CN103559761B - In each unit game, personage is moved the game machine bet - Google Patents

In each unit game, personage is moved the game machine bet Download PDF

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Publication number
CN103559761B
CN103559761B CN201210180374.7A CN201210180374A CN103559761B CN 103559761 B CN103559761 B CN 103559761B CN 201210180374 A CN201210180374 A CN 201210180374A CN 103559761 B CN103559761 B CN 103559761B
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China
Prior art keywords
event
game
personage
frame
route
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Expired - Fee Related
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CN201210180374.7A
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Chinese (zh)
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CN103559761A (en
Inventor
北村健太
加藤洋
加藤洋一
宫胁亮
山内宏轮
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Universal Entertainment Corp
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Universal Entertainment Corp
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Publication date
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Publication of CN103559761A publication Critical patent/CN103559761A/en
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Publication of CN103559761B publication Critical patent/CN103559761B/en
Expired - Fee Related legal-status Critical Current
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    • GPHYSICS
    • G07CHECKING-DEVICES
    • G07FCOIN-FREED OR LIKE APPARATUS
    • G07F17/00Coin-freed apparatus for hiring articles; Coin-freed facilities or services
    • G07F17/32Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements
    • G07F17/3202Hardware aspects of a gaming system, e.g. components, construction, architecture thereof

Abstract

The invention provides a kind of game machine in each unit game, personage being moved and betting, including: public display device, it shows the route being made up of multiple successive frames;Multiple game terminals;The stake input unit being arranged in each game terminal, for betting in each unit game;Mobile number determines portion, and it, in the case of carried out stake via the stake input unit of game terminal, determines the personage corresponding with game terminal number of the frame of movement in route by random number;Movable digital display shows portion, and it shows the number being determined frame that portion determines by mobile number in public display device and/or game terminal;Personage's moving part, according to determining that by mobile number the number of frame that portion determines moves personage in its route shown in public display device;Event enforcement division, the event that its frame performing to be stopped at personage is associated;And award gives portion, it is awarded according to the result of the event performed by event enforcement division.

Description

In each unit game, personage is moved the game machine bet
Technical field
The present invention relates to a kind of game in each unit game, personage moved and bet Machine.
Background technology
As conventional game machine, there is the symbol rank change making to be made up of multiple reels subsequently Rearrange, and award to player according to the combination of the symbol after rearranging or symbol Game machine (such as U.S. Patent Application Publication 2008/0058067 and U.S. Patent application are public Open No. 2008/0058072).
But, in conventional game machine, owing to being repeatedly carried out unit game, therefore the most single Position game between do not have seriality or seriality the least, and also exist be difficult to by play self inhale The problem drawing player interest.In recent years, there occurs the most progressive or multiple due to video-game etc. Hydridization, the most such problem has become the most notable.
It is an object of the invention to provide a kind of to unit game repeat give successional new game Machine.
Summary of the invention
(1) include according to the game machine of the configuration of the present invention:
Public display device, it shows the route being made up of multiple successive frames;
Multiple game terminals;
The stake input unit being arranged in each game terminal, for entering in each unit game Row stake;
Mobile number determines portion, and it is in the feelings bet via the stake input unit of game terminal Under condition, determine the personage corresponding with game terminal frame of movement in route by random number Number;
Movable digital display shows portion, and it shows by mobile number in public display device and/or game terminal Determine the number of the frame that portion determines;
Personage's moving part, according to true by mobile number in its route shown in public display device Determine the number of the frame that portion determines to move personage;
Event enforcement division, the event that its frame performing to be stopped at personage is associated;And
Award gives portion, and it is awarded according to the result of the event performed by event enforcement division.
According to the configuration of (1), each player in multiple players (such as two players) is one Play, in individual public display device, the game that the plurality of player has.In common game, by often Individual player sequentially plays unit game.In a unit game, stake, the movement of personage, The giving of the execution of event and award performs in the order.
In unit game in common game, first by player wager.
Then, determine portion by mobile number, determine personage's movement in route according to random number The number (being hereinafter also referred to as mobile number) of frame, and show portion by movable digital display, public Mobile number is shown in display device and/or game terminal.The display pattern of mobile number is limited the most especially System, such as, can use various pattern such as dice, wheel disc or playing cards.Such as, movable digital display shows Portion shows die-rolls the appearance stopped, wheel disc spins the appearance stopped and playing cards quilt Extraction the appearance opened subsequently.
Desirably, mobile several times and game terminal and public display device as follows Display.Such as, desirably, display dice starts the appearance rolled, and is shown by dice Becoming to move to common terminal device from game terminal, dice stops on common terminal device subsequently. In this case, mobile number can show throughout to public display device from game terminal, Or can show throughout to game terminal from public display device.Mobile number can only exist Show in public display device, can only show on game terminal, or can also be public All show in each in display device and game terminal.Hereafter, personage fills in public display Put in the route of display and move.
Then, the event that the frame performing to be stopped at personage is associated.Event is limited the most especially System, and include such as awarding give, the execution of feature game and multiple player permissible The game participated in.Then, award according to the result of event.Hereafter, next is started single Position game.Character positions from a unit game start maintain the beginning of next unit game. As such, it is possible to recurring unit play while to unit game repeat give seriality.
The game machine of the present invention does not include the volume for giving award according to the combination of symbol or symbol Cylinder or sign matrix.
(2) also include according to the game machine of the configuration of the present invention: in the game machine of (1), Wherein,
In route, arrange multiple successive frame in a linear fashion;
In the plurality of successive frame, the event phase arranging with performing when personage stops in frame The symbol of association;
Symbol is rearranged by public display device with predetermined timing, and along with personage moves The movement of personage is carried out roll display route by dynamic portion.
According to the configuration of (2), arrange multiple successive frame in a linear fashion, the plurality of continuously Permutation symbol on frame, and in public display device, perform symbol according to the carrying out of game Rearrange the roll display with route.Such display pattern is similar in conventional pay machine The display pattern of reel, and be familiar with by player, therefore make challenge games become easy.
On the other hand, in the case of game starts, in each unit game, personage is at reel Upper movement, performs the corresponding event of symbol stopped at personage, and gives and event Result is awarded accordingly.This game is totally different from conventional pay machine the game played.So, The compatibility between the easiness of challenge games and accident can be realized.
(3) also include according to the game machine of the configuration of the present invention: in (1) or the game of (2) In machine, wherein,
Game machine includes: route data storage part, and its storage represents the route data of route;With And route data update section, it updates route data,
A part for public display device display route;And
Route data update section with in predetermined timing Reroute except in public display device show Part beyond non-display route portion.
According to the configuration of (3), change non-display route portion with predetermined timing, hence in so that can To strengthen the multiformity or accident played and to prevent player from losing the interest to game.
Predetermined timing can include the moment such as stopped on start frame as personage or work as unit The moment that game is performed.
(4) game machine of the configuration of basis (3), wherein,
Route data update section changes non-display route portion in each unit game.
According to the configuration of (4), each unit game changes non-display route portion, therefore Allow to further enhance the multiformity of game or accident and prevent player from losing game Interest.
(5) also include according to the game machine of the configuration of the present invention: arbitrary in (1) to (4) In game machine described in Xiang, wherein,
Stake input unit is configured to directly by player exercises,
Game machine includes the manipulation strength detecting player to the intensity of the operation that stake input unit is carried out Test section, and
Movable digital display shows portion's manipulation strength phase according to the player detected with manipulation strength test section The mode answered, shows and is determined, by mobile number, the mobile number that portion determines.
According to the configuration of (5), strong according to the player exercises detected with manipulation strength test section Spend corresponding pattern to show mobile number.In other words, move number to show in such a manner: In the case of stake input unit is button and mobile number is shown by dice, if strongly Ground pressing button so dice significantly roll, and if mildly pressing button so dice slight Roll.
Mobile number is that therefore player may have him by using the prize drawing of random number to determine Or she is not involved in maybe can not participating in the impression of the determination process of mobile number.But, according to (5) Configuration, comes according to pattern corresponding with the intensity of the player exercises that manipulation strength test section is detected The mobile number of display, thus enable a player to that there is him or she and participate in the print of the determination process of mobile number As and strengthen to game interest.
(6) also include according to the game machine of the configuration of the present invention: arbitrary in (1) to (5) In game machine described in Xiang, wherein,
Game machine includes route data storage part, and its storage represents the route data of route,
Route includes branch's frame and converges frame,
At branch's frame with converge and include multiple branches route between frame,
Multiple branches route is provided with and comprises the high branch's route paying region and comprise low Pay branch's route in region;
The maximum of the award that player is obtained in that in height pays region is set to exist than player The maximum of the award being obtained in that in low payment region is big, and
The expected value of the high award paid in region is set to be substantially equal in low payment region The expected value of award.
Configuration according to (6), it is allowed to player has what acquisition in height pays region changed greatly The probability of award, and allow player to have in low payment region and obtain the award that change is less Probability.Route is arranged and there is different award gives tendentious multiple branches route, So that can give play multiformity and strengthen the interest to game.
About being substantially identical, it is preferred that the expected value of the high award paid in region is with low The ratio of the expected value of the award in payment region is within ± 3%;It is further preferred that this ratio Within ± 1%;And it may further be preferable that this ratio is within ± 0.5%.
(7) also include according to the game machine of the configuration of the present invention: in the game machine of (6), Wherein,
All each in the expected value rate of the award in route is less than 100%.
According to the configuration of (7), even if each region to be both provided high or low payment, but prize The expected value rate of reward is less than 100%, hence in so that the melancholy that play facility side suffers a loss can be reduced Consider.
(8) also include according to the game machine of the configuration of the present invention: arbitrary in (1) to (7) In game machine described in Xiang, wherein,
Another of by being different from mobile number, random number that event enforcement division determines that portion used is random Number determines the result of event.
According to the configuration of (8), mobile number determines random number that portion used and for determining event The random number of result is mutually different, carries out the change of process hence in so that game can be increased and increases The strong player interest to game.
(9) also include according to the game machine of the configuration of the present invention: in the game machine of (8), Wherein,
Stop on predetermined frame and the Production conditions of the participatory event of predetermined multiplayer personage In the case of establishment, event enforcement division performs make described personage and be different from another of described personage The participatory event of multiplayer that personage can participate, and in the participatory event of multiplayer The knot of event is determined by being different from the random number of the random number that mobile number determines that portion used Really.
According to the configuration of (9), players game play is to make personage stop at the possibility on predetermined frame Property increases, and therefore enables a player to be deeply conscious the seriality of unit game.Except continuously Unit game outside, it is also possible to another players game play, hence in so that can be significantly more Strengthen the interest to game.
The occurrence condition of the participatory event of multiplayer is not particularly limited.Such as, this condition includes: Game is carried out on another game terminal;The personage corresponding with another game terminal except Stop on frame beyond beginning frame;The personage corresponding with another game terminal does not perform another many objects for appreciation The participatory event of family, or another multiplayer is not provided in another game terminal participatory event Participate in confirm display;Another game terminal does not makes a mistake, or there occurs this The combination in any of a little conditions.
(10) also include according to the game machine of the configuration of the present invention: appoint in (1) to (9) In one described game machine, wherein,
Route includes branch's frame and the multiple branches route extended from branch's frame,
Game machine includes: option display part, and it moves to the personage corresponding with game terminal The option of branch's route is shown in the case of branch's frame;And be arranged in each game terminal Route selection order input unit, selects personage to move to for being inputted by the operation of player The order of branch's route, and
Personage's moving part comes in branch path according to the order inputted via route selection order input unit Mobile personage on line.
According to the configuration of (10), in the case of personage has arrived at branch's frame, player is permissible From main separation route, therefore enable a player to more strongly recognize the seriality of unit game. As a result, player can significantly more strengthen the interest to game.
(11) also include according to the game machine of the configuration of the present invention: appoint in (1) to (10) In one described game machine, wherein,
Game machine includes: route data storage part, and its storage represents the route data of route;With And
Clearance process portion, its execution clearance processes,
Route has start frame, and
Have input for carrying out the order cleared also in the clearance order input unit via game terminal And in the case of being performed clearance process by clearance process portion subsequently, personage's moving part handle and game The corresponding personage of terminal moves to start frame.
When next player must clear from previous player, the position of personage starts the situation of game Under, if such as player more has low reward expectancy because being arranged in the route of personage The reason of the frame of value and carry out clearance Exit Game, then next player is difficult to participate in game.
But, according to the configuration of (11), in the case of player has inputted clearance order, Personage moves to start frame, therefore enables another player restart game from starting position. Accordingly it is possible to prevent next player is due to the position of personage and the participation that hesitates when previous player clears The generation of the situation of game.
(12) also include according to the game machine of the configuration of the present invention: appoint in (1) to (11) In one described game machine, wherein,
Game machine includes route data storage part, and its storage represents the route data of route,
Route has start frame and ending frame, and
In the case of personage stops on ending frame, personage is moved to start by personage's moving part Frame.
According to the configuration of (12), for the repeatedly setting hard objectives of unit game.Therefore, Player is made to recognize the seriality of unit game consumingly and strengthen the interest to game.
(13) also include according to the game machine of the configuration of the present invention: appoint in (1) to (12) In one described game machine, wherein,
Game machine includes: route data storage part, and its storage represents the route data of route;With And the integration input unit being arranged in each game terminal, for input integral,
Route data storage part stores polytype route data, and
Public display device any based in polytype route data when playing One shows route, and according to the integration input carried out via integration input unit, based on separately One route data shows route.
According to the configuration of (13), player by such as putting into game media (such as chip, prize Coin or coin) and in the case of have input integration via integration input unit, in public display device The route of display is changed to another route.Therefore, until game is disclosed player and is all difficult to Hold game will be carried out on which bar route, and the unexpected property played can be strengthened.
(14) also include according to the game machine of the configuration of the present invention: appoint in (1) to (13) In one described game machine, wherein,
Game machine includes the participation order input unit being arranged in each game terminal, is used for passing through The operation of player inputs the multiplayer's ginseng whether participating in enabling multiple game terminal to participate With the order of type event, and
Stop on predetermined frame and the Production conditions of the participatory event of predetermined multiplayer personage In the case of establishment, event enforcement division performs the participatory event of multiplayer, makes corresponding with figure picture Game terminal participate in the participatory event of multiplayer, and make to be different from described game terminal its In the middle of his game terminal, via participate in order input unit have input for participate in multiplayer participate in The game terminal of the order of type event participates in the participatory event of multiplayer.
According to the configuration of (14), the personage of a player stops on predetermined frame, performs subsequently The participatory event of multiplayer, another player can choose whether to participate in the participatory event of this multiplayer. Therefore, the multiformity of game can be strengthened, and result can strengthen the interest to game.
(15) also include according to the game machine of the configuration of the present invention: appoint in (1) to (14) In one described game machine, wherein,
Game machine includes fraction storage part, its fraction to each game terminal storage player,
Stop on predetermined frame and the Production conditions of the participatory event of predetermined multiplayer personage In the case of establishment, event enforcement division performs the participatory event of multiplayer,
The participatory event of multiplayer is that the game terminal corresponding from figure picture participates in and different In the event that another game terminal of this game terminal can participate in, and
Award gives the whole of the fraction of portion's game terminal participating in the participatory event of multiplayer Or a part is used as fund, encourage to the game terminal won in the participatory event of multiplayer Reward.
According to the configuration of (15), in the participatory event of multiplayer, the integration of each player It is used as the fund of award, can be hence in so that the player according to having less integration can be set up In the participatory event of multiplayer, the mode of the player that challenge has more integration plays the strategy side of game Formula.Further, since the integration of each player is used as fund, play facility side is not therefore had to meet with The worry suffered a loss.Therefore, it can set the award of great number, then player's interest to game Or tingle can be strengthened.
(16) also include according to the game machine of the configuration of the present invention: appoint in (1) to (15) In one described game machine, wherein,
Game machine includes: cumulative portion, and its accumulation is from a part for the stake of each game terminal As progression fund (progressive fund);And progression payment portion, it is existing based on personage Position and/or the game progress state of moving process definition in route meet the progression terms of payment In the case of, give all or part of of progression fund to the game terminal corresponding with figure picture.
According to the configuration of (16), the game of position based on personage and/or moving process definition is entered Exhibition state is unit game reproducible results.That is, progression is met at unit game reproducible results In the case of the terms of payment, perform such progression and pay.So, continuous unit game repeats Result and the progression terms of payment interrelated, thus enable a player to recognize unit consumingly The seriality that game repeats.
(17) also include according to the game machine of the configuration of the present invention: appoint in (1) to (16) In one described game machine, wherein,
Public display device provides and in each frame in the case of personage stops on each frame The display that the event performed is relevant, and
Event enforcement division, in the case of predetermined event modification condition is set up, performs and personage institute The event that display content before the mobile number of the determination personage in the frame stopped at is different.
According to the configuration of (17), when personage stops on the frame representing blank, perform random The prize drawing of number, and according to random number lottery result, there is the participatory event of multiplayer.This Sample, is also existed by generation and performs the thing different from the event of display before the mobile number determining personage The state of the probability of part, can strengthen the multiformity of game.
(18) also include according to the game machine of the configuration of the present invention: appoint in (1) to (17) In one described game machine, wherein,
Game machine includes the personage's select command input unit being arranged in each game terminal, is used for The order selecting the personage used in gaming for player is inputted by the operation of player, And
Movable digital display show portion by with the order inputted via personage's select command input unit selected by Figure picture association language display is provided.
Interrelated according to the configuration of (18), personage and language so that player can select simultaneously Select personage and language and start the most rapidly game.By making language associate with figure picture, it is allowed to The individual character of personage is impressed by player, and which player each player can predict together with Play game.So, it is allowed to each player more strongly has and plays game together with multiple players Impression, result can strengthen the interest to game.
According to the present invention it is possible to provide to unit game repeat give successional new game machine.
Accompanying drawing explanation
Fig. 1 is the front view schematically showing game machine according to a first embodiment of the present invention.
