进行放大还是缩小操作,分别计算两个时刻检测到的两点的距离:A1、B1两点的距离为
同样的,如图7所示,触摸轨迹点沿y轴方向移动时,第一时刻测量获得两触摸点A1,B1的横坐标值相等,xA1=xB1。第二时刻测量获得两触摸点A2,B2的纵坐标值相等,xA2=xB2。并且与上一时刻获得的两个纵坐标值相等,即四触摸点在沿着x方向的一条直线上,xA1=xB1=xA2=xB2。这时同样判断用户进行缩放操作,通过计算判断要控制三维全息投影物体进行放大还是缩小工作,同样的,采用距离计算公式分别计算两个时刻检测到的两点的距离,来进行判断。Similarly, as shown in FIG. 7 , when the touch track point moves along the y-axis direction, the abscissa values of the two touch points A1 and B1 measured at the first moment are equal, x A1 =x B1 . The ordinate values of the two touch points A2 and B2 are equal when measured at the second moment, x A2 =x B2 . And it is equal to the two ordinate values obtained at the previous moment, that is, the four touch points are on a straight line along the x direction, x A1 =x B1 =x A2 =x B2 . At this time, it is also judged that the user performs a zoom operation, and it is judged through calculation whether to control the three-dimensional holographic projection object to zoom in or zoom out. Similarly, the distance calculation formula is used to calculate the distance between two points detected at two moments to make a judgment.
需要注意的是,图2~图7表示的是不同触摸情况的示意图,实际可拆分为不同更为详细的实施例,这些图中用同样的标识来代表触摸点不会造成误解,因此这些图中有一部分触摸点采用了同样的标识来表示。It should be noted that Figures 2 to 7 show schematic diagrams of different touch situations, which can actually be divided into different and more detailed embodiments. Using the same symbols to represent touch points in these figures will not cause misunderstanding, so these Some touch points in the figure are represented by the same mark.
S2、对识别得到的触摸轨迹进行解析后,获得相应的控制指令;这里,触摸轨迹与控制指令的对应关系是事先定义并存储在控制器中的,识别到触摸轨迹后,直接进行解析就可获得相应的控制指令。根据前面的描述可知,当触摸屏的触摸情况为单点触摸时,触摸轨迹为单个触摸点的位置坐标,一般定义对应控制指令为将三维全息投影物体移动到该触摸点的位置;当触摸屏的触摸情况为多点触摸且有固定点时,触摸轨迹为相邻两个时刻的相对触摸点之间的运动方向及运动幅度,即两个相对触摸点相对于固定点的旋转方向和旋转角度,定义对应的控制指令为控制三维全息投影物体按照该旋转方向以及旋转角度进行旋转;当触摸屏的触摸情况为多点触摸且没有固定点时,一般为缩放操作,此时触摸轨迹为多个触摸点之间的相对运动趋势,例如相互靠近或相互远离,定义相互靠近的运动趋势对应的控制指令为控制三维全息投影物体缩小的指令,相反地,相互远离的运动趋势对应的控制指令为控制三维全息投影物体放大的指令。需要注意地是,本实施例只列出了符合使用者操作习惯的主要的几种触摸情况,将其他的触摸操作作为非法操作处理,实际上,若随着社会的进步,使用者操作习惯发生变化,则可重新定义合法的触摸轨迹,本发明不限于保护本文件中所提到的几种触摸轨迹。S2. After analyzing the identified touch track, obtain the corresponding control instruction; here, the corresponding relationship between the touch track and the control command is defined in advance and stored in the controller. After the touch track is recognized, it can be analyzed directly. Get the corresponding control instructions. According to the previous description, when the touch of the touch screen is a single touch, the touch track is the position coordinate of a single touch point, and the corresponding control command is generally defined as moving the three-dimensional holographic projection object to the position of the touch point; when the touch of the touch screen When the situation is multi-touch and there is a fixed point, the touch trajectory is the movement direction and movement range between the relative touch points at two adjacent moments, that is, the rotation direction and rotation angle of the two relative touch points relative to the fixed point, defined The corresponding control command is to control the three-dimensional holographic projection object to rotate according to the rotation direction and rotation angle; when the touch screen is multi-touch and there is no fixed point, it is generally a zoom operation, and the touch track at this time is between multiple touch points. The relative motion trends between them, such as approaching or moving away from each other, define the control command corresponding to the motion trend close to each other as the command to control the shrinkage of the 3D holographic projection object, and conversely, the control command corresponding to the motion trend far away from each other is to control the 3D holographic projection Instructions for zooming in on objects. It should be noted that this embodiment only lists several main touch situations that conform to the user's operating habits, and treats other touch operations as illegal operations. In fact, with the progress of society, if the user's operating habits Changes can redefine legal touch tracks, and the present invention is not limited to protecting the several touch tracks mentioned in this document.
S3、根据获得的控制指令,控制三维全息投影物体执行相应的动作。S3. Control the three-dimensional holographic projection object to perform corresponding actions according to the obtained control instruction.
