CN103824327A - Indoor and outdoor integrated organization method for urban three-dimensional scene data - Google Patents

Indoor and outdoor integrated organization method for urban three-dimensional scene data Download PDF

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CN103824327A
CN103824327A CN201410085589.XA CN201410085589A CN103824327A CN 103824327 A CN103824327 A CN 103824327A CN 201410085589 A CN201410085589 A CN 201410085589A CN 103824327 A CN103824327 A CN 103824327A
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熊汉江
戴雪峰
朱泽洲
郭胜
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Wuhan University WHU
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Abstract

本发明公开了一种城市三维场景数据的室内外一体化组织方法,首先对室内三维模型数据提取Entity、Region以及Portal三种类别的对象数据,然后对这三种类别的数据进行“Region-Entity”关联和“Region-Portal”关联,最终形成完整的“Entity-Region-Portal”组织形式的室内三维场景数据组织结构。然后根据建筑物模型所在地理位置,关联以四叉树形式组织的室外三维场景数据中对应的叶子节点数据,将该叶子节点处理为一个Region对象,与室内的Region通过对应的Portal对象相连,实现室内外三维场景数据的一体化组织。该方法在进行城市三维场景室内外一体可视化应用中保证了场景渲染的连贯性、减少了每帧实时绘制和动态加载的数据量,能显著提高系统三维渲染效率。

The invention discloses an indoor and outdoor integrated organization method of urban three-dimensional scene data. Firstly, three types of object data of Entity, Region and Portal are extracted from the indoor three-dimensional model data, and then "Region-Entity" is performed on the three types of data. " Association and "Region-Portal" association, and finally form a complete "Entity-Region-Portal" organization form of indoor 3D scene data organization structure. Then, according to the geographic location of the building model, correlate the corresponding leaf node data in the outdoor 3D scene data organized in the form of a quadtree, process the leaf node as a Region object, and connect the indoor Region through the corresponding Portal object to realize Integrated organization of indoor and outdoor 3D scene data. This method ensures the continuity of scene rendering, reduces the amount of real-time rendering and dynamic loading of each frame in the application of integrated visualization of urban 3D scenes indoors and outdoors, and can significantly improve the 3D rendering efficiency of the system.

Description

一种城市三维场景数据的室内外一体化组织方法A Method for Indoor and Outdoor Integrated Organization of Urban 3D Scene Data

技术领域 technical field

本发明属于计算机应用领域,主要涉及一种城市三维场景数据的室内外一体化组织方法。 The invention belongs to the field of computer applications, and mainly relates to an indoor and outdoor integrated organization method of urban three-dimensional scene data.

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背景技术 Background technique

随着智慧城市的建设和应用的不断深入,室内导航与定位应用越来越趋于实用化,基于城市三维模型的大范围室外漫游逐步向室内外一体化漫游方向发展,有必要对室内外三维场景数据进行一体化的组织,以符合室内外可视化过程中整体数据调度的要求,达到高效实时三维可视化。 With the continuous deepening of the construction and application of smart cities, indoor navigation and positioning applications are becoming more and more practical, and the large-scale outdoor roaming based on the three-dimensional city model is gradually developing towards the direction of indoor and outdoor integrated roaming. The scene data is organized in an integrated way to meet the requirements of overall data scheduling in the process of indoor and outdoor visualization, and to achieve efficient real-time 3D visualization.

目前,室外场景数据主要采用基于四叉树的组织技术,室内采用基于BSP树分块的组织技术。由于室内外场景数据可视化组织方式不同,在室内外场景漫游切换的过程中,缺乏有效的连贯性,往往需要重新构建三维渲染场景,包括渲染数据更新和坐标系统转换,严重影响了三维可视化的效率。室内外场景数据一体化组织技术目前还不是很成熟,无法达到海量室内外三维场景数据可视化动态调度的要求。 At present, the outdoor scene data mainly adopts the organization technology based on the quadtree, and the organization technology based on the BSP tree partition is used indoors. Due to the different visual organization of indoor and outdoor scene data, there is a lack of effective coherence in the process of roaming and switching between indoor and outdoor scenes. It is often necessary to rebuild the 3D rendering scene, including rendering data update and coordinate system conversion, which seriously affects the efficiency of 3D visualization. . The integrated organization technology of indoor and outdoor scene data is not very mature at present, and cannot meet the requirements of dynamic scheduling of massive indoor and outdoor 3D scene data visualization.

