CN103377484A - Method for controlling role expression information for three-dimensional animation production - Google Patents

Method for controlling role expression information for three-dimensional animation production Download PDF

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Publication number
CN103377484A
CN103377484A CN 201210134247 CN201210134247A CN103377484A CN 103377484 A CN103377484 A CN 103377484A CN 201210134247 CN201210134247 CN 201210134247 CN 201210134247 A CN201210134247 A CN 201210134247A CN 103377484 A CN103377484 A CN 103377484A
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China
Prior art keywords
actor model
expression
role
model
actor
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CN 201210134247
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Chinese (zh)
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卢逊
张宇
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SHANGHAI MINGQI MULTIMEDIA TECHNOLOGY Co Ltd
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SHANGHAI MINGQI MULTIMEDIA TECHNOLOGY Co Ltd
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Priority to CN 201210134247 priority Critical patent/CN103377484A/en
Publication of CN103377484A publication Critical patent/CN103377484A/en
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Abstract

The invention relates to a method for controlling role expression information for three-dimensional animation production. The method includes the following steps that a processor fetches information of produced role models from a hard disk, and the information is placed in an internal storage; the processor produces a plurality of expression target body models according to the information of the role models and conducts expression target body transit processing on the expression target body models; the processor conducts Blendshape processing on the role models and the expression target body models to acquire new role models; the processor conducts bone deformation processing on the new role models to acquire binding role models; the processor conducts Cluster deformation processing on the binding role models to acquire complete expression control role models; the acquired complete expression control role model information is sent to a display card, and the display card drives a displayer to display role expressions. Compared with the prior art, the method has the advantages of being high in producing efficiency and portability.

Description

The role's expression information control method that is used for three-dimensional animation production
Technical field
The present invention relates to a kind of three-dimensional animation production correlation technique, especially relate to a kind of role's expression information control method for three-dimensional animation production.
Background technology
In three-dimensional video display animation project, expression control is a very important link always, this link has determined quality and the efficient of animation, the general mode of blendshape distortion that adopts is made the expression body at present, then increase secondary control by adding bunch control, such production method is more loaded down with trivial details, relatively consumes producer's Production Time.
Summary of the invention
Purpose of the present invention is exactly to provide the role's expression information control method that is used for three-dimensional animation production that a kind of make efficiency is high, transplantability is strong for the defective that overcomes above-mentioned prior art existence.
Purpose of the present invention can be achieved through the following technical solutions:
A kind of role's expression information control method for three-dimensional animation production is characterized in that, may further comprise the steps:
1) processor takes out the actor model information of making from hard disk, is put in the internal memory;
2) processor is made a plurality of expression objective body models according to actor model information, and it is carried out the transfer of expression objective body process;
3) processor carries out the Blendshape deformation process to actor model and expression objective body model, obtains new actor model;
4) processor carries out the textured bone processing to new actor model, obtains binding actor model;
5) processor carries out the Cluster deformation process to the binding actor model, obtains complete expression control role model;
Send to video card after the complete expression control role model information that 6) will obtain, the video driver display carries out role's demonstration of expressing one's feelings.
Described Blendshape deformation process may further comprise the steps:
A) the former actor model A of multiple copies obtains actor model B, actor model C, actor model D
B) revise actor model B, actor model C and actor model D, be respectively the expression model that the role makes to be needed, namely revise the point of actor model B for laughing at expression, the point of revising actor model C is the expression of crying, the point of the modification actor model D gas meter feelings of making a living.
C) actor model B, actor model C, actor model D are added to the Blendshape objective body of former actor model A;
D) revise Blendshape objective body parameter, the new role model after obtaining being out of shape.
Described textured bone is processed and be may further comprise the steps:
A) based on the facial positions of actor model A, place corresponding bone B.
B) with actor model A covering to bone B.
C) the weight message bit pattern of drafting actor model A.
D) mobile bone B, thereby the expression of driving actor model A.
Described Cluster deformation process may further comprise the steps:
A) based on the facial positions of actor model A, choose the point on the corresponding model, set up Cluster;
B) repeat a) to set up a plurality of Cluster;
C) move one or more Cluster, thereby drive the expression of actor model A.
Compared with prior art, the present invention has the following advantages:
1) this control system modular construction is clear, and each functions of modules is clear and definite;
2) kit that provides is with strong points, and make efficiency is high;
3) adopt Python and QT to write, have the self-defined property of height, user friendly self-defined and expansion;
4) (QT and Python are cross-platform instruments to have very strong transplantability, can be transplanted to easily the other system platforms such as Linux), native system has the core algorithm of oneself on the other hand, can be transplanted to easily other three-dimensional software platforms such as 3dMax and houdini;
5) native system adopts the software and hardware hybrid algorithm to realize, operation efficiency is provided.
Description of drawings
Fig. 1 is process flow diagram of the present invention;
Fig. 2 is the hardware configuration synoptic diagram that the present invention realizes.
Embodiment
The present invention is described in detail below in conjunction with the drawings and specific embodiments.
Embodiment
As shown in Figure 1 and Figure 2, a kind of role's expression information control method for three-dimensional animation production may further comprise the steps:
1) processor 1 takes out the actor model information of making from hard disk 2, is put in the internal memory 3;
2) processor 1 is made a plurality of expression objective body models according to actor model information, and it is carried out the transfer of expression objective body process;
3) 1 pair of actor model of processor and expression objective body model carry out the Blendshape deformation process, obtain new actor model;
4) 1 pair of new actor model of processor carries out the textured bone processing, and this process is united the binding execution by many covers bone, obtains binding actor model;
5) 1 pair of binding of processor actor model carries out the Cluster deformation process, namely adds a plurality of cluster controllers at the binding actor model, carries out secondary control by these controllers, obtains complete expression control role model;
Send to video card 4 after the complete expression control role model information that 6) will obtain, video card 4 driving displays 5 carry out role's demonstration of expressing one's feelings.
Textured bone: operation steps is the location skeleton point, generates bone control; Function comprises (to facial eyes, chin, tongue) location; The mirror image location; Automatically generate the control framework.
The Blendshape distortion: operation steps is for creating controller, editing controller state; Function comprises formation controller, controller list information, controller state information, editing controller.
The Cluster distortion: operation steps is the Cluster location, creates Cluster control, and the Cluster weight is set; Function comprises adds and the deletion steady arm, the mirror image steady arm, and the absorption steady arm creates the Cluster controller, the weight control tool to model surface.
Whole hardware system mainly is made of video card and processor, and the software systems environment is windows XP and autodesk Maya, and software systems of the present invention are made of plug-in unit core engine and software control interface.Software systems of the present invention adopt Python and QT to write, and the mutual part of Maya adopts Maya Python and PyMel to realize, QT and PyQT are used for the interface and write.

