CN103729435A - Method for cloning player characters in online game - Google Patents

Method for cloning player characters in online game Download PDF

Info

Publication number
CN103729435A
CN103729435A CN201310740780.9A CN201310740780A CN103729435A CN 103729435 A CN103729435 A CN 103729435A CN 201310740780 A CN201310740780 A CN 201310740780A CN 103729435 A CN103729435 A CN 103729435A
Authority
CN
China
Prior art keywords
role
clone
behavior
player
default
Prior art date
Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
Pending
Application number
CN201310740780.9A
Other languages
Chinese (zh)
Inventor
解红梅
Current Assignee (The listed assignees may be inaccurate. Google has not performed a legal analysis and makes no representation or warranty as to the accuracy of the list.)
Beijing Pixel Software Technology Co Ltd
Original Assignee
Beijing Pixel Software Technology Co Ltd
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed by Beijing Pixel Software Technology Co Ltd filed Critical Beijing Pixel Software Technology Co Ltd
Priority to CN201310740780.9A priority Critical patent/CN103729435A/en
Publication of CN103729435A publication Critical patent/CN103729435A/en
Pending legal-status Critical Current

Links

Images

Classifications

    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06FELECTRIC DIGITAL DATA PROCESSING
    • G06F16/00Information retrieval; Database structures therefor; File system structures therefor
    • G06F16/20Information retrieval; Database structures therefor; File system structures therefor of structured data, e.g. relational data
    • G06F16/27Replication, distribution or synchronisation of data between databases or within a distributed database system; Distributed database system architectures therefor

Landscapes

  • Engineering & Computer Science (AREA)
  • Databases & Information Systems (AREA)
  • Theoretical Computer Science (AREA)
  • Computing Systems (AREA)
  • Data Mining & Analysis (AREA)
  • Physics & Mathematics (AREA)
  • General Engineering & Computer Science (AREA)
  • General Physics & Mathematics (AREA)
  • Information Transfer Between Computers (AREA)

Abstract

The invention discloses a method for cloning player characters in an online game. The method comprises the steps that firstly, the player characters are cloned to generate a cloned character database, and the attribute information and the behavior characteristic information of the cloned characters are stored in the cloned character database; secondly, the attribute information of one cloned character in the cloned character database is extracted according to an opponent selected by an online player to generate the corresponding cloned character; thirdly, the cloned character is controlled to combat according to the behavior characteristic information of the cloned character in the cloned character database. The online player selects the cloned character to combat just like the online player combats with the characters actually controlled by other players, and the pleasure in the contest is improved.