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发明内容 Contents of the invention

       为了解决上述的技术问题,本发明提供了一种将建筑内部的三维模型数据——又称为室内三维场景数据、建筑外面的三维模型数据——又称为室外三维场景数据以及它们之间的关联关系进行整体描述和表达的方法,实现一体化组织室内外三维场景数据。 In order to solve the above-mentioned technical problems, the present invention provides a three-dimensional model data inside the building—also called indoor three-dimensional scene data, three-dimensional model data outside the building—also called outdoor three-dimensional scene data, and the relationship between them The method of describing and expressing the relationship as a whole realizes the integrated organization of indoor and outdoor 3D scene data.

      本发明所采用的技术方案是:一种城市三维场景数据的室内外一体化组织方法,其特征在于, The technical solution adopted in the present invention is: an indoor and outdoor integrated organization method of urban three-dimensional scene data, which is characterized in that,

首先定义: First define:

Entity:定义为对象,表示诸如桌子、椅子、计算机类相对独立的三维模型单体; Entity: defined as an object, representing relatively independent 3D model monomers such as tables, chairs, and computers;

Region: 定义为区域,表示诸如房间、走廊、大厅类根据从属关系基于语义划分的空间范围以及其包含的模型单体的集合,属于室内空间范围的Region称为Inner_Region,属于室外空间范围的Region称为Outer_Region; Region: Defined as a region, it represents the semantically divided spatial range such as rooms, corridors, and halls based on the affiliation relationship and the collection of model monomers contained in it. The Region that belongs to the indoor space range is called Inner_Region, and the Region that belongs to the outdoor space range is called for Outer_Region;

Portal: 定义为入口,表示Region之间的诸如房间与走廊通道之间的门、房间与室外之间的窗户类连通对象,每一个与室外关联的Portal都至少有一个与之关联的Out_Region和Inner_Region,每一个Portal至少有两个Region与之关联; Portal: Defined as an entrance, it represents connected objects between regions such as doors between rooms and corridors, windows between rooms and the outside, and each Portal associated with the outside has at least one Out_Region and Inner_Region associated with it , each Portal has at least two Regions associated with it;

基于上述定义,本发明的方法包括以下步骤: Based on the above definition, the method of the present invention comprises the following steps:

步骤1:室内三维场景数据组织,其具体实现是根据室内三维模型数据基于语义信息进行Entity提取、Portal提取、Region分割、Entity-Region关联以及Region-Portal关联,形成“Entity-Region-Portal”的组织形式;其中,所述的室内三维模型数据包含几何、语义、属性和位置信息;每一个Portal至少有两个Region与之关联;每一个与室外空间语义关联的Portal都至少有一个与之关联的Out_Region和Inner_Region; Step 1: Indoor 3D scene data organization. The specific implementation is to perform Entity extraction, Portal extraction, Region segmentation, Entity-Region association and Region-Portal association based on indoor 3D model data based on semantic information to form "Entity-Region-Portal" Organizational form; wherein, the indoor 3D model data includes geometry, semantics, attributes and location information; each Portal has at least two Regions associated with it; each Portal associated with outdoor space semantics has at least one associated with it Out_Region and Inner_Region;

步骤2:室外三维场景数据组织; Step 2: Outdoor 3D scene data organization;

步骤3:室内外三维场景数据关联,其具体实现是将室外三维场景数据中四叉树叶子节点中的场景数据与每一个Out_Region进行对应,建立起室内外三维场景数据的关联关系,对应的叶子节点中的室外场景区域数据融合到每一个Out_Region中,地形、影像、三维模型类数据转化为Out_Region中的Entity,Out_Region与室内的Region通过Portal关联。 Step 3: Association of indoor and outdoor 3D scene data. The specific implementation is to correspond the scene data in the leaf nodes of the quadtree in the outdoor 3D scene data with each Out_Region, and establish the association relationship between indoor and outdoor 3D scene data. The corresponding leaves The outdoor scene area data in the node is fused into each Out_Region, and the terrain, image, and 3D model data are converted into Entities in the Out_Region, and the Out_Region is associated with the indoor Region through the Portal.