Claims (4)

1. the role's expression information control method that is used for three-dimensional animation production is characterized in that, may further comprise the steps:
1) processor takes out the actor model information of making from hard disk, is put in the internal memory;
2) processor is made a plurality of expression objective body models according to actor model information, and it is carried out the transfer of expression objective body process;
3) processor carries out the Blendshape deformation process to actor model and expression objective body model, obtains new actor model;
4) processor carries out the textured bone processing to new actor model, obtains binding actor model;
5) processor carries out the Cluster deformation process to the binding actor model, obtains complete expression control role model;
Send to video card after the complete expression control role model information that 6) will obtain, the video driver display carries out role's demonstration of expressing one's feelings.
2. a kind of role's expression information control method for three-dimensional animation production according to claim 1 is characterized in that described Blendshape deformation process may further comprise the steps:
A) the former actor model A of multiple copies obtains actor model B, actor model C, actor model D
B) revise actor model B, actor model C and actor model D, be respectively the expression model that the role makes to be needed, namely revise the point of actor model B for laughing at expression, the point of revising actor model C is the expression of crying, the point of the modification actor model D gas meter feelings of making a living.
C) actor model B, actor model C, actor model D are added to the Blendshape objective body of former actor model A;
D) revise Blendshape objective body parameter, the new role model after obtaining being out of shape.
3. a kind of role's expression information control method for three-dimensional animation production according to claim 1 is characterized in that, described textured bone is processed and be may further comprise the steps:
A) based on the facial positions of actor model A, place corresponding bone B.
B) with actor model A covering to bone B.
C) the weight message bit pattern of drafting actor model A.
D) mobile bone B, thereby the expression of driving actor model A.
4. a kind of role's expression information control method for three-dimensional animation production according to claim 1 is characterized in that described Cluster deformation process may further comprise the steps:
A) based on the facial positions of actor model A, choose the point on the corresponding model, set up Cluster;
B) repeat a) to set up a plurality of Cluster;
C) move one or more Cluster, thereby drive the expression of actor model A.
CN 201210134247 2012-04-28 2012-04-28 Method for controlling role expression information for three-dimensional animation production Pending CN103377484A (en)