Description

The cloning process of player role in a kind of online game
Technical field
The application relates to computing machine and networking technology area, relates in particular to the cloning process of player role in a kind of online game.
Background technology
In MMOPRG (MMORPG), the trial of strength (PVP) between player is a main source of game-play enjoyment, and the manufacturer of for this reason playing usually introduces sports system.The common implementation method of sports systematic comparison is that online player applies for participating in sports, server is verified coupling for the player role of participating in sports, create special tourney ring scene, the player role that participates in sports is loaded in tourney ring scene, and player operates the trial of strength of having a competition of player role separately.
There is following limitation in existing sports system:
Owing to only having online player could participate in sports, therefore Competitive Activities often can only be opened at special time period, has so just limited participator's time, if the time has been missed, can only wait time next time to participate in;
If it is larger to participate in the player role quantity of sports, can cause server stress excessive, the overfrequency of network traffics bag, entrant's waits for too long.
Because the ability (grade, attribute etc.) of each player role in online game is often variant, competition player does not know the other side's role capability, completely by server random fit, if the opponent too high or too low with ability competes, can make the process of learning from each other by exchanging views become lopsided situation, lose the meaning of sports.
Summary of the invention
The application provides the cloning process of player role in a kind of online game, and player, by learning from each other by exchanging views with opponent's player role of clone, can solve above-mentioned problems of the prior art.
The embodiment of the present application provides the cloning process of player role in a kind of online game, comprising:
A, to player role clone generate clone role data storehouse; In clone role data storehouse, preserve clone role's attribute information and behavior characteristic information;
B, according to online player, select learn from each other by exchanging views object, extract the attribute information of cloning role in clone role data storehouse and generate corresponding clone role;
C, according to the operation of fighting of this clone role of behavior characteristic information control of this clone role in clone role data storehouse.
Preferably, steps A further comprises:
A1, the attribute information of player role is uploaded in clone role data storehouse and stored as clone's role attribute information;
A2, according to the behavioural characteristic of player role corresponding to clone role, clone role's behavior type is set;
A3, according to clone's role-act type, generate default behavior sequence of events and and the behavior of insertion event form; Described default behavior sequence of events is for being set forth in the situation of not inserting event, according to acquiescence successively sequence, a series of behaviors that this clone role carries out successively; Described insertion behavior event form is cloned the behavior that role will carry out for listing meeting under certain trigger condition.
Preferably, steps A 3 is:
System be according to player role corresponding to clone role the militant statistics of history generate default behavior sequence of events and and the behavior of insertion event form; Or the clone role's that self-defined this player role of player is corresponding default behavior sequence of events and/or the behavior of insertion event form; Or on the basis of the default behavior sequence of events that player generates in system and/or the behavior of insertion event form, revise, obtain cloning role's default behavior sequence of events and/or the behavior of insertion event form.
Preferably, step C comprises:
According to default behavior sequence of events, determine the default behavior that clone role will carry out, the probability corresponding according to this default behavior determines whether to carry out this default behavior; If the technical ability relating in default behavior event is interrupted or judges and do not carry out this default behavior, skip this default behavior and carry out next default behavior; If complete, continue to carry out next default behavior;
When meeting predefined trigger condition, trigger clone role and carry out corresponding insertion behavior.
Preferably, described triggering clone role carries out corresponding insertion behavior and comprises: according to default probability, judge whether this clone role carries out this insertion behavior.
Preferably, step C further comprises: the behavior implementation status of cloning role in tourney process is added up;
After step C, further comprise: according to the result of described statistics, this clone role's behavior characteristic information is upgraded.
As can be seen from the above technical solutions, clone role's attribute information is consistent with player role, and behavior characteristic information has embodied the operating feature of player role, online player selects to clone role and carries out tourney and learn from each other by exchanging views, just, as learning from each other by exchanging views equally with the role of other player's working controls, improve the enjoyment in tourney.
Accompanying drawing explanation
The basic procedure schematic diagram of the cloning process of player role in the online game that Fig. 1 provides for the embodiment of the present application.
Embodiment
For making know-why, feature and the technique effect of present techniques scheme clearer, below in conjunction with specific embodiment, present techniques scheme is described in detail.
In the online game that the embodiment of the present application provides, the basic procedure of the cloning process of player role as shown in Figure 1, comprises the steps:
Step 101: player role is cloned and generated clone role data storehouse; In clone role data storehouse, preserve clone role's attribute information and behavior characteristic information;
Step 102: according to the object of learning from each other by exchanging views of online player's selection, the attribute information of cloning role in extraction clone role data storehouse generates corresponding clone role;
Step 103: according to the operation of fighting of this clone role of behavior characteristic information control of this clone role in clone role data storehouse.
Wherein step 101 further comprises following sub-step:
Sub-step 101-1: the attribute information of player role is uploaded in clone role data storehouse and stored as clone's role attribute information.
Clone role's attribute information is identical with the attribute information of corresponding player role.For example, clone role's attribute information comprises: role's outward appearance and Role Information (strength, physique, the god of unit, muscles and bones, grade, name, sex) etc.The particular content of this attribute information is relevant to concrete game content, and the application is not construed as limiting this.After the attribute information of player role changes, can also upgrade clone role's attribute information.
