CN103657053A - Wearable article - Google Patents

Wearable article Download PDF

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Publication number
CN103657053A
CN103657053A CN201210344951.1A CN201210344951A CN103657053A CN 103657053 A CN103657053 A CN 103657053A CN 201210344951 A CN201210344951 A CN 201210344951A CN 103657053 A CN103657053 A CN 103657053A
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China
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user
wearable article
amount
host
motion
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CN201210344951.1A
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Chinese (zh)
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曾胜克
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曾胜克
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Priority to CN201210344951.1A priority Critical patent/CN103657053A/en
Publication of CN103657053A publication Critical patent/CN103657053A/en

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Abstract

The invention relates to a wearable article. A user can wear the wearable article during exercise, and the wearable article comprises a sensing module and an output interface device. When the user takes exercise, the sensing module can measure the amount of exercise for the user, and then the amount of exercise is received by the output display device and is transmitted to a host; the host converts the quantity of exercise into the quantity of virtual points which can be used as trading units of online game or network service platforms. The wearable article has the advantage that the user can actively take exercise to maintain physical health in the spare time of games.

Description

可穿戴物件 Wearable items

技术领域 FIELD

[0001] 本发明关于一种可穿戴物件,并且特别地,本发明关于一种可将运动量转换为虚拟点数的可穿戴物件。 [0001] The present invention relates to a wearable article, and in particular, the present invention relates to a motion amount can be converted to virtual object points wearable.

背景技术 Background technique

[0002] 近年来,社会的变迁使得现代人的娱乐越来越偏向在室内进行,再加上电脑科技的快速进展,使得电脑或电视游戏成为重要娱乐项目之一。 [0002] In recent years, social changes tend to make more and more modern entertainment indoors, coupled with the rapid progress of computer technology, making the computer or video games become an important entertainment. 另一方面,网际网路的发达使得传统只能单机游玩的电脑或电视游戏转而发展成透过网路进行互动的线上游戏(onlinegame, 0LG)。 On the other hand, the Internet developed only the traditional stand-alone computer or playing video games instead developed into interactive online games through the Internet (onlinegame, 0LG).

[0003] 线上游戏主要是由游戏业者提供或家庭本身具有的游戏硬体,安装以特定的或专属的游戏套软体,供不同位置的多个使用者藉网际网路同时进入系统中的虚拟环境进行互动游乐。 [0003] mainly provides online game or home game itself the game industry by the hardware, the installation of a specific software or a dedicated game sets, for a plurality of different positions of the user by Internet enter system virtual interactive play environment. 进入该虚拟环境的使用者可以扮演或控制一个角色,透过这个角色,使用者可以在系统中任意游走探险,也可以在该虚拟环境中与另一角色扮演的其他使用者建立对话与交往。 Other users user enters the virtual environment can play a role or control, through this role, any user can walk adventure in the system, it can also play another role in the virtual environment to establish a dialogue and exchanges . 基于网际网路的特性,线上游戏除了原本游戏的功能之外,还具有社群的功能,可训练使用者适应群体环境。 Based on the characteristics of the Internet, online games in addition to the original game's features, but also has a social function, users can be trained to adapt to environmental groups.

[0004] 一般的线上游戏可能会设置专属于此游戏的虚拟点数以供作为交易单位,而此交易单位除了可用来进行游戏内的交易之外,还可在提供游戏的伺服端购买对此游戏的加值服务,举例而言,维持游戏可继续进行的月费服务或是购买游戏中虚拟物品的服务等。 [0004] Generally online game may set the virtual points unique to this game for a trading unit, and in addition to this trading unit can be used for transactions within the game, the game can be purchased to provide this servo end game of value-added services, for example, a monthly fee to maintain the service can continue the game or purchase game virtual goods services. 除了单一游戏可利用其专属的虚拟点数之外,提供多种不同游戏的网路服务平台也可使用同一种虚拟点数来对使用者进行服务。 In addition to single game can use its own virtual points beyond, it offers a variety of web game service platform can also use the same virtual points to be served to the user. 例如,家用游戏主机业者可提供统一的网路服务平台供使用者透过网路对其进行连线,并可以网路服务平台所允许的虚拟点数购买并下载游戏或是游戏相关服务。 For example, the video game console industry can provide a unified web service platform for its users to connect through the Internet, and Internet service platform may allow the virtual points to buy and download games or game-related services. 藉由虚拟点数,使用者可享受更多元化且更方便的游戏服务。 With virtual points, users can enjoy the game more diverse and more convenient service.

[0005] 由于线上游戏的设备要求较低,仅需电子软硬体以及网际网路,而两者于现代社会皆相当普遍,因此较低年龄层的使用者也可轻松地进行线上游戏。 [0005] Due to the low equipment requirements of online gaming, only electronic hardware and software and Internet, and both are fairly common in modern society, so the user can lower age groups also easily make online game . 另一方面,现代父母工作繁忙,为了能够随时掌握孩子的位置,父母对孩子在家中进行线上游戏较为放心。 On the other hand, the modern busy working parents, in order to be able to keep track of the location of the child, the parents of the children at home for online games is more at ease. 虽然线上游戏可提供脑力训练与视觉上的娱乐,然而,当使用者进行线上游戏时,其四肢并未进行运动,长久下来对体能的影响甚大。 Although online game provides entertainment on mental training and vision, however, when the user for online games, it did not carry out the movement of limbs, long time down the impact of physical fitness is very large. 更甚者,使用者因长期维持固定姿势,有可能引发眼部、肩膀及手腕等疾病。 What is more, users of long-term to maintain a fixed position, it may cause eye, shoulder and wrist and other diseases. 低年龄层使用者的自制力普遍不如较高年龄层的使用者,故低年龄层使用者常会沉迷线上游戏而对其健康造成严重影响。 Low self-control users ages generally not as good as the higher ages of users, so users often low age and addicted to online games have a serious impact on their health.

[0006] 于先前技术中,特定线上游戏具有防沉迷机制,可由父母来进行设定以防止低年龄层使用者沉迷。 [0006] to the prior art, having a specific online game anti-addiction mechanisms, parents may be set low to prevent the user addicted age. 然而,防沉迷机制乃是一种消极的防治方法,无法增进低年龄层使用者运动健身的动机,相反地,可能因为限制其游玩时间,使得低年龄层使用者更想进行游戏而降低对其他事物的专注力。 However, the anti-addiction mechanism but a negative control methods, the user can not promote sports and fitness motivation of low age, on the contrary, probably because of their play time limit, so that more low-age users want to reduce other games focus force things. 综上述,先前技术无法让低年龄层使用者进行线上游戏同时运动以保持身体健康。 To sum up, the prior art can not let the low age for online game users move simultaneously in order to maintain good health. 另一方面,单机(非线上)游戏也具有上述问题,并且由于单机游戏更缺乏防沉迷机制,使得低年龄层使用者同样可能沉迷而对其健康造成严重影响。 On the other hand, stand-alone (non-online) game also has the above-mentioned problems, and because of the lack of stand-alone game more anti-addiction mechanism that enables users low-ages equally likely to indulge and have a serious impact on their health. 发明内容 SUMMARY

[0007]因此,本发明的目的在于,提供一种新式的可穿戴物件,其结构简单,可促使使用者通过运动来参加游戏,可解决先前技术的问题。 [0007] Accordingly, an object of the present invention is to provide a novel wearable article, a simple structure, the user can be prompted to participate in the game by moving, solve problems of the prior art.

