CN103845894A - Electronic dice games and sic bo variant - Google Patents

Electronic dice games and sic bo variant Download PDF

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CN103845894A
CN103845894A CN201310654510.6A CN201310654510A CN103845894A CN 103845894 A CN103845894 A CN 103845894A CN 201310654510 A CN201310654510 A CN 201310654510A CN 103845894 A CN103845894 A CN 103845894A
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result
dice
game
stake
virtual
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CN103845894B (en
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J·佩塞尼克
J·阿布拉哈姆森
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Elektroncek DD
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    • GPHYSICS
    • G07CHECKING-DEVICES
    • G07FCOIN-FREED OR LIKE APPARATUS
    • G07F17/00Coin-freed apparatus for hiring articles; Coin-freed facilities or services
    • G07F17/32Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements
    • G07F17/3286Type of games
    • G07F17/3288Betting, e.g. on live events, bookmaking
    • GPHYSICS
    • G07CHECKING-DEVICES
    • G07FCOIN-FREED OR LIKE APPARATUS
    • G07F17/00Coin-freed apparatus for hiring articles; Coin-freed facilities or services
    • G07F17/32Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements
    • G07F17/326Game play aspects of gaming systems
    • G07F17/3262Player actions which determine the course of the game, e.g. selecting a prize to be won, outcome to be achieved, game to be played

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Abstract

A method and apparatus provide a side bet game play method for dice games and particularly Sic Bo. Multiple outcomes may be wagered on for occurrence of Trips. Excess numbers of dice beyond what are needed for a dice game outcome are reduced to the necessary number for use in the dice game by visual identification selection or exclusion by input or automatic processor selection/exclusion.

Description

The precious modification of electronic dice game and dice
Background technology
1. technical field
The present invention relates to the field of the dice game of electric drive, relate to the modification of the stake of dice treasured, and provide electronic variable in the random selection of the dice for game result.
2. background technology
Dice treasured, represents by " dice to ", is ancient China's risk (gambling) game.It is very popular in Macao, is only second to according to estimates Baccarat (baccarat).In the U.S., especially in Atlantic City, usually in Asian game room, be found.Large-scale Wynn Las Vegas (property) has one at general public place of entertainment (casino) conventionally.
This game is used three dices and tables, and these tables have the various stake options about the rolling of those dices.Probability and tables' layout also may be local and different according to each.But return (payoff) trans-Atlantic city is identical with Macao, but differs from one another.At Las Vegas and internet public place of entertainment, any situation is all possible.
The list of available stake below.Return difference to some stake between different publics place of entertainment, therefore for those stakes, has pointed out the scope of feasible return.
Little: the summation of 4-10 is won, except three of a kind.The probability of winning is 48.61%.Pay 1 to 1.Casino advantage (House edge) is 2.78%.
Large: the summation of 11-17 is won, except three of a kind.The probability of winning is 48.61%.Pay 1 to 1.Casino advantage is 2.78%.
4 and 17 summation: pay 50 to 1 in Macao, pay 60 to 1 in Atlantic City, and pay 62 to 1 in Australia.
Figure BDA0000431320710000011
Figure BDA0000431320710000021
5 and 16 summation: pay 18 to 1 in Macao, pay 30 to 1 in Atlantic City, and pay 31 to 1 in Australia.
Figure BDA0000431320710000022
Figure BDA0000431320710000031
6 and 15 summation: pay 14 to 1 in Macao, pay 17 to 1 in Atlantic City, and pay 18 to 1 in Australia.
Figure BDA0000431320710000032
7 and 14 summation: pay 12 to 1 everywhere.
8 and 13 summation: pay 8 to 1 everywhere.
Figure BDA0000431320710000034
9 and 12 summation: pay 6 to 1 in Macao and Atlantic City.Pay 7 to 1 in Australia.
Figure BDA0000431320710000035
Figure BDA0000431320710000041
10 and 11 summation: pay 6 to 1 everywhere.12.50% casino advantage.
Two tuples (double): specific (for example two 1) are betted to any.If at least 2 appearance in the numeral of selecting, player wins.Pay 8 to 1 in Macao, pay 10 to 1 in Atlantic City, and pay 11 to 1 in Australia.
Triple: player can for example, bet to any specific triple (three 1).If the numeral of all 3 dice match selection, player wins.Pay 150 to 1 in Macao, and pay 180 to 1 in Atlantic City.
Figure BDA0000431320710000043
Triple arbitrarily: three of a kind is won arbitrarily.Pay 24 to 1 in Macao, and pay 30 to 1 in Atlantic City.
Figure BDA0000431320710000051
Any one numeral: to from 1 to 6 any specific numeral bet.If select numeral occur 1 time, stake pay 1 to 1, if select numeral occur 2 times, stake pay 2 to 1, and if select numeral occur 3 times, bet payment 3 than 1(in Atlantic City and Macao).The probability of 1 coupling is that the probability of 34.72%, 2 coupling is that the probability of 6.94%, 3 coupling is 0.46%.Casino advantage is that 7.87%(is in Atlantic City and Macao).In Australia, for 3.70% casino advantage, three couplings pay 12 to 1.
Odd number: win the in the situation that of any odd number summation, have except the failure of any three of a kind.The probability of winning is 48.61%, and casino advantage is 2.78%.
Even number: win the in the situation that of any even number summation, have except the failure of any three of a kind.This stake is mainly in Macao, rather than in the U.S..The probability of winning is 48.61%, and casino advantage is 2.78%.
Xyz: player uses three unique numerals (for example, 1-3-5) to select three combination of numbers.If all three are all scrolled, stake pays 30 to 1.The probability of winning is 2.78%, and casino advantage is 13.89%.
Xxy: player selects three combination of numbers by two unique numerals, and specifies which numeral will be scrolled twice.For example, 2-2-4.If roll just in time coupling, pay 50 to 1.So, in this example, 2-4-4 and 2-4-5 will failures.The probability of winning is 1.39%, and casino advantage is 29.17%.
Wxyz: player selects four combination of numbers by four unique numerals.For example, 1-3-4-6.Mate three in selected numeral if rolled, stake pays 7 to 1.In example, 1-3-4,1-3-6,1-4-6 and 3-4-6 will be unique victor.The probability of winning is 11.11%, and casino advantage is also 11.11%.
Xy: player selects two combination of numbers by two unique numerals.For example, 2-5.Comprise two numerals if rolled, stake pays 5 to 1.For example, the bet of 2-5 will be won in the case of the rolling of 1-2-5,2-2-5,2-3-5,2-4-5,2-5-5 and 2-5-6.The probability of winning is 13.89%, and casino advantage is 16.67%.
The table of having summarized according to each stake of Atlantic City and Macao's rule below.
Figure BDA0000431320710000061
The table of having summarized according to each stake of Macao's rule below.
Figure BDA0000431320710000062
Figure BDA0000431320710000071
The table of having summarized according to each stake of Australian Rules below.
Figure BDA0000431320710000072
Figure BDA0000431320710000081
Figure BDA0000431320710000082
Fish-shrimp-crab (Yee Hah Hi)
The precious tables' of many dices in Macao about 20% use the dice with picture to replace numeral.The title of this game is " fish-shrimp-crab (Yee Hah Hi) ".Translation is " fish-shrimp-crab ".As follows, each picture has the numeral being associated.As described below, except common stake, also has the stake of some colors based on symbol.
Figure BDA0000431320710000083
Figure BDA0000431320710000091
All same color: if whole three dices are all same colors, win.Pay 7 to 1.Probability and the casino advantage of winning are all as one man 11.11%.
Just in time two kinds of particular colors: if just in time two dices are colors of being selected by player, for example red, win.Pay 3 to 1.The probability of winning is 22.22%, and casino advantage is 11.11%.
Just in time particular color: if just what a dice is a color of being selected by player, for example red, win.Pay 1 to 1.The probability of winning is 44.44%, and casino advantage is 11.11%.
The underlying rule of dice treasured
Arrange
Dice treasured is the multipoint dice game of being permitted for bet comprising on tables.Determine the result of bet with three dices.
Bet
The precious tables' of dice bottom line has six bet regions.These are called individual digit stake.If the numeral (from 1-6) of being betted appears in one of three dices, obtain return with 1 to 1.If two numeral occur, with 2 to 1 obtain return, and if three numeral occur, with 3 to 1 acquisitions return.Therefore, if numeral 3 is betted and has been betted 5.00, and 2 three appearance, will win 10.00.
Two combination of numbers stakes comprise any 2 dices combination bet.If the result to 6,4 combination bets and dice rolling is 4,7,6, the probability with 6 to 1 is won.Can only in the case of of a two combination of numbers example, win.
Three digital summation stakes comprise the summation shown in the consequent dice rolling of combination.Different totals has different probability.3 or 18 result is failure all the time.Return as follows:
4 or 17,50 to 1;
5 or 16,25 to 1;
6 or 15,15 to 1;
7 or 14,10 to 1;
8 or 13,6 to 1;
9 or 12,5 to 1;
10 or 11,5 to 1.
Whether the combination summation that can roll to dice is betting between 4-10 or between 11-17.This stake obtains return with 1-1 probability.If the result of dice is triple, all little stakes or large all failures of stake.
Triple or three restructuring (Trips) are that dice rolling is all a digital situation.Therefore,, if to three 6 bets, this is by the dice result of winning with 150-1 probability.Can also be once to whole six triple stake bets, this is called " triple arbitrarily ", and obtains return with 25-1 probability.
