CN103500462A - Method and system for providing image of virtual game scene - Google Patents
Method and system for providing image of virtual game scene Download PDFInfo
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- CN103500462A CN103500462A CN201310478888.5A CN201310478888A CN103500462A CN 103500462 A CN103500462 A CN 103500462A CN 201310478888 A CN201310478888 A CN 201310478888A CN 103500462 A CN103500462 A CN 103500462A
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Abstract
The invention discloses a method and a system for providing an image of a virtual game scene. The method comprises the following steps of processing a three-dimensional high-precision model to obtain a high-precision chartlet; sticking the chartlet to a three-dimensional low-precision model; setting a visual angle between a video camera and a ground surface model in a game model as a fixed angle; obtaining an extension ratio of a ground surface according to the visual angle and a first representation proportion in the ground surface model; extending the ground surface according to the extension ratio and enabling a ground surface frame without an extension visual effect to be presented in the video camera; setting the representation proportion in the three-dimensional low-precision model as a second proportion and enabling the three-dimensional low-precision model without the extension visual effect to be presented in the video camera; placing the three-dimensional low-precision model at the corresponding position in the ground surface. According to the method and the system disclosed by the invention, under the conditions that experience effects of a perspective sense and a three-dimensional sense of a client to a game can be ensured, the loading and the processing of the client on game resources are reduced and the plugin-free running of an intelligent terminal with low hardware environment configuration or a desktop computer with a FLASH platform can be realized.
Description
Technical field
The present invention relates to the making field of virtual game scene, relate in particular to a kind of supplying method and system of image of virtual game scene.
Background technology
The virtual game scene is the necessary component of three-dimensional (3D) game on line.It uses game engine to build usually.Game engine is packaged into it in game application after producing corresponding virtual scene.
The 3D setting work refers to the game that the three-dimensional computing technique of usage space realizes.Base game model from programming realizes angle (personage of game, scene, basic landform) is to use the 3D modeling to realize.The popular model with three-dimensional data that constructs by virtual three-dimensional space by d-making software exactly of 3D modeling.
In using the web game and mobile phone games of 3D technology at present, substantially all adopt common 3D game modeling pattern and setting work mode.Use editing machine to set up earth's surface and earth's surface drop and ground surface material, and the model of making in the middle of the 3D modeling software is imported in editing machine, and put by application demand in editing machine, with this, obtain a complete 3D scene of game.
If need to be played, the player can pass through terminal device, the computing machine of intelligent terminals such as mobile phone, panel computer or the conventional architectures such as desktop computer, notebook loads game content by network from the server of game operator, the hardware handles ability of intelligent terminal has restricted the loading velocity of game, when loading high mould 3D game, often the consumption of natural resource amount is large, and the load time is long; Similarly, when game running, because the 3D personage in 3D scene and scene all needs a large amount of pinup pictures and plays up, therefore, if terminal device image-capable deficiency can cause game running slow, frame per second is low, or can't move at all.
In order to alleviate the processing load of terminal device, common a kind of way is, at mobile terminal, plug-in unit is installed, and first a part of model, material data is arranged on mobile terminal, thereby can accelerates to call speed.And the problem of this set is, the present situation worsened for the current network security context, controlled by malice for fear of own intelligent terminal, player often be unwilling download or installation plug-in unit on oneself intelligent terminal.The plug-in unit problem exists equally on the equipment such as desktop computer, and this is because the web game of desktop computer generally is based on
, and the hardware adaptive faculty of FLASH kernel is limited, does not support very high hardware environment, therefore, even very high as the hardware configuration of the desktop computer of running environment, the FLASH plug-in unit has also limited the scale of the 3D scene of game that can process.
Another kind of way is to reduce the fineness of 3D object, adopts the model of low mould, or reduces the fineness of playing up.And the immediate problem that these bring all, player's visual experience descends.Be that object is no longer meticulous, or splicing place of scene or object obviously can be aware.
Summary of the invention
The object of the present invention is to provide a kind of supplying method and system of image of virtual game scene, in the situation that guarantee aerial perspective and the relief experience effect of client for game, reduce heap(ed) capacity and the treatment capacity of client to the game model resource, the desktop computer that can meet the not high intelligent terminal of hardware environment configuration or have a FLASH platform is without plug-in component operation.
For achieving the above object, the present invention proposes a kind of supplying method of image of virtual game scene, comprising:
3D high precision model is obtained to the high precision pinup picture through processing;
Above-mentioned pinup picture is labelled on the low accuracy model of 3D;
Fixed angle is arranged to in visual angle between terrain model in video camera and game model;
The first expression ratio according in above-mentioned visual angle and terrain model, draw the draw ratio on earth's surface;
Earth's surface is stretched according to above-mentioned draw ratio, made in video camera to present the earth's surface picture without the stretching visual effect;
Expression ratio setting in the low accuracy model of 3D is become to the second ratio, make in video camera to present the low accuracy model of 3D without the stretching visual effect;
The low accuracy model of 3D is put to Zhong relevant position, earth's surface.