Sub-step 101-2: according to the behavioural characteristic of player role corresponding to clone role, clone role's behavior type is set.
According to the behavioural characteristic of player role corresponding to clone role, clone role's behavior can be divided into polytype.In the embodiment of the present application, for convenience of explanation, clone role's behavior type is simply divided three classes: defensive, attack, comprehensive.Defensively refer to this clone role operation that is preferentially on the defensive in fight; Offensiveness refers to this clone role and in fight, preferentially carries out attack operation; Comprehensive refer to this clone role in militant behavior between between the above two.Described classification is only for explanation, not in order to the application's scheme is limited.In practical application, can further classify, for example attackly can also be further divided into long-range attack type and nearly body is attack, defensive defensive, the lattice gear of dodging that can be divided into is defensive etc.
Sub-step 101-3: according to clone's role-act type, generate default behavior sequence of events and and the behavior of insertion event form.
Described default behavior sequence of events and and insert behavior event form and be aforementioned clone role's behavior characteristic information.Described default behavior sequence of events, refers in the situation that not inserting event, according to acquiescence successively sequence, a series of behaviors that this clone role carries out successively; Wherein, for each default behavior, can arrange one and carry out probability, carrying out probability can be 1, represent when carrying out certain default behavior according to order, must carry out this default behavior, carry out probability and be less than 1, represent, when carrying out certain default behavior according to order, according to probability, to determine whether to carry out this default behavior.Insertion behavior event form, lists and under certain trigger condition, clones the behavior that role will carry out meeting.Insertion behavior also has execution probability, when meeting trigger condition, according to probability, determines whether to carry out this insertion behavior (if probability is 1, must carry out this insertion behavior).Corresponding to same trigger condition, can have multiple insertion behaviors, each insertion behavior has respectively corresponding execution probability.Arranging and carry out the object of probability, is in order to prevent that online player from, in the process of repeatedly learning from each other by exchanging views with same clone role, easily grasping this clone role's behavior rule, thereby losing the enjoyment of learning from each other by exchanging views.
The generation method of default behavior sequence of events and the event of insertion form can have various ways: can system be to generate in the militant statistics of history according to player role corresponding to clone role, also can be the clone role's that self-defined this player role of player is corresponding default behavior sequence of events and/or the behavior of insertion event form, or on the basis of the default behavior sequence of events that player generates in system and/or the behavior of insertion event form, revise, obtain cloning role's default behavior sequence of events and/or the behavior of insertion event form.No matter which kind of generating mode, clone role's default behavior sequence of events and the behavior of insertion event form have all reflected the unique operation behavioral characteristic of player role corresponding to this clone role.
The concrete implementation of step 103 is as follows:
Online player selects to clone role and starts after ring tourney, first according to default behavior sequence of events, determines the default behavior that clone role will carry out, and according to probability, determines whether to carry out this default behavior.If the technical ability relating in default behavior event is interrupted, or judge and do not carry out this default behavior, skip this default behavior and carry out next default behavior.If complete, continue to carry out next default behavior.
When meeting predefined trigger condition (for example, when the player role of learning from each other by exchanging views with this clone role is used certain technical ability), trigger clone role and carry out corresponding insertion behavior.This triggering can be to trigger, and can be also to trigger according to certain probability.If triggered successfully, clone role and jump out from default event sequence, carry out one and insert behavior event.Such as player role is to clone role while using one to knock down technical ability, clone role can judge the other side and will use the technical ability event of knocking down, and at this moment clones role and can jump out the behavior event of acquiescence, enters insertion behavior event, hides online role's the technical ability of knocking down.Clone role can also judge and use a certain insertion event according to the state of player role, while being short of physical strength such as player role, cloning role and will attack online role by corresponding technical ability.Or when player role moves, defends, clone role can make corresponding judgement and use corresponding technical ability to attack.After insertion behavior event executes, again jump out the behavior of insertion event, return to default event sequence and carry out next default behavior event.
Preferably, in player role and clone role tourney process, the behavior implementation status of cloning role in tourney process is added up.Clone role, carry out, after some number of times tourneys, according to statistics, this clone role's behavior characteristic information being upgraded.For example, behavior implementation status can be that the success ratio that behavior is carried out is added up, if success ratio is higher, can increase the execution probability of the behavior, if success ratio is lower, can reduces it and carry out probability or delete the behavior from default behavior sequence of events and with the behavior of insertion event form.
According to the application's scheme, each clone role's behavior varies, with respect to the role by system simulation Based Intelligent Control, variability is stronger, carry out tourney and learn from each other by exchanging views with clone role, just as with the role of other player's working controls learn from each other by exchanging views the same, the enjoyment in raising tourney.
The foregoing is only the application's preferred embodiment; not in order to limit the application's protection domain; all within the spirit and principle of present techniques scheme, any modification of making, be equal to replacement, improvement etc., within all should being included in the scope of the application's protection.

