CN103439030A - Texture force measuring method in force tactile representation - Google Patents

Texture force measuring method in force tactile representation Download PDF

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CN103439030A
CN103439030A CN2013104242151A CN201310424215A CN103439030A CN 103439030 A CN103439030 A CN 103439030A CN 2013104242151 A CN2013104242151 A CN 2013104242151A CN 201310424215 A CN201310424215 A CN 201310424215A CN 103439030 A CN103439030 A CN 103439030A
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texture
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acting force
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CN103439030B (en
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吴涓
李明
王路
刘威
宋爱国
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Southeast University
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Abstract

The invention discloses a texture force measuring method in force tactile representation. The texture force is decomposed to an acting force in the vertical direction and an acting force in the horizontal direction by considering surface factors of an objective texture and movement speed and active press force in the exploring process with human hands. The acting force in the vertical direction is divided into an objective factor acting force and a subjective factor acting force, wherein the objective factor acting force is determined by height of a microcosmic contour on the surface of the texture measured and surface stiffness characteristic. In consideration of change of normal acceleration in the contact process reflecting changes of speed and pressure of human hands in the moving process, the subjective factor acting force is the function of the normal acceleration, and the normal acceleration in simulation is a linear interpolation function of the measured acceleration under different pressures and at different speeds. The acting force in the horizontal direction can be frictional resistance when a probe streaks the surface of the texture and is determined by the pressure in the vertical direction and the dynamic friction coefficient of the texture material.

Description

Texture force measuring method in a kind of haptic feedback
Technical field
The invention belongs to the reproducing texture force touch field, relate to a kind of power haptic rendering method of texture.
Background technology
At present, the texture force touch expression technology is mainly set up the power touch model while contacting with grain surface and by the haptic feedback device, the power sense of touch reproduced out according to the contour feature of grain surface.The modeling method that texture based on the haptic device device is expressed mainly is divided three classes: the power haptic rendering model of setting up texture based on geometrical constraint and physical model; The contour feature that extracts grain surface from image is set up power haptic rendering model; The profile of actual measurement real-texture or vibration information, reproduce texture information by virtual reality technology.
The surveying instrument of the texture power expression technology based on the actual measurement model is divided into two kinds: a kind of is contactless, as the three-dimensional optical surface profiler, by optical characteristics, obtains the surface three dimension elevation information.This method is had relatively high expectations to cleanliness and the flatness of measured surface.Another kind is contact, is generally that the mode of by probe, rapping or pressing scans grain surface, and the status information in mutual by sensor record.The subject matter of this method is " indeterminacy ", in system, adds sensor can change original connection status and dynamic perfromance, causes the deviation between measurement result and original case.
For the measurement based on probe scanning grain surface contact, domestic technique generally obtains the force value of probe scanning grain surface by the power sensor, force value directly is expressed as to texture micro-profile height as the device for force feedback power output through simple process, the acceleration signal of the grain surface of measuring probe scanning simultaneously on basis at home in foreign study, improve the validity of texture sense of touch through conversion output.
At present, based on probe measurement grain surface information and be applied to having of haptic feedback: the propositions such as Hari laterally drag on a real-texture surface with SensAblePHANTOM, estimate the displacement disturbance perpendicular to surface direction simultaneously, and set up on this basis a texture power model; Power and acceleration when JochenLang etc. have proposed to measure handheld probe and rap touch texture with the wireless touch sensor of WHaT, and calculate roughness and the rigidity of textures by these measurement results; The propositions such as Okamura are described the acceleration profile of probe when grain surface slides by attenuated sinusoidal signal; The acceleration profile value that the propositions such as Guruswamy are used iir filter to produce is multiplied by zoom factor as texture power; XianmingYe etc. propose with two strainometers and a force sensor measuring three-dimensional force signal, utilize normal force and tangential force to obtain the friction force of texture, and while with piezoelectric membrane, measuring contact probe axial contact stress dynamically read and for the haptic feedback of texture; The propositions such as Joseph are carried out LPC filtering to the acceleration signal collected, and the acceleration signal of prediction is exported by computer sound card, by current amplifier, drive the voice coil motor on the texture pick-up unit to realize the virtual texture haptic feedback.
