CN103699802B - The method and system of scene logic are uniformly controlled in a kind of scene of game - Google Patents

The method and system of scene logic are uniformly controlled in a kind of scene of game Download PDF

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CN103699802B
CN103699802B CN201310750654.1A CN201310750654A CN103699802B CN 103699802 B CN103699802 B CN 103699802B CN 201310750654 A CN201310750654 A CN 201310750654A CN 103699802 B CN103699802 B CN 103699802B
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event
refreshing
random number
scene
refreshed
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CN103699802A (en
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张明阳
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Beijing Pixel Software Technology Co Ltd
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Beijing Pixel Software Technology Co Ltd
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Abstract

The invention discloses the method and system of scene logic are uniformly controlled in a kind of scene of game, the composition each event of scene of game and the refreshing frequency of each are determined with NPC quantity, the problem of the control logic program for needing design complicated during the shell script exploitation that each event is independently carried out in thus avoid prior art, and can pass through to change the parameters such as priority, the refreshing frequency of each event in multiple affair logical mappings, flexibly the event in scene of game is configured.

Description

The method and system of scene logic are uniformly controlled in a kind of scene of game
Technical field
The present invention relates to the method for scene logic is uniformly controlled in computer realm, more particularly to a kind of scene of game and is System.
Background technology
Scene of game in online game and some single-play games is touched by refreshing monster, task triggering, story of a play or opera animation Send out, multiple composition of matter such as speech play are realized, play strange upgrading, complete the bodies of playing such as task, viewing story of a play or opera to meet user The needs tested.
Each event of scene of game is independently to carry out shell script exploitation mostly in the prior art, each script journey Sequence includes the content of the correspondence event and performs various Rule of judgment and logic of event etc., and this is for program staff Speech, the script for individually writing each event undoubtedly increase workload.Further, complete trip is formed in comprehensive each event During play scene, it is necessary to complicated control logic program, the shell script of these events is combined, due to each thing The shell script of part is each independent, is also independent, therefore comprehensive each event foot by the Rule of judgment and logic of each event This process is complicated and huge, time-consuming and laborious;Also, existing technology is based on, if when game plan needs to carry out to scene During adjustment, just must link up with programmer, change control logic program, due to modification extremely inconvenience, it is thus impossible to flexible right Event in scene of game is configured.
The content of the invention
For above-mentioned problem of the prior art, the invention provides the side of scene logic is uniformly controlled in a kind of scene of game Method and system.
The technological means that the present invention is adopted are as follows:The method of scene logic is uniformly controlled in a kind of scene of game, including:
Set up multiple affair logical mappings, the multiple affair logical mappings include refreshing amount threshold, multiple event contents and It is default, for the refreshing frequency of each event, and default each Event Priority;
Travel through the multiple affair logical mappings, read and refresh amount threshold, and compare in scene of game NPC volume residuals with Refresh the size calculating difference of amount threshold;
When in scene of game, NPC volume residuals are less than amount threshold is refreshed, according to thing in the multiple affair logical mappings The priority of part order from high to low is successively read event, and performs event brush according to each refreshing frequency for being read event Newly, wherein, the refreshing frequency summation of the event being read is less than or equal to the difference;When NPC volume residuals etc. in scene of game In or more than refresh amount threshold when, do not carry out event refreshing.
Further, in the multiple affair logical mappings also include correspondence each event event random number, the event with Machine number is the natural number more than 0 less than or equal to 100;When the event of execution refreshes, also refresh random number, the refreshing including generating Random number is the natural number more than 0 less than or equal to 100, and compares event random number and refresh random number size, random when refreshing When number is more than the event random number, the refreshing of the event random number correspondence event is not performed;It is less than or equal to when random number is refreshed During the event random number, the refreshing of the event random number correspondence event is performed.