作为优选,步骤2中所述的室外三维场景数据组织,其具体实现是采用传统的四叉树组织方式进行组织,其内容包括带有影像的地形瓦片块、三维模型和矢量对象。 As a preference, the outdoor three-dimensional scene data organization described in step 2 is specifically realized by adopting a traditional quadtree organization method, and its content includes terrain tiles with images, three-dimensional models and vector objects.

相对于现有技术,本方法有效地实现了城市三维场景数据的室内外一体化组织,建立了室内外三维场景数据之间的关联关系,能够满足室内外场景一体化动态调度与绘制的要求。“Entity-Region-Portal”的组织方式可根据在Portal属性中定义的区域间的连通性提高可视化绘制过程中的可见性判断效率,并且可以作为场景数据预调度的依据,有利于提高复杂三维场景的可视化绘制效率。三维模型数据的组织依赖于基于语义的三维建模方法,它要求三维模型对象必须具备相应的语义信息。 Compared with the existing technology, this method effectively realizes the indoor and outdoor integrated organization of urban 3D scene data, establishes the correlation between indoor and outdoor 3D scene data, and can meet the requirements of dynamic scheduling and rendering of indoor and outdoor scene integration. The organization method of "Entity-Region-Portal" can improve the efficiency of visibility judgment in the process of visual rendering according to the connectivity between regions defined in the Portal attribute, and can be used as the basis for scene data pre-scheduling, which is conducive to improving complex 3D scenes. Visual rendering efficiency. The organization of 3D model data depends on the 3D modeling method based on semantics, which requires that 3D model objects must have corresponding semantic information.

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附图说明 Description of drawings

图1:本发明的方法流程图。 Figure 1: Flow chart of the method of the present invention.

图2 :本发明实施例的方法示意图。 Fig. 2: method schematic diagram of the embodiment of the present invention.

图3:本发明实施例的室内三维场景数据组织方法示意图。 Fig. 3: Schematic diagram of a method for organizing indoor 3D scene data according to an embodiment of the present invention.

图4:本发明实施例的室外三维场景数据组织方法示意图。 Fig. 4: Schematic diagram of an outdoor three-dimensional scene data organization method according to an embodiment of the present invention.

图5:本发明实施例的室内外三维场景数据关联方法示意图。 Fig. 5: Schematic diagram of a method for associating indoor and outdoor 3D scene data according to an embodiment of the present invention.

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具体实施方式 Detailed ways

为了便于本领域普通技术人员理解和实施本发明,下面结合附图及实施例对本发明作进一步的详细描述,应当理解,此处所描述的实施示例仅用于说明和解释本发明,并不用于限定本发明。 In order to facilitate those of ordinary skill in the art to understand and implement the present invention, the present invention will be described in further detail below in conjunction with the accompanying drawings and embodiments. It should be understood that the implementation examples described here are only used to illustrate and explain the present invention, and are not intended to limit this invention.

请见图1、图2,本发明所采用的技术方案是:一种城市三维场景数据的室内外一体化组织方法,首先定义: Please see Fig. 1, Fig. 2, the technical scheme that the present invention adopts is: a kind of indoor and outdoor integrated organization method of urban three-dimensional scene data, at first define:

Entity:定义为对象,表示诸如桌子、椅子、计算机类相对独立的三维模型单体; Entity: defined as an object, representing relatively independent 3D model monomers such as tables, chairs, and computers;

Region: 定义为区域,表示诸如房间、走廊、大厅类根据从属关系基于语义划分的空间范围以及其包含的模型单体的集合,属于室内空间范围的Region称为Inner_Region,属于室外空间范围的Region称为Outer_Region, Region: Defined as a region, it represents the semantically divided spatial range such as rooms, corridors, and halls based on the affiliation relationship and the collection of model monomers contained in it. The Region that belongs to the indoor space range is called Inner_Region, and the Region that belongs to the outdoor space range is called for Outer_Region,

Portal: 定义为入口,表示Region之间的诸如房间与走廊通道之间的门、房间与室外之间的窗户类连通对象;每一个与室外关联的Portal(如门、窗户等)都至少有一个与之关联的Out_Region和Inner_Region;每一个Portal至少有两个Region与之关联; Portal: Defined as an entrance, it represents connected objects between regions such as doors between rooms and corridors, windows between rooms and the outside; each Portal (such as doors, windows, etc.) associated with the outside has at least one Out_Region and Inner_Region associated with it; each Portal has at least two Regions associated with it;