Fig. 2 (a) is the front view of the control panel schematically showing the game machine shown in Fig. 1; Fig. 2 (b) is the front view of the screen layout schematically showing whole game machine;And Fig. 2 (c) It it is the front view of the screen layout schematically showing game terminal.
Fig. 3 is public portion in-built schematically drawing the game machine shown in Fig. 1 Block diagram.
Fig. 4 is the internal structure of the game terminal schematically showing the game machine shown in Fig. 1 Block diagram.
Fig. 5 is to illustrate the flow chart that game control processes.
Fig. 6 is to illustrate the flow chart that map generation processes.
Fig. 7 is to illustrate the flow chart that idle pulley processes.
Fig. 8 is to illustrate the flow chart that mobile number determines process.
Fig. 9 is to illustrate the flow chart that movable digital display shows process.
Figure 10 is to illustrate the flow chart that personage moves process.
Figure 11 is to illustrate the flow chart that branch's frame display processes.
Figure 12 is to illustrate the flow chart that contention event (scramble event) execution processes.
Figure 13 is the flow chart illustrating and cashing process.
Figure 14 (a) is to illustrate the view that mobile number determines table, and Figure 14 (b) is to illustrate that map determines The view of table.
Figure 15 (a) to Figure 15 (d) is the view of the map schematically showing the first pattern.
Figure 16 (a) to Figure 16 (d) is the view of the map schematically showing the second pattern.
Figure 17 (a) to Figure 17 (d) is the view of the map schematically showing the 3rd pattern.
Figure 18 (a) to Figure 18 (d) is the view of the map schematically showing the 4th pattern.
Figure 19 (a) to Figure 19 (c) is each to illustrate that the high region style that pays determines the view of table.
Figure 20 (a) to Figure 20 (c) is each to illustrate the view that low payment region style determines table.
Figure 21 (a) to Figure 21 (c) is the regarding of example each schematically showing idle pulley image Figure.
Figure 22 (a) to Figure 22 (c) is the regarding of example each schematically showing idle pulley image Figure.
Figure 23 is the view schematically showing the example cashing mode image.
The reality of image when Figure 24 (a) to Figure 24 (c) is each to schematically show display mobile number The view of example.
Figure 25 (a) to Figure 25 (c) is the reality each schematically showing image when arriving branch's frame The view of example.
Figure 26 (a) to Figure 26 (d) is the example each schematically showing image when event performs View.
Figure 27 (a) to Figure 27 (e) is each to schematically show payment certain event (pay day) The view of the example of image.
Figure 28 (a) to Figure 28 (d) is each to schematically show payment certain event (holiday resort) In the view of example of image.
Figure 29 (a) to Figure 29 (d) is each to schematically show in payment certain event (birthday) The view of the example of image.
Figure 30 (a) to Figure 30 (d) is each to schematically show payment certain event (at tennis prize The view of the example of the image in match/bowling championship triumphantly).
Figure 31 (a) to Figure 31 (d) is each to schematically show payment certain event (special awards) In the view of example of image.
Figure 32 (a) to Figure 32 (g) is each to schematically show in stochastic payoffs event (fishing) The view of the example of image.
Figure 33 (a) to Figure 33 (l) is each to schematically show to select in bonus event (bowling) The view of example of image.
Figure 34 (a) to Figure 34 (g) is each to schematically show stochastic payoffs event (hot dog war prize Match) in the view of example of image.
Figure 35 (a) to Figure 35 (g) is each to schematically show stochastic payoffs event (pie war prize Match) in the view of example of image.
Figure 36 (a) to Figure 36 (f) is each to schematically show in stochastic payoffs event (promotion) The view of the example of image.
Figure 37 (a) to Figure 37 (g) is each to schematically show in stochastic payoffs event (prize drawing) The view of the example of image.
Figure 38 (a) to Figure 38 (f) is each to schematically show to select bonus event (hamburger shop) In the view of example of image.
Figure 39 (a) to Figure 39 (f) is each to schematically show to select bonus event (doughnut shop) In the view of example of image.
Figure 40 (a) to Figure 40 (f) is each to schematically show to select in bonus event (Sushi Bar) The view of example of image.
Figure 41 (a) to Figure 41 (l) is each to schematically show in stochastic payoffs event (dartlike weapon) The view of the example of image.
Figure 42 (a) to Figure 42 (g) is each to schematically show to select in bonus event (horse racing) The view of the example of image.
Figure 43 (a) to Figure 43 (f) is each to schematically show to select bonus event (shopping (wrist-watch)) In the view of example of image.
Figure 44 (a) to Figure 44 (f) is each to schematically show to select bonus event (shopping (furniture)) In the view of example of image.
Figure 45 (a) to Figure 45 (f) is each to schematically show to select bonus event (shopping (footwear)) In the view of example of image.
Figure 46 (a) to Figure 46 (f) is each to schematically show to select bonus event (shopping (bag)) In the view of example of image.
Figure 47 (a) to Figure 47 (f) is each to schematically show to select bonus event (shopping (necktie / scarf)) in the view of example of image.
Figure 48 (a) to Figure 48 (f) is each to schematically show to select bonus event (shopping (general merchandise Shop)) in the view of example of image.
Figure 49 (a) to Figure 49 (f) is each to schematically show to select bonus event (shopping (ring Select)) in the view of example of image.
Figure 50 (a) to Figure 50 (g) is each to schematically show to select bonus event (shopping (product Sell)) in the view of example of image.
Figure 51 (a) to Figure 51 (h) is each to schematically show (the throwing of public place of entertainment of stochastic payoffs event Coin machine) in the view of example of image.
Figure 52 (a) to Figure 52 (g) is each to schematically show stochastic payoffs event (automobile purchase) In the view of example of image.
Figure 53 (a) to Figure 53 (f) is each to schematically show in stochastic payoffs event (marriage) The view of the example of image.
Figure 54 (a) to Figure 54 (j) is each to schematically show triumph or terminate (WIN or END) The view of the example of the image in event (present).
Figure 55 (a) to Figure 55 (j) is each to schematically show in triumph or End Event (graduation) The view of example of image.
Figure 56 (a) to Figure 56 (k) is each to schematically show triumph or End Event (stock throwing Money) in the view of example of image.
Figure 57 (a) to Figure 57 (k) is each to schematically show triumph or End Event (throwing in kind Money) in the view of example of image.
Figure 58 (a) to Figure 58 (j) is each to schematically show in triumph or End Event (contacts) The view of example of image.
Figure 59 (a) to Figure 59 (d) is each to schematically show payment certain event (wedding anniversary Day) in the view of example of image.
Figure 60 (a) to Figure 60 (d) is each to schematically show payment certain event (at marathon brocade The view of the example of the image in mark match triumphantly).
Figure 61 (a) to Figure 61 (d) is each to schematically show in payment certain event (independently) The view of the example of image.
Figure 62 (a) to Figure 62 (f) is each to schematically show stochastic payoffs event (apartment operation) In the view of example of image.
Figure 63 (a) to Figure 63 (f) is each to schematically show to select in bonus event (wine selection) The view of example of image.
Figure 64 (a) to Figure 64 (f) is each to schematically show to select bonus event (drawing is bought) In the view of example of image.
Figure 65 (a) to Figure 65 (g) is each to schematically show to select in bonus event (my family) The view of example of image.
Figure 66 (a) to Figure 66 (j) is each to schematically show triumph or End Event (offering shop) In the view of example of image.
Figure 67 (a) to Figure 67 (d) is each to schematically show payment certain event (at golf The view of the example of the image in championship triumphantly).
Figure 68 (a) to Figure 68 (d) is each to schematically show payment certain event (to manage in hotel Middle success) in the view of example of image.
Figure 69 (a) to Figure 69 (d) is each to schematically show payment certain event (to become building King) in the view of example of image.
Figure 70 (a) to Figure 70 (f) is each to schematically show stochastic payoffs event (railway extension) In the view of example of image.
Figure 71 (a) to Figure 71 (i) is each to schematically show stochastic payoffs event (railway extension) In the view of example of image.
Figure 72 (a) to Figure 72 (g) is each to schematically show to select bonus event (real estate throwing Money) in the view of example of image.
Figure 73 (a) to Figure 73 (g) be each schematically show select bonus event (second set room purchases Buy) in the view of example of image.
Figure 74 (a) to Figure 74 (g) is each to schematically show to select bonus event (company amalgamation receipts Purchase) in the view of example of image.
Figure 75 (a) to Figure 75 (j) is each to schematically show in payment certain event (terminal) The view of the example of image.
Figure 76 (a) to Figure 76 (i) is the example each schematically showing the image in free game View.
Figure 77 (a) and Figure 77 (b) is each to schematically show the contention event played by two players The view of example.
Figure 78 (a) and Figure 78 (b) is each to schematically show the contention event played by two players The view of example.
Figure 79 (a) and Figure 79 (b) is each to schematically show the contention event played by two players The view of example.
Figure 80 (a) and Figure 80 (b) is each to schematically show the contention event played by two players The view of example.
Figure 81 is the view of the example schematically showing the contention event played by two players.
Figure 82 (a) and Figure 82 (b) is each to schematically show the contention event played by a player The view of example.
Figure 83 (a) and Figure 83 (b) is each to schematically show the contention event played by a player The view of example.
Figure 84 is the view of the example schematically showing the contention event played by a player.
Figure 85 (a) to Figure 85 (f) is each to schematically show contention event " to strike gold!In " The view of example of image.
Figure 86 (a) to Figure 86 (g) is each to schematically show contention event " to strike gold!In " The view of example of image.
Figure 87 (a) to Figure 87 (f) is each to schematically show contention event " to find oil!In " The view of example of image.
Figure 88 (a) to Figure 88 (e) is each to schematically show contention event " to find oil!In " The view of example of image.
Figure 89 (a) to Figure 89 (e) is each to schematically show contention event " holiday resort is developed into Merit!The view of the example of the image in ".
Figure 90 (a) to Figure 90 (f) is each to schematically show contention event " holiday resort is developed into Merit!The view of the example of the image in ".
Figure 91 (a) to Figure 91 (e) is each to schematically show contention event " holiday resort is developed into Merit!The view of the example of the image in ".
Figure 92 (a) to Figure 92 (g) is each to schematically show contention event " forecast price will be more High stock!The view of the example of the image in ".
Figure 93 (a) to Figure 93 (e) is each to schematically show contention event " forecast price will be more High stock!The view of the example of the image in ".
Figure 94 is to schematically show contention event " seeing clearly price will higher gem!In " The view of example of image.
Figure 95 (a) to Figure 95 (e) is each to schematically show contention event " to increase land development Income!The view of the example of the image in ".
Figure 96 (a) to Figure 96 (c) is each to schematically show contention event " to increase land development Income!The view of the example of the image in ".
Figure 97 is the view of the list of thing illustrating " young " age.
Figure 98 is the view of the list of thing illustrating " middle aged " age.
Figure 99 is the view of the list of thing illustrating " old " age.
Figure 100 is the view illustrating the payoff table in payment certain event.
Figure 101 (a) is the view illustrating the payoff table in stochastic payoffs event;And Figure 101 (b) It it is the view illustrating payment level prize drawing table.
Figure 102 (a) to Figure 102 (j) is the view each illustrating the payoff table in stochastic payoffs event.
Figure 103 (a) is the view illustrating the payoff table selected in bonus event;And Figure 103 (b) It it is the view illustrating payment level prize drawing table.
Figure 104 (a) is the view illustrating the first selection table selected in bonus event;And scheme 104 (b) is the view each illustrating the first payoff table selected in bonus event to Figure 104 (e).
Figure 105 (a) is the view illustrating the second selection table selected in bonus event;And scheme 105 (b) is the view each illustrating the second payoff table selected in bonus event to Figure 105 (g).
Figure 106 (a) is the view illustrating the 3rd selection table selected in bonus event;And scheme 106 (b) is each to illustrate the 3rd view selecting the payoff table in bonus event to Figure 106 (d).
Figure 107 (a) is to illustrate the view selecting table in the event of selecting " bowling ";Figure 107 (b) It it is the view illustrating the payoff table in the event of selecting " bowling ";Figure 107 (c) is to illustrate to select thing The view selecting table in part " automobile purchase ";And Figure 107 (d) to Figure 107 (f) is each to show Go out the view of payoff table in event of selecting " automobile purchase ".
Figure 108 (a) is to illustrate the view selecting table in the event of selecting " the second set room is bought ";Figure 108 (b) is the view illustrating the payoff table in the event of selecting " the second set room is bought ";Figure 108 (c) It is that the view selecting table in the event of selecting " my family " is shown;And Figure 108 (d) is to illustrate Select the view of payoff table in event " my family ".
Figure 109 (a) is to illustrate the view selecting table in the event of selecting " company amalgamation purchase ";Figure 109 (b) is each to illustrate the payoff table in the event of selecting " company amalgamation purchase " to Figure 109 (d) View;Figure 109 (e) be illustrate the event of selecting " marry " in select table view;And scheme 109 (f) to Figure 109 (h) be each illustrate the event of selecting " marry " in the view of payoff table.
Figure 110 (a) is the view illustrating the payoff table in triumph or End Event, and Figure 110 (b) It it is the view illustrating the payment level prize drawing table in triumph or End Event.
Figure 111 (a) is to illustrate the view selecting table in triumph or End Event " equity investment "; Figure 111 (b) is the view illustrating the payoff table in triumph or End Event " equity investment ";Figure 111 (c) is to illustrate the view selecting table in triumph or End Event " investment in kind ";Figure 111 (d) It it is the view illustrating the payoff table in triumph or End Event " investment in kind ";Figure 111 (e) is to show Go out triumph or End Event " associate " in selection table view;Figure 111 (f) be illustrate triumph or End Event " associate " in the view of payoff table;Figure 111 (g) is to illustrate triumph or End Event The view selecting table in " offering shop ";And Figure 111 (h) is to illustrate triumph or End Event The view of the payoff table in " offering shop ".
Figure 112 (a) is to illustrate the view selecting table in triumph or End Event " present ";Figure 112 (b) is each to illustrate regarding of the payoff table won or in End Event " present " to Figure 112 (d) Figure;Figure 112 (e) be illustrate triumph or End Event " graduate " in selection table view;And Figure 112 (f) to Figure 112 (h) be each illustrate triumph or End Event " graduate " in payoff table View.
Figure 113 (a) is the view illustrating the payoff table in free game;And Figure 113 (b) is to illustrate The view of the line chart case in free game.
Figure 114 (a) is the view illustrating the reel in free game;And Figure 114 (b) is to illustrate often The view of the number of symbols in individual reel.
Figure 115 is the view illustrating the selection table in contention event.
Figure 116 (a) is to illustrate that contention event " strikes gold!The view of the option number prize drawing table in "; Figure 116 (b) is the view illustrating payment mode prize drawing table;And Figure 116 (c) to Figure 116 (k) is each From the view illustrating payoff table.
Figure 117 (a) is to illustrate that contention event " finds oil!The view of the option prize drawing table in "; And Figure 117 (b) to Figure 117 (d) is the view each illustrating payoff table.
Figure 118 (a) is to illustrate that contention event " increases the income of land development!Payment mode in " The view of prize drawing table;And Figure 118 (b) is the view illustrating payoff table.
Figure 119 (a) is to illustrate that contention event " succeed in developing by holiday resort!Payment mode in " is taken out The view of prize table;And Figure 119 (b) is the view illustrating payoff table.
Figure 120 (a) is to illustrate contention event " forecast price will higher stock!Payment in " The view of pattern prize drawing table;And Figure 120 (b) is the view illustrating payoff table.
Figure 121 (a) is to illustrate contention event " seeing clearly price will higher gem!Payment in " The view of pattern prize drawing table;And Figure 121 (b) is the view illustrating payoff table.
Figure 122 is the front view schematically showing game machine according to a second embodiment of the present invention.
Figure 123 is the front view schematically showing game machine according to a third embodiment of the present invention.
Detailed description of the invention
[first embodiment]
In the game machine 1 of this embodiment, do not carry out rearranging symbol in each unit game The game of the multiple symbols in number matrix or reel.Game in game machine 1 is in the following order Carry out.
1. carry out the required stake that shakes the elbows.
2. shake the elbows.
3. allowing personage's mobile quantity in map is the frame of dice value.
4. perform the corresponding event of frame stopped at personage, the result of Zhi Fuyu event subsequently Corresponding award.
5. return above-mentioned steps 1.
Above-mentioned steps 1 carries out bet required fraction and is fixed to predetermined number.Bet Required fraction is not configured to be set by player.As above-mentioned map, use and opening Begun the map selected from multiple map by prize drawing during game.
Fig. 1 is the front view schematically showing game machine according to a first embodiment of the present invention.
Game machine 1 is provided with public portion 10 and two game terminals of multiple game terminal 50(). Two game terminals 50 are arranged side by side.Public portion 10 crosses over two game terminals 50 and is arranged on two The upside of individual game terminal 50.
Public portion 10 is provided with panel 11.In the upside of panel 11, it is applied with decoration, and In the downside of panel 11, it is embedded with public display device 12.In public display device 12 two Individual sidepiece, is provided with multiple LED 13.Although not shown, but it is provided with on panel 11 Speaker 14.
Game terminal 50 is provided with rack 51.At the central upper of rack 51, terminal is installed Display device 52.In the downside of terminal display device 52, control panel 53 is installed.In control On panel 53 processed, various input equipment (being described later on) is installed.
Fig. 2 (a) is the front view of the control panel schematically showing the game machine shown in Fig. 1; Fig. 2 (b) is the front view of the screen layout schematically showing whole game machine;And Fig. 2 (c) It it is the front view of the screen layout schematically showing game terminal.
As shown in Fig. 2 (a), on control panel 53, rolling (ROLL) button is installed 61, help (HELP) button 62, cash (CASHOUT) button 63 and exchange (CHANGE) Button 64.Scroll button 61 is that the order shaked the elbows for input (is used for determining the life of mobile number Make) button, and compatible with the function as stake (BET) button.That is, if played Family operates scroll button 61, then bets the order being established and shaking the elbows and is inputted.