Further, thing is successively read according to the priority order from high to low of event in the multiple affair logical mappings Part, and according to each be read event refreshing frequency perform event refresh the step of include, read highest priority event, And the corresponding refreshing frequency of event according to the highest priority performs event refreshing, when reaching, the event is corresponding to refresh secondary After number, then the event of next priority is read, and the corresponding refreshing frequency of event according to the priority performs the brush of the event Newly.
Further, when complete it is all be read event refreshing after, reset the refreshing frequency value of all events being refreshed.
Further, the refreshing frequency for resetting all events being refreshed is by the refreshing of each event being refreshed time Number is set to former refreshing frequency and the difference for being refreshed number of times.
Present invention also offers the system that scene logic is uniformly controlled in a kind of scene of game, including:
First module, for setting up multiple affair logical mappings, the multiple affair logical mappings include refreshing amount threshold, many Individual event content and it is default, for the refreshing frequency of each event, and default each Event Priority;
Second module, for traveling through the multiple affair logical mappings, reads and refreshes amount threshold, and compare in scene of game NPC volume residuals and the size calculating difference that refresh amount threshold;
Three module, when NPC volume residuals are less than amount threshold is refreshed in scene of game, according to the multiple affair logic In mapping, the priority of event order from high to low is successively read event, and holds according to each refreshing frequency for being read event Act part to refresh, wherein, the refreshing frequency summation of the event being read is less than or equal to the difference;When in scene of game, NPC is remained When remainder amount is equal to or more than refresh amount threshold, event refreshing is not carried out.
Further, in the multiple affair logical mappings also include correspondence each event event random number, the event with Machine number is the natural number more than 0 less than or equal to 100, and first module is further used for when execution event refreshes, generates and brush New random number, the refreshing random number is the natural number more than 0 less than or equal to 100, and compares event random number and refresh random Number size, when random number is refreshed more than the event random number, does not perform the refreshing of event random number correspondence event;Work as brush When new random number is less than or equal to the event random number, the refreshing of the event random number correspondence event is performed.
Three module is further used for the event for reading highest priority, and corresponding according to the event of the highest priority Refreshing frequency performs the event and refreshes, and after the event corresponding refreshing frequency is reached, then reads the event of next priority, and The refreshing of the event is performed according to the corresponding refreshing frequency of the event of the priority.
The three module be further used for when complete it is all be read event refreshing after, reset all things being refreshed The refreshing frequency value of part.
The three module be further used for by the refreshing frequency of each event being refreshed be set to former refreshing frequency with It is refreshed the difference of number of times.
Using the method and system that scene logic is uniformly controlled in scene of game provided by the present invention, determined with NPC quantity Surely each event of scene of game and the refreshing frequency of each are constituted, the foot of each event in thus avoid prior art, is independently carried out The problem of the control logic program for needing design complicated during this program development, and can be each in multiple affair logical mappings by changing The parameters such as the priority of event, refreshing frequency, flexibly configure to the event in scene of game.
Description of the drawings
Fig. 1 is the method exemplary embodiments schematic flow sheet that scene logic is uniformly controlled in a kind of scene of game of the invention.
Specific embodiment
The principle and feature of the present invention are described below in conjunction with accompanying drawing, example is served only for explaining the present invention, and It is non-for limiting the scope of the present invention.
The present invention is that, based on realization considered below, for scene of game, the refreshing of event is based on scene of game The behavior decision of the game role of middle player's control, and for, in existing online game and some single-play games, player is controlled The behavior of the game role of system is mostly interacting between NPC, in brief, that is, kills the task that NPC completes game settings, And refresh multiple events such as monster, task triggering, the triggering of story of a play or opera animation, speech play in scene of game and be to rely on game object for appreciation Interacting between the game role and NPC of family's control, therefore, event whether refresh can according to NPC quantity in the scene come Judge.
