CN103606180B - The rendering intent and device of 3D skeleton cartoons - Google Patents
The rendering intent and device of 3D skeleton cartoons Download PDFInfo
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- CN103606180B CN103606180B CN201310634747.8A CN201310634747A CN103606180B CN 103606180 B CN103606180 B CN 103606180B CN 201310634747 A CN201310634747 A CN 201310634747A CN 103606180 B CN103606180 B CN 103606180B
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Abstract
The present invention provides a kind of rendering intent and device of 3D skeleton cartoons, the described method comprises the following steps:Skeleton cartoon object is created, and loads the global bone matrix data for previously generating;It is loaded into animation object action picture of going forward side by side to play, the bone matrix data required for the present frame of animation is obtained from the global bone matrix data, and by the incoming GPU of the bone matrix data;Skeleton cartoon shader code, image object and model vertices data are obtained in GPU, and computing is carried out according to acquired bone matrix data, skeleton cartoon shader code, image object and model vertices data, render skeleton cartoon picture.The method of the present invention and device are avoided the cpu resource brought by the global bone matrix data of CPU calculating in actual environment and consume excessive problem, the occupancy of CPU is effectively reduced, there is significant performance advantage especially for the complicated and huge skeleton cartoon model of amount of calculation.
Description
Technical field
The present invention relates to computer graphics techniques field, more particularly to a kind of rendering intent and of 3D skeleton cartoons
Plant the rendering device of 3D skeleton cartoons.
Background technology
Currently there are two kinds of modes of model animation:Vertex animation and skeleton cartoon.In skeleton cartoon, model has mutual
Connection " bone " composition skeleton structure, by change bone direction and position come be model generate animation.
The skeleton cartoon processor performance higher than vertex animation requirement, but it also has more advantages, bone simultaneously
Animation can be easier, more quickly create.Different skeleton cartoons can be incorporated into together, such as model can be with rotary head
Portion, shooting are while also walking.Some engines can be with the single bone of real time management, thus can be more accurate with environment
Interact --- model can bend and observe or shoot to certain direction, or somewhere pick up one from ground
Thing etc..
At present, general 3D(It is i.e. three-dimensional)All it is that every frame animation uses CPU when skeleton cartoon is realized in engine
(Central Processing Unit, central processing unit)Instant computing overall situation bone matrix data, then submits to GPU again
(Graphics Processing Unit, GPU), render 3D skeleton cartoons model.However, using above-mentioned
Method realizes 3D skeleton cartoons, and because every frame animation is both needed to consume CPU computing resources, 3D skeleton cartoon model quantity can be led when big
Cause CPU usage too high;It is right especially for some especially consumption CPU come for the skeleton model for calculating bone gesture data
The consumption of cpu resource is even more serious, results even in the appearance for quoting Caton phenomenon.
The content of the invention
Based on this, the present invention provides a kind of rendering intent and device of 3D skeleton cartoons, can reduce the occupancy of CPU,
Reduce the consumption of cpu resource.
To achieve the above object, the present invention is adopted the following technical scheme that:
A kind of rendering intent of 3D skeleton cartoons, comprises the following steps:
Skeleton cartoon object is created, and loads the global bone matrix data for previously generating;
Be loaded into animation object go forward side by side action picture play, from the global bone matrix data obtain animation present frame institute
The bone matrix data of needs, and by the incoming GPU of the bone matrix data;
Skeleton cartoon shader code, image object and model vertices data are obtained in GPU, and according to acquired
Bone matrix data, skeleton cartoon shader code, image object and model vertices data carry out computing, render bone and move
Drawing face.
A kind of rendering device of 3D skeleton cartoons, including:
Object Creation and data load-on module, for creating skeleton cartoon object, and load the global bone for previously generating
Matrix data;
Data acquisition module, for be loaded into animation object go forward side by side action picture play, from the global bone matrix data
Bone matrix data required for obtaining the present frame of animation, and by the incoming GPU of the bone matrix data;
Rendering module, for obtaining skeleton cartoon shader code, image object and model vertices data in GPU,
And transported according to acquired bone matrix data, skeleton cartoon shader code, image object and model vertices data
Calculate, render skeleton cartoon picture.
By above scheme as can be seen that the rendering intent and device of 3D skeleton cartoons of the invention, before animation broadcasting
Through having previously generated global bone matrix data, global bone square can be so loaded directly into during playing animation
Battle array data, it is no longer necessary to which CPU goes to calculate global bone matrix data of the skeleton cartoon per frame, so as to avoid in actual environment
The cpu resource brought by the global bone matrix data of CPU calculating consumes excessive problem, effectively reduces the occupancy of CPU
Rate, has significant performance advantage especially for the complicated and huge skeleton cartoon model of amount of calculation.
Brief description of the drawings
Fig. 1 is a kind of schematic flow sheet of the rendering intent of 3D skeleton cartoons of the invention;
Fig. 2 is a kind of structural representation of the rendering device of 3D skeleton cartoons of the invention.