Scroll button 61 is arranged in game terminal 50, and with in each unit game The stake input unit equivalence bet is carried out on it.In the present embodiment, scroll button 61 is pressing Formula button, and be configured to by player's directly (physics) operation.Stake input unit is not limited to Pressing type button, and can be to control bar.
The invention is not restricted to this example, and in the game machine of the present invention, scroll button and throwing Note button can be provided separately.In this case, for determining that the order of mobile number is configured Become to be inputted by the operation of scroll button after have input stake by wager button.Cash Button 63 and the clearance order input unit etc. being inputted clearance order by the operation of player thereon Effect.
As shown in Fig. 2 (b), game machine 1 is provided with a public display device 12 and multiple end End display device 52.Terminal display device 52 is each provided with player screen 52a and 52b. The screen of public display device 12 is divided into identical with the number of game terminal 50 in the horizontal Number, and player top screen 12a and 12b be arranged in player screen 52a and 52b Upside.1P top screen 12a is positioned at the upside of 1P game screen 52a, and 2P top Screen 12b is positioned at the upside of 2P game screen 52b.
In public display device 12, display map, frame and the fragment of player oneself.In terminal In display device 52, integration and the stake letter of the player of game is played in display on game terminal 50 Breath etc..A kind of language in terminal display device 52 can switch to another kind.At the present embodiment In, English can switch to Chinese, and vice versa.Language in public display device 12 is permissible Set in play facility side.
As shown in Fig. 2 (c), in the upside of terminal display device 52, show fraction, stake Number and triumph number.In the downside of terminal display device 52, show herein below: with phase Tongfang Formula serves as the help button of help button 62;The English that instruction switches between English and Chinese/ Chinese button;For inputting the volume button of volume control command;Instruction monetary unit (denomination) monetary unit (Denomi) button of display;And represent in selection Personage's icon of personage.The each image shown in the downside of terminal display device 52 can Operated by touch panel 60.
Fig. 3 is the internal structure schematically drawing the public portion in the game machine shown in Fig. 1 Block diagram.
Control portion 20 included in public portion 10 is substantially with microcomputer 30 as core Constituting, wherein microcomputer 30 by CPU 21, RAM 22, ROM 23 and is used at this The bus 24 transmitting data between a little devices is constituted.ROM 23 storage is used for performing to control game The various programs of the process needed for machine 1, table data, view data etc..ROM 23 stores map (Figure 15 (a) to Figure 15 (d), Figure 16 (a) are to figure to determine table (Figure 14 b) and map styles data 16 (d), Figure 17 (a) are to Figure 17 (d), Figure 18 (a) to Figure 18 (d)).Map styles data are equivalent to Route data in the present invention.ROM 23 is equivalent to route data storage part.
RAM 22 is the memorizer temporarily storing the various data calculated by CPU 21.
CPU 21 is connected to image processing circuit 26, sound circuit 27, LED via interface 25 Drive circuit 28 and communication interface 29.
Public display device 12 is connected to image processing circuit 26, and speaker 14 is connected to voice Circuit 27, and LED 13 is connected to LED drive circuit 28.Two game terminals 50 are even It is connected to communication interface 29.
CPU 21 based on the program being stored in ROM 23 and from game terminal 50 receive each Plant signal and control game, in public display device 12, show image according to the progress of game, Export sound from speaker 14, and light LED 13.It addition, CPU 21 entering according to game Open up and transmit various signal to game terminal 50.
Fig. 4 is the inside structure schematically drawing the game terminal in the game machine shown in Fig. 1 The block diagram made.
Control portion 70 included in game terminal 50 is substantially with microcomputer 83 as core And constitute, wherein microcomputer 83 by CPU 71, RAM 72, ROM 73 and is used for The bus 74 transmitting data between these devices is constituted.
ROM 73 store the various programs for performing to control the process needed for game terminal 50, Data, view data etc..It addition, RAM 72 stores in game terminal 50 the long-pending of accumulation temporarily Mark or the various data calculated by CPU 71.RAM 72 is equivalent to each game terminal 50 The fraction storage part of the fraction of storage player.
CPU 71 is connected to clear device 65, integration input equipment 66, image via interface 75 Process circuit 76, touch panel drive circuit 77, scroll button on-off circuit 78, help button On-off circuit 79, cash press button circuit 80, exchange press button circuit 81 connect with communicating Mouth 82.
Terminal display device 52 is connected to image processing circuit 76, and touch panel 60 is connected to touch Touching panel drive circuit 77, scroll button 61 is connected to scroll button on-off circuit 78, helps Button 62 is connected to help button on-off circuit 79, cashes button 63 and is connected to cash button and opens Close circuit 80, and exchange button 64 be connected to exchange press button circuit 81.
Public portion 10 is connected to communication interface 82.In the present invention, scroll button on-off circuit 78 are provided with pressure transducer (not shown), and be configured to sense player to roll by The intensity of the operation that button 61 is carried out.Pressure transducer is provided with resistance value with contacting with object Area and the piezoresistor that changes;And elastic component, its be arranged at a predetermined interval with Piezoresistor is spaced apart, and by pressing scroll button 61 towards described piezoresistor Mobile.If pressure scroll button 61, then piezoresistor and elastic component contact with each other, If the manipulation strength of scroll button 61 becomes strong, then elastic component deforms, then with pressure The contact area of sensitive resistor increases.Meanwhile, the resistance value of voltage sensitive sensor reduces.Therefore, Change from the magnitude of voltage of the analogue signal of pressure transducer output.Player is to scroll button 61 Manipulation strength can be determined by magnitude of voltage belong to scheduled operation intensity " by force ", " in " and Which in " weak " detects.Pressure transducer is not limited to this example, and can use Open known pressure transducer traditionally.Pressure transducer is provided as the operation in the present invention One example of intensity detecting portion.
It is internal and based on exporting from CPU 71 that clearance device 65 is provided in game terminal 50 Control signal performs the device that clearance processes.Clearance processes and is not particularly limited, and permissible Including the payment of game media (such as coin or chip), the output of receipt, card (such as the credit card) Clearance etc..Clearance device 65 can be configured so that can perform multiple clearance processes, or Can be configured so that being only capable of performing a kind of clearance processes.Clearance device 65 is equivalent to perform clearance The clearance process portion processed.
Integration input equipment 66 be provided in game terminal 50 internal and accept game media (as Coin or chip), currency (such as bank note or money) or the device of input of card (such as the credit card), And the amount of imports is stored in RAM 52 in the way of predetermined number is an integration.Integration is defeated Enter the integration input unit that device 66 is equivalent to be arranged in game terminal 50.
In the present embodiment, CPU 21 or 71 performs the various process relevant to game (such as Process shown in Fig. 5 to Figure 13), and the result processed is stored in RAM 22 and 72 In each in.Be stored in the parts of the data in RAM 22 and 72 or these data with Predetermined timing is synchronized.Although that is, the portion 20(CPU of control in the present embodiment 21) and control Portion 70(CPU 71) each perform process according to the progress of game, but the present invention is at which Which process aspect control portion performs is not particularly limited.It addition, in the present invention, control portion Need not each in public portion and game terminal is all arranged, and the portion that controls can be only It is arranged in public portion or is provided only in game terminal.
Fig. 5 is to illustrate the flow chart that game control processes.
In game control processes, CPU 21 or 71 performs map generation and processes (Fig. 6) (step Rapid S11).So, in the middle of multiple map, determine the map used game.Each map Including the route being made up of multiple successive frames.Hereinafter, the map shown in Fig. 6 will be described Generation processes.
Fig. 6 is to illustrate the flow chart that map generation processes.
In map generation processes, CPU 21 determines table (Figure 14 (b)) with reference to map, and from depositing (Figure 15 (a) is extremely for map styles for the storage multiple (being four kinds in the present embodiment) in ROM 23 Figure 15 (d), Figure 16 (a) are to Figure 16 (d), Figure 17 (a) to Figure 17 (d), Figure 18 (a) to Figure 18 (d)) The central map styles (step S101) selected employed in game.Based on according to step S101 The map styles selected, public display device 12 shows map (route).That is, from multiple road In line data, public display device 12 shows route based on any one route data.
Then, CPU 21 is by using the prize drawing of random number to determine the predetermined number after branch's frame The content (step S103) of the event in purpose frame.In the present embodiment, if Figure 15 (a) is to figure 15 (d), Figure 16 (a) to Figure 16 (d), Figure 17 (a) to Figure 17 (d), Figure 18 (a) to Figure 18 (d) in institute Show, frame (" coarse frame " high payment region in continuous state of the predetermined number after branch's frame Or the low payment region that " mild frame " is in continuous state) in the content of event be not determined, The most in step s 103, CPU 21 determines the high event paid in region and low payment region Content.When determining the high event paid in region, CPU 21 is with reference to being stored in ROM 23 In the high region style that pays determine table (Figure 19 (a) to Figure 19 (c)).Determining low payment region In event time, CPU 21 determines table with reference to the low payment region style being stored in ROM 23 (Figure 20 (a) to Figure 20 (c)).
Then, CPU 21 is by using the prize drawing of random number to determine the event in each event frame Content (step S105).
Hereafter, CPU 21 terminates map generation and processes, and makes routine return back to institute in Fig. 5 subsequently The game control shown processes.Although performing the generation of the map shown in Fig. 6 in the present embodiment During process, public display device 12 in each frame in route arrangement symbol again arrange Row, can be but be not limited to this example, such as symbol the opportunity rearranging symbol Unit game rearranges every time.Although it addition, holding in step S101 in the present embodiment The rearranging of symbol in the whole route of row, but the invention is not restricted to this example.The weight of symbol New arrangement can only perform in a part for route.
Additionally, in the present embodiment, a route is made up of 200 frames, and public aobvious Five frames are shown on showing device 12.So, in the present embodiment, in public display device 12 On do not show whole route, the most only show a part for route.
Additionally, in the present embodiment, in public display device 12 frame of display number ( The present embodiment is five frames) equal to or less than the maximum of the mobile number of personage in unit game (moving number in the present embodiment is six).Preferably, public display device 12 shows The number of frame less than the maximum of the mobile number of personage in unit game.The frequency of roll display Can increase, and the roll display of route can carry by the pattern closer to traditional slot machines Supply.
Public display device 12 shows the route being processed generation by map generation.In each frame, Be arranged with and the relevant symbol of the event that is associated of such each frame.
Then, CPU 21 and CPU 71 performs idle pulley and processes (Fig. 7) (step S13). Hereinafter, process describing the idle pulley shown in Fig. 7.
Fig. 7 is to illustrate the flow chart that idle pulley processes.Idle pulley processes and is and does not carries out list During the game of position, the image (in the interval when game starts or between unit game) shows phase The process closed.When performing idle pulley and processing, CPU 71 is always via integration input equipment 66 Accept integration input.(such as put into hard if player have input integration to integration input equipment 66 Coin or game media), then performed detection by integration input equipment 66 and identify, and table Show that the signal of the result of detection and identification exports to CPU 71.Now, CPU 71 performs interruption Process, and store fraction corresponding with the value of money or game media, in order to be added into depositing On storage fraction in RAM 72.So, the input of fraction is terminated.
In the present invention, when personage stops (step S111: yes) on start frame, permissible Whenever interrupt processing corresponding with the input of fraction is performed pre-determined number (once or many Secondary) time, perform the map generation shown in Fig. 6 and process.Now, the feelings played are not being carried out Under condition, public display device 12 inputs according to the integration carried out via integration input equipment 66, Route is shown based on another route data.
During idle pulley shown in the figure 7 processes, first, CPU 71 determines that whether personage exists (step S111) is stopped on start frame.In the case of the most non-selected personage, CPU 71 determines Personage stops on start frame.
Determining (step S111: yes) in the case of personage stops on start frame, CPU 71 Determine whether the fraction c in the game terminal 50 being stored in RAM 72 is set to 0(step Rapid S113).The fraction c in game terminal 50 in being stored in RAM 72 is set to In the case of 0 (step S113: yes), CPU 71 shows the idle image shown in Figure 21 (a) (step S115).Now, fraction c is set to 0 so that do not have personage can select also And cannot bet.
Step S113 determines fraction c be not set to 0 in the case of (step S113: No), whether CPU 71 determines the fraction c in the game terminal 50 being stored in RAM 72 Less than carrying out betting required minimal product mark C(C=50 in the present embodiment) (step S117). Fraction c in determining game terminal 50 is less than in the case of C (step S117: yes), CPU 71 shows the idle image (step S119) shown in Figure 21 (b).Now, fraction c It is not set to 0, therefore can select personage, but fraction c is less than C, it is not possible to carry out Stake.
In step S117, determine that fraction c is less than in the case of C (step S117: no), CPU 71 shows the idle image (step S121) shown in Figure 21 (c).Now, fraction c Equal to or more than C, personage selects and stake can be carried out.When personage stops in starting position Time can carry out personage's selection.
In the case of process in performing step S115, S119 or S121, CPU 71 is subsequently Determine whether to have have input personage's select command (step S123).Personage's select command passes through warp Personage's icon in the idle image operated by touch panel 60 inputs.Shown in Figure 21 (a) Idle image does not include personage's icon, therefore when showing the idle image shown in Figure 21 (a), Personage's select command can not be inputted.
Step S123 determines and have input (step in the case of personage's select command S123: yes), CPU 71 performs personage's selection and processes (step S125).Process in personage's selection In, CPU 71 shows the image shown in Figure 22 (c), and works as personage by player via touch surface When plate 60 is chosen, this personage is set to the personage used by player.Although at the present embodiment Language in middle terminal display device 52 can by via touch panel 60 operation " English/ Chinese " icon switches, but the invention is not restricted to this example.Such as, make language with every When individual personage is associated, the image on terminal display device 52 can be answered according to selected figure picture Language show.
Step S111 determines personage not on start frame stop in the case of (step S111: No), whether CPU 71 determines the fraction c in the game terminal 50 being stored in RAM 72 It is set to 0(step S127).Determining in the case of fraction is set to 0 (step S127: No), it means that fraction is set to 0 in game way.In this case, CPU 71 Idle image (step S129) shown in display Figure 22 (b).Now, fraction c is set It is 0, does not therefore have personage to select and cannot bet.It addition, at Figure 22 (b) Shown in idle image in, it is provided that promote the display of player's input integral in the given time.
After process in step S129, CPU 71 determines whether to have have input integration (step Rapid S131).In the case of input integral (step S131: yes), CPU 71 makes example Cheng Qian enters step S137.If not yet input integral (step S131: no), then CPU 71 Determine that the idle image shown in Figure 22 (b) passes the scheduled time after being shown the most (step S133).Determine not yet pass the scheduled time in the case of (step S133: no), CPU 71 makes routine be returned to step S129.On the other hand, the scheduled time has been passed determining In the case of (step S133: yes), CPU 71 makes personage be returned to start frame (step S135), And make routine proceed to step S11 that the game control shown in Fig. 5 processes subsequently.
Step S127 determines fraction c be not set to 0 in the case of (step S127: No), or determine (step S131: yes) in the case of input integral in step S131, CPU 71 determines that whether fraction c is less than C(step S137).
Determine fraction c less than (step S137: yes) in the case of C, CPU 71 shows Idle image (step S139) shown in Figure 22 (a).Now, fraction c is less than C, because of This cannot bet.
Determining that fraction c shows not less than (step S137: no) in the case of C, CPU 71 Idle image (step S141) shown in the hypomere of diagram 7 (a).Now, fraction c equal to or More than C, can bet.
Step S123 determines not yet select in the case of personage (step S123: no) or In the case of process in performing step S125, S139 or S141, CPU 71 determines whether Have selected for personage's (step S143).(step in the case of personage is not yet selected determining S143: no), CPU 71 makes routine be returned to step S111.Personage is had selected for determining In the case of (step S143: yes), CPU 71 determines the rolling operation (behaviour of scroll button 61 Make or touch dice image via touch panel 60) it is made (step S145). Determine not yet make rolling operation in the case of (step S145: no), CPU 71 makes routine It is returned to step S111.Determine made rolling operation in the case of (step S145: yes), CPU terminates the idle pulley shown in Fig. 7 and processes, and makes routine be returned in Fig. 5 institute subsequently The game control shown processes.
Then, in step S15 that game control shown in Figure 5 processes, grasped by rolling Make input order.Now, scroll button 61 is served as and is thrown thereon in each unit game The stake input unit of note.
Although present embodiment describes the situation that rolling operation is compatible with stake operation, but this Bright it is not limited to this example.Rolling operation and stake operation can be configured to be performed separately.
After rolling operation in step S15, perform mobile number and determine process (Fig. 8) (step Rapid S17).
Hereinafter, process is determined by describing the mobile number shown in Fig. 8.
Fig. 8 is to illustrate the flow chart that mobile number determines process.Mobile number determines that process is used to really Determine the process of the mobile frame number of personage in unit game.
CPU 71 deducts fraction C(step from the fraction c being stored in RAM 72 S161).So, the stake of unit game is established by player.Now, CPU 21 is permissible Carry out adding up as progression fund and making it be stored in RAM 22 subsequently to a part for stake. Game machine be configured to perform progression accumulation in the case of, when based on personage in route When the game progress state of position and/or moving process definition meets the progression terms of payment, CPU 21 The game terminal 50 corresponding to this personage can be given all or part of of progression fund.Tired Enter the terms of payment to be not particularly limited, and can include that such as personage stops at terminal.
When game machine is configured to carry out passing through as personage or stopping on a certain frame, this frame one-tenth For the manor of personage and in the case of obtaining the game that the personage in more manor becomes victor, The progression terms of payment can include that such as personage obtains the manor of predetermined number and (the most all leads Ground).
Game progress state is not particularly limited, if position based on personage and/or moving process Define game progress state.