Summary of the invention
Technical matters: the present invention proposes a kind of role of subjective intentions that utilizes acceleration signal to carry out the texture force modeling and consider the people to the texture force measuring method in the haptic feedback of texture haptic display impact.
Technical scheme: the texture force measuring method in haptic feedback of the present invention comprises the following steps:
In virtual texture power model, utilize the virtual probe that the lever of haptic feedback equipment is controlled in model to streak on the dummy object surface, whether detect virtual probe and dummy object comes in contact simultaneously, and whether relative motion arranged, if virtual probe and dummy object come in contact or without relative motion, virtual texture power
Figure BDA0000383225160000021
be output as 0, otherwise, virtual texture power calculated according to the following formula
Figure BDA0000383225160000022
and output:
F → con = F → ver + F → hor ;
Wherein,
Figure BDA0000383225160000024
for the vertical direction acting force of virtual texture power, for the horizontal direction acting force of virtual texture power, F → ver = F → obj + F → sub ; F → hor = f → , Wherein,
Figure BDA0000383225160000027
for the objective factor acting force,
Figure BDA0000383225160000028
for the subjective factor acting force,
Figure BDA0000383225160000029
the suffered horizontal direction friction force of virtual probe during for relative motion;
The objective factor acting force
Figure BDA00003832251600000210
calculate according to the following formula:
F → obj = k 1 × k s × H × n → ;
Wherein, k sa constant describing the texture materials stiffness coefficient, when H is virtual probe perception texture and the corresponding grain surface profile of the contact point height of grain surface, k 1constant factor,
Figure BDA00003832251600000212
it is the vertical direction vector of unit length;
Constant k sbe numerically equal to the linear coefficient A of vertical direction acceleration mean square deviation and pressing force, the computing formula of vertical direction acceleration mean square deviation is:
Figure BDA0000383225160000031
wherein, N is the group number of measured vertical direction acceleration, a ibe the vertical direction acceleration information by the actual measurement of texture detecting pen, in order to obtain the linear coefficient A of vertical direction acceleration mean square deviation and pressing force, use correlation analysis and regretional analysis to calculate with pressing force F p, sweep velocity v is independent variable, with vertical direction acceleration mean square deviation a rmsfunctional relation for dependent variable: a rms(F p, v)=A * F p+ B * v, wherein, A is vertical direction acceleration mean square deviation a rmswith pressing force F plinear coefficient, B is vertical direction acceleration mean square deviation a rmswith the linear coefficient of sweep velocity v, F pfor pressing force in the actual measurement process, v is sweep velocity in the actual measurement process; Constant factor k 1computing formula be
Figure BDA0000383225160000032
wherein, F maxfor the maximum power output of actual forces feedback device, constant c 1value is the arbitrary numerical value in 0.6-0.8;
The subjective factor acting force
Figure BDA0000383225160000033
calculate according to the following formula:
F → sub = k a × a ver ( F p , v ) × n → ;
Wherein, a ver(F p, v) be pressing force size F arbitrarily in the perception of using the method for linear predictive coding and bilinear interpolation to obtain pwith the vertical direction acceleration under any perception velocities v, k afor degree of will speed up signal a ver(F p, v) be converted into force signal
Figure BDA0000383225160000035
constant factor, computing formula is:
Wherein, determine the objective factor acting force
Figure BDA0000383225160000037
with the subjective factor acting force the constant c of weight ratio 2value is the arbitrary numerical value in 0.1-0.4, F objfor the vertical direction acceleration of measured objective factor acting force under any pressing force and exploration speed;
Figure BDA0000383225160000039
it is the vertical direction vector of unit length;
Described horizontal direction frictional resistance
Figure BDA00003832251600000310
calculate according to the following formula:
f → = μ × | F ver | × t →
Wherein, μ is the coefficient of sliding friction of virtual probe when the virtual texture surface sliding, F verfor texture power vertical direction acting force, for the horizontal direction vector of unit length.