To being the consequent dice situation that comprises a pair of identical numeral of rolling.No matter there are two 5 or three 5, still only win once, and win with the probability of 11-1.
Dice treasured is single rolled die game, and wherein, player can bet to the summation of dice (normally three).For example, player can be to the bet of 12 summation, and does not consider to add up to the combination of 12 required dices, that is, if dice illustrates 6-5-1 or 5-5-2, player will win.As an alternative or additionally, player can be to the combination bet of dice.In foregoing example, player can be to the dice rolling result bet of 6-6-6.In dice treasured, three dices that roll, and all stakes are all solved immediately; , at present, in dice treasured, there is no multiple rolling stakes.Dice treasured is the dice game of easily understanding and playing, but the simplicity of dice treasured can not keep player's interest, and large return meeting is limited.
Dice treasured, for than size (Tai Sai), is represented dice pair in China by some person.This is the ancient game of chance of China.The precious dice that uses shake between the bowl of plate and overturning of initial dice, but dice treasured has three dices for rolling in cover conventionally now.Very popular in Asian culture, this exciting and pleasant game is just won new making earnest efforts in global many publics place of entertainment.Dice is precious to be played easily.Target is to select while stopping after dice is rolling the numeral or the combination that appear on dice.Have 50 kinds of different modes to bet, therefore player has a large amount of selections, and these selections have a series of return, have up to 180 to 1.In some sense, this game is similar to a little the dice game in west, and still, due to than extra dice of the many uses of dice game, dice treasured relates to much more bet chance and combination.But although there is this similitude, the approach that enters traditional Western-style public place of entertainment is not also found in this game.
As mentioned above at United States Patent (USP) the 5th, the dice game proposing in 413, No. 351 is carried out according to special rules, but, there is such problem: people are unfamiliar with this game and special rules thereof, therefore this game lacks recreational.General well-known dice treasured is well known, makes the dice treasured can amusement player, but bet pattern is limited, thereby also has the space of upgrading with regard to improving recreational speech.Specifically, low and reward in the ratio bet region of the highest (roughly 1 to 180) in the frequency of occurrences, can think that player carries out to bet under excited state to operate, but in this bet region, only identical (combination of the rolling numeral on dice is (1 to the rolling numeral on three of predicted roll dices, 1,1), (2,2,2) ... (6,6,6) this region lacks excitability), and in the time betting.
The U.S. Patent application document announced No. 20060049578 (Chen) discloses the modification of dice treasured, the document has been described the game that name is called " allow me roll dice treasured ", as the dice game that has mixed the precious and traditional dice game of dice.There are three conventional dices (cube).Each dice has six faces, and on each, has the point (to six) of varying number.Each player shakes the elbows in turn clockwise.Player can be in the bet of the bet region of nine main designs, to win different probability.
The U.S. Patent application document announced No. 20060202416 (Madden) discloses the another kind of modification of dice treasured, and the document has been described the method for utilizing progressive return to play bet dice game.Game comprises that three dices and table for game, this table for game have maximum four the stake regions for players bet.Region is corresponding to the summation of dice.Triumph player's return is resulted from the stake of stake region placement and the first, second, and third corresponding continuous rolling of dice.
The U.S. Patent application document No. 20060249907 (Wong) of having announced has been described casino game between east and west, this game provides two or more risk game, wherein, at least one game relates to " geomantic omen " gambly element, and another kind of game relates to the game based on new China's playing card, or there is the video Slot Machine of rotating disk, wherein two or more wheels are at contrary direction rotation, and use together with the return of the chance event being associated with two or more wheels and video Slot Machine or bonus wheel (bonus round).The game that relates to " geomantic omen " gambly element can be negative and positive roulette or video Slot Machine (can at least in part based on Taraccatm table card game) or " geomantic omen " keno (keno) machine, and game based on Taraccatm table card game can be canaster, and public place of entertainment itself can be website.Video Slot Machine can use rotating disk, and wherein two or more wheels (needing not to be round) are at contrary direction rotation and can add extra wheel, and wherein symbol is shuffled.The example of video Slot Machine comprises negative and positive roulette, wherein two balls are in contrary direction rolling (being similar to roulette), landing place of ball is specified by the symbol relevant with China game Tin Gau, mahjong, fan-tan (Fan Tan) or dice treasured and " geomantic omen " keno machine, and wherein at least one Chinese character is broken down into multiple.
The U.S. Patent application document announced No. 20100069142 (Kido) described dice game machine and accepted between the stake and multiple bets region on bet region/among zone line on stake.After finishing stake acceptance, game machine starts rolled die.After the rolling of dice stops, dice game machine is identified the bet region of triumph based on dice rolling result.The bet region of the triumph based on identification, the bet region of having accepted stake or zone line and the return magnification ratio arranging for bet region or zone line, calculate the return amount of each terminal.
Automatically the precious machine of dice is well known in the prior art, and wherein, dice is automatically thrown and read, and inputs and solve stake based on automatically reading and throw in electronics mode of dice.Use the result of the artificial dice of throwing, artificial input and the combined system of electronics stake, this combined system based on artificial input (or reading in electronics mode), manually throw dice result and solve.TCS John Huxley has shown a kind of machine on 2007G2E Asia in Macao.Play surperficial 55 inches of LCD view screens of fine definition as feature through the precious tables of super dice that design in ergonomics meaning to there is obvious dice treasured.The highlighted stake that has shown " no longer including stake " and all triumphs of graphic animations that HI high impact computer produces, and along with the progress about the additional stake of super consecutive victories, the consecutive victories stake of indication odd number or even number and greatly number or decimal.
Voice are noticed feature and are transmitted game result and Serial No..This can obtain with multilingual, for player provides succinct and distinguished game information, and attracts new player to add.
The additional stake of super consecutive victories option is also provided, and this provides the chance that participates in the bonus stake definite by the result of many game to player, and many game are clearly shown and should be readily appreciated that.This provides the increment return of the consecutive victories of odd number or even number and large result or little result.Three dices all show that the triple result of same numbers do not cancel super consecutive victories.
System and e-FX LCD display and animation light-emitting diode display compatibility, thus last 17 single dice results, large or little bet option, odd number or even number bet option are shown, and the additional stake consecutive victories of super consecutive victories progress is easy to see.
System bright spot comprises:
Large scale color dice (888mm)
Integrated electronic dice shaking machine
The identification of electronic dice result
The communication of numbered die result
Touch-screen stake is placed
Full automatic game
SAS6.02 enables
Adaptive design and figure present
Minimum and maximum wager limit
The bet option of wide region and return probability
Automatically game result calculates and return
Productivity ratio improves-stops without game
Accumulation stake and additional stake are available
Bet persond eixis
More easily monitor and settle accounts
Game information shows
Activate in electronics mode
Dice rolls accurately
Eliminating " not rotation " and incorrect dice throws
For the special system of flat sleeping dice
The fault detect of dice shaking machine
Glass dome shape shaking machine valve jacket
Numbered die identification
Touch-screen bet
Without artificial disturbance
Game faster, 24/7 can play, unattended
Game and dice statistical information
The example image of electronic system has been shown in Fig. 1.All lists of references of quoting herein are all herein incorporated by reference.
Summary of the invention
A kind of method and apparatus is provided for the additional stake game play of dice game, particularly dice treasured.Can bet multiple result for the generation of triple.Selected or selected/get rid of by input or automatic processor the eliminating of carrying out by visual identification, the dice that exceeds the needed excessive number of dice game result is reduced to the quantity that needs for dice game.
On electronic game system, provide specific to the additional stake game of playing the precious dice game of dice.The modification of basic game also can be used in electronic dice game.Can easily the additional stake that is called as " lucky triple (Lucky Trips) " additional stake be added in the precious game of any existing dice.Player can select to carry out " lucky triple " additional stake before each new game.Each additional stake continues rolling for 2 times of dice.Therefore, can there be 2 game simultaneously operation (it is rolling for the first time and front once rolling for the second time and for the last time of additional stake game of new additional stake game that upcoming dice rolls).Instantly, when the stake of additional stake, prompting player selects " lucky triple " (1..2..3..4..5..6).Then,, according to payoff table below, after rolling for 2 times, solve additional stake below dice.
In game, can use more than three dices, on the dice more than three, there is two or more color (or other visually discernible feature, such as artistic work, band, some color, face look etc.).For example, for four dices, can there be three kinds or four kinds of colors.Player or processor can select (before dice result) to form the just in time color accurately of three kinds of dice results.Similarly, can have five, six or more dice, player or processor select to form the just in time color accurately of three kinds of dice results again.
Accompanying drawing explanation
Fig. 1 shows the schematic diagram of the internet betting system of the prior art that can use in combination with the present invention;
Figure 1B shows and can be used to only need the extra software of interpolation and/or extra dice can help the precious games system of dynamo-electric dice of the prior art of carrying out method of the present invention;
Fig. 1 C shows the perspective view of the prior art form of automated gaming;
Fig. 2 shows the schematic diagram of the internet betting system of the prior art that can use in combination with the present invention;
Fig. 3 shows the schematic diagram of the internet betting system of the prior art that can use in combination with the present invention;
Fig. 3 A shows the side view of the prior art form of automated gaming;
Fig. 4 shows the schematic block diagram of the electrical arrangement of the automated gaming of prior art;
Fig. 4 A shows the schematic diagram of the internet betting system of the prior art that can use in combination with the present invention;
Fig. 4 B shows the schematic diagram of the internet betting system of the prior art that can use in combination with the present invention;
Fig. 5 shows according to of the present invention for playing the flow chart of choosing and selling method;
Fig. 6 shows the schematic diagram that can be used on the game engine in enforcement of the present invention;
Fig. 7 shows the schematic diagram at the player station can be used in enforcement of the present invention; And
Fig. 8 shows the schematic diagram of the game display can be used in enforcement of the present invention.