Specific embodiment
In order to make the purpose , technical scheme and advantage of the present invention be clearer, it is right below in conjunction with drawings and Examples
The present invention is further elaborated.It should be appreciated that the specific embodiments described herein are merely illustrative of the present invention, and
It is not used in the restriction present invention.
Shown in Figure 1, a kind of rendering intent of 3D skeleton cartoons is comprised the following steps:
Step S101, creates skeleton cartoon object, and load the global bone matrix data for previously generating.
It should be noted that the global bone matrix data in the present invention is not that CPU is utilized in practical service environment
Instant computing out, but has just been generated in advance outside practical service environment.To be in practical service environment such as game
Example is illustrated, and the present invention has just previously generated global bone matrix data before game, and global bone is directly used during game
Bone matrix is rendered in being submitted to GPU, is gone to calculate global bone posture matrix with CPU without again, therefore can be without examining
Consider the consumption problem of resource.As a preferable embodiment, the process of the global bone matrix data is generated in the present invention
Specifically include as follows:
Skeleton cartoon object, the resource required for loading skeleton cartoon are created, and the resource is parsed, obtain bone
Bone, action data;
Animation broadcasting is carried out according to the bone, action data, and is calculated in each frame of playing animation global
Bone posture matrix data, the global bone posture matrix data that will be calculated are stored in an action action frame list;
After current action whole frame is calculated and finished, all of global bone square that will be deposited in the action action frame list
Battle array data preserve into action disk file.Specifically, the disk file can be binary format, the action that will be calculated
Global bone matrix data preserves into action disk file in binary form.
In addition, used as a preferable embodiment, the process of the global bone matrix data that the loading is previously generated has
Body can include as follows:The action disk file is loaded, and (this time can bullet to the action disk file time segment
Property control so that resolving will not cause to play the phenomenon of interim card because of excess CPU is taken) parsed, obtain described complete
Office's bone matrix data.
Step S102, be loaded into animation object go forward side by side action picture play, obtain animation from the global bone matrix data
Present frame required for bone matrix data, and by the incoming GPU of the bone matrix data.
Specifically, carry out can be with call frame function, and according to frame function come required for obtaining present frame when animation is played
Bone matrix data, then by GPU objects by the incoming GPU internal memories of the bone matrix data.
Step S103, obtains skeleton cartoon shader code in GPU(That is Shader), image object and model vertices
Data, specifically can be by GPU objects by skeleton cartoon shader code, image object and the incoming GPU of model vertices data
In internal memory;And according to the skeleton cartoon tinter got in bone matrix data acquired in step S102 and this step
Code, image object, model vertices data carry out computing, render the skeleton cartoon picture of present frame.
Corresponding with a kind of above-mentioned rendering intent of 3D skeleton cartoons, the present invention also provides a kind of rendering for 3D skeleton cartoons
Device, as shown in Fig. 2 including:
Object Creation and data load-on module 101, for creating skeleton cartoon object, and load the global bone for previously generating
Bone matrix data;
Data acquisition module 102, for be loaded into animation object go forward side by side action picture play, from the global bone matrix data
Bone matrix data required for the middle present frame for obtaining animation, and by the incoming GPU of the bone matrix data;
Rendering module 103, for obtaining skeleton cartoon shader code, image object and model vertices number in GPU
According to, and carried out according to acquired bone matrix data, skeleton cartoon shader code, image object and model vertices data
Computing, renders skeleton cartoon picture.
Used as a preferable embodiment, the rendering device of the 3D skeleton cartoons can also include:
Pretreatment module, for before the global bone matrix data that loading is previously generated, generating the global bone
Matrix data.
Used as a preferable embodiment, the pretreatment module can include:
Parsing module, for creating skeleton cartoon object, the resource required for loading skeleton cartoon, and enters to the resource
Row parsing, obtains bone, action data;
Computing module, for carrying out animation broadcasting according to the bone, action data, and in each of playing animation
Global bone posture matrix data are calculated during frame, the global bone posture matrix data that will be calculated are stored in action action frame list
In;
Memory module, for after current action whole frame is calculated and finished, by the global bone in the action action frame list
Matrix data preserves into action disk file.
Used as a preferable embodiment, the Object Creation and data load-on module can include:
Action disk file parsing module, for loading the action disk file, and to the action disk file timesharing
Between section parsed, obtain the global bone matrix data.
Used as a preferable embodiment, the disk file can be binary format.
A kind of other technical characteristics of the rendering device of above-mentioned 3D skeleton cartoons and a kind of 3D skeleton cartoons of the invention
Rendering intent is identical, and it will not go into details herein.
It should be noted that the description of specific distinct unless the context otherwise, element and component in the present invention, quantity was both
Can exist in single form, it is also possible to which multiple forms is present, the present invention is defined not to this.Step in the present invention
Although being arranged with label, be not used to limit the precedence of step, unless expressly stated the order of step or
The execution of person's step is needed based on other steps, and the relative rank of otherwise step is adjustable.