Beneficial effect: the present invention compared with prior art, has the following advantages:
1, use the acceleration signal of actual measurement to carry out the calculating of objective factor acting force, objective factor Calculation of the force formula is:
Figure BDA0000383225160000042
this formula has embodied the vital role that the objective characteristic of texture is calculated virtual texture power, and wherein, Parameter H has embodied micro-profile information, the parameter k of grain surface sembodied the texture materials stiffness characteristics.
The general micro-profile height H only obtained with scanning of domestic technique obtains the objective factor acting force of virtual texture power, and formula is:
Figure BDA0000383225160000043
the present invention has considered the rigidity information of people's grain surface material in touching the texture process on inferior basis, and the force that capable haptic apparatus is fed back spend more can the rediscover texture, adds parameter k on original formula sas grain surface material stiffness coefficient, consider that soft, the hard Factors on Human of texture materials touches the impact of texture perception, has increased the validity of texture force touch perception.
2, proposed one and considered the virtual texture haptic modeling algorithm of subjective factor to the texture sensation influence, subjective factor Calculation of the force formula is:
Figure BDA0000383225160000044
this formula has embodied the impact of people's subjective perception custom on the texture perception, parameter a ver(F p, v), for the present invention is based on any pressing force that actual measurement calculates and the vertical direction accekeration under sweep velocity, embodied the impact on the texture perception of different perception customs and perception velocities, k aembodied the weight relationship of subjective factor acting force and objective factor acting force, made the perception of virtual texture power more meet people's actual impression.
At present, the domestic research there is no specifically people's subjective factor in perception.The foreign study worker has the investigation of pair subjective factor and certain analysis is arranged, but does not also use the specific algorithm of vertical direction acting force research subjective factor to reproducing texture force touch.
The accompanying drawing explanation
The logical procedure diagram that Fig. 1 is the inventive method;
The experiment schematic diagram that Fig. 2 is the inventive method;
Fig. 3 is the bilinear interpolation binary look-up table schematic diagram adopted in the inventive method.
Embodiment
Below in conjunction with embodiment and accompanying drawing, technical solution of the present invention is described in detail.
With reference to Fig. 1, texture force measuring method in haptic feedback of the present invention: the hand controller of steering force tactile sense reproduction equipment is controlled virtual probe convergence virtual texture surface, carry out collision detection in virtual texture power model, the bump power output of front power haptic apparatus of virtual probe and grain surface is 0, after virtual probe and the generation collision of virtual texture surface, calculate respectively the vertical direction acting force of fictitious force
Figure BDA0000383225160000051
with the horizontal direction acting force
Figure BDA0000383225160000052
vertical last, by hand controller by virtual texture power
Figure BDA0000383225160000053
output.
With reference to Fig. 2, experiment schematic diagram of the present invention: when virtual probe contact grain surface, produce contact force
Figure BDA0000383225160000054
the acting force that is vertical direction by distribution of contact forces
Figure BDA0000383225160000055
acting force with horizontal direction
Figure BDA0000383225160000056
be convenient to analytical calculation.
The 80 order sand paper of take are example, set forth the specific embodiment of the invention process:
(1) use three-dimensional optical surface profiler KS-1100 to measure the grain surface profile, obtain grain surface micro-profile height H;
(2) the texture detecting pen is streaked in 80 order coated abrasive surface, choosing respectively pressing force F is 0.2N, 0.5N, 0.8N, 1.1N, 1.4N, sweep velocity v is 50mm/s, 100mm/s, 150mm/s, 200mm/s, utilizes the acceleration transducer in detecting pen to measure respectively corresponding vertical direction acceleration a i.Can obtain the mean square deviation of every group of pressing force F and the corresponding vertical direction acceleration of sweep velocity v
Figure BDA0000383225160000057
wherein, the number that N is every group of vertical direction accekeration, use correlativity and regression analysis, obtains vertical direction acceleration mean square deviation a rms(F p, v) with pressing force F pand the funtcional relationship of sweep velocity v: a rms(F p, v)=A * F p+ B * v, wherein, A, B are constant coefficient.It is specific as follows that correlation analysis and regression are analyzed:
Correlation analysis is the statistical method a kind of commonly used of degree in close relations between the different variablees of research, the statistic of linear degree of correlation between variable of can describing of calculating according to sample number is called sample correlation coefficient, usually with Pearson simple correlation coefficient r, mean, the computing formula of r is:
Figure BDA0000383225160000061
x wherein i, y ifor two Variables Sequences of correlation analysis,
Figure BDA0000383225160000069
be respectively x i, y imean value, n is array x i, y iquantity.Vertical direction acceleration mean square deviation a to having measured respectively rmsabout pressing force value F pand sweep velocity v carries out correlation analysis, calculate correlation coefficient r, when | r|<0.3, for faint relevant; When 0.3≤| during r|<0.5, be lower correlation; When 0.5≤| during r|<0.8, for moderate relevant; When 0.8≤| r|<1 is height correlation.