基于上述定义,本发明的方法包括以下步骤: Based on the above definition, the method of the present invention comprises the following steps:

步骤1:室内三维场景数据组织,其具体实现是根据室内三维模型数据基于语义信息进行Entity提取、Portal提取、Region分割、Entity-Region关联以及Region-Portal关联,形成“Entity-Region-Portal”的组织形式;其中,所述的室内三维模型数据包含几何、语义、属性和位置信息;每一个Portal至少有两个Region与之关联;每一个与室外空间语义关联的Portal(如门、窗户等)都至少有一个与之关联的Out_Region和Inner_Region; Step 1: Indoor 3D scene data organization. The specific implementation is to perform Entity extraction, Portal extraction, Region segmentation, Entity-Region association and Region-Portal association based on indoor 3D model data based on semantic information to form "Entity-Region-Portal" Organizational form; wherein, the indoor 3D model data includes geometry, semantics, attributes, and location information; each Portal has at least two Regions associated with it; each Portal (such as doors, windows, etc.) associated with outdoor space semantics Both have at least one Out_Region and Inner_Region associated with them;

请见图3,根据三维模型中的语义信息,可将模型中的门、窗等作为Portal提取出来,同时将模型中每个语义相对独立的三维实体对象(如 桌子、椅子等)作为Entity提取出来,并且将各Entity按照区域从属关系按区域进行整合,建立Entity-Region结构,最后根据Portal对象与Region对象的关联关系建立Region-Portal结构,形成Entity-Region-Portal的模型组织体系,根据语义信息,为对象、区域和入口三种类型数据添加属性信息,例如Entity的名称,Region的大小以及Portal的连通性属性等。 Please see Figure 3. According to the semantic information in the 3D model, doors, windows, etc. in the model can be extracted as Portal, and at the same time, each semantically independent 3D entity object (such as table, chair, etc.) in the model can be extracted as Entity Come out, and integrate each Entity by region according to the regional affiliation, establish the Entity-Region structure, and finally establish the Region-Portal structure according to the association relationship between the Portal object and the Region object, forming the model organization system of the Entity-Region-Portal, according to the semantic Information, add attribute information for the three types of data of object, area, and entry, such as the name of Entity, the size of Region, and the connectivity attribute of Portal.

步骤2:室外三维场景数据组织,请见图4,其具体实现是采用传统的四叉树组织方式进行组织,其内容包括带有影像的地形瓦片块、三维模型和矢量对象。 Step 2: Outdoor 3D scene data organization, see Figure 4. Its specific implementation is to use the traditional quadtree organization method for organization, and its content includes terrain tiles with images, 3D models and vector objects.

步骤3:室内外三维场景数据关联,请见图5,其具体实现是将室外三维场景数据中四叉树叶子节点中的场景数据与Out_Region进行对应,由此建立起室内外三维场景数据的关联关系,对应的叶子节点中的室外场景区域数据融合到每一个Out_Region中,地形、影像、三维模型类数据转化为Out_Region中的Entity,Out_Region与室内的Region通过Portal关联。 Step 3: Association of indoor and outdoor 3D scene data, see Figure 5. The specific implementation is to correspond the scene data in the leaf nodes of the quadtree in the outdoor 3D scene data with Out_Region, thereby establishing the association of indoor and outdoor 3D scene data Relationship, the outdoor scene area data in the corresponding leaf node is fused into each Out_Region, the terrain, image, and 3D model data are converted into Entity in the Out_Region, and the Out_Region is associated with the indoor Region through the Portal.