[0008] 为实现上述目的,本发明公开了一种可穿戴物件,供一使用者于进行运动时穿戴,其特征在于该可穿戴物件包含: [0008] To achieve the above object, the present invention discloses a wearable article, when worn on the user for a motion, characterized in that the wearable article comprising:

[0009] 一感测模组,用以量测该使用者进行运动的一运动量;以及 [0009] a sensing module for measuring the motion of a user movement amount; and

[0010] 一输出界面装置与该感测模组相连,用以将该运动量传送至一主机,其中该运动量对应一虚拟点数,该虚拟点数为于该主机上一种游戏的交易单位,用以置换该种游戏的一使用时间、一虚拟宝物或一扮演角色。 [0010] An output interface means connected to said sensor module, for transmitting the motion amount to a host, wherein the movement amount corresponding to a virtual point, which points to the virtual trading unit in the host of a game, for replacement of a time this kind of game, a virtual treasure or a role.

[0011] 其中,该运动量对应该使用者的一运动步数、一运动时间、一运动速度或一运动消耗热量。 [0011] wherein, should the tension on the number of steps a moving user, a moving time, a moving speed or a moving burn calories.

[0012] 其中,该感测模组包含一计时器,并且该运动量系该使用者进行运动的运动时间。 [0012] wherein the sensing module comprises a timer, and the amount of exercise time-based movement of the user's motion.

[0013] 其中,该感测模组包含一计步器,而该运动量系该使用者的运动步数。 [0013] wherein the sensing module comprises a pedometer, and the number of movement steps of the movement amount based user.

[0014] 其中,该计步器包含一滚珠式开关、一弹簧式开关或一弹片式开关,以量测该运动步数。 [0014] wherein, the pedometer comprises a ball-type switch, a switch or a dome spring type switch, to measure the number of steps of the movement.

[0015] 其中,该可穿戴物件是一鞋子、一帽子、一背包、一手臂套环或一脚套环。 [0015] wherein the object is a wearable shoes, a hat, a bag, a collar or a foot arm collar.

[0016] 其中,该可穿戴物件系该鞋子,并且该感测模组及该输出界面装置分别设置于该鞋子的鞋背、鞋底及鞋舌的其中一者上。 [0016] wherein the object-based wearable the shoe, and the sensing module and the output interface means respectively disposed on the shoe instep, and sole which one tongue.

[0017] 其中,该输出界面装置更包含一WiFi装置,可与该主机的另一WiFi装置进行无线通讯连接,并将该运动量传送至该主机。 [0017] wherein the output device further comprises a WiFi interface means may be connected to the other wireless communication apparatus of the host WiFi, and transmits the motion amount to the host.

[0018] 其中,该输出界面装置更包含一USB接口,可与该主机的另一USB接口进行有线通讯连接,并将该运动量传送至该主机。 [0018] wherein the output interface device further comprises a USB interface for wired communication connection with another USB interface of the host, and transmits the motion amount to the host.

[0019] 还公开了一种可穿戴物件,供一使用者于进行运动时穿戴,其特征在于该可穿戴物件包含: [0019] Also disclosed is a wearable article, when worn on the user for a motion, characterized in that the wearable article comprising:

[0020] 一感测模组,用以量测该使用者进行运动的一运动量;以及 [0020] a sensing module for measuring the motion of a user movement amount; and

[0021] 一转换模组,连接该感测模组以接收该运动量,并根据该运动量换算一虚拟点数,其中该虚拟点数对应一主机中的一种游戏的交易单位,用以置换该种游戏的一使用时间、一虚拟宝物或一扮演角色。 [0021] a conversion module, the sensing module is connected to receive the amount of exercise, and based on the amount of motion in terms of a virtual point, wherein the virtual trading unit corresponding to the number of points a game of a host for the replacement of games one time, a virtual treasure or a role.

[0022] 其中,该运动量对应该使用者的一运动步数、一运动时间、一运动速度或一运动消耗热量。 [0022] wherein, should the tension on the number of steps a moving user, a moving time, a moving speed or a moving burn calories.

[0023] 其中,该感测模组包含一计时器,并且该运动量系该使用者进行运动的运动时间。 [0023] wherein the sensing module comprises a timer, and the amount of exercise time-based movement of the user's motion.

[0024] 其中,该感测模组包含一计步器,而该运动量系该使用者的运动步数。 [0024] wherein the sensing module comprises a pedometer, and the number of movement steps of the movement amount based user.

[0025] 其中,该计步器包含一滚珠式开关、一弹簧式开关或一弹片式开关,以量测该运动步数。 [0025] wherein, the pedometer comprises a ball-type switch, a switch or a dome spring type switch, to measure the number of steps of the movement.

[0026] 其中,该转换模组更包含一WiFi装置,与该主机进行无线通讯连接,并将该虚拟点数传送至该主机。 [0026] wherein the converting module further comprises a WiFi apparatus performs radio communication connection with the host, and transmits the virtual points to the host.

[0027] 其中,该转换模组更包含一USB接口,可与该主机的另一USB接口进行有线通讯连接,并将该虚拟点数传送至该主机。 [0027] wherein the converting module further comprises a USB interface for wired communication connection with another USB interface of the host, and transmits the virtual points to the host.

[0028] 其中,该可穿戴物件是一鞋子、一帽子、一背包、一手臂套环或一脚套环。 [0028] wherein the object is a wearable shoes, a hat, a bag, a collar or a foot arm collar. [0029] 其中,该可穿戴物件系该鞋子,并且该感测模组及该转换模组分别设置于该鞋子的鞋背、鞋底及鞋舌的其中一者上。 [0029] wherein the object-based wearable the shoe, and the sensing module and the converter modules respectively disposed on the shoe instep, and sole which one tongue.

[0030] 通过上述描述,本发明的可穿戴物件可供使用者于运动时穿戴,使用者穿戴可穿戴物件进行运动,并将其运动量透过通讯讯号传送至主机,以获得可做为游戏中的交易单位的虚拟点数。 [0030] Through the above description, the present invention wearable article worn for a user in motion, the wearable article worn by the user motion, and the motion amount to the host over the communication signal to obtain a game can be used as the trading unit of virtual points. 因此,可诱发使用者进行运动的动机,令使用者于游玩游戏之余能主动进行运动来保持身体健康。 Therefore, the user can induce an incentive to exercise, so that users to play games than to actively engage in exercise to stay healthy. 使用者穿戴可穿戴物件进行运动,而根据其运动量换算出可做为游戏中的交易单位的虚拟点数。 Wearable object worn by the user motion, and according to their amount of exercise in terms of the number of points can be used as a virtual game of trading units. 因此,可诱发使用者进行运动的动机,令使用者于游玩游戏之余能主动进行运动来保持身体健康。 Therefore, the user can induce an incentive to exercise, so that users to play games than to actively engage in exercise to stay healthy.

[0031] 关于本发明的优点与精神可以藉由以下的发明详述及所附图式得到进一步的了解。 [0031] The advantage and spirit of the present invention may be further understood by the following detailed description and the accompanying drawings.

附图说明 BRIEF DESCRIPTION

[0032] 图1:绘示根据本发明的一具体实施例的可穿戴物件的功能方块图。 [0032] FIG 1: illustrates a functional block diagram of a particular wearable article according to the present embodiment of the invention.

