CN103729399A - Resource processing method of release version - Google Patents
Resource processing method of release version Download PDFInfo
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- CN103729399A CN103729399A CN201310569873.XA CN201310569873A CN103729399A CN 103729399 A CN103729399 A CN 103729399A CN 201310569873 A CN201310569873 A CN 201310569873A CN 103729399 A CN103729399 A CN 103729399A
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- G—PHYSICS
- G06—COMPUTING; CALCULATING OR COUNTING
- G06F—ELECTRIC DIGITAL DATA PROCESSING
- G06F16/00—Information retrieval; Database structures therefor; File system structures therefor
- G06F16/90—Details of database functions independent of the retrieved data types
- G06F16/95—Retrieval from the web
- G06F16/958—Organisation or management of web site content, e.g. publishing, maintaining pages or automatic linking
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Abstract
The invention relates to the technology of resource processing of client end games, in particular to a resource processing method of a release version. According to a skeleton model and a static model, art data are filtered, when resources are led in form art supplies such as 3Dmax, a game engine stores original data into a resource bundle, an art designer processes the resources in the game engine, the data are unnecessary to the normal game process, and analysis of necessity and deletion are conducted on the data used in the art for different conditions. The resources are optimized, the purposes of improving efficiency and reducing client end capacity are achieved, the resources are minimized, and the efficiency is optimized.
Description
Technical field
The present invention relates to the resource treatment technology of client game, specifically relate to a kind of method for processing resource of released version.
Background technology
Along with the development of online game, user also constantly promotes the requirement of game image quality.When technician constantly promotes client rendering efficiency and effect, client capacity also allows people worry.In view of Chinese national conditions, the speed of development of network relatively lags behind, and a lot of local also employings are dialled up on the telephone.The client capacity of tens G, has become the first threshold that user enters game.
When picture effect promotes, games are also problems can not be ignored to the consumption of hardware, are exactly the most significantly video memory consumption and memory consumption.A large amount of high precision models and high resolving power pinup picture, can propose very high requirement to user's machine undoubtedly.
Summary of the invention
In view of the problem that prior art exists, the object of the invention is to provide a kind of method for processing resource of released version, it is, for the characteristic of present stage client game, resource to be optimized to processing, reaches raising efficiency and reduces client capacity.
To achieve these goals, the method for processing resource that the technical solution adopted in the present invention is a kind of released version, its step is as follows:
Step 1: process static model and skeleton model resource;
For skeleton model and static model, to filter fine arts data, while importing resource from art supplies such as 3Dmax, game engine is stored in resource bag raw data, art designing processes in engine resource, these data are unnecessary for normal game process, and for different situations, the data that the fine arts are used are carried out analysis on Necessity and deleted;
Step 2: process pinup picture resource;
For pinup picture resource, what carry out is mainly the use analysis of MIPMAP; The described MIPMAP of institute is according to the difference apart from beholder's far and near distance, with different resolution, single material note figure is showed and represents planar grains with the form of multiple image: the image of size maximum is placed on significant position above, and relatively little image retreats into background area;
Step 3: process useless resource;
According to useless the Resources list of the superiors, find out all resources of his index, according to useful resources list, whether referring to these index resources, to conclude that those resources can be deleted;
Step 4: resource qualification checks
After completing three above-mentioned steps, the qualification inspection to whole client resource.
The invention has the advantages that: resource is optimized to processing, reaches raising efficiency and reduce client capacity, minimized resource, optimized efficiency.