Confirming vertical direction acceleration mean square deviation a rmswith pressing force value F pand, under the condition of sweep velocity v linear dependence, adopting multiple linear regression analysis to determine the mathematical relation of correlative, the mathematical formulae of describing this respective amount relation is called multiple linear regression equations.In multiple linear regression analysis, the estimation of regression coefficient adopts least square method.If multiple linear regression equations is: a rms0* F p+ β 1* v, establish multiple linear sample regression equation and be:
Figure BDA0000383225160000062
wherein,
Figure BDA0000383225160000063
for β 0, β 1estimated value, residual sum of squares (RSS) is expressed as
Figure BDA0000383225160000064
according to the principle of minimizing in differentio-integral equation, known SSE certainly exists minimal value, in order to make SSE, obtains minimum value, and SSE is to β 0, β 1partial derivative should equal zero, that is:
&PartialD; SSE &PartialD; &beta; 0 = - 2 &Sigma; ( a rms - a ^ rms ) F P = 0 &PartialD; SSE &PartialD; &beta; 1 = - 2 &Sigma; ( a rms - a ^ rms ) v = 0
Can obtain β by solution formula 0, β 1estimated value
Figure BDA0000383225160000066
?
Figure BDA0000383225160000067
be constant factor A, B;
(3) virtual texture power vertical direction objective factor acting force modeling, formula is as follows:
F &RightArrow; obj = k 1 &times; k s &times; H &times; n &RightArrow; ;
Wherein, k sa constant describing the texture materials stiffness coefficient, when H is virtual probe perception texture and the corresponding grain surface profile of the contact point height of grain surface, k 1constant factor,
Figure BDA0000383225160000071
it is the vertical direction vector of unit length;
Constant k sbe numerically equal to the linear coefficient of vertical direction acceleration mean square deviation and pressing force, be a rms(F p, v)=A * F pconstant coefficient A in+B * v.Constant factor k 1computing formula be
Figure BDA0000383225160000072
wherein, F maxfor the maximum power output of actual forces feedback device, constant c 1value is the arbitrary numerical value in 0.6-0.8;
(4) virtual texture power vertical direction subjective factor acting force modeling, formula is as follows:
F &RightArrow; sub = k a &times; a ver ( F p , v ) &times; n &RightArrow; ;
Wherein, a ver(F p, v) be any pressing force size F in perception pwith the vertical direction acceleration under any perception velocities v, k afor degree of will speed up signal a ver(F p, v) be converted into force signal
Figure BDA0000383225160000074
the constant factor computing formula be: wherein, determine the objective factor acting force with the subjective factor acting force
Figure BDA0000383225160000077
the constant c of weight ratio 2value is the arbitrary numerical value in 0.1-0.4, F objfor the vertical direction acceleration of measured objective factor acting force under any pressing force and exploration speed; it is the vertical direction vector of unit length;
Any pressing force size F in the said sensed process pwith the vertical direction acceleration a under any perception velocities v ver(F p, computation process v) has been used the method for linear predictive coding, specific as follows:
The normal acceleration value a (k) (k=1,2..., N) obtained for actual measurement, the number that N is one group of acceleration information under specific pressing force and sweep velocity, establish vertical direction acceleration signal predicted value and be
Figure BDA0000383225160000079