The specific embodiment
Present invention resides in the method for playing stake game on games system or electronic game system, this games system uses physics games system and the electronics stake of physics game table system, mixing, and this electronic game system uses processor, game logic, video display and player's input system.Mainly described the method step using together with electronic game system, but these method steps can be parallel with rule with the activity using in optional structure.These method steps comprise:
A) described processor is accepted the first stake of the game to dice treasured, and described stake is based on virtual dice result;
B) the first stake chance event result continuous with comprising the first chance event result and the second chance event result two is overlapping;
C) described processor provides the described first random result that comprises at least three single dice results;
D) described processor shows the image of the virtual image that comprises described three single dice results on described video display;
E) described processor determines that described random result comprises three virtual dice separately with identical dice face result;
F), in the time that described three virtual dice have identical dice face result separately, described processor solves the first stake by rewarding the value of being monitored by described games system; And
G) described processor keeps the first stake to consider with respect to the active of the random result of the second chance event result.
Each in described at least three single virtual dices can have six faces, wherein, different numerical value be presented at each upper, or different artistic works is presented on each.In first-selected game play, in the time that described processor determines that described random result comprises three virtual dice separately with identical dice result, the first stake is extended in the second random result, and in the time that after the second chance event, described three virtual dice have other identical dice result separately, processor also solves the first stake by rewarding the value of being monitored by described games system.The first and/or second chance event result is provided by electronics random number generator.
The method can have the first stake and solve, and the first stake solves to be made based on question blank by described processor, and wherein, the first chance event result and the second chance event result are considered in the solution of the first stake:
Figure BDA0000431320710000161
This technology is included in the method for playing stake game on games system, and this games system can comprise processor, game logic, video display and player's input system.The method can have following steps:
A) the virtual dice result of described processor based at least two virtual dice, accepts the first stake of the game to having stake;
B) described processor provides the first random result, the first random result comprises at least X single virtual dice result, thereby provide more than X single virtual dice result, wherein, at least two in described single virtual dice have the visual signature of distinguishing between described at least two single virtual dices;
C) described processor shows the image comprising more than the virtual image of X single virtual dice result, the described visual signature of distinguishing between at least two single virtual dices described in being included on described video display;
D) described processor by being only identified for by X virtual dice the random game event result solving in the time determining described game events result, wherein, i) there is at least one the visual signature of specific selection in described at least two single virtual dices of the visual signature of distinguishing between described at least two single virtual dices, or ii) only use at least one the particular visual characteristics of not getting rid of in described at least two single dices with the visual signature of distinguishing between described at least two single dices;
E), when a described X virtual dice provides predetermined triumph result according to described game logic, described processor solves the first stake by rewarding the value of being monitored by described games system; And
F) described processor get rid of to all more than in X dice have according to i) and ii) the visual signature being excluded or the consideration of the dice of non-selected visual signature.
As non-limiting example, described visual signature can be the color of described virtual dice, and the acceptance of described stake is required to such input, this input is designated determines triumph game events result and at least one color of selecting or at least one color for determining that triumph game events result is got rid of.Triumph event result can be according to being presented at least three virtual dice in the game events result in video display system and the result of two virtual dice and definite just in time.
Precious and other dice game for dice, triumph event result can be definite according to being presented at the result of just in time three virtual dice in the game events result in video display system and at least four, five or six virtual dice.The color of this modification selects the advantage increasing to game to be, by making stake input to select different colors for different stakes, has the potentiality of the lower multiple stakes of precious and additional stake to dice simultaneously.For example, in the situation that having 2,3,4,5 or 6 groups of dices, have multiple color to select available, player can be to stake independent under each color combination.In the situation that having 18 dices, available color combination and can be proportional in many different modes to betting available color combination.For example, can there are independent six groups of 3 dices with solid color.Can exist six groups to there are 2 dices of color-set and six independent different dices of unique color.Later a kind of mode, can select the group of 2 dice colors, and to the each lower independent stake in independent single unique color dice.Similarly, can select 1 dice of single unique color, and the group with 2 dices combination of single dice can be the object of stake.
The another kind of mode that description is played the method for stake game according to the various aspects of this technology comprises:
A) described processor is accepted the first stake to the precious game of dice, the virtual dice result of three virtual dice of described stake based on as a described X dice;
B) the first stake chance event result continuous with comprising the first chance event result and the second chance event result two is overlapping;
C) described processor provides the first random result comprising more than three single dice results;
D) described processor shows the image that comprises the described virtual image more than three single dice results on described video display;
E) described processor determines that the described random result of three virtual dice results selecting or do not get rid of comprises three virtual dice separately with identical dice face result;
F), in the time that described three virtual dice have identical dice face result separately, described processor solves the first stake by rewarding the value of being monitored by described games system; And
G) described processor keeps the first stake to consider with respect to the active of the random result of the second chance event result.
The method can be used such system, and wherein, each in described at least three single virtual dices can have six faces, and wherein different numerical value shows or different artistic works is presented on each.In a kind of modification of playing method, in the time that described processor determines that described random result comprises three virtual dice separately with identical dice result, the first stake is extended in the second random result, and in the time that after the second chance event, described three virtual dice have other identical dice result separately, processor also solves the first stake by rewarding the value of being monitored by described games system.
The first stake solves to be made based on question blank by described processor, and wherein, the first chance event result and the second chance event result are considered in the solution of the first stake:
Figure BDA0000431320710000191
Fig. 1 C shows as at U.S. Patent application 2003/0199316 and United States Patent (USP) the 7th, the full automatic game table 1 of disclosed prior art in 628, No. 689, and these applications are herein incorporated by reference.System 1 comprises vertical stand-up display case 2 and group of players or station cluster layout 3.Vertical display case 2 has viewing screen 7, has shown virtual dealer's image on viewing screen 7.The top 8 of group of players layout 3 has the single monitor screen 10 for each player position, and Coin acceptor 11 and player's control 12 and 13 of desktop insertion.There is an independent and larger game play screen 9, on game play screen 9, show dealer and player's board with enough large form, check for all players.In addition, in this region, also show stake region and/or represent the virtual chip of betting.Be provided with loudspeaker 16a and 16b for acoustic propagation, and be provided with ornament lamp 14.
Fig. 2 shows the top view of the automated game system 1 of identical prior art, and wherein viewing screen 7 is more clearly shown as CRT monitor.Also can see, each player position must form the arc that is cut into semicircular player's seating area 18.Fig. 3 shows the side view of the automated game system of the prior art identical with Fig. 1 C and 2, wherein show three kinds of dissimilar CRT monitors 7,9 and 10 towards.
Fig. 4 shows as the illustrative circuitry of the automated system of No. 2003/0199316 disclosed prior art of U.S. Patent Publication.Fig. 4 is the block diagram of the treatment circuit in the game station of Fig. 1 C.Game station shell comprises the CPU piece 20 for controlling whole equipment, the picture block 21 showing for controlling game screen, and for generation of the sound chunk of effect sound etc., and for reading the subsystem of CD-ROM.
CPU piece 20 comprises SCU(system control unit) 22, host CPU 24, RAM26, RAM28, secondary CPU30 and cpu bus 32.Host CPU 24 comprise be similar to DSP(Digital Signal Processing) math function, application software can be carried out rapidly.
RAM26 is as the workspace of host CPU 24.RAM28 storage is for the initialize routine of initialization procedure.SCU22 control bus 32,34 and 36 can exchange reposefully data between VDP38 and 40, DSP42 and other assembly.
SCU22 comprises dma controller, thereby makes the data (polygon data) of the personage in game be transferred to the VRAM in video image blocks 21.This carries out game machine or other application softwares rapidly.Secondary CPU30 is called as SMPC(system administration manager and peripheral controllers).The function of secondary CPU30 comprises in response to the request from host CPU 24, collects sound identificating signal, or collect image recognition signal from image recognition circuit 46 from voice recognition circuit 44.For example, according to the sound identificating signal being provided by secondary CPU30 or image recognition signal, host CPU control appears at the variation of the expression of the character on game screen, or carries out the image control that relates to development of games.Picture video piece 21 comprises a VDP(video display processor) 38 and the 2nd VDP40, the one VDP38 is for presenting TV game polygon data character and covering the polygon screen on background image, the 2nd VDP40 is used for presenting rolling rear projection screen, carry out the image of polygon image data and rolling view data based on priority (image priority orders) synthetic, execution is cut out etc.The one VDP38 has encapsulated system register 48, and is connected to VRAM(DRAM) 52 and two frame buffers 54 and 56.To send to a VDP38 for the polygonal data that present for representing TV game character etc. by host CPU 24, and the data that present that are written to VRAM52 are presented to and present frame buffer 54(or 56 with the form of 16 bit pixel or 8 bit pixel).During display mode, will present frame buffer 54(or 56) in data send to the 2nd VDP40.In this way, buffer 54 and 56 is as frame buffer, thus be provided for each single frame present and shows between the double buffering that switches design.About for controlling the information presenting, a VDP38 controls and presents and show according to the instruction of being set up in the system register 48 of a VDP38 via SCU22 by host CPU 24.