By above scheme as can be seen that the rendering intent and device of 3D skeleton cartoons of the invention, before animation broadcasting
Global bone matrix data is previously generated, global bone can be so loaded directly into during playing animation
Matrix data, it is no longer necessary to which CPU goes to calculate global bone matrix data of the skeleton cartoon per frame, so as to avoid in actual environment
In the cpu resource that global bone matrix data brought calculated by CPU consume excessive problem, effectively reduce accounting for for CPU
With rate, there is significant performance advantage especially for the complicated and huge skeleton cartoon model of amount of calculation.
Embodiment described above only expresses several embodiments of the invention, and its description is more specific and detailed, but simultaneously
Therefore the limitation to the scope of the claims of the present invention can not be interpreted as.It should be pointed out that for one of ordinary skill in the art
For, without departing from the inventive concept of the premise, various modifications and improvements can be made, these belong to guarantor of the invention
Shield scope.Therefore, the protection domain of patent of the present invention should be determined by the appended claims.
Claims (9)
1. a kind of rendering intent of 3D skeleton cartoons, it is characterised in that comprise the following steps:
Skeleton cartoon object is created, and loads the global bone matrix data for previously generating;Wherein, the global bone matrix function
Previously generated according to outside actual application environment;
Be loaded into animation object go forward side by side action picture play, from the global bone matrix data obtain animation present frame required for
Bone matrix data, and by the incoming GPU of the bone matrix data, specifically include, carrying out call frame letter when animation is played
Number, and the bone matrix data required for present frame is obtained according to the frame function, then by GPU objects by the bone
In the incoming GPU internal memories of matrix data;
Skeleton cartoon shader code, image object and model vertices data are obtained in GPU, and according to acquired bone
Matrix data, skeleton cartoon shader code, image object and model vertices data carry out computing, render skeleton cartoon picture
Face.
2. the rendering intent of 3D skeleton cartoons according to claim 1, it is characterised in that the generation global bone matrix
The process of data includes:
Skeleton cartoon object, the resource required for loading skeleton cartoon are created, and the resource is parsed, acquisition bone,
Action data;
Animation broadcasting is carried out according to the bone, action data, and global bone is calculated in each frame of playing animation
Posture matrix data, the global bone posture matrix data that will be calculated are stored in action action frame list;
After current action whole frame is calculated and finished, the global bone matrix data in the action action frame list is preserved into action
Disk file.
3. the rendering intent of 3D skeleton cartoons according to claim 2, it is characterised in that it is complete that the loading is previously generated
The process of office's bone matrix data includes:
The action disk file is loaded, and the action disk file time segment is parsed, obtain the global bone
Matrix data.
4. the rendering intent of 3D skeleton cartoons according to claim 2, it is characterised in that the disk file is binary system
Form.
5. a kind of rendering device of 3D skeleton cartoons, it is characterised in that including:
Object Creation and data load-on module, for creating skeleton cartoon object, and load the global bone matrix for previously generating
Data;Wherein, the global bone matrix data is previously generated outside actual application environment;
Data acquisition module, for be loaded into animation object go forward side by side action picture play, from the global bone matrix data obtain
Bone matrix data required for the present frame of animation, and by the incoming GPU of the bone matrix data, specifically include, carrying out
Call frame function when animation is played, and the bone matrix data required for present frame, Ran Houtong are obtained according to the frame function
GPU objects are crossed by the incoming GPU internal memories of the bone matrix data;
Rendering module, for obtaining skeleton cartoon shader code, image object and model vertices data, and root in GPU
Computing, wash with watercolours are carried out according to acquired bone matrix data, skeleton cartoon shader code, image object and model vertices data
Dye skeleton cartoon picture.
6. the rendering device of 3D skeleton cartoons according to claim 5, it is characterised in that also include:
Pretreatment module, for before the global bone matrix data that loading is previously generated, generating the global bone matrix
Data.
7. the rendering device of 3D skeleton cartoons according to claim 6, it is characterised in that the pretreatment module includes:
Parsing module, for creating skeleton cartoon object, the resource required for loading skeleton cartoon, and solves to the resource
Analysis, obtains bone, action data;
Computing module, for carrying out animation broadcasting according to the bone, action data, and in each frame of playing animation
Global bone posture matrix data are calculated, the global bone posture matrix data that will be calculated are stored in action action frame list;
Memory module, for after current action whole frame is calculated and finished, by the global bone matrix in the action action frame list
Data preserve into action disk file.
8. the rendering device of 3D skeleton cartoons according to claim 7, it is characterised in that the Object Creation and data add
Carrying module includes:
Action disk file parsing module, for loading the action disk file, and to the action disk file time segment
Parsed, obtained the global bone matrix data.
9. the rendering device of 3D skeleton cartoons according to claim 7, it is characterised in that the disk file is binary system
Form.
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