Based on above-mentioned consideration, the invention provides a kind of same method for controlling scene logic in scene of game, such as Fig. 1 institutes Show, including:
Set up multiple affair logical mappings, the multiple affair logical mappings include refreshing amount threshold, multiple event contents and It is default, for the refreshing frequency of each event, and default each Event Priority;
Traversal multiple affair logical mappings, read and refresh amount threshold, and compare NPC volume residuals and refreshing in scene of game The size calculating difference of amount threshold;
When in scene of game, NPC volume residuals are less than amount threshold is refreshed, according to thing in the multiple affair logical mappings The priority of part order from high to low is successively read event, and performs event brush according to each refreshing frequency for being read event Newly, wherein, the refreshing frequency summation of the event being read is less than or equal to the difference;When NPC volume residuals etc. in scene of game In or more than refresh amount threshold when, do not carry out event refreshing.
Wherein, in multiple affair logical mappings, event random number, the event random number can be correspondingly arranged to each event Be more than 0 less than or equal to 100 natural number, when subsequent step perform event refresh when, generate refresh random number, the refreshing with Machine number is the natural number more than 0 less than or equal to 100, and compares event random number and refresh random number size, when refreshing random number During more than the event random number, the refreshing of the event random number correspondence event is not performed;Institute is less than or equal to when random number is refreshed When stating event random number, the refreshing of the event random number correspondence event is performed.Try as an example, when certain event refreshing is performed, The event random number of the event is 60, then the probability that the surface event has 60% performs refreshing, when subsequent execution event refreshes When, when the refreshing random number of generation is less than or equal to 60, performs event and refresh.
Further, when in scene of game, NPC volume residuals are less than amount threshold is refreshed, according to multiple affair logical mappings The priority of middle event order from high to low is successively read event, and performs thing according to each refreshing frequency for being read event Part refreshes, and can first read the event of highest priority using the priority according to event, and according to the thing of the highest priority The corresponding refreshing frequency of part performs the event and refreshes, and after the event corresponding refreshing frequency is reached, then reads next priority Event, and the corresponding refreshing frequency of event according to the priority performs the refreshing of the event, as long as meeting the thing being read The refreshing frequency summation of part is less than or equal to NPC volume residuals in scene of game and refreshes difference between amount threshold;Attempt One, such as priority five events from high to low in multiple affair logical mappings, are included, and the refreshing frequency of the first event is 1, the refreshing frequency of second event is 2, and the refreshing frequency of the 3rd event is 3, when NPC volume residuals in scene of game and refreshing number When difference between amount threshold value is 4, priority the first event of highest is first read, and refreshes the first event 1 time, then read excellent First weigh time high second event, and refresh second event 2 times, finally read the 3rd minimum event of three's priority, and only brush New 3rd event 1 time, with meet the refreshing frequency summation of event being read less than or equal to NPC volume residuals in scene of game with Refresh the requirement of difference between amount threshold;When above-mentioned event random number is considered, if the event random number of the first event is 60, When second event, the event random number of the 3rd event are 100, after the first event is read, if the event random number for generating is more than When 60, do not refresh the first event, read second event afterwards, refreshing second event 2 times reads the 3rd event, refreshes the 3rd thing Part 2 times.
Furthermore, as a kind of special circumstances, when the refreshing frequency summation of all events in multiple affair logical mappings is less than trip In play scene between NPC volume residuals and refreshing amount threshold during difference, the refreshing frequency summation time brush of all events is only carried out Newly, and End Event refresh;Examination is as an example, it is assumed that priority five events from high to low are included in multiple affair logical mappings, And first the refreshing frequency of event be 1, the refreshing frequency of other events is 0, then complete after the first event is refreshed all Event refresh, End Event refresh step.