The 2nd VDP40 has encapsulated register 50 and color RAM58, and is connected to VRAM60.The 2nd VDP40 is connected to VDP38 and a SCU22 via bus 36, and is connected to picture lead-out terminal Voa to Vog by memory 62a-d and encoder 64a-d.Picture lead-out terminal Voa is connected to primary games display 66,68 and attached display 70 to Vog by cable.Roll screen data for the 2nd VDP40 are defined by SCU22 by CPU24 at VRAM60 and color RAM58.Define at the 2nd VDP40 as the info class showing for control chart.The data that define in VRAM60 are read according to the content of being set up in register 50 by the 2nd VDP40, and serve as the view data of the roll screen of the background of describing character.According to the setting in register 48, the view data of the polygon data of the texture mapping sending to the view data of each roll screen and from a VDP38 is distributed display priority (priority), and synthetic last picture screen data.
At display image data, in palette form in the situation that, the 2nd VDP40 reads color data according to the value of the color data defining in color RAM58, and produces Show Color data.For each display 66 and 68 also produces color data for each attached display 70.At display image data, in rgb format in the situation that, display image data is in statu quo as Show Color data.Show Color data are stored in memory 62a-d temporarily, then output to encoder 64a-d.Encoder 64a-d, by synchronizing signal is produced to picture signal with view data phase Calais, then, to vog, sends to display 66,68 and attached display 70 by picture signal by picture lead-out terminal Voa.So, carrying out the required image of interactive game is presented on the screen of display 66,68 and attached display 70.
Sound chunk 72 comprises for carrying out the synthetic DSP42 of sound with PCM form or FM form, and for controlling the CPU74 of DSP42.The voice data being generated by DSP42 is converted to 2 channel sound signals by D/A converter 76, then presents to the sub-Ao of audio output via interface (not shown).The sub-Ao of these audio outputs is connected to the input terminal of audio amplifier circuit (not shown).The voice signal of therefore, presenting to the sub-Ao of audio output is input to audio amplifier circuit (not shown).The voice signal being amplified by audio amplifier circuit drives loudspeaker 16a and 16b.
Subsystem 78 comprises CD-ROM drive 80, CD-I/F82 and CPU84, mpeg audio part 86 and MPEG picture part 88.Subsystem 78 has the function that the application software providing with the form of CD-ROM is provided and reproduces animation.CD-ROM drive 80 is from CD-ROM sense data.CPU84 controls CD-ROM drive 80, and the data execution error of being read by CD-ROM drive 80 is proofreaied and correct.The data that read from CD-ROM send to CPU24 via CD-I/F82, bus 34 and SCU22, and CPU24 uses these data as application software.Mpeg audio part 86 and MPEG video section 88 are used for expansion with MPEG(moving image panel of expert) data of format compression.By expand the data with mpeg format compression with mpeg audio part 86 and MPEG video section 88, can reproduce film.It should be noted that for CPU piece, video block, sound chunk, CD-ROM drive and the memory with separate CPU, there is different processors.This requires very strong computing capability, and still has mute (nothing intelligence) player's input module.
Fig. 5 shows can be in another example of implementing the automation tables system 101 using in game play of the present invention.System 101 has upright dealer's display case 102, this upright dealer's display case 102 has top 104 and dealer watches screen 107, this watches screen 107 can be any type of display screen, such as CRT, plasma screen, LCD screen, LED screen etc.Dealer's screen 107 shows virtual dealer, and dealer makes response to the instruction from player.Group of players layout 103 has common display screen 109, and include or do not have the touch-screen of dynamo-electric player's input function, wherein on display screen 109, have the board 105 processed, dealer's board 108, player board 109, under stake (not shown).The display 110 at each player station place also can show the information such as the composition of the hand (hand) such as player, the integration of bet, historical triumph/failure information, payoff table.Other player's input functions can be set on panel 106, and this panel 106 can be accepted currency, coin, token, identity card, player tracking card, game ticket input/game ticket output (ticket in/ticket out) acceptance etc.
Fig. 6 shows according to electronics/processor schematic diagram of multiplayer's platform (MPP) games system of current described invention.MPP game engine (dealer) comprises uncommon the primary Pluto 5 publics place of entertainment (Heber Pluto5casino) cribbage-board 120(Motorola 68340 plates that turn round take PC platform Pentium.RTM.4MPP game display processor 122 as power).Game video-stream processor operates on Windows XP platform.Each sub-component on Pentium (Pentium) 4 processors is labeled to illustrate the movable distribution on mainboard and the component parts adding to plate.As shown in the figure, game engine has uninterrupted power source 124.Activity on game video-stream processor indication loudspeaker, is directed to MPP game services panel and plasma monitor bidge table display by activity.It should be noted that all communication all directly from game video-stream processor send, thereby discharged the resource that can use game engine processor.
Fig. 7 shows MPP player the stand uncommon uncle of intelligent plate 128(Pluto 5 publics place of entertainment, Motorola 68340) electronics/processings illustrate Figure 126, wherein, each player station (having a player station for each player position) and MPP game engine 130(dealer) be directly connected, this MPP game engine 130 is directly connected with PC platform (not shown at this) again.Each intelligent plate receives specific to the information of all player's input system 132a-f at this player station, for example shown Coin acceptor, Coin hopper, document validator, ticket printer, touch-screen and/or indicator knob panel, two-wire game ticket input game ticket output print (Dual Wire Ticket-in-Ticket-Out Printing) and SAS system (SAS is the example standards communication protocol that many public place of entertainment central computer systems use).A significant advantage is: using independently intelligent plate 128 with each player position place of MPP game engine 130 direct communications, rather than as being fabricated in former automated game system, each single player position push button panel is dead or inactive, until by the mandate of primary games processor.
Above-mentioned architecture not only has improvement providing aspect intelligent to each player position place of system, and function between the various processing components in games system is redistributed aspect disposal ability and had improvement.In a kind of architecture form, all functions of game engine, except the intelligent function of player's localization, are all integrated into (for example, the Pentium 4 shown in figure) in single PC.Except player's function of localization, this will comprise for example, every other ancillary equipment in all game functions, player's video capability, dealer's video capability, dealer's audio-frequency function, safety, central authorities' report (, report is to the central computer of public place of entertainment), currency and debit function, warning function, illumination functions and system.As an alternative, all functions that the mainframe computer system of requirement and public place of entertainment communicates are all positioned at player and stand on intelligent plate.In this system, primary games processor is by preferably with following identical novel communication format, and direct and player's intelligent plate is talked.
Fig. 8 shows alternative system, wherein, between primary games PC134 and player's intelligent plate (not shown), has dealer's engine processor 132.Two systems are all the significant improvement with respect to prior art, but there is the higher horsepower of horsepower that can use than PC, and more easily PC is programmed compared with embedded system, make it possible to merge the ability that game function and primary games engine and each player position communicate.As shown in Figure 8, preferably Pentium of game video-stream processor 134
Figure BDA0000431320710000241
4PC, and separate with primary processor 132.Utilizing player's intelligent plate, can be there is when event the stand packet of reception information from each player in primary games PC, rather than each player position of poll 100 times termly, to obtain the customizing messages of each player's input.
To being described below of commercially available Intelligent treatment plate " uncommon uncle's plate (Heber Board) " (can being used as the exemplary panels of player's station processor and/or game engine processor 132).Uncommon uncle's plate is due to its reliability and flexibility and well-known, particularly for the Pluto5 family of game products.Pluto5 is the controller of global game industry first-selection.Flexibility is embedded into Pluto5(public place of entertainment (Casino) from one group) feature in controller, and from being used to revise Pluto family to adapt to best the selection of optional card of single application.In interface field, there are three different plates, wherein each has specific function helping Pluto5 and the external world to carry out connection side's mask.
RS485 plate
RS485 is the plate for link the technical grade of multiple systems in irremissible situation, for carrying out centralized information collection.Heber RS485 plate is to isolate on complete optics, so that whole circuit security to be provided in the time using in the environment at electronic noise.RS485 plate uses and is connected with the single RS232 of Pluto5 plate, and the electric power of all needs is also derived by this link.Can, for RS485 passage provides two head connectors, connect to set up daisy chain between multiple systems.
HII/ccTalk plate
This plate is specifically designed to industry standard note/coin recipient and pays hopper and communicates.Dual communication channel is equipped with, each port can be configured to use HII form with
Figure BDA0000431320710000253
coin/banknote acceptor connects, or for Money
Figure BDA0000431320710000254
hopper uses ccTalk form.Two passages are all via being connected to control with the single RS232 of Pluto5 plate, and the electric power of all needs is also derived by this link.Heber FastTrack tMwrapper contains for carry out the modularization built-in function of transmission of information via these passages.
Four-way relay board
Relay board allows the control to senior horizontal load to the medium level such as helix tube, and Pluto5 circuit is not caused to the risk of damaging or disturbing.Can obtain and have and the definitely four power supplys-switching channel of isolation of Pluto5 control signal.Each repeater can switch direct current or the alternating current up to 7A in the situation that of maximum voltage 250V.