the exponent number that wherein p is linear prediction filter, the present invention gets p=10,
Figure BDA00003832251600000710
for coefficient of linear prediction wave filter, by the Levinson-Durbin Algorithm for Solving, obtained, the prediction residual of linear prediction filter
Figure BDA00003832251600000711
predicated error sequence E r=e (1), e (2) ..., e (k) ..., e (N) }, in order to utilize white noise signal to synthesize stationary random signal, can set up a white noise sequence equated with its power spectrum density according to the predicated error sequence, the power spectrum density of white noise sequence is obtain with to pressing force F i(i ∈ 1 ..., 5}) with sweep velocity v j(j ∈ 1 ..., 4}) corresponding parameter
Figure BDA0000383225160000082
set up with pressing force F p, the sweep velocity v binary look-up table that is coordinate, as shown in Figure 3, experiment measuring pressing force value F i(i ∈ 1 ..., 5}) with scanning constant velocity amplitude v j(j ∈ 1 ..., 4}) corresponding point are defined as Q ij=(F i, v j), this respective value is horizontal ordinate F iordinate v junder condition after the linear prediction of vertical direction acceleration signal wherein,
Figure BDA0000383225160000084
the corresponding pressing force F of difference i(i ∈ 1 ..., 5}) sweep velocity v j(j ∈ 1 ..., the 4}) coefficient of linear prediction wave filter of lower vertical direction acceleration signal
Figure BDA0000383225160000085
with Power Spectrum of White Noise density σ 2, defined function according to the bilinear interpolation theory, the pressing force when the perception texture and sweep velocity are no more than binary look-up table bounds F 1≤ F≤F 5and v 1≤ v≤v 4the time, to be evaluated numerical value weighted mean by contiguous four net points obtains, and computing formula is:
g ( R 1 ) = F i + 1 - F F i + 1 - F i g ( Q ij ) + F - F i F i + 1 - F i g ( Q ( i + 1 ) j ) g ( R 2 ) = F i + 1 - F F i + 1 - F i g ( Q i ( j + 1 ) ) + F - F i F i + 1 - F i g ( Q ( i + 1 ) ( j + 1 ) ) g ( P ) = ( h &RightArrow; new , &sigma; new 2 ) = v j + 1 - v v j + 1 - v j g ( R 1 ) + v - v j v j + 1 - v j g ( R 2 ) , i &Element; { 1 , . . . , 4 } , j &Element; { 1 , . . . , 3 }
When the pressing force when the perception texture and sweep velocity surpass binary look-up table bounds, adopt boundary speed or terminal pressure value to solve current perception state g (P) as sweep velocity value or the force value of this point, its computing formula is as follows:
( h &RightArrow; new , &sigma; new 2 ) = g ( P ) = v j + 1 - v v j + 1 - v j g ( Q 1 j ) + v - v j v j + 1 - v j g ( Q 1 ( j + 1 ) ) F < F 1 ( h &RightArrow; new , &alpha; new 2 ) = g ( P ) = v j + 1 - v v j + 1 - v j g ( Q 5 j ) + v - v j v j + 1 - v j g ( Q 5 ( j + 1 ) ) F > F 5 ( h &RightArrow; new , &sigma; new 2 ) = g ( P ) = F i + 1 - F F i + 1 - F i g ( Q i 1 ) + F - F i F i + 1 - F i g ( Q ( i + 1 ) 1 ) v < v 1 ( h &RightArrow; new , &alpha; new 2 ) = g ( P ) = F i + 1 - F F i + 1 - F i g ( Q i 5 ) + F - F i F i + 1 - F i g ( Q ( i + 1 ) 5 ) v > v 4
Obtain the correlation parameter of required point
Figure BDA0000383225160000092
utilize power spectrum density
Figure BDA0000383225160000093
generate white noise sequence { w (k) }, last, utilize coefficient of linear prediction wave filter
Figure BDA0000383225160000094
with white noise sequence { w (k) } realizes that signal is synthetic, composite formula is: a g ( k ) = w ( k ) + &Sigma; l = 1 p t l a g ( k - 1 ) = w ( k ) + h &RightArrow; T a &RightArrow; g ( k - 1 ) , A g(k) be the accekeration under desired any pressing force and sweep velocity.