Further, when complete it is all be read event refreshing after, reset the refreshing frequency value of all events being refreshed, It is preferred that the refreshing frequency of each event being refreshed is set to former refreshing frequency and the difference for being refreshed number of times.Try as an example, Priority five events from high to low are for example included in multiple affair logical mappings, and the refreshing frequency of the first event is 1, second The refreshing frequency of event is 2, and the refreshing frequency of the 3rd event is 3, when NPC volume residuals in scene of game and refreshing amount threshold Between difference when being 4, first read priority the first event of highest, and refresh the first event 1 time, then read priority time High second event, and refresh second event 2 times, the 3rd minimum event of three's priority is finally read, and only refreshes the 3rd Event 1 time, that is, complete all refreshings for being read event, and corresponding the first event to reading, by the brush of the first event New number of times resets to 0, to the second event for reading, the refreshing frequency of second event is reset to 0, to the 3rd event for reading, The refreshing frequency of the 3rd event is reset to into 2.
Present invention also offers the system that scene logic is uniformly controlled in a kind of scene of game, including:
First module, for setting up multiple affair logical mappings, the multiple affair logical mappings include refreshing amount threshold, many Individual event content and it is default, for the refreshing frequency of each event, and default each Event Priority;
Second module, for traveling through the multiple affair logical mappings, reads and refreshes amount threshold, and compare in scene of game NPC volume residuals and the size calculating difference that refresh amount threshold;
Three module, when NPC volume residuals are less than amount threshold is refreshed in scene of game, according to the multiple affair logic In mapping, the priority of event order from high to low is successively read event, and holds according to each refreshing frequency for being read event Act part to refresh, wherein, the refreshing frequency summation of the event being read is less than or equal to the difference;When in scene of game, NPC is remained When remainder amount is equal to or more than refresh amount threshold, event refreshing is not carried out.
Further, in the multiple affair logical mappings also include correspondence each event event random number, the event with Machine number is the natural number more than 0 less than or equal to 100, and first module is further used for when execution event refreshes, generates and brush New random number, the refreshing random number is the natural number more than 0 less than or equal to 100, and compares event random number and refresh random Number size, when random number is refreshed more than the event random number, does not perform the refreshing of event random number correspondence event;Work as brush When new random number is less than or equal to the event random number, the refreshing of the event random number correspondence event is performed.
Three module is further used for the event for reading highest priority, and corresponding according to the event of the highest priority Refreshing frequency performs the event and refreshes, and after the event corresponding refreshing frequency is reached, then reads the event of next priority, and The refreshing of the event is performed according to the corresponding refreshing frequency of the event of the priority.
The three module be further used for when complete it is all be read event refreshing after, reset all things being refreshed The refreshing frequency value of part.
The three module be further used for by the refreshing frequency of each event being refreshed be set to former refreshing frequency with It is refreshed the difference of number of times.
It should be noted that the method that scene logic is uniformly controlled in the scene of game of present invention offer, art technology Personnel can realize comparison therein, calculating and various actions by programming, therefore, in the scene of game that the present invention is provided The system for being uniformly controlled scene logic may be considered the device of corresponding method, wherein the corresponding function of each module can also pass through Program is arranged to be realized, will not be described here.
Presently preferred embodiments of the present invention is the foregoing is only, not to limit the present invention, all essences in the present invention Within god and principle, any modification, equivalent substitution and improvements done etc. are should be included within the scope of protection of the invention.

Claims (10)

1. the method for scene logic is uniformly controlled in a kind of scene of game, it is characterised in that included:
Multiple affair logical mappings are set up, the multiple affair logical mappings include refreshing amount threshold, multiple event contents and preset , for the refreshing frequency of each event, and default each Event Priority;
The multiple affair logical mappings are traveled through, is read and is refreshed amount threshold, and compare NPC volume residuals and refreshing in scene of game The size calculating difference of amount threshold;
When in scene of game, NPC volume residuals are less than amount threshold is refreshed, according to event in the multiple affair logical mappings Priority order from high to low is successively read event, and performs event refreshing according to each refreshing frequency for being read event, Wherein, the refreshing frequency summation of the event being read is less than or equal to the difference;When in scene of game NPC volume residuals be equal to or During more than refreshing amount threshold, event refreshing is not carried out.