Then, CPU 71 detects the intensity (step of player exercises by scroll button on-off circuit 78 Rapid S163).In the present embodiment, as it has been described above, " by force ", " in " and " weak " these three Level segment determines player's intensity to the operation that scroll button 61 is carried out, and the result of detection is made It is temporarily stored in RAM 72 for data.Rolling operation is made via touch panel 60 In the case of, using manipulation strength as " in " treat, and be temporarily stored in RAM 72 In.
Then, CPU 71 is by using the prize drawing of random number to determine the mobile number (step of personage S165).Although the mobile number of personage is to determine in the scope of 1 to 6 in the present embodiment, But the invention is not restricted to this example, and the range of choice of mobile number can be according to the shape of game State and change.It addition, the random number employed in game machine 1 can be software random number or It can be hardware random number.When the process performed in step S165, shifting is served as in control portion 70 Dynamic number determines portion.
After step S165, terminate the mobile number shown in Fig. 8 and determine process, and subsequently Routine is returned to the game control shown in Fig. 5 and processes.
Then, perform movable digital display and show process (Fig. 9) (step S19).
Hereinafter, process is shown by describing the movable digital display shown in Fig. 9.
Fig. 9 is to illustrate the flow chart that movable digital display shows process.
CPU 71 selects dice based on the manipulation strength detected according to step S163 in Fig. 8 Display pattern (step S171).ROM 73 storage is for determining the display pattern of mobile number Form.It is being used for determining in the form of display pattern of mobile number, the rolling distance of dice and rolling The dynamic time is interrelated according to each in the manipulation strength of multiple level segments.Specifically, behaviour Making intensity the strongest, die-rolls distance is the longest and rolling time is the longest.It addition, manipulation strength The least, die-rolls distance is the shortest and rolling time is the shortest.Then, based in step S171 The display pattern of middle selection, CPU 71 in the terminal display device 52 of game terminal 50 with rolling Dynamic model formula display dice image (step S173).
Hereafter, dice image is shown as moving to public aobvious from game terminal 50 with rolling mode Showing device 12(step S175).In step S175, first, CPU 71 is at terminal demonstration Device 52 moves up dice image with rolling mode.Dice image is utilized to fill from terminal demonstration On the opportunity that the upper end of the player screen 52a putting 52 is overflowed, CPU 21 shows dice image It is made from the downside of player top screen 12a, (Figure 24 (b)) to occur.
Then, in the player top screen 12a of public display device 12, CPU 21 is with rolling Dynamic stop mode display dice image also shows mobile number (step S177) subsequently.At the present embodiment In, the rolling distance of dice image and rolling time depend on player's operation to scroll button 61 Intensity and different.But, no matter manipulation strength is how, and the rolling at dice image stops Time, dice image is shown precalculated position (the lower right) (figure at player top screen 12a 24 (c)).In step S173 to S177, control portion 20 and 70 and public display device 12 and terminal display device 52 each act as and show and determined, by mobile number, mobile number that portion determines Movable digital display shows portion.In the present embodiment, move number to be detected according to manipulation strength test section To the corresponding pattern of player exercises intensity show.
After step S177, terminate the movable digital display shown in Fig. 9 and show process, and subsequently Routine is returned to the game control shown in Fig. 5 and processes.
Then, perform personage and move process (Figure 10) (step S21).Performing step S21 In process time, control portion 20 serves as and determines that the mobile number that portion determines moves according to by mobile number Personage's moving part of personage.
Now, process is moved by describing the personage shown in Figure 10.
First, CPU 21 is set in the shifting determined in step S165 of Fig. 8 in RAM 22 Dynamic number M(step S181).
Then, CPU 21 sets current mobile number m=0(step S183 in RAM 22).
Then, CPU 21 determines whether the next frame of the and then frame that personage is stopped at is arranged (step in the presumptive area of the player top screen 12a central authorities of public display device 12 S185).As shown in Figure 24 (a), in the central authorities of player top screen 12a, it is set with rectangle region Territory (region represented by the double dot dash line in figure).This region is used to the display position of regulation personage The region put, and do not appear on player top screen 12a.Figure shown in Figure 24 (a) In Xiang, and then the next frame of the frame that personage's (ellipse in figure) is stopped at is disposed in this In region.
Determining (step S185: yes) in the case of next frame is arranged in predetermined areas, CPU 21 makes map (route) fixing and moves personage subsequently to next frame (step S187).
Determining (step S185: no) in the case of next frame is not arranged in predetermined areas, CPU 21 moves personage to next frame, roll display map (route) simultaneously, and subsequently by people Thing stops display in the preset coordinates of center Screen (step S189).In the present embodiment, road Line is the most vertically extending, and therefore player sees that the roll display of route just looks like Reel in slot machine is rotating the same (roll display of symbol rank).Now, public display dress Put 12 and the movement of personage is carried out roll display route along with personage's moving part.
In the case of process in performing step S187 or S189, CPU 21 determines that personage is No have arrived at branch's frame (step S191).When personage has arrived at branch's frame, such as, scheme Image shown in 25 (a) is displayed in public display device 12.The first frame in branch's route It is arranged in the left and right sides of branch's frame, and each branch route prolongs in upward direction from the first frame Stretch.That is, the bearing of trend of branch's route and the bearing of trend of common rail is identical.So, when When branch's route is scrolled display, as the situation of route roll display, player sees this The roll display of sample just looks like that in rotation, equally (rolling of symbol rank shows the reel in slot machine Show).
When determining that personage arrives branch's frame (step S191: yes), perform branch's frame display and process (Figure 11) (step S193).Hereinafter, show describing the branch's frame shown in Figure 11 Process.Figure 11 is to illustrate the flow chart that branch's frame display processes.In branch's frame display processes, First the option (step S201) of branch's route is shown.In step s 201, such as Figure 25 (b) Shown in, CPU 21 makes public display device 12 provide expression personage to have arrived at branch's frame Display, CPU 71 makes terminal display device 52 provide prompting player at multiple branches route subsequently The display of the central option selecting which branch's route.Grasped by player for one in these options Make to be chosen via touch panel 60.In step s 201, control portion 70 and terminal demonstration Device 52 each acts as option display part, and controls portion 70, terminal display device 52 and touch Touch panel 60 and each act as route selection order input unit.
Then, CPU 71 determines whether to have inputted the order (step S203: no) selecting option. In the case of the order determining not yet input selection option (step S203), CPU 71 makes example Journey is returned to step S203.Or, determining the situation that have input the order selecting option Under (step S203: yes), CPU 71 determines branch's route (step S205) that personage advances. Now, CPU 21 makes public display device 12 provide expression personage at selected branch's route The display (Figure 25 (c)) of middle advance.Hereafter, when the process performed in step S187 or S189 Time, the control portion 20 serving as personage's moving part comes according to the order of input in step S203 Mobile personage on branch's route.After step S205, terminate the branch's frame shown in Figure 11 Display processes, and routine is returned to the personage shown in Figure 10 and moves process.
Personage shown in Fig. 10 moves in process, determines and not yet arrive in step S191 In the case of branch's frame (step S191: no), or the process in performing step S193 In the case of, CPU 71 makes currently to move number m and adds 1(m=m+1) (step S195).So, According to the process in step S185 to S195, personage advances a frame.
Then, CPU 71 determines whether m=M sets up (step S197).If m=M does not becomes Vertical (step S197: no), then routine is returned to step S185, repeats step S185 subsequently Process to S197 is until m=M sets up.(step in the case of m=M sets up S197: yes), terminate the personage shown in Figure 10 and move process, make routine be returned to Fig. 5 subsequently Shown in game control process.
During game control shown in Figure 5 processes, the personage in having performed step S21 After mobile process (Figure 10), perform the corresponding event of frame stopped at personage.
In the route of the present embodiment, be arranged with start frame, blank frame, triumph or end frame, And ending frame.In the present embodiment, start frame is arranged on one end of route, and terminal Frame is arranged on the other end of route.In route, multiple frames arrange in a linear fashion.At figure 15 (a) is to Figure 15 (d), Figure 16 (a) to Figure 16 (d), Figure 17 (a) to Figure 17 (d), Figure 18 (a) to figure In 18 (d), explain for convenience, map (route) is divided into multiple sections map (road is shown Line).A start frame and an ending frame it is arranged with in route.
In the case of personage stops on payment certain frame (step S31), CPU 71 performs solid Determine payment events and give the payment (award integration) (step S33) of display on this frame subsequently.? In step S33, CPU 71 storage award fraction is to be added in storage in RAM 72 On fraction.Hereafter, CPU 71 makes routine be returned to step S13.
In step S31, event enforcement division is served as in control portion 70, and performs subsequently and fixing Pay the payment certain event that frame is associated.In step S33, control portion 70 serves as award and gives Portion, and give award corresponding with the result of payment certain event subsequently.
In the case of personage stops on stochastic payoffs frame (step S41), CPU 71 perform with Machine payment events also performs to pay prize drawing (step S43) by mysterious mode subsequently.In step S43 In, for determining that, beyond the random number of mobile number, CPU 71 determines random number by prize drawing Value, and it is later determined that the integration awarded corresponding with this random number.Then, CPU 71 storage prize Reward fraction is to be added into being stored in (step S45) on the fraction in RAM 72.Hereafter, CPU 71 makes routine be returned to step S13.
In step S41 and S43, event enforcement division is served as in control portion 70, and perform subsequently with The stochastic payoffs event that stochastic payoffs frame is associated.In step S45, prize is served as in control portion 70 Award the portion of giving, and give award corresponding with the result of stochastic payoffs event subsequently.
Selecting on award frame in the case of stopping (step S51) personage, CPU 71 performs to choose Select bonus event and perform two options to seven options subsequently select (step S53).Choose at one Select and bonus event has 2-7 option, and in map generation processes (S11), determine and choose Select the content of bonus event and the number of option.But, the payment (prize being associated with each option Reward fraction) it is for determining beyond the random number of mobile number, by using taking out of random number Prize determines.Then, CPU 71 storage award fraction is to be added into being stored in RAM 72 In fraction on (step S55).Hereafter, CPU 71 makes routine be returned to step S13.
In step S51 and S53, event enforcement division is served as in control portion 70, and perform subsequently with Select reward frame be associated select bonus event.In step S55, prize is served as in control portion 70 Award the portion of giving, and give award corresponding with the result selecting bonus event subsequently.
In the case of personage stops on free game frame (step S61), CPU 71 is in terminal Free game is performed pre-determined number (step S63) by display device 52.Exempting from the present embodiment Take in game, use five reels and the symbol of 30 lines of display on terminal display device 52 The game of matrix (Figure 113 and Figure 114) can be carried out without additional stake.In free game In, for determining beyond the random number of mobile number, perform to use the prize drawing of random number, and The symbol stopped on each reel is determined according to drawing outcomes.In the present embodiment, to often Individual reel performs prize drawing, determines the symbol stopped on each reel, and according at every line The number of the symbol of the same race of (Figure 113 (b)) upper arrangement determines payment (Figure 113 (a)).In step After rapid S63, CPU 71 gives the payment (step S65) of the free game added up to.Hereafter, CPU 71 makes routine be returned to step S13.
In step S61 and S63, event enforcement division is served as in control portion 70, and perform subsequently with The free game that free game frame is associated.In step S65, control portion 70 serves as and is awarded to Give portion, and give award corresponding with the result of free game subsequently.
In the case of personage stops in triumph or end frame (step S71), CPU 71 performs Triumph or End Event and perform two options to five options subsequently select (step S73).One Individual triumph or End Event have 2-5 option, and in map generation processes (S11), Determine the number of content and the option selecting bonus event.But, with the shifting moving to start frame The dynamic option being associated and the payment (award fraction) being associated with any other option are For determining beyond the random number of mobile number, determined by the prize drawing of employing random number.
After step S73, CPU 71 determines that selected option is triumph or terminates (step S75).In the case of triumph (step S75: triumph), CPU 71 gives corresponding with result Pay (award integration) (step S77).In the case of terminating (step S75: terminate), CPU 71 makes personage be returned to start frame (step S85) and make routine be returned to step S11 subsequently.
In step S71, S73 and S75, event enforcement division is served as in control portion 70, and subsequently Perform triumph or the End Event being associated with triumph or end frame.In step S77, control Portion 70 gives award corresponding with the result of triumph or End Event.
In the case of personage stops on ending frame (step S81), CPU 71 gives and terminal The payment (step S83) that frame is corresponding.Then, CPU 21 makes personage be returned to start frame (step Rapid S85) and make routine be returned to step S11 subsequently.
In step S81, event enforcement division is served as in control portion 70, and performs subsequently and ending frame The endpoints (Figure 75) being associated.In step S83, control portion 70 gives and terminal thing The result of part is awarded accordingly.
It addition, in step S85, personage's moving part is served as in control portion 20, and subsequently personage Ending frame in the case of stopping move to start frame by personage.
In the case of personage stops on blank frame (step S91), CPU 71 by use with The prize drawing of machine number determines whether to generate contention event (step S93).Generate in the present embodiment The probability of contention event is 1/10.In the case of determining and not generating contention event (step S93: No), CPU 71 makes routine be returned to step S13.(step in the case of determining generation contention event Rapid S93), CPU 71 performs contention event and performs process (Figure 12) (step S95) subsequently Routine is made to be returned to step S13.
In step S95, control portion 20 and 70 each acts as event enforcement division, and holds subsequently The contention event that row is associated with blank frame.Hereafter, these control portions each act as award and give Portion, and give award corresponding with the result of the event of fighting for subsequently.In the present embodiment, people is worked as When thing stops on each frame (step S31, S41, S51, S61, S71, S81, S91), After being complete of the execution of event and award, routine is made to be returned to step S13.This Time, CPU 21 can be in not in public display device by using the prize drawing of random number to change A part for the frame of the part (non-display route portion) of display on 12.So, non-display road Line part can change in each unit game.Now, CPU 21 serves as route data renewal Portion.The opportunity updating route data is not limited to this example.
Although it addition, in the case of the prize drawing in winning step S93 in the present embodiment, holding The frame that row is stopped at personage, determine personage and move number before display content (blank frame) Different events (contention event), but in the present invention, after event before changing and change The combination of event is not limited to this example.Additionally, event modification condition is not limited to win prize drawing, and And can include that fraction is that the personage in the unit game of predetermined number or pre-determined number moves Number meets predetermined condition, and (personage in the unit game of such as pre-determined number moves and counts up to full phase With), and it is not limited to this.
It follows that call being described in step S95 that the game control shown in Fig. 5 processes Contention event perform process.In the present invention, it is participatory that contention event is provided as multiplayer One example of event.
Figure 12 is to illustrate the flow chart that contention event execution processes.
In contention event execution processes, CPU 21 determines whether event formation condition is set up and (walks Rapid S211).Contention event formation condition in the present embodiment refers in following condition (a) and (b) Any one is set up.
A () following all conditions must be set up: game is carried out on another game terminal 50;With Corresponding personage stops on the frame in addition to start frame another game terminal 50;Swim with another The play corresponding personage of terminal 50 has not carried out the participatory event of another multiplayer, or at another The display participating in confirming of another multiplayer participatory event is not provided on game terminal 50;And Another game terminal 50 does not makes a mistake;
And (b) plays on another game terminal 50.
Determine event formation condition invalid in the case of (step S211: no), terminate figure Contention event shown in 12 performs process, and makes routine be returned to the trip shown in Fig. 5 subsequently Play control processes.
In the case of determining the establishment of event formation condition (step S211: yes), personage is predetermined Frame (blank frame) is upper to be stopped, and supposes to be used for generating contention event (the participatory thing of multiplayer Part) condition set up;Therefore, CPU 21 performs contention event.First, CPU 21 Perform EventSelect prize drawing (step S213).
In step S213, CPU 21 performs to use the prize drawing of random number, with reference to being stored in RAM Contention EventSelect table (Figure 115) in 23, and determine the kind of event.
Then, the number of options during CPU 21 selects contention event and pattern (step S215). In step S215, CPU 21 performs to use the prize drawing of random number, with reference to being stored in RAM 23 In number of options prize drawing table (Figure 116 (a)) of contention event, and select number of options.Additionally, CPU 21 performs to use the prize drawing of random number, with reference to storage contention event in the ram 23 Payment mode prize drawing table (Figure 116 (b)), and select payment mode.
Then, the terminal display device 52 of CPU 71 game terminal 50 in gaming shows Event generates image (step S217).Now, CPU 21 shows in public display device 52 Event generates image.
Figure 77 (a), Figure 77 (b) and Figure 78 (a) are each provided as in game at two game terminals One reality of the image shown when the process performed in step S213 in the case of carrying out on 50 Example.First, each in player top screen 12a and 12b and player screen 52a With show the title (Figure 77 (a)) of contention event in each in 52b, show contention thing subsequently The type of part and associated description (Figure 77 (b)) thereof.Then, player screen 52a and 52b In each display represent the image (Figure 78 (a)) of option choosing whether to participate in contention event. The image of option can be operated by touch panel 60.Now, control portion 70, terminal demonstration Device 52 and touch panel 60 are respectively disposed in game terminal 50, and serve as participation order Whether input unit, wherein inputted by the operation of player in described participation order input unit and join Order with the participatory event of multiplayer making multiple game terminal 50 to participate.
Figure 82 (a), Figure 82 (b) and Figure 83 (a) are each provided as in game at a game terminal One reality of the image shown when the process performed in step S213 in the case of carrying out on 50 Example.First, the mark of player's top screen 12a and player screen 52a display contention event Topic (Figure 82 (a)), shows type and the associated description (Figure 82 (b)) thereof of contention event subsequently.Connect , player screen 52a display represents the image choosing whether to participate in the option of contention event (Figure 83 (a)).
After step S217, via touch panel 60 option of operation of each game terminal 50 Image, thus CPU 21 determines whether to have have input and represents the life that could participate in contention event Make (step S219).Option image not from each game terminal 50 by operation in the case of (step S219: no), CPU 21 makes routine be returned to step S219, and then wait for until It is made that the operation to option image from each game terminal 50.When have input participation contention During the order of event, CPU 71 deducts participation contention from the fraction being stored in RAM 72 Fraction needed for event.