Claims (1)

1. the texture force measuring method in a haptic feedback, is characterized in that, the method comprises the following steps:
In virtual texture power model, utilize the virtual probe that the lever of haptic feedback equipment is controlled in model to streak on the dummy object surface, whether detect virtual probe and dummy object comes in contact simultaneously, and whether relative motion arranged, if virtual probe and dummy object come in contact or without relative motion, virtual texture power
Figure FDA0000383225150000011
be output as 0, otherwise, virtual texture power calculated according to the following formula
Figure FDA0000383225150000012
and output:
F &RightArrow; con = F &RightArrow; ver + F &RightArrow; hor ;
Wherein, for the vertical direction acting force of virtual texture power,
Figure FDA0000383225150000015
for the horizontal direction acting force of virtual texture power, F &RightArrow; ver = F &RightArrow; obj + F &RightArrow; sub ; F &RightArrow; hor = f &RightArrow; , Wherein, for the objective factor acting force, for the subjective factor acting force,
Figure FDA0000383225150000019
the suffered horizontal direction friction force of virtual probe during for relative motion;
Described objective factor acting force calculate according to the following formula:
F &RightArrow; obj = k 1 &times; k s &times; H &times; n &RightArrow; ;
Wherein, k sa constant describing the texture materials stiffness coefficient, when H is virtual probe perception texture and the corresponding grain surface profile of the contact point height of grain surface, k 1constant factor,
Figure FDA00003832251500000112
it is the vertical direction vector of unit length;
Constant k sbe numerically equal to the linear coefficient A of vertical direction acceleration mean square deviation and pressing force, the computing formula of vertical direction acceleration mean square deviation is:
Figure FDA00003832251500000113
wherein, N is the group number of measured vertical direction acceleration, a ibe the vertical direction acceleration information by the actual measurement of texture detecting pen, in order to obtain the linear coefficient A of vertical direction acceleration mean square deviation and pressing force, use correlation analysis and regretional analysis to calculate with pressing force F p, sweep velocity v is independent variable, with vertical direction acceleration mean square deviation a rmsfunctional relation for dependent variable: a rms(F p, v)=A * F p+ B * v, wherein, A is vertical direction acceleration mean square deviation a rmswith pressing force F plinear coefficient, B is vertical direction acceleration mean square deviation a rmswith the linear coefficient of sweep velocity v, F pfor pressing force in the actual measurement process, v is sweep velocity in the actual measurement process; Constant factor k 1computing formula be
Figure FDA0000383225150000021
wherein, F maxfor the maximum power output of actual forces feedback device, constant c 1value is the arbitrary numerical value in 0.6-0.8;
Described subjective factor acting force
Figure FDA0000383225150000022
calculate according to the following formula:
F &RightArrow; sub = k a &times; a ver ( F p , v ) &times; n &RightArrow; ;
Wherein, a ver(F p, v) be pressing force size F arbitrarily in the perception of using the method for linear predictive coding and bilinear interpolation to obtain pwith the vertical direction acceleration under any perception velocities v, k afor degree of will speed up signal a ver(F p, v) be converted into force signal
Figure FDA0000383225150000024
constant factor, computing formula is:
Figure FDA0000383225150000025
Wherein, determine the objective factor acting force
Figure FDA0000383225150000026
with the subjective factor acting force
Figure FDA0000383225150000027
the constant c of weight ratio 2value is the arbitrary numerical value in 0.1-0.4, F objfor the vertical direction acceleration of measured objective factor acting force under any pressing force and exploration speed;
Figure FDA0000383225150000028
it is the vertical direction vector of unit length;
Described horizontal direction frictional resistance
Figure FDA0000383225150000029
calculate according to the following formula:
f &RightArrow; = &mu; &times; | F ver | &times; t &RightArrow;
Wherein, μ is the coefficient of sliding friction of virtual probe when the virtual texture surface sliding, F verfor texture power vertical direction acting force,
Figure FDA00003832251500000211
for the horizontal direction vector of unit length.
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