Embodiment
A method for processing resource for released version, its step is as follows:
Step 1: process static model and skeleton model resource;
For skeleton model and static model, to filter fine arts data, while importing resource from art supplies such as 3Dmax, game engine is stored in resource bag raw data, art designing processes in engine resource, these data are unnecessary for normal game process, and for different situations, the data that the fine arts are used are carried out analysis on Necessity and deleted;
Step 2: process pinup picture resource;
For pinup picture resource, what carry out is mainly the use analysis of MIPMAP; The described MIPMAP of institute is according to the difference apart from beholder's far and near distance, with different resolution, single material note figure is showed and represents planar grains with the form of multiple image: the image of size maximum is placed on significant position above, and relatively little image retreats into background area;
Step 3: process useless resource;
According to useless the Resources list of the superiors, find out all resources of his index, according to useful resources list, whether referring to these index resources, to conclude that those resources can be deleted;
Step 4: resource qualification checks
After completing three above-mentioned steps, the qualification inspection to whole client resource.
Claims (1)
1. a method for processing resource for released version, its step is as follows:
Step 1: process static model and skeleton model resource;
For skeleton model and static model, to filter fine arts data, while importing resource from art supplies such as 3Dmax, game engine is stored in resource bag raw data, art designing processes in engine resource, these data are unnecessary for normal game process, and for different situations, the data that the fine arts are used are carried out analysis on Necessity and deleted;
Step 2: process pinup picture resource;
For pinup picture resource, what carry out is mainly the use analysis of MIPMAP; The described MIPMAP of institute is according to the difference apart from beholder's far and near distance, with different resolution, single material note figure is showed and represents planar grains with the form of multiple image: the image of size maximum is placed on significant position above, and relatively little image retreats into background area;
Step 3: process useless resource;
According to useless the Resources list of the superiors, find out all resources of his index, according to useful resources list, whether referring to these index resources, to conclude that those resources can be deleted;
Step 4: resource qualification checks
After completing three above-mentioned steps, the qualification inspection to whole client resource.
Priority Applications (1)
Application Number | Priority Date | Filing Date | Title |
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CN201310569873.XA CN103729399A (en) | 2013-11-13 | 2013-11-13 | Resource processing method of release version |
Applications Claiming Priority (1)
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CN201310569873.XA CN103729399A (en) | 2013-11-13 | 2013-11-13 | Resource processing method of release version |
Publications (1)
Publication Number | Publication Date |
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CN103729399A true CN103729399A (en) | 2014-04-16 |
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CN201310569873.XA Withdrawn CN103729399A (en) | 2013-11-13 | 2013-11-13 | Resource processing method of release version |
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Citations (5)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
US20020080143A1 (en) * | 2000-11-08 | 2002-06-27 | Morgan David L. | Rendering non-interactive three-dimensional content |
CN1979560A (en) * | 2005-12-01 | 2007-06-13 | 腾讯科技(深圳)有限公司 | Figure processing method and system |
CN102609985A (en) * | 2012-02-29 | 2012-07-25 | 北京恒泰实达科技发展有限公司 | Three-dimensional power station graphic platform |
CN102663245A (en) * | 2012-03-30 | 2012-09-12 | 福建天趣网络科技有限公司 | 3D (three-dimensional) game world editor |
CN102915553A (en) * | 2012-09-12 | 2013-02-06 | 珠海金山网络游戏科技有限公司 | 3D (three-dimensional) game video shooting system and method thereof |
-
2013
- 2013-11-13 CN CN201310569873.XA patent/CN103729399A/en not_active Withdrawn
Patent Citations (5)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
US20020080143A1 (en) * | 2000-11-08 | 2002-06-27 | Morgan David L. | Rendering non-interactive three-dimensional content |
CN1979560A (en) * | 2005-12-01 | 2007-06-13 | 腾讯科技(深圳)有限公司 | Figure processing method and system |
CN102609985A (en) * | 2012-02-29 | 2012-07-25 | 北京恒泰实达科技发展有限公司 | Three-dimensional power station graphic platform |
CN102663245A (en) * | 2012-03-30 | 2012-09-12 | 福建天趣网络科技有限公司 | 3D (three-dimensional) game world editor |
CN102915553A (en) * | 2012-09-12 | 2013-02-06 | 珠海金山网络游戏科技有限公司 | 3D (three-dimensional) game video shooting system and method thereof |
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Application publication date: 20140416 |