实施例二Embodiment two
参照图8所示,应用实施例一中的控制方法的一种基于轨迹识别的三维全息互动系统,包括控制机柜1、触摸屏2、用于提供三维全息立体图像的平面展示源3、用于对平面展示源提供的图像进行反射以及幻影成像的全息成像板4以及用于执行实施例一的基于轨迹识别的三维全息互动系统的控制方法的控制器;Referring to Fig. 8, a trajectory recognition-based three-dimensional holographic interactive system applying the control method in Embodiment 1 includes a control cabinet 1, a touch screen 2, a plane display source 3 for providing a three-dimensional holographic stereoscopic image, and a A holographic imaging panel 4 for reflection and phantom imaging of the image provided by the planar display source and a controller for implementing the control method of the three-dimensional holographic interactive system based on trajectory recognition in Embodiment 1;
所述触摸屏2由透明电容触控膜和透明玻璃组合形成,所述触摸屏2及平面展示源3均与控制器连接,所述控制器安装在控制机柜1内;The touch screen 2 is formed by a combination of transparent capacitive touch film and transparent glass, the touch screen 2 and the plane display source 3 are connected to a controller, and the controller is installed in the control cabinet 1;
所述控制机柜1的上方设有正方体形状的展示室5,所述平面展示源3水平地设置在展示室5的底面,所述全息成像板4安装在平面展示源3的上侧且与平面展示源3的上表面成45度角,所述触摸屏2设置在全息成像板4的前侧且触摸屏2的内侧与全息成像板4成45度角,所述触摸屏2构成展示室5的一侧面。The top of the control cabinet 1 is provided with a cube-shaped display room 5, the plane display source 3 is horizontally arranged on the bottom surface of the display room 5, and the holographic imaging plate 4 is installed on the upper side of the plane display source 3 and connected to the plane. The upper surface of the display source 3 is at an angle of 45 degrees, the touch screen 2 is arranged on the front side of the holographic imaging plate 4 and the inside of the touch screen 2 is at an angle of 45 degrees with the holographic imaging plate 4, and the touch screen 2 constitutes a side of the display room 5 .
参照图9所示,全息成像板4安装在平面展示源3的上侧且与平面展示源3的上表面所成的角度θ为45度,同时全息成像板4与触摸屏2的内侧也成45度角,触摸屏2与平面展示源3垂直。如图中所示,平面展示源3提供的三维全息立体图像上的距离为L1时,其对应到全息成像板4上的距离为因为全息成像板4与平面展示源3及触摸屏2所成的角度都是45度,所以对应到触摸屏上的距离为L3=L1,因此在触摸屏2上进行操作实际相当于在平面展示源3提供的三维全息立体图像上进行操作,而且本结构的三维全息互动系统,使用者可以在触摸屏2的任意位置进行操作,相当于可以在平面展示源3提供的三维全息立体图像上的任意位置进行操作。Referring to Figure 9, the holographic imaging plate 4 is installed on the upper side of the plane display source 3 and the angle θ formed with the upper surface of the plane display source 3 is 45 degrees, and the holographic imaging plate 4 is also at 45 degrees to the inner side of the touch screen 2. degree angle, the touch screen 2 is perpendicular to the plane display source 3 . As shown in the figure, when the distance on the three-dimensional holographic stereoscopic image provided by the plane display source 3 is L1, its corresponding distance to the holographic imaging plate 4 is Because the angle formed by the holographic imaging plate 4, the plane display source 3 and the touch screen 2 is 45 degrees, the distance corresponding to the touch screen is L3=L1, so operating on the touch screen 2 is actually equivalent to providing a display on the plane display source 3. Operate on the 3D holographic stereoscopic image, and the 3D holographic interactive system of this structure, the user can operate at any position on the touch screen 2, which is equivalent to operating at any position on the 3D holographic stereoscopic image provided by the plane display source 3 .
控制器包括:Controllers include:
第一模块,用于实时检测触摸屏的电容变化,从而识别触摸轨迹;The first module is used to detect the capacitance change of the touch screen in real time, thereby identifying the touch track;
第二模块,用于对识别得到的触摸轨迹进行解析后,获得相应的控制指令;The second module is configured to obtain corresponding control instructions after parsing the identified touch track;
第三模块,用于根据获得的控制指令,控制三维全息投影物体执行相应的动作。The third module is configured to control the three-dimensional holographic projection object to perform corresponding actions according to the obtained control instructions.
关于控制器的各个模块的具体功能,可参照实施例一的描述,这里不进行重复描述。For the specific functions of each module of the controller, reference may be made to the description of Embodiment 1, and repeated descriptions are not repeated here.
以上是对本发明的较佳实施进行了具体说明,但本发明创造并不限于所述实施例,熟悉本领域的技术人员在不违背本发明精神的前提下还可做出种种的等同变形或替换,这些等同的变型或替换均包含在本申请权利要求所限定的范围内。The above is a specific description of the preferred implementation of the present invention, but the invention is not limited to the described embodiments, those skilled in the art can also make various equivalent deformations or replacements without violating the spirit of the present invention , these equivalent modifications or replacements are all included within the scope defined by the claims of the present application.
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