[0033] 图2A:绘示根据本发明的另一具体实施例的可穿戴物件的功能方块图。 [0033] FIG 2A: illustrates a functional block diagram of a particular embodiment of the wearable article according to another embodiment of the invention.

[0034] 图2B:绘示根据本发明的另一具体实施例的可穿戴物件的功能方块图。 [0034] FIG. 2B: illustrates a functional block diagram of a particular embodiment of the wearable article according to another embodiment of the invention.

[0035] 图2C:绘示根据本发明的另一具体实施例的可穿戴物件的功能方块图。 [0035] FIG. 2C: illustrates a functional block diagram of a particular embodiment of the wearable article according to another embodiment of the invention.

[0036] 图3A:绘示根据本发明的一具体实施例的可穿戴物件的示意图。 [0036] Figure 3A: a schematic view of the wearable article according to one embodiment of the present invention is shown.

[0037] 图3B:绘示根据本发明的另一具体实施例的可穿戴物件的示意图。 [0037] Figure 3B: shows a specific embodiment of a wearable article according to another embodiment of the invention shown.

[0038] 图3C:绘示根据本发明的又一具体实施例的可穿戴物件的示意图。 [0038] FIG 3C: a schematic view of the wearable article according to still another embodiment of the present invention, the specific embodiments shown.

[0039] 图4A:绘示根据本发明的一具体实施例的可穿戴物件的示意图。 [0039] FIG. 4A: shows a schematic view of a particular wearable article according to the present embodiment of the invention.

[0040] 图4B:绘示根据本发明的另一具体实施例的可穿戴物件的示意图。 [0040] Figure 4B: shows a schematic embodiment of a wearable article according to another embodiment of the invention.

[0041] 图5A:绘示根据本发明的另一具体实施例的可穿戴物件的示意图。 [0041] Figure 5A: shows a specific embodiment of a wearable article according to another embodiment of the invention shown.

[0042] 图5B:则绘示根据本发明的另一具体实施例的可穿戴物件的示意图。 [0042] FIG. 5B: shows a specific embodiment of a wearable article according to another present invention is shown.

具体实施方式 Detailed ways

[0043] 为使本发明能更清楚的被说明,请参照以下本发明详细说明及其中所包括的实例可更容易地理解本发明。 [0043] In order that the invention can be more clearly described, the present invention refer to the following detailed description and examples included in the present invention may be understood more readily. 本说明书仅对本发明的必要元件作出陈述,说明书仅用于说明本发明其中一可能的实例,然而该说明书的记述应不限制本发明所主张的技术本质的权利范围。 Only the essential elements of the present specification, the present invention is to make a statement, a description is intended to illustrate possible examples wherein the present invention, however, is described in this specification should not limit the scope of the claimed technical essence of the present invention as claimed. 除非于说明书明确地排除其可能,否则本发明并不限于特定结构、材料、功能或手段。 Unless explicitly excluded in the description which may otherwise present invention is not limited to particular structures, materials, functions, or methods. 亦应了解,目前所述仅系实例本发明时可能的实施例,在本发明的实践或测试中可使用与所述方法及材料相类似或等效的任何方法、材料、元件、装置或手段。 Should also be understood that the system only when possible embodiment example of the present invention, any method may be used with the method and materials similar or equivalent to those in the practice or testing of the present invention, materials, components, equipment or means . 再者,图式仅为表达本发明的精神,其绘述结构的比例仅供参考,使用者得据所属于技术领域的通常知识以自由的将各结构元件的比例放大或减小以达本说明书所述的功效。 Further, the drawings merely expressing the spirit of the present invention, the proportion of which said structure is drawn for reference, the user usually obtained according to the knowledge of the technical field belongs to free the proportions of the constitutional elements of the present enlarged or reduced to the efficacy of the specification.

[0044] 此外,除非另外定义,否则本说明书所用的所有技术及科学术语皆具有与熟习本发明所属于技术者通常所了解意义相同的意义。 [0044] Further, unless defined otherwise, all technical and scientific terms are used in this specification have the meaning of the present invention pertains to those skilled in the art that the same meaning as commonly understood. 尽管在本发明的实践或测试中可使用与彼等所述方法及材料相类似或等效的任何方法及材料,但目前所述系实例方法及材料,该方法及例子仅供参考。 Although any methods and materials similar to the methods and materials, or their equivalent in the practice or testing of the present invention, but the examples based methods and materials, methods and examples which are for reference only.

[0045] 请参阅图1,图1绘示根据本发明的一具体实施例可穿戴物件的功能方块图。 [0045] Referring to FIG. 1, FIG. 1 illustrates a functional block diagram of the wearable article according to an embodiment of the present invention. 于实务中,可穿戴物件W可为衣服、帽子、背包、手臂套环、脚套环、身体状态量测器、运动手表或运动鞋等,本具体实施例对此并不加以限制,以使用者于运动时可穿戴的物件即可。 In practice, the article W may be a wearable clothing, hats, backpacks, collar arms, foot ring, the body state quantity measuring device, or a sports watch sports shoes, this particular embodiment is not limited by this embodiment, in order to use who at the time of movement of objects can be wearable. 举例来说,图3A至图5B的可穿戴物件均是计步鞋。 For example, FIGS. 3A to 5B are wearable article pedometer shoes.

[0046] 如图1所示,于本具体实施例中,可穿戴物件包含感测模组10与输出界面装置12,其中输出界面装置12可连接到感测模组10,而两者可设置在可穿戴物件W内的虚拟点数转换装置I之中。 [0046] As shown in FIG 1, in this particular embodiment, the wearable article comprising the sensing module 10 and the output interface device 12, wherein the output interface device 12 may be connected to the sensing module 10, and both may be provided virtual points within the wearable article W in the conversion means I. 请注意,为了说明方便起见,可穿戴物件W的感测模组10与输出界面装置12是以虚拟点数转换装置I来进行总括,但并不是限制两者非得设置于虚拟点数转换装置I中不可。 Note that, for convenience of explanation, the object W is wearable sensor module 10 and the output interface device 12 is a virtual point conversion means I to conclude, but not limit both the number of points have to be provided to the virtual converter apparatus I is not . 由于可穿戴物件W随着使用者运动而一起进行运动,故感测模组10可侦测可穿戴物件W的状态而量测使用者进行运动的运动量,此运动量可以是使用者所走的步数或速度,行走或运动所花的时间、运动所消耗的热量或是移动的距离等等任何与运动有关的参数。 Since the object W wearable user as the user steps down movement along motion, so that the sensing module 10 may detect the state of the wearable article W and the user performs the measurement of the amount of exercise, this may be a movement amount number or velocity, walking, or the time spent moving, or moving the heat consumed by the movement distance and so any motion related parameters. 举例而言,当使用者走路时,可穿戴物件W会随着使用者走路的动作而上下摆动,而感测模组10则根据其上下摆动的运动过程计算使用者所走的步数或速度。 For example, when the user walks, the wearable object W varies with the user's walking motion and swing up and down, and the sensing module 10 calculates the number of steps or the walking speed of the user according to the vertical swinging movement thereof . 详言之,感测模组10中可进一步包含计步器来计算使用者所行走的步数,或是包含计时器来计算使用者行走或运动所花的时间。 In detail, the sensing module 10 may further comprise a pedometer to calculate number of steps walked by the user, or the user comprising a timer to calculate the time spent walking or moving. 上述所量测出的步数或时间等,可直接做为使用者进行运动的运动量。 The above and other measured amount of time or number of steps, can be directly used as the amount of exercise for the user. 于实务中,运动量也可包含其他的参数,例如运动所消耗的热量或是移动的距离等。 In practice, the amount of motion may also comprise other parameters, for example, heat or movement distance of movement and the like consumed. 上述各种运动量可藉单一感测器达成也可藉复数个感测器达成,换言之,感测模组10中可包含单一感测器或包含多个不同种类的感测器。 The above amount of movement can be reached by a single sensor may also be reached by a plurality of sensors, in other words, the sensor module 10 may comprise a single sensor or a plurality of different types of sensors. 举例而言,感测模组10可直接以计步器量测使用者所行走的步数,也可同时以加速感测器、计步器及计时器互相配合而计算出使用者运动的距离或速度。 For example, 10 can directly measure the number of steps in the pedometer user walks sensing module, an acceleration sensor may be simultaneously, a timer and a pedometer interworking calculated from the motion of the user or speed.