本实施例根据“Entity-Region-Portal”的组织方式,对室内三维模型数据进行处理。读取三维模型中的顶点、索引以及材质信息,对三维数据模型中包含的语义信息进行解析,将整体的室内三维模型数据按最小的区域进行分割,形成房间,走廊,大厅等Region对象;提取模型中带语义信息的最小绘制对象作为Entity对象,每个Entity对应包含自己的几何以及属性信息;提取出门窗、门洞等模型对象作为室内区域的连通节点,称为Portal对象,并根据其语义中包含的属性信息提取其连通性信息(全连通,半连通,不连通)及Portal包含的方法(开、关)等。根据Region、Entity和Portal中包含的语义以及位置包含关系构建“Entity-Region”关联和“Region-Portal”关联,最终形成基于“Entity-Region-Portal”的室内三维场景数据组织体系。 In this embodiment, the indoor three-dimensional model data is processed according to the organization mode of "Entity-Region-Portal". Read the vertex, index and material information in the 3D model, analyze the semantic information contained in the 3D data model, divide the overall indoor 3D model data into the smallest area, and form Region objects such as rooms, corridors, and halls; extract The smallest drawing object with semantic information in the model is used as an Entity object, and each Entity contains its own geometry and attribute information; model objects such as doors, windows, and door openings are extracted as connected nodes in the indoor area, called Portal objects, and according to its semantics The included attribute information extracts its connectivity information (fully connected, semi-connected, disconnected) and the methods included in the Portal (open, close), etc. The "Entity-Region" association and "Region-Portal" association are constructed according to the semantics contained in Region, Entity, and Portal and the location inclusion relationship, and finally an indoor 3D scene data organization system based on "Entity-Region-Portal" is formed.

其中“Entity-Region”关联可根据对象的属性信息(如:328-书柜),或者根据其位置与区域范围之间的空间位置判断来建立。“Region-Portal”关联则根据入口的语义信息(“328-门”)或者Portal与Region的空间位置包含关系来建立。具有同一个Portal的Region即视为由这个Portal连通的相邻Region。在多个Region中包含了一个特殊的室外Region,此Region与具体的局部室外场景数据关联,并同样包含有与室内Region相连的Portal对象。 Among them, the "Entity-Region" association can be established based on the attribute information of the object (eg: 328-bookcase), or based on the judgment of the spatial position between its position and the range of the region. The "Region-Portal" association is established based on the semantic information of the entrance ("328-gate") or the spatial position inclusion relationship between the Portal and the Region. Regions with the same Portal are regarded as adjacent Regions connected by this Portal. Multiple Regions contain a special outdoor Region, which is associated with specific local outdoor scene data and also contains Portal objects connected to indoor Regions.

为了提高绘制的效率,将室内场景的数据分为绘制数据与位置信息查询数据。绘制数据即为包含材质、顶点和索引的基本三维模型数据;位置信息查询数据则是三维模型数据的外包围盒数据,位置查询数据作为绘制时的数据查询与调度的依据,并不进行显示,其存储了对应模型语义和位置等信息。绘制时,在得到场景需要绘制的所有对象的数据之后,对绘制部分数据进行整合处理,以提高渲染效率。 In order to improve the rendering efficiency, the indoor scene data is divided into rendering data and location information query data. The drawing data is the basic 3D model data including materials, vertices and indexes; the position information query data is the outer bounding box data of the 3D model data, and the position query data is used as the basis for data query and scheduling during drawing, and will not be displayed. It stores information such as the semantics and location of the corresponding model. When drawing, after obtaining the data of all the objects that need to be drawn in the scene, integrate the drawn part of the data to improve rendering efficiency.

室外三维场景数据采用传统的四叉树组织方式进行组织。根据包含室内模型的建筑物所在的位置判断得到包含此建筑物三维模型的四叉树叶子节点,该叶子节点包含的室外三维场景数据即为室外区域(Out_Region)需要关联的Entity对象,并向室外区域中添加建筑物与室外相连的Portal对象,最后将处理完的室内外一体化组织后的三维模型数据存入数据库,用于室内外一体化绘制。 Outdoor 3D scene data is organized using traditional quadtree organization. According to the position of the building containing the indoor model, the quadtree leaf node containing the 3D model of the building is obtained. The outdoor 3D scene data contained in the leaf node is the Entity object that needs to be associated with the outdoor area (Out_Region), and is sent to the outdoor Add the Portal object connecting the building to the outside in the area, and finally store the processed 3D model data of the integrated indoor and outdoor organization into the database for indoor and outdoor integrated drawing.

应当理解的是,上述针对较佳实施例的描述较为详细,并不能因此而认为是对本发明专利保护范围的限制,本领域的普通技术人员在本发明的启示下,在不脱离本发明权利要求所保护的范围情况下,还可以做出替换或变形,均落入本发明的保护范围之内,本发明的请求保护范围应以所附权利要求为准。 It should be understood that the above-mentioned descriptions for the preferred embodiments are relatively detailed, and should not therefore be considered as limiting the scope of the patent protection of the present invention. Within the scope of protection, replacements or modifications can also be made, all of which fall within the protection scope of the present invention, and the scope of protection of the present invention should be based on the appended claims.