2. method according to claim 1, it is characterised in that also include correspondence each thing in the multiple affair logical mappings The event random number of part, the event random number are the natural number more than 0 less than or equal to 100;When the event of execution refreshes, also wrap Include generation refresh random number, the refreshing random number be more than 0 less than or equal to 100 natural number, and compare event random number and Refresh random number size, when random number is refreshed more than the event random number, do not perform event random number correspondence event Refresh;When random number is refreshed less than or equal to the event random number, the refreshing of event random number correspondence event is performed.
3. method according to claim 1, it is characterised in that according to the priority of event in the multiple affair logical mappings Order from high to low is successively read event, and performs bag the step of event refreshes according to each refreshing frequency for being read event Include, read the event of highest priority, and the corresponding refreshing frequency of event according to the highest priority performs event refreshing, After the event corresponding refreshing frequency is reached, then the event of next priority is read, and according to the event correspondence of the priority Refreshing frequency perform the refreshing of the event.
4. method according to claim 3, it is characterised in that when complete it is all be read event refreshing after, reset institute There is the refreshing frequency value of the event being refreshed.
5. method according to claim 4, it is characterised in that the refreshing frequency of all events being refreshed of the replacement is The refreshing frequency of each event being refreshed is set to into former refreshing frequency and the difference for being refreshed number of times.
6. the system of scene logic is uniformly controlled in a kind of scene of game, it is characterised in that included:
First module, for setting up multiple affair logical mappings, the multiple affair logical mappings include refreshing amount threshold, multiple things Part content and it is default, for the refreshing frequency of each event, and default each Event Priority;
Second module, for traveling through the multiple affair logical mappings, reads and refreshes amount threshold, and compare NPC in scene of game Volume residual and the size calculating difference that refresh amount threshold;
Three module, when NPC volume residuals are less than amount threshold is refreshed in scene of game, according to the multiple affair logical mappings The priority of middle event order from high to low is successively read event, and performs thing according to each refreshing frequency for being read event Part refreshes, wherein, the refreshing frequency summation of the event being read is less than or equal to the difference;When NPC remainders in scene of game When amount is equal to or more than amount threshold is refreshed, event refreshing is not carried out.
7. system according to claim 6, it is characterised in that also include correspondence each thing in the multiple affair logical mappings The event random number of part, the event random number are the natural number more than 0 less than or equal to 100, and first module further uses In when the event of execution refreshes, generate and refresh random number, the refreshing random number is the natural number more than 0 less than or equal to 100, and Relatively event random number and refreshing random number size, when random number is refreshed more than the event random number, do not perform the event The refreshing of random number correspondence event;When random number is refreshed less than or equal to the event random number, the event random number pair is performed Answer the refreshing of event.
8. system according to claim 7, it is characterised in that three module is further used for the thing for reading highest priority Part, and the corresponding refreshing frequency of event according to the highest priority performs the event and refresh, when reaching the corresponding brush of the event After new number of times, then the event of next priority is read, and the corresponding refreshing frequency of event according to the priority performs the event Refreshing.
9. system according to claim 8, it is characterised in that the three module is further used for when completing all reading After taking the refreshing of event, the refreshing frequency value of all events being refreshed is reset.
10. system according to claim 9, it is characterised in that the three module is further used for being refreshed each The refreshing frequency of event be set to former refreshing frequency and the difference for being refreshed number of times.
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CN105404381A (en) * 2015-11-06 2016-03-16 珠海全志科技股份有限公司 Terminal device operation frequency control method and system
CN107537156B (en) * 2017-08-28 2020-07-14 深圳市乐易网络股份有限公司 Non-player character refreshing method and device and server
CN111617486A (en) * 2020-05-12 2020-09-04 杭州非奇科技股份有限公司 Game level editing method and editor
CN113101669A (en) * 2021-04-20 2021-07-13 网易(杭州)网络有限公司 Refreshing method, refreshing device, equipment and medium for virtual object in game

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