CN103810919A - Learning method with combination of modern teaching material and ancient national culture - Google Patents

Learning method with combination of modern teaching material and ancient national culture Download PDF

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Publication number
CN103810919A
CN103810919A CN201210443194.3A CN201210443194A CN103810919A CN 103810919 A CN103810919 A CN 103810919A CN 201210443194 A CN201210443194 A CN 201210443194A CN 103810919 A CN103810919 A CN 103810919A
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China
Prior art keywords
culture
traditional
chinese
children
national
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Pending
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CN201210443194.3A
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Chinese (zh)
Inventor
邵永松
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ZHENJIANG RUNXIN TECHNOLOGY INFORMATION Co Ltd
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ZHENJIANG RUNXIN TECHNOLOGY INFORMATION Co Ltd
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Priority to CN201210443194.3A priority Critical patent/CN103810919A/en
Publication of CN103810919A publication Critical patent/CN103810919A/en
Pending legal-status Critical Current

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Abstract

On the basis of the analysis of traditional culture loss by the modern children and importance of the traditional culture to the social development, a solution method with traditional and modern combination is brought forward by using the web and internet dynamic technology. The learning method comprises: two kinds of ways of excellent traditional resource integration and impression deepening by using games are used, so that the deep impression can be left in the mind based on the successive processes of knowing and deepening. According to the invention, psychological states of the children at all stages are fully considered; and different solution schemes are provided for children at different ages and can be well utilized by mastering the psychology of the children, so that the psychology of the children can be developed towards the direction that people expect.

Description

A kind of learning method that modern teaching material and ancient national culture are combined
Technical field
The present invention relates to a kind of learning method that modern teaching material and ancient national culture are combined
Background technology
Traditional culture is exactly that civilization develops and a kind of national culture that reflects national speciality and style and features of accumulating, is the overall sign of various ideology and culture, ideology on national history.There is the traditional culture history of more than one thousand years in China, and many outstanding traditional cultures are all deep-rooted in our brain, and the crystallization of these Chinese nation civilization in several thousand also must pass on down from generation to generation.
The main source that present child contacts knowledge is exactly textbook and some outside readings, but is that textbook or book suitable for outside reading are to be all presented in face of child in the mode of word.The education of the property inculcated only can allow child remember these words rather than understand these words cultural deposits behind like this.
It has often been said that interest is best teacher, is just can produce positive emotional reactions because people only have to own interested certain part things or a certain activity.Have data to show, animation and game all belong to the most interested things of child.So must being child, the product of both combinations is ready to accept the mode that enlarges one's knowledge.
This patent is exactly to take full advantage of the interest of child aspect game and animation two, and traditional culture and lovely animation, interesting game are combined, and allows child slowly remember and accept the outstanding traditional culture of the Chinese nation in game.
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Summary of the invention
This patent has proposed a kind of brand-new teaching method, WEB can be played, flash animation and traditional culture combine, serve as theme with the good virtue in traditional culture, modern teaching material and ancient national culture are organically combined, abandon the teacher-centered education of classroom instruction Chinese word, made student in easily joyful academic environment, to accept the moulding in traditional culture.
There is different demands for the child of all ages and classes, this patent is that different students has designed different game schemes, when age of student hour (referring generally to one to three grade) emphasis be some basis morals of cultivating child, as honest, respecting the old and loving the young etc.What in the time that age of student is slightly large, (more than referring generally to senior class) emphasis was cultivated is exactly some traditional culture knowledge, as the meaning of Tang poetry, the such poems of the Song Dynasty, Yuan songs etc.
 
Embodiment
Below technical solution of the present invention is elaborated, but protection scope of the present invention is not limited to described embodiment.
embodiment:
This patent is made up of two large divisions: the one, and outstanding traditional culture resource, the 2nd, modern game learning system.Both are perfectly combined and just can allow child be ready that the studying history that goes initiatively leaves our outstanding legacy for.
1. outstanding traditional culture resource
1) some marrow thoughts in analysis conventional culture, for example marrow of Kong Rongrang pears be modestly decline, marrow that Zeng Zi kills pig is sincere etc.Then according to these marrow, tabulation is set, the head of a family wants that the virtue that allows child understand which side face just can click corresponding classification like this, and then selects relevant a short tale watch and understand.
2) design different FLASH animations for different stories, each traditional a short tale has different time, personage and content, and each a short tale is made becomes independently cartoon.Allow child by the form of animation, the three-dimensional whole story of understanding!
3) set up the cartoon character that children can like, after a short tale discharges, do a brief summary.By in story should GPRS knowledge point tell child with the most direct, shallow white language, avoid child to smatter after finishing watching.
4) last this patent also can arrange different a short tales according to the child of all ages and classes, and the cultivation of for example some basic virtues is exactly for lower student, and the classmate of senior class will have certain understanding to traditional cultures such as poetries.
 