Beneficial effect of the present invention is, in the situation that guarantee aerial perspective and the relief experience effect of client for game, reduce heap(ed) capacity and the treatment capacity of client to the game model resource, the desktop computer that can meet the not high intelligent terminal of hardware environment configuration or have a FLASH platform is without plug-in component operation.
Preferably, the visual angle between the terrain model in described video camera and game model is arranged in the scope of 27 ° to 33 °.
Preferably, described the first expression ratio refers in terrain model, 1 square metre of area in the pinup picture representative model unit of every 50*25 pixel.
Preferably, described the second expression ratio refers in the low accuracy model of 3D, 1 square metre of area in the pinup picture representative model unit of every 50*50 pixel.
The invention allows for the system corresponding with said method.
The accompanying drawing explanation
Fig. 1 shows the process flow diagram of supplying method of the image of virtual game scene involved in the present invention.
Embodiment
Below in conjunction with accompanying drawing, the specific embodiment of the present invention is described further.
As shown in Figure 1, supplying method according to the image of virtual game scene of the present invention specifically comprises the following steps: at first 3D high precision model is obtained to the high precision pinup picture through processing, described processing refers to the polishing in later stage and the processing of details etc., as shown in the S101 in Fig. 1; Above-mentioned pinup picture is labelled on the low accuracy model of 3D, and the low accuracy model of described 3D is used the dough sheet of minimum number to form, as shown in S102 in Fig. 1; Afterwards fixing angle is arranged to in the visual angle between the terrain model in video camera and game model, this visual angle is arranged in the scope of 27 ° to 33 °, and comprise two end values, for example this visual angle is arranged to 30 °, the scene that presents described virtual game with this visual angle, as shown in S103 in Fig. 1; The first expression ratio according in above-mentioned visual angle and terrain model, draw the draw ratio on earth's surface, and described the first expression ratio refers in terrain model, and 1 square metre of area in the pinup picture representative model unit of every 50*25 pixel, as shown in S104 in Fig. 1; Afterwards earth's surface is stretched according to above-mentioned draw ratio, make in video camera to present the earth's surface picture without the stretching visual effect, as shown in S105 in Fig. 1; Expression ratio setting in the low accuracy model of 3D is become to the second expression ratio, make in video camera to present the low accuracy model of 3D without the stretching visual effect, described the second expression ratio refers in the low accuracy model of 3D, 1 square metre of area in the pinup picture representative model unit of every 50*50 pixel, these are different from terrain model, as shown in S106 in Fig. 1; Finally the low accuracy model of 3D is put to Zhong relevant position, earth's surface, form complete virtual game scene image, as shown in S107 in Fig. 1.
The supplying method of the image of virtual game scene involved in the present invention, utilize 3D high precision model to form the high precision pinup picture, makes game have aerial perspective and stereoscopic sensation; Utilize the low accuracy model of 3D of dough sheet negligible amounts that game model resource heap(ed) capacity is reduced, reduced client and loaded duration and the processing load of playing; The desktop computer that the present invention can meet the not high intelligent terminal of hardware environment configuration or have a FLASH platform is without plug-in component operation.
Claims (8)
1. the supplying method of the image of a virtual game scene is characterized in that:
3D high precision model is obtained to the high precision pinup picture through processing;
Above-mentioned pinup picture is labelled on the low accuracy model of 3D;
Fixed angle is arranged to in visual angle between terrain model in video camera and game model;
The first expression ratio according in above-mentioned visual angle and terrain model, draw the draw ratio on earth's surface;
Earth's surface is stretched according to above-mentioned draw ratio, made in video camera to present the earth's surface picture without the stretching visual effect;
Expression ratio setting in the low accuracy model of 3D is become to the second ratio, make in video camera to present the low accuracy model of 3D without the stretching visual effect;
The low accuracy model of 3D is put to Zhong relevant position, earth's surface.
2. the supplying method of the image of virtual game scene according to claim 1 is characterized in that: the visual angle between the terrain model in described video camera and game model is arranged in the scope of 27 ° to 33 °.
3. the supplying method of the image of virtual game scene according to claim 2, it is characterized in that: described the first expression ratio refers in terrain model, 1 square metre of area in the pinup picture representative model unit of every 50*25 pixel.
4. the supplying method of the image of virtual game scene according to claim 2 is characterized in that: described the second expression ratio refers in the low accuracy model of 3D, 1 square metre of area in the pinup picture representative model unit of every 50*50 pixel.