Be similar to Pluto5 plate itself, modularization option is widely used, and the design that makes them is that develop completely and thoroughly stable.The option of appointment is as one man provided in large quantities.The same with all Pluto products, be simple to the programming of modularization option.This is to utilize Pluto5 to strengthen development kit and FastTrack tMbag strengthens.Between them, these kits comprise whole low levels and high-level programming tool and the required built-in function of game application.These systems can strengthen development kit tables of data 80-15353-7 by Pluto5 provides (Heber Limited; Belvedere Mill; Chalford; Stroud; Gloucestershire; GL68NT, UK Tel:+44 (0) 1453886000Fax:+44 (0) 1453885013; Www.heber.co.uk).Identify the specification of various plates below.
RS485 interface
HPI
Be connected with the RS232 of Pluto5/Pluto5Casino, all electric power all provides via RS232 link from host computer system, the Molex0.1 on COM1 Shuan Si road ", for the KK head of daisy chain object, size 80x61mm(3.14X2.4 "), part number Opto-isolated RS485 plate 01-14536-2, be connected with the HII/ccTalk interface HPI RS232 of Pluto5/Pluto5Casino, all electric power all provides via RS232 link from host computer system, COM1 list or two 10 road connectors, size 101.6x69.85mm(4x2.8 "), part number binary channels HII/ccTalk plate 01-16171-2, use four standard output circuits to be connected with the four-way relay board HPI of Pluto5/Pluto5Casino via ribbon cable, all electric power all provides via ribbon cable link from host computer system, up to the switching capability of 250V AC or the maximum every passage of DC@7A, size 80x61mm(3.14x2.4 "), part number four-way relay board 01-15275-180-16949-1.
The hardware configuration of a proposition is used " attached (satellite) " intelligent processor at each player position place.Player's attached processor of standing is substantially identical with main game engine processor (Heber Pluto5Casino plate).Attached processor receives instruction from main game engine, still, then, processes independently the communicating by letter of ancillary equipment of standing with player.Each attached processor only communicates with the ancillary equipment at same player station place.So, each player station has the special attached processor that only communicates with the ancillary equipment at same player station place and communicate with the central computer system of public place of entertainment.Ancillary equipment is, but is not limited only to: the slot system of accounts, bill validator, ticket printer, Coin acceptor, Coin hopper, metrical instrument, push button panel or LCD touch-screen and various door and key.
Attached processor operation proprietary software carrys out practical function.Player's station software comprises two modules, and the first module is the OS that is similar to game engine operating system, and the second module is to process the station software of peripheral communications.Software can be arranged in the EPROM of each attached processor.The main method of the communication between attached processor and main game engine is via agreement connected in series and that describe before.In one example, by attached processor ready message bag, and in the time of the event of generation, packets of information is sent to game engine processor.
The game engine proposing provides and the communicating by letter of player station, thereby game state, activator button and reception button and metrical instrument information is set for each player station.Communication is via carrying out with the connected in series of each station.That the event driven packet with Cyclic Redundancy Check checking is to packet (packet-for-packet) bidirectional protocol for the New Deal of the communication between game engine, game display and player station.These are different from the Sega system of the continuous poll of use.This communication means discharges the resource in identical engine processor, because processor no longer needs continuously or poll satellite periodically.
New Deal is used the confirmation and the sequential test that embed.Packet uses command packet as follows, response data packet and synchronization packets to data pack protocol.This agreement sends data and proprietary verification method with standard A SCII character.
technical description and the advantage of electronic dice game
It has created the ability of following the tracks of additional performance of betting (lose and win).
For basic game and additional stake, there is unlimited virtual stake circle (circle).Because can there is at any given time the additional stake (referring to description above) of multiple activities.Then, will point out player to select " lucky triple ".6 groups of 3 dices of as many as will occur that (each represents in 6 possible triple (1-6).Then, as further illustrated, will point out player to select wager amount herein, and in a preferred embodiment, between the available color among available dice color, select.Then, player can select another " lucky triple " (under these circumstances, will again inquiring player's wager amount), or player can sell off " X " stake circle.
Rule and payoff table also will be presented at the right of main large stake circle.After the rolling each time of dice, the bet position on the right will solve stake (because this is second and last rolling of the dice of this stake).If there is the stake of any triumph, " victor " and return will occur, then, this circle will become the great circle for new stake on the left side.Stake position or stake circle remain their color in the time of shift position.After this circle becomes new great circle, the bet circle of (game of well afoot) other colors slides to the right.For each bet event with 1 " dice rolling " result, result will appear at the centre of stake circle.
If any specific bet of player touches position, there is the form with larger in video display (touch-screen) and processor, and show the current scrolling of dice result, and player's stake selection is shown.
It will be apparent to those skilled in the art that various processing described herein can pass through, for example, suitably all-purpose computer, special-purpose computer and the computing equipment of programming are realized.Conventionally, processor (for example, one or more microprocessors, one or more microcontroller, one or more digital signal processor) will receive instruction (for example,, from memory or similar equipment), and carry out those instructions, carry out thus the one or more processing by those instruction definitions.Instruction can, for example, realize with one or more computer programs, one or more script.
" processor " represents one or more microprocessors, CPU (CPU), computing equipment, microcontroller, digital signal processor or similar equipment or its any combination, and for example, no matter what (, the multiprocessing/multinuclear of chip level, RISC, CISC, nothing interlocking flowing water stage microprocessor, pipeline configuration, while multithreading) is architecture be.
Therefore be, the description to the equipment for carrying out processing equally to the description of processing.Carrying out the equipment of processing can comprise, for example, processor and those are suitable for carrying out input equipment and the output equipment processed.
In addition, realize such method program (and data of other types) can with permitted various ways, use various media (for example, computer-readable medium) store and transmit.In certain embodiments, circuit or the self-defined hardware that can connect with rigid line replace part or all of software instruction of the processing that can realize each embodiment, or combine with them.Therefore, can replace and only use software with the various combination of hardware and software.
Term " computer-readable medium " refers to that participate in providing can be by computer, processor or the combination of any medium of the data (for example, instruction, data structure) that similarly equipment read, multiple identical medium or different medium.Such medium can be taked many forms, includes but are not limited to non-volatile media, Volatile media and transmission medium.Non-volatile media comprises, for example, and CD or disk and other non-volatile storages.Volatile media comprises the dynamic RAM (DRAM) of common formation main storage.Transmission medium comprises coaxial cable, copper cash and optical fiber, comprises the circuit that forms the system bus that is coupled to processor.Transmission medium can comprise or transmit sound wave, light wave and electromagnetic radiation, for example those radiation that generate during radio frequency (RF) and infrared ray (IR) data communication.The common form of computer-readable medium comprises, for example, floppy disk, flexible disk, hard disk, tape, any other magnetic medium, CD-ROM, DVD, any other optical medium, card punch, paper tape, any other has the physical medium of the pattern in hole, RAM, PROM, EPROM, FLASH-EEPROM, any other memory chip or box, carrier wave as described below, or computer any other medium that can read.
Various forms of computer-readable mediums for example can relate to, to processor transmission data (, command sequence).For example, data can (i) be sent to processor from RAM; (ii) transmit by wireless transmission medium; (iii) for example, according to a lot of forms, standard or agreement (Ethernet (or IEEE802.3), SAP, ATP, bluetooth (Bluetooth tM) and TCP/IP, TDMA, CDMA and 3G) format and/or transmit; And/or (iv) encrypt to guarantee privacy or to prevent any swindle in variety of way well known in the prior art.
Therefore, to the description of processing be equally the description of the computer-readable medium to storing the program for carrying out processing.Computer-readable medium can be stored those program elements that (with any suitable form) is suitable for manner of execution.
The step that does not represent all descriptions of needs as the description of each step in processing, each embodiment of equipment comprises the computer/computing equipment that can be used to a part (but not necessarily whole) of carrying out described processing.
Equally, the step that does not represent all descriptions of needs as the description of each step in processing, each embodiment of the computer-readable medium of storage program or data structure comprises that storage can make processor carry out the computer-readable medium of the program of a part for described processing (but not necessarily whole) in the time being performed.
The in the situation that of descriptive data base, it will be appreciated by those skilled in the art that the replacement data library structure that (i) can easily use described those database structures, and (ii) can easily use other memory constructions except database.Any explanation to any illustrative data base presenting herein or description are all the illustrative arrangement that institute's canned data represents.Except those of for example advising by accompanying drawing or in the table are elsewhere arranged, can use other layouts of any amount.Similarly, the entry shown in database any only represents exemplary information; The ordinary person of this technology be appreciated that the quantity of entry and content can be different from described herein those.In addition, although describe database as table,, can use extended formatting (comprising relational database, object-based model and/or distributed data base) to store and handle data type described herein.Equally, object method or behavior that can usage data storehouse realize for example various processing described herein.In addition, database can also be stored in this locality in a known way, or remotely stores with the equipment of accessing the data in such database.
Each embodiment can be configured to work in network environment, and this network environment comprises the computer that communicates (for example,, via communication network) with one or more equipment.Computer can be directly or indirectly, via any wired or wireless medium (for example, the combination of the online service provider of internet, LAN, WAN or Ethernet, token-ring network, telephone line, cable run, wireless channel, optical communication link, business, bulletin board system, satellite communication link, above any one in every), communicate with equipment.Each equipment self can comprise computer or other computing equipments, for example those based on
Figure BDA0000431320710000301
or Centrino tMthe equipment that be suitable for and the computer of processor communicates.The equipment of any quantity and type can communicate with computer.