Claims (2)

1.一种城市三维场景数据的室内外一体化组织方法,其特征在于, 1. A kind of indoor and outdoor integrated organization method of city three-dimensional scene data, it is characterized in that, 首先定义: First define: Entity:定义为对象,表示诸如桌子、椅子、计算机类相对独立的三维模型单体; Entity: defined as an object, representing relatively independent 3D model monomers such as tables, chairs, and computers; Region: 定义为区域,表示诸如房间、走廊、大厅类根据从属关系基于语义划分的空间范围以及其包含的模型单体的集合,属于室内空间范围的Region称为Inner_Region,属于室外空间范围的Region称为Outer_Region; Region: Defined as a region, it represents the semantically divided spatial range such as rooms, corridors, and halls based on the affiliation relationship and the collection of model monomers contained in it. The Region that belongs to the indoor space range is called Inner_Region, and the Region that belongs to the outdoor space range is called for Outer_Region; Portal: 定义为入口,表示Region之间的诸如房间与走廊通道之间的门、房间与室外之间的窗户类连通对象,每一个与室外关联的Portal都至少有一个与之关联的Out_Region和Inner_Region,每一个Portal至少有两个Region与之关联; Portal: Defined as an entrance, it represents connected objects between regions such as doors between rooms and corridors, windows between rooms and the outside, and each Portal associated with the outside has at least one Out_Region and Inner_Region associated with it , each Portal has at least two Regions associated with it; 基于上述定义,本发明的方法包括以下步骤: Based on the above definition, the method of the present invention comprises the following steps: 步骤1:室内三维场景数据组织,其具体实现是根据室内三维模型数据基于语义信息进行Entity提取、Portal提取、Region分割、Entity-Region关联以及Region-Portal关联,形成“Entity-Region-Portal”的组织形式;其中,所述的室内三维模型数据包含几何、语义、属性和位置信息;每一个Portal至少有两个Region与之关联;每一个与室外空间语义关联的Portal都至少有一个与之关联的Out_Region和Inner_Region; Step 1: Indoor 3D scene data organization. The specific implementation is to perform Entity extraction, Portal extraction, Region segmentation, Entity-Region association and Region-Portal association based on indoor 3D model data based on semantic information to form "Entity-Region-Portal" Organizational form; wherein, the indoor 3D model data includes geometry, semantics, attributes and location information; each Portal has at least two Regions associated with it; each Portal associated with outdoor space semantics has at least one associated with it Out_Region and Inner_Region; 步骤2:室外三维场景数据组织; Step 2: Outdoor 3D scene data organization; 步骤3:室内外三维场景数据关联,其具体实现是将室外三维场景数据中四叉树叶子节点中的场景数据与每一个Out_Region进行对应,建立起室内外三维场景数据的关联关系,对应的叶子节点中的室外场景区域数据融合到每一个Out_Region中,地形、影像、三维模型类数据转化为Out_Region中的Entity,Out_Region与室内的Region通过Portal关联。 Step 3: Association of indoor and outdoor 3D scene data. The specific implementation is to correspond the scene data in the leaf nodes of the quadtree in the outdoor 3D scene data with each Out_Region, and establish the association relationship between indoor and outdoor 3D scene data. The corresponding leaves The outdoor scene area data in the node is fused into each Out_Region, and the terrain, image, and 3D model data are converted into Entities in the Out_Region, and the Out_Region is associated with the indoor Region through the Portal. 2.根据权利要求1所述的城市三维场景数据的室内外一体化组织方法,其特征在于:步骤2中所述的室外三维场景数据组织,其具体实现是采用传统的四叉树组织方式进行组织,其内容包括带有影像的地形瓦片块、三维模型和矢量对象。 2. the indoor and outdoor integrated organization method of city three-dimensional scene data according to claim 1, is characterized in that: the outdoor three-dimensional scene data organization described in step 2, its concrete realization adopts traditional quadtree organization mode to carry out Organization whose contents include terrain tiles with imagery, 3D models, and vector objects.
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