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CN 201210134247 CN103377484A (en) 2012-04-28 2012-04-28 Method for controlling role expression information for three-dimensional animation production

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Application Number Priority Date Filing Date Title
CN 201210134247 CN103377484A (en) 2012-04-28 2012-04-28 Method for controlling role expression information for three-dimensional animation production

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Cited By (11)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
CN104102487A (en) * 2014-07-17 2014-10-15 福建天趣网络科技有限公司 Visual edit method and visual editor for 3D (three-dimensional) game role Avatar
CN105957129A (en) * 2016-04-27 2016-09-21 上海河马动画设计股份有限公司 Television animation manufacturing method based on speech driving and image recognition
CN107180446A (en) * 2016-03-10 2017-09-19 腾讯科技(深圳)有限公司 The expression animation generation method and device of character face's model
CN107657650A (en) * 2017-08-18 2018-02-02 深圳市谜谭动画有限公司 Animation model role bindings method and system based on Maya softwares
CN110490958A (en) * 2019-08-22 2019-11-22 腾讯科技(深圳)有限公司 Animation method for drafting, device, terminal and storage medium
CN110766776A (en) * 2019-10-29 2020-02-07 网易(杭州)网络有限公司 Method and device for generating expression animation
CN111325818A (en) * 2020-02-10 2020-06-23 腾讯科技(深圳)有限公司 Three-dimensional animation generation method and device, storage medium and computer equipment
CN111899319A (en) * 2020-08-14 2020-11-06 腾讯科技(深圳)有限公司 Expression generation method and device of animation object, storage medium and electronic equipment
CN113344770A (en) * 2021-04-30 2021-09-03 螳螂慧视科技有限公司 Virtual model, construction method thereof, interaction method and electronic equipment
CN113470148A (en) * 2021-06-30 2021-10-01 完美世界(北京)软件科技发展有限公司 Expression animation production method and device, storage medium and computer equipment
CN113763518A (en) * 2021-09-09 2021-12-07 北京顺天立安科技有限公司 Multi-mode infinite expression synthesis method and device based on virtual digital human

Cited By (16)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
CN104102487A (en) * 2014-07-17 2014-10-15 福建天趣网络科技有限公司 Visual edit method and visual editor for 3D (three-dimensional) game role Avatar
CN107180446A (en) * 2016-03-10 2017-09-19 腾讯科技(深圳)有限公司 The expression animation generation method and device of character face's model
CN105957129B (en) * 2016-04-27 2019-08-30 上海河马动画设计股份有限公司 A kind of video display animation method based on voice driven and image recognition
CN105957129A (en) * 2016-04-27 2016-09-21 上海河马动画设计股份有限公司 Television animation manufacturing method based on speech driving and image recognition
CN107657650B (en) * 2017-08-18 2021-12-17 深圳市谜谭动画有限公司 Animation model role binding method and system based on Maya software
CN107657650A (en) * 2017-08-18 2018-02-02 深圳市谜谭动画有限公司 Animation model role bindings method and system based on Maya softwares
CN110490958A (en) * 2019-08-22 2019-11-22 腾讯科技(深圳)有限公司 Animation method for drafting, device, terminal and storage medium
CN110490958B (en) * 2019-08-22 2023-09-01 腾讯科技(深圳)有限公司 Animation drawing method, device, terminal and storage medium
CN110766776A (en) * 2019-10-29 2020-02-07 网易(杭州)网络有限公司 Method and device for generating expression animation
CN110766776B (en) * 2019-10-29 2024-02-23 网易(杭州)网络有限公司 Method and device for generating expression animation
CN111325818A (en) * 2020-02-10 2020-06-23 腾讯科技(深圳)有限公司 Three-dimensional animation generation method and device, storage medium and computer equipment
CN111899319A (en) * 2020-08-14 2020-11-06 腾讯科技(深圳)有限公司 Expression generation method and device of animation object, storage medium and electronic equipment
CN113344770A (en) * 2021-04-30 2021-09-03 螳螂慧视科技有限公司 Virtual model, construction method thereof, interaction method and electronic equipment
CN113344770B (en) * 2021-04-30 2024-11-08 螳螂慧视科技有限公司 Virtual model and construction method thereof, interaction method and electronic device
CN113470148A (en) * 2021-06-30 2021-10-01 完美世界(北京)软件科技发展有限公司 Expression animation production method and device, storage medium and computer equipment
CN113763518A (en) * 2021-09-09 2021-12-07 北京顺天立安科技有限公司 Multi-mode infinite expression synthesis method and device based on virtual digital human

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Application publication date: 20131030