When showing the image shown in Figure 78 (a), via touch panel 60 from player screen 52a selects an option, and when have input the order participating in contention event, display Figure 78 (b) Shown in image.Hereafter, from player screen 52b, select an option, and when defeated When having entered the order participating in contention event, the image shown in display Figure 79 (a).In this situation Under, start the contention event of two players.
When showing the image shown in Figure 78 (b), from player screen 52b, select a choosing , and when have input the order being not involved in contention event, the figure shown in display Figure 79 (b) Picture.In this case, the contention event of a player is started.
When showing the image shown in Figure 78 (a), via touch panel 60 from player screen 52a selects an option, and when have input the order being not involved in contention event, display figure Image shown in 80 (a).Hereafter, from player screen 52b, select an option, and When have input the order participating in contention event, the image shown in display Figure 80 (b).This In the case of, start the contention event of a player.
When showing the image shown in Figure 80 (a), from player screen 52b, select a choosing , and when have input the order being not involved in contention event, the image shown in display Figure 81. In this case, contention event is not performed.
When showing the image shown in Figure 83 (a), from player screen 52a, select a choosing , and when have input the order participating in contention event, the image shown in display Figure 83 (b). In this case, the contention event of a player is started.
When showing the image shown in Figure 83 (a), from player screen 52a, select a choosing , and when have input the order being not involved in contention event, the image shown in display Figure 84. In this case, contention event is not performed.
The operation to option image is made from each game terminal 50 in step S219 In the case of, CPU 21 performs the number depending on having inputted the player of the order participating in contention event Mesh and different process.
Participate in the order of contention event also not having player to input in the case of, CPU 21 terminates figure Contention event execution shown in 12 processes and does not perform contention event, and makes routine reply subsequently Process to the game control shown in Fig. 5.
In the case of two players have inputted the order of participation contention event, CPU 21 performs The contention event of two players.The contention event of the present embodiment is that two players alternately select many Individual different option, and when game over condition is set up, selections based on two players are tied Fruit determines triumph or failure, and gives to award the game of integration with the player of backward triumph.Striving Take by force in event, by for determining beyond the random number of mobile number, performing the prize drawing of random number Determine the payment being associated with each option.
In contention event, first a player selects an option, and the result of selection is deposited Storage is in RAM 22 (step S221).Then, another player selects an option, and will choosing The result selected is stored in (step S223) in RAM 22.It is then determined contention event terminates bar Part has set up (step S225).
Contention event termination condition depends on the type of contention event and different.
" strike gold in contention event!" and " increase the income of land development!In ", award Integration is associated from each in multiple different options.Contention event termination condition is to have selected Select whole option.The player that the aggregate value of the integration obtained is bigger becomes victor.
" oil is found in contention event!In ", award integration only from multiple different options One is associated.Contention event termination condition is to have selected and award the option that integration is associated. The player that have selected and award the option that integration is associated becomes victor.
In contention event, " holiday resort is succeeded in developing!In ", award integration and multiple different choosings Some in Xiang are associated.Have selected for not with the player awarding the option that integration is associated not Can reselection option.The fact that contention event termination condition is that two players can not select option And become with any one fact awarded in the whole selected fact of option that integration is associated Vertical.The player that the aggregate value of the award integration obtained is bigger becomes victor.
In contention event, " forecast price will higher stock!" and " seeing clearly price will be higher Gem!In ", each player from multiple different options according to the side of every one option of person Formula selects option.Contention event termination condition is each player side according to every one option of person Formula selects option.The player with the more award integrations being associated with selected option becomes triumph Person.But, needed for the award fraction being associated with selected option is less than participating in contention event Fraction in the case of, there is no victor.
In the case of determining that in step S225 contention event termination condition is invalid, CPU 21 Make routine be returned to step S221, and repeat the process in step S221 to S225 subsequently until Till contention event termination condition is set up.
On the other hand, inputted the order participating in contention event a player in the case of, CPU 21 performs the contention event of a player.In addition to rival becomes computer, one The contention event of individual player is carried out according to the mode identical with the contention event of two players.First, One player selects an option, and the result of selection is stored in (step in RAM 22 S231).Then, computer selects an option, and the result of selection is stored in RAM 22 In (step S233).Then, it is determined that contention event termination condition has set up (step S235).In the case of determining that in step S235 contention event termination condition is not yet set up, CPU 21 make routine be returned to step S231, and the process repeated in step S231 to S235 subsequently is straight Setting up to contention event termination condition.
In the case of determining that in step S225 or S235 contention event termination condition has been set up, CPU 21 determines triumph or failure (step based on the selection result being stored in RAM 22 S241).Then, CPU 21 stores award fraction to be added into the fraction of triumph player Go up (step S243), and the contention event shown in Figure 12 that terminates subsequently performs process.At this In embodiment, in the case of two players play contention event, give the fraction of triumph player The fraction paid to participate in contention event using player is as fund.Therefore, triumph is given The fraction of player is total less than the integration paid by the player already engaged in the participatory event of multiplayer Number.After step S243, terminate contention event and perform process.
In the game machine 1 of the present embodiment, control portion 20 and 70 is configured to make to have inputted The game terminal 50 of the order participating in the participatory event of multiplayer participates in contention event (multiplayer Participatory event).That is, stop on predetermined frame personage and generating predetermined multiplayer In the case of the condition of participatory event has been set up, event enforcement division makes via participating in life The game terminal making input unit have input the order participating in the participatory event of multiplayer participates in multiplayer Participatory event.In the case of the order participating in the participatory event of multiplayer is not yet transfused to, Do not perform contention event.But, the invention is not restricted to this example.
For example, it is possible to make the game terminal 50 corresponding with the figure picture stopped on predetermined frame Under conditions of the fraction of this time point equals to or more than the fraction participated in needed for contention event Participate in contention event.In this case, stopped on predetermined frame and raw personage In the case of the predetermined condition becoming the participatory event of multiplayer has been set up, time enforcement division performs The participatory event of multiplayer also makes the game terminal corresponding with figure picture participate in multiplayer's participation subsequently Type event.It addition, in the middle of the game terminal in addition to above-mentioned game terminal, event enforcement division Make via participating in the trip that order input unit have input the order of the participation participatory event of multiplayer Play terminal participates in the participatory event of multiplayer.
Figure 13 is the flow chart illustrating and cashing process.Cashing process is when free screen is shown The interrupt processing that pressure performs when cashing button 63.
CPU 71 determines that personage the most stops (step S251) on start frame.Determining Personage stop on start frame in the case of (step S251: yes), CPU 71 is by clear Calculate device 65 and perform clearance (step S253), terminate to cash process, and make routine be returned to it Original place is managed.
Determine personage not yet on start frame stop in the case of (step S251: no), CPU 71 Terminal display device 52 provide prompting player be confirmed whether the display confirming image performing to cash (Figure 23) (step S255).Confirm that image includes representing the option of " YES " and " NO " Image, and the image of each option can be selected via touch panel 60.Then, CPU 71 Determine whether have input and cash order (step S257).Determining that not yet order is cashed in input In the case of (step S257: no), CPU 71 terminate cash process and make routine return subsequently Manage to its original place.
Determine have input cash order in the case of (step S257: yes), CPU 71 Perform clearance (step S259) by clearance device 65, and CPU 21 makes personage be returned to Start frame (step S261).Now, personage's moving part is served as in control portion 20;Clearance order warp Inputted by the button 63 of cashing of game terminal 50;And perform clearance at clearance device 65 In the case of process, the personage corresponding with game terminal 50 is made to move to start frame.Hereafter, Terminate to cash process, and make routine be returned to the step that the game control shown in Fig. 5 processes subsequently Rapid S11.
" map "
Figure 14 (a) is to illustrate the view that mobile number determines table.In the present embodiment, in each unit Game determines mobile number, and determined by being shown by the image of a polygon dice Mobile number.By using the prize drawing from the random number of predetermined value scope (1-6) to determine shifting Dynamic number.Each selected probability in these numerical value is set to be equal to each other.
Figure 14 (b) is to illustrate the view that map determines table.
In the present embodiment, multiple different patterns (four patterns) are each set to map. The selected probability of each pattern is set to be equal to each other.
Figure 15 (a) to Figure 15 (d) is the view of the map schematically showing the first pattern.Figure 16 (a) It is the view of the map schematically showing the second pattern to Figure 16 (d).Figure 17 (a) to Figure 17 (d) It it is the view of the map schematically showing the 3rd pattern.Figure 18 (a) to Figure 18 (d) is schematically The view of the map of the 4th pattern is shown.
Each map includes the route being made up of multiple successive frames (200 frames).In each map The number of frame be identical.In each map, it is set with beginning and end.Starting point and end The content of each frame between point sets when game starts.In addition to start frame and ending frame, Frame on each map also includes such as event frame, triumph or end frame, branch's frame, blank frame Deng.When route shows in public display device 12 and terminal display device 52, represent with The symbol of the information relevant with the event that each frame is associated is arranged on each frame.
Start frame is arranged to from the farthest frame of ending frame.When game starts, personage is arranged On start frame.When personage stops on ending frame, when button is cashed in player's pressure, or Person have selected with when terminating corresponding option in triumph or end frame when, and personage moves Go to start.
In event frame, perform various event such as payment certain event, select bonus event and with Machine payment events.
Winning or in end frame, showing and win or terminate associated plurality of different option, And select the mode of an option to swim in the middle of multiple different options according to player subsequently Play.In the case of having selected for the option being associated with triumph, award to player. Have selected for terminate the option that is associated in the case of, personage moves to start frame.
In branch's frame, previous route is divided into a plurality of route (two lines), and by Player selects which bar route personage proceeds to.It is divided into the route of a plurality of route at predetermined frame mesh Be located in and again merge into a route.Branch's frame is not the frame that personage is forced to stop at.When When personage has arrived at branch's frame, player selects desired route, and it is mobile to be subsequently based on residue Number moves personage.
In the route of the present embodiment, converge frame and be provided as being associated with branch frame.That is, divide It is paired for propping up frame and converging frame.Multiple branches route extends from branch's frame, and these multiple points Branch line converges to converge frame.
In ending frame, to player give award and subsequently personage return to start frame.
In blank frame, the most do not perform event.Contention event can be according to using random number Lottery result perform.Contention event is the participatory event of multiplayer.In the present embodiment, It is set with the blank frame that the participatory event of multiplayer occurs and the blank frame that event does not occur.
In the present embodiment, at branch's frame with converge and be provided with two lines between frame, and In a part for a route in these routes, it is provided with the mild frame of predetermined number continuously (five).In a part for another route, it is provided with the coarse frame (five of predetermined number continuously Individual).The continuous number of mild frame and coarse frame is equal to each other.In event and mild frame and coarse frame Each be associated.The event being associated with each in mild frame and coarse frame is not solid Fixed, and determined by prize drawing.The award of player can be given in the event of mild frame Maximum less than in the event of normal frames (frame in addition to mild frame and coarse frame) permissible Give the maximum of the award of player.The award of player can be given in the event of coarse frame Maximum is more than giving in the event of normal frames (frame in addition to mild frame and coarse frame) Give the maximum of the award of player.The award of player can be given in the event of coarse frame Big value is more than the maximum of the award that can give player in the event of mild frame.Coarse frame, The expected value of the award in mild frame and normal frames is substantially identical.Predetermined number coarse Frame is that the region of continuous state is referred to as the high region that pays, and the mild frame of predetermined number is in even The region of continuous state is referred to as low payment region.Although being provided with in route in the present embodiment High payment region and low payment region, but the expected value/rate of the award in whole route is set For less than 100%.
Figure 19 (a) to Figure 19 (c) is each to illustrate that the high region style that pays determines the view of table.
Event in the high each frame paid in region is to Figure 19 (c) with reference to Figure 19 (a), by adopting Determine with predetermined timing while starting (such as game) with the prize drawing of random number.
Each map is set with multiple high payment region (three), and in each high payment Region is provided with the high pattern that pays and determines table.
Figure 20 (a) to Figure 20 (c) is each to illustrate the view that low payment region style determines table.
The event in each frame in low payment region is to Figure 20 (c) with reference to Figure 20 (a), by adopting Determine with predetermined timing while starting (such as game) with the prize drawing of random number.
Each map is set with multiple low payment region (three), and in each low payment Region is provided with low payment pattern and determines table.
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It follows that the image that display will be described in game machine 1.
Figure 21 (a) to Figure 21 (c) is the regarding of example each schematically showing idle pulley image Figure.
Figure 21 (a) is shown in the case of start frame upper integral number is set to 0, at terminal demonstration The image of display on device 52.
Figure 21 (b) is shown in start frame upper integral number and is not set to 0 and is less than the feelings of bet number Under condition, the image of display on terminal display device 52.When this image is shown, fraction It is not set to 0 so that the touch panel 60 of terminal display device 52 can be operated, thus Personage is selected.But, fraction is not enough so that can not start game.
Figure 21 (c) is shown in the frame upper integral number in addition to start frame and ending frame equal to or more than throwing In the case of note number, the image of display on terminal display device 52.When this image is shown, Touch the dice in image or operation scroll button 61 via touch panel 60, thus start list Position game.
Figure 22 (a) to Figure 22 (c) is the regarding of example each schematically showing idle pulley image Figure.
Figure 22 (a) is shown in fraction more than 0 and less than in the case of bet number, shows in terminal The image of display on showing device 52.When this image is shown, even if via touch panel 60 Touch the dice in image or operation scroll button 61, the most underground unit game.
The frame upper integral number that Figure 22 (b) is shown in addition to start frame and ending frame is set to 0 In the case of, the image of display on terminal display device 52.When this image is shown, even if The dice in image or operation scroll button 61, the most underground list is touched via touch panel 60 Position game.After this image has been shown, when the scheduled time passes, display Figure 21 (a) Shown in image.
Figure 22 (c) illustrates the image of display when selecting personage on start frame.Shown at this image When showing, select personage via touch panel 60.But, do not select at another game terminal 50 In have been chosen by personage.
Figure 23 is the view schematically showing and cashing mode image.
If button 63 is cashed in pressure when personage stops on the frame in addition to start frame, then Image shown in display Figure 23.When this image is shown, if via touch panel 60 Touch the image of YES, then perform clearance and process.If pressed when personage is in start frame Under cash button 63, then perform clearance process and do not show this image.
Image when Figure 24 (a) to Figure 24 (c) is each to be shown schematically in display mobile number View.
Figure 24 (a) is to illustrate when the image shown in Figure 21 (c) is shown on terminal display device 52 Public display device 12 when showing and the view of the image of terminal display device 52.
When image shown in Figure 24 (a) is shown, if touching image via touch panel 60 In dice or operation scroll button 61, then dice shown on terminal display device 52 It is shown as shown in Figure 24 (b) moving to public display device 12 while rolling, And as subsequently as shown in Figure 24 (c), the rolling of dice stops in public display device 12 Only.
Figure 25 (a) to Figure 25 (c) is each to be shown schematically in figure when having arrived at branch's frame The view of the example of picture.
Figure 25 (a) illustrates the image of display when personage has arrived at branch's frame.Although branch's frame exists It is divided into two lines in forward direction, but the event content of the frame in every route is the most not Display.
Then, as shown in Figure 25 (b), terminal display device 52 shows in two lines Option.When this image is shown, via touch panel 60 select in these options any One.
Figure 25 (c) is shown in when the image shown in Figure 25 (b) is shown and has selected for an option Time display image.When have selected this option, the event content of the frame in every route is shown Showing, personage may be advanced to selected route subsequently.
The reality of image when Figure 26 (a) to Figure 26 (d) is each to be shown schematically in execution event The view of example.
As shown in Figure 26 (a), if personage's mobile and stopping on frame subsequently on map, that Figure 26 (b) is to as shown in Figure 27 (c), and in public display device 12, display is used for performing thing Each image of part.After event is over, the image shown in display Figure 26 (d).
With reference to Figure 27 (a)-Figure 27 (e) to Figure 77 (a)-Figure 77 (b), description is carried out by a player Event.
Figure 27 (a) to Figure 27 (e) is each to schematically show in payment certain event (pay day) The view of example of image.
In pay day event, public display device 12 performs (Figure 27 (a) after performance To Figure 27 (c)), display award fraction (Figure 27 (d)) and subsequently event terminate (Figure 27 (e)).
Figure 28 (a) to Figure 28 (d) is each to schematically show payment certain event (holiday resort) In the view of example of image.
On holiday in the event of famous scenic spot, (figure after having performed performance in public display device 12 28 (a) is to Figure 28 (b)), display award fraction (Figure 28 (c)) and subsequently event terminate (figure 28 (d)).
Figure 29 (a) to Figure 29 (d) is each to schematically show in payment certain event (birthday) The view of the example of image.
In birthday event, public display device 12 performs (Figure 29 (a) after performance To Figure 29 (b)), display award fraction (Figure 29 (c)) and subsequently event terminate (Figure 29 (d)).
Figure 30 (a) to Figure 30 (d) is each to schematically show payment certain event (at tennis prize The view of the example of the image in match/bowling championship triumphantly).
In championship tennis match/bowling championship event, hold in public display device 12 Row performance after (Figure 30 (a) to Figure 30 (b)), display award fraction (Figure 30 (c)) and with Rear event terminates (Figure 30 (d)).
Figure 31 (a) to Figure 31 (d) is each to schematically show payment certain event (special awards) In the view of example of image.
In special awards event, (figure after having performed performance in public display device 12 31 (a) is to Figure 31 (b)), display award fraction (Figure 31 (c)) and subsequently event terminate (figure 31 (d)).
Figure 32 (a) to Figure 32 (g) is each to schematically show in stochastic payoffs event (fishing) The view of the example of image.
In fishing event, public display device 12 performs (Figure 32 (a) after performance To Figure 32 (e)), display award fraction (Figure 32 (f)) and subsequently event terminate (Figure 32 (g)).