Claims (6)

1. a cloning process for player role in online game, is characterized in that, comprising:
A, to player role clone generate clone role data storehouse; In clone role data storehouse, preserve clone role's attribute information and behavior characteristic information;
B, according to online player, select learn from each other by exchanging views object, extract the attribute information of cloning role in clone role data storehouse and generate corresponding clone role;
C, according to the operation of fighting of this clone role of behavior characteristic information control of this clone role in clone role data storehouse.
2. method according to claim 1, is characterized in that, steps A further comprises:
A1, the attribute information of player role is uploaded in clone role data storehouse and stored as clone's role attribute information;
A2, according to the behavioural characteristic of player role corresponding to clone role, clone role's behavior type is set;
A3, according to clone's role-act type, generate default behavior sequence of events and and the behavior of insertion event form; Described default behavior sequence of events is for being set forth in the situation of not inserting event, according to acquiescence successively sequence, a series of behaviors that this clone role carries out successively; Described insertion behavior event form is cloned the behavior that role will carry out for listing meeting under certain trigger condition.
3. method according to claim 2, is characterized in that, steps A 3 is:
System be according to player role corresponding to clone role the militant statistics of history generate default behavior sequence of events and and the behavior of insertion event form; Or the clone role's that self-defined this player role of player is corresponding default behavior sequence of events and/or the behavior of insertion event form; Or on the basis of the default behavior sequence of events that player generates in system and/or the behavior of insertion event form, revise, obtain cloning role's default behavior sequence of events and/or the behavior of insertion event form.
4. method according to claim 2, is characterized in that, step C comprises:
According to default behavior sequence of events, determine the default behavior that clone role will carry out, the probability corresponding according to this default behavior determines whether to carry out this default behavior; If the technical ability relating in default behavior event is interrupted or judges and do not carry out this default behavior, skip this default behavior and carry out next default behavior; If complete, continue to carry out next default behavior;
When meeting predefined trigger condition, trigger clone role and carry out corresponding insertion behavior.
5. method according to claim 4, is characterized in that, described triggering clone role carries out corresponding insertion behavior and comprises: according to default probability, judge whether this clone role carries out this insertion behavior.
6. according to the method described in claim 1 to 5 any one, it is characterized in that, step C further comprises: the behavior implementation status of cloning role in tourney process is added up;
After step C, further comprise: according to the result of described statistics, this clone role's behavior characteristic information is upgraded.
CN201310740780.9A 2013-12-27 2013-12-27 Method for cloning player characters in online game Pending CN103729435A (en)

Priority Applications (1)

Application Number Priority Date Filing Date Title
CN201310740780.9A CN103729435A (en) 2013-12-27 2013-12-27 Method for cloning player characters in online game

Applications Claiming Priority (1)

Application Number Priority Date Filing Date Title
CN201310740780.9A CN103729435A (en) 2013-12-27 2013-12-27 Method for cloning player characters in online game

Publications (1)

Publication Number Publication Date
CN103729435A true CN103729435A (en) 2014-04-16

Family

ID=50453509

Family Applications (1)

Application Number Title Priority Date Filing Date
CN201310740780.9A Pending CN103729435A (en) 2013-12-27 2013-12-27 Method for cloning player characters in online game

Country Status (1)

Country Link
CN (1) CN103729435A (en)

Cited By (3)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
CN106390461A (en) * 2016-08-30 2017-02-15 北京像素软件科技股份有限公司 Comparison method for player role data in online game
CN107153603A (en) * 2017-04-19 2017-09-12 网易(杭州)网络有限公司 Analog detection method, the apparatus and system of game
CN108211357A (en) * 2018-01-15 2018-06-29 腾讯科技(上海)有限公司 Control method, device, storage medium and the electronic device of virtual controlling object