2. game study
Game is the interest that the people of all ages and classes section cannot forget, and child's nature are exactly vivaciously active, so game dynamic, that can participate in is their favorite.By study and the game of the favorite sight that attracts surely child that combines.
1. student enters different interfaces according to different teaching materials, grade, term.The student not of the same grade different demands for traditional culture so just can be guaranteed.
2. utilize exquisite interface to attract lower student, because the child of this age bracket is main still with the passive main mode of learning that is accepted as, first them have been attracted by exquisite, lovely animation image, in game process, do not relate to the factors such as competition, thinking yet, only need to make correct judgement, game just can continue.
3. the student of larger age bracket is just not only to utilize exquisite interface to attract them, and at this time student's aspiration to knowledge, the wish of seeking to do others down are all stronger, so we just allow them participate by the mode of risk PK.According to complexity, whole game is divided into ten passes, only has and has solved current ability next pass of release that hangs tag.In the process of making a breakthrough of each pass, all can encounter strange beast always, he can ask 10 problems to the person of making a breakthrough, if you answer wrong exercise question and reach 3 topics in the stipulated time, makes a breakthrough unsuccessfully, otherwise wins.
4. the problem in each outpost of the tax office is that system is randomly drawed in background data base, and the content that relates to contains but is not limited to the bent tax of marrow, ancient Chinese prose, poem, distich, riddle, two-part allegorical saying etc. of a short tale.In the time that the failure of making a breakthrough restarts, system can extract exercise question at random again.
5., when student answers a question in each closes, all have an opportunity to encounter the selected sub title that adds.Answer the extra Games Help such as the increase time that correctly just can obtain, prompting answer, erroneous answers does not have.
6. after the logical pass completely of student, just can obtain traditional knowledge and publicize little warrier's title.Correctly fill in the name, contact method of oneself in the dialog box ejecting after, system could be put into lottery system by these data, and monthly we can extract a first prize, two second prizes, three third prizes to rewarding with certain material object in the middle of the student who passes through!

Claims (1)

1. traditional Chinese culture is that Chinese civilization develops and a kind of national culture that reflects national speciality and style and features of accumulating, various ideology and culture on national history, the aggregate performance of ideology, refer to what Chinese nation of living in Chinese Regional and ancestors thereof created, for the generations of Chinese nation institute inheritance and development, there are distinct national characters, with a long history, intension extensive knowledge and profound scholarship, the culture that tradition is good, the crystallization of Ta Shi Chinese nation civilization in several thousand, except this core content of Confucian culture, also include other cultural morphologys, as Taoism culture, buddhism culture etc.,
2. broadly, every learner of being conducive to enlarges one's knowledge or the material of development skill all can be referred to as teaching material, the textbook that on classroom, we use should be that teaching material has been applied the most widely, most whole whole traditional of teaching material is all word, add a width illustration, study when study can only be simple passive receive, can not produce cordial feeling and degree of liking to these words
This patent is exactly rationally to utilize existing Internet technology, carries out teaching in conjunction with traditional culture resource, by all kinds of modern teaching modes such as animation, game, widens student knowledge face, stimulates student's learning interest, builds loose, harmonious new textbook.
CN201210443194.3A 2012-11-08 2012-11-08 Learning method with combination of modern teaching material and ancient national culture Pending CN103810919A (en)

Priority Applications (1)

Application Number Priority Date Filing Date Title
CN201210443194.3A CN103810919A (en) 2012-11-08 2012-11-08 Learning method with combination of modern teaching material and ancient national culture

Applications Claiming Priority (1)

Application Number Priority Date Filing Date Title
CN201210443194.3A CN103810919A (en) 2012-11-08 2012-11-08 Learning method with combination of modern teaching material and ancient national culture

Publications (1)

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CN103810919A true CN103810919A (en) 2014-05-21

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CN201210443194.3A Pending CN103810919A (en) 2012-11-08 2012-11-08 Learning method with combination of modern teaching material and ancient national culture

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CN (1) CN103810919A (en)

Cited By (1)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
CN106293703A (en) * 2016-07-27 2017-01-04 河南金色童年文化有限公司 The method automatically generated based on developmental game software under particular model

Cited By (1)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
CN106293703A (en) * 2016-07-27 2017-01-04 河南金色童年文化有限公司 The method automatically generated based on developmental game software under particular model

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Application publication date: 20140521