Figure 33 (a) to Figure 33 (l) is each to schematically show to select in bonus event (bowling) The view of example of image.
In bowling event, public display device 12 performs (Figure 33 (a) after performance To Figure 33 (c)), terminal display device 52 shows three options are as the pitching in bowling Route (Figure 33 (d)).When selecting an option, perform perform corresponding with this selection and (scheme 33 (e) is to Figure 33 (f)), display award fraction (Figure 33 (g) to Figure 33 (k)), and with funeral affairs Part terminates (Figure 33 (l)).Award fraction and performance depend on selected option and different.
Figure 34 (a) to Figure 34 (g) is each to schematically show stochastic payoffs event (hot dog war prize Match) in the view of example of image.
In hot dog war championship event, after public display device 12 has performed performance (Figure 34 (a) to Figure 34 (e)), display award fraction (Figure 34 (f)) and subsequently event terminate (Figure 34 (g)).
Figure 35 (a) to Figure 35 (g) is each to schematically show stochastic payoffs event (pie war prize Match) in the view of example of image.
In pie war championship event, after public display device 12 has performed performance (Figure 35 (a) to Figure 35 (e)), display award fraction (Figure 35 (f)) and subsequently event terminate (Figure 35 (g)).
Figure 36 (a) to Figure 36 (f) is each to schematically show in stochastic payoffs event (promotion) The view of the example of image.
In promotion event, public display device 12 performs (Figure 36 (a) after performance To Figure 36 (d)), display award fraction (Figure 36 (e)) and subsequently event terminate (Figure 36 (f)).
Figure 37 (a) to Figure 37 (g) is each to schematically show in stochastic payoffs event (prize drawing) The view of the example of image.
In prize drawing event, public display device 12 performs (Figure 37 (a) after performance To Figure 37 (b)), on terminal display device 52, display reminding input starts the figure of the order of prize drawing As (Figure 37 (c)).When being used for, via touch panel 60 input, the order starting prize drawing, Through perform performance after (Figure 37 (d) to Figure 37 (e)), display award fraction (Figure 37 (f)) and And event terminates (Figure 37 (g)) subsequently.Award fraction and performance are by using taking out of random number Prize determines.
Figure 38 (a) to Figure 38 (f) is each to schematically show to select bonus event (hamburger shop) In the view of example of image.
In the event of hamburger shop, (figure after having performed performance in public display device 12 38 (a) is to Figure 38 (b)), terminal display device 52 shows seven options are as menu setecting (figure 38 (c)).Select an option time, display award fraction (Figure 38 (d) to Figure 38 (e)) and And event terminates (Figure 38 (f)) subsequently.Award fraction and performance depend on selected option and not With.
Figure 39 (a) to Figure 39 (f) is each to schematically show to select bonus event (doughnut shop) In the view of example of image.
In the event of doughnut shop, (figure after having performed performance in public display device 12 39 (a) is to Figure 39 (b)), terminal display device 52 shows seven options are as menu setecting (figure 39 (c)).Select an option time, display award fraction (Figure 39 (d) to Figure 39 (e)) and And event terminates (Figure 39 (f)) subsequently.Award fraction and performance depend on selected option and not With.
Figure 40 (a) to Figure 40 (f) is each to schematically show to select in bonus event (Sushi Bar) The view of example of image.
In Sushi Bar event, public display device 12 performs (Figure 40 (a) after performance To Figure 40 (b)), terminal display device 52 shows seven options are as menu setecting (figure 40 (c)).Select an option time, display award fraction (Figure 40 (d) to Figure 40 (e)) and And event terminates (Figure 40 (f)) subsequently.Award fraction and performance depend on selected option and not With.
Figure 41 (a) to Figure 41 (l) is each to schematically show to select in bonus event (dartlike weapon) The view of the example of image.
In dartlike weapon event, (Figure 41 (a) is to figure to perform performance in public display device 12 41 (c)).Then, public display device 12 shows throwing number (Figure 41 (d));Show in terminal Three options projection route (Figure 41 (e)) as dartlike weapon is shown on showing device 52;And After performing performance (Figure 41 (f) to Figure 41 (g)), display fraction (Figure 41 (h)).Award Fraction and performance depend on selected option and different.Repeat in Figure 41 (d) to Figure 41 (h) (aobvious Show) game, until reaching predetermined throwing number (three times);Display integration sum (Figure 41 (i)); And after having performed performance (Figure 41 (j) to Figure 41 (k)), event terminates (Figure 41 (l)).
Figure 42 (a) to Figure 42 (g) is each to schematically show to select in bonus event (horse racing) The view of the example of image.
In horse racing event, public display device 12 performs (Figure 42 (a) after performance To Figure 42 (b)), terminal display device 52 shows three options are as horse racing (Figure 42 (c)). When selecting an option, perform perform (Figure 42 (d)) corresponding with this selection, display award Fraction (Figure 42 (e) to Figure 42 (f)), and event terminates (Figure 42 (g)) subsequently.Award is long-pending Mark and performance depend on selected option and different.
Figure 43 (a) to Figure 43 (f) is each to schematically show to select bonus event (shopping (wrist-watch)) In the view of example of image.In shopping (wrist-watch) event, in public display device 12 In performed performance after (Figure 43 (a) to Figure 43 (b)), on terminal display device 52 show Three options are as wrist-watch (Figure 43 (c)).When selecting an option, display award fraction (figure 43 (d) is to Figure 43 (e)), and event terminates (Figure 43 (f)) subsequently.Award fraction and performance take The most different in selected option.
Figure 44 (a) to Figure 44 (f) is each to schematically show to select bonus event (shopping (furniture)) In the view of example of image.
In shopping (furniture) event, after public display device 12 has performed performance (Figure 44 (a) to Figure 44 (b)), shows that on terminal display device 52 six options are as a set of family Tool (Figure 44 (c)).When selecting an option, display award fraction (Figure 44 (d) to Figure 44 (e)), And event terminates (Figure 44 (f)) subsequently.Award fraction and performance depend on selected option and Different.
Figure 45 (a) to Figure 45 (f) is each to schematically show to select bonus event (shopping (footwear)) In the view of example of image.
In shopping (footwear) event, (figure after having performed performance in public display device 12 45 (a) is to Figure 45 (b)), terminal display device 52 shows six options are as footwear (figure 45 (c)).When selecting an option, display award fraction (Figure 45 (d) to Figure 45 (e)), And event terminates (Figure 45 (f)) subsequently.Award fraction and performance depend on selected option and Different.
Figure 46 (a) to Figure 46 (f) is each to schematically show to select bonus event (shopping (bag)) In the view of example of image.
In shopping (bag) event, (figure after having performed performance in public display device 12 46 (a) is to Figure 46 (b)), terminal display device 52 shows six options are as bag (figure 46 (c)).When selecting an option, display award fraction (Figure 46 (d) to Figure 46 (e)), And event terminates (Figure 46 (f)) subsequently.Award fraction and performance depend on selected option and Different.
Figure 47 (a) to Figure 47 (f) is each to schematically show to select bonus event (shopping (necktie / scarf)) in the view of example of image.
In shopping (necktie/scarf) event, in public display device 12, perform performance Afterwards (Figure 47 (a) to Figure 47 (b)), terminal display device 52 shows six options are as neck Band/scarf (Figure 47 (c)).When selecting an option, display award fraction (Figure 47 (d) To Figure 47 (e)), and event terminates (Figure 47 (f)) subsequently.Award fraction and performance are depended on Selected option and different.It addition, use necktie in the case of personage is man, or Personage is employing scarf in the case of woman.
Figure 48 (a) to Figure 48 (f) is each to schematically show to select bonus event (shopping (general merchandise Shop)) in the view of example of image.
In shopping (department store) event, in public display device 12, perform performance Afterwards (Figure 48 (a) to Figure 48 (b)), terminal display device 52 shows six options are as business Product (Figure 48 (c)).When selecting an option, display award fraction (Figure 48 (d) to Figure 48 (e)), And event terminates (Figure 48 (f)) subsequently.Award fraction and performance depend on selected option and Different.
Figure 49 (a) to Figure 49 (f) is each to schematically show to select bonus event (shopping (ring Select)) in the view of example of image.In shopping (ring selection) event, public Display device 12 performs, after performance (Figure 49 (a) to Figure 49 (b)), fill at terminal demonstration Put and on 52, show that four options are as jewel box (Figure 49 (c)).When selecting an option, aobvious Show award fraction (Figure 49 (d) to Figure 49 (e)), and event terminates (Figure 49 (f)) subsequently. Award fraction and performance depend on selected option and different.
Figure 50 (a) to Figure 50 (g) is each to schematically show to select bonus event (shopping (product Sell)) in the view of example of image.
In shopping (production marketing) event, in public display device 12, perform performance Afterwards (Figure 50 (a) to Figure 50 (b)), terminal display device 52 shows three options are as treating Sell commodity (Figure 50 (c)).When selecting an option, (Figure 50 (d) is extremely for display award fraction Figure 50 (f)), and event terminates (Figure 50 (g)) subsequently.Institute is depended in award fraction and performance Choosing option and different.
Figure 51 (a) to Figure 51 (h) is each to schematically show (the throwing of public place of entertainment of stochastic payoffs event Coin machine) in the view of example of image.
In the slot machine event of public place of entertainment, perform to perform it in public display device 12 Afterwards (Figure 51 (a) to Figure 51 (b)), on terminal display device 52, display reminding input is used for starting The image (Figure 51 (c)) of the order of slot machine.Startup order is being have input via touch panel 60 Time, after having performed performance (Figure 51 (d) to Figure 51 (g)), display award fraction (figure 51 (h)), and event terminates subsequently.Award fraction and performance depend on selected option and not With.
Figure 52 (a) to Figure 52 (g) is each to schematically show stochastic payoffs event (automobile purchase) In the view of example of image.
In automobile purchase event, (figure after having performed performance in public display device 12 52 (a) is to Figure 52 (b)), terminal display device 52 shows four options are as automobile (figure 52 (c)).When selecting an option, perform performance (Figure 52 (d) to Figure 52 (e)), display prize Reward fraction (Figure 52 (f)), and event terminates (Figure 52 (g)) subsequently.Award fraction and drill Go out to depend on selected option and different.
Figure 53 (a) to Figure 53 (f) is each to schematically show in stochastic payoffs event (marriage) The view of the example of image.
In marriage event, public display device 12 performs (Figure 53 (a) after performance To Figure 53 (b)), terminal display device 52 shows four options are as present (Figure 53 (c)). When selecting an option, display award fraction (Figure 53 (d) to Figure 53 (e)), and subsequently Event terminates (Figure 53 (f)).Award fraction and performance depend on selected option and different.
Figure 54 (a) to Figure 54 (j) is each to schematically show in triumph or End Event (present) The view of example of image.
In present event, (figure after having performed performance in public display device 12 54 (a)), terminal display device 52 shows four options are as present (Figure 54 (b)).Prize A part in reward fraction and four options is associated, and terminates relevant to remaining option Connection.When selecting an option via touch panel 60, perform to use public display device 12 Performance (Figure 54 (c) to Figure 54 (d)) with terminal display device 52.
In the case of selected option is associated with award fraction, in public display device 12 Upper display award fraction (Figure 54 (e)).(figure after the content having shown that other option 54 (f)), event terminates (Figure 54 (g)).
In the case of selected option is associated with end, public display device 12 shows Terminate (Figure 54 (h)).After the content having shown that other option (Figure 54 (i)), personage returns Return to start frame (Figure 54 (j)).
Figure 55 (a) to Figure 55 (j) is each to schematically show in triumph or End Event (graduation) The view of example of image.
In graduation event, (figure after having performed performance in public display device 12 55 (a)), terminal display device 52 shows four options are as graduation cap (Figure 55 (b)). Some in award fraction and four options are associated, and terminate relevant to remaining option Connection.When selecting an option via touch panel 60, perform to use public display device 12 Performance (Figure 55 (c) to Figure 55 (d)) with terminal display device 52.
In the case of selected option is associated with award fraction, at terminal display device 52 Upper display award fraction (Figure 55 (e)).(figure after the content having shown that other option 55 (f)), event terminates (Figure 55 (g)).
In the case of selected option is interrelated with end, aobvious on terminal display device 52 Show end (Figure 55 (h)).(Figure 55 (i)), personage after the content having shown that other option Return to start frame (Figure 55 (j)).
Figure 56 (a) to Figure 56 (k) is each to schematically show triumph or End Event (stock throwing Money) in the view of example of image.In equity investment event, in public display device 12 In performed performance after (Figure 56 (a) to Figure 56 (b)), on terminal display device 52 show Four options are as equity investment target (Figure 56 (c)).In award fraction and four options one It is associated, and terminates to be associated with remaining option.One is being selected via touch panel 60 During individual option, perform to use the performance (figure of public display device 12 and terminal display device 52 56 (d) is to Figure 56 (e)).
In the case of selected option is associated with award fraction, at terminal display device 52 Upper display award fraction (Figure 56 (f)).(figure after the content having shown that other option 56 (g)), event terminates (Figure 56 (h)).
In the case of selected option is interrelated with end, aobvious in public display device 12 Show end (Figure 56 (i)).(Figure 56 (j)), personage after the content having shown that other option Return to start frame (Figure 56 (k)).
Figure 57 (a) to Figure 57 (k) is each to schematically show triumph or End Event (throwing in kind Money) in the view of example of image.
In investment in kind event, (figure after having performed performance in public display device 12 57 (a) is to Figure 57 (b)), terminal display device 52 shows four options are as investment objective business Product (Figure 57 (c)).Some in award fraction and four options are associated, and terminate with surplus Remaining option is associated.When selecting an option via touch panel 60, perform employing public The performance (Figure 57 (d) to Figure 57 (e)) of display device 12 and terminal display device 52.
In the case of selected option is associated with award fraction, at terminal display device 52 Upper display award fraction (Figure 57 (f)).(figure after the content having shown that other option 57 (g)), event terminates (Figure 57 (h)).
In the case of selected option is associated with end, terminal display device 52 shows Terminate (Figure 57 (i)).After the content having shown that other option (Figure 57 (j)), personage returns Return to start frame (Figure 57 (k)).
Figure 58 (a) to Figure 58 (j) is each to schematically show in triumph or End Event (contacts) The view of example of image.
In contacts event, public display device 12 performs (Figure 58 (a) after performance To Figure 58 (b)), terminal display device 52 shows two options are as woman (Figure 58 (c)). One in award fraction and two options is associated, and terminates relevant to remaining option Connection.When selecting an option via touch panel 60, perform to use public display device 12 Performance (Figure 58 (d)) with terminal display device 52.
In the case of selected option is associated with award fraction, at terminal display device 52 Upper display award fraction (Figure 58 (e)).(figure after the content having shown that other option 58 (f)), event terminates (Figure 58 (g)).
In the case of selected option is associated with end, terminal display device 52 shows Terminate (Figure 58 (h)).After the content having shown that other option (Figure 58 (i)), personage returns Return to start frame (Figure 58 (j)).
Figure 59 (a) to Figure 59 (d) is each to schematically show payment certain event (wedding anniversary Day) in the view of example of image.In wedding anniversary event, in public display device Perform after performance (Figure 59 (a) to Figure 59 (b)) in 12, display award fraction (figure 59 (c)), and event terminates (Figure 59 (d)) subsequently.
Figure 60 (a) to Figure 60 (d) is each to schematically show payment certain event (at marathon brocade The view of the example of the image in mark match triumphantly).
In marathon championship event, after public display device 12 has performed performance (Figure 60 (a) to Figure 60 (b)), display award fraction (Figure 60 (c)), and event knot subsequently Bundle (Figure 60 (d)).
Figure 61 (a) to Figure 61 (d) is each to schematically show in payment certain event (independently) The view of the example of image.
In independent event, public display device 12 performs (Figure 61 (a) after performance To Figure 61 (b)), display award fraction (Figure 61 (c)), and event terminates (Figure 61 (d)) subsequently.
Figure 62 (a) to Figure 62 (f) is each to schematically show stochastic payoffs event (apartment operation) In the view of example of image.
In apartment operation event, (figure after having performed performance in public display device 12 62 (a) is to Figure 62 (d)), display award fraction (Figure 62 (e)), and event terminates (figure subsequently 62 (f)).
Figure 63 (a) to Figure 63 (f) is each to schematically show to select in bonus event (wine selection) The view of example of image.
In wine selection event, public display device 12 performs (Figure 63 (a) after performance To Figure 63 (b)), terminal display device 52 shows three options are as bottle (Figure 63 (c)). When selecting an option, display award fraction (Figure 63 (d) to Figure 63 (e)), and subsequently Event terminates (Figure 63 (f)).Award fraction and performance depend on selected option and different.
Figure 64 (a) to Figure 64 (f) is each to schematically show to select bonus event (drawing is bought) In the view of example of image.
In drawing purchase events, (figure after having performed performance in public display device 12 64 (a) is to Figure 64 (b)), terminal display device 52 shows three options are as drawing (figure 64 (c)).When selecting an option, display award fraction (Figure 64 (d) to Figure 64 (e)), And event terminates (Figure 64 (f)) subsequently.Award fraction and performance depend on selected option and Different.
Figure 65 (a) to Figure 65 (g) is each to schematically show to select in bonus event (my family) The view of example of image.
In my family's event, public display device 12 performs (Figure 65 (a) after performance To Figure 65 (b)), terminal display device 52 shows four options are as soil (Figure 65 (c)). When selecting an option, perform performance (Figure 65 (d)), display award fraction (Figure 65 (e)). Hereafter, the fraction (Figure 65 (f)) that display is associated with other option, and event terminates subsequently (Figure 65 (g)).Award fraction and performance depend on selected option and different.
Figure 66 (a) to Figure 66 (j) is each to schematically show triumph or End Event (offering shop) In the view of example of image.
In offering shop event, (figure after having performed performance in public display device 12 66 (a) is to Figure 66 (b)), terminal display device 52 shows four options are as soil (figure 66 (c)).Some in award fraction and four options are associated, and terminate and remaining choosing Item is associated.When selecting an option via touch panel 60, perform to use public display dress Put the performance (Figure 66 (d)) of 12 and terminal display device 52.