In certain embodiments, the action that server computer and one or more client computer can carry out desired.Can by client and/or server one or more according to expect work distribute to perform an action.Can based on action whether can be more safely, more quickly and/or cost more effectively carry out to make such work and distribute.For example, in some implementations, complicated calculating can be carried out with raising speed by central server, the calculating relevant to demonstration can be brought in execution by client, because the calculating relevant to demonstration may be simple, result determines that calculating can be carried out by central server, to guarantee the validity of calculating, and allows to carry out in single position the adjustment of probability.Should be realized that, can in any desired way, between server and the client of any amount, divide the action of any expectation.
In one embodiment, server computer or centralized management mechanism may be optional or expectation.For example, in an embodiment, the present invention can implement on one or more equipment, and there is no central authority.In such embodiments, any function of being carried out by server computer described herein or the described data that are stored on server computer can alternatively be carried out or be stored on one or more such equipment by one or more such equipment.
In the situation that describing processing, in an embodiment, processing can operate without any user intervention in the situation that.In another embodiment, process and comprise certain human intervention (for example, step is carried out by people or carried out) under people's assistance.
In one embodiment, game station preferably includes at least one processor, for example microprocessor, the platform based on microcontroller, suitable integrated circuit or one or more special IC (ASIC).Processor and at least one data storage or memory devices communicate, or can be used at least one data storage of access or memory devices, or exchange signal with at least one data storage or memory devices.In one embodiment, processor and memory devices reside in the housing of game station.The program code that memory device for storing can be executed by processor and instruction, to control game station.Memory devices is also stored other data, and for example view data, event data, player input data, random or PRNG, payoff table data or information and the applicable game rule relevant with the playing method of game station.In one embodiment, memory devices comprises random access storage device (RAM), and RAM can comprise non-volatile ram (NVRAM), magnetic ram (MRAM), ferroelectric RAM (FeRAM) and in common other the understood forms of game industry.In one embodiment, memory devices comprises read-only storage (ROM).In one embodiment, memory devices comprises flash memory and/or EEPROM(Electrically Erasable Read Only Memory).Any other suitable magnetic, optics and/or semiconductor memory can operate together with game station disclosed herein.
In one embodiment, part or all in program code and/or operating data mentioned above can be stored in separable or removable memory devices, include but are not limited to suitable cassette tape, disk, CD-ROM, DVD or USB storage equipment.In other embodiments, part or all of program code mentioned above and/or operating data can be downloaded in memory devices by suitable network.
In one embodiment, operator or player can use so removable memory devices in desktop computer, laptop PC, PDA(Personal Digital Assistant), portable computing device or other computerized platform, to realize present disclosure.In one embodiment, game station disclosed herein or game machine can for example, operate by wireless network (part for wireless game system).In this embodiment, game machine can be portable equipment, mobile device or make player can play in various position any other suitable wireless device of any suitable game.Should be appreciated that, game station disclosed herein or game machine can be the equipment getting the Green Light from the game management committee or the equipment not getting the Green Light from the game management committee.Should be appreciated that, processor and memory devices can be collectively referred to as " computer " or " controller " in this article.
In one embodiment, as discussed in more detail below, game station generates randomly and rewards and/or other game results based on probability data.In such embodiment, by using random number generator (RNG), for example true random number maker, PRNG or other suitable randomisation process, provide this to determine at random.In one embodiment, each award or other game results and probability correlation connection, and game station generates award or other game results that will be provided for player based on the probability being associated.In this embodiment, because game station generates result randomly or based on one or more probability calculations, therefore can not determine that game station will provide any specific award or other game results to player.
In another embodiment, as discussed in more detail below, game station uses predetermined or limited set or the pond of award or other game results.In this embodiment, because each award or other game results are provided for player, therefore game station mark or the award or other game results that provide are provided from predetermined set or pond.Once mark or remove from set or pond, can not offer player again from specific award or other game results providing of this particular pool.Such game station provides all available awards or other game results to player during the cycle of playing, and guarantees actual triumph and failed amount.
In another embodiment, as discussed below, in the time that player starts game on game station, game station adds guest fruit (bingo) game.In this embodiment, guest fruit server calls produces the guest fruit ball of specific bingo game result.Produced game result is passed to single game station, to offer player.In one embodiment, according to the present invention, this guest fruit result is as bingo and/or show to player in any form.
In one embodiment, as shown in Figure 2 A, game station comprises the one or more display devices by processor control.Display device is preferably connected to or is installed to the housing of game station.Embodiment shown in Figure 1A comprises the central display device 16 that shows main game.This display device also can show with the main any suitable less important game that is associated of game and with main or less important game relevant information.Top display device can show main game, be associated with main game or unconnected any suitable less important game and/or the relevant information with main or less important game.These display devices also can be used as digital glasses, and these numeral glasses can be used to advertises to other aspects of game or play facility.As shown in Figure 1A, in one embodiment, game station comprises the integration display 20 of the current integration, cash, account balance or the equivalent that show player.In one embodiment, game station comprises the stake display 22 of the amount bet that shows player.In one embodiment, as described in more detail below, game station comprises the player tracking scope 40 of demonstration about the information of player's object for appreciation tracking mode.
In another embodiment, at least one display device can be the mobile display device such as PDA or dull and stereotyped PC, and this mobile display device makes it possible to play in the position away from game station at least a portion of main or less important game.Display device can include but not limited to, monitor, television indicator, plasma display, liquid crystal display (LCD), the display based on light emitting diode (LED), the display based on multiple Organic Light Emitting Diodes (OLED), the display based on polymer LED (PLED), the display based on multiple surface conductance electron emitters (SED), comprises display or any other suitable electronic equipment or the indication mechanism of projection and/or reflected image.In one embodiment, display device comprises the touch-screen with the touch screen controller being associated.Display device can have any suitable size and configuration, for example rectangle of square, rectangle or prolongation.
General range of the present invention can comprise following method and system.The method of playing stake game on electronic game system, this electronic game system can have, for example:
A) central processing unit;
B) video display system;
C) data entry system communicating with central processing unit;
D) the electronics random number generator communicating with central processing unit; And
The memory of the question blank that e) comprises event result table;
Two virtual dice have six virtual, and each virtual mask has the only numeric indicator of in 1,2,3,4,5 or 6, and each in six virtual has different numeric indicator, and the 3rd virtual dice there is six virtual, and each virtual mask has the only numeric indicator of in 1,2,3,4,5 or 6, and each in six virtual has different numeric indicator.(field surface) is presented in video display system surface, virtual game field, and be used to, according to being stored in the rule of playing games in memory, show the motion of game, the virtual amount relevant with the numerical value summation of two virtual dice and the paying rate table being associated with numerical result according to the random result in the 3rd virtual dice.Surface, virtual game field can have mark and word that stake game and competitive sports (for example football, or competitive sports are rugby) are associated.Event result table separates with paying rate table, and the combination of the particular result that event result table basis is associated from the numerical result of two virtual dice with the symbol showing in the 3rd virtual dice, distance and punishment that at least mark is contacted to earth (touchdowns), ball moves.Can play the method, wherein, after contacting to earth, again throw at least one virtual dice, to judge whether to realize extra some bet event in stake game.Proposal stake (if any) is identified from data entry system by processor, proposes that stake is at least one definite proposal stake event of virtual throwing of three virtual dice by selecting from comprise following group: contact to earth (one-roll touchdown) a) once rolls; B) overturning (a one-roll turnover) of once rolling; C) once roll and punish (one roll penalty); And d) the specific usage charges result (a one roll specific yardage result) of once rolling.
Event result is determined by processor run time version, to compare virtual game event result and the event result table from the virtual throwing of three virtual dice.At least one of proposing that stake can be considered to that the throwing of three virtual dice by selecting from the group that comprises additional stake to triple or other events determines proposed stake event.Processor is at least one in presented event result table in video display system, and point out the virtual game result of dice result, and in the modification with two or more colors, also can show the possible event result of the stake that uses unselected color.Processor is chance event and event result table or the paying rate table of the virtual throwing of three virtual dice relatively, to determine bet or game events from chance event, and makes them shown.Data entry system is to select from comprise following group: hand-held radio communication equipment, network television system, keypad, independent lower injection terminal, network or the personal computer on internet and lower injection terminal in a row.
As relatively described in detail above, can have for the games system of playing stake game:
A) central processing unit;
B) video display system;
C) data entry system communicating with central processing unit;
D) the electronics random number generator communicating with central processing unit; And
The memory of the question blank that e) comprises event result table.
Video display system shows the image of virtual game tables upper face, wherein on virtual game tables upper face, has virtual signage, this virtual signage indication event result, probability and return;
Virtual dice is presented at a position on the virtual upper face of virtual display system; Event result table or paying rate table have the multiple results that line up rows and columns; And
Video display system shows (at least) three virtual dice, three virtual dice can comprise three identical dices or two identical virtual dice and the 3rd virtual dice, and the 3rd virtual dice visually can differentiate with two virtual dice to provide and an outward appearance that the outward appearance of two virtual dice is different.Can be in question blank or paying rate table definition event, to determine the result of numerical result of two dices in event result table or paying rate table or three dices.
Two virtual dice of each color or same color can have six virtual, and each virtual mask has the only numeric indicator of in 1,2,3,4,5 or 6, and each in six virtual has different numeric indicator.But, because dice is virtual, and be not subject to the physical restriction of realistic space, so can use 5 dices, 7 dices, 8 dices etc. in the variable world, therefore can obtain how potential result.