[0047] 当感测模组10量测出使用者的运动量后,输出界面装置12可根据此运动量产生对应的通讯讯号,接着,再将此通讯讯号传送至虚拟点数转换装置I外的一主机。 [0047] When the amount of the sensing module 10 sensing the amount of movement of the user, the interface device 12 may generate an output corresponding to this communications signal according to the motion amount, and then, this communication signal and then transmitted to a host virtual points outside the conversion device I . 输出界面装置12可透过有线或无线通讯技术与主机连接,例如,输出界面装置12与主机可分别包含对应的WiFi装置,使得输出界面装置12与主机可进行无线通讯连接;或者,输出界面装置12与主机可分别包含对应的USB接口,使得输出界面装置12与主机可进行有线通讯连接。 Output interface device 12 may be connected via a wired or wireless communication technologies with a host, e.g., an output interface 12 and the host device may comprise WiFi devices corresponding to each such output device 12 and the host interface for wireless communication connection; Alternatively, the output interface device 12 and the corresponding host may comprise a USB interface, so that the output interface 12 and the host device may be a wired communication connection. 主机接收输出界面装置12所传送的通讯讯号后,即可得到通讯讯号所对应的运动量,并将运动量换算成虚拟点数。 The communication signal received from the host 12 receives the output interface device, the communication signal can be obtained corresponding to the amount of motion, and the motion amount converted into virtual points.

[0048] 上述由运动量换算出的虚拟点数于实务中,可做为游戏或者是网路服务平台所需的交易单位。 [0048] on the conversion by the amount of exercise to practice virtual points can be used as desired game or Internet service platform trading unit. 举例来说,若感测模组10量测到使用者穿戴具有虚拟点数转换装置I的可穿戴物件W进行快走或跑步时,以一定步数为单位换算成虚拟点数,例如,每I千步换算虚拟点数I点,而当持续运动以获得一定量的虚拟点数之后,使用者可利用这些虚拟点数购买游戏或者是游戏中的虚拟宝物,或者换取使用游戏的时间等。 For example, if the sensing module 10 senses the amount of worn by a user wearable article having a virtual point conversion means I W, brisk walking or running, a certain number of steps is converted into units of virtual points, e.g., per thousand steps I I point conversion virtual points, and when the constant motion in order to obtain a certain amount of virtual points, users can use these points to buy a game or virtual game virtual items, or use the game for time and so on. 另外,依运动过程中量测到的参数,亦可以让使用者于游戏中扮演角色的能力有所不同,例如实际运动中跳愈高者或跑越快者,其对应的虚拟点数可以让使用者于游戏中选择较多种的扮演角色或人物。 In addition, depending on the amount of motion measured process parameters, also allows users the ability to play a role in the game is different, such as the actual movement jump higher or run faster and faster, its corresponding virtual points can make use those who choose a more variety of role or character in the game. 使用者为了要累积足够的虚拟点数,将会进行足够的运动,使其在线上游戏游玩之余主动进行运动保持身体健康。 User in order to accumulate enough virtual points will be enough exercise, so I play the game online initiative to exercise to maintain good health. 请注意,上述运动量换算成虚拟点数的比例可依需求而有所不同,若使用者需进行较大的运动量,则可调低运动量换算成虚拟点数的比例,而使用者为了获取足够的虚拟点数,自然会进行较大的运动量。 Please note that the above amount of exercise converted into virtual points proportions vary according to necessity, if the user needs to be a greater amount of exercise, physical activity can reduce the proportion converted into virtual points, and the user in order to obtain enough virtual points It will naturally be a large amount of exercise.

[0049] 接收输出界面装置12的主机可为具有网路连线功能的电脑以进行游戏(不论是线上游戏或单机游戏),因此虚拟点数可做为此游戏的货币来进行游戏中的交易行为。 [0049] The host 12 receives the output of the interface device may be a computer having a network connection function in a game (whether stand-alone game or online games), virtual dots do for this game to the game currency transactions behavior. 或者,可做为购买此游戏的加值服务的交易单元,例如向游戏的供应商、网路服务平台或直接于游戏中购买虚拟宝物、可游戏时数、可进行的关卡、可扮演角色、或于游戏中可使用的设备或配备等。 Alternatively, buy this game as a trading unit of value-added services, such as Internet service platform or purchase directly to the game supplier in the game virtual items, the game can be when the number of points that can be made, can play a role, or may be used in the game device or the like equipped. 更甚者,虚拟点数还可做为游戏的参数控制,举例而言,虚拟点数可用来调整游戏内虚拟人物的能力值等参数。 What is more, the virtual control points can also be used as parameters of the game, for example, virtual points can be used to adjust the ability value such as virtual characters in the game parameters. 另一方面,主机也可为专门进行游戏的外部游戏机,例如目前市面上已贩售的各种电视游戏主机等。 On the other hand, a host can be an external console games are special, such as the current market has to sell a variety of video game consoles and so on.

[0050] 根据另一具体实施例,感测模组10可包含储存单元,用来储存所感测出的运动量。 [0050] According to another embodiment, the sensing module 10 may include a storage unit for storing the amount of movement sensed. 输出界面装置12可连接至此储存单元,以根据所储存的运动量产生对应的通讯讯号。 Output interface device 12 may be connected to this storage unit, in accordance with the stored movement amount corresponding to the generated communication signal. 当输出界面装置12将通讯讯号传送至主机或外部游戏机后,感测模组10可将储存单元所储存的运动量重设为零。 When the output of the communication interface device 12 or an external signal to the host gaming machine, the sensing module 10 may be stored in the storage unit movement amount is reset to zero. 因此,使用者于下次使用虚拟点数转换装置I时其运动量可重新计算,而不会被上次的运动量所干扰。 Thus, the amount of exercise which the user uses virtual points may be recalculated at the next I converting means, without being interfered by the last exercise.