In the case of selected option is associated with award fraction, in public display device 12 Upper display award fraction (Figure 66 (e)).(figure after the content having shown that other option 66 (f)), event terminates (Figure 66 (g)).
In the case of selected option is associated with end, public display device 12 shows Terminate (Figure 66 (h)).After the content having shown that other option (Figure 66 (i)), personage returns Return to start frame (Figure 66 (j)).
Figure 67 (a) to Figure 67 (d) is each to schematically show payment certain event (at golf The view of the example of the image in championship triumphantly).
In golf tournament event, perform to perform it in public display device 12 Afterwards (Figure 67 (a) to Figure 67 (b)), display award fraction (Figure 67 (c)), and event subsequently Terminate (Figure 67 (d)).
Figure 68 (a) to Figure 68 (d) is each to schematically show payment certain event (to manage in hotel Middle success) in the view of example of image.
In hotel operation event, (figure after having performed performance in public display device 12 68 (a) is to Figure 68 (b)), display award fraction (Figure 68 (c)), and event terminates (figure subsequently 68 (d)).
Figure 69 (a) to Figure 69 (d) is each to schematically show payment certain event (to become building King) in the view of example of image.
In king's event of building, (figure after having performed performance in public display device 12 69 (a) is to Figure 69 (b)), display award fraction (Figure 69 (c)), and event terminates (figure subsequently 69 (d)).
Figure 70 (a) to Figure 70 (f) is each to schematically show stochastic payoffs event (railway extension) In the view of example of image, and Figure 71 (a) to Figure 71 (i) be each schematically show with The view of the example of the image in machine payment events (railway extension).
In railway extension event, (figure after having performed performance in public display device 12 70 (a) is to Figure 70 (c)), by using the prize drawing of random number to select in three results. In the first result, display award fraction (Figure 70 (d)), and perform it having performed Afterwards (Figure 70 (e)), event terminates (Figure 70 (f)).In the second result, add in two stages Award fraction (Figure 71 (a) to Figure 71 (b)), and after having performed performance (Figure 71 (c)), Event terminates (Figure 71 (d)).In the 3rd result, point three phases adds award fraction (figure 71 (e) is to Figure 71 (g)), and after having performed performance (Figure 71 (h)), event terminates (figure 71 (i)).In the middle of award fraction in the first to the 3rd result, the award in the 3rd result is amassed Mark is maximum.
Figure 72 (a) to Figure 72 (g) is each to schematically show to select bonus event (real estate throwing Money) in the view of example of image.
In real estate investment event, (figure after having performed performance in public display device 12 72 (a) is to Figure 72 (b)), terminal display device 52 shows two options are as soil (figure 72 (c)).When selecting an option, after having performed performance (Figure 72 (d)), display prize Reward fraction (Figure 72 (e)).Hereafter, show the fraction (Figure 72 (f)) of other option, and Event terminates (Figure 72 (g)).Award fraction and performance depend on selected option and different.
Figure 73 (a) to Figure 73 (g) be each schematically show select bonus event (second set room purchases Buy) in the view of example of image.
In the second set room purchase events, after public display device 12 has performed performance (Figure 73 (a) to Figure 73 (b)), shows that on terminal display device 52 four options are as soil (figure 73 (c)).When selecting an option, after having performed performance (Figure 73 (d)), display prize Reward fraction (Figure 73 (e)).Hereafter, show the fraction (Figure 73 (f)) of other option, and Event terminates (Figure 73 (g)).Award fraction and performance depend on selected option and different.
Figure 74 (a) to Figure 74 (g) is each to schematically show to select bonus event (company amalgamation receipts Purchase) in the view of example of image.
In company amalgamation purchase event, after public display device 12 has performed performance (Figure 74 (a) to Figure 74 (b)), shows that on terminal display device 52 three options are as company's (figure 74 (c)).When selecting an option, after having performed performance (Figure 74 (d)), display prize Reward fraction (Figure 74 (e)).Hereafter, show the fraction (Figure 74 (f)) of other option, and Event terminates (Figure 74 (g)).Award fraction and performance depend on selected option and different.
Figure 75 (a) to Figure 75 (j) is each to schematically show in payment certain event (terminal) The view of the example of image.
When personage reaches home frame, perform performance (Figure 75 (a) extremely figure that personage reaches home 75 (d)).Display fraction (Figure 75 (e) to Figure 75 (g)), performs to represent that personage returns to start The performance (Figure 75 (h) to Figure 75 (i)) of frame, and personage returns to start frame (Figure 75 (j)) subsequently.
Figure 76 (a) to Figure 76 (i) is the example each schematically showing the image in free game View.
In free game event, public display device 12 performs performance (Figure 76 (a)).
Then, on terminal display device 52, display is arranged with the sign matrix (figure of multiple symbol 76 (b)), the image (Figure 76 (c)) of the scroll button 61 of display reminding operation subsequently.In operation rolling During dynamic button 61, it is provided that symbol roll display (Figure 76 (d)), and show award fraction subsequently (Figure 76 (e)).Then, start second time free game (Figure 76 (e)), repeat follow-up subsequently Free game (Figure 76 (f)).At the end of the free game of pre-determined number (Figure 76 (g)), display All award fraction (Figure 76 (h)) in free game, and event terminates (Figure 76 (i)) subsequently.
Then, by description contention event.
Figure 77 (a) and Figure 77 (b) is each to schematically show the contention thing carried out by two players The view of the example of the image in part.Figure 78 (a) and Figure 78 (b) is each to schematically show by two The view of the example of the image in the contention event that individual player is carried out.Figure 79 (a) and Figure 79 (b) is each View from the example of the image schematically shown in the contention event carried out by two players. Figure 80 (a) and Figure 80 (b) is each to schematically show in the contention event carried out by two players The view of example of image.Figure 81 is to schematically show the contention thing carried out by two players The view of the example of the image in part.
If it occur that contention event, then at public display device 12 and terminal display device 52 Upper display represents the image (Figure 77 (a)) that contention event occurs, and shows the title of expression event subsequently Image (Figure 77 (b)).Then, each terminal display device 52 shows participation contention thing Fraction needed for part, and the display participating in contention event (is schemed to provide prompting to choose whether 78 (a)).If a player selects to participate in, then on the terminal display device 52 of this player Display represents the image waited, and persistently provides prompting to select on another terminal display device 52 The display (Figure 78 (b)) whether participated in.If another player selects to participate in, then start contention The performance (Figure 79 (a)) of event.In this case, the contention event of two players is performed.
When showing the image shown in Figure 78 (b), if another player selects to be not involved in, then On a terminal display device 52, only start the performance (Figure 79 (b)) of the event of fighting for.This In the case of, perform the contention event of a player.
When showing the image shown in Figure 78 (a), if a player selects to be not involved in, then Its terminal display device 52 starts unit game, and on another terminal display device 52 Prompting is provided to choose whether the display (Figure 80 (a)) continued to participate in.Here, select as another player During participation, another terminal display device 52 starts the performance (Figure 80 (b)) of the event of fighting for. In this case, the contention event of a player is performed.
When showing the image shown in Figure 80 (a), if another player selects to be not involved in, then Two terminal display devices 52 all start unit game (Figure 81).In this case, Do not perform contention event.
Figure 82 (a) and Figure 82 (b) is in the contention event each schematically showing a player The view of the example of image.Figure 83 (a) and Figure 83 (b) is each to schematically show a player The view of the example of the image in contention event.Figure 84 is to schematically show striving of a player Take the view of the example of image in event by force.If contention event is when only one players game play Occur, then on this terminal display device 52 the most in gaming, show that expression contention event is sent out Raw image (Figure 82 (a)), shows the image (Figure 82 (b)) representing event header subsequently.Then, The integration participated in needed for contention event is shown on this terminal display device 52 the most in gaming Number, and provide prompting to choose whether to participate in the display (Figure 83 (a)) of contention event.If selected Participate in contention event, then in this terminal display device 52, only start the performance of the event of fighting for (Figure 83 (b)).When showing the image shown in Figure 83 (a), if selecting to be not involved in fighting for thing Part, then start unit game (Figure 84).In this case, contention event is not performed.
Figure 85 (a) to Figure 85 (f) is each to schematically show contention event " to strike gold!In " The view of example of image.Figure 86 (a) to Figure 86 (g) is each to schematically show contention event " strike gold!The view of the example of the image in ".
First, public display device 12 and terminal display device 52 perform start to fight for thing Part " strikes gold!" performance (Figure 85 (a)), subsequently show represent mine four options. A terminal display device 52 shows " you can make select for the first time " be used for point out into The image that row selects, and on another terminal display device 52, show that " you can play neighbours Family elects after selecting " carry out, for prompting, the image (Figure 85 (b)) that selects.First, when When a terminal display device 52 selects an option (Figure 85 (c)), in public display device 12 and terminal display device 52 on represent option be chosen (Figure 85 (d)).Performing After performance (Figure 85 (e)), public display device 12 shows and is associated with selected option Fraction (Figure 85 (f)), and display and selected choosing on terminal display device 52 subsequently The fraction (Figure 86 (a)) that item is associated.Game is selected to carry out till now, subsequently for the first time Carry out second time to select to play (Figure 86 (b) to Figure 86 (f)).Hereafter, display award fraction (figure 86 (g)), and the event of fighting for terminates.The player obtaining more award integration becomes victor.
Although carried out twice selection game in the present embodiment because there being four options, but Game can be once selected or in the feelings having six options in the case of having two options Three times can be carried out under condition and select game.The number of option is by using the prize drawing of random number Determine.
Figure 87 (a) to Figure 87 (f) is each to schematically show contention event " to find oil!In " The view of example of image.Figure 88 (a) to Figure 88 (e) is each to schematically show contention event " find oil!The view of the example of the image in ".
" oil is found in contention event!In ", first show in public display device 12 and terminal Showing device 52 performs to start the performance (Figure 87 (a)) of the event of fighting for, and shows expression subsequently Four options in oil field.In the middle of four options, award fraction is only associated with an option. A terminal display device 52 shows " you can make select for the first time " be used for point out into The image that row selects, and on another terminal display device 52, show that " you can play neighbours Family elects after selecting " carry out, for prompting, the image (Figure 87 (b)) that waits.First, when When a terminal display device 52 selects an option (Figure 87 (c)), in public display device 12 and terminal display device 52 on represent option be chosen (Figure 87 (d)).Performing After performance (Figure 87 (e)), make second time and select (Figure 87 (f)).Each player repeats choosing Select, until whole options only have been chosen to (Figure 87 (e) to Figure 87 (f)).When whole options When being all chosen, perform performance (Figure 88 (a) to Figure 88 (b)).Show and be associated with award integration Option (Figure 88 (c)) and show fraction (Figure 88 (d)) subsequently.The knot of display contention event Really (Figure 88 (e)), and subsequently fight for event to terminate.
Although carried out twice selection game in the present embodiment because there being four options, but In the case of having two or six options, each player can carry out once or three selections.Choosing The number of item is by using the prize drawing of random number to determine.
Figure 89 (a) to Figure 89 (e) is each to schematically show contention event " holiday resort is developed into Merit!The view of the example of the image in ".Figure 90 (a) to Figure 90 (f) is each to schematically show Contention event " succeed in developing by holiday resort!The view of the example of the image in ".Figure 91 (a) is to figure 91 (e) is each to schematically show contention event " holiday resort is succeeded in developing!Image in " The view of example.
In contention event, " holiday resort is succeeded in developing!In ", first, in public display device 12 With terminal display device 52 performs to start the performance (Figure 89 (a)) of the event of fighting for, and subsequently Display represents the multiple different option (Figure 89 (b)) in soil, holiday resort.In these multiple differences Option in the middle of, award fraction be associated with some options, and end and remaining option phase Association.First, a player selects an option (Figure 89 (c)), performs performance (Figure 89 (d)), And show award fraction (Figure 89 (e)).Then, another player selects an option (Figure 90 (a)), Perform performance (Figure 90 (b)), and show award fraction (Figure 90 (c)).Hereafter, repeat into Row Figure 89 (c) to the selection shown in the selection shown in Figure 89 (e) and Figure 90 (a) to Figure 90 (c), And the award fraction of each player is added up.Have selected and terminating the choosing that is associated In the case of Xiang (Figure 90 (d)), perform performance (Figure 90 (e)), and provide expression to select subsequently The most failed display (Figure 90 (f)).Then, it is provided that represent and select failed player can not remake newly The display (Figure 91 (a)) of the fact that selection, and repeated to select (figure by remaining player subsequently 91 (b) is to Figure 91 (d)).Terminate in the case of having selected to terminate or having selected for removing In the case of whole options in addition, the result (Figure 91 (e)) of display contention event, and subsequently Contention event terminates.The player obtaining more integration becomes victor.
Figure 92 (a) to Figure 92 (g) is each to schematically show contention event " forecast price will be more High stock!The view of the example of the image in ".Figure 93 (a) to Figure 93 (e) is the most schematically Contention event is shown " forecast price will higher stock!The view of the example of the image in ".
In contention event, " forecast price will higher stock!In ", first, in public display Device 12 and terminal display device 52 perform to start the performance (Figure 92 (a)) of the event of fighting for, with Rear display represents the multiple different option (Figure 92 (b) to Figure 92 (d)) of stock, the most each object for appreciation Family selects an option (Figure 92 (e) to Figure 92 (g)).Then, (Figure 93 (a) is to figure to perform performance 93 (b)), the award fraction (Figure 93 (c)) that display is associated with each option, and show every The fraction (Figure 93 (d)) that individual player obtains.Hereafter, the result (Figure 93 (e)) of display contention event, And the event of contention terminates.
Figure 94 is to schematically show contention event " seeing clearly price will higher gem!In " The view of example of image.
" seeing clearly price will higher gem for contention event!" be and contention event " forecast price Will higher stock!" similar game, and triumph or be unsuccessfully depending on selected by player The rise in price amplitude of gem determine.
Figure 95 (a) to Figure 95 (e) is each to schematically show contention event " to increase land development Income!The view of the example of the image in ".Figure 96 (a) to Figure 96 (c) is each schematically to show Go out contention event and " increase the income of land development!The view of the example of the image in ".
" income of land development is increased in contention event!In ", first, in public display device 12 and terminal display device 52 in perform to start the performance (Figure 95 (a)) of the event of fighting for, and with Rear display represents six options (Figure 95 (b)) in soil.
Each player selects an option (Figure 95 (c) to Figure 95 (e)), display award fraction (figure 96 (a)), and perform to represent the performance (Figure 96 (b)) of the appearance of exploitation.Figure 95 (c) to figure Process shown in 95 (e) and Figure 96 (a) to Figure 96 (b) performs three times altogether, thus whole options Selected, and during this persistent period, to each player cumulative award fraction.? After, show the result (Figure 96 (c)) of contention event, and the event of fighting for terminates.
Figure 97 is the view of the list of thing illustrating " young " age.Figure 98 be illustrate " in Year " view of the list of thing in age.Figure 99 is the list of thing illustrating " old " age View.
" young ", " middle aged " shown in Figure 97 to Figure 99 and " old " age are equivalent to Initial period, interstage and terminal stage in map.That is, initial, middle at map It is different from each other with the tendentiousness of the event of arrangement in terminal stage.
In the table, " payment certain " refers to payment certain event, and " at random " refers to random The event of paying, " n option " refers to select bonus event, and " end " refers to triumph or knot Bundle event.
In payment certain event and stochastic payoffs event, player is not illustrated option, the most not There is the change of option number.On the other hand, in selecting event and triumph or End Event, right Player illustrates multiple option, therefore there is the change of option number.Such as, shown in Figure 97 " hamburger shop " etc. in, set the change of multiple option number.It is being set with multiple option In the event of number change, by using the prize drawing of random number to determine and will perform with several options Event.
Figure 100 is the view illustrating the payoff table in payment certain event.
In the payoff table of payment certain event, each event setup is paid.
In the present embodiment, carry out the bet number (50 integration) needed for unit game to prop up with fixing The minima of the award fraction in the event of paying is identical.
Figure 101 (a) is the view illustrating the payoff table in stochastic payoffs event, and Figure 101 (b) It it is the view illustrating payment level prize drawing table.Figure 102 (a) to Figure 120 (j) is each schematically to show Go out the view of payoff table in random award event.
In stochastic payoffs event, by using the prize drawing of random number to determine award integration at random Number.Payoff table in stochastic payoffs event shown in Figure 101 (a) shows that level payment (is expected Value).In stochastic payoffs event, it is set with three payment level.Such as Figure 102 (a) to Figure 120 (j) Shown in, in the middle of payment level 1 to 3, the payment of payment level 1 is minimum, and pays The payment of level 3 is the highest.
Figure 103 (a) is the view illustrating the payoff table selected in bonus event, and Figure 103 (b) It it is the view illustrating payment level prize drawing table.In selecting bonus event, award fraction is with every Individual option is associated.Figure 104 (a) is the view illustrating the first selection table selected in bonus event, And Figure 104 (b) to Figure 104 (e) is each to illustrate that first selects the payoff table in bonus event View.Figure 105 (a) is the view illustrating the second selection table selected in bonus event, and schemes 105 (b) is the view each illustrating the second payoff table selected in bonus event to Figure 105 (g).Figure 106 (a) is the view illustrating the 3rd selection table selected in bonus event, and Figure 106 (b) is to figure 106 (d) is each to illustrate the 3rd view selecting the payoff table in bonus event.Figure 107 (a) is to show Go out the view selecting table in event of selecting " bowling ";Figure 107 (b) is to illustrate the event of selecting The view of the payoff table in " bowling ";Figure 107 (c) is to illustrate the event of selecting " automobile purchase " In the view selecting table, and Figure 107 (d) to Figure 107 (f) is each to illustrate the event of selecting " vapour Car is bought " in the view of payoff table.Figure 108 (a) is to illustrate the event of selecting " the second set room is bought " In select table view;Figure 108 (b) illustrates in the event of selecting " the second set room is bought " The view of payoff table;Figure 108 (c) is to illustrate the view selecting table in the event of selecting " my family "; And Figure 108 (d) is the view illustrating the payoff table in the event of selecting " my family ".Figure 109 (a) It is that the view selecting table in the event of selecting " company amalgamation purchase " is shown;Figure 109 (b) is to figure 109 (d) is the view each illustrating the payoff table in the event of selecting " company amalgamation purchase ";Figure 109 (e) be illustrate the event of selecting " marry " in select table view, and Figure 109 (f) to figure 109 (h) be each illustrate the event of selecting " marry " in the view of payoff table.