Current game technology also can utilize can with the modification of Internet Game technology implement.No. 20120089921st, the U.S. Patent application document of announcing; No. 20110082571; No. 20100234110; No. 20090036186; No. 20080201227; No. 20080033734; No. 20070162563; No. 20040249707; No. 20040067794; No. 20030224856; No. 20030032480; In No. 20020082085 describe equipment and method support and make it possible to carry out internet of the present invention bet, quote these in this entirety and apply for reference.
Fig. 1 is that generality shows according to the figure of Internet Game system of the present invention.System according to the present invention comprises at least one station server (for example, server 101,102...) and by internet, for example, uses such as America Online tM(AOL tM) or Prodigy tMiSP, be connected at least one the computer (for example, computer 111,112...) of at least one station server.ISP or ISP are commerce services or other services that the access to internet is provided for end user.Server 101,102... are by any modification such as modem line, T1 line or Digital Subscriber Line (DSL) (comprising ADSL(advanced digital subscribers feeder)) connection (for example, be respectively connect 121,122...) and be connected to internet.Computer 111,112 is by any modification such as modem line, T1 line or Digital Subscriber Line (DSL) (comprising ADSL(advanced digital subscribers feeder)) connection (for example, be respectively connect 131,132...) and be connected to internet.After buying stake or entering games system, the service being provided by ISP can be provided the end user on a computer, passes through internet accessing server.
Server (101, 102...) can be by internet (for example, respectively by connecting 121, 122... with 131, 132...), at least one phone in landline 134 (for example, phone 143, 144...), at least one fax in landline 135 (for example, fax 145, 146...), or by radio wave or at least one cell phone via satellite (for example, 147, 148...) (by the transmitter 141 providing for cell phone is provided), by with computer (111, 112...) communicate, buyer to lottery ticket sends information.If one group of player expects bet in batches, can on server, create virtual group, comprise corresponding informance (group information) and bet about this group buyer.
The system using also can be used as such system, and in this system, remote gaming system provides the remote access to legal games system.In one example, participant can be positioned at remote city, and player can use PCS Personal Communications System, panel computer, palm PC (pad), processor, PC etc. to visit game.Participant is positioned at access the game server at remote location place.Game server can be positioned at American Indian exclusively, wherein game be authorized to legal.Games system will comprise database, and this database will comprise participant's key message, guarantee this game of the authorized operation of participant.For example, participant is by the position for example providing, such as crucial personal information and terminal or user communication system as shown in the figure or the terminal (, PC) of individual ID.
The position of terminal is key components of the present invention.Being legal most of compasses of competency in game, is illegal across state circle.So, nearly all in the situation that, even in the situation that remote access is allowed to, game operator and participant also must be positioned at same state.Therefore, game operator must be sure of, access terminal is positioned at the state identical with game server or the game services of authorizing by federal government and/or provider.
In the time that terminal is for good and all installed, position is known.In the time using portable sets such as PDA, mobile phone, laptop computer, position is not known, unless framing signal is sent to game server.Use portable terminals in the situation that at those, or even in the case of the terminal of for good and all installing is can be routinely mobile, may require terminal to there is gps signal maker, can receive gps signal by game server, to determine participant's position.
Gps signal maker will with there is any equipment (for example, PDA, mobile phone and user PC) of ability that moves to reposition (may beyond the compass of competency of authorizing) and be associated.In the permanent self-service terminal of installing, may not need gps signal maker.
In the use of any terminal, participant visits game server by internet.In database, safeguard participant's key message.This confirms that participant is the participant who authorizes, and the position of participant in authorizing.
In one embodiment of the invention, biometric sensor by with can be associated with each remote terminal that visits game server by participant.This provides the more detailed information of the authenticity of guaranteeing participant.
Conventionally, server will be in the time that session starts and for each affairs, or at least randomly, request biological information.In the situation that unwarranted participant being detected, may expect terminal to close the time period (lock it, allow it cannot access game server) of appointment.Game operator may have bank's ability at the game position place of authorizing.In the case, bank server will have the ability of carrying out e-bank's function with game server, and can not violate any line or banking law and regulations.Participant may have account in the bank being associated with server.Participant is placed on fund in this account.When participant participates in when game from remote location, participant by authorize in advance game server in electronics mode by bank server taking-up fund from his account, or deposit fund in participant's account.Participant does not involve in these transaction.Participant can visit account by bank server in normal way, and can deposit in or taking-up fund.But participant cannot communicate with regard to financial transaction and game server.For example, in the situation that participant overdraws, the solution of this problem is to carry out between participant and bank, does not relate to game operator.
Similarly, for the 3rd (or more) virtual dice, can there be five, six, seven or eight (for example) virtual, and each virtual mask has the only numeric indicator of (or other numerals or symbol) in 1,2,3,4,5 or 6, for example, in () six virtual each has different numeric indicator.
game mathematics and hold description
Figure BDA0000431320710000371
Figure BDA0000431320710000381
Three events that result virtual image is identical that show with respect to the face of dice, this table can present as follows, wherein, term " triple " refers to three identical virtual images on dice face, and " specific triple result " to single result (for example refers to, 1,2,3,4, in 5 or 6 only one) bet (for example,, to the bet of only having 3 triple as " lucky triple "):
Figure BDA0000431320710000382
Casino advantage can be returned to regulate by change like a cork.Can be for lucky triple 2x or the progressive stake of more employings.At public place of entertainment, the highest win odds and maximal rewards should be only set.
Although emphasized in this disclosure not have the virtual game system of physics dice, but this technology also can be played in the many modification that use physics dice, have on traditional game table of physics dice and physics bet, on the newer game table of the electronic money-feeding on the player's input terminal that there is physics dice and be associated with game table, or (there is the dice by the sealing of " vial (popper) " " throwing " thering is the automatic dice rotating cylinder of the electronic money-feeding on the player's input terminal being associated with mechanical automatic dice rotating cylinder, to produce random result) on.Such system can be described as be in the method for playing stake game on games system, this games system comprises game table, more than X physics dice (preferably, wherein, X is at least three), on game table (or with processor and game console is final or the electronic money-feeding input terminal or other data input devices of direct communication on) bet display pattern, the method has the following step, can comprise:
The first stake is positioned in about having on the stake display pattern of game of stake based on the physics dice result of X physics dice just in time, wherein, the visual signature of a dice in a described X dice identifies by the stake being positioned on described stake display pattern;
Provide more than X physics dice the first chance event result comprising from the result of X single physical dice result at least in the case of described, wherein, described have more than at least two in X physics dice the visual signature of distinguishing between more than at least two in X physics dice other single physical dices described;
I) described physics dice result comprises the physics dice event result more than X single physical dice result, the described visual signature of distinguishing between at least two other single physical dices described in being included in;
Ii) described physics dice result by being only identified for the random game event result of the solution of game events result in the time determining described game events result with X physics dice, wherein, 1) there is at least one the visual signature of specific selection in described at least two single physical dices of the described visual signature of at least distinguishing between other two single physical dices, or 2) only use at least one the particular visual characteristics of not getting rid of having in described at least two single dices of the visual signature of distinguishing between described other at least two single physical dices,
When a described X virtual dice provides predetermined triumph result according to the comparison of described game result and paying rate table, by according to described paying rate table value of award to solve the first stake.If betted in electronics mode, or by public place of entertainment custodian (courpier) bet, reward and can carry out in electronics mode completely, this is the simplification of the color of preferred dice and the modification of quantity, as enumerated after a while.Dice can be one group or two groups of dices pair, and any a pair ofly have unique color, and two groups of single dices, and each single dice has unique color, and this unique color is not only from other single dices, and from each dice of dice centering.This use of dice will be read by public place of entertainment custodian (roupier) and/or electronics reading system the most like a cork.And
In the time determining described game result, get rid of to all more than in X dice have according to step (respectively or jointly, above) and for example first paragraph, i) with the consideration of the dice of the visual properties being excluded ii) or non-selected visual properties.For example, for two pairs of dices (redness, a yellow) and a single dice (green), initial stake can be redness (two dices) and green (dice) for end product, or according to the yellow (two dices) of the precious rule of standard dice and green (dice), or two combinations, as two independent stakes.In another example, for two pairs of dices (redness, a yellow) and two single dices (green and blue), initial stake can be redness (two dices) and green (dice) for end product, or for the yellow (two dices) of end product and green (dice), red (two dices) and blueness (dice), or according to the yellow (two dices) of the precious rule of standard dice and blue (dice), or as four precious all four kinds of combinations of betting of independent dice.
Described visual signature can be the color of described virtual dice (dice), and requires to be identified in step a) (method that first paragraph is described) selected for determining at least one color of triumph game events result or at least one color for determining that triumph game events result is got rid of to the acceptance of described stake.For example, by dealer/public place of entertainment custodian and processor to the reading (processor (as described above, known in the art) that even reads technology with dice result) and should simplify of result, to reduce wrong possibility.
Triumph event result is according to being presented at just in time three physics dices in the game events result on game table and for example just in time four physics dices, just in time five physics dices or the result of six dices (or more combinations) and definite just in time.
Triumph event result can be determined according to just in time three the physics dices in the game events result being presented on game table and the result of at least four physics dices.
Triumph event result can be determined according to just in time three the physics dices in the game events result being presented on game table and the result of at least five physics dices.