[0051] 另一方面,使用者可能会间段地进行运动,而输出界面装置12亦可自动或手动地于整个运动过后传送运动量。 [0051] On the other hand, the user may be performed between the motion segment, and the output interface device 12 may be manually or automatically transmitted to the motion amount after the entire movement. 前次运动的运动量可先储存于储存单元中,接着当使用者进行后续运动时,感测模组10所感测出的后续运动量可以累加至原先所储存的运动量,或者,可另外储存于储存单元中。 Movement may first previous movement amount stored in the storage unit, then when the user performs subsequent motion sensing module 10 is sensed subsequent to the amount of motion may be accumulated exercise amount previously stored, or may be additionally stored in the storage unit in. 例如,若使用者于前次运动后休息数分钟即进行下次运动,则可将后续运动量累加至前次运动量,并且当整个运动结束后,感测模组10将累加的运动量传送至主机;若使用者于前次运动后隔天再进行下次运动,则可将后续运动量储存于储存单元中的另一位址,并且当整个运动结束后,感测模组10分别将不同位址的运动量传送至主机。 For example, if the user after the previous exercise rest i.e. a few minutes for the next movement, the motion amount can be accumulated subsequent to the previous amount of movement, and when the end of the whole movement, the sensor module 10 to the host accumulated exercise amount; If the user again for the next day after the last exercise movement, subsequent movement amount may be stored in another address in the storage unit, and when the end of the whole movement, the sensor module 10 are different addresses the amount of exercise to the host.

[0052] 请参阅图2A,图2A绘示根据本发明的另一具体实施例可穿戴物件的功能方块图。 [0052] Please refer to FIG. 2A, FIG 2A illustrates a functional block diagram of the wearable article according to another specific embodiment of the present invention. 如图2A所示,可穿戴物件W包含感测模组20与转换模组22。 2A, W wearable article comprising a sensing module 20 and the conversion module 22. 与上一具体实施例相同地,为了说明方便起见,可穿戴物件W的感测模组10与转换模组22是以虚拟点数转换装置2来进行总括,但并不是限制两者非得设置于虚拟点数转换装置2中不可。 With the same manner as a specific embodiment, for convenience of explanation, the object W is wearable sensor module 10 and the conversion module 22 is a virtual point conversion apparatus 2 is performed collectively, but not necessarily disposed in both virtual limit points conversion apparatus 2 is not. 可穿戴物件W能供使用者于进行运动时穿戴,而感测模组20则可感测使用者进行运动的运动量。 Wearable object W can be worn for a user at the time of exercise, and the sensing module 20 can sense the user performs physical activity movement.

[0053] 转换模组22与该感测模组相连,可自感测模组20接收其所量测到的运动量,接着,转换模组22可将运动量换算成虚拟点数。 [0053] The conversion module 22 is connected to the sensor module, may be received from the sensing module 20 to which it is measured the amount of motion, then the motion amount conversion module 22 may be converted into virtual points. 如同先前的具体实施例,虚拟点数可做为游戏中的交易单元、购买游戏加值服务的交易单元,或是用于游戏内的参数控制。 As in the previous embodiments, the virtual points can be used as the game unit transactions, enhanced service purchase transaction unit game, or parameters for controlling the game.

[0054] 请参阅图2B,图2B绘示根据本发明的另一具体实施例可穿戴物件的功能方块图。 [0054] Please refer to FIG. 2B, FIG 2B illustrates a functional block diagram of the wearable article according to another specific embodiment of the present invention. 如图2B所示,本具体实施例与上一具体实施例不同处,在于本具体实施例的可穿戴物件W的虚拟点数转换装置2还可包含传送模组24,其连接至转换模组22以接收换算出的虚拟点数,并将虚拟点数传送到主机H。 2B, the present embodiment and the previous embodiment differs from the specific embodiment, wherein the wearable article embodiment of the present specific example of the virtual point W 2 may further comprise switching means transmitting module 24, which is connected to the conversion module 22 in terms of the virtual reception points, and points to the host virtual H. 主机H可为具有网路连线功能的主机或是外部游戏机,其于前述段落中揭露,故于此不再赘述。 The host H may be that disclosed in the preceding paragraphs for the host or outside the gaming machine having a network connection function, and therefore omitted herein.

[0055] 传送模组24可透过有线的或无线的方式传送虚拟点数,举例而言,传送模组24可包含WiFi装置以与主机H中的另一个WiFi装置进行无线通讯连接,进而将虚拟点数藉无线通讯讯号的方式传送至主机H ;另一方面,传送模组24也可包含USB接口,以与主机H中的另一个USB接口进行有线通讯连接,进而将虚拟点数透过有线通讯讯号的方式传送至主机H。 [0055] The transmitting module 24 may be transmitted via a wired or wireless manner virtual dots, for example, it may comprise a transmitting module 24 for wireless communication with a host device H as another WiFi device WiFi connection, and thus the virtual points by way of wireless communication signal to the host H; the other hand, the transmitting module 24 may also include a USB interface for wired communication with the host computer H connected to the USB interface of the other, and further the virtual communication signal via cable points way to the host H.

[0056] 主机H接收到无线通讯或有线通讯后,再根据讯号累计使用者所获取的虚拟点数。 After [0056] the host computer H receives wireless communications or wired communications, then according to the acquired user signals accumulated virtual points. 于实务中,传送模组24可于转换模组22换算出任一点虚拟点数后即传送讯号至主机H,以在主机H中累计使用者所拥有的虚拟点数。 In practice, the transmitting module 24 may be converted to the conversion module 22 as a virtual point after one o'clock signals transmitted to the host H, the host H to the virtual user have accumulated points. 或者,传送模组24也可于转换模组22将使用者作完运动的整体运动量换算成虚拟点数后再传送讯号至主机H。 Alternatively, the transmitting module 24 may be integral to the motion amount conversion module 22 for completion of the movement of the user in terms of virtual points before sending the signal to the host H. 请注意,本具体实施例的其他单元与上一具体实施例的相对应单元大体上相同,故于此不再赘述。 Note that the present embodiment is particularly other units corresponding to a unit of the embodiment is substantially the same, therefore omitted herein.

[0057] 此外,请参阅图2C,图2C绘示根据本发明的另一具体实施例可穿戴物件的功能方块图。 [0057] In addition, please refer to FIG. 2C, FIG. 2C illustrates a functional block diagram of the wearable article according to another specific embodiment of the present invention. 如图2C所示,本具体实施例与上述具体实施例不同处,除了感测模组20'外,在于本具体实施例的可穿戴物件W的虚拟点数转换装置2'进一步包含连接至转换模组22'的储存模组24',用来接收并储存转换模组22'所换算出的虚拟点数。 2C, the above-described embodiment different from the embodiment of the present specific embodiment, in addition to the sensing module 20 ', the wearable article wherein the present specific example embodiments W virtual point conversion means 2' connected to the converter die further comprises group 22 'of the storage module 24', the conversion module for receiving and storing 'converted from the virtual point 22. 于实务中,使用者可于运动后自储存模组24'取出换算后的虚拟点数,并将其传输至一主机(例如上一具体实施例的主机H)来累计使用者所拥有的虚拟点数。 In practice, the user may, after moving from the storage module 24 'in terms of virtual points after withdrawal, and transfer it to a host (e.g., host H in a particular embodiment) to have a virtual user accumulated points . 举例而言,储存模组24'与主机间可藉一传输线传输虚拟点数,也可利用另外的USB装置取出储存模组24'中的虚拟点数,再将此USB装置连接到主机以传输虚拟点数至主机。 For example, storage module 24 'may be between the host and the transmission line by a virtual points may be taken using another USB device storage module 24' is a virtual point, and then connect this device to the USB host to the virtual transmission points to the host. 更甚者,储存模组24'本身可设计成记忆卡形式,当使用者运动过后便直接将储存模组24'自虚拟点数转换装置2'拔下,接着插入到主机的读卡机中使得主机可读取储存模组24'并取出虚拟点数。 What is more, the storage module 24 'itself may be designed in the form of a memory card, when the user moves it directly after the storage module 24' from the virtual point conversion means 2 'disconnect, then insert the card reader to the host such that The host can read the storage module 24 'and remove the virtual points. 当虚拟点数传输至主机后,原本储存于储存模组24'中的虚拟点数可被重设为零或被删除,故可避免影响下次运动时所换算出的虚拟点数。 When the virtual transmission point to the host, was originally stored in the storage module 24 'virtual zero point may be reset or deleted, it can avoid affecting the next motion converted from the virtual point. 本具体实施例的其他单元与上述具体实施例的相对应单元大体上相同,故于此不再赘述。 Substantially the same as corresponding units other units of the present embodiments and specific examples of the above-described embodiment, and therefore omitted herein.