Citations (6)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
CN1219888A (en) * 1996-02-19 1999-06-16 尼科梅德阿默沙姆公开有限公司 Device and method for triggering random event
KR20050116874A (en) * 2004-06-08 2005-12-13 이종범 The game character information sharing service system which uses a character form device and a character form device
CN101001680A (en) * 2004-07-20 2007-07-18 科乐美数码娱乐株式会社 Game device, control method of game device and information memorizing media
CN101309234A (en) * 2008-06-30 2008-11-19 北京金山软件有限公司 Method and apparatus realizing off-line player participation in network games
CN103116687A (en) * 2011-11-17 2013-05-22 苏州蜗牛数字科技股份有限公司 Role off-line control method based on online game
CN103116685A (en) * 2011-11-17 2013-05-22 苏州蜗牛数字科技股份有限公司 Interaction method of game player and non-player character (NPC) in network games

Patent Citations (6)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
CN1219888A (en) * 1996-02-19 1999-06-16 尼科梅德阿默沙姆公开有限公司 Device and method for triggering random event
KR20050116874A (en) * 2004-06-08 2005-12-13 이종범 The game character information sharing service system which uses a character form device and a character form device
CN101001680A (en) * 2004-07-20 2007-07-18 科乐美数码娱乐株式会社 Game device, control method of game device and information memorizing media
CN101309234A (en) * 2008-06-30 2008-11-19 北京金山软件有限公司 Method and apparatus realizing off-line player participation in network games
CN103116687A (en) * 2011-11-17 2013-05-22 苏州蜗牛数字科技股份有限公司 Role off-line control method based on online game
CN103116685A (en) * 2011-11-17 2013-05-22 苏州蜗牛数字科技股份有限公司 Interaction method of game player and non-player character (NPC) in network games

Non-Patent Citations (1)

* Cited by examiner, † Cited by third party
Title
舒晓苓: "游戏怪物NPC的人工智能分析", 《人工智能及识别技术》 *

Cited By (4)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
CN106390461A (en) * 2016-08-30 2017-02-15 北京像素软件科技股份有限公司 Comparison method for player role data in online game
CN107153603A (en) * 2017-04-19 2017-09-12 网易(杭州)网络有限公司 Analog detection method, the apparatus and system of game
CN107153603B (en) * 2017-04-19 2019-12-31 网易(杭州)网络有限公司 Simulation test method, device and system for game
CN108211357A (en) * 2018-01-15 2018-06-29 腾讯科技(上海)有限公司 Control method, device, storage medium and the electronic device of virtual controlling object

Similar Documents

Publication Publication Date Title
WO2022033209A1 (en) Virtual character control method and apparatus, storage medium and computer device
CN105163823B (en) Method and apparatus for hiding time delay in network multi-player gaming
Bakkes et al. Rapid and reliable adaptation of video game AI
JP6182784B2 (en) GAME DEVICE, GAME SYSTEM, COMPUTER, AND PROGRAM
US11013997B2 (en) Computer-readable non-transitory storage medium, control method, and information processing apparatus
CN109806588A (en) The restoration methods and device of attribute value, storage medium, electronic device
JP6182184B2 (en) Simulation method and system
CN102682196A (en) Method and system for graphical display
CN111298430A (en) Virtual item control method and device, storage medium and electronic device
CN108144303A (en) Exchange method and device, storage medium and electronic device between account number of playing
CN107899244A (en) A kind of construction method and system of AI models
JP6218002B2 (en) Program, computer apparatus, and computer processing method
Majchrzak et al. Advanced dynamic scripting for fighting game AI
CN103729435A (en) Method for cloning player characters in online game
CN114225393A (en) Game resource acquisition method, device, medium, device and program product
CN109873876A (en) A kind of method of the interaction and computational load equilibrium assignment of distributed virtual environment
Mora et al. Evolving the cooperative behaviour in Unreal™ bots
CN111389010B (en) Virtual robot training method, device, electronic equipment and medium
CN111569425A (en) Method and device for controlling attribute value of virtual character, electronic device and storage medium
JP7492350B2 (en) Problem generation system and problem generation method
JP7473253B2 (en) Game device and program
JP6436406B2 (en) Game device and program
JP6236642B2 (en) Game device and program
JP2019042523A (en) Game device and program
CN115445197A (en) Method, device, computer equipment and medium for processing information in game

Legal Events

Date Code Title Description
C06 Publication
PB01 Publication
C10 Entry into substantive examination
SE01 Entry into force of request for substantive examination
RJ01 Rejection of invention patent application after publication

Application publication date: 20140416

RJ01 Rejection of invention patent application after publication