The payoff table selected in bonus event shown in Figure 103 (a) shows that level payment (is expected Value).In selecting bonus event, it is set with three payment level.As in Figure 103 to Figure 109 Shown in, in the middle of payment level 1 to 3, the payment of payment level 1 is minimum, and pays water The payment of flat 3 is the highest.
Figure 110 (a) is the view illustrating the payoff table in triumph or End Event, and Figure 110 (b) It it is the view illustrating the payment level prize drawing table in triumph or End Event.Figure 111 (a) is to illustrate victory The view selecting table in profit or End Event " equity investment ";Figure 111 (b) be illustrate triumph or The view of the payoff table in End Event " equity investment ";Figure 111 (c) is to illustrate triumph or terminate The view selecting table in event " investment in kind ";Figure 111 (d) is to illustrate triumph or End Event The view of the payoff table in " investment in kind ";Figure 111 (e) is to illustrate that triumph or End Event " are handed over Toward " in select table view;During Figure 111 (f) illustrates that triumph or End Event " are associated " The view of payoff table;Figure 111 (g) be illustrate triumph or End Event " offer shop " in selection The view of table;And Figure 111 (h) be illustrate triumph or End Event " offer shop " in payment The view of table.Figure 112 (a) is to illustrate the view selecting table in triumph or End Event " present "; Figure 112 (b) to Figure 112 (d) is each to illustrate the payoff table in triumph or End Event " present " View;Figure 112 (e) be illustrate triumph or End Event " graduate " in selection table view, and And Figure 112 (f) to Figure 112 (h) be each illustrate triumph or End Event " graduate " in payoff table View.
In triumph or End Event, one " end " and some in multiple different options It is associated, and fraction is associated with remaining option.Triumph shown in Figure 110 (a) or knot Payoff table in bundle event shows level payment (expected value).In triumph or End Event, It is set with three payment level.As shown in Figure 111 to Figure 112, in payment level 1 to 3 In the middle of, the payment of payment level 1 is minimum, and the payment of payment level 3 is the highest.
Figure 113 (a) is the view illustrating the payoff table in free game, and Figure 113 (b) is to illustrate The view of the line chart case in free game.Figure 114 (a) is to illustrate regarding of reel in free game Scheme, and Figure 114 (b) is the view illustrating the number of symbols in each reel.
Sign matrix in free game, shown in executed Figure 114 (a) and Figure 114 (b) After the roll display of (multiple reel), symbol is rearranged, and depend on figure The number of the symbol of the same race arranged in the line chart case shown in 113 (b) determines based on Figure 113 (a) Award fraction payment.At executed pre-determined number (being five times in the present embodiment) After free game, give to award integration sum to player.
Figure 115 is the view illustrating the selection table in contention event.
When the condition generating contention event is set up, by using the prize drawing of random number to come from multiple Contention event selects a kind of contention event.In the present embodiment, six kinds of contention events are selected Probability is mutually the same.
Figure 116 (a) is to illustrate that contention event " strikes gold!The view of the option number prize drawing table in "; Figure 116 (b) is the view illustrating payment mode prize drawing table;And Figure 116 (c) to Figure 116 (k) is each From the view illustrating payoff table.
As shown in Figure 116 (a), " strike gold in contention event!Have in " two, four or Six options.Option number is determined with reference to option number prize drawing table.It addition, if Figure 116 (b) is to figure Shown in 116 (k), " strike gold in contention event!In ", there is payment tendentiousness mutual Three different patterns.
Figure 117 (a) is to illustrate that contention event " finds oil!The view of the option number prize drawing table in ", And Figure 117 (b) to Figure 117 (d) is the view each illustrating payoff table.
As shown in Figure 117 (a), " find oil in contention event!Have in " two, four or Six options.Option number is determined with reference to option number prize drawing table.It addition, " send out with contention event Existing gold!" different, " find oil in contention event!In ", do not set multiple different mould Formula.If Figure 117 (b) is to as shown in Figure 117 (d), even if option number is different, award fraction is the most only It is associated with an option.
Figure 118 (a) is to illustrate that contention event " increases the income of land development!Payment mode in " The view of prize drawing table, and Figure 118 (b) is the view illustrating payoff table.
" income of land development is increased in contention event!In ", option number is fixed to predetermined number Mesh (six).As shown in Figure 118 (a) and Figure 118 (b), " increase soil to open in contention event The income sent out!In ", also exist and pay three patterns that tendentiousness is mutually different.
Figure 119 (a) is to illustrate that contention event " succeed in developing by holiday resort!Payment mode in " is taken out Encourage the view of table, and Figure 119 (b) is the view illustrating payoff table.
In contention event, " holiday resort is succeeded in developing!In ", option number is fixed to predetermined number (eight).As shown in Figure 119 (a) and Figure 119 (b), in contention event, " holiday resort is developed Success!In ", also exist and pay three patterns that tendentiousness is mutually different.
Figure 120 (a) is to illustrate contention event " forecast price will higher stock!Payment in " The view of pattern prize drawing table, and Figure 120 (b) is the view illustrating payoff table.
In contention event, " forecast price will higher stock!In ", option number is fixed to pre- Fixed number mesh (four).As shown in Figure 120 (a) and Figure 120 (b), at contention event " prediction valency Lattice will higher stock!In ", also exist and pay three patterns that tendentiousness is mutually different.
Figure 121 (a) is to illustrate contention event " seeing clearly price will higher gem!Payment in " The view of pattern prize drawing table, and Figure 121 (b) is the view illustrating payoff table.
In contention event, " seeing clearly price will higher gem!In ", option number is fixed to pre- Fixed number mesh (six).As shown in Figure 121 (a) and Figure 121 (b), " see clearly valency in contention event Lattice will higher gem!In ", also exist and pay three patterns that tendentiousness is mutually different.
[the second embodiment]
Figure 122 is the front view schematically showing game machine according to a second embodiment of the present invention.
Game machine 101 is provided with public portion 110 and multiple game terminal 150(two).Two Game terminal 150 is arranged side by side.Public portion 110 crosses over two game terminals 150 and is arranged on two The upside of individual game terminal 150.Public portion 110 is provided with panel 111.Upper at panel 111 Side, is applied with decoration, and in the downside of panel 111, is embedded with public display device 112. Game terminal 150 is each provided with rack 151.At the central upper of rack 151, it is installed end End display device 152.In the downside of terminal display device 152, control panel 153 is installed. On control panel 153, various input equipment is installed.
In the game machine 101 of the present embodiment, as in the first embodiment, not according to The mode every time in unit game, the multiple symbols in sign matrix or reel rearranged Play, but game is according to step (the above-mentioned step similar to the step in first embodiment Rapid 1 to 5) advance.But, the frame that personage passed through or stopped at becomes the manor of personage, And when manor number reaches predetermined number, game over.Equally, in the present embodiment, As in the first embodiment, contention event performs as the participatory event of multiplayer.
[the 3rd embodiment]
Figure 123 is the front view schematically showing game machine according to a third embodiment of the present invention.
Game machine 201 is provided with public portion 210 and multiple game terminal 250(two).Two Game terminal 250 is arranged side by side.
Public portion 210 crosses over two game terminals 250 and is arranged on the upper of two game terminals 250 Side.Public portion 210 is provided with panel 211.In the upside of panel 211, it is applied with decoration, and And in the downside of panel 211, it is embedded with public display device 212.Game terminal 250 each sets It is equipped with rack 251.At the central upper of rack 251, terminal display device 252 is installed.? The downside of terminal display device 252, is provided with control panel 253.On control panel 253, Various input equipment is installed.
In the game machine 201 of the present embodiment, as in the first embodiment, not according to The mode every time in unit game, the multiple symbols in sign matrix or reel rearranged Play, but game is according to step (the above-mentioned step similar to the step in first embodiment Rapid 1 to 5) advance.But, in the present embodiment, replace the multiplayer that multiple personage fights Participatory event, performs the event (joint event) joining together to make game over condition set up, And when game over condition is set up, award to each player.Game over condition can To include: defeat the personage as enemy of computer operation to win in battle, etc..
So, in the present invention, the participatory event of multiplayer is to include contention event and associating Event is based on interior concept.
Although being described above embodiments of the invention, but they are only saying of particular instance Bright, and therefore it is not specially limited the present invention.The concrete configuration of each step etc. can be in design Aspect suitably changes.Additionally, the effect described in an embodiment of the present invention is only by this The narration of the most suitable effect of bright generation.Therefore the effect of the present invention is not limited to the present invention's Those effects described in embodiment.
Additionally, aforementioned detailed description is centered by inventive feature part, in order to promote this The understanding of invention.The invention is not restricted to the embodiment in aforementioned illustrating, but can be applicable to There is the other embodiments of various range of application.Additionally, term in this specification and phrase are not It is used to limit explanation of the invention, and is used to accurately describe the present invention.According to this explanation Idea of the invention described in book, those skilled in the art are easy to envision and are included in this Other configuration, system and method etc. in bright concept.Therefore, chatting of claim it is considered as State, including the consistent configuration in the range of the scope without departing from the technology of the present invention principle.Additionally, The purpose of summary is to make Patent Office, general public organizations, being unfamiliar with patent, technical term Or the engineer belonging to the art of law term etc. can just can be suitable by simple research Determine technology contents and the marrow of the application sharply.Therefore, summary is not intended to limit the present invention Ground scope, wherein the scope of the present invention should be evaluated by the narration of claim.Additionally, be Thorough understand the purpose of the present invention and the distinctive effect of the present invention, it is desirable to public taking into full account Lay down a definition in the case of opening document etc..
Aforementioned detailed description includes the process performed on computers.Make explanation above and table Reach is to enable those skilled in the art to understand the most efficiently.In this manual, it is used for The each step obtaining a result should be construed as self-congruent process.Additionally, often In individual step, the transmission of execution electrical or magnetic signal/receive, record etc..Although in each step In process, such signal is by using bit, value, symbol, letter, term, numeral etc. Express, it is to be noted that, use the convenience that they are merely to illustrate that.Although depositing The situation of the process in each step is described in use statement as mankind's activity, but It is that the process described in this specification is substantially performed by various devices.Additionally, according to upper Stating bright, other configurations needed for performing each step will become apparent from.

Claims (19)

1. a game machine, including:
Public display device, it shows the route being made up of multiple successive frames;
Multiple game terminals;
The stake input unit being arranged in each game terminal, for entering in each unit game Row stake;
Mobile number determines portion, and it is carried out in the described stake input unit via described game terminal In the case of stake, determine that the personage corresponding with described game terminal is described by random number The number of the frame of movement in route;
Movable digital display shows portion, and it shows in described public display device and/or described game terminal The number of frame that portion determines is determined by described mobile number;
Personage's moving part, in its described route shown in described public display device according to by Described mobile number determines that the number of the frame that portion determines is to move personage;
Event enforcement division, the event that its frame performing to be stopped at personage is associated;And
Award gives portion, and it gives according to the result of the event performed by described event enforcement division Award,
Described game machine also includes: route data storage part, and its storage represents the road of described route Line data;And route data update section, it updates described route data,
Described public display device shows a part for described route;And
Described route data update section with predetermined timing change in described route except described public aobvious A part for the frame of the non-display route portion beyond part shown on showing device.
2. game machine as claimed in claim 1, wherein,
In described route, arrange multiple successive frame in a linear fashion;
In the plurality of successive frame, the event phase arranging with performing when personage stops in frame The symbol of association,
Described symbol is rearranged by described public display device with predetermined timing, and with Described personage's moving part and the movement of personage is carried out route described in roll display.
3. game machine as claimed in claim 1, wherein
Described route data update section changes described non-display route portion in each unit game Point.
4. game machine as claimed in claim 1, wherein
Described stake input unit is configured to directly by player exercises,
Described game machine includes detecting player to the intensity of the operation that described stake input unit is carried out Manipulation strength test section, and
Described movable digital display shows the portion behaviour according to the player detected with described manipulation strength test section Make the corresponding mode of intensity, show and determined, by described mobile number, the mobile number that portion determines.
5. game machine as claimed in claim 1, wherein
Described route includes branch's frame and converges frame,
Multiple branches route is included between frame at described branch frame and described converging,
The plurality of branch route is provided with and comprises the high branch's route paying region and comprise Branch's route in low payment region;
Player is set to than object for appreciation at the described high maximum paying the award being obtained in that in region The maximum of the award that family is obtained in that in described low payment region is big, and
The expected value of the described high award paid in region is set to be substantially equal to described low Pay the expected value of award in region.
6. game machine as claimed in claim 5, wherein
All each in the expected value rate of the award in route is less than 100%.
7. game machine as claimed in claim 1, wherein
By being different from described mobile number, random number that described event enforcement division determines that portion used Another random number determines the result of event.
8. game machine as claimed in claim 7, wherein
Stop on predetermined frame and the Production conditions of the participatory event of predetermined multiplayer personage In the case of establishment, described event enforcement division performs make described personage and be different from described personage's The participatory event of multiplayer that another personage can participate, and participate in described multiplayer Type event is come really by being different from the random number of the random number that described mobile number determines that portion used Determine the result of event.
9. game machine as claimed in claim 1, wherein
Described route includes branch's frame and the multiple branches route extended from described branch frame,
Described game machine includes: option display part, and it is the people corresponding with described game terminal Thing shows the option of described branch route in the case of moving to described branch frame;And be arranged on Route selection order input unit in each game terminal, for inputting by the operation of player The order of branch's route that selection personage moves to, and
Described personage's moving part comes according to the order inputted via described route selection order input unit Mobile personage on described branch route.
10. game machine as claimed in claim 1, wherein
Described game machine includes clearance process portion, and described clearance process portion performs clearance and processes,
Described route has start frame, and
Have input for carrying out the life cleared in the clearance order input unit via described game terminal In the case of making and being performed the process of described clearance by described clearance process portion subsequently, described people Thing moving part moves to described start frame the personage corresponding with described game terminal.
11. game machines as claimed in claim 1, wherein
Described route has start frame and ending frame, and
In the case of personage stops on described ending frame, personage is moved by described personage's moving part Move described start frame.
12. game machines as claimed in claim 1, wherein
Described game machine includes the integration input unit being arranged in each game terminal, described integration Input unit is used for input integral,
Described route data storage part stores polytype route data, and
Described public display device is come based on any one of described polytype route data Show described route, and input according to the integration carried out via described integration input unit, based on Another route data shows described route.
13. game machines as claimed in claim 1, wherein
Described game machine includes the participation order input unit being arranged in each game terminal, is used for The many objects for appreciation whether participating in enabling multiple game terminal to participate are inputted by the operation of player The order of the participatory event of family, and
Stop on predetermined frame and the Production conditions of the participatory event of predetermined multiplayer personage In the case of establishment, described event enforcement division performs the participatory event of described multiplayer, makes and people The described game terminal participation participatory event of described multiplayer that thing is corresponding, and make to be different from In the middle of other game terminals of described game terminal, via the input of described participation order input unit Described multiplayer is participated in for participating in the game terminal of the order of described multiplayer participatory event Participatory event.
14. game machines as claimed in claim 1, wherein
Described game machine includes fraction storage part, and each game terminal storage player is amassed by it Mark,
Stop on predetermined frame and the Production conditions of the participatory event of predetermined multiplayer personage In the case of establishment, described event enforcement division performs the participatory event of described multiplayer,
The participatory event of described multiplayer be that the described game terminal corresponding with figure picture participates in, And the event that another game terminal being different from described game terminal can participate in, and
Described award gives the integration of portion's game terminal participating in the participatory event of described multiplayer All or part of of number is used as fund, to the trip won in the participatory event of described multiplayer Play terminal is awarded.
15. game machines as claimed in claim 1, wherein
Described game machine includes: cumulative portion, and it accumulates one of the stake from each game terminal Part is as progression fund;And progression payment portion, its based on personage in described route In the case of the game progress state of position and/or moving process definition meets the progression terms of payment, All or part of of described progression fund is given to the described game terminal corresponding with figure picture.
16. game machines as claimed in claim 1, wherein
Described public display device provides and the feelings stopped on each frame personage in each frame The display that the event performed under condition is relevant, and
Described event enforcement division, in the case of predetermined event modification condition is set up, performs and people The event that display content before the mobile number of the determination personage in the frame that thing is stopped at is different.
17. game machines as claimed in claim 1, wherein
Described game machine includes the personage's select command input unit being arranged in each game terminal, For being inputted the life selecting the personage used in gaming for player by the operation of player Order, and
Described movable digital display show portion by with the life inputted via described personage's select command input unit The language of the figure picture association selected by order provides display.
18. game machines as claimed in claim 1, wherein
A part for the frame of non-display route portion is changed by the prize drawing of employing random number.
19. game machines as claimed in claim 1, wherein
During changing non-display route portion, display route portion does not changes and continues in public affairs Show in display device altogether.
CN201210180374.7A 2011-06-02 2012-06-01 In each unit game, personage is moved the game machine bet Expired - Fee Related CN103559761B (en)

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US13/068,862 US20120309501A1 (en) 2011-06-02 2011-06-02 Gaming machine in which a bet is made on a character movement at each unit game

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CN102019085A (en) * 2009-09-10 2011-04-20 环球娱乐株式会社 Gaming machine and control method thereof

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