[0058] 请参阅图3A,图3A绘示根据本发明的一具体实施例可穿戴物件的示意图,其中可穿戴物件系一种计步鞋S,而虚拟点数转换装置3可设置于计步鞋S (可穿戴物件)中,供一使用者穿戴来进行走路或跑步等运动。 [0058] Referring to FIG. 3A, FIG. 3A is a schematic wearable article according to one embodiment of the present invention is shown, wherein the wearable article pedometer-based one kind of shoe S, and the virtual point conversion means 3 may be provided on the shoe pedometer in S (wearable article), it is worn for a user walking or running and other sports. 如图3A所示,计步鞋S的虚拟点数转换装置3包含感测模组30以及与感测模组30连接的输出界面装置32,两者均设置于计步鞋S中。 , The step counting the number of points the virtual shoe S in FIG. 3A conversion means 3 comprises a sensing module 30 and an output interface device 30 is connected with the sensing module 32 both disposed in the shoe S in a pedometer. 请注意,本具体实施例的可穿戴物件系计步鞋,但本发明并不以此为限,可穿戴物件于实务中可为衣服、帽子、背包、手臂套环、脚套环等任何可供使用者运动时穿戴的物件。 Note that the present embodiment of the pedometer-based wearable article shoes, but the present invention is not limited, in practice wearable article may be clothing, hats, backpacks, collar arms, any ring Jiaotao when worn for the user moves the object.

[0059] 于本具体实施例中,当使用者穿戴计步鞋S进行走路或跑步等运动时,感测模组30可量测使用者的运动量。 [0059] In the present embodiment, when the shoe worn by the user step count S is walking or running and other sports, sensing module 30 may measure the amount of movement of the user. 详言之,感测模组30可包含一计步器300,以量测使用者运动时行走的步数。 In detail, the sensing module 30 may include a pedometer 300, the number of steps in walking time measuring user exercise. 于本具体实施例中,计步器300可为滚珠式开关的计步器,以利用使用者运动时计步鞋S产生的震动来计算相对应的步数。 In the present embodiment, the pedometer 300 can be a ball-type switch pedometer to count the user moves the vibration using shoes step S generated by the corresponding count steps. 感测模组30也可包含一计时器,以量测使用者运动的时间。 Sensing module 30 may also include a timer to measure user exercise time. 此外,感测模组30还可进一步包含三轴加速感测器,以量测使用者运动时双脚摆动的幅度。 Furthermore, the sensing module 30 may further comprise a triaxial acceleration sensor, the feet when swinging a user to measure the magnitude of the motion. 感测模组30透过上述三种感测器,可配合计算出使用者进行运动时的速度。 Sensing module 30 through the three sensors, the speed can be calculated with user motion. 请注意,感测模组30于实务中可配合使用者的运动自行开始量测运动量,也可藉一开关控制感测模组30开始及停止量测使用者的运动量。 Please note that in practice a sensing module 30 may begin with the movement of the user's own measurement exercise, may be by a switch control module 30 senses the start and stop the measurement of the amount of exercise the user.

[0060] 请参阅图3B,图3B绘示根据本发明的另一具体实施例可穿戴物件的示意图。 [0060] Referring to FIG. 3B, FIG. 3B shows a schematic diagram of the wearable article according to another specific embodiment of the present invention. 如图3B所示,本具体实施例可穿戴物件也是一计步鞋,但与上一具体实施例不同处,在于本具体实施例的感测模组30'所包含的计步器300'属于弹簧式开关的计步器。 As shown, this particular embodiment. 3B is a wearable article pedometer shoes, but different from the previous embodiment, the embodiment wherein the present specific embodiment of the sensing module 30 'contained pedometer 300' belonging to pedometer spring switch. 另外,请参阅图3C,图3C绘示根据本发明的又一具体实施例可穿戴物件的示意图。 Also, see FIG. 3C, FIG. 3C shows a schematic diagram of the wearable article according to still another embodiment of the present invention are described. 如图3C所示,本具体实施例的感测模组30”所包含的计步器300”属于弹片式开关的计步器。 3C, the sensing module 30 of this particular embodiment of the "pedometer 300 included in the" dome-type switch belonging pedometer. 上述利用滚珠式开关、弹簧式开关或弹片式开关的计步器均可用来量测使用者运动步数。 Using the above-described ball-type switch, a spring dome switch or switches can be used to measure the pedometer movement step number of the user. 此外,根据另一具体实施例,计步器也可同时应用三种开关的其中的二者或同时应用三种开关,并对此三种开关所计算出的步数进行加权,以更准确地量测使用者的运动步数。 Further, according to another embodiment, the pedometer may also be applied simultaneously wherein both the switches or three simultaneous application of three kinds of switches, and the switch of this three kinds of the number of steps calculated weighting, to more accurately measuring the number of steps of the user movement.

[0061] 当感测模组30'或30”量测出使用者的运动量之后,输出界面装置32'或32”可接收此运动量并将其传送至主机H,以于主机H中换算成虚拟点数,而此虚拟点数可用来做为游戏的交易单位、游戏加值服务的交易单位或游戏中的参数控制。 [0061] When the sensing module 30 'or 30 "after the measured amount of movement of the user, the output interface device 32' or 32" can receive the amount of movement and to the host H, the host H is converted to a virtual points, but this virtual game points can be used for trading unit, parameter control unit transaction or game play value-added services in. 使用者为了累积足够的虚拟点数,必须穿戴此计步鞋S进行相对应的运动量,藉此,使用者在进行游戏之余,将会主动进行运动来保持身体健康。 In order to accumulate sufficient virtual user points you must wear this shoe pedometer S corresponding to the amount of exercise performed, whereby the user during the remainder of the game, will take the initiative to exercise to stay healthy.