5. the system that the image of virtual game scene is provided is characterized in that:
3D high precision model is obtained to the device of high precision pinup picture through processing;
Above-mentioned pinup picture is labelled to the device on the low accuracy model of 3D;
Visual angle between terrain model in video camera and game model is arranged to the device of fixed angle;
According to the first expression ratio in above-mentioned visual angle and terrain model, draw the device of the draw ratio on earth's surface;
Earth's surface is stretched according to above-mentioned draw ratio, made in video camera to present the device without the earth's surface picture of stretching visual effect;
Expression ratio setting in the low accuracy model of 3D is become to the second ratio, make in video camera to present the device without the low accuracy model of 3D of stretching visual effect;
The low accuracy model of 3D is put to the device of Zhong relevant position, earth's surface.
6. the system that the image of virtual game scene is provided according to claim 5 is characterized in that: the visual angle between the terrain model in described video camera and game model is arranged in the scope of 27 ° to 33 °.
7. the system that the image of virtual game scene is provided according to claim 6, it is characterized in that: described the first expression ratio refers in terrain model, 1 square metre of area in the pinup picture representative model unit of every 50*25 pixel.
8. the system that the image of virtual game scene is provided according to claim 6 is characterized in that: described the second expression ratio refers in the low accuracy model of 3D, 1 square metre of area in the pinup picture representative model unit of every 50*50 pixel.
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Cited By (7)
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CN107452058A (en) * | 2017-09-01 | 2017-12-08 | 山东师范大学 | The simplifying method generation of simulation model point and system that feature based retains |
CN108154543A (en) * | 2018-01-15 | 2018-06-12 | 网易(杭州)网络有限公司 | Determine the method, apparatus and storage medium of game textures size |
CN108573505A (en) * | 2018-05-15 | 2018-09-25 | 福建天晴数码有限公司 | The method and its system, storage medium of virtual visual field rationality checking |
CN108664231A (en) * | 2018-05-11 | 2018-10-16 | 腾讯科技(深圳)有限公司 | Display methods, device, equipment and the storage medium of 2.5 dimension virtual environments |
CN113230659A (en) * | 2021-06-04 | 2021-08-10 | 网易(杭州)网络有限公司 | Game display control method and device |
CN113706674A (en) * | 2021-07-30 | 2021-11-26 | 北京原力棱镜科技有限公司 | Method and device for manufacturing model map, storage medium and computer equipment |
CN113706683A (en) * | 2021-08-06 | 2021-11-26 | 网易(杭州)网络有限公司 | Shadow processing method and device of virtual three-dimensional model and electronic device |
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CN107452058B (en) * | 2017-09-01 | 2020-11-20 | 山东师范大学 | Simulation model range-dividing simplification method generation and system based on feature preservation |
CN107452058A (en) * | 2017-09-01 | 2017-12-08 | 山东师范大学 | The simplifying method generation of simulation model point and system that feature based retains |
CN108154543A (en) * | 2018-01-15 | 2018-06-12 | 网易(杭州)网络有限公司 | Determine the method, apparatus and storage medium of game textures size |
CN108154543B (en) * | 2018-01-15 | 2021-12-14 | 网易(杭州)网络有限公司 | Method, device and storage medium for determining size of game map |
CN108664231B (en) * | 2018-05-11 | 2021-02-09 | 腾讯科技(深圳)有限公司 | Display method, device, equipment and storage medium of 2.5-dimensional virtual environment |
CN108664231A (en) * | 2018-05-11 | 2018-10-16 | 腾讯科技(深圳)有限公司 | Display methods, device, equipment and the storage medium of 2.5 dimension virtual environments |
CN108573505B (en) * | 2018-05-15 | 2020-07-10 | 福建天晴数码有限公司 | Method for detecting virtual view field rationality, system thereof and storage medium |
CN108573505A (en) * | 2018-05-15 | 2018-09-25 | 福建天晴数码有限公司 | The method and its system, storage medium of virtual visual field rationality checking |
CN113230659A (en) * | 2021-06-04 | 2021-08-10 | 网易(杭州)网络有限公司 | Game display control method and device |
CN113706674A (en) * | 2021-07-30 | 2021-11-26 | 北京原力棱镜科技有限公司 | Method and device for manufacturing model map, storage medium and computer equipment |
CN113706674B (en) * | 2021-07-30 | 2023-11-24 | 北京原力棱镜科技有限公司 | Method and device for manufacturing model map, storage medium and computer equipment |
CN113706683A (en) * | 2021-08-06 | 2021-11-26 | 网易(杭州)网络有限公司 | Shadow processing method and device of virtual three-dimensional model and electronic device |
CN113706683B (en) * | 2021-08-06 | 2023-09-26 | 网易(杭州)网络有限公司 | Shadow processing method and device for virtual three-dimensional model and electronic device |
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