Triumph event result can be according in just in time six physics dices or the game events result being presented on game table time more just in time the result of three virtual dice determine.By increasing right quantity and the quantity of single dice, can create the more stake options to physics (or virtual) game events result.
Can utilize the each single dice with unique color, utilize as required multiple dices to play games, but player's the ability of visually distinguishing larger digital and less color distortion will make to play complicated.In such system, player can be in there is orange, brown and red dice for example, to any three kinds of color combination (yellow, gold and brown color) bet, and wherein player may be difficult to result rapidly.
This technology also can be used in combination with hologram technology, and hologram technology is the U.S. Patent application the 13/631st of submitting on September 28th, 2012, the theme of No. 195, and this patent application is incorporated herein by reference.Those skilled in the art can revise any form, the system or equipment that can be used to provide processor, video display system, player's input system, game rule, communication link and memory, and make it adapt to the playing method of this technology.

Claims (33)

1. a method of playing stake game on games system, described games system comprises processor, game logic, video display and player's input system, described method comprises:
A) described processor is accepted the first stake of the game to dice treasured, and described stake is based on virtual dice result;
B) the first stake chance event result continuous with comprising the first chance event result and the second chance event result two is overlapping; Described processor provides the described first random result that comprises at least three single dice results;
C) described processor shows the image of the virtual image that comprises described three single dice results on described video display;
D) described processor determines that described random result comprises three virtual dice separately with identical dice face result;
E), in the time that described three virtual dice have identical dice face result separately, described processor solves the first stake by rewarding the value of being monitored by described games system; And
F) described processor keeps the first stake to consider with respect to the active of the random result of the second chance event result.
The method of claim 1, wherein described in each at least three single virtual dices there are six faces, wherein, different numerical value are presented on each.
The method of claim 1, wherein described in each at least three single virtual dices there are six faces, wherein, different artistic works are presented on each.
4. the method for claim 1, wherein, in the time that described processor determines that described random result comprises three virtual dice separately with identical dice result, the first stake is extended in the second random result, and in the time that after the second chance event, described three virtual dice have another identical dice result separately, processor also solves the first stake by rewarding the value of being monitored by described games system.
5. the method for claim 1, wherein the first chance event result is provided by electronics random number generator.
6. method as claimed in claim 2, wherein, the first chance event result is provided by electronics random number generator.
7. method as claimed in claim 4, wherein, the first chance event result and the second chance event result are provided by electronics random number generator.
8. method as claimed in claim 4, wherein, the first stake solves to be made based on question blank by described processor, and wherein, the first chance event result and the second chance event result are considered in the solution of the first stake:
Figure FDA0000431320700000021
9. a method of playing stake game on games system, described games system comprises processor, game logic, video display and player's input system, described method comprises:
A) the virtual dice result of described processor based at least two virtual dice, accepts the first stake of the game to having stake;
B) described processor provides the first random result, the first random result comprises at least X single virtual dice result, thereby provide more than X single virtual dice result, wherein, at least two in described single virtual dice have the visual signature of distinguishing between described at least two single virtual dices;
C) described processor shows the image comprising more than the virtual image of X single virtual dice result, the described visual signature of distinguishing between at least two single virtual dices described in being included on described video display;
D) described processor by being only identified for by X virtual dice the random game event result solving in the time determining described game events result, wherein, i) there is at least one the regioselective visual signature in described at least two single virtual dices of the visual signature of distinguishing between described at least two single virtual dices, or ii) only use at least one the particular visual characteristics of not getting rid of in described at least two single dices with the visual signature of distinguishing between described at least two single dices;
E), when a described X virtual dice provides predetermined triumph result according to described game logic, described processor solves the first stake by rewarding the value of being monitored by described games system; And
F) described processor get rid of to all more than in X dice have according to i) and ii) the visual signature being excluded or the consideration of the dice of non-selected visual signature.
10. method as claimed in claim 9, wherein, described visual signature comprises the color of described virtual dice, and the acceptance of described stake is required to be designated at least one color of determining triumph game events result and select or for determining the input of at least one color that triumph game events result gets rid of.
11. methods as claimed in claim 9, wherein, triumph event result is according to being presented at least three virtual dice in the game events result in video display system and the result of two virtual dice and definite just in time.
12. methods as claimed in claim 9, wherein, triumph event result is according to being presented at least four virtual dice in the game events result in video display system and the result of three virtual dice and definite just in time.
13. methods as claimed in claim 9, wherein, triumph event result is according to being presented at least five virtual dice in the game events result in video display system and the result of three virtual dice and definite just in time.
14. methods as claimed in claim 9, wherein, triumph event result is according to being presented at least six virtual dice in the game events result in video display system and the result of three virtual dice and definite just in time.
The method of 15. object for appreciation stake game according to claim 9, described method also comprises:
G) described processor is accepted the first stake to the precious game of dice, the virtual dice result of three virtual dice of described stake based on as a described X dice;
H) the first stake chance event result continuous with comprising the first chance event result and the second chance event result two is overlapping;
I) described processor provides the first random result comprising more than three single dice results;
J) described processor shows the image that comprises the described virtual image more than three single dice results on described video display;
K) described processor determines that the described random result of three virtual dice results selecting or do not get rid of comprises three virtual dice separately with identical dice face result;
L), in the time that described three virtual dice have identical dice face result separately, described processor solves the first stake by rewarding the value of being monitored by described games system; And
M) described processor keeps the first stake to consider with respect to the active of the random result of the second chance event result.
16. methods as claimed in claim 15, wherein, each in described at least three single virtual dices has six faces, and wherein, different numerical value are presented on each.
17. methods as claimed in claim 15, wherein, each in described at least three single virtual dices has six faces, and wherein, different artistic works are presented on each.
18. methods as claimed in claim 15, wherein, in the time that described processor determines that described random result comprises three virtual dice separately with identical dice result, the first stake is extended in the second random result, and in the time that after the second chance event, described three virtual dice have another identical dice result separately, processor also solves the first stake by rewarding the value of being monitored by described games system.
19. methods as claimed in claim 15, wherein, the first chance event result is provided by electronics random number generator.
20. methods as claimed in claim 16, wherein, the first chance event result is provided by electronics random number generator.
21. methods as claimed in claim 18, wherein, the first chance event result and the second chance event result are provided by electronics random number generator.
22. methods as claimed in claim 18, wherein, the first stake solves to be made based on question blank by described processor, and wherein, the first chance event result and the second chance event result are considered in the solution of the first stake:
Figure FDA0000431320700000051
On games system, play the methods of stake game for 23. 1 kinds, described games system comprises game table, bets the stake display pattern in terminal more than X physics dice and described game table or the electronics that is associated with terminal, and wherein, X is three, and described method comprises:
A) the first stake is positioned in about having on the stake display pattern of game of stake based on the physics dice result of X physics dice just in time, wherein, the visual signature of a dice in a described X dice identifies by the stake being positioned on described stake display pattern;
B) provide more than X physics dice the first chance event result comprising from the result of X single physical dice result at least in the case of described, wherein, described have more than at least two in X physics dice the visual signature of distinguishing between more than at least two in X physics dice other single physical dices described;
I) described physics dice result comprises the physics dice event result more than X single physical dice result, the described visual signature of distinguishing between at least two other single physical dices described in being included in;
Ii) described physics dice result by being only identified for the random game event result of the solution of game events result in the time determining described game events result with X physics dice, wherein, 1) there is at least one the regioselective visual signature in described at least two single physical dices of the described visual signature of at least distinguishing between other two single physical dices, or 2) only use at least one the particular visual characteristics of not getting rid of having in described at least two single dices of the visual signature of distinguishing between described other at least two single physical dices,
C) when a described X virtual dice provides predetermined triumph result according to the comparison of described game result and paying rate table, by according to described paying rate table value of award to solve the first stake; And
D), determining when described game result, get rid of all more than having according to the consideration of the dice of the visual signature being excluded a), b), i) He ii) or non-selected visual signature in X dice.
24. methods as claimed in claim 23, wherein, described visual signature comprises the color of described virtual dice, and requires to be identified in step a) selected for determining at least one color of triumph game events result or at least one color for determining that triumph game events result is got rid of to the acceptance of described stake.
25. methods as claimed in claim 23, wherein, triumph event result is according to being presented at just in time three physics dices in the game events result on game table and the result of four physics dices and definite just in time.
26. methods as claimed in claim 23, wherein, triumph event result is definite according to being presented at the result of just in time three virtual dice in the game events result on game table and at least four physics dices.
27. methods as claimed in claim 23, wherein, triumph event result is definite according to being presented at the result of just in time three virtual dice in the game events result on game table and at least five physics dices.
28. methods as claimed in claim 23, wherein, triumph event result is according to being presented at just in time three virtual dice in the game events result on game table and the result of six physics dices and definite just in time.
29. methods as claimed in claim 23, wherein, described physics dice is arranged in the transparent vessel of sealing, and mechanically in the transparent vessel of sealing, upsprings, so that described random game event result to be provided.
30. methods as claimed in claim 29, wherein, processor receives and solves the electronics stake from game input system.
31. methods as claimed in claim 24, wherein, processor receives and solves the electronics stake from game input system.
32. methods as claimed in claim 25, wherein, processor receives and solves the electronics stake from game input system.
33. methods as claimed in claim 26, wherein, processor receives and solves the electronics stake from game input system.
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