[0062] 请参阅图4A,图4A绘示根据本发明的一具体实施例可穿戴物件的示意图,其中可穿戴物件也是一计步鞋。 [0062] Please refer to FIG. 4A, which shows a schematic diagram of a wearable article according to the present invention a particular embodiment, wherein the wearable article is a shoe pedometer. 如图4A所示,虚拟点数转换装置4可设置于计步鞋S中,并包含感测模组40、转换模组42以及传送模组44。 4A, the virtual point conversion means 4 may be provided on the shoe S in a pedometer, and includes a sensing module 40, conversion module 42 and transmitting module 44. 感测模组40量测出使用者的运动量,接着转换模组42可将运动量换算成虚拟点数,并且,传送模组44将虚拟点数以通讯讯号的方式传送至主机H。 40 quantity sensing module sensing the amount of movement of the user, then the motion amount conversion module 42 may be converted into a virtual point, and the transmitting module 44 of the virtual points to the host communication signals in a manner H. 因此,虚拟点数转换装置4可先将使用者的运动量换算成虚拟点数,再传送至主机H以进行累加。 Therefore, the virtual points 4 converts the user may first be converted into the amount of movement of the virtual device points, then transmitted to the host H to accumulate. 同样地,当虚拟点数转换装置4将虚拟点数传送至主机H之后,暂存于其中的运动量以及虚拟点数均归零,以避免影响使用者下次运动所换算出的虚拟点数。 Similarly, when the virtual point conversion means 4 virtual points to the host H, temporarily stored therein and the amount of movement of virtual points are zero, to avoid affecting the user next motion converted from the virtual point.

[0063] 请参阅图4B,图4B绘示根据本发明另一具体实施例可穿戴物件的示意图。 [0063] Please refer to FIG. 4B, it shows a schematic diagram of the wearable article according to another particular embodiment of the present invention. 如图4B所示,可穿戴物件系一计步鞋S,本具体实施例与上一具体实施例不同处,除了感测模组40'外,在于本具体实施例的计步鞋S的虚拟点数转换装置4'进一步包含储存模组44',其设置于计步鞋S并连接转换模组42',以将转换模组42'所换算出的虚拟点数储存于其中。 4B, the object-based wearable shoe S a pedometer, an embodiment of the present embodiment different from the particular embodiment, in addition to the sensing module 40 ', the virtual wherein step counting the shoe S specific example embodiment of the present points conversion means 4 'further comprises a storage module 44', which is disposed in the shoe S and a pedometer connection switching module 42 ', to the conversion module 42' is converted from the virtual point is stored therein. 使用者可将储存于储存模组44'中的虚拟点数,透过传输线或USB装置等方式传输到一主机或外部游戏机。 The user may be stored in the storage module of the virtual point 44 'is transmitted to a host computer via the gaming machine or external USB device mode transmission line or the like. 同样地,当储存模组44'中的虚拟点数传输至主机或外部游戏机时,暂存于虚拟点数转换装置4'中的运动量及虚拟点数均归零,以避免影响使用者下次运动所换算出的虚拟点数。 Similarly, when the storage module 44 'is a virtual point in or outside the gaming machine transmitted to the host, temporarily in the virtual point conversion means 4' and the amount of motion in both the virtual zero point, to avoid affecting the next movement of the user the conversion of virtual points.

[0064] 于上述各具体实施例中,虚拟点数转换装置均设置于可穿戴物件的一容置空间内,以上述计步鞋为例,此容置空间即为计步鞋的鞋底之内。 [0064] in each of the above embodiments, the virtual point conversion means are disposed in a wearable article accommodating space in the above pedometer shoes, for example, within the accommodating space is the sole of the shoe of the pedometer. 然而,虚拟点数转换装置可设置的位置并不限于鞋底,即可穿戴物件的容置空间并不限于鞋底之内。 However, the position of the virtual point converter means may be provided is not limited to the sole, can be worn article accommodating space is not limited to the inner sole. 请一并参阅图5A以及图5B,图5A绘示根据本发明的另一具体实施例可穿戴物件的示意图,此可穿戴物件亦是计步鞋S,图5B则绘示根据本发明另一具体实施例可穿戴物件(此例亦是计步鞋S)的示意图。 Referring to FIGS. 5A and 5B, FIG 5A is a schematic view of the wearable article according to another embodiment of the present invention is shown, this object is also wearable pedometer shoe S, FIG. 5B illustrates the present invention according to another a schematic diagram of a wearable article (in this case the shoe is also a pedometer S) of the specific embodiment. 如图5A所示,虚拟点数转换装置5可设置于计步鞋S的鞋背上,即可穿戴物件的容置空间设置于计步鞋S的鞋背上以容纳虚拟点数转换装置(即容纳感测模组与输出界面装置,或者容纳感测模组与转换模组等),并且,如图5B所示,虚拟点数转换装置6可设置于计步鞋S的鞋舌上,即可穿戴物件的容置空间设置于计步鞋S的鞋舌上以容纳虚拟点数转换装置。 As shown in FIG accommodating space, the virtual point conversion means 5 may be provided to the count S shoes step shoes back. 5A, the object can be provided to the count wearer steps back of the shoe S to accommodate the virtual shoe points converter means (i.e., receiving sensing module and an output interface device, receiving or sensing module and the conversion module, etc.), and, as shown, virtual dots in FIG. 5B 6 conversion means may be provided on the shoe S tongue pedometer can wearable article accommodating space provided on the shoe S pedometer tongue to accommodate the virtual point conversion means. 如上所述,虚拟点数转换装置可设置于计步鞋上的鞋舌、鞋背或鞋底等位置,更甚者,可设置于计步鞋上任何可量测到运动量的位置。 As described above, the virtual point conversion means may be provided on the pedometer shoe tongue, shoe soles, or back position, worse still, it may be provided on the step count to the amount of any shoe measurement position movement amount. 请注意,图5A以及图5B的虚拟点数转换装置5、6内各单元的功能与前述各具体实施例大体上相同,故于此不再赘述。 Note that the functions of the respective units of the apparatus specific embodiments 5,6 FIGS. 5A and 5B is substantially the same virtual point conversion, therefore omitted herein.

[0065] 综上所述,本发明的虚拟点数转换装置可藉感测模组量测使用者进行运动时的运动量,并藉输出界面装置将运动量传送至一主机或外部游戏机中,以于主机或外部游戏机中将运动量换算成虚拟点数;或者,藉转换模组先将运动量转换为虚拟点数,再将虚拟点数传送至主机或外部游戏机。 [0065] In summary, the present invention is a virtual point when the motion amount conversion means may motion sensing module, by measuring the user, and the amount of movement by the output interface means transmits to a host or outside the gaming machine, in order to the host gaming machine or external to a virtual point in the motion amount conversion; or by the motion amount conversion module first converted to a virtual point, and then points to the host or a virtual gaming machine exterior. 使用者可透过此虚拟点数转换装置将运动累积而来的虚拟点数作为游戏中的交易单元、购买游戏加值服务的交易单元,或是用于游戏内的参数控制。 Users can through this virtual point conversion means movement from the cumulative number of points as the game of virtual trading unit, the purchase transaction unit game value-added services, or for parameter control in the game. 藉此,使用者在进行游戏之余,能够主动进行运动来保持身体健康。 Accordingly, the user during the remainder of the game, can take the initiative to exercise to stay healthy. 对于较低年龄层使用者而言,本发明的虚拟点数转换装置可给予强烈的动机使其进行足够的运动,避免低年龄层使用者因过度沉迷游戏而损害健康。 For lower age users, virtual point conversion device of the present invention may be given strong incentives to make adequate exercise, avoiding low-age users addicted to games due to excessive damage to health.

[0066] 藉由以上较佳具体实施例的详述,希望能更加清楚描述本发明的特征与精神,而并非以上述所揭露的较佳具体实施例来对本发明的范畴加以限制。 [0066] With the above detailed description of the preferred embodiment specific embodiments, hoping to more clearly describe the characteristics and spirit of the invention, rather than to particular preferred embodiments disclosed above to be limiting the scope of the present invention. 相反地,其目的是希望能涵盖各种改变及具相等性的安排于本发明所欲申请的专利范围的范畴内。 Conversely, its purpose is to be able to cover various modifications within the scope of the patent and with equal scope of the present invention arranged in the desired application.

Claims (18)

1.一种可穿戴物件,供一使用者于进行运动时穿戴,其特征在于该可穿戴物件包含: 一感测模组,用以量测该使用者进行运动的一运动量;以及一输出界面装置与该感测模组相连,用以将该运动量传送至一主机,其中该运动量对应一虚拟点数,该虚拟点数为于该主机上一种游戏的交易单位,用以置换该种游戏的一使用时间、一虚拟宝物或一扮演角色。 A wearable article, when worn on the user for a motion, characterized in that the wearable article comprising: a sensing module for measuring an amount of exercise for the user; and an output interface means connected to said sensor module, for transmitting the motion amount to a host, wherein the movement amount corresponding to a virtual point, the virtual points to host a game on the trading unit for the replacement of a kind of game use of time, a virtual treasure or a role.
2.如权利要求1所述的可穿戴物件,其特征在于,该运动量对应该使用者的一运动步数、一运动时间、一运动速度或一运动消耗热量。 2. The wearable article according to claim 1, characterized in that, should the tension on the number of steps a moving user, a moving time, a moving speed or a moving burn calories.
3.如权利要求2所述的可穿戴物件,其特征在于,该感测模组包含一计时器,并且该运动量系该使用者进行运动的运动时间。 The wearable article as claimed in claim 2, wherein the sensing module comprises a timer, and the amount of exercise time-based movement of the user's motion.
4.如权利要求2所述的可穿戴物件,其特征在于,该感测模组包含一计步器,而该运动量系该使用者的运动步数。 As claimed in claim 2, the wearable article, wherein the sensing module comprises a pedometer, and the amount of movement of the user's motion based the number of steps.
5.如权利要求4所述的可穿戴物件,其特征在于,该计步器包含一滚珠式开关、一弹簧式开关或一弹片式开关,以量测该运动步数。 As claimed in claim 4 wearable article, characterized in that, the pedometer comprises a ball-type switch, a switch or a dome spring type switch, to measure the number of steps of the movement.
6.如权利要求1所述的可穿戴物件,其特征在于,该可穿戴物件是一鞋子、一帽子、一背包、一手臂套环或一脚套环。 The wearable article as claimed in claim 1, wherein the article is a wearable shoes, a hat, a bag, a collar or a foot arm collar.
7.如权利要求6所述的可穿戴物件,其特征在于,该可穿戴物件系该鞋子,并且该感测模组及该输出界面装置分别设置于该鞋子的鞋背、鞋底及鞋舌的其中一者上。 7. The wearable article as claimed in claim 6 and a tongue sole, characterized in that the object-based wearable the shoe, and the sensing module and the output interface means respectively disposed on the shoe instep, one person on.
8.如权利要求1所述的可穿戴物件,其特征在于,该输出界面装置更包含一 WiFi装置,可与该主机的另一WiFi装置进行无线通讯连接,并将该运动量传送至该主机。 Wearable as claimed in claim 1, said article, characterized in that the output device further comprises a WiFi interface means for wireless communication with another WiFi device connected to the host, and the amount of movement transmitted to the host.
9.如权利要求1所述的可穿戴物件,其特征在于,该输出界面装置更包含一 USB接口,可与该主机的另一USB接口进行有线通讯连接,并将该运动量传送至该主机。 9. A wearable article as claimed in claim 1, wherein the output interface device further comprises a USB interface for wired communication connection with another USB interface of the host, and transmits the motion amount to the host.
10.一种可穿戴物件,供一使用者于进行运动时穿戴,其特征在于该可穿戴物件包含: 一感测模组,用以量测该使用者进行运动的一运动量;以及一转换模组,连接该感测模组以接收该运动量,并根据该运动量换算一虚拟点数,其中该虚拟点数对应一主机中的一种游戏的交易单位,用以置换该种游戏的一使用时间、一虚拟宝物或一扮演角色。 10. A wearable article, when worn on the user for a motion, characterized in that the wearable article comprising: a sensing module for measuring an amount of exercise for the user; and a mode converter group, connected to the sensing module to receive the motion amount, and based on the amount of motion in terms of a virtual point, wherein the virtual trading unit corresponding to the number of points a game of a host for a time displacement of the kind of the game, a virtual treasure or a role.
11.如权利要求10所述的可穿戴物件,其特征在于,该运动量对应该使用者的一运动步数、一运动时间、一运动速度或一运动消耗热量。 10 11. The wearable article of claim, wherein the motion amount of motion to be a number of steps of the user, a moving time, a moving speed or a moving burn calories.
12.如权利要求11所述的可穿戴物件,其特征在于,该感测模组包含一计时器,并且该运动量系该使用者进行运动的运动时间。 12. A wearable article as claimed in claim 11, wherein the sensing module comprises a timer, and the amount of motion based temporal motion of the user's motion.
13.如权利要求11所述的可穿戴物件,其特征在于,该感测模组包含一计步器,而该运动量系该使用者的运动步数。 As claimed in claim 11, wherein the wearable article, wherein the sensing module comprises a pedometer, and the amount of movement of the user's motion based the number of steps.
14.如权利要求13所述的可穿戴物件,其特征在于,该计步器包含一滚珠式开关、一弹簧式开关或一弹片式开关,以量测该运动步数。 As claimed in claim 13 wearable article, characterized in that, the pedometer comprises a ball-type switch, a switch or a dome spring type switch, to measure the number of steps of the movement.
15.如权利要求10所述的可穿戴物件,其特征在于,该转换模组更包含一 WiFi装置,与该主机进行无线通讯连接,并将该虚拟点数传送至该主机。 As claimed in claim 10, the wearable article, wherein the converting module further comprises a WiFi apparatus performs radio communication connection with the host, and transmits the virtual points to the host.
16.如权利要求10所述的可穿戴物件,其特征在于,该转换模组更包含一 USB接口,可与该主机的另一USB接口进行有线通讯连接,并将该虚拟点数传送至该主机。 16. A wearable article as claimed in claim 10, wherein the converting module further comprises a USB interface for wired communication connection with another USB interface of the host, and transmits the virtual points to the host .
17.如权利要求10所述的可穿戴物件,其特征在于,该可穿戴物件是一鞋子、一帽子、一背包、一手臂套环或一脚套环。 As claimed in claim 10 wearable article, wherein the article is a wearable shoes, a hat, a bag, a collar or a foot arm collar.
18.如权利要求17所述的可穿戴物件,其特征在于,该可穿戴物件系该鞋子,并且该感测模组及该转换模组分别设置于该鞋子的鞋背、鞋底及鞋舌的其中一者上。 18. A wearable article as claimed in claim 17, wherein the object-based wearable the shoe, and the sensing module and the converter modules respectively disposed on the shoe instep, and sole tongue one person on.
CN201210344951.1A 2012-09-18 2012-09-18 Wearable article CN103657053A (en)

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